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Wilson | Dont Starve & DST Guide

Wilson, or as some know him, The Gentleman Scientist.

Wilson, in most cases, is the first character that you interact with when playing any form of Don’t Starve. Wilson requires no experience points to unlock in the base version of Don’t Starve and is one of the playable characters in Don’t Starve Together.

As a whole Wilson doesn’t provide too much utility to a player or their team. Being that Wilson is meant to be a default character, his main perk is that he doesn’t have any drawbacks that alter his Hunger, Sanity or Health.

Maxwell does not have access to any items that are unavailable to other characters.

The following is all of the information you need to know when it comes to playing Wilson Percival Higgsbury: The Gentleman Scientist.

WILSON’S STATS

Hunger: 150

Sanity: 200

Health: 150

Damage: Normal

WILSON’S MAGNIFICENT BEARD

Wilson’s main perk is that he can grow a magnificent beard.

Wilson’s beard grows in three stages, Short BeardLong Beard, and Magnificent Beard.

Wilson’s Short Beard appears at earliest on Day 5, provides the player with 1 Beard Hair when shaved and provides 15 seconds of insulation in the winter.

Wilson’s Short Beard grows into a Long Beard at earliest on Day 8, provides the player with 3 Beard Hair when shaved and provides 45 seconds of insulation in the winter.

Wilson’s Long Beard grows into a Magnificent Beard at earliest on Day 16, provides the player with 9 Beard Hair when shaved and provides 135 seconds of insulation in the winter.

Shaving Wilson’s beard at any point will return the player with 10 Sanity, though using the beard as a method for sanity is not recommended.

HOW TO USE WILSON’S MAGNIFICENT BEARD

There are only two benefits to having Wilson’s Magnificent Beard, insulation and Beard Hair for Meat Effigies.

Since most players who play Don’t Starve have the winter season on, Wilson is going to be a good character to help you survive your first.

Something you will quickly realize is that winter is difficult to survive if you don’t have the proper amount of insulation or warmth to do anything.

While you can make yourself a thermal stone to keep yourself warm, Wilson’s Magnificent Beard is great to fall back on in case the thermal stone cools down and you’re nowhere near a fire.

Now, since you probably won’t start a game in the winter, Wilson’s Magnificent Beard is going to be useless for a while, so what should you do with it? Well, I personally believe in grooming Wilson every 15 days.

Players will require 4 Beard Hairs4 Cooked Meat and 4 Boards to assemble a Meat Effigy in Don’t Starve and 4 Beard Hairs40 Health and 4 Boards in Don’t Starve Together.

Meat Effigies are one of 3 ways a player can resurrect themselves when playing Don’t Starve & Don’t Starve Together unless they are in a sandbox or endless world.

Constructing yourself a Meat Effigy in Don’t Starve, especially solo, can be a game-changer. I can’t tell you the number of times I’ve wiped on a world and had all of the resources to build this lifesaver. Silly that I didn’t do it.

If you are concerned about staying alive in the winter, keep Wilson’s beard long and proud. There’s no need to shave your beard if you have already built a Meat Effigy or have another way to resurrect yourself and Beard Hair isn’t used for anything else.

While having 135 seconds of insulation is nice, it’s not absolutely necessary, especially if you build yourself a Winter Hat or Beefalo Hat. The first few days of winter will be milder than the rest of the season so, as you feel more comfortable playing the game, begin shaving away at that magnificent beard anytime it’s the biggest it can be.

Think about it like this Thermal Stone Beard = Survival or Thermal Stone + Hat = Survival. You will never need a Thermal Stone, Clothes and a Beard, although it is quite nice to have.

Note: To have your beard ready for the first day of winter shave your beard at the latest at dusk of day 4.

INSULATION MEANS MORE FIGHTING

Due to the fact that winter means the risk of freezing, many new players will be too scared to stay outside for extended periods of time.

While I don’t blame new players for being afraid of the cold, especially when playing Willow, I will say that having a full-grown Magnificent Beard can be a gamechanger when killing enemies with high health.

The most important enemies you’re going to want to kill during the winter are the Winter Koalafant.

The Winter Koalafant has 500 HP in Don’t Starve and 1000 HP in Don’t Starve Together, so expect to spend a good amount of time away from the fire.

The Winter Koalafant drops the Winter Koalafant Trunk which is required to craft the Puffy Vest. Although you may not need the Puffy Vest for Wilson, your teammates will appreciate the extra warmth.

