Gba link cable

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Game Boy Advance Link Cable Hookup Help

Please Note: The Game Boy Advance Link Cable should be used when playing Game Boy Advance multi-player games only. If you are using Game Boy Color or original Game Boy games or you are connecting to the Game Boy Printer, please follow the hookup instructions using the standard Universal Link Cable.

Multi-Player gaming can be done using one of two methods on your Game Boy Advance or Game Boy Advance SP, depending on how the game was designed by programmers:

  • Method 1: All players must have a copy of the same Game Boy Advance game.
  • Method 2: Only one game pak, inserted into the Player 1 system, is needed. This option is unique to Game Boy Advance games specifically programmed to use this feature.
  • Method 3: Using the Game Boy Advance Wireless Adapter. Games must be specifically programmed to use this feature. For more information, click here.
  1. Make sure the power is OFF on all Game Boy systems. The Power should only be turned ON once all cables are connected and the Game Pak(s) inserted.
  2. Determine how many games are needed for multiplayer gaming.

For games requiring multiple game paks:

 

For games that require only one game pak:

  1. Insert the same title game into each system.
  2. Connect the Game Link cables as (shown below). Up to three Game Link cables may be needed for multiplayer game play as shown.
 
  1. Insert the title into Player 1's system.
  2. Connect the Game Link cables as (shown below). Up to three Game Link cables may be needed for multiplayer game play as shown. Make sure the Purple Connector is firmly connected to Player 1's system.
Note: Any combination of Game Boy Advance and Game Boy Advance SP can be used.

Game Boy Advance Multiplayer Hookup

  1. Turn the Power Switch ON, on all Game Boy Advance game systems.
  2. Follow the instructions in the Game Pak instruction booklet for additional information on multiplayer game features for the game you are playing.

Note: Some Game Boy Advance Game Paks may offer a feature requiring players 2, 3, and 4 to turn their Game Boy Advance systems ON while holding down the START and SELECT buttons. Please read the Game Pak instruction booklet to see if this feature is included in the game you are playing.

 

 

 

 

 

 

Sours: https://www.nintendo.com/consumer/systems/gameboyadvance/hook_agblink.jsp

Game Link Cable

If you were looking for the item, see Mystery Dungeon evolutionary items → Link Cable.
018Pidgeot.pngIt has been suggested that this article be moved to Game Link cable.
Please discuss whether or not to move it on its talk page.

050Diglett.pngThis article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Pictures of official Game Link Cables for the GB, GBP, and GBC.

Two Game Boysconnected with a Game Link cable

A Game Link cable (Japanese: 通信ケーブルlink cable) is a cable used to transfer data between two Nintendo consoles, such as the Game Boy, Game Boy Color, and Game Boy Advance. They can also connect Game Boy consoles with other devices, including the Game Boy Camera and Game Boy Printer.

The Game Link cable was part of Satoshi Tajiri's original concept for the Pokémon games. He said early on that he imagined his creatures crawling through the cable from one game to another. With technological developments, including wireless technology, Game Link cables have become obsolete on newer consoles.

Models

There are several types of Game Link cables, depending upon the model of Game Boy used. For instance, the original Game Boy Game Link cable had much larger ends than that of the Game Boy Pocket/Game Boy Color. Also, a Game Boy Color Game Link cable is not compatible with its Game Boy Advance equivalent.

The Game Boy micro uses another sized cable, so there has been some incompatibility among the different models over the years. Ideally, each player should have the same Game Boy model to prevent this issue. The Game Boy Advance and Game Boy Advance SP use the same Game Link cable. A Game Boy Color Game Link cable may be used with a Game Boy Advance, but it can only link Game Boy Color games, as Game Boy Advance games require more bandwidth.

  • Nintendo GameCube - Game Boy Advance link cable

  • Game Boy Advance link cable

Pokémon special editions

A special Game Boy Color Game Link cable was released with a box decorated with Pokémon; however, the cable itself was exactly the same as a regular cable.

A yellow Game Link cable featuring a Pikachu on each connector has also been released.

  • Standard Game Link cable with Pokémon box

Compatibility

050Diglett.pngThis article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Pokémon Puzzle Challenge, Pokémon Mystery Dungeon: Red Rescue Team

In the core series games

The Game Link Cable is the primary inter-game communication method in the Generation I, II, and III games. From Generation IV onward, the core series games have been released for game systems with built-in wireless communication, so this is used instead of a Game Link Cable.

