Hakkar the soulflayer

Hakkar the soulflayer DEFAULT

Hakkar Guide: Strategy, Abilities, Loot

1.

Hakkar Summary by Role

  • You will want 2 tanks.
  • Hakkar is taunt immune, so both tanks will need to continuously build threat to ensure they are always at the top two spots.
  • Tanks will sometimes get mind controlled (which is the tank swap), so be sure to keep Intimidating Shout IconIntimidating Shout on cooldown if you are a Warrior.
  • Try to stay spread, so as to not chain Corrupted Blood IconCorrupted Blood.
  • Blood Siphon IconBlood Siphon being cast will mark a period of high raid damage, so be ready for it.
  • Ranged DPS need to stay spread to not chain Corrupted Blood IconCorrupted Blood.
  • Assign a Hunter to pull the Son of Hakkar towards the raid group once Blood Siphon IconBlood Siphon is near, but do not kill it until a few seconds before the cast.
2.

General Tips for Hakkar

  • Everyone needs to be near the Son of Hakkar that you should have your Hunter pull to the raid group before Blood Siphon IconBlood Siphon is cast. This is the most important mechanic of the fight. Once the add dies, run into the poison cloud and get the debuff before Hakkar casts Blood Siphon IconBlood Siphon.
  • Ranged DPS and Healers should spread as much as possible to not chain the Corrupted Blood IconCorrupted Blood. Melee can spread some, but will be limited by space.
  • Tank swaps can be scary if you are not expecting them, so be ready for the tanks getting mind controlled.

Hakkar is the final boss of Zul'Gurub, but can technically be engaged before killing any other bosses. However, for every High Priest or Priestess left alive when engaging Hakkar, he will gain extremely powerful buffs and abilities, making him much harder to kill. You should always kill all of the High Priests and Priestesses before attempting Hakkar.

The most important mechanic of the fight is the Blood Siphon IconBlood Siphon cast that Hakkar will periodically do. When Hakkar uses this, he will stun the raid for 8 seconds, draining everyone's life. This will normally heal Hakkar, however, if everyone has the Poisonous Blood IconPoisonous Blood debuff, he will damage himself instead. To ensure everyone can get this, you will want to assign a Hunter or a ranged to pull one of the Son of Hakkar adds from the side stairs onto the main platform. Keep the add there, and at some point before the Blood Siphon IconBlood Siphon cast, you will want to kill the add. The Son of Hakkar will leave a pool of poison upon death, which if you run into, you will get the Poisonous Blood IconPoisonous Blood debuff. Have everyone get this debuff from a Son of Hakkar's poison cloud before every Blood Siphon IconBlood Siphon cast.

Aside from the Blood Siphon, there are two main abilities to worry about. The first is the tank mind control, the Cause Insanity IconCause Insanity. This is the tank swap mechanic of the fight, and the tank will just be mind controlled for 10 seconds before returning to normal. Hakkar is immune to taunts, however, so it is critical that your two tanks are the top two on the threat meters at all times. If your tanks are Warriors, they should also make sure to use their Intimidating Shout IconIntimidating Shouts, so they do not accidentally fear the raid while mind controlled. Lastly, Ranged DPS and Healers need to be spread around the room to avoid chaining the Corrupted Blood IconCorrupted Blood. As long as everyone is reasonably spread, this should not pose a problem and will only deal a bit of damage to some people.

  • 13 Apr. 2020: Guide added.
Sours: https://www.icy-veins.com/wow-classic/hakkar-guide-strategy-abilities-loot

Hakkar the Soulflayer Mythic Encounter Journal

1.

More Hakkar the Soulflayer Content

If you are interested in more information about this encounter, we are please to tell you that we have more content. First of all, we have the encounter journal for the other difficulties.

Hakkar utilizes Blood Barrier IconBlood Barrier to protect himself from attacks then lashes out with a devastating Blood Barrage IconBlood Barrage. Hakkar's Atal'ai priests also rally to his aid, becoming Sons of Hakkar throughout the encounter.

Tank
  • Defeat Sons of Hakkar and mitigate damage from Blood Barrier IconBlood Barrier to reduce the magnitude of the absorb shield.
  • Sons of Hakkar create Spilled Essence IconSpilled Essence when reaching 0 health.
  • Utilize defensive abilities for Piercing Barb IconPiercing Barb.
Damage Dealers
  • Defeat Sons of Hakkar and mitigate damage from Blood Barrier IconBlood Barrier to reduce the magnitude of the absorb shield.
  • Consider positioning when afflicted with Corrupted Blood IconCorrupted Blood.
  • Assist party members affected by Zealous IconZealous.
Healer
  • Help mitigate damage from Blood Barrier IconBlood Barrier to reduce the magnitude of the absorb shield.
  • Consider positioning when afflicted with Corrupted Blood IconCorrupted Blood.
Hakkar the Soulflayer
Blood Barrier IconBlood Barrier

Violently erupts in shadow magic, inflicting 2,766 Shadow damage to all enemies, forming a protective barrier and becoming immune to interrupt effects. The value of the absorb is based on the damage inflicted to targets. This effect can also strike Sons of Hakkar.

Blood Barrage IconBlood Barrage

Spews a barrage of acrid blood at targeted locations over 14 sec, inflicting 2,876 Shadow damage and reducing damage done by 10% to enemies within 3 yards for 9 sec. This effect stacks.

Corrupted Blood IconCorrupted Blood

Inflicts 1,327 Shadow damage every 3 for 12 sec.

This effect attempts to spread to nearby targets within 7 yards.

