Level 5 dragon yugioh

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  • Absorouter Dragon
    DARKDARKLevelLevel 7 [ Dragon / Effect ] ATK DEF  
    If you control a "Rokket" monster, you can Special Summon this card (from your hand). You can only Special Summon "Absorouter Dragon" once per turn this way. If this card is sent to the GY: You can add 1 "Rokket" monster from your Deck to your hand. You can only use this effect of "Absorouter Dragon" once per turn.
    Absorouter Dragon
  • Aether, the Empowering Dragon
    LIGHTLIGHTLevelLevel 6 [ Dragon / Effect ] ATK DEF  
    When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn.
    Aether, the Empowering Dragon
  • Aether, the Evil Empowering Dragon
    DARKDARKLevelLevel 6 [ Dragon / Pendulum / Effect ] ATK DEF  
    Pendulum Scale 4 Once per turn: You can banish 1 "Empowered Warrior" monster from your Graveyard, then target 1 card on the field; destroy it.
    When this card is Normal or Special Summoned: You can target 1 monster on the field; banish it.
    Aether, the Evil Empowering Dragon
  • Albion the Branded Dragon
    DARKDARKLevelLevel 8 [ Dragon / Fusion / Effect ] ATK DEF  
    "Fallen of Albaz" + 1 LIGHT monster
    If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials listed on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.
    Albion the Branded Dragon
  • Albion the Shrouded Dragon
    DARKDARKLevelLevel 8 [ Dragon / Effect ] ATK DEF  
    This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is in your hand or GY: You can send 1 "Fallen of Albaz" or 1 "Branded" Spell/Trap from your hand or Deck to the GY; apply the following effect based on where you sent it from.
    ●Hand: Special Summon this card.
    ●Deck: Place this card on the bottom of the Deck, then, if you placed this card from your hand, draw 1 card.
    You can only use this effect of "Albion the Shrouded Dragon" once per turn.
    Albion the Shrouded Dragon
  • Alexandrite Dragon
    LIGHTLIGHTLevelLevel 4 [ Dragon / Normal ] ATK DEF  
    Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot whether they know it or not.
    Alexandrite Dragon
  • All-Eyes Phantom Dragon
    LIGHTLIGHTLevelLevel 10 [ Dragon / Pendulum / Effect ] ATK DEF  
    Pendulum Scale 0 Once per turn, at the end of the Damage Step, if your Dragon Pendulum Monster attacked an opponent's monster: You can activate this effect; it can attack again in a row. You cannot declare attacks the turn you activate this effect, except with that monster.
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or face-up Extra Deck) by Tributing all monsters you control (min. 2), including a Dragon Pendulum Monster. You can only Special Summon "All-Eyes Phantom Dragon" once per turn this way. Once per turn, during damage calculation, if this card battles an opponent's monster: Double this card's current ATK until the end of this turn. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Spell/Trap you control to the GY; negate the activation.
    All-Eyes Phantom Dragon
  • Alligator's Sword Dragon
    WINDWINDLevelLevel 5 [ Dragon / Fusion / Effect ] ATK DEF  
    "Baby Dragon" + "Alligator's Sword"
    This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
    Alligator's Sword Dragon
  • Amatsu-Okami of the Divine Peaks
    LIGHTLIGHTLinkLink 4 [ Dragon / Link / Effect ] ATK DEF -  
    3+ Dragon Effect Monsters
    Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.
    Amatsu-Okami of the Divine Peaks
  • Amorphactor Pain, the Imagination Dracoverlord
    EARTHEARTHLevelLevel 8 [ Dragon / Ritual / Effect ] ATK DEF  
    You can Ritual Summon this card with "Amorphous Persona". If this card is Ritual Summoned: Your opponent skips their next Main Phase 1. Negate the effects of face-up Fusion, Synchro, and Xyz Monsters while they are on the field. If this card is sent from the field to the GY: You can add 1 "Dracoverlord" monster from your Deck to your hand, except "Amorphactor Pain, the Imagination Dracoverlord".
    Amorphactor Pain, the Imagination Dracoverlord

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15 Best Dragon Decks In Yu-Gi-Oh!, Ranked

Yu-Gi-Oh!'s most supported Type in the entire game is by far Dragons. They are incredibly popular, and thanks to their numerous support cards, are among the best kinds of decks in the game. There are a ton of Dragon Archetypes that have appeared throughout Yu-Gi-Oh!'s history, with some standing out as the best in the game.

RELATED: Yu-Gi-Oh! Duel Links: Best Boxes To Buy (& To Avoid)

There have been plenty of strong Yu-Gi-Oh! decks that utilized splashable Dragons, but these decks utilize nothing but Dragon Monsters as their main game plan. Since there have been so many powerful Dragons that have come and gone from the metagame, these decks in particular are the best Yu-Gi-Oh! Dragon Decks in the game.

