Gameboy color cartridge shell

Gameboy color cartridge shell DEFAULT

GBxCart RW (Gameboy/GBC/GBA Cart Reader, Writer & Flasher)

Download

We recommend using GBxCart with FlashGBX:
FlashGBX for Windows
FlashGBX for Linux/Mac – Read the Install instructions
(made by Lesserkuma)

For the latest insideGadgets flash cart support, please use the Flasher v1.51


These updates work for the Mini v1.0 board and v1.2/v1.3/v1.4 boards.

Software Downloads
GUI v1.48 / Console Interface v1.37 (Backup cartridges and backup/restore saves)
Flasher v1.51 (For writing to flash carts)
GBxCart Context Menu Extension v1.6 (For Windows, flash carts by right clicking ROM files)
Microsoft Visual C++ Redistributable Packages (Install both x86 and x64 to use the GUI)
Firmware Update for GBxCart v1.3 PCB – 29 Apr 21

3rd party programs
CartBoy GUI for Mac, recommended for Mac users to backup/restore saves (made by KevinVitale)
FlashGBX Reader/Flasher GUI for Windows/Linux/Mac, pre-compiled program available (made by lesserkuma)
GBxQT GUI for Windows/Linux/Mac (made by HDR)
GBxHub GUI for Windows, a custom front end (made by Kashouryo)

Other programs
GB Camera Saver v1.11 (Dedicated program for backing up GB Camera pictures)
Nintendo Power Cart Programs v1.5 (For flashing the 1MB Nintendo Power Cart, requires Firmware R22+)
GBxCart Play Cart v1.6 (Dumps the rom, save and launches an emulator; check the config-play file. Once emulator is closed, it restores the save)
GBxCart Read/Write GBA Cart’s RTC v1.0 (Allows you to read or write to a GBA cart’s RTC. If the time isn’t correct on your cart, you can input a new date/time but zeroing out your save file offset is required)
GB Smart 16M Multi-Game Maker v1.0 (A basic program to align multiple games for this cartridge)
GB kk_gb_256x16 Flash Cart Flasher (A program to perform a sector erase on this cartridge so you erase/program a single game slot)

Revision History
10 October 2021 – GUI v1.48
– Fixed detection issue of 512Kbit saves on GBA carts

29 July 2021 – Flasher v1.50
– Added support for insideGadgets 4MB (2x2MB), 32KB FRAM Flash Cart

22 June 2021 – All console programs
– Added automatic serial port detection for Linux/Mac

10 June 2021 – Flasher v1.49
– Resolve issue flashing insideGadgets GBA carts with a different flash chip on GBxCart v1.4

5 June 2021 – Nintendo Power Cart Programs v1.3
– Check if NPC has had a sector timeout and issue erase suspend [Thanks to lesserkuma]

3 June 2021 – Flasher v1.48
– GB Auto detect now also checks for carts using the Audio pin as WE

13 May 2021 – Flasher v1.47
– Added support for insideGadgets GBA 3-in-1 (32MB x 3) flash cart

7 May 2021 – GUI v1.46
– Stop rumbling when accessing the RAM has finished on rumble carts

4 May 2021 – Console Interface v1.35, GB Camera Saver v1.9, Nintendo Power Cart Programs v1.2, Flasher v1.46
– Add support for GBxCart RW v1.4

3 May 2021 – GUI v1.45
– Firmware update is now bundled in and the firmware will be checked once connected
– GBA save flash chip ID now displayed
– Add support for GBxCart RW v1.4

29 April 2021 – v1.1-v1.3 Firmware R30
– Fix timeout issue if flashing to some GBA flash carts fail and slightly change how we flashed some GBA flash carts

16 April 2021 – Console Interface v1.34
– Add support for reading the ROM on GB 8MB carts

12 April 2021 – GUI v1.44
– Prevent extra battery load if a GB cart is plugged in, if users select 3.3v mode after reading the cart header

4 April 2021 – GUI v1.43 & Console Interface v1.33
– Fixed Atmel flash save chip writing issues for GBA carts

3 April 2021 – Firmware R29 & Flasher v1.45
– Improved write speeds to insideGadgets GBA flash carts
– Added support for insideGadgets 8MB, 32KB FRAM flash cart

29 Mar 2021 – GUI v1.42
– Removed flashing capability from the general GUI as users should be using the dedicated Flasher GUI

20 Mar 2021 – v1.1-v1.3 Firmware R28
– Fixed Gameboy CS pin addressing issue

14 Mar 2021 – Mini Firmware R25, v1.1-v1.3 Firmware R27
– Resolved issue with iG Power Cart

27 Feb 2021 – Mini Firmware R24, v1.1-v1.3 Firmware R26
– Add support for TAMA5 [Thanks to lesserkuma]

4 Feb 2021 – Console Interface v1.32
– Removed fast read mode as the default as it can cause issues

25 Jan 2021 – Flasher v1.44
– Reduced accidental rumbling when flashing the insideGadgets GBA 32MB, 256Kbit Rumble Flash cart

18 Jan 2021 – Flasher v1.43
– Added support for insideGadgets 2MB, 512Kbit Flash Save, Homebrew Flash Cart
– Corrected sector erase issue for GBA M36L0R8060T Flash Cart [Thanks to lesserkuma]

9 Jan 2021 – Mini Firmware R23, v1.1-v1.3 Firmware R25, Flasher v1.42
– Added support for RetroStage Gameboy Blaster flash carts

9 Jan 2021 – GUI v1.41
– Added setting a default high bank for MBC2+ cartridges (for flash carts)

6 Jan 2021 – GUI v1.40
– Added auto detection of CH340 device as users with multiple COM ports sometimes had detection issues

20 Dec 2020 – GBxCart v1.1-v1.3 Firmware R24
– Resolve save file issues affecting some Pokemon GBA games

15 Dec 2020 – GUI v1.39
– Fixed an issue where using fast ROM read mode would disconnect if trying to perform another action after it finished
– Set fast ROM read mode to off by default, changeable in the options

5 Dec 2020 – Flasher v1.41 & GBxCart v1.1-v1.3 Firmware R23
– Slightly improved writing speed of some GBA flash carts
– Changed what happens after flashing a cart is completed, now reports when it’s complete and waits for users to close the window. To change this, edit the “gbxcart-config.ini” file and add a new line with a “0”.