Piercing Barb IconPiercing Barb

Pierces a target with both barbed arms, inflicting 7,745 Physical damage with the first strike and 6,639 Shadow damage with the second strike.

Son of Hakkar

Atal'ai priests sacrifice themselves to their god, transforming into a Son of Hakkar and rushing to their master's aid.

Blood Nova IconBlood Nova

Inflicts 442 Shadow damage to all enemies and grants the caster 25% increased Shadow damage for 9 sec. This effect stacks.

Spilled Essence IconSpilled Essence

Hakkar's minions are eternal, spilling their essence in lieu of death. This creates a pool on the ground for 20 sec, inflicting 1,106 Shadow damage every 1 sec while inside it.

This pool gradually shrinks over time, healing the minion, resurrecting upon reaching full health.

Zealous IconZealous

Gains Zealous, fixating on a target and refusing to attack any others.

Sours: https://www.icy-veins.com/wow/hakkar-the-soulflayer-mythic-encounter-journal
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Know Your Lore: The mysterious absence of Hakkar the Soulflayer

In an expansion that deals heavily with the Loa, one is particularly conspicuous in his absence. Known by many names, this Loa has had a terrifying effect on the Zandalar Empire and the Trolls as a people. He goes by many names — the Faceless One, the Blood God, the Loa of Blood — but his most famous epithet is simply Soulflayer.

He is Hakkar, who nearly led a Troll empire into chaos and the worship of corrupted blood, and G’huun is stealing his bit.

In all seriousness the similarity between G’huun and Hakkar is something that really needs to be addressed, especially since it was an attempt to summon Hakkar that created the Blood Trolls. Why did the Blood Trolls turn to worshipping G’huun? Why hasn’t Hakkar made an appearance in Battle for Azeroth, when so many of the other Loa have? What is he waiting for?

zanzil in zulgurub

The Soulflayer

What we know of Hakkar is extremely limited. No one knows where he came from — he’s not mentioned in any records left behind by the Titans, nor do the other Loa speak of it. We know that millennia ago, the followers of Hakkar were a threat that menaced the Zandalar and helped create the Blood Trolls, during the period of the Council of Tribes.

Roughly 1500 years ago, the Gurubashi tribe had fallen on hard times. Once one of the most dominant Troll peoples on Azeroth, the millennia of decline had pushed them into famine and despair, and in their sunken state they turned to any Loa that they felt could help them. Hakkar answered, giving the Gurubashi the same dark secrets that had helped create the Blood Trolls millennia before. Soon, civil war raged throughout Zul’Gurub and the surrounding lands as Hakkar’s chosen priests — the Atal’ai — rose to power.

Gnolls, Murlocs, and other Trolls who refused to worship Hakkar all fell before their forces. Eventually the Zandalar and the Gurubashi tribes that had not fallen under Hakkar’s sway learned that the Atal’ai intended to summon Hakkar into Azeroth in a physical form. Since this was exactly what had caused the original Plague of Corrupted Blood and nearly destroyed the Zandalari people, this was a matter of grave concern for them.

A thirst that cannot be satisfied

In addition, Hakkar was a ravenous ‘god’. His demand for sacrifices never wavered. He wanted to achieve a physical form so that he could drink blood eternally, and no amount of sacrifice seemed capable of sating his bloodlust. In time, this drove even the most hardened Gurubashi into revolt against the Atal’ai — it’s one thing to worship a being, and another to be certain you’ll end up on his altar eventually.

Aided by the Zandalar, the Gurubashi who’d turned on Hakkar attacked the Atal’ai in a battle that spelled the end to the Gurubashi’s dreams of empire. Many of the various Jungle Troll tribes in the region died to the magic of the Atal’ai before managing to destroy Hakkar’s avatar and drive the Atal’ai into open retreat. Hakkar’s wrath caused the Gurubashi to collapse in on themselves and when his remaining followers attempted to build a new temple to their dark god in the Black Morass, the entire structure was blasted into the swamp by Ysera herself out of disgust at the Soulflayer’s vile corruption.

This wasn’t the end of Hakkar, of course. He returned when his debased followers in the Temple of Atal’Hakkar finally managed to summon his avatar back to this world, using his corrupting blood on the Green Dragons who served Ysera as a small token of revenge for their interference in the Atal’ai’s plans. Thanks to some adventurers not only did Hakkar survive a raid into the Sunken Temple to destroy him, he was in fact reborn in Zul’Gurub, where the Zandalar assisted the heroes of the Horde and Alliance to defeat Hakkar after their own High Priests failed to stop him.

The Loa of Blood

Even after Hakkar had been defeated and his still-living heart banished, the Loa endured in Zul’Gurub — following the Cataclysm, Zandalari under the command of Zul made an alliance with Jin’do, former servant of Hakkar, and taught him the magics the Drakkari used to drain the power of their Loa. Jin’do dubbed himself the Godbreaker and set about doing the same to Hakkar, but the Soulflayer is not like other Loa. Thanks to the interference of others, Hakkar broke free from the binding magics used to confine him and utterly destroyed Jin’do for his temerity before departing, with a promise to someday return.

It’s incredibly suspicious that Hakkar hasn’t been seen since. We’ve seen remnants of his influence — the horrific entity Vectis in Uldir was created when G’huun’s blood was exposed to the Corrupted Blood plague, for example, creating an avatar of disease unlike anything the world had ever seen. But where is the originator of the Corrupted Blood plague himself? Where is Hakkar?

