Gtx 980m release date

Gtx 980m release date DEFAULT

NVIDIA GeForce GTX 980M

Notebookcheck

The NVIDIA GeForce GTX 980M is a 28 nm DirectX 11 graphics card for high-end notebooks. It was introduced in Fall of 2014 and is based on the Maxwell GM204 architecture. The clock rates specified by Nvidia are 1038 MHz (+ Boost) for the GPU and 1250 MHz (5000 MHz effective) for the up to 8 GB of GDDR5 memory.

Architecture

Just like the mid-range GM107 chip (GeForce GTX 860M), the GM204 is also based on Nvidia's new Maxwell architecture, which replaces the previous Kepler generation. Among other changes, Nvidia have restructured the streaming multi processors (SMM) in order to increase workload and efficiency. Now each SMM contains only 128 shader units and 8 TMUs, which is noticeably less than an equivalent Kepler GPU. The GM204 features four GPCs, and each consists of four SMMs. But, in the GeForce GTX 980M, Nvidia have deactivated 4 of 16 SMMs. As a result, only 1536 shader ALUs and 96 TMUs are active. In addition, there are 64 ROPs in four clusters with 16 units each.

The memory interface has a bandwidth of 256-bits (4x 64 bit). Thanks to an improved compression algorithm, the connection to the GDDR5 memory should be significantly more efficient per MHz. Furthermore, the L1 (96 KB per SMM) and L2 caches (2 MB) have been significantly increased to lower the needed bandwidth.

Although the GM107 and the GM204 both belong to the Maxwell generation, the newer and larger GM204 has several additional features and changes. Aside from the improved polymorphic engine in the SSMs, it is also the first Nvidia chip to support DirectX 12 Feature Level 12_1.

Performance

Thanks to the increased efficiency, the GeForce GTX 980M performs significantly faster than the former top model, the GTX 880M. Consequently, it is the fastest mobile graphics card as of 2014. According to our benchmarks, it is about 40 - 50 percent faster depending on the scenario. Thus, the GTX 980M is powerful enough to run even the most demanding games with highest details and FullHD resolution. Additional visual features like anti-aliasing and anisotropic filtering are also not a problem for this card as of 2014.

Features

Most of the features are identical to the GeForce GTX 800M series. With the GTX 980M, there can be up to 4 active displays possible, but this will likely decrease due to Optimus. Displays can be connected with a maximum resolution of 3840 x 2160 pixels via DisplayPort 1.2 or HDMI 2.0 (no HDCP @ 4K). HD audio formats like Dolby True HD and DTS HD can be sent to a compatible receiver as bitstream. As with previous models, 3D Vision is not supported with Optimus.

The updated video processor VP6 supports the usual formats like H.264 and can also decode and encode H.265 with a resolution of up to 4K via the NVENC API. Several parallel streams, such as picture-in-picture in a Blu-Ray movie, are also possible.

Further features of the GTX 900M series, which are also partly supported by older cards, include Battery Boost (longer battery life during gaming), Shadowplay (recording of gaming videos up to 4K60p and 130 Mbit/s) and Gamestream (game streaming on Shield console). More information on these features are available here.

Power Consumption

The power consumption of the GeForce GTX 980M including its MXM board and memory should be about the same as a GTX 880M with a specified TDP of 122 W. Given the significantly higher performance despite the identical manufacturing process (28 nm TSMC), this can be considered a massive increase in performance-per-watt. Nevertheless, the graphics card can only be used in very large and heavy gaming notebooks with powerful cooling systems.

Under low load, dynamic clock rates help the GTX 980M to save energy. While idle, the Optimus technology also allows for the complete deactivation of the GPU in favor of the integrated processor graphics card.

 

ManufacturerNVIDIA
GeForce GTX 900M Series
ArchitectureMaxwell
Pipelines1536 - unified
Core Speed1038 - 1127 (Boost) MHz
Memory Speed5000 MHz
Memory Bus Width256 Bit
Memory TypeGDDR5
Max. Amount of Memory8192 MB
Shared Memoryno
DirectXDirectX 12_1, Shader 5.0
Transistor Count5200 Million
technology28 nm
FeaturesBattery Boost, GameStream, ShadowPlay, GPU Boost 2.0, Optimus, PhysX, CUDA, SLI, GeForce Experience, VXGI, DSR, Ansel, G-SYNC
Notebook Sizelarge
Date of Announcement07.10.2014
Link to Manufacturer Pagehttp://www.geforce.com/hardware/notebook...

Benchmarks

Performance Rating - 3DMark 11 + Fire Strike + Time Spy

29.6 pt (32%)

...

NVIDIA Quadro P3200 -15%

NVIDIA RTX A2000 Laptop GPU -15%

NVIDIA GeForce GTX 765M SLI -11%

NVIDIA Quadro M4000M -11%

NVIDIA Quadro RTX 4000 Max-Q -10%

NVIDIA GeForce RTX 2060 Max-Q -8%

NVIDIA GeForce GTX 1060 Mobile -1%

NVIDIA GeForce GTX 860M SLI -1%

NVIDIA Quadro RTX 3000 (Laptop) -1%

AMD Radeon RX 5600M 3%

NVIDIA GeForce RTX 3050 Ti Laptop GPU 4%

NVIDIA GeForce GTX 1660 Ti Mobile 9%

NVIDIA GeForce RTX 2070 Super Max-Q 14%

NVIDIA Quadro RTX 5000 Max-Q 16%

NVIDIA GeForce RTX 2070 Max-Q 16%

NVIDIA Quadro M5000M 17%

AMD Radeon RX 580 (Laptop) 18%

AMD Radeon R9 M290X Crossfire 18%

...

NVIDIA GeForce GTX 1080 SLI (Laptop) 178%

3DMark - 3DMark Time Spy Score

2949 Points (16%)

+ 1 benchmarks and specifications- 1 benchmarks and specifications   + Show comparison chart- Hide comparison chart

...

AMD Radeon RX Vega M GL / 870 -25%

NVIDIA Quadro P2000 Max-Q -25%

AMD Radeon Pro WX Vega M GL -25%

NVIDIA Quadro P2000 -23%

AMD Radeon Pro Vega 16 -17%

NVIDIA GeForce GTX 1050 Ti Mobile -17%

NVIDIA GeForce GTX 1050 Ti Max-Q -17%

AMD Radeon Pro Vega 20 -5%

AMD Radeon HD 8970M Crossfire -2%

NVIDIA Quadro P3000 2%

AMD Radeon RX Vega M GH 2%

NVIDIA GeForce GTX 1650 Max-Q 6%

NVIDIA GeForce GTX 1650 Ti Max-Q 12%

NVIDIA Quadro T1000 (Laptop) 14%

NVIDIA Quadro T2000 Max-Q 14%

NVIDIA GeForce GTX 1060 Max-Q 16%

NVIDIA GeForce GTX 1650 Mobile 21%

AMD Radeon Pro 5500M 23%

...

