Nioh 2 Wiki Guide
We've gone ahead and broken this walkthrough up into two sections: The Main Missions and the Sub Missions.
Main missions consist of those you must complete in order to progress in the story of Nioh 2. They always have a level recommendation, and usually Sub Missions are a way to raise your level for the main missions should you find yourself low.
Below you'll find the Main Missions in chronological order for Nioh 2 linked to their respective walkthrough pages.
As mentioned earlier, Sub Missions are wholly optional in Nioh 2, and often backtrack from a different direction or put a different spin on map sections of places you've already visited. Below is the order in which we completed the Sub Missions of Nioh 2.
The Incredible MCU That Time Forgot
Nioh 2 Max Level | What Is the Level Cap?
Just like many action RPGs, Nioh 2has a leveling system that allows players to upgrade their character. But what is the max level? Does it change with DLC? Well if you are wondering this then you have come to the right place, as we will explain how the game’s level cap works!
What is the Max Level in Nioh 2
The max level for the base version of Nioh 2 is 300. If you play the Tengu’s Disciple DLC the cap will be increased to 400. Further, if you play the Darkness in Capital DLC, players can reach level 600. Lastly, with the most recent DLC, the First Samurai, the max level has been increased to 750.
Players are able to reach the level cap by visiting Shrines and using Amrita. When doing this players can increase their overall power and improve various stats. Players must choose wisely when doing this though, as these choices can impact the effectiveness of their character,
Players who are more aggressive and fight close up might want to invest in attack (Melee Weapon 2) and Agility. Whereas players who want to do damage from afar may want to invest in Attack (Ranged Weapon 1 and 2). No matter what you choose to invest in, make sure you follow this playset. It is also important to note that items also have a maximum level as well, so make sure that you are aware of this before fighting the hordes of yokai.
Now that you know the max level in Nioh 2, you have a target to achieve as you try to stop the hordes of yokai. It’s also worth noting that the level cap will likely be increased with any future DLC as well.
If you liked this guide and want to see more on Nioh 2, we’ve included some other guides below.
Ok, so: I’m tired of the technical review. Are you tired of the technical review? Cause I’m tired of the technical review. I already did a whole spiel on “what’s changed” in Nioh 2 when I “reviewed” the Alpha and you can check that out here if that’s what you’re looking for.
But with this article, I want to do something different. I want to tell you about my journey with Nioh 2 and give you a personal sense of what it’s really like to play this game. If you identify with the story I tell, then it’s definitely a must-buy kind of game for you, and if not – it’s a pass. Simple as that.
Real quick though – some housekeeping. In case you’re new to this franchise, Nioh 2 is a prequel/sequel to 2017’s Nioh from Team Ninja for the PS4. Set in the Warring States era of a fantasy-fueled Japan, this time around you play as a half-demon/half-human protagonist (called “Hide”) that you get to make with an incredibly deep character creator.
The game itself is a tough-as-nails “Souls-like” action RPG with a very steep learning curve – but to help out newcomers I’ve already put together a list of essential tips and tricks that you can find here.Nioh 2 is filled to the brim with Yokai (demons), ninjas, mages, bandits, soldiers, and pretty much anything you can imagine that wants to split you open from stem to stern and eat your liver for breakfast. But it’s ok! You’re not alone. There’s always a Kodama or a Scampuss to lift your spirits along the way.
Nioh 2’s journey is filled with a lot of ups and downs – but in the end, it’s a rewarding experience that will leave you feeling like you just conquered the world. There are definitely some missed opportunities to further improve on what the original Nioh already established, but hey – if it ain’t broke, don’t screw with it! In all, I’d say playing Nioh 2 boils down to six physical, mental, and emotional stages:
The Trial Begins >> Planting the Seed of Confidence >> The Reality Check >> Hitting a Brick Wall >> Summiting the Mountain >> Becoming Nioh
Now, for me, this journey lasted about 75 hours from the introductory cut scene to the final epic bad guy showdown. That included doing all of the sub missions for the first three regions, and probably about half of them in the final three regions (while also searching every corner of the levels to find almost all of the Kodama… 138 and counting). I also had about 450 hours of prior experience in the first Nioh to help me grind through it all so needless to say: no matter who you are, this game offers one hell of a meaty experience with at least 50-80 hours just to beat the story the first time through.