Hakkar is a Loa is so terrible that the Zandalari have been afraid of him for millennia. A Loa so much a threat to the world that they specifically called stopping him ‘saving the world’. A Loa so malicious that the other Loa sent High Priests to stop him, and whose thirst for blood is so great that the very act of his physical manifestation is seen as a nightmare disaster. You’d think that Loa would have some role to play in the events going on in Zandalar now, especially considering the Blood Trolls owe their very existence to him. We know that Vectis is a combination of G’huun’s blood and Hakkar’s blood plague and yet we’ve seen no sign of the original Blood God. The suspicious similarities between G’huun and Hakkar have me curious.

What are his origins?

This is made even more glaring when you consider the origin of the Fetid Devourer. The Titans experimented on the corpses of Loa. In the Fetid Devourer encounter, MOTHER states that numerous tests were conducted on the Loa to research solutions to Old God corruption. Since we know that the Loa are Wild Gods, similar to the Ancients and August Celestials, and that they were born of Azeroth rather than created by the Titans — although Titan-forged like Freya have gifted certain of the Wild Gods over the years — it’s unlikely that the Loa volunteered for this. The servitors of the Titans within Uldir almost certainly did not ask permission.

Does Hakkar bear such a similarity to G’huun — blood that corrupts, the titles Blood God and Faceless One — because he is a result of the experiments within Uldir? Rather than originate the Corrupted Blood plague, is Hakkar merely its first victim? Vectis could well be the means by which Hakkar became a plague among the Loa, and it would fit the available data. If Hakkar was trapped within Uldir as an experimental subject — perhaps on the very dais where we fight Zul, the one that leads to Mythrax’s chamber — and the attempt to summon him was what started weakening the protections on Nazmir it’s possible the Corrupted Blood plague allowed him to escape the Titan facility, and that’s why our first real mention of him is only 1500 years ago in the Gurubashi Empire.

If the Titan-Forged within Uldir created Hakkar though, one would expect there to be some records of him… unless they purged the records. Perhaps they realized they’d created a truly new thing — a Loa, born of Azeroth, but tainted with the corruption of an Old God. In many ways, such an origin for Hakkar would suit the current danger the planet finds itself in, and it would make Hakkar’s inexplicable connection with the Emerald Nightmare far more comprehensible.

For now, we don’t know where Hakkar is or what his plans are. Does he wait to reclaim the Blood Trolls and turn them into a weapon like the Atal’ai? Why does he seem so similar to G’huun? Will he return in Battle for Azeroth? Only time will tell.

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Filed Under: Atal’ai, Atal’Hakkar, Blood God, Corrupted Blood, G’huun, Gurubashi, Gurubashi Empire, Hakkar, Hakkar The Soulflayer, Jindo, Trolls, Uldir, Zandalari, Zul’gurub

Sours: https://blizzardwatch.com/2018/10/19/know-lore-mysterious-absence-hakkar-soulflayer/
Not to be confused with Hakkar the Houndmaster.
For strategy in the Temple of Atal'Hakkar dungeon, see Avatar of Hakkar. For strategy in the Zul'Gurub raid, see Hakkar (tactics). For strategy in De Other Side dungeon, see Hakkar the Soulflayer (tactics).

Hakkar the Soulflayer, the Blood God,[2] is a malevolent and destructive loa notably worshipped by the Gurubashi trolls, and known in the troll pantheon as the Loa of Blood.[3][4] He at one point controlled the Gurubashi Empire's fallen capital of Zul'Gurub.

Hakkar the Soulflayer was the final boss of the Zul'Gurub raid until it was removed with patch 4.0.3a and Zul'Gurub was turned into an ordinary subzone of Northern Stranglethorn. Though the world believed Hakkar to be dead, there were rumors that the god[5] might return one day.[6] These ultimately proved true when the troll Jin'do brought back his spirit in order to drain the blood god's powers into himself.

Hakkar's blood is very potent. A small amount of his blood obtained by Jammal'an the Prophet was injected into green dragons to use their bodies to produce the massive quantities of blood necessary to summon Hakkar into the world through a dark ritual that was thwarted by a group of heroic Allianceadventurers assaulting the temple.[7] Farmed like livestock, the evil that grew within them was then harvested.[8] Hakkar's blood had devastating effects on the dragons. These former jailors of the Atal'ai were corrupted by its presence in their bodies and became creatures of Nightmare.[9] Even Eranikus, one of the greatest green dragons, infused with the largest quantities of blood, became twisted beyond imagination.[10]

Hakkar serves as a supporting antagonist in classic World of Warcraft, Cataclysm, and Shadowlands.

Biography

Ancient times

The origins of Hakkar remain unknown, and there are no mentions of him in any Titan records.[11][12]

A foolish troll attempted to summon Hakkar on Zandalar many millennia ago.[13] While his attempt was stopped, it led to the breakout of a plague of corrupted blood which tore through the Zandalari Empire,[14] killing thousands of trolls[15] and leading to one of the most terrifying periods in the island's history.[16]

Around 1,500 years before the opening of the Dark Portal,[17] the Gurubashi trolls, driven to desperate ends because of famine and terror which were commonplace within the broken troll kingdoms, sought aid from ancient, mystical forces. The troll kingdoms shared a central belief in a great pantheon of primitive gods, and the Gurubashi fell under the sway of the darkest one.[4]

Hakkar the Soulflayer, a vile, bloodthirsty spirit, heard the trolls' call and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of Stranglethorn Vale and certain islands of the South Seas. Though he brought them great power, Hakkar wanted more and more for his efforts.[4] He filled his adherents with murderous rage and reveled in their dark emotions. The carnage that invariably followed Hakkar suited him perfectly, for having consumed blood, he had developed a taste for it. Worse, he became more powerful as he consumed the blood that was shed in his name, and his tie to the world that was feeding him grew stronger.[18]