Updated October 3, by Johnny Garcia: Yu-Gi-Oh! is in the middle of the most exciting time to be a player. After years of waiting for an official simulator, Konami has delivered with the upcoming Yu-Gi-Oh! Master Duel. Duel Links has been getting some love as well, with Pendulum Monsters and Arc V World added to the game. Not only that, an entirely new format, Cross Duel, is on the horizon, a new way to play the game with four players. The physical card game is still going strong as well, with the popular reprint, Mega Tin, releasing plenty of powerful cards from this year's Sets, including the premiere of Crossout Designator.

15 Armed Dragon

Armed Dragon is one of the earliest Archetypes, released early on during the GX Era. The Armed Dragon Archetype is one that utilizes the LV mechanic and is one of the best Archetypes for it.

Armed Dragon is an iconic Monster, and its deck is a solid choice for any aspiring Dragon duelist. Thanks to its iconic status, Armed Dragon continues to see a ton of new support cards, with the Armed Dragon Thunder series of Monsters modernizing the Yu-Gi-Oh! deck, allowing it to compete in the modern era with faster strategies.

14 Draco

Draco is a series of Dragon Pendulum Monsters that can build you a ton of advantage quickly while locking down the opponent's board. Draco also has Wyrm Type Monsters in its arsenal, often dubbed as an extension of Dragons.

Dracos tend to want to pop their own cards in order to use effects they get from doing so, or in some cases setting up the Extra Deck for Pendulum Summons. It's one of the best Yu-Gi-Oh! decks for Control strategies, and has spent time on the banlist for how good it is.

13 Rokket

Rokket is a fantastic Yu-Gi-Oh! Dragon deck, utilizing both Synchro and Link Monsters. Rokket Monsters and their support cards can easily swarm the field. The Link Monsters can bring out more field presence, to then go into powerful Boss Monsters to shut down the opponent.

Rokket has plenty of ways to recur their Monsters, making it hard to get rid of them permanently. They can constantly bring themselves back out to set their field up all over again. They benefit from the plethora of powerful Cyberse Link Monsters, often synergizing with them and played together.

12 Stardust

Stardust is the ace Monster of Yusei, the protagonist of the 5Ds anime. Since then, Stardust has taken the reigns as one of the best Archetypes that came from a main character of the show. Stardust Dragon spent a long time as the staple Synchro for almost any deck.

Over the years, Stardust has been given more support cards and upgrades in the Synchro pool. Cards like Shooting Quasar Dragon were meta-defining, and still game-winning to this day. Synchro Monsters have some of the best support cards, allowing for easy Synchro plays to bring out powerful Boss Monsters.

11 Red Dragon Archfiend

Red Dragon Archfiend has a Synchro-focused deck, often used in tandem with Resonators to help bring them out easier. There are plenty of Red Dragon Archfiend Monsters, with nearly all of them appearing in the meta at one point or another.

Red Dragon Archfiend is one of the most iconic Yu-Gi-Oh! dragons and thanks to this has become one of the best Yu-Gi-Oh! Dragon decks out there. They have no problem wiping a field, with some able to interrupt the opponent with negates. The Synchros are very easy to make, and there's enough that you'll have an answer to just about every gamestate.

10 Odd-Eyes

Odd-Eyes is a part of the deck of choice from Arc V's protagonist Yuya, and is a part of its own larger Archetype. Odd-Eyes utilizes a ton of Pendulum Monsters, and can make use of both generic Dragon and Pendulum support cards in order to make for a consistent strategy.

Odd-Eyes is incredibly versatile, with access to every kind of Extra Deck Monster with the exception of Links. By splashing in some generic Link Monsters, Odd-Eyes decks can flood the field with powerful Extra Deck Monsters to stomp out opponents.

9 Malefic

Malefic Monsters spent a long time being more of a joke Archetype than anything. Due to their restriction of only being able to have one Malefic Monster on the field, they saw close to no play. However, with recent support, Malefic has become a solid Yu-Gi-Oh! deck choice.

RELATED: Yu-Gi-Oh! The Best Waking The Dragon Targets, Ranked

The Malefic deck uses Dark versions of famous Dragon-Type Monsters by banishing the original counterpart. Luckily, a lot of these are Extra Deck Monsters, making the deck very consistent. Recent support has allowed more than one Malefic to be on the field, allowing for powerful Malefic Dragons to flood the field.

8 Hieratic

The Hieratic series of Monsters was one of the first solid Rank Eight engines for Xyz Monsters. Rank Eight is one of the best Ranks in the game, the only better one being Four, making Hieratic one of the best Xyz-focused Dragon decks in Yu-Gi-Oh!