But even the most arduous, strenuous, tear-your-hair-out difficult journey starts with a single step: so let’s start at the beginning. The initial calm moments when you’re introduced to the story, and get to craft your own samurai badass in the making. Welcome, to stage one.
The Trial Begins
When you first fire up the game, you’ll start to watch this origin story about a demon who came to be feared by his neighbors and a young warrior with a magic sword that could slay even the most invincible of beasts. The story is told through a series of beautiful scenes that mimic the thick black strokes of a Japanese paint brush.
But it all becomes a little less beautiful when the story is interrupted by a pale dude with glowing red eyes. I don’t know about you, but even if I hadn’t played the first Nioh, I’d at least watched enough Disney movies and Saturday morning cartoons to know that deathly pale skin + glowing red eyes = really, really bad guy. It also doesn’t help that he happens to be killing your mom, but hey, context.
Moving right along, you transition into the game’s character creator – and I actually really love how they did this. You’re building your character as an adult (the previous cut scene was a first person perspective from your childhood). And as you open up the menus and start to play around with the different settings, you’ll actually hear the echoes of your mother and father speculating about what their child will look like. It’s a fantastic touch that I’d love to see other games pick up and run with since it adds some much-needed atmosphere to the character creation sequence.
Once your character is all set (about two hours later, if you’re like me and have to poke and prod every slider in the settings menu), you pick your starting weapons, and your guardian spirit. At this point, you can tinker around with some of the tutorials (highly recommended), and then you’re on your way.
As I mentioned before, you’re a half-demon, half-human “shiftling,” so you’re uniquely qualified both to hunt monsters and get chased out of villages by other humans with pitchforks. This dynamic was actually perhaps one of my favorite changes to the Nioh story since the previous game.
You’re still an outsider (the previous protagonist William was a foreigner based on a historical British figure who actually became something of a samurai), but this time around certain people have different reasons to either fear you or want to take advantage of you. It makes for a very interesting and personal narrative for your self-made character.
Now, once you’ve been introduced to this world full of horrible monsters and, occasionally, horrible people, it’s time to take the first actual step of this adventure by starting the first level. And then, it’s time to take the second step – right up to a GIANT HORSE DEMON that’s basically a BOSS (no seriously, he’s the second enemy).
Now, the reason that this big ole horse Yokai (aka Gozuki) isn’t actually a boss is because you can run right past him, ignore him, never fight him, spit in his face and then hide in your house forever. BUT what’s important to know is this: I’m stubborn as a mule. (Or in this case, stubborn as a giant demon horse with glowing yellow horns.) There was no way I was going to run from this big, dumb, lumbering equine.
So of course, my first ten deaths in the first ten minutes of the game came from my level-nothing character getting smashed to death repeatedly by Gozuki. I think I remember yelling, “so THIS is how it’s gonna be?!?” Nioh 2 was out for blood, and I was giving it exactly what it wanted.
Of course, I eventually beat Gozuki and moved on through the rest of the level… which was actually a much gentler introduction to the game than I was expecting. In all, I think the first few levels of Nioh 2 give you a more gradual intro to the game’s difficulty than did those of its predecessor.
That’s not to say it’s an easy game for Nioh newcomers who’ve never had to deal with Ki management before or stance changes with different move sets for every possible weapon, all while having no idea what the countless “special effects” and stats mean on the one million, five hundred thousand, three hundred and ninety nine pieces of equipment that you’ll pick up in the course of every main mission.
But the first few missions are definitely set up for you to learn the ropes while not overly slamming your character to death (unless, of course, you can’t leave Gozuki alone either). Early game Nioh 2 is a lot of trial and error, but it’s a fair trial. You’ll start to get a sense of how different enemies fight, how environments impact gameplay, and how you want your character to be set up. The combat system takes a lot of getting used to, but it’s a beautifully well-oiled machine that highly rewards players who take the time to puzzle it out.
And that puts us at the threshold of stage two: now that you’ve gotten your feet wet, it’s time to get a little “gud” (and maybe a little cocky too).
Planting the Seed of Confidence
At this point, you’re probably already through the first region, and well into your adventure with colorful characters like your tried and true Tokichiro. He’s a merchant that more or less gloms onto you, and I remembered him instantly from the alpha/beta tests for Nioh 2. He’s a lovable monkey and a bit of a foolhardy scamp, but the full game was the first time I’d ever heard… his English voice acting.