NVIDIA Quadro RTX 6000 (Laptop) 276%

3DMark - 3DMark Time Spy Graphics

2805 Points (14%)

+ 1 benchmarks and specifications- 1 benchmarks and specifications   + Show comparison chart- Hide comparison chart

...

NVIDIA T500 Laptop GPU -35%

NVIDIA Quadro P2000 -27%

NVIDIA Quadro P2000 Max-Q -27%

AMD Radeon Pro WX Vega M GL -26%

AMD Radeon RX Vega M GL / 870 -26%

AMD Radeon Pro Vega 16 -22%

NVIDIA GeForce GTX 1050 Ti Max-Q -20%

NVIDIA GeForce GTX 1050 Ti Mobile -18%

AMD Radeon Pro Vega 20 -7%

AMD Radeon HD 8970M Crossfire 1%

NVIDIA Quadro P3000 2%

AMD Radeon RX Vega M GH 4%

NVIDIA GeForce GTX 1650 Max-Q 7%

NVIDIA Quadro T2000 Max-Q 10%

NVIDIA Quadro T1000 (Laptop) 11%

NVIDIA GeForce GTX 1650 Ti Max-Q 12%

NVIDIA GeForce GTX 1060 Max-Q 19%

AMD Radeon Pro 5500M 20%

...

NVIDIA GeForce GTX 1080 SLI (Laptop) 351%

3DMark - 3DMark Ice Storm Unlimited Graphics

min: 286434     avg: 338661     median: 327632 (51%)     max: 398761 Points

+ 10 benchmarks and specifications- 10 benchmarks and specifications   + Show comparison chart- Hide comparison chart

...

NVIDIA Quadro P620 -8%

NVIDIA GeForce GTX 1660 Ti Max-Q -7%

NVIDIA GeForce GTX 1050 Max-Q -6%

NVIDIA Quadro M5000M -4%

NVIDIA GeForce GTX 1050 Ti Max-Q -4%

NVIDIA GeForce GTX 1650 Mobile -4%

NVIDIA Quadro P2000 Max-Q -4%

NVIDIA GeForce MX450 -2%

NVIDIA Quadro P3000 -2%

NVIDIA GeForce GTX 1070 Mobile 1%

NVIDIA GeForce GTX 1060 Max-Q 2%

NVIDIA Quadro P2000 3%

NVIDIA GeForce GTX 1070 Max-Q 4%

AMD Radeon RX Vega M GH 6%

AMD Radeon Pro 5500M 8%

NVIDIA Quadro P4000 9%

NVIDIA GeForce GTX 980 (Laptop) 10%

NVIDIA Quadro T1000 (Laptop) 11%

...

NVIDIA Quadro RTX 5000 (Laptop) 48%

3DMark - 3DMark Ice Storm Extreme Graphics

min: 38312     avg: 184005     median: 214615 (29%)     max: 280576 Points

+ 10 benchmarks and specifications- 10 benchmarks and specifications   + Show comparison chart- Hide comparison chart

...

NVIDIA Quadro P3000 -34%

NVIDIA Quadro T1000 (Laptop) -34%

NVIDIA GeForce GTX 780M -32%

AMD Radeon RX Vega 8 (Ryzen 5000) -31%

NVIDIA GeForce GTX 1050 Ti Mobile -30%

NVIDIA Quadro RTX 3000 (Laptop) -24%

NVIDIA GeForce GTX 1060 Mobile -17%

NVIDIA Quadro K5100M -7%

NVIDIA Quadro M4000M -4%

NVIDIA GeForce RTX 2070 Max-Q 2%

NVIDIA GeForce GTX 1660 Ti Mobile 8%

NVIDIA GeForce RTX 2060 Mobile 13%

NVIDIA GeForce GTX 1070 Max-Q 14%

NVIDIA GeForce GTX 1070 Mobile 21%

NVIDIA GeForce GTX 980 (Laptop) 22%

NVIDIA GeForce RTX 2070 Mobile 30%

AMD Radeon HD 8970M Crossfire 31%

AMD Radeon RX 6800M 32%

...

NVIDIA GeForce RTX 3080 Laptop GPU 126%

3DMark - 3DMark Cloud Gate Score

min: 18666     avg: 22751     median: 22162 (29%)     max: 27998 Points

+ 33 benchmarks and specifications- 33 benchmarks and specifications   + Show comparison chart- Hide comparison chart

...

AMD FirePro W7170M -5%

AMD Radeon Pro Vega 20 -3%

NVIDIA GeForce GTX 1650 Ti Max-Q -3%

AMD Radeon R9 M290X Crossfire -2%

NVIDIA GeForce GTX 965M SLI -2%

NVIDIA GeForce GTX 780M SLI -2%

NVIDIA GeForce GTX 1050 Ti Mobile -2%

AMD Radeon RX Vega 8 (Ryzen 4000) -2%

AMD Radeon HD 8970M Crossfire 0%

NVIDIA Quadro P620 2%

NVIDIA GeForce GTX 880M SLI 5%

NVIDIA Quadro RTX 4000 Max-Q 5%

NVIDIA Quadro M5000M 5%

NVIDIA GeForce GTX 1050 Ti Max-Q 6%

NVIDIA GeForce GTX 1060 Max-Q 6%

NVIDIA Quadro P2000 7%

NVIDIA GeForce GTX 1650 Mobile 8%

NVIDIA Quadro P3000 8%

...

NVIDIA GeForce RTX 2080 Super Mobile 136%

3DMark - 3DMark Cloud Gate Graphics

min: 36230     avg: 61823     median: 65241 (32%)     max: 69696 Points

+ 33 benchmarks and specifications- 33 benchmarks and specifications   + Show comparison chart- Hide comparison chart

...