Generations I and II

In the GenerationI and II core series games, the Game Boy Game Link Cable is primarily used for communication between games at the Cable Club in Pokémon Centers. At the Cable Club, players can trade and battle with other games.

Additionally, the Game Link Cable is also used to connect games to the Game Boy Printer. Pokémon Yellow, Gold, Silver, and Crystal are compatible with the Game Boy Printer.

In the Virtual Console releases of these games, the Cable Club uses Nintendo 3DS wireless communications to simulate the Game Link Cable's functionality. The Game Boy Printer functionality is not available in these releases.

Generation III

Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen use the Game Boy Advance Game Link Cable for communication between games at the Pokémon Cable Club in Pokémon Centers. At the Pokémon Cable Club, players can trade and battle with other games. Two players can trade with each other or battle each other in a Single or Double Battle, while four players can battle together in a Multi Battle. In Pokémon Ruby, Sapphire, and Emerald, at the Pokémon Cable Club players can also mix records with up to three other players.

In Pokémon Ruby, Sapphire, and Emerald, the Game Link Cable can also be used at Contest Halls. Up to four players can use the Berry Blender together to make Pokéblocks. Exactly four players can participate in a multiplayer Pokémon Contest together; in Pokémon Emerald only, players can use E-Mode to play with two to four players, as long as all participating games are Pokémon Emerald.

The Game Link Cable is used to connect the games to the e-Reader to receive data from Pokémon Battle e cards. In Japanese, the e-Reader is compatible with Pokémon Ruby, Sapphire, Emerald, FireRed and LeafGreen; in English, it is only compatible with Pokémon Ruby and Sapphire; the e-Reader was not released in other languages.

Pokémon FireRed, LeafGreen, and Emerald are also compatible with the Wireless Adapter, which is bundled with Pokémon FireRed and LeafGreen. This adapter allows all of the games' communication features that use the Game Link Cable to instead be conducted wirelessly; some communication features, such as the Union Room and Berry Crush, require the Wireless Adapter. However, because Pokémon Ruby and Sapphire are not compatible with the Wireless Adapter, all communications with these games require the Game Link Cable.

Pokemon Colosseum and Pokemon XD: Gale of Darkness can trade with Pokémon Ruby, Sapphire, Emerald, FireRed and LeafGreen via the Nintendo GameCube Game Boy Advance Game Link cable. They can also communicate with Pokémon Box Ruby and Sapphire to deposit and withdraw Pokémon.

Pokémon Ruby, Sapphire, Emerald, FireRed and LeafGreen can receive event distributions via Game Link cable. In Pokémon Ruby and Sapphire, these distributions are always sent directly to the player's party or received via trade; in Pokémon FireRed, LeafGreen, and Emerald, some distributions can be received via Mystery Gift. The Pokémon Colosseum Bonus Disc and the PAL region (Europe and Australia) version of the GameCube game Pokémon Channel can also send gift Pokémon via Game Link Cable.

The Game Link Cable can also be used to send the Berry Program Update to Pokémon Ruby and Sapphire. It can be sent from Pokémon FireRed, LeafGreen, Emerald, Colosseum, XD: Gale of Darkness, Channel (PAL region only), and Pokémon Box Ruby and Sapphire (non-Japanese versions only) as well as the Pokémon Colosseum Bonus Disc.

Trading Card Game series

The trading and battling component of spin-off games is not as prevalent as it is in the core series. In Pokémon Trading Card Game and Pokémon Card GB2: Here Comes Team GR!, the Game Link cable is required for players to battle each other head-to-head. Players may also transfer cards and deck configurations by using the Game Boy Color's infrared port.

Pokémon Pinball: Ruby & Sapphire

050Diglett.pngThis article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Needs information about trading high scores.

In Pokémon Pinball: Ruby & Sapphire, it's possible for two players to share the Pokédex to some extent by connecting their games via the Game Link Cable and then pressing Start at the Pokédex screen. This brings up a confirmation screen to finish this procedure. Once this is done, if either player has a captured Pokémon that the other player does not have, the name, image, and description of that Pokémon become visible to the latter player. However, the image of shared Pokémon is darkened and other information (category, height, weight, and description) is still not shown, indicating that the Pokémon was not captured yet. The category of that Pokémon is shown only if the Pokémon was seen by normal means. (that is, by attempting to capture or hatch a Pokémon but ultimately failing to do so or closing the game before doing so, which causes the Pokémon to count as "seen") This procedure does not affect the number of captured and seen Pokémon of either player. A Pokémon that was just seen (that is, not captured) in normal play or that is visible in the Pokédex just because of Pokédex sharing can't be shared with other players. This procedure works normally between games from different languages.

