Monster Hunter World: Iceborne Wiki Guide
Video Time Stamps:
|PS4 Button||Xbox One Button|
All weapons with the ability to aim now also get the ability to aim switch between their normal reticle and the slinger with the weapon drawn. Simply press L2 and R3 to switch these aiming modes.
In addition to this the Bow also gets the added move Thousand Dragons. This is a devastating short-range shot that uses all of your slinger ammo. Note that you can still use this attack without slinger ammo but it will do far less damage. To perform this attack hold L2 and click in R3, then Hold L2, Triangle and Circle simultaneously.
Encouraging Charge Blade users to use the axe form more often, the Savage Axe Slash is added to the Charge Blades already extensive technical maneuvers.
To perform the Savage Axe Slash, when using an Amped Element Discharge or Super Amped Element Discharge, hold down L2. This will perform an upward slash that changes your Axe into a spinning wheel of death known as power axe mode. Each consecutive swing while in this state will use stored phials.
Dual blades get two useful additions to the move set. Firstly is the Claw combo. Enter demon mode using R2 and use Circle 3 times, ending with L2.
This will hit the monster with your clutch claw letting you grapple onto it from the combo. From here you also have a Spinning Rising Slash using Triangle or the other clutch claw attacks as usual.
In addition to this, Dual Blades also gets an additional evade maneuver called Evade Shot. Attack with Triangle and then press L2.
You'll evade to whatever direction you indicate with your left stick, firing a shot at the monster in the process. Keep in mind that this does require slinger ammo.
The Greatswords new addition is an add on to its Charged Slash attack. Charge up to a True Charged Slash, and should that hit be on a soft part of the monster's hide, the second hit will change into a more powerful True Charged Slash. This can be a great combo once a teammate weakens an area of a monster with the Clutch Claw.
In addition to this, Greatsword also receives Slinger Burst, where after attacking with triangle, you can press L2 to fire a powerful slinger shot that can stun monsters for an opening. You can also then immediately press triangle again to combo into a True Charged Slash.
Hold L1, then press Triangle/Y + Circle/B to load the Wyrmstake Blast. This requires slinger ammo.
You can then use the Wyrmstake Cannon Combo to make the shot and lodge the Wyrmstake Blast Stake into the monster's body for a while, then hit the Wyrmstake with shelling to detonate it for extra damage.
With the Hammer, you have two new moves in your arsenal with Iceborne. The first is comboing your charge attack into a Claw Shot. Charge an attack with R2, right after you unleash the charge attack, you can fire your claw with L2, a nice way to stop the charge while keeping the flow of battle. The claw attack changes on the level of charge.
The second added addition is the Slinger Burst, a powerful slinger shot used while charging that makes monsters flinch more. While charging with R2, before unleashing the attack, tap L2 to fire a Slinger Burst.
Like the Insect Glaive the Heavy Bowgun can also switch between its standard reticle and the aiming of the slinger with the weapon drawn. Simply hold L2 and press R3 to change up the aiming.
Holding L2, Triangle and Circle Simultaneously attaches a special scope to your weapon - if the mod is equipped.
When hitting a target from a specific range while using this scope, a super critical blast will be initiated. You'll know by the bright orange reticle. '
The new addition to the hunting horn is the Echo Attack. Pressing L2 after an attack performs an Echo Attack.
The Echo Attack will leave an Echo Mark on the Music Staff. Sometimes performing a melody with the Echo Mark will leave an Echo Bubble, which applies effects on contact.
There are a few new additions to the Insect Glaive. Firstly is the ability to switch between aiming the marker of your kinsect and the aiming reticle of your slinger. You can do this by holding L2 and pressing R3 down.
Secondly, the weapon gets some new mid air attacks. While in air, pressing R2 will initiate a Descending Thrust, while L2 will initiate a Mid-Air Claw Attack.
You can also Charge Your Kinsect with Slinger Ammo.
Hold L2 + Triangle/Y + Circle/B.
Power Charge requires slinger ammo dropped by a monster. This Increases Kinsect attack, and decreases the interval when Kinsect Powder is released.
Spirit Charge requires slinger ammo found in the field. This increases the Kinsect's max stamina and the duration of the hybrid effect for combining three colors (excluding green).
The Lance receives a new Guard Shot technique as well as a Claw Counter Stance.
To perform the Guard Shot, Hold L2 to go into guard stance and then hold R2 to fire a Slinger Burst at the monster.
This Slinger Burst will be a more powerful version of the standard slinger shot that's more likely to make monsters flinch.