WHAT’S THE LONGEST INSULATION WILSON CAN HAVE?

Using the best winter gear, Wilson can get 735 seconds of insulation or 12.25 minutes. This equals to about a day and a half of warmth.

The best winter gear currently in the game are Puffy Vest, a Beefalo Hat, a Thermal Stone.

SHAVE WILSON IN THE SUMMER (RoG & SW)

I cannot stress how important it is to shave Wilson in the summer seasons if you are playing Reign of Giants or Shipwrecked.

Due to the fact that the summer season or dry season causes Wilson to Overheat, some players have found themselves dying to passive damage without realizing why.

Grab your Razer, give yourself a nice shave and grab a seat by the Endothermic Fire.

CONCLUSION & WHO TO PAIR WILSON WITH IN DON’T STARVE TOGETHER

While Wilson cannot provide you with a lot of perks, he does really shine during the winter.

Would I recommend taking Wilson into Don’t Starve Together? Probably not. The only character Wilson “works with” is Willow because she needs Beard Hair to craft her teddy bear, Bernie.

You could use Wilson to provide your server with a bunch of Beard Hair for Meat Effigies to make sure everyone gets resurrected easily, though Don’t Starve Together has plenty of ways to resurrect players.

Would I recommend taking Wilson into Don’t Starve? Absolutely. He’s a great character to take into your first run through Don’t Starve, especially if you’re just learning how to fight enemies.

WILSON’S FAVOURITE FOOD (DON’T STARVE TOGETHER)

If players are looking for more stats from food when it comes to Wilson, they should really feed him Bacon and Eggs.

Bacon and Eggs require:

1 Meat

2 Eggs

1 Filler

Instead of providing 75 Hunger, they will provide Wilson with 90 Hunger.

Filed Under: Co-Op, Console, Desktop, Don't Starve (Together), Multiplayer, Open World, Singleplayer, Strategy, Survival, Team-Based

Sours: https://basicallyaverage.com/wilson-dont-starve-together/

"At heart Wilson is truly a man of science. It's not in his nature to resist the call of the unknown."

Wilson

Title

The Gentleman Scientist

Wilson is a playable character. Always seeking something new to discover, he loves to experiment on just about anything, though this inclination has gotten him into his fair share of trouble. Even the cold can't stop his research, as his unordinary beard keeps him warm and protected.

Below is a more detailed explanation of his perks.

*Grows a magnificent beard

Wilson is able to grow a magnificent beard. This beard grows in length over time, protecting him from the cold a bit more each stage. His beard can be shaved off with a Razor to obtain Beard Hair based on its length and gain 10 Sanity. Below are the exact stats:

Time Length Insulation Beard Hair
4 days Short 15 1
8 days Medium 45 3
16 days Long 135 9

When dying, the beard will be lost and will need to be grown again from scratch.

Sours: https://dont-starve-together.fandom.com/wiki/Wilson
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Don't Starve

2013 video game developed by Klei Entertainment

2013 video game

Don't Starve
Don't Starve cover.jpg

Logo, depicting Wilson, one of the playable characters in the game

Developer(s)Klei Entertainment
Publisher(s)Klei Entertainment
Composer(s)
  • Vince de Vera
  • Jason Garner
Series
  • Don't Starve Edit this on Wikidata
Platform(s)
Release

April 23, 2013

    • Linux, Microsoft Windows, OS X
    • PlayStation 4
      • NA: January 7, 2014
      • EU: January 8, 2014
    • PlayStation Vita
      • NA: September 2, 2014
      • EU: September 3, 2014
    • Wii U
      • NA: May 28, 2015
      • EU: June 4, 2015
    • PlayStation 3
      • NA: June 23, 2015
      • EU: June 24, 2015
    • iOS
    • Xbox One
    • Android
    • Nintendo Switch
Genre(s)Survival
Mode(s)Single-player, multiplayer

Don't Starve is a survival video game developed by the Canadian indie video game developerKlei Entertainment. The game was initially released for Microsoft Windows, OS X, and Linux on April 23, 2013.[1] A PlayStation 4 port, renamed Don't Starve: Giant Edition, became available the following year (with PlayStation Vita and PlayStation 3 versions released on September 2014 and June 2015 respectively, and an Xbox One version released in August 2015).[2][3]Don't Starve for iOS, renamed Don't Starve: Pocket Edition was released on July 9, 2015.[4] An Android version was released on October 20, 2016. Downloadable content titled Reign of Giants was released on April 30, 2014, and a multiplayer expansion called Don't Starve Together became free for existing users on June 3, 2015.[5] On Steam, this game is able to be purchased with a free copy for a friend.[6] A Nintendo Switch port came out on April 12, 2018.