30 Nov 2020 – Flasher v1.40 & Context Menu Extension v1.2
– GBA auto detect now selects cart type based on flash ID

24 Nov 2020 – GUI v1.38 & Console Interface v1.31
– Skip GBA cart test for rom size, save type, save size if the logo isn’t valid
– Remove the multiple logo check for GBA carts

5 Nov 2020 – Flasher v1.39
– Added support for GBA M36L0R7050T Flash Cart

20 Oct 2020 – GUI v1.37
– Fixed issue if you pressed “Connect” while on GBA mode and then changed to GB mode

17 Oct 2020 – Firmware R20 & Flasher v1.38
– Improved insideGadgets 4MB GB flash cart writing speed (firmware updated required)
– Improved insideGadgets GBA flash cart writing speed by 1.5-2x (firmware updated required)
– Slightly improved GBA clone cart writing speed
– Auto-trim ROM file [Thanks to lesserkuma for the suggestion]

7 Oct 2020 – Flasher v1.37
– Added Generic GBA flash cart auto detection option

30 Sep 2020 – Flasher v1.36
– Added Generic GB 5v/3.3v flash cart auto detection option. Use the 3.3v option first when you have a new clone/bootleg cart

30 Sep 2020 – Flasher v1.35
– Drag and drop now supported on the GUI
– GB 3.3v rated flash carts now have the text “(3.3v)” at the end so you can easily try some out when you have a new clone/bootleg cart

23 Sep 2020 – GUI v1.36 & Console Interface v1.30
– Fixed Pokemon Crystal Japan RAM size text to correctly reflect the size

11 September 2020 – Firmware Update (Mini PCB updated to R18, v1.1-v1.3 PCB updated to R19)
– Added flash cart writing time outs, the TX/RX light will blink if writing to a flash cart has stalled and you can re-seat the cart and retry without having to unplug and reconnect

11 Sep 2020 – Console Interface v1.29 & GUI v1.35
– Slightly improved ROM reading speeds
– Added a default file name if the ROM title is blank
– Don’t allow reading the ROM or saves on GB carts if the header isn’t valid

1 Aug 2020 – Flasher v1.34
– Added support for insideGadgets GB 2MB 128KB SRAM ULP Flash Cart and GBA 16MB 64K EEPROM Solar+RTC Flash Cart

9 Jul 2020 – Flasher v1.33
– Added support for GB Smart 32M [Thanks to lesserkuma]
– Added support for insideGadgets GBA 32MB RTC 1Mbit Flash Save Flash Cart

3 Jul 2020 – Flasher v1.32
– Added support for GB 4 MByte (S29GL032 CPLD cart), GB 8 MByte (BUNG Doctor GB Card 64M) (28F640J5), GBA 32 MByte (Flash2Advance 256M) and GBA 16 MByte (Nintendo AGB Cartridge 128M Flash S, E201850) [Thanks to lesserkuma]

3 Jul 2020 – Firmware Update (Mini PCB updated to R17, v1.1-v1.3 PCB updated to R18)
– Added support for GB 8 MByte (BUNG Doctor GB Card 64M) (28F640J5), GBA 32 MByte (Flash2Advance 256M) and GBA 16 MByte (Nintendo AGB Cartridge 128M Flash S, E201850) [Thanks to lesserkuma]
– Changed accessing GBA save chip by pulsing CS2 before RD/WR

26 Jun 2020 – Flasher v1.31
– Small update to console flasher “next page selection” screen
– Updated insideGadgets GBA carts to accept another flash id from a different flash chip

6 Jun 2020 – Flasher v1.30
– Added support for AM29F032B (WR as WE)

27 May 2020 – GUI v1.34
– Added a popup prompt when using the GUI to re-write flash carts that users should use the dedicated Flasher instead.
– Added a check for GB carts that if the header checksum is incorrect, it won’t allow any functions to be performed as corruption could occur

22 May 2020 – Flasher v1.29
– Added support for insideGadgets 4MB 32KB FRAM MBC3 with RTC flash cart, insideGadgets 1MB 128KB SRAM Custom boot logo flash cart and 2 MByte AM29F016B (Audio as WE method).

17 Apr 2020 – Flasher v1.28
– Added timeout detection for chip erase and flashing

21 Jan 2020 – Firmware Update (Mini PCB updated to R16, v1.1-v1.3 PCB updated to R17)
– Speed up GB/GBA flash cart writing (depends on the rom) by not writing 0xFF/0xFFFF

16 Jan 2020 – Flasher v1.27 and Firmware Update (Mini PCB updated to R15, v1.1-v1.3 PCB updated to R16)
– Added support for GB 512KB AM29LV160 flash cart (and possibly the 1MB 29LV320) that has a CPLD [Thanks to t5b6_de for finding out how to access the flash chip]

21 Dec 2019 – Console Interface v1.28
– Added GBxMAS RW support

21 Dec 2019 – Flasher v1.26
– Added support for insideGadgets 1MB, 128KByte SRAM Custom Logo Flash Cart
– Added GBxMAS RW support

21 Dec 2019 – GUI v1.33
– Changed back GBA ROM reading from 256 byte reads to 64 byte reads as some users experienced “retrying” issues
– Added GBxMAS RW support

10 Dec 2019 – GUI Flasher v1.25
– Added a dedicated GUI Flasher which uses the Console Flasher back-end so the GUI can be kept up to date quickly.

2 Dec 2019 – Console Flasher v1.25
– Added insideGadgets GB 1MB flash cart and insideGadgets GBA 32MB 4Kbit/64Kbit EEPROM Save flash cart
– Made flash cart config file numbers remain the same with future versions
– Added next page feature so users can see all carts

30 Nov 2019 – Console Interface v1.27
– Added delay when restoring Gameboy saves in Linux as it may stall otherwise

18 Nov 2019 – Console Interface v1.26
– Changed back GBA ROM reading from 256 byte reads to 64 byte reads as some users experienced “retrying” issues

7 Nov 2019 – Nintendo Power Cart Programs v1.1a
– Bug fix with short file names not properly restoring .map file
– Added more com ports

2 Nov 2019
– Updated firmware update program to auto-detect COM port, PCB version and current firmware loaded

8 Oct 2019 – Console Flasher v1.24
– Added support for GB 4MB MBC30 (MBM29F033C) Flash Cart

24 Sept 2019 – Console Flasher v1.23
– Added more COM ports
– Changed file size limitation on 256M29EWH cart to 32MB

21 Sept 2019 – Console Interface v1.25
– Added support for GBA carts that can support 1Mbit SRAM by writing the high address bit (e.g GE28F128W30 Flash cart) [Thanks to bbsan] – Only perform ROM/RAM checks on GBA carts if the logo check is correct

9 August 2019 – GBxCart v1.1-v1.3 Firmware R15 & Console Flasher v1.22
– Added support for GBA 16MB GE28F128W30 Flash cart [Thanks to t5b6_de]

8 August 2019 – GUI v1.32 & Console Interface v1.24
– Added support for Momotarou Collection & Bomber Man Collection MBC1 Hubson carts [Thanks to もざぶる @lasto_lr]

4 August 2019 – Console Flasher v1.21
– Updated to include checks for Flash ID of known carts and if cart contents keep changing which means the cart isn’t inserted correctly.