Holding L2 and Circle will perform the claw counter stance.
This consumes stamina, but lets you cling onto a large monster with your clutch claw should it hit you. You can also combo into this from a guard shot or counter thrust.
Like the other weapons that aim Light Bowgun also gets an aim switch to make it easy to use clutch claw, but it also gets a few new moves depending on which mods you're using.
With the Evading Reload Mod Attached, shoot, then dodge twice immediately to load while evading.
With the Wyvernblast Type 2 mod attached, Wyvernblast is replaced with a forward firing mine that counters with a large explosion when attacked by a monster.
The Longsword gets some very cool attacks it can easily combo into from many of its other attacks. After attacking you can use R2 and X to go into a Special Sheathe that can be followed up with the following:
Special Sheathe: Attack, then R2 + X/A
Iai Slash: Triangle/Y after Special Sheathe
Use the Iai slash to gradually increase your Spirit Guage. If you land the hit just as the monster attacks, you won't flinch and the gauge will continue to fill up for a longer time.
Iai Spirit Slash: R2 after Special Sheathe
Iai Spirit Slash costs one Spirit Gauge Level but deals massive damage. Use R2 to initiate it. If you land the hit as the monster attacks on this, you won't flinch, and your Spirit Gauge will not decrease.
The Switch Axe's new addition is Power Axe Mode. Mash circle while in axe mode to perform some wild swings. After doing so press triangle to go into Power Axe mode, which increases your damage output while in axe mode.
Like the hammer, the switch axe also gets a new Slinger Burst attack. Press L2 after certain attacks in axe mode to initiate a powerful version of the slinger shot that is more likely to make monsters flinch. Keep in mind that of course you need Slinger ammo.
Sword and Shield gets several new additions to its moveset. The first is the Switch Slinger Burst Aim similar to other aim switches for the other weapons with L2 and R3.
Claw Evade Attack: With weapon unsheathed, evade into a monster and press L2
Perfect Rush: Backstep, Triangle/y (Immediate), Triangle/Y, Triangle/Y, Triangle/Y
Backstep by pressing Circle/B after dodging forward, or hold back on the stick and press Circle/B. Then, immediately press Triangle/Y to start Perfect Rush.
Time the next three Triangle/Y presses when your hunter glows red. The controller will also vibrate when the time is right.
MH Rise | MONSTER HUNTER RISE (MHR)Hunting Horn Guide - Moves & Control Changes
The Hunting Horn - Moves & Control Changes in Monster Hunter Rise (Switch) is a guide including its moves & combos, changes in controls, gameplay trailer and songs in MH Rise!!
Table Of Contents
Controls Of The Hunting Horn
Stats Buff Melodies
|X button||Defense Up|
|A button||Attack Up|
|X + A button||Health Recovery (S)|
Playing melodies with the Hunting Horn has changed quite a bit from past games in the Monster Hunter series. In Monster Hunter Rise, you can collect the note by simply pressing the designated button and lining up 2 of the same notes wherein the self improvement melody would play automatically. For example, if you want to activate Attack Up, you just need to attack by pressing the A button twice.
|Follow Up Moves|
A self improvement performance that increases speed and prevents enemies from evading your attacks. A great feature of this move is that it's easy to use with quick gauge recovery. You are able to evade as soon as the Performance move is activated, making this one of the Hunting Horn's marked features for MH Rise.
|Follow Up Moves|
|L + X + A: Overhead Smash|
L + A: Crush
L + X: Forward Smash
After lining up 3 different notes, use Magnificent Trio to activate all melody effects. Very useful when activated with other moves in combos. If you can't seem to activate this move, you may have taken too much time in between pressing buttons. In this case, try to press buttons simultaneously.
|after Magnificent Trio or Slide Beat|
|Follow Up Moves|
|L + X + A: Overhead Smash|
L + A: Crush
L + X: Forward Smash
A melody that significantly increases all players' attack. This move can be triggered only after Magnificent Trio or Slide Beat. Fill the gauge next to the sharpness gauge by landing attacks and you can activate a special melody. Note that since the gauge does not fill up while this move is in effect, it is impossible to use in succession.
1.3x Increase From Infernal Melody
※ The following info is based on the demo!!
After in-game tests, the increase in attack goes up to 1.3x and lasts for 20 seconds. Although a significant buff, it quickly becomes ineffective so it's important to make as many attacks as possible in this short time frame.