The game follows a scientist named Wilson who finds himself in a dark, dreary parallel world known as the Constant and must survive as long as possible. To this end, the player must keep Wilson healthy, fed, and mentally stable as he avoids a variety of surreal and supernatural enemies that will try to kill and devour him. The game's Adventure mode adds depth to the sparse plot and pits Wilson against the game's antagonist, Maxwell.

Don't Starve was Klei's first foray into the survival genre. Conceived during the height of a game industry trend of dropping players into a world with few instructions and a goal of survival, the game was influenced by Minecraft, which spearheaded this trend, as well as by filmmaker Tim Burton. The game received positive reviews from critics, commended for its original art style, music, and variety of ways for the player to die, although its high level of difficulty and implementation of permanent death were less warmly received.

Gameplay[edit]

Don't Starve is an action-adventure game with a randomly generatedopen world and elements of survival and roguelike gameplay.[7][8][9][10] Combat is handled by pointing and clicking with the mouse,[8] while other activities are controlled by the keyboard, or using the inbuilt gamepad support to play using a controller, giving it a console-like gameplay feel.[11] The goal is to survive as long as possible, and a count of the number of days the player has survived is shown onscreen. The game keeps few records of player progress besides the total number of experience points and the playable characters unlocked. Wilson is the default playable character, unlocked upon purchase of the game, but the next character, Willow, can be unlocked with 160 experience points. Woodie, the last character unlockable with experience, requires the game's limit of 1,600.[8][12] The player earns 20 experience points each in-game day and receives them after dying. As is common among roguelikes, death is permanent, barring the use of several rare or expensive items like the Meat Effigy, TouchStone, and Life-Giving Amulet.[12]

The game relies on a day/night cycle that causes meaningful fluctuations in gameplay style. During the day, the player spends most of their time exploring the world: gathering food, firewood, and other resources, discovering crafting recipes to combine available items, and avoiding enemies. With nightfall comes dangerous monsters and an invisible menace, Charlie, who attacks the player when the screen is dark. A player must have a light source or night vision to prevent Charlie from attacking.[9] Crafting from recipes allows the player to build shelter, weapons, and tools like axes.[10] Players can forage and farm plants as well as hunt animals for sustenance, with several characters having dietary perks or restrictions.[12] Food can spoil, however, so the player cannot keep it for too long. Eating spoiled food results in a loss of health, sanity, and an increase in hunger.[13] Each in-game day takes 8 minutes of real time.[10]

Wolfgang, an unlockable character, runs from a cadre of spiderqueens and their young at dusk.

Death can occur in a variety of ways. The player has three gauges displayed on the game's head-up display, which respectively track hunger, health, and sanity. Hunger worsens by default, being replenished with food. Sanity decreases during the dusk and night or as a result of specific unpleasant actions, such as robbing graves or fighting monsters; it can be replenished through mentally stimulating activities, such as sleeping, picking flowers, and wearing fashionable clothing. When hunger gets too low, it begins to chip away at health, which will eventually result in the player's death. A large variety of creatures can attack the player,[12] including giant one-eyed birds, tree monsters, tentacles whose owners are not shown,[8] and even small, weak frogs that will nonetheless try to accost the player and steal from them.[9] Additionally, at low enough sanity, figments of the character's imagination become corporeal and able to attack the player. Some creatures, such as pig-like creatures often found in tribes, begin as neutral to the player (excluding the Reign of Giants character Webber), but the player's actions may lead them to be allies or hostile foes.

