Best Animal Crossing Villager Combinations For Harmonious Living
There are different eight villager personalities in Animal Crossing: New Horizons, but which ones are best for the most harmonious island?
For some Animal Crossing: New Horizons players, terraforming and decorating their house is the best part of the game. For others, populating their island with the cutest and most interesting villagers is the goal. However, there are eight different personalities to choose from in Animal Crossing: New Horizons, and not all of them get along. So, which villager combinations will work best together?
The Animal Crossing villager types are broken down by gender, with four for male, and four for female. Each personality has specific phrases unique to that temperament, and they all have preferences on which other personality they like to hang out with. Additionally, each one has a male or female counterpart. The male personalities are Jock, Lazy, Cranky, and Smug. The female personalities are Peppy, Normal, Sisterly, and Snooty. As a rule, the male and female counterparts get along; for example, Normal and Lazy will coexist happily, and Peppy and Jock will be fast friends.
Related: Animal Crossing New Horizons Needs More Mini-Games Like New Leaf
In general, each Animal Crossing: New Horizons personality has two other personalities that it clashes with, though for some of them it's more. Snooty villagers are the hardest to find compatibility with, as they only get along with Cranky, Smug, and Normal villagers. All other villagers will rub them the wrong way and they may start fights. While Smug villagers do get along with many other personalities, they are most likely to be the first ones to get angry and start stomping around. Peppy villagers seem to get along with most of the other personalities, but they are also the most sensitive and will retaliate when the Cranky and Snooty villagers are rude to them. The easiest way to have a harmonious island is to stick to just a few archetypes, instead of trying to have all personalities on one island.
Animal Crossing: New Horizons Villagers Work Best As Trios
For players who like to have as many different villager personalities as possible, the easiest solution is to have three different personalities that all get along. Because each personality has at least two others that it doesn't get along with, the simplest combination is to have a mix of up to three different personalities that all like each other. Of course, other types can be added at the player's discretion, but that may result in one character being unhappy. Combinations that work best are Normal, Lazy, Peppy, or Cranky, Snooty, Smug. Two of the most popular Animal Crossing: New Horizons characters, Raymond and Marshal, are the Smug type and therefore get along with each other, as well as the Peppy, Snooty, Normal, and Lazy personalities.
Even if some villager types don't get along, it isn't the end of the world. If the player is willing to console their island residents after a fight amongst each other, then it doesn't much matter which personalities live together. But if the desired outcome is more harmony and less stress, then sticking to archetypes that will get along and become happy neighbors is the best bet. Another thing for players to consider is which Animal Crossing: New Horizons character they like most, as some of them can be quite rude, but most will warm up to the player after some time.
Next: When Animal Crossing's International Museum Day 2021 Ends
Will Marvel’s Wolverine Be Open-World Like Spider-Man?About The Author
Ash Treviño is a writer based out of northern California, with experience covering a wide range of topics. Her experience with gaming began with pushing random buttons while her father tried to play the Sega Genesis, and her technique hasn't changed much since.
Animal Crossing: New Horizons Should Add A New Personality Type
New villager personality types Nintendo could add to Animal Crossing: New Horizons to add some variety to the character dialogue and interactions.
The Animal Crossingseries is well-known for its fun and quirky villagers. As of New Horizons, there are nearly 400 villagers players can have on their islands. All of those characters have one of eight personality types in ACNH that determine things like the way they talk, what they wear, and who they get along with. The current personality types for the male villagers are Smug, Lazy, Cranky, and Jock. For female villagers, there are Snooty, Peppy, Normal, and Sisterly.
While it may seem like eight different personality types are a lot, with nearly 400 villagers, the characteristics of each character type can get repetitive. If a player has more than one of any personality on their island, they are going to hear a lot of the same dialogue and have a lot of the same interactions. New Horizons should really add new personality types to give the gameplay some variety.
Related: Animal Crossing Villager Combinations For Pure Chaos
The first new personality type Nintendo could add to New Horizons is a Gloomy character. This villager would be a little glum, a little down most of the time. A Gloomy character is also fairly dramatic; even the tiniest inconvenience upsets them and ruins their day. They might even give out new reactions in Animal Crossing. A Gloomy character could spend a lot of their time alone, perhaps staring dramatically into the distance contemplating their place in the universe. In their interactions with others, Gloomy villagers might often ask those kinds of existential questions. They would be deep and emotional characters, and Moody villagers could be kind and takes their friendships seriously.