The bloodthirsty god demanded souls be sacrificed to him daily. He dreamed of gaining access to the physical world so he could devour the blood of all mortal creatures. In time the Gurubashi realized what kind of creature they had courted with — and turned against him. The strongest tribes rose up against Hakkar and his loyal priests — the Atal'ai.[4]

At first, the Zandalari trolls on the isle of Zandalar were glad for the fellow trolls' prosperity. However, as Zul'Gurub continued to expand, the Zandalari's pleased surprise turned to disquiet. They consulted myths and delved into historical accounts. What they learned horrified them: Hakkar was also known as the "Soulflayer", a name he had richly earned. The Gurubashi Empire was already in a state of civil unrest due to the numerous sacrifices that Hakkar was demanding. With the Zandalari's news, the jungle trolls banded together with the Zandalari and rose up in open revolt against the bloodthirsty Soulflayer.[18]

The terrible war that ensued between Hakkar's followers and the rest of the Gurubashi tribes is spoken of only in whispers. The budding empire was shattered by the magic unleashed between the angry god and his rebel children. Just as the battle seemed most hopeless, the trolls succeeded in destroying Hakkar's avatar and banishing him from the world. Even his Atal'ai priests were eventually driven from the capital of Zul'Gurub. After his defeat, the various troll tribes of the jungle began battling each other and the Darkspear tribe left the continent and settled on the islands known as the Darkspear Islands.[19]

Though the Atal'ai priests were defeated and ultimately exiled, the great troll empire buckled in upon itself. The exiled priests fled far to the north, into the Swamp of Sorrows. There they erected a great temple to Hakkar — where they could prepare for his arrival into the physical world. The great dragonAspect, Ysera, learned of the Atal'ai's plans and smashed the temple beneath the marshes. To this day, the temple's drowned ruins are guarded by the green dragons who prevent anyone from getting in or out. However, it is believed that some of the fanatical Atal'ai may have survived Ysera's wrath — and recommitted themselves to the dark service of Hakkar.[20]

Modern times

Even centuries later, only 18-19 years before the Dark Portal opened, some of the Gurubashi would continue to use Hakkar's blood magic, especially in their war against the humans of Stormwind.[21] The Vilebranch tribe of forest trolls, far to the north in the Hinterlands, also worshiped Hakkar. Vile Priestess Hexx sacrificed people to him.[22] Dark vessels of his tainted blood radiated the foul magic of Hakkar, woven by Vile Priestess Hexx, empowering the Vilebranch and also driving them to madness.[23]

Temple of Atal'Hakkar

The green dragons that had been left by Ysera to guard the Temple of Atal'Hakkar had succumbed to another force, the Emerald Nightmare. The descendants of the Atal'ai returned to the Sunken Temple to find that its guardians were disoriented and vulnerable. Both the Nightmare and the trolls dragged the dragons down into the depths of madness and corruption. In firm control of the temple, the Atal'ai began their gruesome rituals to summon Hakkar into the world.[24] The Atal'ai's spiritual leader, Jammal'an, had what he called a prophecy. He believed the summoning of Hakkar will bring the Atal'ai immortality.[25] A green dragon named Itharius called for help from the Cenarion Circle, who in turn sent an Alliance force to cleanse the temple and put an end to the Atal'ai's efforts.[24]

Yeh'kinya tricked adventurers into taking an  [Ancient Egg] from Jintha'Alor and infusing it with the essence of the defeated Avatar of Hakkar into a  [Filled Egg of Hakkar]. Prospector Ironboot revealed that Yeh'kinya wasn't about to keep the world safe, but to bring the god Hakkar back. When confronted to hand over the egg, the troll laughed that it is too late as Hakkar has already reborn in Zul'Gurub and the adventurers helped bring the Soulflayer back.[26]

Zul'Gurub

The Zandalari trolls were shocked to learn of the attempt to summon Hakkar in the Sunken Temple and believed the loa's return would herald a dark time for trolls. They were pleased to hear that the Atal'ai had been defeated in the temple, but their relief soon turned to horror. Some of Hakkar's adherents survived, and they were continuing their quest.[27] In time, the Atal'ai priests discovered that Hakkar's physical form could only be summoned within the ancient capital of the Gurubashi Empire, Zul'Gurub. Unfortunately, the priests met with success in their quest to call forth Hakkar — reports confirm the presence of the dreaded Soulflayer in the heart of the Gurubashi ruins.

In order to quell the blood god, the trolls of the land banded together and sent a contingent of High Priests into the ancient city. Each priest was a powerful champion of the Primal Gods — Bat, Panther, Tiger, Spider, and Snake — but despite their best efforts, they fell under the sway of Hakkar. Now the champions and their Primal God aspects fed the awesome power of the Soulflayer. Any adventurers brave enough to venture into the foreboding ruins had to overcome the High Priests if they were to have any hope of confronting the mighty blood god.[28]

The Zandalari knew that they did not have the resources to scour the Atal'ai and their leader, Jin'do the Hexxer, from Zul'Gurub. They sent word through the Darkspear tribe that the Horde needed to act immediately for Hakkar being successfully summoned would throw the world into chaos. A large Horde strike force was sent to Zul'Gurub in turn. The Horde charged into the temple city, and though they killed the priests and Jin'do they were too late to stop Hakkar's summoning. Manifesting as a force of death and insanity, Hakkar poisoned the blood of the Horde's champions and tried to drag their thoughts into absolute madness. Yet it was Hakkar's own power that proved to be his undoing. In desperation, the Horde forces allowed themselves to be poisoned, and then let Hakkar feed on their corrupted blood. In his frenzied state, with every thought filled with the urge to consume blood, Hakkar paid little heed to the tactics of his seemingly harmless enemies. He was unaware of the poison entering his veins until it was too late, and in the end Hakkar was consumed by his own dark magic.[27]

After the Soulflayer was defeated his cursed heart, the still-burning kernel of Hakkar's power, was brought to Molthor in the hope the Zandalari trolls would know how to destroy it. The heart was banished.[29]

Cataclysm

CataclysmThis section concerns content related to Cataclysm.