The bulk of the game is played in Sandbox Mode, but there is a second mode, Adventure, which the player can access by finding a landmark called Maxwell's Door. Adventure serves as the game's campaign, consisting of five levels that pit the player against Maxwell, the antagonist of Don't Starve. The player loses all items and recipes upon entering, and can only pick four[further explanation needed] to keep upon completion of each chapter. Death or the end of the five sections returns the player intact to Sandbox Mode.[12]

Plot[edit]

Characters[edit]

Wilson, a gentleman scientist, is the protagonist of Don't Starve. While Wilson has no special abilities beyond growth of "a magnificent beard",[14] which slows the speed of freezing in winter and accelerates overheating in summer, other playable characters do: Willow, a firestarter, has a unique lighter[clarification needed] and is immune to fire damage, but will start spreadable fires on the ground when she has low sanity.[15] A girl named Wendy receives visits from her deceased twin sister Abigail when summoned.[16] The strongman, Wolfgang, has high health and significant offensive capabilities that grow better the more his hunger meter is full, but he starves faster and loses more sanity when near danger.[17] WX-78 is an android who nonetheless needs to eat, sleep, and stay mentally stimulated, but does not become ill from spoiled food, can increase their maximum health, hunger, and sanity with gears (reset to the original maximum after dying and respawning; the corpse leaves behind a portion of the used ones), and takes damage from rain (which causes sparks bright enough to ward off Charlie). Being made of conductible material, WX-78 also attracts lightning that surrounds them by a glow that gradually dies down as time passes and refills their health, but also lowers their sanity.[18] Wes is a mime with fast depleting hunger and low damage. His maximum health and hunger are lower than most characters and he cannot talk, making him unable to warn the player of status ailments or incoming enemy waves. His sole merit is the unique ability to make balloons (which can act as diversions). Other characters include Wickerbottom, an insomniac witch writer and librarian who doesn't require a science machine to craft many items because of her advanced intellect and who takes greater penalties from spoiled food; and Woodie, a Canadian lumberjack accompanied by a talking axe named Lucy and who has the dark secret that he turns into a werebeaver under the full moon.

The game's antagonist is Maxwell. Maxwell is described as a puppet master who is dapper and frail in stature.[19] He is part-demon and transforms incrementally as his anger at the player increases over the five chapters of Adventure.[20] He is the final unlockable character, obtained after completion of the story rather than with experience points. The character version of Maxwell starts with a Dark Sword, Night Armor, Purple Gem, 4 Nightmare Fuel and the Codex Umbra, a book that when activated uses 2 nightmare fuel, depletes 15 health, lowers maximum sanity by 55, and spawns a shadow clone of himself that aids him in battle, mining, and wood chopping. Shadow Puppets have 75 health and deal 40 damage with each attack. When they die, they disappear and return Maxwell's lost maximum of sanity. A maximum of 3 puppets can be spawned at once, and each will disappear 2.5 days after it is spawned if it doesn't die earlier. The secondary antagonist in all games, and the primary antagonist of the multiplayer sequel § Don't Starve Together (DST), is Maxwell's old magic assistant Charlie, the Night Monster. Charlie's sister, Winona, is unique to DST; so far, she is the only other character to know the true identity of the Night Monster (and the only one theoretically able to survive two hits from her, at base health).

Story[edit]

The game opens with Maxwell snidely commenting on the player's gaunt appearance and includes little further story.[8][21] The game's setup is told further through its trailer: on a dark and stormy night, Wilson appears to be getting nowhere in a chemistry experiment until he is startled by his radio speaking to him. It reveals that it has noticed his trouble and has secret knowledge for him. When he eagerly agrees, a flurry of equations and diagrams encircle him and fill his head. Using white rats, a typewriter, and his blood among other tools and materials, Wilson creates a giant machine. The radio commends his work and tells him to pull the machine's switch. He hesitates, but at the radio's insistence, he does so. The machine rattles violently, and a pair of ghostly arms whisk him into a different world while an apparition of Maxwell cackles.[22]

During the Adventure mode, at the start of each chapter, Maxwell appears and comments. At first, he seems impressed at the player's hardiness;[23][24] he then becomes irritated and urges the player to turn back.[25] He offers the player a truce but, upon its decline, becomes enraged.[20]

At the end of Adventure mode, the player reaches an island called Maxwell's Island with a hall belonging to Maxwell on it. The player finds Maxwell trapped in a throne encircled by short stone pillars. The player is at first unable to free him[26] but finds a keyhole[27] and a key nearby.[28] The player sets Maxwell free, but he turns into a skeleton and disintegrates as he stands up. The ghostly arms from the trailer then grab the player and ensnare him in the throne. An epilogue implies that the player will take on a villainous role similar to Maxwell's using newfound powers given by the throne but will nonetheless be trapped forever.[29]