Older software revisions
v1.35 – 26 June 2019
– Fixed a few more flash cart options
– Added support for insideGadgets 32MB 512Kbit/1Mbit GBA Flash Carts
– Increased COM port detection to COM30
– Changed Nintendo Logo check to Header checksum check for Gameboy carts

v1.34 – 24 May 2019
– Fixed S29GL032 flash cart option [Thanks to Richard M. for reporting]
– Added support for GB Smart 16M Gameboy flash cart [Thanks Owen R. for doing a cartridge swap]
– Added support for 32MB (4x 8MB banks) M29W256 Gameboy flash cart [Thanks to Mas H. for testing]

v1.33 – 15 May 2019
– Added insideGadgets Flash cart options so it’s easier to select
– Added a few more flash chips which users have reported
– Added extra option of dumping the 4 banks for the Gameboy “22 in 1” Pokemon cart and variant carts [Thanks to Leo S. for the suggestion]

v1.32 – 4 May 2019
– Added “-“ character to allowed characters in Game title [Thanks to Adam H. for reporting]
– Added a slight delay after setting address / mode as some users reported issues flashing, it would stop after a few seconds [Thanks to Jeff C. & Leo S. for testing]
– Works with PCB 1.0 again [Thanks to Clayton M. for reporting]
– Added another value (0xB0) as an erase sector status completed check on GBA 256L30B and variant carts

v1.31 – 26 March 2019
– Added Nintendo Power Cart Programs (Firmware update required to R13) – Backup ROM, backup saves, restore saves, flasher [Thanks to Kousei for providing the cartridge and NESDev forums for the cartridge information]

v1.30 – 13 March 2019
– Simplified connect/disconnect buttons, removed COM port fields/text as its auto detected.
– Added option of “Always re-read cart info when backing up save” [Thanks to Santiago C. for the suggestion]

v1.29 – 2 March 2019
– Added support for insideGadgets 4 MByte (MX29LV320) GB Flash Cart

v1.28 – 22 February 2019
– When selecting a ROM to write, the dialog windows only show .gb, .gbc and .gba files [Thanks to Santiago C. for the suggestion]
Now remembers the last folder where the user selected the last ROM file [Thanks to Santiago C. for the suggestion]
Updated “Stalled” message to include a pop-up to advise users to unplug the device and re-seat the cartridge, the GUI program will terminate once Ok is pressed (as it can sometimes lock up) [Thanks to Santiago C. for the suggestion]
Allowed GBxCart Mini RW to flash 3.3V Gameboy Flash Carts (use at your own risk) [Thanks to Dennis for reporting]

v1.27 – 28 January 2019
– Fixed bug where the flash ID wasn’t read properly the first time when reading GBA carts [Thanks to Scott K. for testing]
– Added timeout checking and recovery to all reading functions [Thanks to Conor R. for reporting/testing]
– Adjusted EEPROM detection as some GBA carts were being detected as having an EEPROM when they didn’t [Thanks to Nevin V. for reporting/testing]

v1.26 – 23 December 2018
– Added another COM port for Apple Mac [Thanks to Conor R.]
– Fixed reading ROM timeouts that were happening on Apple Macs [Thanks to Conor R. for testing]

v1.25 – 4 December 2018
– Added support for v1.3 PCB & GBxCart Mini RW v1.0
– Added MBC type selection to GB Cart Info section
– GUI/Console: Added support for 4 MByte (MX29LV320) Gameboy Advance Flash Cart
– Console: Added support for GB 64MB Mighty Flash Cart
– Console: Advises you which COM port number it’s connected on [Thanks to Kim R. for the suggestion]
– Console: For Windows: Moved config.ini and config-flash.ini file to C:Users<username> folder so ROMs can be dragged and dropped from anywhere
– GUI: Changed GB / GBA mode drop down box to radio buttons
– GB Camera Saver: Added a variant to to also include deleted images as well [Thanks to Santiago C. for the suggestion]

v1.24 – 5 October 2018
– Added support for M29W640 – 4MByte Gameboy Flash Cart and provided another method “(2)” for flashing M36L0R706 & 256L30B Gameboy Advance Flash Carts
– Added another COM port for Apple Mac [Thanks to rebbTRSi]

v1.23 – 13 September 2018
– Added support for SST39SF040 – 512KB & 256M29 – 32MB (4x 8MB Banks) Gameboy Flash Carts [Thanks to David D. for the loan cart & Bart C. for testing]
– Added progress bar in the task bar (for Windows 7+) [Thanks to Jonas S for the suggestion]
– Added a taskbar pop-up to alert you when the functions such as reading the ROM, writing the ROM, etc is completed and if the progress bar hasn’t moved for 1 minute, if the software is minimized. [Thanks to Jonas S for the suggestion]
– Added support for 8MB Gameboy Carts

v1.22 – 2 August 2018
– Fixed bug when a colon “:” was in the Game title, reading the ROM/RAM wouldn’t write anything to the PC. [Thanks to Casey F. for reporting]
– Fixed Linux compiling issues after MacOS support was added [Thanks to Jan B. for reporting]

v1.21 – 14 July 2018
– Fix bug when backing up saves with automatic date/time set then unset, sometimes it continue to be set and when prompting to restore save files, it wouldn’t work if the base save wasn’t present.
– Small bug fix for M36L0R706 & 256L30B Gameboy Advance Flash Carts
– Fixed bug when checking for EEPROM on Intel based GBA Flash Carts, it wouldn’t allow the end 2MB to be read. Now we check if an Intel chip is present and skip the EEPROM check if so

v1.20 – 19 June 2018
– Speed up writing to Gameboy / Gameboy Advance Flash carts
– Slightly speed up reading Gameboy Advance ROMs
– Added support for M36L0R706 (36LOR-DRV) & 256L30B (28F256L0RB-DRV) – 16MB/32MB Gameboy Advance Flash Carts [Thanks to Sanni’s Cartreader project and Chris K. for loaning me one a cart]
– Added checkbox option to not erase a flash chip before writing to it. Useful if you have a DIY Gameboy Multi-cart with an MCU controlling the ROM chip address lines or using DIP switches [Thanks to Jonas S for the suggestion/testing]
– Added MacOS support (untested) [Thanks to grosshei]

v1.19 – 30 March 2018
– Added auto detecting of COM port if the COM port from the configuration file doesn’t respond correctly
– Added support for AM29F016B – 2MB Gameboy Flash Carts [Thanks to Davide I. for reporting/testing]

v1.18 – 19 March 2018
– Added a more thorough check for GBA SRAM/Flash saves
– Added support for SST39SF010A & AT49F040 – 32K Gameboy Flash Carts (Firmware update R9 required) [Thanks to Jonas S. & Wes for reporting/testing]

v1.17 – 28 February 2018
– GUI: Added option to remember the specified folder where everything should save to and load from if you changed it
– GUI: Added the option to add date/time to your save game file name when backing it up and also an option to prompt for the save game file to restore (useful if you are backing up your progress when playing a game)