Appearances

Sometimes, the Link Cable itself appears or is mentioned in the games.

Pokémon Omega Ruby and Alpha Sapphire

In Pokémon Omega Ruby and Alpha Sapphire, during the Delta Episode, the scientists at the Mossdeep Space Center intend to use a device called the Link Cable to direct the destination of the wormhole they intend to open to take the meteor off of collision course with the planet.

Pokémon Mystery Dungeon series

MDBag Link Cable TDS Sprite.png

In the Pokémon Mystery Dungeon series, there is an item with this name that is used to evolve Pokémon that would normally require a trade to evolve.

Pokémon Pinball series

In Pokémon Pinball and Pokémon Pinball: Ruby & Sapphire, the Link Cable is an in-game item used to evolve Pokémon that would normally require a trade to evolve. Like other methods of evolution in the Pinball series, the player gets three Link Cable symbols under the time limit in order to complete the evolution. There is no need to additionally hold an item in the case of Seadra and Clamperl, which can evolve just by using the Link Cable like the other Pokémon.

The three Link Cable symbols can be used to evolve any of the Pokémon below. The Pokémon Pinball: Ruby & Sapphire manual calls this method "Evolution by Transmission".

Gallery

In other languages

Sours: https://bulbapedia.bulbagarden.net/wiki/Game_Link_Cable
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GameCube – Game Boy Advance link cable