Development[edit]

Conception and design[edit]

Don't Starve was developed and published by indie studio Klei Entertainment. The game began development as part of a 48-hour game jam in 2010. The team liked the idea but shelved it until two years later, when they had the time to flesh it out.[30] Full development commenced in 2012, while Klei was nearing the end of the development process of Mark of the Ninja.[31] This was during the heat of an industry trend of creating games in which players are dropped into a world with few instructions and a goal of survival. The torch of this movement was held by the 2011 sandbox game Minecraft. Member Kevin Forbes stated in an interview that Minecraft was one of the team's biggest influences, particularly its exploration elements.[31] However, as the game was conceived as a "weird experiment",[32] the team's main goal was to innovate in terms of gameplay and aesthetics, specifically by adding a layer of emphasis on characterization and themes. Another influence was the 2005 Nintendo DS title Lost in Blue, which contains similar supernatural elements and a day/night cycle.[31]

The game's dark and supernatural yet cartoonish art style was influenced by the work of filmmaker Tim Burton,[31] to which it has been frequently compared,[9][10] and by writers Edward Gorey and H.P. Lovecraft. Forbes noted the team's ambition of creating something "dark and creepy." After conception of the basic game setup, Forbes penned a backstory influenced by steampunk and horror, and lead creative director Jeff Agala added comic strip-like art elements.[31] To further the game's atmosphere of loneliness and directionlessness, Klei decided firmly against multiplayer gameplay.[citation needed] However, in December 2014, after numerous requests, Klei finally released the multiplayer version of the game titled "Don't Starve Together" on Steam Early Access after an initial closed beta release.

Development was marked by a few changes to the game's formula that would be reverted. Most notably, at one point during development, Klei wanted to add quests to the existing open gameplay. Klei shelved this idea when they realized that "having external goals is extremely counter to what is fun about the game." Nevertheless, Klei co-founder Jamie Cheng has emphasized that Klei values the freedom to try different approaches that being tied to a major publisher would not afford them.[30]

Cheng related in an interview that Don't Starve's development taught Klei a considerable amount about the nature of the emergent gameplay that was endemic to its open and random world;[32] Klei tries to experiment with a new genre with each project and prefers not to create sequels to any of its games.[7][13] These lessons would later be used to balance the mechanics of Klei's upcoming project Invisible, Inc.[32]

Releases and updates[edit]

Klei employees argued at length about whether to release Don't Starve as a free-to-play game. Forbes stated that he "wouldn't rule it out as a business model" but that the team was not ready to make such a decision.[31] It was, however, free in the early days of beta testing.[30]

Don't Starve was released in beta form in 2012, a move that Klei decided on to find out "what aspects of the game players are really responding to, and [nip] usability issues in the bud."[31] Klei's Cory Rollins has stated that he finds that most developers' beta periods simply serve as an early release of the game and result in few glitches being fixed, and wanted to make more use of the strategy.[13] Added benefits the team discovered during beta testing were that it forced them to make important decisions about the game's upcoming release well in advance, and that it solidified a player base.[31] In addition, Klei added the ability for food to spoil during this time, inspired by a forum thread about such possibilities.[13] Cheng found Don't Starve to have "ended up a way better game because of the community."[31] It spent a few months in beta testing, and Klei continued to give updates for months after its release.[12]

In June 2013, shortly after the game's main release, a PlayStation 4 version was announced; it would not be released until January of the following year.[33] In a January 2014 interview, Rollins mentioned internal discussions of creating a PlayStation Vita version of Don't Starve, citing massive community interest in playing it on the PlayStation 4 remotely. An iOS edition[34] was released in July 2014. The company is also considering other mobile phone adaptations,[7] as well as a potential sequel,[13] but is not prioritizing them.[7]

Don't Starve Mega Pack[edit]

On September 13, 2016, a Don't Starve-related bundle titled Don't Starve Mega Pack was released for PlayStation 4 including Don’t Starve: Console Edition, Don't Starve: Shipwrecked Console Edition, Don’t Starve: Reign of Giants Console Edition (DLC), Don’t Starve Together: Console Edition, and autumn PS4 Themes.[35] On April 20, 2018, the bundle was also released for Microsoft Store.[36] A Don't Starve MEGA PACK PLUS that contained Don't Starve, Don't Starve: Reign of Giants Edition, Don't Starve Together, Don't Starve: Shipwrecked and Don't Starve: Hamlet was also released on Steam.[37]