As soon as he opened his mouth it was a big old NOPE, NEVER AGAIN from me. That’s not to say the English voice work for the game is bad, I just found it incredibly unsettling and it snapped my immersion in half like a dry twig under a musty boot in a thoroughly scorched wasteland. So: needless to say, I dug through the settings to switch the voices back to Japanese (since of course, the game is set in Warring States era Japan, not modern day London).
But I digress. At this point of the game, you’re starting to get comfortable. You’ve figured out how to beat the most common enemies, and you’ve tackled a handful of big bad bosses. Some of them you may have even taken down in the first couple tries – no sweat. You’ve unlocked the first few branches of several skill trees, and have some trusty go-to active skills that you use for slaying monsters like you’re Buffy the Yokai Slayer.
You’ve even started to get Burst Counters right, pulling them off like a seasoned pro. Even for Nioh vets, these counterattacks are a new addition to the gameplay, and while at first I expected to hate them, I ended up loving the added skill and timing they brought to the fights.
Nioh’s combat was already the deepest, most customizable system of mechanics I had ever played in all my years of gaming, but Nioh 2 just hones it even more. Every new mechanic like the burst counters or the Dark Realms added another layer of depth on top of Nioh’s already stellar foundations, and you could even feel the subtle shifts in Ki and damage balances that the developers lovingly made after listening to community feedback from the alpha and betas. (However, as already hinted at, the only thing they didn’t improve over the original was the insane inventory management.)
What’s more, the game is pretty damn gorgeous. As you master the combat and get comfortable in the world, you can afford to have a few “stop and stare” moments where you pivot the camera around until the warm light of a glowing sunset glints at just the right angle off your armor. From drooping sakura blossoms to even the blood red moon hanging low over a battlefield, Nioh 2 is filled with as much beauty as it is the horrors of a supernatural war.
At this point, you’re feeling pretty good. You’re cautiously optimistic, or maybe even downright confident that you can at least handle if not absolutely destroy any new obstacle that gets in your way. It may kill you a few times, but you’ll figure it out pretty quickly. You’re pretty much on pace with the game’s difficulty curve, so you’re plodding along through the story at a pretty good jaunt.
Which means: it’s a great time for stage three. The big, fat reality check.
The Reality Check
In my case, the reality check’s name was Magara Naotaka. He’s not even remotely the hardest boss in the game, but his level (“Corpses and Ice”) had definitely thrown me more than a few curve balls. First off, it had plenty of narrow ledges for me to fall off of (gravity is my greatest nemesis), and second, my AI partner was… totally useless.
I’m not trying to throw shade at Mumyo (a Yokai-slaying machine), but damn is she useless. At one point, I had to stop because I’d noticed I’d cleared almost half of the level and she was nowhere to be seen. Lo and behold, she was running repeatedly into the same staircase the whole time. Ugh. (To be fair, patch 1.05 seems to have hopefully fixed this issue.)
Nioh 2 has several levels that give you an AI partner to help you grind your way through a wall of monster meat, but BOY. They are dumb as rocks (so it’s not just Mumyo). They’re also slow. Even if I wasn’t sprinting, they absolutely could not keep up with me (and they also liked to stop and randomly smash breakable objects in the environment for no reason at all whatsoever). Essentially, use these AI partners like a meat shield when you need to, because that’s about all they’re good for.
And good ole Mumyo. She’s got to be the worst offender because she loves to join up with you and then ditch you right before the hard part. One time, she was following me up to a mid-level boss fight and she literally got kicked off a bridge. The game will constantly find any and every way to get rid of Mumyo right when she has a chance to stop being useless, even if it means vaulting her into a river…
But moving on – my point is that by the time I reached Magara, I wasn’t flying quite as high as before. Up until now, I’d killed every single boss in one or two tries max. But Magara took me a good five or six tries (now: don’t take these numbers too literally. Like I said, I’ve played a lot of Nioh so don’t get discouraged if you’re not killing every boss on the first or second try. The point is that this fight took me three times as many tries as usual.)
What was really annoying was that on at least half of those tries, the boss only had a sliver of health left, but then I’d get sloppy: I’d run out of Ki, get cornered against a wall, and ultimately – get smooshed. Icing on the cake: I failed to recover my Guardian Spirit one time because (you guessed it) I fell off a bridge on my way back to the boss arena. I got to watch 75 thousand Amrita go “poof,” just like that.