Hieratic Monsters can utilize a ton of effects that Special Summon while advancing their game state. They are one of the few decks that want to run Normal Monsters, as the entire deck is focused around them. Since they can cheat out Monsters so easily, they're the best Rank Eight Xyz deck.

7 Dragonmaids

Dragonmaid is one of the most recent Archetypes, and has become incredibly popular among the player base. Each Dragonmaid card has a human form that can tag into their Dragon selves and vice versa.

The Dragonmaid deck is a solid Link engine, but can be played on its own just as well. Dragonmaids have solid negate effects that can shut down the opponent's key plays. It takes some patience, but Dragonmaids reward players who hold back negates for when they'll make the most impact. They're a new Archetype, meaning they'll likely continue to see support to improve this Yu-Gi-Oh! Dragon deck even more.

6 Dragunity

Dragunity was one of the first powerful Dragon-Type Archetypes that got released into the game and still stands as one of the best. They're a powerful engine, but equally powerful and capable of performing on their own.

RELATED: Yu-Gi-Oh! The Best Side Deck Cards In The Game, Ranked

Dragunity cards can very easily be searched out with generic Dragon support and their Field Spell Dragon Ravine that can also act as a Foolish Burial for Dragon Monsters. Dragunity can Synchro out a ton of their Boss Monsters, and set up a formidable field that's tough for your opponent to deal with.

5 Red-Eyes

Red-Eyes spent a long time in the shadow of the more popular and powerful Blue-Eyes, but thanks to multiple waves of support, Red-Eyes can stand up to its Blue-Eyes rival. Red-Eyes cards have a lot of ways to be searched out, allowing them the consistency that other Yu-Gi-Oh! Dragon decks dream of.

Red-Eyes also have multiple ways to play the deck. It can be played as a burn deck that has the potential to FTK (first turn kill) the opponent, as an aggressive deck, or even a control deck. Having access to Red-Eyes Dark Dragoon is also never a bad thing, as it's one of the best Yu-Gi-Oh! Fusion Monsters.

4 Chaos Thunder Dragon

Thunder Dragons are a Dragon deck in all but name, with the Thunder Dragon part being Thunder Monsters instead. However, the Chaos half of the deck makes up for it, consisting purely of Dragons.

Chaos Thunder Dragons are incredibly consistent, and Chaos support allows them to flood the field with power Dragon Monsters. Since they're all either Light or Dark Attributes, as well, they have even more access to some of the best cards in the game. Chaos Thunder Dragons don't even need their Extra Deck to be good, making them much better than their competition.

3 Blue-Eyes

Blue-Eyes White Dragon has been around since the very first set of Yu-Gi-Oh! It's one of, if not the most iconic Monster in the game, and as such, as had a ton of support given to it over the years. As such, there's a ton of cards that led to Blue-Eyes being one of the best Dragon decks, even winning a Worlds event once.

RELATED: Yu-Gi-Oh! The Best “Elemental HERO” Cards In The Game, Ranked

Cards like Blue-Eyes Alternative White Dragon and Trade-In, Blue-Eyes decks are one of the most consistent decks in the game. There's a ton of ways to play the deck, as well, with Ritual, Control, and OTK variants.

2 Dragon Link

The Rokket Archetype was meant to be a Link engine, and it is one of the most playable ones in the entire game. They are all Dragon Monsters, and can utilize the many Dragon support cards that have been printed over the years like Dragon Ravine and World Legacy Guardragon.

Dragon Link is fantastic going both first and second, as they are capable of building a near unbreakable board with a ton of negates, or swinging in for a bunch of damage for a clean OTK (one turn kill) consistently. Dragon Link rarely gets hit by the banlist, and is one of the best modern Yu-Gi-Oh! Dragon decks out there.

1 Dragon Rulers

The Dragon Rulers are widely considered to be one of the best Yu-Gi-Oh! decks of all time, let alone the best Dragon deck. Dragon Rulers were so powerful, many of them are banned except for the Wind Dragon Ruler Tempest.

Dragon Rulers are one of the most consistent decks of all time, and have been slowly seeing themselves be given more freedom as they get freed from the banlist. They can flood the field easily, and proceed to go into powerful Synchro and Xyz Monsters. While they never got a chance to shine in the Link age, they'd be just as good a Link engine as they are for the other Extra Deck Monsters.

Next: Yu-Gi-Oh! The Best Counter Traps In The Game, Ranked

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Johnny Garcia ( Articles Published)

Johnny Garcia is a long time gamer and writer based in sunny California. Having worked many odd jobs, including article writing, he is now a list writer for TheGamer.com. Having grown up around video games and being raised on them, his knowledge of video games is as high as it can be. Aside from video games, he also has an avid interest in trading card games, namely Yu-Gi-Oh and Magic the Gathering.