v1.16 – 15 February 2018
– GUI/Console: Fixed issue where some Gameboy Advance games with Flash saves weren’t restoring save games properly [Thanks to Patrick R. for reporting and testing]
– Added support for 29LV128DTMC & 256M29EWH – 16MByte Gameboy Advance Flash Carts [Thanks to Jonas S. for testing]
– Added support for AM29LV160DB & 29LV160CTTC – 2MByte Gameboy Flash Carts (Firmware update R8 required) [Thanks to Stephan G. for testing]
– Added support for specifying a folder where everything should save to and load from [Thanks to Bart C. for the suggestion]

v1.15 – 17 January 2018
– Added support for 32K Gameboy Carts that use WR pin instead of the Audio pin [Thanks to Jonas S. for the suggestion and testing]
– Added support for Gameboy ES29LV160 (0883_DRV PCB) – 1MByte Flash Cart

v1.14 – 26 December 2017
– Added support for GBA (MSP55LV128M / 29GL128EHMC) 16MByte Flash Carts [Thanks to Jonas S. for reporting and testing]

v1.13 – 5 December 2017
– Added support for 16MByte MSP55LV128 Gameboy Advance Flash cart [Thanks to Sanni’s Cartreader project]

v1.12 – 28 November 2017
– Adjusted check for EEPROM to occur before SRAM/Flash check (MCU pins would be floating if no SRAM/Flash was present, can cause false positives)

v1.11 – 4 November 2017
– Added support for Linux [Thanks to Michael C]

v1.10 – 10 October 2017
– Added support for 2MByte BV5 Gameboy Flash Carts (R4 Firmware required)

v1.9 – 5 September 2017
– Added erase cart memory option [Thanks to Jonas S. for the suggestion]
– Allow “_” in GB/GBA title
– GUI: Fixed bug when selecting 64Kbit EEPROM option in Specify cart info
– GUI: Changed text on some buttons

v1.8 – 26 August 2017
– Remove check for EEPROM if SRAM/Flash found
– Updated check of SRAM/Flash, re-read the first 64 bytes twice (if the cart has an EEPROM, sometimes data lines can come back with random data in the first 64 bytes read).
– Added support for writing ROMs to Gameboy 32KByte Flash Carts (works with R2+, faster with R3+)
– Changed GUI text font, added “Manual” and “Check for updates” option

v1.7 – 17 August 2017
– Added better checks for 512Kbit vs 1Mbit Flash
– Added a check for flash sector erases that may take longer than the usual 25ms, waits until byte 0x00 of the sector reads 0xFF. [Thanks to EGJ for reporting the issue and assisting in troubleshooting]

v1.6 – 13 August 2017
– Fixed bug when writing to a GBA 1Mbit Flash save, wasn’t ending the write before switching banks
– Fixed bug where some GBA cartridges would be stuck in Flash ID mode and would keep repeating some bytes over and over again when backing up the save to the PC. We now exit Flash ID mode another way. [Thanks to Black Phoenix for bringing both of the above issues up and for the vast amount of time spent troubleshooting it]
– Console Interface: Fixed bug where specify flash type/size was not taking effect
– Console Interface: Updated Sachen ROM mapper to support v1.1 PCB
– Console Interface: Added support for reading ROMs from GBA “24-in-1” Flash Carts (may not work for all flash carts)

v1.5 – 12 July 2017
– Console Interface: Added GB Camera Saver program

v1.4 – 24 June 2017
– GUI Interface: Added check to see if device is still connected before “Read Header”, “Read ROM”, etc buttons are pressed
– GUI Interface: Added the current mode (GBA or GB/GBC) and firmware version once connected

v1.3 – 8 May 2017
– Added alternative method (very slow) to read Gameboy Camera if you aren’t able to re-program the firmware to R2
– Added additional check for carts with EEPROM that seemed to allow 4Kbit or 64Kbit reads without any issues
– Added special check for “Chu-Chu Rocket!” SRAM size
– Added support for “.” in GBA game title
– Fixed bug when reading EEPROM with GBA 32MB carts (firmware update R2 required)

v1.2 – 4 May 2017
– Fixed a bug when opening/closing COM port that would cause the program to lock up
– Fixed a bug that wouldn’t open the “Specify Cart Info” menu when a GBA cart was inserted
– Updated ROM size check from 16MB to 32MB
– Update the check for GBA SRAM/Flash between 256k/512k to correct some carts been detected as 256k

v1.1 – 4 April 2017
– Console Interface: Added custom commands functionality for raw I/O access
– Console Interface: Added Sachen mapper support so you can dump ROMs from the Sachen cart into their own files
[Thanks to Voltagex for bringing this up and helping with troubleshooting]
[Thanks to Tauwasser for the Sachen information/post explaining it]
– GUI Interface: Updated some text labels

v1.0 – 11 March 2017
– Initial Release

Hardware/Firmware Archive
Includes schematic (with Eagle .sch file), pictures and AVR firmware. This is old firmware, please check the top for the latest.

GBxCart RW v1.1/v1.2/v1.3 + GBxCart Mini RW v1.0
(Firmware R14) – 18 May 2019
– Fixed support for Gameboy Nintendo 1MB Power Cart on GBxCart RW Mini and GBxCart RW v1.3 [Thanks to Leo R. for reporting / testing]

(Firmware R13) – 26 March 2019
– Added support for flashing GB 1MB Nintendo Power Cart

(Firmware R12) – 4 December 2018
– Added support for GB 64 MB Mighty Flash Cart and 4 MByte (MX29LV320) Gameboy Advance Flash Cart
– Added support for GBxCart v1.3 PCB & GBxCart Mini RW v1.0 PCB

(Firmware R11) – 14 September 2018
– Added support for SST39SF040 – 512KB & 256M29 – 32MB (4x 8MB Banks) Gameboy Flash Carts [Thanks to David D. for the loan cart & Bart C. for testing]
– Set reset pin low for 50ms to reset the cart at startup (for some CPLD carts to initialise properly)

(Firmware R10) – 19 June 2018
– Speed up writing to Gameboy / Gameboy Advance Flash carts
– Slightly speed up reading Gameboy Advance ROMs
– Added support for M36L0R706 (36LOR-DRV) & 256L30B (28F256L0RB-DRV) – 16MB/32MB Gameboy Advance Flash Carts [Thanks to Sanni’s Cartreader project and Chris K. for loaning me one a cart]

(Firmware R9) – 19 March 2018
– Re-written Gameboy flash cart writing functions
– Added support for SST39SF010A & AT49F040 – 32K Gameboy Flash Carts [Thanks to Jonas S. & Wes for reporting/testing]

(Firmware R8) – 15 February 2018
– Added support for AM29LV160DB & 29LV160CTTC – 2MByte Gameboy Flash Carts [Thanks to Stephan G. for testing]