Don't Starve: Reign of Giants[edit]

Don't Starve: Reign of Giants, the game's first paid downloadable content expansion, was announced on January 18, 2014. Three cryptic teasers were released, each named after a season of the year. The first, "Fall", shows a badger-like creature, while "Winter" adds an unlockable arachnid character named Webber and "Spring" a furry leg accompanied by a hatching egg.[38] The expansion was made available as early access on April 2 and was released on May 1. It contains new items, characters, and environments.[39]

Don't Starve Together[edit]

On May 7, 2014, Klei announced that a free multiplayer expansion, Don't Starve Together, would be coming later that year.[40] As they had initially decided not to create multiplayer, Klei clarified on their forums that they originally had not been "confident that it would actually work both in concept and implementation" but had changed their minds in response to popular demand and bringing in new help.[41]

Don't Starve Together made its debut on Steam's Early Access program on December 15, 2014. It supports up to six players at a time, who can be either existing friends or strangers and can play in public or private games. The expansion contains most, if not all, features of the single-player game, but with ongoing balance patches being made for multiplayer.[41] The game was released out of early access on April 21, 2016. If the game is purchased, by itself, two copies are given: one for the purchaser, and one stored as a gift for a friend.

Presently, this is an altogether separate game from Don't Starve itself: like the single-player game and some of its associated DLC, DST boasts some unique characters of its own (thus far, Winona, Wortox, Wurt, and Walter); however, the DLC for Don't Starve is not compatible with its multi-player counterpart, and vice versa, although some of the NPCs included in the Don't Starve DLC do appear in DST.[citation needed] Additionally, the DLC for this game is predominantly character skins[42][non-primary source needed] that could be acquired by other means as well, like acquiring enough spools (an in-game currency used to purchase certain clothes) to build them.

Don't Starve: Giant Edition[edit]

A PlayStation Vita port of Don't Starve titled Don't Starve: Giant Edition was announced on August 25, 2014 and was released on September 2, 2014 in North America, and September 3, 2014 in Europe.[43] This was also announced to be released for the Wii U via the Nintendo eShop on March 4, 2015.[44] Wii U Specific Features: Enjoy Off-TV Mode! Use companion map via the Wii U GamePad to navigate around the world "Reign of Giants" DLC available at launch.[45]Giant Edition was released in North America on May 28, 2015 and in Europe on June 4, 2015.[46] A PlayStation 3 port was developed by Abstraction Games and released in North America on June 23, 2015, as well as in Europe on June 24, 2015. An Xbox One version was released on August 26, 2015.[2]

Don't Starve: Shipwrecked[edit]

Don't Starve: Shipwrecked, co-developed by Super Time Force studio Capybara Games, was released on PC on the first day of December 2015 in early access.[47] This expansion includes 4 new characters, new biomes, new creatures, and new seasonal effects. These Characters include Walani a surfer chick, Warly a professional chef, Wilbur the monkey King, and Woodlegs the pirate captain. [48][49]

Don't Starve: Pocket Edition[edit]

Don't Starve: Pocket Edition was released on July 9, 2015,[4] for iOS and includes the Reign of Giants DLC.[50] The Android version was officially released on October 20, 2016.

Don't Starve: Hamlet[edit]

Don't Starve: Hamlet was announced on September 13, 2017 and an Early Access version was released on November 8, 2018. On May 15, 2019 the DLC left Early Access.[51]

Reception[edit]

Reception

Don't Starve received "generally favorable" reviews, according to video game review aggregatorMetacritic.[53] The game sold one million copies by the end of 2013.[64]Don't Starve was a finalist for the grand prize and "Excellence in Design" subcategory at the 2014 Independent Games Festival awards ceremony. It also received honorable mentions for "Excellence in Visual Art" and "Excellence in Audio."[65]

The game's art style was critically acclaimed. Summarizing that the "distinct art style and atmosphere set a cool vibe," GameSpot's Nathan Meunier commended the atmosphere and visual design.[8] Marty Sliva of IGN claimed an "immense appreciation for the paper-cutout graphical style and whimsical presentation", going on to praise the threatening qualities bestowed upon mundane objects by the "gothic-inspired look."[9]Game Informer writer Jeff Marchiafava stated that "the cartoony art style makes exploring your massive, randomized world a joy."[11] Writing for the newspaper Toronto Sun, Steve Tilley called the art "whimsical and wonderful" and the presentation in general "captivating."[62] Reviewing the PlayStation 4 version specifically, Jordan Devore of Destructoid said that it looked and played very well on the console, though he did note some pixelation effects when the screen zooms in on the inventory. He also found that the gamepad controls, while less efficient than a keyboard, were similarly enjoyable.[66]