Animal Crossing Personalities New Horizons Should Add
Another potential personality type is Nerdy. These villagers are both smart and into movies, video games, and TV shows. Their preference could also be different based on the villager to add even more variety. Nerdy villagers would like to learn new things, so they constantly ask questions about people and things they don’t know much about. This character type would get along very well with Blathers; they, too, like to ramble on about their interests. The Nerdy villagers could, however, be a bit arrogant sometimes. Because they are so smart, they may tend to forget that they don’t actually know everything, but they are still generally friendly and get along with most people.
In New Horizons, some of the Normal villagers take a particular interest in art, spending a good amount of time in Animal Crossing's museum art gallery. A new Artsy villager could also be found viewing art either on the player's island or in the museum. These villagers would be rather dreamy and whimsical - almost the opposite of what Gloomy villagers would be. Artsy characters get along with everyone because of their easygoing ways, but they may tend to get frazzled at times because of how many projects they’re trying to complete all at once. Artsy villagers would often be found around the island painting, drawing, or even reading an art book.
If Animal Crossing: New Horizons were to add new personalities, or simply revamp the current ones, it would add a lot more content to the game. Players are spending a lot of time on their islands, so adding more potential interactions and gameplay is only a good thing. With Nintendo’s silence on any future updates, it’s hard to say what’s to come, but the future is only full of possibilities.
Next: Animal Crossing Leak: Why A Huge New Expansion Could Be Coming Soon
Suicide Squad: Kill the Justice League Number Assumes Callers Are Harley QuinnAbout The Author
Hello, my name is Angelina Thompson. I am a University of Florida graduate. I have a passion for reading and writing, and I one of my favorite hobbies is playing video games, which led me to this position at Screen Rant.
- This article is about the animal villagers found within the Animal Crossing series. For the playable Villager character from Super Smash Bros., see the Villager (Super Smash Bros. series), and for the player character of Animal Crossing series, see player.
Villagers, also known as animals or residents, are the main non-playable characters in the Animal Crossing series. They are the player's neighbors scattered around the player's town. They do the same things as the playable character, such as fishing, finding fossils, and collecting insects. Villagers, as suggested by the Animal Crossing series title, come in variety of species.
Random villagers move into the town at any time, usually after another villager moves out. Each villager initially comes with a unique interior house design, which will gradually change over time depending on what furniture they request, or insects, fish, fossils, and clothes they obtain. Flooring and wallpaper eventually change, usually depending on how long the villager has been a resident of the town. Unlike the player, they do not have the ability to expand their home.
Villagers can be interacted with in various ways. The player can talk to villagers by approaching them and pressing the interact button. These conversations usually result in a line of relative dialogue, or the player receiving a request to complete. Requests uncommonly will trigger a game or small event. Interacting positively with villagers will develop your friendship with them.
Villagers will occasionally attempt to get the player's attention by eliciting a surprised reaction and excitedly approaching the player (this is also known as a 'ping' within the player community). Interacting with them in this state will produce special dialogue and requests or a notification of their imminent departure from town, giving the player an opportunity to prevent(or encourage) their move. In Animal Crossing: New Leaf villagers in this excited state might request a new catchphrase or greeting, may suggest an idea for a public works project, or could be thinking of moving out.
In addition, villagers can be annoyed in a number of ways:
- "Pushing" villagers by continuously walking into them. If done for long enough, the villager will get upset at the player.
- In Animal Crossing: City Folk and Animal Crossing: New Leaf, a villager will automatically become sad or angry after falling into a pitfall, whether the player talks to them whilst they are in the trap or not.
- Repeatedly talking to villagers to the point where the villager gets annoyed. They may give warnings or yell at the player, and then refuse to talk for a while, or in Animal Crossing: New Leaf and Animal Crossing: New Horizons, say that they are 'thinking' and cannot talk at the moment.
- Repeatedly hitting them with certain tools, such as the net, the toy hammer or (in Animal Crossing), the axe.
- In Animal Crossing: New Leaf, using the megaphone too close to a villager, which they will be shocked and get annoyed.
- In some games, refusing favors can annoy villagers. In Animal Crossing: City Folk, for example, declining a task (such as a delivery, Hide-and-Seek or greeting change) will usually result in the villager becoming sad.