AMD Radeon RX 5500M -16%

NVIDIA Quadro T1000 (Laptop) -13%

NVIDIA Quadro P4000 -13%

NVIDIA GeForce GTX 1650 Mobile -10%

AMD Radeon RX 5300M -10%

AMD Radeon Pro Vega 16 -9%

NVIDIA GeForce RTX 2060 Max-Q -6%

AMD Radeon RX Vega M GH -4%

NVIDIA GeForce GTX 1650 Ti Mobile -4%

AMD Radeon Pro Vega 20 1%

NVIDIA Quadro P3000 2%

NVIDIA GeForce GTX 1660 Ti Max-Q 3%

NVIDIA Quadro M5000M 3%

NVIDIA RTX A2000 Laptop GPU 4%

AMD Radeon Pro 5500M 6%

NVIDIA GeForce GTX 780M SLI 7%

NVIDIA Quadro RTX 3000 Max-Q 7%

AMD Radeon RX 580 (Laptop) 12%

...

NVIDIA GeForce GTX 1080 SLI (Laptop) 180%

3DMark - 3DMark Fire Strike Standard Score

min: 8095     avg: 8360     median: 8343 (21%)     max: 8914 Points

+ 38 benchmarks and specifications- 38 benchmarks and specifications   + Show comparison chart- Hide comparison chart

...

NVIDIA Quadro T1000 (Laptop) -9%

NVIDIA GeForce GTX 1650 Ti Max-Q -7%

NVIDIA GeForce GTX 965M SLI -7%

NVIDIA GeForce GTX 780M SLI -4%

NVIDIA Quadro M5000M -3%

NVIDIA GeForce GTX 1650 Mobile -2%

NVIDIA Quadro P3000 -2%

AMD Radeon R9 M290X Crossfire -2%

AMD Radeon HD 8970M Crossfire -1%

AMD Radeon RX Vega M GH 4%

AMD Radeon RX 470 (Laptop) 7%

NVIDIA GeForce GTX 880M SLI 9%

AMD Radeon RX 5300M 9%

NVIDIA GeForce GTX 1060 Max-Q 10%

AMD Radeon Pro 5500M 10%

NVIDIA GeForce GTX 1650 Ti Mobile 10%

NVIDIA T1200 Laptop GPU 11%

AMD Radeon RX 580 (Laptop) 17%

...

AMD Radeon RX 6800M 218%

3DMark - 3DMark Fire Strike Standard Graphics

min: 9227     avg: 9698     median: 9682 (19%)     max: 10489 Points

+ 38 benchmarks and specifications- 38 benchmarks and specifications   + Show comparison chart- Hide comparison chart

Sours: https://www.notebookcheck.net/NVIDIA-GeForce-GTX-980M.126692.0.html

Nvidia Geforce GTX 980M Mobility Maxwell Flagship Landing in October this Year

We have received a pretty interesting update on Nvidia's Maxwell Mobility front. This mobility leak, as usual, comes from the user Cloudfire over at NotebookReview Forums. Apparently, the GTX 980M Flagship is landing in October this year. Since the release date of desktop Maxwell also coincides with this, and the information comes from a reliable source, I will not be tagging this post as a rumor and will treat it as confirmed.

Maxwell-GTX-880-

Uptill  now we only knew that some new Geforce Mobility Cards were coming and that they were going to have Maxwell Counterparts as well. We now have a more or less a reliable lock on the release date of the main card as well. The New Nvidia cards are going to be landing in around October this year and are going to be a part of the new 900 series. The Geforce GTX 980m is going to be the flagship card of the whole bunch and though we do not have confirmation on lithography, it will most likely be Maxwell and the mobile variant of the GM204 die.

That said, I am not sure how this will fit in with the 880MX leaks we have been getting for a while now. Since if the dies are Maxwell then in all probability we are looking at 28nm node and if it is 28nm then the GTX 880MX was supposed to be the new mobility king. If the GTX 980M is instead making an appearance then does that mean we won't be seeing the MX series after all? MostProbably. Unless ofcourse, Nvidia goes completely bonkers and decides to go for another milking run instead, which would seem highly unlikely. Since the Mobility GPU, GTX 980M has a very distinctive name, not to mention a nomenclature flagship, as opposed to a transitional name such as being a variant of the preceding series with just 'MX' added, these GPUs are here to stay for a while. Now for some good old speculation on the upcoming Geforce 900 Series Mobility Cards Lineup:

  • Geforce GT 940M
  • Geforce GTX 950M
  • Geforce GTX 960M
  • Geforce GTX 970M
  • Geforce GTX 975M
  • Geforce GTX 980M (Ship Date: October)

The above list shows the probable lineup of 900 Series Mobility GPUs led by the GTX 980M and we might see some old rebrands in the lineup as well. Since we are looking at GM204 and even some first generation Maxwell dies the possible probable combinations are too numerous to list and will probably be wrong anyway, so I will refrain from doing that. The Maxwell 980M should offer a very substantial performance increase over the now aged GK104 die that was used in the 880M. We don't have anymore information at the moment but from the looks of it, we should be hearing more about the Geforce 900 Mobility Series soon enough.

Share Submit

Stay in the loop

GET A DAILY DIGEST OF LATEST TECHNOLOGY NEWS

Straight to your inbox

Subscribe to our newsletter

Sours: https://wccftech.com/nvidia-maxwell-gtx-980m-coming-october/
  1. Blue jays lineup tonight
  2. Alamance county sheriff
  3. Csu residence questionnaire help
  4. Black diamond soft top
  5. Fallout 76 faction pvp

GeForce 900 series

For GeForce cards with a model number of 9XX0, see GeForce 9 series.

Series of GPUs by Nvidia

The GeForce 900 series is a family of graphics processing units developed by Nvidia, succeeding the GeForce 700 series and serving as the high-end introduction to the Maxwell microarchitecture, named after James Clerk Maxwell. They are produced with TSMC's 28 nm process.

With Maxwell, the successor to Kepler, Nvidia expected three major outcomes: improved graphics capabilities, simplified programming, and better energy efficiency compared to the GeForce 700 series and GeForce 600 series.[6]

Maxwell was announced in September 2010,[7] with the first Maxwell-based GeForce consumer-class products released in early 2014.[8]

Architecture[edit]

Main article: Maxwell (microarchitecture)

First generation Maxwell (GM10x)[edit]