The music was generally well received. Sliva compared it to carnival music and called it "immediately catchy" though lacking in variation.[9] Giancarlo Saldana of GamesRadar called it "eerie [yet] calming" and praised its role in complementing the simultaneously lonesome and dangerous world.[59]

Critics universally acknowledged but gave mixed opinions on the game's high level of difficulty. This sentiment was captured by Sliva's comment that "Don't Starve will never, ever hold your hand, and I both love it and hate it for that." For example, he felt some of his deaths were unfairly caused by the game's camera system obscuring needed objects.[9] Meunier stated that "survival doesn't come easy, but there's an undeniable thrill to the challenge," but also placed the high difficulty in his list of the game's cons.[8] Leon Hurley of Official PlayStation Magazine claimed that "learning is half the fun and even the smallest victory makes you feel like you’re winning with a capital FU."[61] Reviewers also felt that players' levels of satisfaction would depend heavily on their levels of commitment to survival.[10][11][59]

The lack of a permanent saving mechanic and permanence of death were criticized. Marchiafava, while normally a fan of permadeath in games, found it problematic in Don't Starve because, unlike other games such as The Binding of Isaac and Spelunky, Don't Starve is much longer and so death felt like more of a loss.[11] Meunier noted that the novelty and thrills of each new run wear off somewhat "when you're stuck tackling the same menial tasks over and over again to regain lost ground."[8] Sliva expressed disappointment at being given "nearly no recognition from Don't Starve itself" upon being killed by a frog, and reported being bored for roughly 30 minutes at the overly familiar starts of later playthroughs.[9] Brown thought similarly, also calling the early game in particular "a bit dull."[10] Saldana, however, reasoned that "you at least gain some knowledge of how things work" and would make incremental, enjoyable progress.[59]

The variety of unusual, numerous, and frequently placed ways for the player to die were singled out for praise. Focusing on the harm caused by subzero temperatures during winter, Meunier found that "these interesting wrinkles add depth and additional difficulty to the already challenging survival mechanics at play."[8] Jessica Conditt of Joystiq praised the high number of ways to die and the game's efficient, easy-to-understand display of the player's health, hunger, and mental stability.[12] Saldana noted that the unfamiliarity of some monster designs would help to keep the player wary.[59]

The Pocket Edition was nominated for "Adventure Game" at the 2019 Webby Awards.[67]

See also[edit]

References[edit]

  1. ^"Don't Starve on Steam". store.steampowered.com. Retrieved 2016-06-16.
  2. ^ ab"Don't Starve: Giant Edition". store.xbox.com. Retrieved 2016-06-16.
  3. ^"Don't Starve: Giant Edition". Metacritic. Retrieved 2016-06-16.
  4. ^ ab"Don't Starve: Pocket Edition". Metacritic. Retrieved 2016-06-16.
  5. ^"Don't Starve Together now free for existing Don't Starve owners". PC Gamer. 4 June 2015.
  6. ^"Don't Starve Together on Steam". store.steampowered.com. Retrieved 2019-05-17.
  7. ^ abcdEdge Staff (January 20, 2014). "Don't Starve breaks one million players as Klei looks to Vita, iOS and new projects". Edge. Archived from the original on February 21, 2015. Retrieved January 30, 2014.
  8. ^ abcdefghijMeunier, Nathan. "Don't Starve Review". GameSpot. Retrieved January 29, 2014.
  9. ^ abcdefghiSliva, Marty (May 1, 2013). "Don't Starve Review". IGN. Retrieved January 29, 2014.
  10. ^ abcdefgBrown, Fraser (April 29, 2013). "Review: Don't Starve". Destructoid. Retrieved January 29, 2014.
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External links[edit]

Sours: https://en.wikipedia.org/wiki/Don%27t_Starve

Don't Starve: Why Wilson Is the Best Character

While Don't Starve's Wilson may be a pretty basic starting character, he has one quirk that makes him to best character in the entire game.