New Silkbind Moves Of The Hunting Horn
|Follow Up Moves|
|LR: Infernal Melody|
A: Right Swing
X: Spinning Attack With Handle
X + A: Overhead Smash
Uses a Wirebug to propel you forward into a spinning attack. The final performance grants a status boost. You'll be invulnerable to knockback effects while moving forward.
|Gauge Consumption||2 gauge|
|Gauge Recovery Time||17.5 seconds per gauge|
Flings forth a blade, connects it to your weapon with Ironsilk, and transmits booming sonic attacks. By attaching the string to an enemy's weak part such as its head, you can deal heavy damage.
Recommended Combos Of The Hunting Horn
Attack Up & Self-Improvement Combo
|+→→ Attack or Evade|
This combo collects A notes while performing to boost your attack. You can deal damage, maintain status buff, and fill the gauge simultaneously. Link this combo with moves using other notes or evade actions. Once you've stunned the enemy, you can follow up with other higher DPS combos.
Opening Attack & Buff
When you press X or A while the weapon is drawn, the Hunting Horn immediately moves to attack. Taking advantage of this, you may make a Left Swing midair and follow up with one or two Right Swings on the ground and end with Perform to buff yourself. A very useful combo to prepare yourself for a battle as soon as it begins.
Combo To Collect 3 Different Notes
Use this highly damaging combo to collect 3 different notes. If the enemy is knocked down, follow up with Magnificent Trio or Earthshaker to deal devastating damage.
High Power Combo
A combo that activates Magnificent Trio, Infernal Melody, and Earthshaker simultaneously. In the event that you don't have 3 notes to perform Magnificent Trio, you can work up to it and use the next moves first. If you don't have Spirit Gauge to use Infernal Melody, you can exchange this move with something else as well. In any case, utilizing Earthshaker with any combination of moves available to you maximizes this powerful combo.
Utilize On Stunned Enemy
This is a combo that is especially useful toward a stunned enemy. Note that you'll need to collect 3 different notes and must have a fully filled gauge to use this combo.
Changes From Past Monster Hunter
|1||Does Not Have Complex Note Combinations|
|3||Evades When Performing|
|4||Change In Sheathing Motion|
|5||New Move "Infernal Melody"|
No More Complex Note Combinations
In previous Monster Hunter series, each hunting horn has different effects and note combinations. In Monster Hunter Rise, all Hunting Horns have the same note combination and effects.
Gain Self-Improvement Automatically
In Monster Hunter Rise, self-improvement buffs are automatically rewarded by simply playing the same notes twice.
Use Magnificent Trio To Gain All Buffs
Collect 3 different notes and use Magnificent Trio to gain all Self-improvement buffs at once. This way, you won't have to play each note one by one to gain all stats boosts.
Evades When Performing
You are able to evade at the beginning of a Performance. The Performance action has an attacking motion as well, so you can dodge and attack at the same time.
Change In Sheathing Motion
In Monster Hunter Rise, you can't use a sheathing attack simply by pressing X button once. In order to perform it, you'll need to press another button right after you've draw your weapon.
New Move "Infernal Melody"
By fully charging the gauge next to the sharpness gauge by landing attacks, you can trigger a new move called Infernal Melody. Infernal Melody significantly increases the attack of all players for 20 seconds.
Strengths & Weaknesses Of The Hunting Horn
Strengths Of The Hunting Horn
|・Buff oneself and other party members|
・Useful evasion and performance moves
・Magnificent Trio and Infernal Melody
・Strong Silkbind Attacks
・Can stun enemies easily
One of the Hunting Horn's highlights is the ability to buff not only just oneself but also all members of its party. In addition to that, MH Rise has given this weapon powerful moves to utilize such as Performance, Magnificent Trio, and Infernal Melody. For these reasons, it is an excellent weapon with both offense and defense.
Through tests on the demo, the Hunting Horn has garnered an evaluation as a powerful weapon with no noticeable weaknesses in comparison to all the other weapons available in the game. Not only is it a high performer in both offense and defense, it also boasts of high mobility and evasion. Very useful both in solo and multiplayer games.See The Best Weapon Types Tier List
Weaknesses Of The Hunting Horn
|・Need to regularly use performance abilities|
・Leaves openings when performing its strongest moves
Although relatively easy to operate, you would still need to take caution when fighting foes and regularly buff yourself prior to attacks. Aside from this, although moves like Magnificent Trio and Infernal Melody are powerful, they need time to activate making you vulnerable to attacks during this period. Considering these factors, this is not a weapon that can be fully utilized with just normal attacks.