There are different personalities and characteristics found in villagers. Hobbies, style and color preference are not unique to each personality, but some are more apparent in individual personalities than others. There are eight different personalities: cranky, jock, lazy, and smug, which are male villager personalities and snooty, peppy, normal, and big sister (uchi) which are female personalities. The smug and big sister personalities were introduced in Animal Crossing: New Leaf, while the rest were introduced in Doubutsu no Mori.
Certain personalities for one gender are equivalent to certain personalities of another gender. For example, lazy and normal villagers are calm and average but are very kind and easily able to make fast friends with. Jock and peppy villagers are energetic, cheerful, and slightly overbearing, but are very enthusiastic and mean well. Smug and snooty villagers are arrogant and have high standards, but they can be very experienced and caring when the player gets to know them. Cranky and big sister villagers are rude, belittling, and somewhat shady, but are quick to take the player under their wing when befriended.
Villagers of the same personality tend to have very similar dialogue, apart from their catchphrase. However, in New Horizons, each personality has two subtypes (mostly correlated with one or two common hobbies per subtype) which have distinctive dialogue that can be encountered occasionally once the player reaches a high level of friendship with the villager.
To-do list: This page could do with some improvements!
- Needs explanation on how IDs work in the N64/GameCube games, considering how villagers that only appear in those games (Examples: Woolio, Pigleg, and Carrot) do not have an ID number listed on their articles.
To-do list: This page could do with some improvements!
- Needs explanation on how IDs work in the N64/GameCube games, considering how villagers that only appear in those games (Examples: Woolio, Pigleg, and Carrot) do not have an ID number listed on their articles.
Every villager that has appeared thus far in the series has an internal ID that is kept consistent between games since Animal Crossing: Wild World (prior games use a similar system with different numbering). The ID is composed of a three letter prefix that identifies their species followed by a sequential number. The promotional villagers from Doubutsu no Mori e+ (Bow, Meow, Nindori, Pierre, Shoukichi, and Shinabiru) do not strictly follow this system and are identified differently. Special characters have a unique three letter ID with no numbers which does not necessarily reflect their species.
The species prefixes for villagers are as follows:
- See also: Villagers/Animal Crossing
Initially in Animal Crossing, there are six villagers in the town when the player moves in. The maximum number is 15; once 15 villagers have moved in, one of the already existing villagers will move out without warning to allow a new villager to move in. Villagers have a unique role in Animal Crossing. During town events, they gather and celebrate in different areas of the town to partake in different events. Most noted is during the New Year's Eve celebrations, where they gather around the town pond (in future releases except in New Horizons, they are simply scattered around town, and have special conversations revolving around the festivities).
During summer and winter, villagers may live outside in a tent or an igloo for the day, where they become the source of collecting special furniture items. In future game releases, they are not a source of rare, unique furniture, but become a means of gaining furniture through trades. They also do not camp out, and only live in their homes.
The following villagers cannot be starting villagers:
Animal Crossing: Wild World
- See also: Villagers/Wild World
Initially in Animal Crossing: Wild World, there are three villagers in the town when the player moves in out of a possible eight. Once eight villagers have moved in, one of the already existing villagers may move out to allow another new villager to move in, lowering the number to seven until the new villager moves in. Although villagers do have a similar role as they do in Animal Crossing, they also have a few new features.
When the playable character befriends them, they are likely to give the player a picture of themselves as proof of their friendship. Each picture has a unique quote for each villager, which can be read when the picture is placed in the player's house and interacted with.
They are also competitive in Wild World, a feature unique to the game. During some conversations, they may ask the player if they want to see who can catch the biggest fish or find the rarest insect. These are games which are similar to the Fishing Tourney and Bug-Off. During these events, when two villagers meet they will not talk.
Another new feature were the rumors that some villagers were dating. This could be discovered by talking to some of the villagers in the town who would either be gossiping about the two villagers or one of the two villagers in the relationship. There was no proof of the two villagers dating, however, other than through conversation.
Unlike the first game, the villagers walk at a much slower pace than the player, which is continued through Animal Crossing: City Folk.
For the first time in the Animal Crossing series, a new villager species was introduced in Animal Crossing: Wild World: monkeys. (Although Porter is also a monkey and was in the games between Doubutsu no Mori and Doubutsu no Mori e+, he is a special character.)
The following villagers cannot be starting villagers:
Animal Crossing: City Folk
- See also: Villagers/City Folk
Initially in Animal Crossing: City Folk, there are six villagers in the town when the player moves in. The maximum number is ten. Once ten villagers have moved in, one of the already existing villagers will attempt to move out to allow a new villager to move in.
