Dualshock 3 controller new

Dualshock 3 controller new DEFAULT

DualShock 3 Repair

The DualShock 3 was released by Sony as a controller for their PlayStation 3 game console. The controller was released in November 2007 for Japanese markets as a replacement to the Sixaxis controller which originally shipped with early PlayStation 3 consoles. The DualShock 3 was released to the rest of the world throughout 2008. Until 2013, the controller was sold in a variety of colors, with some being limited editions or available only with the purchase of a limited edition console. You can identify this controller by looking on the back for the model number “CECHZC2x.“

Sony originally released the PlayStation 3 with the Sixaxis controller with its namesake ability to detect motion in six directions: three linear axes and three directions for rotation. After settling a patent infringement lawsuit with Immersion (a producer of haptic technology), Sony added the rumble motors featured in earlier DualShock controllers to the Sixaxis and released the new controller as the DualShock 3.

Unlike Sony’s previous controllers, the DualShock 3 can connect to devices using Bluetooth and has an internal battery so you can use it without a cable. It can be charged or connected directly to a console or computer with the mini-B USB port on the rear of the controller. Otherwise, the new revision is very similar on the exterior to the DualShock 1 and DualShock 2.

Buttons

  • Left and right joysticks (analog 10-bit precision) with digital buttons activated by pressing inward
  • Left and right triggers (analog)
  • Left and right shoulder buttons (pressure sensitive)
  • 4 directional buttons (pressure sensitive)
  • 4 action buttons (pressure sensitive)
  • “Select,” “Start,” and “PlayStation” digital buttons

Motion controls

  • Linear motion in three axes
  • Rotation in three directions

Connections

Wireless

Power

Dimensions

DualShock 3 on Wikipedia

DualShock 3 on the PS3 Developer Wiki

Sixaxis on Wikipedia

PlayStation 3 on Wikipedia

PlayStation website

Sours: https://www.ifixit.com/Device/DualShock_3

Sixaxis

Wireless gamepad by Sony

‹ The templateInfobox information appliance is being considered for merging. ›

PlayStation3-Sixaxis.jpg
DeveloperSony Computer Entertainment
ManufacturerSony
TypeVideo game controller
GenerationSeventh generation
Release dateNovember 11, 2006
Input
  • Motion sensing (3 axes, 6 DoF)
  • 2 × Analog sticks (10-bit precision)
  • 2 × Analog triggers
    (L2, R2)
  • 6 × Pressure-sensitive buttons
    (Triangle, Circle, Cross, Square, L1, R1)
  • Pressure-sensitive D-Pad
  • 5 × Digital buttons
    ("PS", L3, R3, Start, Select)
ConnectivityUSB, Bluetooth (PlayStation 3 and PSP Go)
Power3.7 VLi-ion battery, USB host powered
Dimensions157 mm × 95 mm × 55 mm
6.18 in × 3.74 in × 2.16 in
Mass137.1 g
4.83 oz
PredecessorDualShock 2
SuccessorDualShock 3

The Sixaxis (trademarked SIXAXIS) is a wireless gamepad produced by Sony for their PlayStation 3 video game console. It was introduced alongside the PlayStation 3 in 2006 and remained the console's official controller until 2008. The Sixaxis was succeeded by the DualShock 3, an updated version of the controller that, like the DualShock and DualShock 2 controllers, incorporates haptic technology – also known as force feedback. A Sixaxis controller can also be used with Sony's PSP Go via Bluetooth after registering the controller on a PlayStation 3 console.

The DualShock 3 was originally intended to be bundled with the PlayStation 3 in time for the console's launch. However, Sony was in the midst of appealing a decision from a 2004 lawsuit involving patent infringement claimed by Immersion. The two companies were at odds over the haptic feedback technology used in earlier PlayStation controllers. The legal battle led to a decision to remove the vibration capabilities from the PS3 controller's initial design, which became known as Sixaxis.

The term "sixaxis" is also used to refer to the motion-sensing technology in PlayStation 3 controllers. It is a contraction of "six axis", which refers to the ability to sense motion in all axes of the six degrees of freedom.[citation needed] The name is a misnomer because there are only three axes: X, Y, and Z, which allows six degrees of freedom (rotation about each axis and translation along each axis). It is also a palindrome.

History[edit]

The original "Boomerang" or "Banana" controller which was soon abandoned after its poor reception.
Prototype silver Sixaxis controller as shown at the CES 2006, which did not feature "Sixaxis" branding on the top.

At E3 2005, Sony showcased their "boomerang" design for the PlayStation 3's controller. Accompanied by much criticism, most of which were for its looks, this design was later abandoned. Sony later stated that the original controller "was very clearly designed as a design concept, and was never intended to be the final controller, despite what everybody said about it".[1]

At E3 2006, Sony announced that the boomerang design had been replaced by the Sixaxis; a wireless, motion sensitive controller, similar in overall design to the earlier PlayStation DualShock controllers. The controller was bundled with all new systems from launch, until the introduction of the 80 GB (CECHKxx, CECHLxx & CECHMxx) model, which substituted the Sixaxis with the new DualShock 3 which added a vibration feature while retaining the design, features and functionality of the Sixaxis. The Sixaxis controller was later phased out and replaced by the DualShock 3 controller completely and is no longer being produced in any region. The Sixaxis survived longest in Europe, where the Metal Gear Solid 4: Guns of the Patriots PlayStation 3 bundle, released in summer of 2008, included a Sixaxis.[2]

In 2011, Sony announced that their new handheld, the PlayStation Vita, would have Sixaxis motion-sensing capabilities.