First generation Maxwell GM107/GM108 were released as GeForce GTX 745, GTX 750/750 Ti and GTX 850M/860M (GM107) and GT 830M/840M (GM108). These new chips provide few consumer-facing additional features; Nvidia instead focused on power efficiency. Nvidia increased the amount of L2 cache from 256 KiB on GK107 to 2 MiB on GM107, reducing the memory bandwidth needed. Accordingly, Nvidia cut the memory bus from 192 bit on GK106 to 128 bit on GM107, further saving power.[9] Nvidia also changed the streaming multiprocessor design from that of Kepler (SMX), naming it SMM. The structure of the warp scheduler is inherited from Kepler, which allows each scheduler to issue up to two instructions that are independent from each other and are in order from the same warp. The layout of SMM units is partitioned so that each of the 4 warp schedulers in an SMM controls 1 set of 32 FP32 CUDA cores, 1 set of 8 load/store units, and 1 set of 8 special function units. This is in contrast to Kepler, where each SMX has 4 schedulers that schedule to a shared pool of 6 sets of 32 FP32 CUDA cores, 2 sets of 16 load/store units, and 2 sets of 16 special function units.[10] These units are connected by a crossbar that uses power to allow the resources to be shared.[10] This crossbar is removed in Maxwell.[10] Texture units and FP64 CUDA cores are still shared.[9] SMM allows for a finer-grain allocation of resources than SMX, saving power when the workload isn't optimal for shared resources. Nvidia claims a 128 CUDA core SMM has 86% of the performance of a 192 CUDA core SMX.[9] Also, each Graphics Processing Cluster, or GPC, contains up to 4 SMX units in Kepler, and up to 5 SMM units in first generation Maxwell.[9]

GM107 supports CUDA Compute Capability 5.0 compared to 3.5 on GK110/GK208 GPUs and 3.0 on GK10x GPUs. Dynamic Parallelism and HyperQ, two features in GK110/GK208 GPUs, are also supported across the entire Maxwell product line.

Maxwell provides native shared memory atomic operations for 32-bit integers and native shared memory 32-bit and 64-bit compare-and-swap (CAS), which can be used to implement other atomic functions.

While it was once thought that Maxwell used tile-based immediate mode rasterization,[11] Nvidia corrected this at GDC 2017 saying Maxwell instead uses Tile Caching.[12]

NVENC[edit]

Main article: Nvidia NVENC

Maxwell-based GPUs also contain the NVENC SIP block introduced with Kepler. Nvidia's video encoder, NVENC, is 1.5 to 2 times faster than on Kepler-based GPUs meaning it can encode video at 6 to 8 times playback speed.[9]

PureVideo[edit]

Main article: Nvidia PureVideo

Nvidia also claims an 8 to 10 times performance increase in PureVideo Feature Set E video decoding due to the video decoder cache paired with increases in memory efficiency. However, H.265 is not supported for full hardware decoding, relying on a mix of hardware and software decoding.[9] When decoding video, a new low power state "GC5" is used on Maxwell GPUs to conserve power.[9]

Second generation Maxwell (GM20x)[edit]

Second generation Maxwell introduced several new technologies: Dynamic Super Resolution,[13] Third Generation Delta Color Compression,[14] Multi-Pixel Programming Sampling,[15] Nvidia VXGI (Real-Time-Voxel-Global Illumination),[16] VR Direct,[17][18][19] Multi-Projection Acceleration,[14] and Multi-Frame Sampled Anti-Aliasing (MFAA)[20](however support for Coverage-Sampling Anti-Aliasing (CSAA) was removed).[21] HDMI 2.0 support was also added.[22][23]

Second generation Maxwell also changed the ROP to memory controller ratio from 8:1 to 16:1.[24] However, some of the ROPs are generally idle in the GTX 970 because there are not enough enabled SMMs to give them work to do and therefore reduces its maximum fill rate.[25]

Second generation Maxwell also has up to 4 SMM units per GPC, compared to 5 SMM units per GPC.[24]

GM204 supports CUDA Compute Capability 5.2 compared to 5.0 on GM107/GM108 GPUs, 3.5 on GK110/GK208 GPUs and 3.0 on GK10x GPUs.[14][24][26]

Maxwell second generation GM20x GPUs have an upgraded NVENC which supports HEVC encoding and adds support for H.264 encoding resolutions at 1440p/60FPS & 4K/60FPS compared to NVENC on Maxwell first generation GM10x GPUs which only supported H.264 1080p/60FPS encoding.[19]

Maxwell GM206 GPU supports full fixed function HEVC hardware decoding.[27][28]

Advertising controversy[edit]

GTX 970 hardware specifications[edit]

Issues with the GeForce GTX 970's specifications were first brought up by users when they found out that the cards, while featuring 4 GB of memory, rarely accessed memory over the 3.5 GB boundary. Further testing and investigation eventually led to Nvidia issuing a statement that the card's initially announced specifications had been altered without notice before the card was made commercially available, and that the card took a performance hit once memory over the 3.5 GB limit were put into use.[29][30][31]

The card's back-end hardware specifications, initially announced as being identical to those of the GeForce GTX 980, differed in the amount of L2 cache (1.75 MB versus 2 MB in the GeForce GTX 980) and the number of ROPs (56 versus 64 in the 980). Additionally, it was revealed that the card was designed to access its memory as a 3.5 GB section, plus a 0.5 GB one, access to the latter being 7 times slower than the first one.[32] The company then went on to promise a specific driver modification in order to alleviate the performance issues produced by the cutbacks suffered by the card.[33] However, Nvidia later clarified that the promise had been a miscommunication and there would be no specific driver update for the GTX 970.[34] Nvidia claimed that it would assist customers who wanted refunds in obtaining them.[35] On February 26, 2015, Nvidia CEO Jen-Hsun Huang went on record in Nvidia's official blog to apologize for the incident.[36] In February 2015 a class-action lawsuit alleging false advertising was filed against Nvidia and Gigabyte Technology in the U.S. District Court for Northern California.[37][38]

Nvidia revealed that it is able to disable individual units, each containing 256KB of L2 cache and 8 ROPs, without disabling whole memory controllers.[39] This comes at the cost of dividing the memory bus into high speed and low speed segments that cannot be accessed at the same time unless one segment is reading while the other segment is writing because the L2/ROP unit managing both of the GDDR5 controllers shares the read return channel and the write data bus between the two GDDR5 controllers and itself.[39] This is used in the GeForce GTX 970, which therefore can be described as having 3.5 GB in its high speed segment on a 224-bit bus and 0.5 GB in a low speed segment on a 32-bit bus.[39]

On July 27, 2016, Nvidia agreed to a preliminary settlement of the U.S. class action lawsuit,[37] offering a $30 refund on GTX 970 purchases. The agreed upon refund represents the portion of the cost of the storage and performance capabilities the consumers assumed they were obtaining when they purchased the card.[40]

Async compute support[edit]

While the Maxwell series was marketed as fully DirectX 12 compliant,[2][41][42] Oxide Games, developer of Ashes of the Singularity, uncovered that Maxwell-based cards do not perform well when async compute is utilized.[43][44][45][41]