Tips On How To Use Hunting Horn
Tips & Characteristics Of The Hunting Horn
|1||Boosts Hunter's Stats|
|2||Increases Moving Speed With Self-Improvement|
|3||Use Attack Up Buff Constantly|
|4||Use Infernal Melody Effectively|
|5||Can Stun Enemies|
Boosts Hunter's Stats
You can raise the stats of yourself and other hunters by performing melodies. Play a melody constantly to maintain stat buffs.
Increases Moving Speed With Self-Improvement
By performing Slide Beat, you can improve your stats and increase your speed while the weapon is unsheathed. This compensates for the Hunting Horn's relative slowness on certain occasions.
Use Attack Up Buff Constantly
Attack Up buff is an essential melody to use to increase your DPS. Use it constantly during combat. For other melodies, use Magnificent Trio to trigger them all at once.
Use Infernal Melody Effectively
The attack boost of Infernal Melody only lasts for 20 seconds. Use it right before rushing enemies to fully utilize this effect.
Can Stun Enemies
Landing your attacks on an enemy's head can cause them to get stunned. While the enemy is stunned, you can follow up by raising your attack with Infernal Melody and deal heavy damage with Earthshaker.
Monster Hunter Rise - Related Articles
Weapon ArticlesBest Weapon Types Tier List
ArmorBest Builds & Loadouts
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do you think that the new playstyle of HH is kinda... spammy ? I wanted to pick up Iceborne in the upcoming steamsale (if it is there) and maybe start a new character with hunting horn. I watched some old guides (Arekkz etc.) and some speedruns from the weapon and i love the design but have no actual experience with it (played mostly HBG in base game). But when i compare base game hunting horn playstyle and icebornes version it seems most of the fight is buffing your character at the start then hitting the overhead smash until the monster is ko´d and then spam this new echo note into the face until it stands up again. Most runs never even encore the songs anymore, only when the buffs start to run out and that seems extremely boring.
Im nowhere near a pro maybe not even a ood player (played the game for maybe 100 hours) but im trying to get back into it after a long break... but the gameplay i watch seems a bit bland.
So is the new echo note the highest DPS combo of the HH and the Meta move and encores are dead outside of applying longer and better buffs, because that what seemed so fun in the guides.. to weave in recitals and encores for damage.
I mean, i could just play the old style in iceborne right? But i like to use my most damageing move on downed monsters ("suprised pikachu face"), so i would feel like limiting myself if i dont use the best moves for the situation.
Whats your opinion on that ? PS. If someone wants to party up, i would love to :)
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MHW: ICEBORNEHow To Use Hunting Horn Guide - Recommended Combos & Tips
Check out this Monster Hunter World: Iceborne guide & walkthrough on how to use the weapon - Hunting Horn! Learn recommended combos, skills, play tips, and more!!
How To Use Hunting Horn
Related Article On Hunting Horn
Hunting Horn - Overview & Strengths
Complicated Blunt Weapon For Support Buffs
In Monster Hunter World, the Hunting Horn is one of the most complicated weapons to use. It is a heavy blunt weapon that plays notes to implement buffs to yourself and your party. It can deal moderate damage as long as monster heads are the main target.
Has Longer Reach To Reach Monster's Head
Compared to the Hammer, the other blunt weapon in MHW, the Hunting Horn has longer reach. This makes it an effective weapon for dealing blunt damage towards monster heads - increasing its chance to stun.
Attacks Are Notes To Combine Into Melodies
The main feature of the Hunting Horn is that every attack it does is a note played. Combining attacks (or notes) can be turned into melodies that can affect status buffs to you & your party.
Play Correct Notes To Give Party Buffs
Playing the correct notes in the right order will create a melody. When you perform this melody, it will affect you & your fellow hunters that are within your range with positive buffs.
Can Stack 3 Melodies At A Time
When you play the correct notes and turn it into a melody, you can perform it right away or stack it into your song bank to be played together later. You can stack up to 3 melodies in your song bank, with the oldest one being pushed out when a new one is played.
Buffs Differ Per Hunting Horn
The types of buffs that you can implement will changed depending on the Hunting Horn that you equip. Always check the notes that they have in the equipment info to know which buffs they can give.
Encore Is Used To Prolong Or Improve Buffs
You can press the perform button again before the song you're performing runs out to create an Encore. This further enhances your buffs - either elongating their duration or enlarging their effects.