And even when I did kill Magara, it was so damn anticlimactic. I’d managed to use fire talismans on my weapon and afflict him with scorch (aka set him on fire). While I was watching him for an opening to close in and finish off the fight, he just burned to death while I was staring at him from ten feet away. Whoopie, the boss was dead.
Little did I know, the next boss (Azai Nagamasa) would be even worse (and his level had a bunch of weasel monks that liked to fling poop at me. Talk about adding insult to injury). And then later on, a big honking bull-spider-monster-thing named Gyuki was even worse. (God, do I hate Gyuki.)
Moral of the story: by the end of region four and into region five, I’d hit the next stage of my journey. Literally. I’d hit the brick wall.
Hitting a Brick Wall
For me, this brick wall really came down to one particularly difficult mission: “Ruin Draws Near” (a fitting name, yeah?). This level featured not one, but two ass-kicking, soul-crushing boss fights – and all hot on the heels of a previous mission in which Nioh 2’s story decided to kick my feelings in the gut.
(I actually have to applaud that level called “The Frenzied Blaze.” Yes, the story absolutely threw me on the ground and pummeled me repeatedly in the ribs with a steel toed boot but it was masochistically satisfying for fans of the original Nioh. As a prequel, this game has the opportunity to set up a lot of the tragedy whose fallout you have to deal with in the original game and damn, does it capitalize on that opportunity. From the homage paid in the level design to the characters who you were like “Hey! I know them!” to “Oh god, I know what happens to them…” this game hits some amazing story notes that simply weren’t possible in the original.)
But, despite my adoration for the level design leading up to “Ruin Draws Near,” I had come to a low, low point. And so, my appreciation had turned a bit sour – and instead of noticing the homage paid, I was noticing how many assets from the original Nioh were being re-used… a bit too much.
While it was fun to see a lot of familiar faces in the game’s cast, it was less fun to see how many stages were reused for some of the sub missions (there’s a certain bath house I would’ve been perfectly happy never to see again). Also, some of the later game fights were… well not copy cats – but yeah, they were recognizable. For fans of the original game, you’ll understand when I say “Gashadokuro isn’t in this game… but a fight very much like his is. Same with the seven-headed serpent fight on a roof.”
Point is: I was getting salty because both bosses in “Ruin Draws Near” were taking turns bouncing me off the walls of their stupidly-too-small boss rooms. GAH. I was so tired. I was a good 50+ hours into the grind. My build was admittedly way too light and squishy, contributing to my deaths. Unsarcastically, these two bosses accounted for almost a quarter of my deaths up until this point of the game.
But eventually, I edged around the fast, fiery spear-wielding annoyance in a suit of armor, and later, I slug-fested my way past the literal elephant of man that could one-hit-KO my character with a good squeeze. The level from Hell had finally ended – and I stood at the end of it, a very different player. Battle-hardened, sharp, and lean.
I didn’t know it at the time, but I’d finally, finally arrived at stage five – and what a feeling it was.
Summiting the Mountain
Not everyone will necessarily reach this phase, but if you stick with the game and hone your craft, you’ll eventually make it to the top of the mountain that is Nioh 2. At this point, you’ve done most of the hard work. All you need to do is crest the summit and walk the last few steps to the peak so you can plant your flag and claim your victory.
Once I’d made it past that brick wall, I still had a half dozen main missions to go – but I was fully in my groove. Every challenge the game had left to throw at me was doable – I never got stuck again. I chipped away at the rest of the story until I was standing on the doorstep of the big, bad “red-eyes-white-jackass” that had killed mom way back in the opening cut scene.
There were a lot of ups and downs for Hide and friends along the way, and even a few moments of well-deserved fan service for returning Nioh fans. But ultimately, I found Nioh 2’s story even more satisfying than the original – making the final fight oh so sweet.
(However I will say that if you didn’t play Nioh, the very, very end of Nioh 2 – the game’s epilogue more than its true emotional climax – might seem a bit out of left field. Some characters show up that you don’t know, and whose motivations you won’t understand – hence the reason I called this game a prequel/sequel. To get the most out of the story, you need both games and the DLC.)
But all that aside: when I was standing over the vanquished corpse of Otakemaru (the mother-murdering, demon-raising main villain), I felt damn good. The game was even more satisfying than I could have hoped for. Yes, a few too many assets were reused in the end. But Team Ninja managed to put together yet another incredible gauntlet of buttery smooth combat mechanics, topped off with a surprisingly personal story – and at the finale, I felt like I’d flexed every damn muscle in my body. It was one hell of a high.