It appears that while this core feature is in fact exposed by the driver,[46] Nvidia partially implemented it through a driver-based shim, coming at a high performance cost.[45] Unlike AMD's competing GCN-based graphics cards which include a full implementation of hardware-based asynchronous compute,[47][48] Nvidia planned to rely on the driver to implement a software queue and a software distributor to forward asynchronous tasks to the hardware schedulers, capable of distributing the workload to the correct units.[49] Asynchronous compute on Maxwell therefore requires that both a game and the GPU driver be specifically coded for asynchronous compute on Maxwell in order to enable this capability.[50] The 3DMark Time Spy benchmark shows no noticeable performance difference between asynchronous compute being enabled or disabled.[50] Asynchronous compute is disabled by the driver for Maxwell.[50]

Oxide claims that this led to Nvidia pressuring them not to include the asynchronous compute feature in their benchmark at all, so that the 900 series would not be at a disadvantage against AMD's products which implement asynchronous compute in hardware.[44]

Maxwell requires that the GPU be statically partitioned for asynchronous compute to allow tasks to run concurrently.[51] Each partition is assigned to a hardware queue. If any of the queues that are assigned to a partition empty out or are unable to submit work for any reason (e.g. a task in the queue must be delayed until a hazard is resolved), the partition and all of the resources in that partition reserved for that queue will idle.[51] Asynchronous compute therefore could easily hurt performance on Maxwell if it is not coded to work with Maxwell's static scheduler.[51] Furthermore, graphics tasks saturate Nvidia GPUs much more easily than they do to AMD's GCN-based GPUs which are much more heavily weighted towards compute, so Nvidia GPUs have fewer scheduling holes that could be filled by asynchronous compute than AMD's.[51] For these reasons, the driver forces a Maxwell GPU to place all tasks into one queue and execute each task in serial, and give each task the undivided resources of the GPU no matter whether or not each task can saturate the GPU or not.[51]

Products[edit]

GeForce 900 (9xx) series[edit]

GeForce 900M (9xxM) series[edit]

Some implementations may use different specifications.

Model Launch Code nameFab (nm) Transistors (million) Die size (mm2) BusinterfaceCore config[a]Clock speeds FillrateMemory API support (version) Processing power (GFLOPS) TDP (watts) SLI support[b]
Base core clock (MHz) Boost core clock (MHz) Memory (MT/s) Pixel (GP/s)[c]Texture (GT/s)[d]Size (MiB) Bandwidth (GB/s) Type Bus width (bit) DirectXOpenGLOpenCLVulkanSingle precision[f]Double precision[g]
GeForce 910M[69][70][71]Aug 18, 2015 GF117 28 585 116 PCIe 3.0 x8 96:16:8 775 1550 1800 3.1 12.4 1024 14.4 DDR364 12.0 (11_0)[1][4]4.6 1.1 N/A 297.6 1/12 of SP 33 No
March 15, 2015 GK208 Un­known 87 384:16:8 575 575 5.13 9.2 2048 1.2 1.1 441.6 18.4
GeForce 920M[72][73][74]March 13, 2015 GF117 585 116 96:16:8 775 1550 3.1 12.4 1024 1.1 N/A 297.6 1/12 of SP
GK208 Un­known 87 384:32:16 954 954 7.6 30.5 2048 1.2 1.1 732.7 22.9
GeForce 920MX[75][76]March 2016 GM108 1870 148 256:24:8 1072 1176 8.58 25.7 2048 DDR3 GDDR5 549 1/32 of SP 16
GeForce 930M[77][78]March 13, 2015 384:24:8 928 941 7.4 22.3 2048 DDR3 712.7 22.3 33
GeForce 930MX[79][80]March 1, 2016 Un­known Un­known PCIe 3.0 x8 Un­known 952 1020 2000 Un­known Un­known 2048 Un­known DDR3 GDDR5 Un­known Un­known Un­known Un­known Un­known Un­known Un­known
GeForce 940M[81][82][83]March 13, 2015 GM107 1870 148 PCIe 3.0 x16 640:40:16 1029 1100 2002 16.5 41.2 2048 16 - 80.2 GDDR5 DDR3 128 1.2 1.1 1317 41.1 75 No
GM108 Un­known Un­known PCIe 3.0 x8 384:24:8 8.2 16.5 64 790.3 24.7 33
GeForce 940MX[84][85]March 10, 2016 1870 148 384:24:8 1122 1242 8.98 26.93 2048
4096
16.02 (DDR3)
40.1 (GDDR5)
861.7 Un­known 23
GeForce 945M[86][87][88]2015 GM107 ? 640:40:16 1029 1085 ? 16.46 41.2 ? ? DDR3 GDDR5 128 1,317.1 ? 75 ?
GM108 ? ? PCIe 3.0 x8 384:24:8 1122 1242 8.98 26.93 64 861.7 23
GeForce GT 945A[89][90]March 13, 2015 Un­known Un­known 384:24:8 1072 1176 1800 8.58 25.73 2048 14.4 DDR3 Un­known Un­known Un­known 33 Un­known
GeForce GTX 950M[91][92]March 13, 2015 GM107 1870 148 PCIe 3.0 x16 640:40:16 914 1085 5012 14.6 36.6 2048(GDDR5)
4096(DDR3)
80(GDDR5)
32(DDR3)
DDR3

GDDR5

128 1.2[93]1.1 1170 36.56 75 No
GeForce GTX 960M[94][95]640:40:16 1029 1085 16.5 41.2 2048
4096
80 GDDR5 1317 41.16 65
GeForce GTX 965M[96][97]January 5, 2015 GM204 5200 398 1024:64:32 924 950 5000 30.2 60.4 12.0 (12_1)[1][4]1945 60.78 60 [98]Yes
GeForce GTX 970M[99]October 7, 2014 1280:80:48 924 993 5012 37.0 73.9 3072
6144
120 192[100]2365 73.9 75
GeForce GTX 980M[101]1536:96:64 1038 1127 49.8 99.6 4096
8192
160 256[100]3189 99.6 100
GeForce GTX 980 (Notebook)[102]September 22, 2015 2048:128:64 1064 1216 7010 72.1 144 224 256 4612 144 145
Model Launch Code nameFab (nm) Transistors (million) Die size (mm2) BusinterfaceCore config[a]Clock speeds FillrateMemory API support (version) Processing power (GFLOPS) TDP (watts) SLI support[b]
Base core clock (MHz) Boost core clock (MHz) Memory (MT/s) Pixel (GP/s)[c]Texture (GT/s)[d]Size (MiB) Bandwidth (GB/s) Type Bus width (bit) DirectXOpenGLOpenCLVulkanSingle precision[f]Double precision[g]
  1. ^ abcdShader Processors : Texture mapping units : Render output units
  2. ^ abcdA maximum of 2 dual-GPU cards can be connected in tandem for a 4-way SLI configuration as dual-GPU cards feature on-board 2-way SLI.
  3. ^ abcdPixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.[25]
  4. ^ abcdTexture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.
  5. ^ abcdefDue to the disabling of one L2 cache/ROP unit without disabling all of the memory controllers attached to the disabled unit in the GTX 970, the memory in this GPU has been segmented. One segment must be reading while the other must be writing to achieve the peak speed. Since the peak speed is impossible to reach with pure reads or pure writes, these segments and their associated buses are split in this table.
  6. ^ abcdSingle precision performance is calculated as 2 times the number of shaders multiplied by the base core clock speed.
  7. ^ abcdDouble precision performance of the Maxwell chips' are 1/32 of single-precision performance.[52][53]