(Firmware R7) – 17 January 2018
– Added support for 32K Gameboy Carts that use WR pin instead of the Audio pin [Thanks to Jonas S. for the suggestion and testing]
– Added support for Gameboy ES29LV160 (0883_DRV PCB) – 1MByte Flash Cart

Firmware R6) – 26 December 2017
– Verifies bytes when programming all flash carts

(Firmware R5) – 5 December 2017
– Added support for 16MByte MSP55LV128 Gameboy Advance Flash cart [Thanks to Sanni’s Cartreader project]

(Firmware R4) – 15 October 2017 
– Added support for 2Mbyte BV5 Gameboy Flash Carts

(Firmware R3) – 26 August 2017
– Now using TinySafeBoot bootloader so ATmega MCU can be reprogrammed without the need for a programmer. (If you purchased a board before 23 August 2017, you will require an AVR programmer, please check “Reprogramming the MCU” section in the manual)
– Added support for writing ROMs to Gameboy 32K Flash Carts

(Firmware R2) – 8 May 2017
– Added extra nop when reading Gameboy Camera SRAM as some of data would change sometimes leading to artifacts on the pictures
– Changed A0-A23 address when preparing to read EEPROM from 0xFFFFFF to 0xFFFF00 to support GBA 32MB carts

(Firmware R1) – 27 April 2017
– Switched from ATmega32A to ATmega8515L, some assigned ports have changed

PCB v1.0
(Firmware R2) – 8 May 2017
– Added extra nop when reading Gameboy Camera SRAM as some of data would change sometimes leading to artifacts on the pictures
– Changed A0-A23 address when preparing to read EEPROM from 0xFFFFFF to 0xFFFF00 to support GBA 32MB carts

(Firmware R1) – 11 March 2017
– Initial Release

PCB Hardware
v1.3 – 4 December 2018
– Removed switch to select voltage, it’s now software controlled.

v1.2b – 19 July 2018
– Added 10K pull-up to Reset/CS2 line as some GBA flash cart’s SRAM may corrupt a few bytes when the device is plugged/unplugged
– Added 2 extra pads for to hold micro USB port more securely

v1.2a – 5 March 2018
– Added “GB” and “GBA” silkscreen to existing “5V” and “3V” text

v1.2 – 29 December 2017
– Changed through-hole crystals to SMD crystals
– Changed Mini USB connector to Micro USB connector

v1.1 – 27 April 2017
– Changed ATmega169A to ATmega8515L

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Sours: https://shop.insidegadgets.com/product/gbxcart-rw/

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Game Boy Cartridge Shell


thingiverse

My take on a Game Boy cartridge shell. I still figuring out a way to hold both halves together without a screw, because the screw hole isn't printable without overhang. ... The halfes print out very well, but my printer isn't calibrated well enough...

Game Boy Cartridge Shell - Type A


thingiverse

Now you can 3D print your own **Game Boy cartridge shells**! This design is *Type-A* (meaning it fits original Game Boy PCBs). I'll be releasing a *Type-B* variant soon that fits aftermarket PCBs. Stay tuned as I'll be releasing the ***full*** Game...

Game Boy Cartridge Stand


thingiverse

Just a simple display stand for Game Boy, Game Boy Color and Game Boy Advance cartridges.

Game Boy - Cartridge


sketchfab

Pokemon Game Boy Cartridge - Red Version

Game Boy Cartridge Storage


myminifactory

Building off(copying) my SNES cartridge storage design, I decided that my Game Boy, Game Boy Color, and Game Boy Advance carts needed the same protection.  So, now we have it.  Please enjoy.

Game Boy Cartridge Case


thingiverse

i just resized it to fit an original Game Boy cartridge

Game boy cartridge


thingiverse

This is the front to the game boy cartridge Print Settings Printer Brand: MakerBot Printer: MakerBot Replicator 2X Rafts: Yes Supports: Doesn't Matter

Game Boy cartridge spacer


thingiverse

Designed to keep an even display of game boy cartridges on a shelf while keeping the labels visible. ...Print Settings Printer: Wanhao Duplicator i3 ...

Game Boy Cartridge


thingiverse

Remix of Game Boy Cartridge by blakefobrien. ... Fixed the dimensions and flipped it so the notch is on the correct side.

Game boy cartridge


thingiverse

Game boy cartridge for a original. ...This is the back Print Settings Printer Brand: MakerBot Printer: MakerBot...

Game Boy Cartridge Tray


thingiverse

Parametric Game Boy cartridge tray for holding as many games as you want. ...Pre-compiled versions are available in 1, 2, 3, or 4 slots wide and 4, 8, 16, or 24 slots deep.

original game boy cartridge


thingiverse

i really wanted to make an old game boy game in to a memory stick but didn't want to rip apart an old game just for this purpose, after looking around for a while i couldn't find a good enough print file anywhere that looked completely like the old...

Game Boy Micro + cartridge


sketchfab

I chose my dear old Game Boy Micro that came with pokemon red rescue team (image removed from cartidge here because I ripped it from google and couldn’t bother to take my own photo) . It still works perfectly. Maya + Substance painter I was thinking...

Game Boy cartridge stand


thingiverse

Do you have a favorite game that you want to showcase proudly in your desk? Now you can do it, with the help of 3D printing! Shaped like a GameBoy's screen, this stand fits GameBoy and GameBoy Color cartridges. This design is also available through...

Game Boy cartridge stand


pinshape

SummaryDo you have a favorite game that you want to showcase proudly in your desk? Now you can do it, with the help of 3D printing! Shaped like a GameBoy's screen, this stand fits GameBoy and GameBoy Color cartridges. This design is also available...

Game Boy Cartridge Holder


thingiverse

I liked Sigismond0's cartridge stands but wanted one that fit games with the clear cases on. I made this in Blender and it is loosely inspired by his designs. ...It holds a dozen games.

Game Boy cartridge stand


cults3d

Do you have a favorite game that you want to showcase proudly in your desk? Now you can do it, with the help of 3D printing! ... Shaped like a GameBoy's screen, this stand fits GameBoy and GameBoy Color cartridges.

Game Boy cartridge stand


myminifactory

Do you have a favorite game that you want to showcase proudly in your desk?Now you can do it, with the help of 3D printing! Shaped like a GameBoy's screen, this stand fits GameBoy and GameBoy Color cartridges.... This design is also available through...

Game Boy Color game cartridge


grabcad

The game cartridge that is used for the Game Boy Color

Game Boy Cartridge DS Slot


thingiverse

This allows the NDS slot to be held inside a mock Game Boy cartridge. ... Any issues please comment and I'll work to fix them!

Game Boy Advance Cartridge Holder


grabcad

A display stand that holds 4 Game Boy Advance cartridges. ... Can be 3D printed without support. Thanks to Tanner Jones for his model of the game cartridge used to build this model: Gameboy Advance Cartridge

Game Boy Pivoting Cartridge Storage


thingiverse

This is a Game Boy (and Game Boy Color/Advance) Cartridge Holder where each cartridge inserted can pivot forward and back 30 degrees making it easy to flip through your games while they are stored. The games don't touch each other so no bumping will...