Klei Entertainment's game Don't Starve has seen the addition of many characters since its release in 2013. Whether it be through routine updates, DLC or the multiplayer version Don't Starve Together, the indie game has a wide cast that ranges from the indigestible Webber to the man behind the curtain himself, Maxwell.

With this in mind, players may wonder about the starting character, Wilson Percival Higgsbury, the gentleman scientist. He doesn't have sanity perks like Willow, he's not a friend to spiders like Webber and he's not immune to seasonal ails like Wormwood. He doesn't even get stronger like Wolfgang or WX-78, nor does he have an alternate moon-triggered form like Woodie or Wilba. However, despite lacking these kinds of perks, Wilson is secretly the best character in the game.

RELATED: Don't Starve: Why Beefalo Are (Usually) Your Friends

This might come as a surprise, considering Wilson has no strengths and his only quirk is growing a magnificent beard. Being a gentleman scientist doesn't come with any boosts like how being a librarian grants high-tier builds to Wickerbottom or how being a lumberjack speeds up Woodie's chopping. But to counter his lack of specialties, Wilson doesn't have any weaknesses. Wigfrid can only eat meat, Wickerbottom can't sleep, WX-78 can't get wet and even Wolfgang has to be kept well-fed if he wants to stay mighty.

On top of this, Wilson's stats are the most well-rounded of the Survivors. He's nowhere near the glass cannon that characters like Maxwell are, and while his stats are average, they are also not beholden to some other factor like Willow's fire or Wolfgang's hunger. Wilson's interactions with the world of the Constant is plain and straightforward without some odd influence -- which is fitting for a scientist.

RELATED: Darkest Dungeon: How to Stun Your Foes

However, it's his one quirk that makes him overpowered.  On the surface, him growing a magnificent beard seems like a strange thing to list as a quirk, especially when compared to the other characters' more interesting quirks. It provides some insulation, which is great for winter, and when he shaves it his sanity gets a boost. You can use the shavings to fuel a fire or for the Ice Flingomatic, and you can use it to make Beard Hair Rugs -- but what you want to use it for is Meat Effigies.

Much like Touch Stones or the Life-Giving Amulet, Meat Effigies bring you back should you die in your game. Unlike the Life-Giving Amulet, it doesn't take up a slot, and unlike the Touch Stone, you can put it somewhere convenient instead of in the middle of a forest or desert.  It does have the penalty of taking a chunk out of your health, but it's a worthwhile exchange for reviving at your base.

RELATED: For Dead Space's Remake to Work, It Must Improve Its Horror Tone

The only issue for most other Survivors is that a Meat Effigy requires beard hair to craft. To get that, you have to let your sanity get dangerously low and farm Beardlings or Beardlords, the creatures that rabbits and Bunnymen turn into when you're insane. This isn't the case for Wilson, who naturally grows plenty of beard hair for the effigy -- and is possibly the one who created it originally since it's modeled in his image.

Wilson is the only character in the game who can build a Meat Effigy without risking insanity or extensively farming tumbleweeds, giving him a clear advantage over the other Survivors. Since he's a natural source of beard hair, he can get one or two effigies together with little effort, then explore the Constant as he pleases, putting him at a distinct advantage over the others.

Ultimately, this make Wilson the best character in Don't Starve. Not only is he an adorkable nerd, but his well-rounded stats, lack of weaknesses and ability to craft Meat Effigies with reduced effort makes him an impressive addition to the roster. He might not be indigestible or a pyromaniac, but Wilson certainly has what it takes to survive the Constant -- or at least, survive it longer than most.

KEEP READING: 5 INCREDIBLE Indie RPGs That Deserve a Chance

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About The Author
Kelsey Dickson (100 Articles Published)

Dr. Kelsey Dickson is a writer and artist from Delaware. When she's not actively engaged in creative media, she's catering to the whims of her pets, who most likely run the house. Her degrees include a Bachelor's in Game Art, a Master's in Creative Writing, and a Doctorate in Online Education. She also spends a lot of time writing fanfiction, but we won't hold that against her. You can find her on Tumblr where she contributes fanfiction, fan theories, and general chaos.

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Sours: https://www.cbr.com/dont-starve-wilson-best-character/

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HERE'S WILSON (DST Day 1)

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We will contact when he returns. He was offended. After three months I wrote to him. Zero. Takeoff.



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