GameCube Game Game Boy Advance Game Features All-Star Baseball 2004All-Star Baseball 2004Transfer trading cards between both versions. Amazing IslandN/A Access a playable card game on the GBA, which players can use to unlock new content. Animal CrossingN/A (e-Reader optional) Used as a second screen for the GameCube to design patterns, to access a secret island and/or play a virtual pet style mini-game with the islander, and to play downloadable NES games.
With the e-Reader, it allows scanning compatible cards for bonus items, patterns, and town tunes. The e-Reader support is absent in the European version. Batman: Rise of Sin TzuBatman: Rise of Sin TzuUnlocks special modes on GBA version, but cannot be saved.
The GBA link option is absent in both European versions. Billy Hatcher and the Giant EggN/A Used to download and play unlockable minigames based on ChuChu Rocket!, Nights into Dreams, and Puyo Pop. Crash Bandicoot: The Wrath of CortexN/A Enables a secret minigame, called "Crash Blast", to be played on the GBA. Crash Nitro KartCrash Nitro KartAlternately unlock three characters (N. Oxide, N. Tropy & Spyro) and all four cheats in the GBA version. Dakar 2N/A Used to play the unreleased GBA version of the game. Disney Sports BasketballDisney Sports BasketballTransfer screenshots from the GBA to the GCN version. Disney Sports SoccerDisney Sports SoccerTransfer screenshots from the GBA to the GCN version. Disney's Magical Mirror Starring Mickey MouseThe Magical Quest Starring Mickey MouseUnlocks new content, and uploads items from Quest to Mirror. FIFA Football 2004FIFA Football 2004Unlocks new content and transfers game progress. Final Fantasy Crystal ChroniclesN/A Required for each player in the multiplayer mode. Allows each player to control their character and access an individual menu, without interrupting gameplay. Fire Emblem: Path of RadianceFire Emblem, Fire Emblem: The Sacred StonesUnlocks extra content in Path of RadianceGame Boy PlayerN/A The GBA can be used as the controller instead of the GameCube controller. Harry Potter and the Chamber of SecretsHarry Potter and the Chamber of SecretsUnlocks new content for the GBA version. Harry Potter and the Prisoner of AzkabanHarry Potter and the Prisoner of AzkabanUnlocks new content. Harry Potter: Quidditch World CupHarry Potter: Quidditch World CupAllows the transfer of Quidditch cards between the games, play co-op. Harvest Moon: A Wonderful LifeHarvest Moon: Friends of Mineral TownUnlocks new content. Harvest Moon: Another Wonderful LifeHarvest Moon: More Friends of Mineral TownUnlocks new content. Hot Wheels Velocity XHot Wheels Velocity XUnlocks new content. James Bond 007: Everything or NothingJames Bond 007: Everything or NothingUsed to help players for the GCN version. Korokke! Ban-Ō no Kiki o SukueKorokke! 3: Guranyū Ōkoku no NazoUnlocks Burger on the GBA game. Kururin Squash!N/A Used to play unlockable minigames. The Legend of Zelda: Four Swords AdventuresN/A The GBA can be used as the controller instead of the GameCube controller for single player. Also enables optional multiplayer cooperative play with up to four players, but a separate GBA and cable is required for each player. The Legend of Zelda: The Wind WakerN/A Enables optional two-player cooperative play. (Tingle Tuner) The Lord of the Rings: The Return of the KingThe Lord of the Rings: The Return of the KingUnlocks Sam Gamgee as a playable character and allows for blue rarity items to drop. Madden NFL 2003Madden NFL 2003Used as an interactive scoreboard. Madden NFL 2004Madden NFL 2004Allows players to use Madden Cards in the GameCube version. The GBA link option is absent in European GameCube version because the GBA version was not released in Europe. Mario Golf: Toadstool TourMario Golf: Advance TourUnlocks new content and transfers game progress. Mario Kart Double Dash Bonus DiscFire EmblemUnlocks exclusive items that can only be obtained from the bonus disc. Also unlocks the soundtracks 99 & 100.
The GBA link option is absent in the European version of Fire Emblem, since the Bonus Disc was not released in Europe. Medabots InfinityMedabots series Unlocks two secret characters. Medal of Honor: Rising SunMedal of Honor: InfiltratorMap of the current level shows on the Game Boy Advance. Mega Man X: Command MissionN/A Used as second screen. Metroid PrimeMetroid FusionUnlock content for Prime, including a Fusion Suit costume and an emulation of Metroid on NES. Mr. Driller: Drill LandMr. Driller AAllows the player to transfer their Pacteria digital pets into the game. NASCAR Thunder 2003N/A Manage data on the player's car and current race standings. Nintendo GameCube Preview DiscN/A Used to play downloadable demos of WarioWare, Inc.: Mega Microgame$! & Dr. MarioNintendo Puzzle CollectionN/A Used as a controller. Can also be used to download the NES versions of Dr. Mario and Yoshi's Cookie along with a GBA port of Panel de PonPac-Man Vs.N/A GBA required to play. Three players play as the ghosts hunting down Pac-Man, with normal controllers looking at the TV screen; the fourth player controls Pac-Man on the GBA and can see the whole map. Only when the player is Pac-Man can they score points. Phantasy Star Online Episode I & II series N/A Used to play minigames based on Puyo Puyo and Nights into Dreams. Also includes a special version of the Tiny Chao Garden, which players can use to import a Tails Chao into Sonic Adventure DX or Sonic Adventure 2: Battle. Pokémon Box: Ruby and SapphirePokémon series Allows transfer of Pokémon between the games. The Adventure mode is only possible when linked to Pokémon Ruby or Pokémon Sapphire, which makes it possible to play these handheld games on full screen using the GameCube controller (much like the Game Boy Player). Pokémon ChannelPokémon series (e-Reader optional) Using special e-Reader cards, players can have special line art to color in. In European and Australian versions of the game, players could also unlock a downloadable Jirachi to put into Pokemon Ruby or Sapphire. This downloadable Jirachi also patched the "Berry Glitch" present in these games. Pokémon Colosseum (including the Bonus Disc) Pokémon series Allows transfer of Pokémon between the games, and battles can be held in Colosseum using the GBA to issue orders. Pokémon XD: Gale of DarknessPokémon series Allows transfer of Pokémon between the games, and battles can be held in XD using the GBA to issue orders. Prince of Persia: The Sands of TimePrince of Persia: The Sands of TimeUnlocks new content and transfers game progress. Rayman 3N/A (Rayman 3 optional) Allows the use of multiplayer in certain mini games. With GBA version, unlocks extra mini games. Road Trip: The Arcade EditionRoad Trip: Shifting GearsUnlocks new content. Uses the GBA as a controller. The Sims: Bustin' OutN/A (The Sims Bustin' Out optional) Unlocks new content and transfers game progress. Sonic Adventure 2: BattleN/A (Sonic Advance, Sonic Advance 2 or Sonic Pinball Party optional) Transfers Chao to the Tiny Chao Garden (similar to Chao Adventure for VMU). With GBA games, allows user to save the Chao to the GBA's Tiny Chao Garden. Sonic Adventure DX: Director's CutN/A (Sonic Advance, Sonic Advance 2 or Sonic Pinball Party optional) Transfers Chao to the Tiny Chao Garden (similar to Chao Adventure for VMU). With GBA games, allows user to save the Chao to the GBA's Tiny Chao Garden. SSX 3SSX 3Transfers cash between GBA and GCN versions. Star Wars Rogue Squadron III: Rebel StrikeN/A The GBA screen/controls can be used to issue wingman orders privately on Versus mode. Tiger Woods PGA Tour 2004N/A Unlocks new content. Tom Clancy's Splinter CellN/A (Tom Clancy's Splinter Cell optional) GBA can be used as a mini map/radar for GCN version. With GBA version, unlocks extra levels for the GBA. Tom Clancy's Splinter Cell: Pandora TomorrowN/A (Tom Clancy's Splinter Cell: Pandora Tomorrow optional) GBA can be used as a mini map/radar for GCN version. With GBA version, unlocks extra levels for the GBA. Tom Clancy's Splinter Cell: Chaos TheoryN/A GBA can be used as a mini map/radar. Wario WorldN/A Sends demos of WarioWare, Inc.: Mega Microgame$! to the GBA. WarioWare, Inc.: Mega Party Game$!N/A The GBA can be used as the controller instead of the GameCube controller.
Sours: https://en.wikipedia.org/wiki/GameCube_%E2%80%93_Game_Boy_Advance_link_cable