Can Only Dodge To Avoid Attacks
The Hunting Horn does not have the capacity to guard and you can only avoid taking monster damage by dodging away from incoming attacks.
Hunting Horn - Recommended Combo List
Basic Combo That Adjusts Distance
- 1. Right Swing (Note 2)
- 2. Left Swing (Note 1)
- 3. Right Swing (Note 3)
- 4. Dodge
Hunting Horn combo that utilizes right and left swings (Note 1 & 2) with room for movement at the end. You can choose to distance yourself from the monster or stay still & attack a weak spot.
Powerful Attack Combo
- 1. Right Swing (Note 2)
- 2. Swing + Bash
- 3. Backward Attack
- 4. Forward Attack
A simple high attack power combo that can be done using the Hunting Horn.
Encore Attack Combo
- 1. Forward Attack
- 2. Left Swing (Note 1)
- 3. Perform
- 4. Encore
An attack combo that plays a self-improvement melody with an Encore performance at the end to improve buffs.
Hunting Horn - Recommended Skill List
Use Skills To Improve Damage, Stun Chance, & Melody Duration
The Hunting Horn can do moderate damage when hitting monsters in the head. Enhance this further by using skills that improve attack power & stun chances. Other skills that increase evasion, melody duration, and prevents stuns from monster shouts are also helpful.
Recommended Skills To Improve Damage
|RECOMMENDED! Attack Boost||Increases raw attack power plus affinity rate after a certain level|
|RECOMMENDED! Weakness Exploit||Increases affinity rate of attacks that land on monster weak spots|
|Maximum Might||Raises affinity when stamina bar is full|
|Critical Boost||Increases attack power of critical hits|
|Agitator||Raises attack & affinity rate when monster is enraged|
|Handicraft||Increases weapon's sharpness gauge|
| Felyne Slugger |
|Increases chance to stun monsters|
Recommended Skills For Better Gameplay
|RECOMMENDED! Horn Maestro||Raises duration of Hunting Horn songs|
|RECOMMENDED! Earplugs||Prevents stun from monster shouts|
|Evade Window||Increases invulnerability time when dodging|
Hunting Horn - Gameplay Tips & Tricks
Using The Hunting Horn Needs Mastery Of Melodies
Being one of the most complicated weapons in the game, the Hunting Horn needs practice and mastery of melodies for you to be effective in the hunt. Head to the Training Area and learn the different melodies for each Hunting Horn to use them better.
Stack Up Melodies Before Playing Them
Your song bank can store up to 3 melodies at a time. You can stack them up to perform them one after the other. This is an effective way to keep your attack up whilst buffing yourself and your party.
Always Aim For The Monster's Head
The Hunting Horn is capable of doing a good amount of damage and can stun a monster if you hit its head. Always aim for the monster's head to increase the chance of a stun.
Always Check Party's Buffs
Since your main role as a Hunting Horn user is to provide support buffs, keep an eye on your team's active status. You can check which buffs they've received by checking their names on the left side of the screen.
Hunting Horn - Damage Per Move
Motion values are still being confirmed in-game and damage per move written below is based on the Training Area.
| Reverse Swing |
| Forward Swing |
| Encore Swing |
| Side Swing |
|Multi-Hit Overhead Swing||28|
Hunting Horn - Basic Move List
Basic Move List
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MONSTER HUNTER WORLD: ICEBORNE Official Website
Iceborne moves new hunting mhw horn
|Damage Type||Blunt Damage|
Hunting Horn (狩猟笛 shyuryou fue, "hunting animal flute") is a weapon category in Monster Hunter World (MHW). Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.
The hunting horn is a blunt weapon that can bestow positive status effects on yourself and your allies. Use it to perform melodies that can boost attack power, restore health, and grant other beneficial effects.
Hunting Horn Weapon Tree
For full details, including rare 9 and above horns added with Iceborne please see Hunting Horn Weapon Tree
You can also see Master Rank Iceborne Hunting Horns.
Hunting Horn Traits & Abilities
- Attacks make notes which can be weaved into melodies.
- Wide varity of team buffs
- Blunt weapon that allows for repeated stunning
Hunting Horn Guide
A light hearted weapon, the Hunting Horn is a welcome addition to any hunting party. The main feature of the Hunting Horn is its ability to play music. Every attack adds a music note to a music sheet and once the correct sequence of notes are played, a melody is made and added to a melody sheet. Up to three melodies can be stored on the melody sheet with new ones replacing old ones. Hunters can play any melody they have stored at any time. The exact sequence of notes required for a melody, and the melody's effects, vary from Hunting Horn to Hunting Horn. The effects of a melody can range from attack buffs to immunity to monster roars to curing poison, and they effect every hunter near the Hunting Horn; user included. Once the hunter has played all the melodies they wanted to, they can still attack the monster. The Hunting Horn is still a weapon after all, and a very viable one at that. High damage and a simple moveset makes for a strong offense, while dealing only blunt damage makes the Hunting Horn very good at stunning the monster.