Several years after the defeat of Hakkar in Zul'Gurub, the Atal'ai in the Sanctum of the Fallen God have recovered a significant portion of his skeleton and seek to restore Hakkar back to life. Already his children have begun to show up in the area. Although the Avatar of Hakkar was once again defeated in the Sunken Temple the Atal'ai transported most of the blood they produced to Zul'Gurub, where the Hakkari work to summon the Blood God there.[30] Meanwhile the Vilebranch tribe of the Hinterlands had left Hakkar in favor of Shadra.[31]

Meanwhile, Jin'do recovered the body of two high priests, High Priest Venoxis and High Priestess Jeklik, and then enlisted the aid of Zanzil the Outcast to resurrect them in the service of Hakkar. Though adventurers working for the Zandalari trolls Maywiki and Chabal attempted to stop both rituals, they only succeeded in destroying Jeklik's body. It's unclear exactly why, but Jin'do required Bloodlord Mandokir to summon Hakkar, while Mandokir required Ohgan'aka, daughter of Ohgan, his closest and most trusted friend.

Some time later, the Zandalari trolls under Zul united most of the tribes and aided in restoring Zul'Gurub to its former glory for the purpose of rebuilding the old troll empire. They hoped to use Hakkar in order to wage war on the other races of Azeroth, to save their kind from destruction.

Adventurers in Zul'Gurub can witness Jin'do, now going by the name "the Godbreaker," holding Hakkar in submission in the Veil and stripping out his power to infuse into himself. To stop the invincible Jin'do, adventurers will have to release the captive upon the captor. Upon destroying the spiritual chains holding the Soulflayer in place, Hakkar turns upon Jin'do, and utterly destroys him, leaving only the corpse of Jin'do the Broken. Hakkar then returned the adventurers to the mortal realm, promising to deal with them another time, before vanishing.

Shadowlands

At an unknown point in time, Hakkar passed on to the Shadowlands, where he was sent to Ardenweald and came to reside within a wildseed to start his rebirthing process. His wildseed was later stolen by Mueh'zala loyalists led by High Priest Rakazodu, who sought to resurrect him and Dambala to serve in their master's army.[32] However while Dambala fought and died under Mueh'zala's banner,[33] Hakkar left Ardenweald for Zul'Gurub.

No longer content with being the loa of blood, Hakkar sought to become the loa of Blood and Death. To that end, within Zul'Gurub, he called upon the souls of his Atal'ai Devoted for war. However, Bwonsamdi, who claimed he and Hakkar made a deal in which the former handed over some mojo for Hakkar's rituals, decided it was time for Hakkar to pay his debts. Thus Hakkar was once more beaten by the mortals of Azeroth. After his defeat, Bwonsamdi remarked Hakkar will return sooner or later.

Locations

Stub.pngPlease add any available information to this section.

Quests

Currently, the following quests involve Hakkar:

Before Cataclysm, the following quests dealt with the attempts to resurrect or defeat him:

Quotes

Main article: Avatar of Hakkar#Quotes
Main article: Hakkar (tactics)#Quotes
Main article: Jin'do the Godbreaker#Quotes

In Hearthstone

Hakkar appears as a legendary card in the Rastakhan's Rumble expansion for Hearthstone, where he has the ability to shuffle Corrupted Blood into both players' decks as a reference to the original World of Warcraft debuff (see below). Hakkar was originally planned to have his own gladiator team in the expansion, much like the other loa featured in the set, with Hakkar's team being known as "Hakkar's Soulflayers" and being the subject of some of the earliest concept art created for the expansion. However, the Hearthstone developers eventually changed their mind, since they deemed Hakkar so evil that he would likely just eat his own team, and instead made him a neutral card that shows up to the rumble to "crash the party" even though he's "not invited".[34] His flavor text reads: "ATTENTION: Do not enter any major city while infected with the Corrupted Blood!"

In February 2019, Blizzard released the "Mark of Hakkar" card back, which can spread from player to player as another reference to the Corrupted Blood incident. Any time a player faces off against another player with the card back equipped, their opponent will also automatically unlock and equip it.[35] Its flavor text reads: "Look out! This card back's gone viral!"