Game Link Cable

Accessory for the Game Boy line

Left-to-right, a Game Boy Advance Game Link Cable plug, a FireWire 400cable plug, a Universal Game Link cable plug, and a Game Boy Pocket link cable socket.

The NintendoGame Link Cable is an accessory for the Game Boy line of handheld video game systems, allowing players to connect Game Boys of all types for multiplayer gaming. Depending on the games, a Game Link Cable can be used to link two games of the same title, like Tetris, or two compatible games like Pokémon Red and Blue. Games can be linked for head-to-head competition, cooperative play, trading items, unlocking hidden features, etc.

First generation[edit]

2 Game Boy systems connected with a DMG-04

See also: List of multiplayer Game Boy games

The first generation Game Link Cable (model DMG-04) was released alongside the original Game Boy and has "large" connectors on both ends. It can only be used to link two original Game Boy consoles to play Game Link-compatible games, usually denoted by a "Game Link" logo (often read as "Game Boy Video Link") on the packaging and cartridge.

A select few Game Boy games, such as F-1 Race, supported multiplayer modes for up to four players, although this requires the use of up to three additional Game Link cables and the Game Boy Four Player Adapter (model DMG-07).

After the release of the Game Boy Pocket, Nintendo started using a smaller Game Link connector (See "Second generation" below) and released an adaptor called the Game Link Cable Adaptor (model MGB-004) which could be used in conjunction with the original Game Link cable (model DMG-04) to allow an original Game Boy to connect to a Game Boy Pocket/Color.

Second generation[edit]

A second-gen cable that also has dual plugs for older Game Boy systems.

The second generation started with the release of the Game Boy Pocket which used a much smaller Game Link connector than those used on the original Game Boy. Although the pin assignment and basic port shape remained the same, its much smaller size necessitated the release of new Game Link Cables.

The second generation Game Link Cables came in a few varieties, but each serves the same purpose. The first was called the Game Boy Pocket Game Link Cable (model MGB-008), and was designed to be used with the Game Boy Pocket. The MGB-008 was the only Game Link cable to be white in color, and may have only been released in Japan.[citation needed] The MGB-008 features the smaller second generation connectors on both ends, allowing two Game Boy Pockets to link.

The next cable in this generation is called the Universal Game Link Cable (model MGB-010). It features the smaller second generation connector on one end, and the cable splits into both a second generation and first generation connector at the other end (although only one connector at this end can be used at any given time). This link cable was included with the Game Boy Printer in the USA and Europe but does not appear to have been available to buy separately.

After the Game Boy Pocket came the Game Boy Light (a backlit Game Boy Pocket only released in Japan), and the Game Boy Color, all share the same link cable port design, and Game Boy Color games and original Game Boy games can both use a second generation cable. Therefore, the Game Boy Color is compatible with the MGB-008 and MGB-010. Despite this, the Game Boy Color did receive its own designated link cable, the Game Boy Color Game Link Cable (model CGB-003), however it was functionally identical to the MGB-008.