Villagers have a slightly different role than in Animal Crossing: Wild World. They no longer compete against the player, as this feature was prominent enough in Bug-Off and Fishing Tourney events. They do, however, have a new feature: playing Hide-and-Seek, where a group of up to three villagers hide around the town. They no longer give out pictures of themselves when they become friends with the player.
Villagers now talk about the glamour and style found within the city, a new area found in the game.
The following villagers cannot be starting villagers, nor do they appear in the city:
Animal Crossing: New Leaf
- See also: Villagers/New Leaf
Initially in Animal Crossing: New Leaf, there are five villagers in the town when the player moves in. The maximum number is ten, although the tenth villager will not move in unless the player invites them to move in, either through the Campground (as of Animal Crossing: New Leaf - Welcome amiibo) or Campsite, or if they communicate with a player whose town had any villagers move out.
Villagers now have more actions than in previous games. For example, they will shake trees, plant flowers, be seen entering and exiting stores, and will fish during the Fishing Tourney. Players can sometimes find lost items on the ground and return them to their rightful villager owners. Villagers will give the player pictures of themselves again, albeit in uncommon circumstances. Also, villagers have more expansive opinions about the player's reputation. Non-resident villagers of the player's town will be able to appear in the campsite where they can be interacted with for special dialogue and convinced to move in. They also may appear in the café in place of resident villagers. Villagers who move out of town eventually appear regularly on Main Street.
Two new villager species, the deer and the hamsters, were introduced in New Leaf.
For the first time in the series, two new personalities are introduced, one new one for each gender. For male villagers, the new personality is smug キザタイプ (Kiza Type). For female villagers, the new personality is big sister アネキタイプ (Aneki Type).
Animal Crossing: Happy Home Designer
In Animal Crossing: Happy Home Designer, villagers appear as clients, and the player designs a house for them to move in to. When visiting a house, villagers can be seen exercising, cleaning, or singing. The player can also invite villagers to the designed house. Villagers can also be seen in buildings, like the school and shops.
Animal Crossing: New Horizons
- See also: Villagers/New Horizons
As of version 1.9.0, Animal Crossing: New Horizons features 397 villagers, including all the villagers in Series 1-4 of Animal Crossingamiibo cards (333 characters), the 50 villagers of the Welcome amiibo series of amiibo cards, the 6 Sanrio villagers, and 8 new characters to the Animal Crossing series.
The player arrives at the deserted island with two other villagers, the fewest starting villagers of any game in the series. These villagers are always one jock villager and one big sister villager, out of a total of 81 possible starting villagers. Three additional villagers can move in after meeting certain criteria, one at a time, and then up to five more, for a maximum of ten, can be moved in either via the Campsite, which can be built once the Resident Services Center is upgraded from a tent into a building, through further Mystery Island Tours, or by inviting them from another player's town.
Villagers have even more interactivity and actions than in New Leaf. They can sometimes be seen in their homes, working on a DIY recipe, and they will share it with the player when talked to, even if the player already has that particular recipe. They can be seen attempting to catch bugs, along with the fishing they did in New Leaf. Villagers may also perform a variety of other actions such as eating and drinking, sprinting, exercising (including stretches, yoga, and lifting dumbbells), reading books, examining objects with a magnifying glass, or singing to themselves. If music is playing on a nearby music player, villagers may even sing along to the song. While many of these activities can be performed by any villager, there can be slight variations by personality (e.g. lazy villagers can be more frequently seen eating donuts), and each villager has a primary hobby distinct from their personality which leads to certain preferred activities.
New to this game, after the player has annoyed a villager, they can apologize to them if talked to enough times while angry or sad, in which doing so results in the villager easily forgiving them.
Personalities are a well known part of Animal Crossing: New Horizons. There are jocks, cranky villagers, snooty villagers, and many more. You probably know this. What you may not know is that each villager also has their favorite hobbies. This is why you’re very likely to encounter Skye singing at any time of day or night. Our Animal Crossing Personalities and Hobbies guide will tell you everything you need to know about these two systems!
Animal Crossing Personalities
There are eight different personalities in the game: Normal, Lazy, Sisterly, Snooty, Cranky, Jock, Peppy, and Smug. We’ll get into what each of those actually means in a second, but want to point out that the official New Horizons strategy guide does confirm that each personality type actually has two sub-types. These subtypes help determine their hobbies and voice pitch.