Notes and trivia

  • One version of the Shadowed Loa Spirit and Blessed Loa Spirit uses Hakkar's model.
  • The Golden Serpent was created by the Zandalari to protect Kings' Rest from Hakkar.[36] At the peak of the mountain overlooking Atal'Dazar, there is a skeleton that resembles Hakkar; this could be the remains of the time he tried to invade the temple.
  • According to the Zandalari troll Molthor, one of his titles is "The faceless one". Primal Torntusk calls him "the faceless blood God" in a quest.[37] Also, Hakkar drops a piece of loot called  [Fang of the Faceless]. However, Hakkar is not a faceless one, and was confirmed to be a loa.[38]
  • The Vale Screechers are called the cousins of Hakkar, and their spirits seem to be linked to him.[1]
  • Hakkar the Soulflayer was known only as "Hakkar" in his appearance as a boss in Zul'Gurub.
  • Hakkar is a "memory" in the fight against Argent Confessor Paletress in the Trial of the Champion encounter of the Crusaders' Coliseum.
  • Hakkar may be repaying to Jindo's soul after what he had done to him.[39]
  • As a wind serpent god with blood themes, Hakkar is similar to Sethe.
  • Although they are both Blood Gods worshiped by the trolls, Hakkar is unrelated to G'huun.[40]
  • It was once stated that Eranikus fell to the Emerald Nightmare because of Hakkar's corruption.[41]Chronicle states that the Nightmare had already gripped the dragons when the Atal'ai descendants arrived at the temple and made the situation worse.
  • Hakkar's original model had unique animations, but his new model in Shadowlands uses male naga rigging.
Sours: https://wowpedia.fandom.com/wiki/Hakkar_the_Soulflayer

Soulflayer hakkar the

Hakkar, the Soulflayer

Regular

latest?cb=20181130102353

Gold

latest?cb=20181130102400
Deathrattle:Shuffle a Corrupted Blood into each player's deck.

ATTENTION: Do not enter any major city while infected with the Corrupted Blood!

Data page • Hearthpwn

Hakkar, the Soulflayer is a legendaryneutralminion card, from the Rastakhan's Rumble set.

How to get[]

Hakkar, the Soulflayer can be obtained through Rastakhan's Rumblecard packs, or through crafting.

CardCrafting costDisenchanting
Hakkar, the Soulflayer1600400
Golden Hakkar, the Soulflayer32001600

Generated cards[]

Corrupted Blood(90191).png

Notes[]

  • Corrupted Blood's shuffle effect occurs after the card draw. This means that drawing a Corrupted Blood and activating its effect occurs in the following sequence:
    1. The player draws a copy of Corrupted Blood.
    2. Their hero takes 3 damage.
    3. They draw another card. If the next drawn card is
      1. a copy of Corrupted Blood, go to step 1.
      2. a Casts When Drawn card (i.e., a non-terminal card) other than Corrupted Blood, then execute its effect and continue with the current step 3.
      3. a terminal card (any card that does not have the Casts When Drawn keyword) or if they take Fatigue damage due to an empty deck, go to step 4.
    4. Two new copies of Corrupted Blood are shuffled into their deck for each copy of Corrupted Blood that has been drawn in the current sequence.[1]
    5. If the original draw effect stated to draw multiple cards (like Arcane Intellect or Octosari), continue drawing cards. If another copy of Corrupted Blood is drawn, go back to 1.
  • If the player only has copies of Corrupted Blood and no other cards in their deck, they will draw all of their Corrupted Bloods in sequence, take 3 damage from each, draw once from their empty deck and take Fatigue damage, and then shuffle new Corrupted Blood copies into their deck.[2]
  • Since Corrupted Blood is a 1-mana spell, it can be destroyed by Skulking Geist[1][3] or replaced by Prince Liam.[1]
  • If a player’s hand is full when they attempt to draw a Corrupted Blood, the Corrupted Blood will be destroyed and have its effect nullified.

Fixed bugs[]

  • Corrupted Blood's damage is improved by Spell Damage on your side of the board. This is no longer the case with Patch 13.2.0.28855.

Strategy[]

Hakkar does not impact the board the turn he is played, and is susceptible to Silence and Transform effects. When playing Hakkar, the player should have an immediate way to activate his Deathrattle. This can be done with the Twig of the World Tree, Reckless Experimenter, Dreampetal Florist, or have other minions gain its Deathrattle to ensure that the player has multiple tries to pull off a combo; this can be done with Da Undatakah, though if it has been transformed, it has not died and hence Da Undatakah will not gain its Deathrattle.

Since it's easier to draw your own cards than it is to force your opponent to draw, one way to create lots of blood is to draw cards over multiple turns then use King Togwaggle to pass the blood over to your opponent. You can also combine this with Naturalize, forcing them through one cycle of blood. Done carefully, this will kill them before they have a chance to swap back. Note that you need high health to survive filling your own deck with blood first.

After the player successfully activates Hakkar's deathrattle, the Corrupted Blood in the player's own deck can be neutralized with Hemet, Jungle Hunter, Explore Un'Goro, Prince Liam, Arch-Villain Rafaam or Archivist Elysiana. Skulking Geist will negate Hakkar's Deathrattle from both players, not just yours, so it is not recommended to use it.

Milling a Corrupted Blood by overdrawing will negate its effects, which means you can counteract it by keeping your hand full. As long as your hand is full when you end your turn, it's possible to wait it out until all copies of Corrupted Blood in your deck are removed. This is especially relevant in fatigue matches where both players are running out of resources.

The game will instantly end in a draw if either player's deck reaches 60 Bloods without dying. This is the likely outcome of a game where one player is playing as Linecracker Druid, a deck which can create thousands of armor.