Chipset table[edit]

Main article: Comparison table of GeForce 900 series

Discontinued support[edit]

"Driver 368.81 is the last driver to support Windows XP/Windows XP 64-bit".

Nvidia announced that after Release 390 drivers, it will no longer release 32-bit drivers for 32-bit operating systems.[103]

Notebook GPUs based on the Kepler architecture moved to legacy support in April 2019 and stopped receiving critical security updates after April 2020.[104][105] The Nvidia GeForce 910M and 920M from the 9xxM GPU family are affected by this change.

Nvidia announced that after Release 470 drivers, it would transition driver support for the Windows 7 and Windows 8.1 operating systems to legacy status and continue to provide critical security updates for these operating systems through September 2024.[106]

See also[edit]

References[edit]

  1. ^ abcdRyan Smith. "Maxwell 2's New Features: Direct3D 11.3 & VXGI - The NVIDIA GeForce GTX 980 Review: Maxwell Mark 2". anandtech.com.
  2. ^ ab"Maxwell and DirectX 12 Delivered". The Official NVIDIA Blog.
  3. ^"MSDN Blogs". msdn.com. Microsoft.
  4. ^ abcdRyan Smith. "Microsoft Details Direct3D 11.3 & 12 New Rendering Features". anandtech.com.
  5. ^"Vulkan Driver Support". Nvidia. February 10, 2016. Retrieved April 25, 2018.
  6. ^"Nvidia: Next-Generation Maxwell Architecture Will Break New Grounds - X-bit labs". xbitlabs.com. Archived from the original on June 29, 2013.
  7. ^Ryan Smith. "GTC 2010 Day 1: NVIDIA Announces Future GPU Families for 2011 And 2013". anandtech.com.
  8. ^"GeForce GTX 750 Class GPUs: Serious Gaming, Incredible Value". geforce.com.
  9. ^ abcdefgSmith, Ryan; T S, Ganesh (February 18, 2014). "The NVIDIA GeForce GTX 750 Ti and GTX 750 Review: Maxwell Makes Its Move". AnandTech. Archived from the original on February 18, 2014. Retrieved February 18, 2014.
  10. ^ abcRyan Smith, Ganesh T S. "Maxwell: Designed For Energy Efficiency - The NVIDIA GeForce GTX 750 Ti and GTX 750 Review: Maxwell Makes Its Move". anandtech.com.
  11. ^Kanter, David (August 1, 2016). "Tile-based Rasterization in Nvidia GPUs". Real World Technologies. Retrieved August 16, 2016.
  12. ^Triolet, Damien (March 3, 2017). "GDC: Nvidia talks about Tile Caching by Maxwell and Pascal". Hardware.fr. Retrieved May 24, 2017.
  13. ^"Dynamic Super Resolution Improves Your Games With 4K-Quality Graphics On HD Monitors". geforce.com.
  14. ^ abc"Archived copy"(PDF). Archived from the original(PDF) on July 21, 2017. Retrieved September 20, 2014.CS1 maint: archived copy as title (link)
  15. ^"NVIDIA - Maintenance". geforce.com.
  16. ^"Maxwell's Voxel Global Illumination Technology Introduces Gamers To The Next Generation Of Graphics". geforce.com.
  17. ^"NVIDIA Maxwell GPUs: The Best Graphics Cards For Virtual Reality Gaming". geforce.com.
  18. ^"How Maxwell's VR Direct Brings Virtual Reality Gaming Closer to Reality". The Official NVIDIA Blog.
  19. ^ abRyan Smith. "Display Matters: HDMI 2.0, HEVC, & VR Direct - The NVIDIA GeForce GTX 980 Review: Maxwell Mark 2". anandtech.com.
  20. ^"Multi-Frame Sampled Anti-Aliasing Delivers Better Performance To Maxwell Gamers". geforce.com.
  21. ^"New nVidia Maxwell chips do not support fast CSAA". realhardwarereviews.com.
  22. ^"Introducing The Amazing New GeForce GTX 980 & 970". geforce.com.
  23. ^Ryan Smith. "The NVIDIA GeForce GTX 980 Review: Maxwell Mark 2". anandtech.com.
  24. ^ abcRyan Smith. "Maxwell 2 Architecture: Introducing GM204 - The NVIDIA GeForce GTX 980 Review: Maxwell Mark 2". anandtech.com.
  25. ^ ab"Here's another reason the GeForce GTX 970 is slower than the GTX 980". techreport.com. October 2014.
  26. ^"Maxwell: The Most Advanced CUDA GPU Ever Made". Parallel Forall. September 19, 2014.
  27. ^Ryan Smith. "NVIDIA Launches GeForce GTX 960". anandtech.com.
  28. ^Ryan Smith. "NVIDIA Launches GeForce GTX 950; GM206 The Lesser For $159". anandtech.com.
  29. ^"NVIDIA Discloses Full Memory Structure and Limitations of GTX 970". PCPer. Archived from the original on February 25, 2015. Retrieved January 28, 2015.
  30. ^"GeForce GTX 970 Memory Issue Fully Explained – Nvidia's Response". WCFTech. January 24, 2015.
  31. ^"Why Nvidia's GTX 970 slows down when using more than 3.5GB VRAM". PCGamer. January 26, 2015.
  32. ^"GeForce GTX 970: Correcting The Specs & Exploring Memory Allocation". AnandTech.
  33. ^"NVIDIA Working on New Driver For GeForce GTX 970 To Tune Memory Allocation Problems and Improve Performance". WCFTech. January 28, 2015.
  34. ^"NVIDIA clarifies no driver update for GTX 970 specifically". PC World. January 29, 2015.
  35. ^"NVIDIA Plans Driver Update for GTX 970 Memory Issue, Help with Returns". pcper.com.
  36. ^"Nvidia CEO addresses GTX 970 controversy". PCGamer. February 26, 2015.
  37. ^ abChalk, Andy (February 22, 2015). "Nvidia faces false advertising lawsuit over GTX 970 specs". PC Gamer. Retrieved March 27, 2015.
  38. ^Niccolai, James (February 20, 2015). "Nvidia hit with false advertising suit over GTX 970 performance". PC World. Retrieved March 27, 2015.
  39. ^ abcdRyan Smith. "Diving Deeper: The Maxwell 2 Memory Crossbar & ROP Partitions - GeForce GTX 970: Correcting The Specs & Exploring Memory Allocation". anandtech.com.
  40. ^"Nvidia settles class action lawsuit". Top Class Actions. July 27, 2016. Retrieved July 27, 2016.