Game Boy Game Cartridge Display Stand


thingiverse

... Boy games in a display case. ...Room on the front for a name plate too. Instructions Fits cartridges from: Game Boy Game Boy Colour Game Boy Advance I have been successful in printing these without infill, giving about a 35% saving in filament usage.

4-Game Game Boy Cartridge Holder


thingiverse

Wanted to hold fewer games. ...Editing the original STL in Tinkercad was odd.

Game Boy Cartridge Display Stand (v1.2)


thingiverse

This is a parametric display stand for four Game Boy and Game Boy Advance cartridges. You can change the angle, amount of carts, etc. You can also modify the cartridge dimensions to work for another console.... Also available on GitHub:...

GBA Game Boy Advance Cartridge Cover


thingiverse

A cover to protect your GameBoy Advance games from dust! I only saw display models here, which I didn't want, so I quickly made a cover which nicely "snaps" onto your cartridges. ...I haven't tested it yet, but it may work on original GameBoy games too.

Game Boy Color OSD Q5 IPS LCD Shell Trimming Template


thingiverse

This part can be used as a template when trimming the Game Boy Color shell for the OSD IPS mod. ...

Game Boy 4-game cartridge holder (GB or GBC)


thingiverse

I wanted something pocketable that can hold 4 games securely. Print two and snap them together, pull them apart to access the games. It's just a friction fit so if it's too tight you can lightly file the end pieces. ...If you print upright the layer...

Game Boy Cartridge


sketchfab

Assessed Tutorial 2

Game Boy Cartridge


thingiverse

A model of the DMG's cartridge. ...Please let me know how it prints!

Sours: https://www.stlfinder.com/3dmodels/game-boy-cartridge-shell/
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Replacement Empty Game Cartridge Shell Case For Nintendo Game Boy Color GB GBC

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Seller:pascallin*2013✉️(35,444)98.9%, Location:Guangzhou, Ships to: Worldwide, Item:223657850038Replacement Empty Game Cartridge Shell Case For Nintendo Game Boy Color GB GBC. Replacement Empty Game Cartridge Shell Case For Nintendo Game Boy Color GB GBC Features: Great Replacement Empty Game Cartridge Shell Case For Nintendo Game Boy Color GB GBC Multi color can be choosen Comes with Tri-Wing screw and Easy to install Specification: Material: Plastic Color: Grey, Clear, Yellow, Clear Blue, Clear Green Type: Game Cartridge Shell Compatible with: Nintendo Gameboy / Nintendo Gameboy Color Package included: 1 x Shell 1 x Screw Note: Due to the difference between different monitors, the picture may not reflect the actual color of the item. We guarantee the style is the same as shown in the pictures.Thank you! Payment: We accept payment by Paypal ONLY. Shipping: We ship your orders within 1-2 business days after the payment cleared. Economy Shipping - Free Shipping ! We ship the goods worldwide as a normal parcel for FREE ! but no tracking information! Standard Shipping with tracking number (highly recommended !) - Only $ 2.99 We ship the goods worldwide as a registered parcel per airmail for only 2.99 US Dollars. We recommend this shipping method highly, although it is as same speed as Economy Shipping, but it is much safer! The goods will never get lost during shipping because it gets registered all the way. For this shipping method, a tracking number of the shipment will be available. With this tracking number, you will be able to track the shipment, watch the shipment status any time in the websites of many countries like U.S.A , Spain, Brazil, Canada, Italy, Switzerland, Finland, Portugal, Croatia, New Zealand, Singapore, Russia, Ireland, Japan etc. Please make sure your address in Paypal is correct. We are not responsible for undeliverable address. We reserve the right to charge the reshipping fee for returned items due to wrong and incomplete address. If you want to change the address, please kindly contact us when you make payment. We are not responsible for any import tax, customs fees or customs delay. Buyer cannot request to cancel the auction or request for refund under this situation. Please check with your local tax authorities before bidding. However, most of our items can reach to buyers without any taxes. If you have not received your shipment within 30 days from payment, please contact us. To some remote areas may take more than 45 days. We will track the shipment and get back to you as soon as possible with a reply. Our goal is customer satisfaction! Delivery time Return: A customer-centered shopping experience has always been our goal and we want you to be completely satisfied with every item that you purchase online from us. If you are not satisfied with the item that you have purchased from us, you may return the item within 30 days of the order date for a full refund of the purchase price, minus the shipping & handling fees. (Any "Free Shipping" item returned will have the outbound freight charge deducted from the total return.) Feedback: We will leave Positive Feedback after reveive the payment, Please do not forget to give us and FIVE STARS on all of the Detailed Seller Ratings If you are not satisfied with your shopping Experience,Please contact us to get a solution before you decide to leave a neutral or negative feedback, We will try our best to solve any problems for you as soon as possible, thanks. We will provide you service as best as we can, because the feedback and is what we are striving for. Please email me through "My Messages" or "Ask Seller Questions" if you have any question about our listings or your purchase. Please give us Five Stars Rating! Thank you very much!Condition:Open box, Restocking Fee:No, Return shipping will be paid by:Buyer, All returns accepted:Returns Accepted, Item must be returned within:30 Days, Refund will be given as:Money back or replacement (buyer's choice), Brand:Unbranded, Type:Casing/Housing, Platform:Nintendo Game Boy, Compatible Model:For Nintendo Game Boy, MPN:Does Not Apply, Compatible Product:Console

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    Color cartridge shell gameboy

    Game Boy Color

    Handheld game console

    ‹ The templateInfobox information appliance is being considered for merging. ›

    The Game Boy Color[a] (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998[5] and to international markets that November. It is the successor to the Game Boy and is part of the Game Boy family.[4]

    The GBC features a color screen rather than monochrome, but it is not backlit. It is slightly thicker and taller and features a slightly smaller screen than the Game Boy Pocket, its immediate predecessor in the Game Boy line. As with the original Game Boy, it has a custom 8-bitprocessor made by Sharp that is considered a hybrid between the Intel 8080 and the Zilog Z80.[6] The American Englishspelling of the system's name, Game Boy Color, remains consistent throughout the world.