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Yu-Gi-Oh! Level 5 Monsters

CXyz Comics Hero Legend ArthurXyz/Effect Monster EARTH Warrior 3 Level 5 monsters
Once per turn, this card cannot be destroyed by battle. If this card has "Cosmic Hero King Arthur" as an Xyz Material, it gains this effect.
  • When this card destroys a monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; banish the destroyed monster, and if you do, inflict damage to your opponent equal to its original ATK. CXyz Dark Fairy Cheer GirlXyz/Effect Monster DARK Fairy 3 Level 5 monsters
    When this card is sent from the field to the Graveyard: Draw 1 card. If this card has "Fairy Cheer Girl" as an Xyz Material, it gains this effect.
  • When this card destroys an opponent's monster by battle and remains on the field: You can detach 1 Xyz Material from this card; inflict damage to your opponent for each card in your hand. Cyber Angel NatashaRitual/Effect Monster LIGHT Fairy You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in your Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster. Cyber DragonEffect Monster LIGHT Machine If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cyber Dragon NovaXyz/Effect Monster LIGHT Machine 2 Level 5 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains ATK until the End Phase. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck. Cyber OgreEffect Monster EARTH Machine By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains ATK until the end of its next battle. This effect can be activated during either player's turn. Cyber SaurusFusion Monster EARTH Machine Blast Juggler + "Two-Headed King Rex" Cyber SharkEffect Monster WATER Fish If you control a WATER monster, you can Normal Summon this card without Tributing. Cyber TutubonEffect Monster EARTH Warrior You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand. Cyber-Tech AlligatorNormal Monster WIND Machine Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg. D.D.M. - Different Dimension MasterEffect Monster LIGHT Spellcaster Once per turn, you can discard 1 Spell Card to Special Summon 1 of your removed from play monsters. D/D PandoraEffect Monster DARK Fiend When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, if you control no cards: You can draw 2 cards. D/D Proud ChevalierPendulum/Effect Monster DARK Fiend When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand.

    Pendulum Scale: 6
    Pendulum Effect: Once per turn: You can pay LP, then target 1 face-up monster your opponent controls; it loses ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. D/D/D Marksman King TellXyz/Effect Monster DARK Fiend 2 Level 5 monsters
    You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses ATK and DEF, and if it does, inflict damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard. Daigusto GulldosSynchro/Effect Monster WIND Psychic 1 Tuner + 1 or more non-Tuner "Gusto" monsters
    Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into your Deck to target 1 face-up monster your opponent controls; destroy it. Dark AngelEffect Monster DARK Fairy 0 0 When your Fairy monster is targeted for an attack: You can Tribute it and send this card from your hand to the GY, then target 1 face-up monster you control; change the attack target to your targeted monster, and if you do, it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn. Dark Balter the TerribleFusion/Effect Monster DARK Fiend A fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated. Dark General FreedEffect Monster DARK Warrior This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase. Dark Requiem Xyz DragonXyz/Effect Monster DARK Dragon 3 Level 5 monsters
    If this card has "Dark Rebellion Xyz Dragon" as Xyz Material, it gains these effects.
  • Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK.
  • During either player's turn, when your opponent activates a monster effect: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your Graveyard. Dark Scorpion - Gorg the StrongEffect Monster DARK Warrior When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
  • Target 1 monster your opponent controls; return that target to the top of the Deck.
  • Send the top card of their Deck to the Graveyard. Dark Summoning BeastEffect Monster DARK Fiend 0 0 You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your Graveyard; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand. Dark WitchNormal Monster LIGHT Fairy A popular creature in mythology that delivers fatal attacks with a sharp spear. Darkflare DragonEffect Monster DARK Dragon You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can send 1 Dragon-Type monster from your hand and 1 Dragon-Type monster from your Deck to the Graveyard, then target 1 card in either player's Graveyard; banish that target. Darklord Edeh AraeEffect Monster DARK Fairy If this card is Special Summoned from the Graveyard, it gains the following effect.
  • If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. Darklord MarieEffect Monster DARK Fiend Once per turn, during your Standby Phase: You gain LP. This card must be in the Graveyard to activate and to resolve this effect. Darknight ParshathEffect Monster DARK Fairy When this card destroys an opponent's monster, you can remove from play 1 DARK monster from your Graveyard to draw 1 card. This card gains ATK for each DARK monster in your Graveyard. Deepsea SharkFusion Monster WATER Fish Bottom Dweller + "Tongyo" Deepsea WarriorEffect Monster WATER Warrior As long as Umi" is face-up on the field, this card is unaffected by any Spell Cards." Denglong, First of the Yang ZingSynchro/Tuner Monster LIGHT Wyrm 0 1 Tuner + 1 or more non-Tuner monsters
    If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn. Depth SharkEffect Monster WATER Fish 0 If you control no monsters, you can Normal Summon this card without Tributing. Once per turn, during your opponent's Standby Phase: This card's ATK becomes double its current ATK until the end of this turn. Des FrogEffect Monster WATER Aqua 0 When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard. Deskbot Pendulum/Effect Monster EARTH Machine If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. This card gains ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" monster in your Graveyard; Special Summon it. You can only use this effect of "Deskbot " once per turn.