  41. ^ abhttp://international.download.nvidia.com/geforce-com/international/images/nvidia-geforce-gtx-980-ti/nvidia-geforce-gtx-980-ti-directx-12-advanced-api-support.png
  42. ^ ab"GeForce GTX 980 - Specifications - GeForce". geforce.com.
  43. ^"DX12 GPU and CPU Performance Tested: Ashes of the Singularity Benchmark". pcper.com. Archived from the original on April 15, 2016. Retrieved August 31, 2015.
  44. ^ abHilbert Hagedoorn. "Nvidia Wanted Oxide dev DX12 benchmark to disable certain DX12 Features ? (content updated)". Guru3D.com.
  45. ^ ab"The Birth of a new API". Oxide Games. August 16, 2015.
  46. ^"[Various] Ashes of the Singularity DX12 Benchmarks". Overclock.net. August 17, 2015.
  47. ^"Lack of Async Compute on Maxwell Makes AMD GCN Better Prepared for DirectX 12". TechPowerUp.
  48. ^Hilbert Hagedoorn. "AMD Radeon R9 Fury X review". Guru3D.com.
  49. ^"[Various] Ashes of the Singularity DX12 Benchmarks". Overclock.net. August 17, 2015.
  50. ^ abcShrout, Ryan (July 14, 2016). "3DMark Time Spy: Looking at DX12 Asynchronous Compute Performance". PC Perspective. Archived from the original on July 15, 2016. Retrieved July 14, 2016.
  51. ^ abcdeSmith, Ryan (July 20, 2016). "The NVIDIA GeForce GTX 1080 & GTX 1070 Founders Editions Review: Kicking Off the FinFET Generation". AnandTech. p. 9. Retrieved July 21, 2016.
  52. ^Smith, Ryan (September 18, 2014). "The NVIDIA GeForce GTX 980 Review: Maxwell Mark 2". AnandTech. p. 1. Retrieved September 19, 2014.
  53. ^Ryan Smith. "The NVIDIA GeForce GTX Titan X Review". anandtech.com.
  54. ^"GeForce GTX 950 - Specifications - GeForce". geforce.com.
  55. ^"GeForce GTX 950 (OEM) - Specifications - GeForce". geforce.com.
  56. ^"NVIDIA GeForce GTX 950 OEM Specs".
  57. ^"GeForce GTX 960 - Specifications - GeForce". geforce.com.
  58. ^"GeForce GTX 960 (OEM) - Specifications - GeForce". geforce.com.
  59. ^"NVIDIA GeForce GTX 960 OEM Specs".
  60. ^"NVIDIA GeForce GTX 960 OEM Specs".
  61. ^"GeForce GTX 970 - Specifications - GeForce". geforce.com.
  62. ^Ryan Smith. "GeForce GTX 970: Correcting The Specs & Exploring Memory Allocation". anandtech.com.
  63. ^"NVIDIA Responds to GTX 970 3.5GB Memory Issue". pcper.com.
  64. ^Ryan Smith. "Practical Performance Possibilities & Closing Thoughts - GeForce GTX 970: Correcting The Specs & Exploring Memory Allocation". anandtech.com.
  65. ^"GeForce GTX 980 Ti - Specifications - GeForce". geforce.com.
  66. ^"GeForce GTX TITAN X - Specifications - GeForce". geforce.com.
  67. ^"NVIDIA TITAN X GPU Powers "Thief in the Shadows" VR Experience - NVIDIA Blog". The Official NVIDIA Blog.
  68. ^"NVIDIA GeForce GTX TITAN X". TechPowerUp.
  69. ^"GeForce 910M - Specifications - GeForce". geforce.com.
  70. ^"Archived copy". Archived from the original on June 24, 2017. Retrieved October 27, 2016.CS1 maint: archived copy as title (link)
  71. ^https://www.techpowerup.com/gpudb/2764/geforce-910m
  72. ^"GeForce 920M - Specifications - GeForce". geforce.com.
  73. ^"NVIDIA GeForce 920M". TechPowerUp. Archived from the original on March 4, 2016. Retrieved March 17, 2015.
  74. ^"NVIDIA GeForce 920M". TechPowerUp.
  75. ^"GeForce 920MX - Specifications - GeForce". geforce.com.
  76. ^https://www.techpowerup.com/gpudb/2826/geforce-920mx
  77. ^"GeForce 930M - Specifications - GeForce". geforce.com.
  78. ^"NVIDIA GeForce 930M". TechPowerUp.
  79. ^"GeForce 930MX - Specifications - GeForce". geforce.com.
  80. ^https://www.techpowerup.com/gpudb/2825/geforce-930mx
  81. ^"GeForce 940M - Specifications - GeForce". geforce.com.
  82. ^"NVIDIA GeForce 940M". TechPowerUp.
  83. ^"NVIDIA GeForce 940M". TechPowerUp.
  84. ^"GeForce 940MX - Specifications - GeForce". geforce.com.
  85. ^"NVIDIA GeForce 940MX". TechPowerUp GPU Database. Retrieved December 16, 2017.
  86. ^"GeForce 945M - Specifications - GeForce". geforce.com.
  87. ^https://www.techpowerup.com/gpudb/2773/geforce-945m
  88. ^https://www.techpowerup.com/gpudb/2836/geforce-945m
  89. ^NVIDIA™ GeForceGT 945A (1GB GDDR5) user-selectable by application via NVIDIA Control Panel http://store.hp.com/us/en/ContentView?catalogId=10051&langId=-1&storeId=10151&eSpotName=Sprout-Pro#!
  90. ^https://www.techpowerup.com/gpudb/2813/geforce-945a
  91. ^"GeForce GTX 950M - Specifications - GeForce". geforce.com.
  92. ^"NVIDIA GeForce GTX 950M". TechPowerUp.
  93. ^"NVIDIA GeForce GTX 980". TechPowerUp.
  94. ^"GeForce GTX 960M - Specifications - GeForce". geforce.com.
  95. ^"NVIDIA GeForce GTX 960M". TechPowerUp.
  96. ^"GeForce GTX 965M - Specifications - GeForce". geforce.com.
  97. ^"NVIDIA GeForce GTX 965M". TechPowerUp.
  98. ^"Eurocom Configure Model". eurocom.com.
  99. ^"GeForce GTX 970M - Specifications - GeForce". geforce.com.
  100. ^ abTriolet, Damien (February 4, 2016). "GTX 970: 3.5 Go et 224-bit au lieu de 4 Go et 256-bit ?". Hardware.FR (in French). Retrieved May 27, 2016.
  101. ^"GeForce GTX 980M - Specifications - GeForce". geforce.com.
  102. ^"GeForce GTX 980 (Notebook) - Specifications - GeForce". geforce.com.
  103. ^"Support Plan for 32-bit and 64-bit Operating Systems | NVIDIA".
  104. ^Eric Hamilton (March 9, 2019). "Nvidia to end support for mobile Kepler GPUs starting April 2019". Techspot.
  105. ^"List of Kepler series GeForce Notebook GPUs". Nvidia.
  106. ^"Support Plan for Windows 7 and Windows 8/8.1 | NVIDIA".