Quotes[]

Summon
  • ▶️Pride heralds the end of your world!
  • ▶️<summon sound>
Attack
Death

Lore[]

Wowpedia icon.pngThis section uses content from Wowpedia.
Hakkar the Soulflayer, the Blood God, is a malevolent and destructive loa notably worshipped by the Gurubashitrolls, and known in the troll pantheon as the Loa of Blood. He at one point controlled the Gurubashi Empire's fallen capital of Zul'Gurub.
Hakkar the Soulflayer was the final boss of the Zul'Gurub raid until it was removed with patch 4.0.3a and Zul'Gurub was turned into an ordinary subzone of Northern Stranglethorn. Though the world believed Hakkar to be dead, there were rumors that the god might return one day. These ultimately proved true, when the troll Jin'do brought back his spirit in order to drain the blood god's powers into himself.
Hakkar's blood is very potent. A small amount of his blood obtained by Jammal'an the Prophet was injected into green dragons to use their bodies to produce the massive quantities of blood necessary to summon Hakkar into the world through a dark ritual that was thwarted by a group of heroic Allianceadventurers assaulting the temple. Farmed like livestock, the evil that grew within them was then harvested. Hakkar's blood had devastating effects on the dragons. These former jailors of the Atal'ai were corrupted by its presence in their bodies and became creatures of Nightmare. Even Eranikus, one of the greatest green dragons, infused with the largest quantities of blood, became twisted beyond imagination.

In the story of Rastakhan's Rumble, Hakkar shows up to "crash the party" even though he's "not invited".[4] The Soulflayer's use of Corrupted Blood in Hearthstone is in reference to the Corrupted Blood incident that occurred when players first faced Hakkar as a raid boss in the original Zul'Gurub instance in Classic World of Warcraft. During the boss encounter, Hakkar would afflict players with a debuff called "Corrupted Blood", which would cause them to take damage every few seconds and which could spread to other players who were simply standing in close proximity to an infected player. The disease was intended to remain confined to Zul'Gurub, but a technical oversight allowed hunter and warlock players to spread the debuff to the outside world by intentionally allowing their pet or demon minion to become infected, dismissing the pet (thus pausing the duration of the debuff), and then resummoning it outside Zul'Gurub, particularly in capital cities where many players congregated. The debuff began to quickly spread from player to player, instantly killing low-level players and making popular cities virtually uninhabitable. The plague persisted until Blizzard patched the debuff so that it could no longer exist outside of Zul'Gurub. However, player response to the event was oddly positive, leading to Corrupted Blood becoming one of the most well-known events in World of Warcraft history, and university researchers studied the event as an example of how real-world pandemics might spread.

Design[]

According to lead mission designer Dave Kosak, Hakkar's inclusion in Rastakhan's Rumble was an obvious choice:

"If we were going to do a set that really explored trolls and troll culture, very clearly we had to talk about loa. It's just such an important part of who trolls are, and it's also just a really fun dynamic idea to play with. So you can see with our cards, our champions and our loa and their spirit cards that are associated with them, are a big part of the set. But if we're gonna talk about loa, then probably the one that players from World of Warcraft know the most would be Hakkar.
"Hakkar led to one of the most studied events in World of Warcraft history when the Corrupted Blood spilled out of the raid encounter and infected the servers. The Centers for Disease Control, I believe, studied this event as a simulation of an actual outbreak, which is amazing. So obviously we wanted to have that. Hakkar is just sort of one of the big bads in troll lore. Even the threat that someone would summon or bring back Hakkar was so scary that trolls from around the world arrived to put a stop to it.
"That was very exciting for us. So we knew it had to have a prominent place in our set, and that's one of the reasons why we made it one of our neutral legendaries, so everybody can have a little bit of fun with the Soulflayer."[1]

When it came to implementing Hakkar in Hearthstone, the developers tried several different versions. According to game designer Peter Whalen, Hakkar was one of the cards that went through the largest amount of different iterations during the development of the expansion,[5][6] probably the second most after Zul'jin.[6]

The first iteration had Hakkar corrupt a minion which would die at the end of the controlling player's turn and spread the corruption effect to all other minions, which would in turn die as well and keep spreading the plague. However, this quickly became exploitable since as long as one player could summon a minion every turn, neither player could progress the game.[1] Another version corrupted all other minions, causing them to die at the end of turn without the spreading effect. Another version caused the player to take control of any enemy minions that Hakkar killed. Yet another iteration permanently disabled the opponent's Hero Power for the rest of the game, but this effect was found to be overly punishing for the opponent.[6] The developers subsequently tried various ideas based on some of Hakkar's other abilities from his World of Warcraft boss encounter. However, they found that when they asked people what they thought of when they thought of Hakkar, the answer was always Corrupted Blood, and so the developers especially wanted to focus on that aspect of the character.[1]

One early iteration of Hakkar only shuffled a Corrupted Blood into the opponent's deck,[1] with one particular design having him as 10-mana 8/8 minion,[6] but the team soon realized that players were just using Hakkar to beat control decks since Corrupted Blood would continually eat away at the opponent's Armor. Around the third or fourth iteration of Hakkar, the team came up with the idea of shuffling Corrupted Blood into both players' decks, which both shows off the story of Corrupted Blood really well and provides interesting gameplay as it challenges the player to figure out how to out-survive their opponent.[1]

At first, the team thought it would be interesting if Corrupted Blood dealt its damage to the player, shuffled its copies into their deck, and then let the player draw again. However, if this led to the player reaching Fatigue, it would essentially act as an instant kill (since the player would just draw copies of Corrupted Blood over and over), and the developers found it to be less interesting than if Corrupted Blood shuffled into the deck after the player drew again. This way, a player with only Corrupted Blood in their deck will take damage from the Corrupted Blood, then take damage from Fatigue, and only then shuffle new Corrupted Blood copies into their deck. As a result, the player will still die within two or three turns if they're out of cards and only have Corrupted Blood in their deck, but it still gives them a last-minute chance to try to close the game out before they die.[1]

Elaborating on why the team likes Hakkar, Dave Kosak explains:

"Something we really like about it is, first of all summoning the card has that kiss/curse element. You're summoning something terrible and it's also got a consequence you've got to deal with. But also, in the same way that players intentionally spread the Corrupted Blood to cities just to cause havoc [in Warcraft], it's that idea of you look at this card and as a player, you think to yourself, how can I take advantage of this?
"Am I going to play a rogue and destroy my own deck so I get rid of it? Am I going to destroy my opponent's deck and then shuffle in the Corrupted Blood so they're dead instantly? You begin immediately mapping out degenerate ways you can take advantage of this mechanic, which we think is really fun."[1]

Initial designer Liv Breeden further points out that Hakkar also creates interesting gameplay if he appears in a game through random effects, as he can force both players to suddenly have to deal with having Corrupted Blood in their deck.[1]

Hakkar's card art also went through several iterations. With Hakkar being a "uniquely weird" serpentine creature with wings and blades in place of hands, the team wanted to find the best way of displaying all of Hakkar's various elements and show off as much of the loa as possible. Dave Kosak emphasizes that most of the iterations primarily consisted in finding the right pose and finding a way to have the card art look menacing while still containing all of the various visual elements that call attention to the Soulflayer.[1]

Trivia[]

  • The very first gladiator team concepted during the development of Rastakhan's Rumble was a team known as "Hakkar's Soulflayers", but the developers eventually decided not to put Hakkar with a team since he is so evil that he would likely just eat all of his gladiators. However, while the team was scrapped, the concept sketches done for Hakkar's Soulflayers helped inform the visual designs of the other loa teams in the expansion.[4]

Gallery[]

Patch changes[]

References[]

Sours: https://hearthstone.fandom.com/wiki/Hakkar,_the_Soulflayer
The Story of Hakkar the Soulflayer [Lore]

Hearthstone

General Information

Hakkar, the Soulflayer is a legendary neutral minion card, from the Rastakhan's Rumble set. It is a 10 mana 9/6 with Deathrattle: Shuffle a Corrupted Blood into each player's deck.

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Token

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How to get

Hakkar, the Soulflayer can be obtained through Rastakhan's Rumble card packs, through crafting, or as an Arena reward.

My Opinions

Hakkar, the Soulflayer is a great late-game finisher in fatigue games. If your opponents deck is empty, corrupted bloods will deal damage which rack up overtime. This could kill the opponent in a few draws. As a deathrattle effect, it should be killed before it gets transformed by the use of cards like Naturalize.

It can also work with Da Undatakah to shuffle more copies of Corrupted bloods.

Hakkar Damage calculations

In Wild, it has notable synergy with King Togwaggle. You can fill your deck with Corrupted bloods after emptying your deck. After shuffling substantial amount of Corrupted Bloods, you swap your deck with your opponent's deck. The corrupted bloods go off, dealing lots of damage and killing your opponent in the process.

Note that it follows the sequence: The corrupted bloods are drawn, the player takes fatigue damage and then corrupted blood shuffles into the players deck.

It can be used with cards like Prince Liam, Hemet and Explore Un'goro to get rid of the corrupted blood in your deck, while keeping your opponent's blood cards.

It is best played in a Druid with lots of card draw with Naturalize and King Togwaggle as finisher with Hakkar.

However, Hakkar the Soulflayer is very expensive at 10 mana. This also makes it hard to combo. Usually it needs to survive a turn for the combo and also runs the risk of getting transformed or silenced. It can also be countered easily, either by having a full hand which negates the effect of the blood or by playing Skulking Geist which removes the blood from both decks. It also has the disadvantage of shuffling a corrupted blood into your own deck, which would kill you if you can't get rid of the blood in your deck.

Quotes

Summon: Pride heralds the end of the world!

Attack: Face your doom!

Lore

From Wowpedia:

Hakkar the Soulflayer, the Blood God, is a malevolent and destructive loa notably worshipped by the Gurubashi trolls, and known in the troll pantheon as the Loa of Blood.

The Soulflayer's use of Corrupted Blood in Hearthstone is in reference to the Corrupted Blood incident that occurred when players first faced Hakkar as a raid bossin the original Zul'Gurub instance in Classic World of Warcraft. During the boss encounter, Hakkar would afflict players with a debuff called "Corrupted Blood", which would cause them to take damage every few seconds and which could spread to other players who were simply standing in close proximity to an infected player.

Fun Facts

(Sources: Hearthstone Gamepedia)

:small_orange_diamond: Hakkar led to one of the most studied events in World of Warcraft history when the Corrupted Blood spilled out of the raid encounter and infected the servers. University researchers studied the event as an example of how real-world pandemics might spread.

:small_orange_diamond: Hakkar was one of the cards that went through the largest amount of different iterations during the development of the expansion, the second most after Zul'jin.

:small_orange_diamond: The very first gladiator team concepted during the development of Rastakhan's Rumble was a team known as "Hakkar's Soulflayers", but the developers eventually decided not to put Hakkar with a team since he is so evil that he would likely just eat all of his gladiators. However, while the team was scrapped, the concept sketches done for Hakkar's Soulflayers helped inform the visual designs of the other loa teams in the expansion.

Sources: Hearthstone Gamepedia - Lore and Fun facts

Sours: https://aminoapps.com/c/hearthstone/page/item/hakkar-the-soulflayer/QKDS_YINLe3R6rE1aWQoDxWpJnRB04D

Now discussing:

The old man, in turn, continued to observe the pooping neighbor and involuntarily began to feel how his penis, which had not experienced an erection for. A long time, as in his youth he began to get up and break out of his trousers. He was embarrassed, because he was afraid that nurse Valya or patient Tanya would notice this, so he took the pill left behind and.

Wishing the woman to successfully finish what he had begun, went to his room.



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