    Pendulum Scale: 10
    Pendulum Effect: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. Destiny HERO - DynatagEffect Monster DARK Warrior During damage calculation (in either player's turn) when you would take battle damage: You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes damage. You can banish this card from your Graveyard, then target 1 "Destiny HERO" monster you control; it gains ATK until the end of your opponent's next turn. Diabound KernelEffect Monster DARK Fiend When this card declares an attack: It gains ATK. During either player's turn: You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn. Different Dimension DragonEffect Monster LIGHT Dragon This card cannot be destroyed by the effect of a Spell or Trap Card that does not target it. This card is not destroyed as a result of battle against a monster with an ATK of or less. Digital Bug CorebageXyz/Effect Monster LIGHT Insect 2 or more Level 5 LIGHT Insect-Type monsters
    You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material. Digvorzhak, King of Heavy IndustryXyz/Effect Monster EARTH Machine 3 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card; send the top 3 cards of your opponent's Deck to the Graveyard, then, if any monsters were sent to the Graveyard by this effect, destroy cards your opponent controls, up to the number of monsters sent. Dinomist BrachionPendulum/Effect Monster WATER Machine If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand).

    Pendulum Scale: 6
    Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, thendestroy this card. Dinomist CeratopsPendulum/Effect Monster WATER Machine If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).

    Pendulum Scale: 3
    Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. Dinomist RexPendulum/Effect Monster WATER Machine If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
  • This card can make a second attack on an opponent's monster in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  • Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains ATK.

    Pendulum Scale: 6
    Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negatean activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. Dinomist SpinosPendulum/Effect Monster WATER Machine You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
  • This card can attack your opponent directly this turn.
  • This card can make a second attack during each Battle Phase this turn.