External links[edit]

Sours: https://en.wikipedia.org/wiki/GeForce_900_series

NVIDIA GeForce GTX 980M Mobile Graphics

NVIDIA recently unleashed an onslaught on the gaming world, an onslaught named Maxwell. We launched the new graphics architecture during GAME24, an unprecedented 24-hour celebration of gaming. And it blew away gamers across the globe.

We held onto one big secret, which we’re revealing today: the introduction of the GeForce GTX 970M and GeForce GTX 980M notebook GPUs.

Maxwell, the company’s 10th-generation GPU architecture, is undeniably the world’s most advanced. It solves some of the most complex lighting and graphics challenges in visual computing. And it does so with twice the energy efficiency of the previous generation. It’s a combination that will pay huge dividends in notebooks.

Why?

A Quick History Lesson

Let’s start with some history. NVIDIA’s 8th-generation GPU architecture, Fermi, delivered about 40% of the desktop equivalent in 2010. Kepler, our 9th generation GPU, launched in 2012, closed the gap to 60%, giving gamers 1080p resolution and “ultra” settings for the first time in a notebook.

With Maxwell, that gap shrinks to 80% of the desktop equivalent and pushes the resolution well beyond 1080p. It’s an astonishing achievement when you compare the thermal and power differences in a desktop tower and a notebook chassis.

Just like the generations preceding it, GeForce GTX 980M is the world’s fastest notebook GPU, a title NVIDIA has held for a long time. But how fast is it?

Maxwell doubles performance compared with the first Kepler notebook GPUs on “video card killers” like Battlefield 4 and Metro: Last Light. We’re pushing playable resolution to 2500×1400+ at ultra settings. But most notebooks don’t have a native resolution that high, and this is where NVIDIA gives you more than just killer frame rates.
DSR Delivers 4K-Quality Resolution

The GeForce GTX 980 and GTX 970 GPUs deliver a higher fidelity gaming experience even on standard 1080p display. Maxwell’s Dynamic Super Resolution (DSR) technology can render games at 4K or other high-end resolutions. Then they’re scaled down to the native resolution on the notebook’s display. The results are an image that is much higher quality than one rendering directly to 1080p.

BatteryBoost Gets Better

A second ask from notebook gamers is the ability to untether from the wall socket and really game on battery. We’re addressing this with our next evolution of NVIDIA BatteryBoost. Instead of your notebook pushing every component to its max, BatteryBoost sets a maximum frame rate from 30 to 60 FPS. The driver-level governor takes over from there, running all your system components including CPU, GPU and memory at peak efficiency. All while maintaining a smooth, playable experience.

We’ve also made big improvements to BatteryBoost in the six months since its launch. The first thing you’ll notice is many more systems achieving playable frame rates on battery. This was the result of collaboration with OEMs to enhance on-battery performance.

Another big update is an improved governor to enhance battery savings. We also added features to GeForce Experience, allowing gamers to set specific game settings for use while on battery, along with a one-click optimize-for-battery button.

Anti-Aliasing Gets Amped

GeForce GTX 980M and 970M GPUs also get all the same cool technology that their desktop counterparts get. That means 30% more AA performance at the same quality with NVIDIA Multi-Frame Anti-Aliasing (MFAA).

They also support Voxel Global Illumination (VXGI) technology, which better depicts indirect lighting – including diffuse lighting, specular lighting and reflections. This enables gaming GPUs to deliver real-time dynamic global illumination for the first time.

All the features, performance and efficiency combine to make Maxwell the world’s most advanced GPU architecture. Over a dozen SKUs are now available with GeForce GTX 980M and 970M.

MSI has the GT72, GS70 and GS60 models. Asus is offering the G751. Gigabyte has the Aurus X7 and P35 models. Boutique vendors like AVADirect. MainGear and OriginPC are also selling gaming powerhouses with these new GPUs.

Check with OEMs in your region for exact shipping dates of their GeForce-based notebooks. For more information on notebook GPUs that feature the Maxwell architecture, visit NVIDIA’s web site.

Sours: https://videocardz.net/nvidia-geforce-gtx-980m

Date gtx 980m release

All this will prevent me from moving through the forest. Where in dashes, and where I crawl to their camp. Crawling to a fairly close distance, I look out. I am shocked. The second woman sits in an army shirt, clearly given by one of the bandits, and talks calmly with the Elder.

GTX 980 vs GTX 980M Apples to Apples Comparison

He saw a reddish hole in the place where the mother's back ends, put his finger to it and asked: "To poke in here?", Yes, here, son!, Confirmed the mother. Vasya put the tip of the enema to the hole and made it a deep stick in the anus. Mom moaned slightly.Does it hurt, Mommy ?, the boy asked a little frightened.

You will also like:

Once finished. " She's three for me, Ol, and how much are you. That I'm five. And I, I say, never. I must do something with this.



16569 16570 16571 16572 16573