    The Game Boy Color is part of the fifth generation of video game consoles. The GBC's primary competitors in Japan were the grayscale 16-bit handhelds, SNK's Neo Geo Pocket and Bandai's WonderSwan, though the Game Boy Color outsold them by a wide margin. SNK and Bandai countered with the Neo Geo Pocket Color and the WonderSwan Color, respectively, but this did little to change Nintendo's sales dominance. With Sega discontinuing the Game Gear in 1997, the Game Boy Color's only competitor in the United States was its predecessor, the Game Boy, until the short-lived Neo Geo Pocket Color was released in North America in August 1999. The Game Boy and the Game Boy Color combined have sold 118.69 million units worldwide making them the third-best-selling system of all time.[7][8]

    On March 23, 2003, the Game Boy Color was discontinued, shortly after the release of the Game Boy Advance SP. Its best-selling game is Pokémon Gold and Silver, which shipped 23 million units worldwide.[9][10]

    History[edit]

    Development for the Game Boy Color began in 1996, when Nintendo received requests from game developers for a more sophisticated handheld platform, who said that even the latest iteration of the original system, the Game Boy Pocket, had insufficient hardware.[citation needed][11] Nintendo developed the console concurrently with its successor, the Game Boy Advance (which was codenamed “Atlantis” at the time). The resultant product was backward compatible with all existing Game Boy software, a first for a handheld system, allowing each new Game Boy family launch to begin with a significantly larger game library than any of its competitors.

    On March 23, 2003, the Game Boy Color was discontinued.[7]

    Hardware[edit]

    Technical specifications[edit]

    The technical specifications for the console are as follows:[12]

    Size approximately 78 mm (3.1 in) x 133.5 mm (5.26 in) x 27.4 mm (1.08 in) (WxHxD)
    Weight approximately 138 g (4.9 oz)[13]
    Screen 2.3 inch reflective thin-film transistor (TFT) color liquid-crystal display (LCD)
    • Maximum sprites: 40 total, 10 per line, 4 colors per sprite (one of which being transparent)
    • Sprite size: 8×8 or 8×16
    • Tiles on screen: 512 (360~399 visible, the rest are drawn off screen as a scrolling buffer)
    Display size43 mm (1.7 in) by 41 mm (1.6 in)[13]
    Framerate59.727500569606 Hz[14]
    Power internal: 2× AA batteries
    external: 3V DC 0.6W (2.35mm × 0.75mm)
    red LED indicator
    Battery life up to 10 hours of gameplay
    CPU 4.194304/8.388608 MHz (effective speed 1.0485 (speed of original Game Boy) or 2.097 MHz) Sharp Corporation LR35902 (based on the 8-bit Zilog Z80)
    Memory 32 KB RAM; 16 KB VRAM
    Resolution160 (w) × 144 (h) pixels (10:9 aspect ratio; same aspect ratio and resolution as the original Game Boy)
    Color support Palette colors available: 32,768 (15-bit)
    Colors on screen: Supports 10, 32 or 56
    Sound 2 square wave channels, 1 wave channel, 1 noise channel, mono speaker, stereo headphone jack
    Input
    • Eight-way control pad
    • Four action buttons (A, B, Start, Select)
    • Volume potentiometer
    • Power switch
    • Serial I/O ("Link cable"): 512 kbit/s with up to 4 connections in serial
    • Infra-red I/O: less than 2 m distance at 45°
    • Cartridge I/O

    Game Paks manufactured by Nintendo have the following specifications:

    • ROM: 8 MB maximum
    • Cartridge RAM: 128 kiB maximum

    Without additional mapper hardware, the maximum ROM size is 32kiB/256kib.

    The Game Boy Color motherboard

    The processor, which is a Zilog Z80 workalike made by Sharp with a few extra (bit manipulation) instructions, has a clock speed of approximately 8 MHz, twice as fast as that of the original Game Boy. The Game Boy Color has three times as much memory as the original (32 kilobytes system RAM, 16 kilobytes video RAM). The screen resolution is the same as the original Game Boy at 160×144 pixels.

    The Game Boy Color features an infrared communications port for wireless linking. The feature is only supported in a small number of games, so the infrared port was dropped from the Game Boy Advance line, to be later reintroduced with the Nintendo 3DS, though wireless linking would return in the Nintendo DS line using Wi-Fi. The console is capable of displaying up to 56 different colors simultaneously on screen from its palette of 32,768 (8×4 color background palettes, 8x3+transparent sprite palettes), and can add basic four-, seven- or ten-color shading to games that had been developed for the original 4-shades-of-grey Game Boy. In the 7-color modes, the sprites and backgrounds are given separate color schemes, and in the 10-color modes the sprites are further split into two differently-colored groups; however, as flat black (or white) was a shared fourth color in all but one (7-color) palette, the overall effect is that of 4, 6, or 8 colors. This method of upgrading the color count results in graphic artifacts in certain games; for example, a sprite that is supposed to meld into the background is sometimes colored separately, making it easily noticeable. Manipulation of palette registers during display allows for a rarely used high color mode, capable of displaying more than 2,000 colors on the screen simultaneously.[15]

    Color palettes[edit]

    Color palettes used for Game Boy games[edit]

    Directional pad Action button
    None (default) A B
    Up Brown Red Dark brown
    Down Pastel mix Orange Yellow
    Left Blue Dark blue Grayscale
    Right Green Dark green Inverted

    For dozens of select Game Boy games, the Game Boy Color has an enhanced palette built-in featuring up to 16 colors—four colors for each of the Game Boy's four layers.[16] If the system does not have a palette stored for a game, it defaults to a palette of green, blue, salmon, black, and white. However, at power-up, one of 12 built-in color palettes is selectable by pressing a directional button and optionally A or B while the Game Boy logo is present on the screen.

    These palettes each contain up to ten colors.[17] In most games, the four shades displayed on the original Game Boy translate to different subsets of this 10-color palette, such as by displaying movable sprites in one subset and backgrounds in another. The grayscale (Left + B) palette produces an appearance similar to that experienced on the original Game Boy, Game Boy Pocket, or Game Boy Light.

    Illustrated color-samples of the palettes for the different key combinations. Any color crossed out will be present in palette RAM, but rendered as transparent.

    Partial list of games with special palettes[edit]

    0x00 0x10
    0x01 0x11
    0x02 0x12
    0x03 0x13
    0x04 0x14
    0x05 0x15
    0x06 0x16
    0x07 0x17
    0x08 0x18
    0x09 0x19
    0x0A 0x1A
    0x0B 0x1B
    0x0C 0x1C
    0x0D 0x1D
    0x0E 0x1E
    0x0F 0x1F

    Hi-Color Mode[edit]

    A few games used a scan-line color switch technique to increase the number of colors available on-screen to more than 2,000. This "Hi-Color mode" was used by licensed developers including 7th Sense. Some examples of games using this technique are The Fish Files, The New Addams Family Series, and Alone in the Dark: The New Nightmare.[15]Cannon Fodder uses this technique to render full motion video segments in the introduction sequence, ending, and main menu screen.[18]

    Cartridges[edit]

    The clear cartridge for exclusive Game Boy Color games.
    The black cartridge is for Game Boy games that takes advantage of the Game Boy Color's increased palette, but not the increased memory or processor speed. These games can be played on the original Game Boy in grayscale.