    Pendulum Scale: 3
    Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. Dinowrestler Martial AngaEffect Monster EARTH Dinosaur 0 During damage calculation, when your "Dinowrestler" monster battles a monster with an equal or higher ATK (Quick Effect): You can send this card from your hand to the GY; your battling monster cannot be destroyed by that battle, also end the Battle Phase after the Damage Step. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn, and your opponent controls more monsters than you do: You can Special Summon this card. Dinowrestler RambrachioEffect Monster EARTH Dinosaur 0 When your "Dinowrestler" monster inflicts battle damage to your opponent: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Dinowrestler Rambrachio" once per turn. Your opponent cannot target other "Dinowrestler" monsters you control with card effects. Diplexer ChimeraFusion/Effect Monster LIGHT Cyberse 2 Cyberse monsters
    Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn. DisenchanterEffect Monster LIGHT Spellcaster Once per turn, you can remove 1 Spell Counter from anywhere on the field to return 1 face-up Spell Card to its owner's hand. Divine Dragon - ExcelionEffect Monster LIGHT Dragon When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate.
  • Increase the ATK of this card by points.
  • If this card destroys your opponent's monster as a result of battle, it can attack once again in a row.
  • When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. Divine Dragon AquabizarreEffect Monster WATER Sea Serpent Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck. Doma the Angel of SilenceNormal Monster DARK Fairy This fairy rules over the end of existence. Dragon IceEffect Monster WATER Dragon When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" on the field. Dragunity AngusticlaviiEffect Monster WIND Winged Beast f this card is equipped with a Dragon-Type "Dragunity" monster, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Dragunity Primus PilusEffect Monster WIND Winged Beast When this card is Normal or Special Summoned, you can select 1 face-up Winged Beast-Type "Dragunity" monster you control. Equip 1 Level 3 or lower Dragon-Type "Dragunity" monster from your Deck to that monster as an Equip Card. Drill Driver VespenatoXyz/Effect Monster EARTH Machine 2 Level 5 monsters
    Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn. Dual Avatar Feet - Armored Un-GyoFusion/Effect Monster LIGHT Warrior 2 "Dual Avatar" monsters
    If a "Dual Avatar" Fusion Monster(s) you control would be destroyed by card effect, you can destroy 1 "Dual Avatar" monster you control instead. During the Main Phase, if you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material (Quick Effect): You can target 1 face-up monster Special Summoned from the Extra Deck; negate its effects until the end of this turn. You can only use this effect of "Dual Avatar Feet - Armored Un-Gyo" once per turn. Dungeon WormNormal Monster EARTH Insect Hidden under the floors of a labyrinth, it swallows any who pass above. DuoterionEffect Monster WATER Dinosaur You can discard this card; add 1 "Bonding" Spell/Trap from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 "Hydrogeddon", "Oxygeddon", or "Duoterion" in your GY; Special Summon it. You can only use each effect of "Duoterion" once per turn. Eagle SharkEffect Monster WATER Fish If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Panther Shark", you can Special Summon this card (from your hand). You can only control 1 "Eagle Shark". Earth Armor NinjaEffect Monster EARTH Warrior If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Earthquake GiantEffect Monster EARTH Rock Once per turn, when the battle position of this card is changed, you can select 1 monster your opponent controls and change its battle position. Egotistical ApeTuner Monster EARTH Beast This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Beast-Type monster from your hand to the Graveyard. When this card is Special Summoned this way, you can activate 1 of these effects:
  • Increase the Level of this card by the Level of the Beast-Type monster.
  • Decrease the Level of this card by the Level of the Beast-Type monster. El Shaddoll WindaFusion/Effect Monster DARK Spellcaster 1 "Shaddoll" monster + 1 DARK monster
    Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand. Elegy the Melodious DivaEffect Monster LIGHT Fairy Special Summoned "Melodious" monsters you control cannot be destroyed by card effects. If this card was Special Summoned, allFairy-Type monsters you control gain ATK. Elemental HERO MarinerFusion/Effect Monster WATER Warrior Elemental HERO Bubbleman + "Elemental HERO Avian"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly. Elemental HERO NecroshadeEffect Monster DARK Warrior Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes. Elemental HERO Steam HealerFusion/Effect Monster WATER Warrior Elemental HERO Burstinatrix + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard. Emperor of ProphecyEffect Monster DARK Spellcaster You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 "Spellbook" Spell Card from your Graveyard to target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use the effect of "Emperor of Prophecy" once per turn. This card cannot attack the turn you activate this effect. Empress of ProphecyXyz/Effect Monster LIGHT Spellcaster 2 Level 5 Spellcaster-Type monsters
    This card gains ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then reveal the top 5 cards of your Deck, and destroy monsters on the field up to the number of "Spellbook" cards revealed, then return the revealed cards to the top of the Deck in any order. Enraged Muka MukaEffect Monster EARTH Rock Increase the ATK and DEF of this card by points for each card in your hand. Evil HERO Sinister NecromEffect Monster DARK Fiend You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn. Evilswarm GolemEffect Monster DARK Rock Once per turn: You can target 1 Level 5 or higher non-DARK monster on the field; destroy that target. Evolsaur DarwinoEffect Monster FIRE Dinosaur When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 face-up monster on the field; increase that target's Level by up to 2. Exa, Enforcer of the NekrozEffect Monster WATER Dragon If this card is Tributed by a card effect: You can add 1 Dragon-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can target 1 of your banished "Nekroz" monsters, except this card; Special Summon that monster. You can only use 1 "Exa, Enforcer of the Nekroz" effect per turn, and only once that turn. Fabled RaginSynchro/Effect Monster LIGHT Fiend 1 "Fabled" Tuner Monster + 1 or more non-Tuner Monsters
    When this card is Synchro Summoned, if you have 1 or less cards in your hand, you can draw until you have 2 cards in your hand. Fantastic StriborgEffect Monster WIND Machine Monsters Tributed for the face-up Tribute Summon of this card are returned to the hand instead of going to the GY. Once per turn: You can discard 1 card; return all cards your opponent controls in this card's column to the hand. Fiend Skull DragonFusion/Effect Monster WIND Dragon A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip-Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it. Final Psychic OgreEffect Monster EARTH Psychic If this card destroys an opponent's monster by battle, you can pay Life Points to select 1 Psychic-Type monster in your Graveyard, and add it to your hand. Flame ChampionNormal Monster FIRE Pyro A warrior protected by a flaming shield that nullifies any attack. Flame SwordsmanFusion Monster FIRE Warrior "Flame Manipulator + "Masaki the Legendary Swordsman" Flamvell FiendEffect Monster FIRE Fiend When this card inflicts Battle Damage to your opponent, inflict damage to your opponent for each Pyro-Type monster in your Graveyard. Flower WolfFusion Monster EARTH Beast Silver Fang + "Darkworld Thorns" Flying Saucer Muusik'IEffect Monster LIGHT Machine While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase. Fortune Fairy AnnEffect Monster DARK Spellcaster 0 0 When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can banish 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Ann" once per turn. Fortune Lady DarkEffect Monster DARK Spellcaster ? ? This card's ATK and DEF are equal to its Level x During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard. Foucault's CannonPendulum Monster DARK Spellcaster A mechanical life form, roving through space-time. But the mysterious thing is that its memory i mstly gone. Wat is te reason? D refuse t binterfered wh?