For example, Snooty A villagers are more likely to be into education and have a high pitched voice. Snooty B villagers, on the other hand, are into fashion and have a normal pitched voice. It also helps determine their dialogue options, but as a whole this isn’t too important so we largely won’t be separating villagers by their sub-types. If you do want to read more about personality sub-types, check out this Google Doc.
Normal is a personality equivalent to the male Lazy personality. In general, they are neutral and kind to everyone. It’s hard to make a Normal villager upset. You’ll frequently see them comment on how normal they are compared to everyone else. These villagers tend to be awake from 6:00 a.m. to 12:00 a.m.
As we just mentioned, Lazy villagers are the male equivalent of Normal villagers. As per their type, they’re frequently caught relaxing and are incredibly easygoing. They’re very friendly and will often express their affection towards food. These villagers tend to be awake from 9:00 a.m. to 11:00 p.m. sleeping for much longer hours than most other villagers.
Also known as Uchi, the Sisterly personality is similar to the male Cranky personality. If you’ve encountered a Sisterly villager, this likely makes sense. While they’re not really angry or rude, they’re certainly blunt and sometimes rude. That said, they’re also capable of being very friendly and, well, sisterly. These villagers tend to be awake from 11:00 a.m. to 3:00 a.m. Perfect for anyone who’s mostly plays in the evening.
Snooty villagers are closet to male Smug villagers. In past games, they were more similar to cranky villagers, but now their attitudes have been toned down. Now they’re primarily self-centered and perhaps a bit arrogant. Their houses are frequently among the most expensive looking though there are exceptions. These villagers tend to be awake from 9:00 a.m. to 2:00 a.m.
Whether you consider them Cranky or Grumpy, these villagers are most like Sisterly villagers. They’re easily annoyed and are more likely to get into fights with other villagers. That said, two Cranky villagers get along just find, bonding over their irritability. You may find them to be a bit rude and certainly stubborn. These villagers tend to be awake from 10:00 a.m. to 5:00 a.m.
Jocks are bright like Peppy villagers, but focused on sports instead. They’re into sports and will talk about working out or being tired from physical exercise. They also follow the American stereotype of being less intelligent than other villagers. These villagers tend to be awake from 6:30 a.m. to 12:00 a.m.
Peppy villagers are super bright and friendly. You’ll notice that they’re always happy to see you though they may be a bit all over the place, changing topics frequently and being forgetful. These villagers tend to be awake from 7:00 a.m. to 11:30 p.m.
Animal Crossing Hobbies
Every Animal Crossing villager has a primary hobby which determines what they’re most likely to do. That does not mean they will not cross over into other hobby activities from time to time, however.
- Education: These villagers are fond of sitting down and reading a good book. Whether that’s from the inside of their house or outside under the trees.
- Fashion: You’ll find these villagers visiting the Able Sisters or walking around the island carrying a purse. They’ll also comment on the clothes you’re wearing from time to time.
- Fitness: This is one of the most obvious hobbies. These villagers can be found lifting weights or stretching throughout the island or even in their house.
- Music: Like we mentioned, those with the Music hobby like Skye will often just stop what they’re doing and sing. Normally they’ll sing their favorite song. If there’s music playing nearby, however, they’ll sing that instead.
- Nature: If you’ve ever seen villagers walking around and inspecting the various flowers on your island, they may have a Nature hobby. You can also see them carrying around sticks and picnic baskets. Sometimes they will take out a book about flowers while examining them so some may confuse this for the Education hobby. They will also set up shop by a river and fish or take out a net to try and catch a bug.
- Playing: This is the Naruto run hobby.
Animal Crossing Personality Chart
Certain villager types will not get along with one another. For example, Jocks are more likely to fight with Lazy villagers. The chart below will help you know what to expect. We very much recommend checking out this Animal Crossing Villager Compatibility Tool and making a copy of it in your own Google Drive. All you have to do is select your villagers from a drop down list and it’ll tell you who’s most likely to fight. That’s also where we’ve sourced the below table.
|Normal||Get Along||Get Along||Neutral||Occasionally||Occasionally||Get Along||Get Along||Get Along|
|Lazy||Get Along||Get Along||Get Along||Neutral||Occasionally||Conflict||Get Along||Get Along|
|Sisterly||Neutral||Get Along||Neutral||Conflict||Conflict||Get Along||Get Along||Get Along|
|Cranky||Occasionally||Occasionally||Conflict||Get Along||Neutral||Get Along||Conflict||Conflict|
|Jock||Get Along||Conflict||Get Along||Conflict||Get Along||Neutral||Get Along||Neutral|
|Peppy||Get Along||Get Along||Get Along||Neutral||Conflict||Get Along||Neutral||Get Along|
|Smug||Get Along||Get Along||Get Along||Neutral||Conflict||Neutral||Get Along||Get Along|
Animal Crossing Villager Personality and Hobbies Chart
And that’s everything you need to know! Now here’s the information for every available villager! Special thanks to the datamining efforts of Astro for making this information public.