So that brings us to the end… for some. But for people who fall head over heels for this game – there’s still one more stage to go.
The name of this stage is a reference to the name of the Platinum trophy for both Nioh games (“You are Nioh”) – so I bet you can see where I’m going with this. Welcome, to the post-game stage of Nioh 2. The content left over after the story works a lot like it did in the original: you can always return to previous regions, or even switch between “new game” and “new game plus” levels to clean up sub missions, Twilight missions, Torii gate exploration, clan battles, Dojo fights – you name it.
Additionally, from interviews, we know that three DLC packs with extra story missions are on the way. These will be of a similar length to Nioh’s DLC, and will tell a different story that runs in a parallel to the base game’s. They’ll also include a new “Abyss” and two new weapon types.
If you’re still hanging around, you’re past the point of no return. You’ve fallen in love with this game. You’re the kind of player who’s going to want to make different builds and hunt for trophies – and Team Ninja did us a huge solid: you can now save different builds and switch between them. It’s such a simple but also such a beautiful thing – before, we used to back up characters to the cloud to clunkily switch between builds.
Little details like that show what a labor of love this game was. I have some high hopes for the DLC content – I’d love to get a little more story for Mumyo because as it stands… well… she ain’t no Okatsu if you know what I mean (and for those of you who don’t because you didn’t play Nioh, I’m talking waifus). I’d also love to see the war from a different perspective – fighting on the other side (almost like changing houses in Fire Emblem: Three Houses). But who knows – we’ll have to wait and see.
I think it’s well past time I stop rambling, and give you my verdict on Nioh 2:
Nioh 2 is one hell of a mountain to climb, with more mechanics to learn and inventory to manage than a lot of gamers will want to deal with. But if you read this “review,” and the story it tells sounds like the kind of challenge you want to dive into head-first, then this is a game for your short list. Equal parts beautiful and terrifying, Nioh 2 is the best combat experience in the Souls-like genre with a surprisingly satisfying narrative to boot.
I'm a life-long lover of RPGs and you can always find me as RedxMaude. Favorite game of all time ...FFX.
I can be super nerdy about novels, anime, and sports too (especially football - Clemson and NE Pats all the way).
Also, may or may not be an 80 year old woman trapped in a 20-something year old body. Who knows?
Missions in Nioh 2 are the game's quests and progression levels. Players partake in various missions such as Main Missions which focuses on the game's main campaign and story, Sub Missions that take you through side activities of the game and advance side plots, Twilight Missions which are harder variants that give increased rewards and Master Missions which are considered as training missions for the player's character. This page covers a full list of all the Missions in Nioh 2.
What Order Should I do Missions in?
See Walkthrough and Game Progress Route for progression suggestions. In general, all missions have a "recommended level", and a difficulty ranking. It's advisable to do them in the suggested order.
- Make sure you do Training Missions as soon as they unlock, since they will unlock paths in your Skill Trees.
Nioh 2 Missions
2 levels nioh
|How much your skills and abilities have advanced.|
Level is a Secondary Stat in Nioh 2. This page contains information regarding Level.
Your character level is the sum total of the 8 core stats (Constitution, Heart, Courage, Stamina, Strength, Skill, Dexterity and Magic) and gives a general idea of how much your character has progressed.
The level cap in Nioh 2 for a new game is 300, meaning the sum total of the 8 core stats cannot exceed this value. The cap increases as you progress through the new game plus cycle.
The level you have also determines how much life you gain when you level up. This is separate from the amount of life gained from Constitution and Stamina.
- level 1-99 = 10 Life
- level 100-199 = 5 Life
- level 200-299 = 4 Life
- Level 300 - 399 = 3 Life
- Level 400 - 499 = 2 Life
- Level 500 onward = 1 Life
- Players can level up at the Shrines using Amrita. Levelling up allows you to improve yours stats.
- Level is a simple, quick indication of a player's power, but how one has built their character significantly impacts how effective their character is.
- There is also an Item Level Cap.
He finished her in the vagina, and was in no hurry to pull out the penis, After a few seconds, Roman with renewed vigor, began to fuck his beloved half, making. Deep frictions. Lerochka fell on his shoulder, and sometimes glanced at the slightly open door, fearing to frighten her observer.
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I was rude to you kitten. I asked Nyashka, looking at her pretty face with loving eyes. No, that you are Marish.normally you treated me.