Advanced Performance Techniques
You can perform your stocked melodies in order by pressing R2. You can also press R2+another attack button at the same time to start your performance from the second or third stocked melody.
Using Performances to Attack
The initial shockwave created by the hunting horn Performance has high attack and stunning power, making the move completely viable as an attack in its own right. You can also chain a normal attack into a Performance, and then cancel the Performance with a dodge roll.
Performance Effect Radius
You can tell if a party member is within range of your Performance effects by looking at the icon next to their name.
Hunting Horn Advantages
- Superb team support
- Blunt damage allows for stunning monsters
- Built-in Mind's Eye (negates weapon bounces)
- Good movement speed when drawn
Hunting Horn Disadvantages
- Low attack power
- Somewhat slow attack speed
- Limited move set
- Performance requires the user to stand still for a few seconds
Hunting Horn Controls
Each move has its own Motion Value (MV), which is used when calculating Raw (physical) Damage. See the article on Attack Power for more information.
Hunting Horn Melodies
This is a comprehensive list of Hunting Horn Melodies! A Hunting Horn's melodies will depend on its notes, however multiple melodies can create the same Effect.
Hunting Horns Organized by Note and Song Set
Hunting Horn Trivia
- First Wyverian statistics: Hunting Horns are the least favorite weapon with only 1% of hunters using it.
Hunting Horns are a type of Weapon in Monster Hunter World (MHW). This page shows a visual gallery of all different styles for Hunting Horns. Weapons are often upgraded based on previous decisions, with different paths leading to different looks and necessitating different materials. You can find detailed upgrade path information in the Hunting Horn Weapon Tree or by clicking each individual weapon below.
Iceborne Hunting Horns are Master Rank Hunting Horns in Monster Hunter World Iceborne (MHW). These rare 9 and above weapons were added with the Iceborne Expansion and can only be obtained by players who own the expansion. The weapons use Master Rank Materials that can be obtained by completing quests and doing endgame content.
Iceborne Hunting Horns
This is a guide on how to use the well-loved support weapon of Monster Hunter World (MHW), the Hunting Horn. Read on more to learn about their controls and how to effectively use them.
|Aim Slinger (unsheathed)|
|Fire Clutch Claw|
The Hunting Horn may seem like a weapon that only supports can use, but in the hands of an expert it can become a really powerful weapon. The combination of the buffs and the using the correct combos at the right time can make the Hunting Horn rival the DPS of the other high-tier weapons.
The Hunting Horn is mainly used by players to either buff themselves or their team by performing Songs that are available to play in the set. Also, the Hunting Horn can deal damage similar to a Hammer when used correctly.
Performing Songs are the key mechanic when using a Hunting Horn. Every time the player attacks, it will add a note to the Song which the player can perform by pressing R2. There are different sets of Songs among the Hunting Horns in the game which include different kinds of buffs within each set.
Performing these songs requires the player to queue the right notes in order, and after performing them, the Song will buff the player and their teammates depending on what buff the Song is associated with.
Hunting Horn Notes and Effects
Flourish is a special move for the Hunting Horn because this move allows the player to play 2 Notes in one action. In order to execute a Flourish, the player must tilt the Left Stick forward and pressing the O button. This move consists of two strikes which can contain Attack Note B and another Attack Note of your choice.
To add the second Attack Note in the move, you need press the second Attack Note of your choice after your Hunting Horn passes the left side of your Hunter. Additionally, you can just spam the next Attack Note you want after executing the move.
The Echo Attack is the best damaging move for the Hunting Horn. This attack hits the monster multiple times and applies a lot of KO damage to them if you hit them on the head with it. To execute this move, you just need to press L2 after any attack you do while using the Hunting Horn.
After any attack >
The Impact Echo Wave is a song that is not present among all Hunting Horns, but playing this song will dish out a significant amount of damage including KO damage if you play the song on the monster's head.
If a player is able to queue up 3 Impact Echo Waves and the monster gets downed, playing this song including the Encore, beside the monster's head whill have a chance to down them again before they can get up.
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