    Pendulum Scale: 2
    Pendulum Effect: During the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it. Freed the Matchless GeneralEffect Monster EARTH Warrior Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase. Frightfur SheepFusion/Effect Monster DARK Fiend "Edge Imp Chain" + 1 "Fluffal" monster
    If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon this card, and if you do, it gains ATK. You can only use this effect of "Frightfur Sheep" once per turn. Galaxy SoldierEffect Monster LIGHT Machine 0 You can send 1 other LIGHT monster from your hand to the Graveyard; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn. Ganbara LancerEffect Monster LIGHT Warrior When this card is Normal Summoned: You can Special Summon 1 "Ganbara Lancer" from your hand or Graveyard in face-up Defense Position. Garbage LordEffect Monster DARK Fiend 0 You can Special Summon this card (from your hand) by paying Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster. Garden Rose FloraSynchro/Tuner/Effect Monster LIGHT Plant 1 Tuner + 1+ non-Tuner monster
    You can target 1 card in the Field Zone; destroy it, then Special Summon to its controller's field, 1 "Rose Token" (Plant/DARK/Level 2/ATK /DEF ) in Attack Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Garden Rose Flora" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. Garden Rose MaidenSynchro/Effect Monster DARK Plant 1 Tuner + 1+ non-Tuner monsters
    If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn. GaroozisNormal Monster FIRE Beast-Warrior An axe-swinging beast-warrior with the head of a dragon. GatekeeperNormal Monster DARK Machine An indestructible mechanoid created for the sole purpose of guarding the gateways. Gazer SharkEffect Monster WATER Fish You can banish this card from your Graveyard, then target 2 Level 5 WATER monsters in your Graveyard, except "Gazer Shark"; Special Summon both those monsters, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster using only those 2 monsters. You can only use this effect of "Gazer Shark" once per turn. Gem-Knight Lady Lapis LazuliFusion/Effect Monster EARTH Rock "Gem-Knight Lapis" + 1 "Gem-Knight" monster
    Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict damage to your opponent for each Special Summoned monster on the field. Gem-Knight SeraphiniteFusion/Effect Monster EARTH Fairy 1 "Gem-Knight" monster + 1 LIGHT monster
    Must first be Fusion Summoned with the above Fusion Material Monsters. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) General Wayne of the Ice BarrierEffect Monster WATER Warrior Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand. Genex Ally RelieverEffect Monster DARK Machine When the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect is negated, you can Special Summon this card from your hand. Genex FurnaceEffect Monster FIRE Pyro If you control a face-up "Genex Controller", you can Normal Summon this card without Tributing. Ghost Knight of JackalEffect Monster EARTH Beast-Warrior You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position. Ghost ShipEffect Monster LIGHT Fiend Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard. Giant Axe MummyEffect Monster EARTH Zombie
  • Sours: https://www.yugiohcardguide.com/level/5.html

    Armed Dragon LV5

    Armed Dragon LV5
    1

    Attribute WIND

    Level 5

    Monster Type Dragon

    Card Type Effect

    ATK

    DEF

    Card Text

    You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.

    View Cards Related to This Card

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    Sours: https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=

    Yugioh dragon level 5

    Level 5 monsters are a weird bunch, they tend to have fairly low ATK/DEF stats and half-decent effects. Being the level between 4 and 6 puts them in a precarious position. They have to be stronger than level 4 monsters, yet not strong enough to overpower level 6 monsters. As a result, flexibility makes a level 5 monster effective, rather than straight up power. Having said that, there are a few that are as strong as most level 6 monsters you can find. It’s about recognising what you need but if you desperately need a level 5 monster, this list will help you immensely!

     


    Egotistical Ape

    Egotistical Ape, one of the best level 5 monsters in Yugioh

    Upon first reading its effect, you’d see Egotistical Ape as a fairly useless monster that can only be competent in a deck containing Beast type monsters. You’re half right, a Beast type monster is required to summon it. However, it’s a level 5 tuner with a great effect, giving you a ton of flexibility when it comes to choosing its level. If Egotistical Ape could work with any type, it’d certainly be much higher on the list.

     


    9. Ventdra, the Empowered Warrior

    Ventdra the Empowered Warrior, one of the best level 5 monsters in Yugioh

    Personally, warriors are my favorite type, check out my warrior deck list if you fancy it!