Nintendo also released a small adaptor called the Universal Game Link Adapter (model DMG-14) which features a small second generation socket and a first generation plug. The adapter can be used in conjunction with either the MGB-008 or the CGB-003 and features a thin plastic harness allowing it to be clipped on to either cable. In the USA and Europe, Nintendo released the CGB-003 and DMG-14 as a set called the Universal Game Link Cable Set. As the set includes both the CGB-003 cable which features the smaller second generation connectors at both ends, plus a removable DMG-14 first generation adapter, it allows the connection of either two Game Boy Pocket/Colors, or one original Game Boy and one Game Boy Pocket/Color.

The Super Game Boy 2 also shares the same smaller style link cable port and therefore uses the same cables and adapters.

Third generation[edit]

The third generation started with the release of the Game Boy Advance which was released alongside its own link cable called the Game Boy Advance Game Link Cable (model AGB-005). It features yet another new type of link cable port which is used on the Game Boy Advance, Game Boy Advance SP and Game Boy Player.

A small hub is included in the middle of the cable, which allows a second Game Link cable to be branched off of the first, and in turn, a third game link cable can be branched off of the second. This provides connections for four consoles in total, meaning games can be played with up to four players. The order in which the cables are connected to one another determines which player is which; the first player always connects through the purple end of a game link cable, and all of the others through the grey ends, due to the design of the plugs and receptacles.[1]

The port design on the third generation is almost identical to the second generation link cable ports except that it adds an extra protrusion on the plug and a notch on the socket to prevent a Game Boy Advance Game Link cable from being accidentally inserted into older model Game Boy systems. The almost identical shape of the port allows the Game Boy Advance, Game Boy Advance SP and Game Boy Player to accept all the second generation Game Link Cables, but only for backward compatibility between Game Boy and Game Boy Color games. The second generation Game Link cable cannot be used to link Game Boy Advance games, but through an undocumented technique third generation Game Link Cables can still be used to link Game Boy or Game Boy Color games by using two cables, chaining them into a loop, and using the grey ends to connect to each system.

The e-Reader also uses the third generation link cable port, but since it is incompatible with Game Boy and Game Boy Color games, it is not backwards compatible with the second generation Game Link Cable.

Also compatible with Game Boy Advance, Game Boy Advance SP, and Game Boy Player is the Game Boy Advance Wireless Adapter (model AGB-015).[2] The adapter allows up to five players to link for multiplayer gaming,[3] although it is capable of linking up to thirty-nine copies of Pokémon FireRed and LeafGreen in a virtual in-game lobby called the "Union Room".[4] Unlike the AGB-005, the wireless adapter is not compatible with all Game Boy Advance multiplayer games. Only certain games feature specific support for the AGB-015.

Fourth generation[edit]

The fourth and last generation Game Link Cable, called the Game Boy Micro Game Link Cable (model OXY-008), was designed specifically for use with the Game Boy Micro. The Game Boy Micro features an even smaller link cable port than the Game Boy Advance, so it too requires its own Game Link Cable. The link cable features a fourth generation connector on each end which allows two Game Boy Micros to link. Alternatively, the Game Boy Micro Game Link cable can be used in conjunction with the Game Boy Micro Converter Connector (model OXY-009) to link one Game Boy Micro and one Game Boy Advance or Game Boy Advance SP. Like the Game Boy Advance Game Link Cable, the Game Boy Micro Game Link Cable features a link cable port in the middle, used to receive additional cables to connect up to four players at once.

Also compatible with the Game Boy Micro is the Game Boy Micro Wireless Adapter (model OXY-004). The OXY-004 is compatible with all the same games as the AGB-015 and can communicate with the AGB-015 wirelessly to link one or more Game Boy Micros and one or more Game Boy Advance or Game Boy Advance SP systems.[5]

Other Link Cables[edit]

A Game Link Cable was sold for the Virtual Boy (model VUE-004) through Nintendo directly.

The Nintendo GameCube–Game Boy Advance link cable (model DOL-011) is a link cable that links the GameCube to the Game Boy Advance, the Game Boy Advance SP, the e-Reader, or even a second GameCube via the Game Boy Player. The Game Boy micro is not compatible due to its different connector. The original Wii, however, is compatible with the cable due to the Wii's backwards compatibility with GameCube games and controllers.

References[edit]

Sours: https://en.wikipedia.org/wiki/Game_Link_Cable

Cable gba link

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Secrets of the Gamecube GBA Link Cable - Punching Weight [SSFF]

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