    Game Boy Color exclusive games are housed in clear-colored Game Pak cartridges.[19] They are shaped differently than original Game Boy Game Paks. Notably, these cartridges lack a notch that prevented the original Game Paks from being removed while the original Game Boy was powered on due to a plastic piece attached to the power switch, which would slide over the notch, locking a cartridge inside the system during gameplay (although some special cartridges like Kirby Tilt 'n' Tumble[20] do include this notch). The lack of this notch keeps original Game Boy systems loaded with Game Boy Color cartridges from powering on. Similarly, Game Boy Pocket, Super Game Boy, Super Game Boy 2, and Game Boy Light will power on when loaded with a Game Boy Color cartridge but will refuse to load the game and will display a warning message stating that a Game Boy Color system is required. This same warning message can be viewed on an original Game Boy as well if the piece that slides into the notch is cut out of the Game Boy. Some Game Boy cartridges such as Chee-Chai Alien[21][22] and Pocket Music[23] cannot be played on Game Boy Advance and Game Boy Advance SP systems. When inserted and powered on, these systems will exhibit a similar error message and will not load the game.

    Model colors[edit]

    See also: List of Game Boy colors and styles § Game Boy Color

    The logo for Game Boy Color spells out the word "COLOR" in the five original colors in which the unit was manufactured: Berry (C), Grape (O), Kiwi (L), Dandelion (O), and Teal (R).

    Another color released at the same time was "Atomic Purple", made of a translucent purple plastic similar to the color available for the Nintendo 64 controller. Other colors were sold as limited editions or in specific countries.

    Games[edit]

    Main articles: List of Game Boy Color games and List of Game Boy games

    See also: List of cancelled Game Boy Color games

    Due to its backward compatibility with Game Boy games, the Game Boy Color's launch period had a large playable library. The system amassed a library of 576 Game Boy Color games over a four-year period. While the majority of the games are Game Boy Color exclusive, approximately 30% of the games released are compatible with the original Game Boy.

    Tetris for the original Game Boy is the best-selling game compatible with Game Boy Color, and Pokémon Gold and Silver are the best-selling games developed primarily for it. The best-selling Game Boy Color exclusive game is Pokémon Crystal.

    The last Game Boy Color game ever released is the Japanese exclusive Doraemon no Study Boy: Kanji Yomikaki Master, on July 18, 2003. The last game released in North America is Harry Potter and the Chamber of Secrets, released on November 15, 2002. In Europe the last game released for the system is Hamtaro: Ham-Hams Unite!, on January 10, 2003.

    Launch games[edit]

    Sales[edit]

    The Game Boy and Game Boy Color were both commercially successful, selling a combined 32.47 million units in Japan, 44.06 million in the Americas, and 42.16 million in other regions.[7][8]

    In 2003, when the Game Boy Color was discontinued, the pair was the best-selling game console of all time. Both the Nintendo DS and PlayStation 2 have since outsold the Game Boy and Game Boy Color, and thus the pair are now the third-best-selling console and the second-best-selling handheld of all time.

    See also[edit]

    Notes[edit]

    References[edit]

    1. ^"The Real Cost of Gaming: Inflation, Time, and Purchasing Power". October 15, 2013. Retrieved August 28, 2020.
    2. ^"Technical data". Nintendo of Europe GmbH.
    3. ^"モバイルシステムGB". Nintendo (in Japanese). Retrieved September 23, 2015.
    4. ^ abUmezu; Sugino. "Nintendo 3DS (Volume 3 – Nintendo 3DS Hardware Concept)". Iwata Asks (Interview: Transcript). Interviewed by Satoru Iwata. Nintendo. Archived from the original on July 25, 2015. Retrieved March 20, 2013.
    5. ^"Game Boy Color hardware". www.nintendo.co.jp.
    6. ^"The Nintendo® Game Boy™, Part 1: The Intel 8080 and the Zilog Z80". RealBoy. Retrieved August 29, 2017.
    7. ^ abc"Consolidated Sales Transition by Region"(PDF). Nintendo. April 26, 2016. Archived from the original(PDF) on October 11, 2016. Retrieved October 23, 2016.
    8. ^ ab"A Brief History of Game Console Warfare: Game Boy". BusinessWeek. McGraw-Hill. Archived from the original on May 9, 2007. Retrieved March 28, 2008.
    9. ^"Japan Platinum Game Chart". The Magic Box. Archived from the original on December 13, 2007. Retrieved September 27, 2007.
    10. ^"US Platinum Videogame Chart". The Magic Box. Archived from the original on April 21, 2007. Retrieved September 27, 2007.
    11. ^Umezu; Sugino. "Nintendo 3DS (Volume 3 – Nintendo 3DS Hardware Concept)". Iwata Asks (Interview: Transcript). Interviewed by Satoru Iwata. Nintendo. Retrieved March 7, 2011.
    12. ^"Nintendo Game Boy Color Console Information – Console Database". ConsoleDatabase.com. Archived from the original on July 2, 2011. Retrieved February 19, 2011.
    13. ^ ab"Technical data". Nintendo of Europe GmbH. Retrieved February 4, 2018.
    14. ^"TASVideos / Platform Framerates". tasvideos.org. Retrieved February 29, 2020.
    15. ^ ab"First Alone in the Dark Screenshots for Game Boy Color". IGN. August 4, 2000. Retrieved March 24, 2015.
    16. ^"Disassembling the GBC Boot ROM".
    17. ^"Changing the Color Palette on Game Boy Advance Systems". Customer Service. Nintendo. Retrieved January 4, 2009.
    18. ^Albatross, Zen. "Game Boy Games That Pushed The Limits of Graphics & Sound". Racketboy. Retrieved March 24, 2015.
    19. ^"Game Pak Troubleshooting - All Game Boy Systems". Nintendo of America customer support. Retrieved September 27, 2017.
    20. ^"Kirby Tilt & Tumble - Cartridge". www.vgfacts.com. Retrieved June 28, 2018.
    21. ^"プレイ日記 ゲームボーイ最強伝説 ちっちゃいエイリアン 近所のオバチャンに聞いたら「あのメグ・ライアンが絶賛した」とか言っていた!??". valken.obihimo.com. Retrieved June 28, 2018.
    22. ^"中古 [ゲーム/GB] ちっちゃいエイリアン (ゲーム... - ヤフオク!". ヤフオク! (in Japanese). Archived from the original on February 24, 2021. Retrieved June 28, 2018.
    23. ^"Gameboy Genius » Blog Archive » Pocket Music GBC version GBA fix". blog.gg8.se. Retrieved June 28, 2018.

    External links[edit]

    Sours: https://en.wikipedia.org/wiki/Game_Boy_Color
    Game Boy Color Shell Swap! - Pokémon Special Edition GBC Restoration

    to invent a tip, like, bardex, from something at hand, but my imagination was not enough for that. I had to confine myself to just a thick tip, which completely. Had to be.

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    They'll also find out here. " First I lay down on my back. Just about to lie down in the right position, as my savior slightly turned me onto my side. - Relax. Breathe deeply, and try not to strain until I tell you.



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