    It’s about time warriors got a more fun archetype, Noble Knights are good and all but they’re a bit boring. Ventrdra, the Empowered Warrior is exactly what a warrior should be. While it doesn’t have the greatest ATK/DEF stats, the ability to attack directly is insane when coupled with a few equip cards. Even if it gets destroyed, it gives you a normal monster back. Just being able to attack directly is enough to give it a spot on this list though!

     


    8. Millenium Shield

    Millenium Shield, one of the best level 5 monsters in Yugioh

    You’d be surprised how effective this card is as a defensive wall. Just a single tribute is required to summon Millenium Shield, no one will ever expect it and they’ll attack it while face-down. Such a classic card should always be considered as a defensive stalwart. Lack of any ATK points give it a huge weakness though, if it gets changed to attack mode then it’ll be critically vulnerable. Overall it is a great card but only in specific situations!

     


    7. Sky Dragoons of Draconia

    Sky Dragoons of Draconia, one of the best level 5 monsters in Yugioh

    I mentioned how much I love the warrior type, normal monsters are right behind them. The simplicity behind them is offset by a higher than usual ATK and/or DEF stat. Sky Dragoons of Draconia isn’t exceptional in this regard but it does have a high pendulum scale, as well as a cool pendulum ability. Trust me, cards like this are really enjoyable to use and satisfying to win with!

     


    6. Naturia Beast

    Naturia Beast, one of the best level 5 monsters in Yugioh

    The effect isn’t even once per turn, that’s crazy!

    Only Earth monsters can be used to summon Naturia Beast, severely limiting the variety of decks it can be placed into. With its bonkers effect though, it absolutely had to make the list. This level 5 monster is capable of completely shutting down your opponent’s plays, negating any spell card and sending them to the graveyard.

     


    5. Samsara, Dragon of Rebirth

    Samsara Dragon of Rebirth, one of the best level 5 monsters in Yugioh

    Arguably the best level 5 synchro monster in the game, Samsara the Dragon of Rebirth makes up for its lack of ATK with high DEF and an awesome effect. Effectively a Monster Reborn when its sent to the graveyard, we all know how good that card is. With no type or attribute requirements in its summoning conditions, feel free to obtain a few to spread between decks.

     


    4. Mandragon

    Mandragon, one of the best level 5 monsters in Yugioh

    The highest ATK any level 5 monster can reach is , understandably. Of all the choices I had available, I chose Mandragon as it doesn’t just have a high ATK stat. With a pendulum scale of 2, it can fit into a number of pendulum decks as it has no real downsides. The typing is a bit weird and lets be honest, Mandragon is clearly one of the most bizarre looking monsters in the entire game.

     


    3. Ally of Justice Catastor

    Ally of Justice Catastor, one of the best level 5 monsters in Yugioh

    Ally of Justice Catastor will work exceedingly well against any deck that doesn’t contain Dark attribute monsters. In fact, this monster is quite absurd when you realise how easy it is to summon. You’ll most likely be aware of your opponent’s deck before you sort out your extra deck, allowing you to slide this card in if you know it can be used.

     


    2. Blackwing – Gofu the Vague Shadow

    Blackwing Gofu the Vague Shadow, one of the best level 5 monsters in Yugioh

    Took me a while to get my head around this card but once it clicked, I noticed just how useful it really is. Most successful in a Blackwing deck, Gofu the Vague Shadow can be extended into any deck really. As its a level 5 tuner that can be easily special summoned, as well as giving you 2 tokens (to defend from attacks if you have no Blackwing monsters in your extra deck), there’s plenty of decks that can make use of this card.

     


    1. Sea Monster of Theseus

    Sea Monster of Theseus, the best Yugioh zombie type monster!

    Had to be Sea Monster of Theseus in the number 1 spot, the card a lot of players thought would break the game upon release. The combos this card can achieve is insane, with the likes of Future Fusion and Instant Fusion being so effective. An easily-accessible, level 5 tuner monster will always be extremely good. So much so that it’s the best level 5 monster in all of Yugioh, by some distance!

    Sours: https://qtoptens.com/topbest-levelyugioh-monsters/
    You're FUSION summoning Blue-Eyes Tyrant MOST, if not ALL the time…

    In this position, Tanya managed to take no more than a liter. The next experiment was an enema in a bathtub filled with water. To do this, Tanya lubricated the tip, filled the bathtub and, stripping naked, climbed into the water.

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    Opposite me stood a tall, bearded man, at first glance at whom it was clear he was not a man. Mortal. "- he turned to me-" Have you seen a chariot or wanderers. We missed each other and I'm looking for them.



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