Crossing personalities animal
Personality types players can see in Animal Crossing: New Horizons villagers
Villagers in Animal Crossing are among the more fun elements in the game. They all have unique characteristics, which makes them very interesting to interact with. Till date, Nintendo has introduced 394 villagers to the Animal Crossing franchise, many of whom have made appearances in multiple titles.
All these villagers are divided into eight personality types: sisterly, normal, peppy, snooty, smug, cranky, lazy and jock. The best practice is to host at least one villager of each personality type on any player's Animal Crossing island.
Also Read: The Horned Dynastid beetle from Animal Crossing: New Horizons - How to catch, prices, and more
Personality types in Animal Crossing: New Horizons
Sisterly villagers are the most uncommon kind of villagers, since the game currently has only 24 of them. However, they are frankly the best kind of personalities. They are nice and sweet to the player, treating them with love and respect, but at the same time, they are also very blunt and straightforward. They can help the players with various things, and once befriended, they will even fight other villagers who are mean to the player.
Sisterly villagers interact well with most personality types such as snooty, peppy, and even lazy villagers. However, they do not take too well to cranky villagers. As the name suggests, there are only female sisterly villagers as of now.
Normal villagers are the most common female personality type in the Animal Crossing series. There are 71 normal villagers in the franchise. They are very easily sociable and are always kind to the players and other villagers. In fact, they may even get along with cranky and snooty villagers.
Normal villagers are obsessed with hygiene and cleanliness, and are constantly referring to an unseen friend called "Moppina."
Also read: Animal Crossing: New Horizons Beach Ideas to make your island shores look interesting
Smug villagers are the most interesting personality type in Animal Crossing. They are polite, gentle and very kind. They get along really well with the players; too well, one might say, since they are the only villagers who will sometimes even flirt with players. However, they appear to be somewhat conceited and portray a superiority complex.
Smug villagers get along well with most personality types, but their relation might not be the best with jock, cranky and sisterly villagers.
Peppy villagers are the most excited ones in Animal Crossing. They are generally chirpy and speak in high-pitched voices, making the general aura around them very exciting and lovable. They are the easiest villagers to befriend and constitute a major part of the happy ambience of the game.
Peppy villagers can befriend all kinds of villagers. However, due to the conflict in their natures, smug or cranky villagers can often be rude to peppy villagers. However, peppy villagers do not hesitate to snap back at them.
Also Read: Animal Crossing: New Horizons - How to catch a Golden Stag, the most expensive bug in the game
Snooty villagers are rather rude, sarcastic and can be very short-tempered as well. However, once the player befriends them, they become kinder. This does not mean that they will always be kind to the player. Be prepared for the occasional sarcastic comment.
Snooty villagers usually have the best sense of fashion in the game, and help the player with fashion tips too.
Lazy villagers in Animal Crossing are the male equivalents of normal villagers. They have a laid-back relaxed lifestyle. Currently, there are 74 lazy villagers in the franchise.
Also Read: 21 Animal Crossing: New Horizons bugs arriving in July and how to catch them all
Jocks are the most common personality type in the Animal Crossing franchise. Till date, there are 74 jock villagers. Jock villagers are male villagers, who are characterized by their interest in fitness and sports.
Jock villagers are often considered the male counterparts of snooty villagers.
Also read: Napoleonfish in Animal Crossing: New Horizons - How to catch this rare fish in the game?
Cranky villagers are male. As their name suggests, cranky villagers are easily irritable, grumpy and short-tempered villagers. However, beyond their intimidating exterior, they are really soft-natured and kind to the player once befriended.
As of now, there are 63 cranky villagers in the Animal Crossing franchise.
Also read: A list of all bugs, fish, and deep-sea creatures arriving in Animal Crossing: New Horizons in July
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