Features and design[edit]

A major feature of the Sixaxis controller, and from where its name is derived, is the ability to sense both rotational orientation and translationalacceleration along all three-dimensional axes, providing six degrees of freedom.[3] This became a matter of controversy, as the circumstances of the announcement, made less than eight months after Nintendo revealed motion-sensing capabilities in its new game console controller (see Wii Remote), led to speculation that the addition of motion-sensing was a late-stage decision by Sony to follow Nintendo's move. Further fueling the speculation was the fact that Warhawk was the only game shown at E3 that year which demonstrated the motion-sensing feature.[citation needed] Also, some comments from Incognito Entertainment, the developer behind Warhawk, said that it received development controllers with the motion-sensing feature only 10 days or so before E3.[4] Developer Brian Upton from Santa Monica Studio later clarified that Incognito had been secretly working on the motion-sensing technology "for a while", but was also withheld a working controller until "the last few weeks before E3".[5]

The Sixaxis features finer analog sensitivity than the DualShock 2, increased to 10-bit precision from the 8-bit precision of the DualShock 2.[6] The controller also uses both analog and digital signals simultaneously at all times during gameplay. The frame beneath the L2 and R2 buttons has been omitted and these buttons have been made trigger-like, with the range of travel determining the degree of analog input rather than the range of pressure. In the place of the "Analog" mode button of previous Sony dual analog controllers (Dual Analog, DualShock and DualShock 2) is a jewel-like "PS button" with the PlayStation logo, which can be used to access the home menu or XMB (after system software version 2.40[7]), switch controller inputs and turn the console or the controller on or off. It fulfills a similar function to the "Guide" button featured on Microsoft's Xbox 360 controller, or the "Home" button on the Wii Remote.

Lack of vibration capability[edit]

Sony announced that because of the included motion sensors, the vibration feature of previous PlayStation controllers was removed, stating that the vibration would interfere with motion-sensing.[3] This therefore made the PS3 wireless controller feel light to players accustomed to heavier controllers such as the DualShock. Haptics developer Immersion Corporation, which had successfully sued Sony for patent infringement,[8] expressed skepticism of Sony's rationale, with company president Victor Viegas stating in an interview, "I don't believe it's a very difficult problem to solve, and Immersion has experts that would be happy to solve that problem for them", under the condition that Sony withdraw its appeal of the patent infringement ruling.[9] The Wii Remote, another contemporary motion controller, was able to incorporate vibration. Immersion later emphasized compatibility with motion-sensing when introducing its next-generation vibration feedback technology, TouchSense.[10] Subsequent statements from Sony were dismissive of the arguments from Immersion, with SCEA Senior VP of Marketing Peter Dille stating, "It seems like the folks at Immersion are looking to sort of negotiate through the press and try to make their case to us … we've talked about how there's a potential for that rumble to interfere with the Sixaxis controller."[11]

However, in a press release made some eight months later, Phil Harrison, Sony's president of worldwide studios, said he didn't see a need for Sony's controllers to have rumble noting that rumble was the "last generation feature" and that he thought "motion sensitivity is [the next-generation feature]." He added that rumble and other forms of feedback would continue to be valuable for certain types of games, but that it would likely come from third-party controllers.[12] Sony later decided to include rumble functionality in their DualShock 3 controller.

Wireless technology[edit]

In a change from previous PlayStation controllers, the Sixaxis features wireless connectivity based on the Bluetooth standard. However, the Sixaxis lacks a Bluetooth "discovery mode", which is normally used for connecting to Bluetooth devices wirelessly, so a wired USB connection is required to set up the Sixaxis with the appropriate Bluetooth address before a wireless connection can be made. When used with the PSP Go, a PS3 is required to set up the Sixaxis.

PlayStation 3 controllers are compatible with Bluetooth-equipped Apple Macintosh computers, with no external software required.[13] Workarounds have been created allowing the Sixaxis and DualShock 3 controllers to be used on PCs and Android devices despite this limitation, using custom software and Bluetooth drivers or in the case of Android, an app and rootaccess.[14][15][16]

Power[edit]

The Sixaxis wireless controller features an internal 3.7 VLi-ion battery, which provides up to 30 hours of continuous gaming on a full charge. Third party replacement batteries are also available. The battery was originally not thought to be replaceable when a Sony spokesperson stated that the Sixaxis should operate for "many years before there's any degradation in terms of battery performance. When and if this happens, then of course Sony will be providing a service to exchange these items".[17] Later, it was revealed that the Sixaxis came with instructions on how to remove the battery and that the battery was fully removable.[18] The DualShock 3 also uses this battery.

The Sixaxis can also draw power over a USB cable via a USB mini-B connector on the top of the controller. This allows the controller to be used when the battery is low and is also used for charging the battery. When connected via USB, the controller will communicate with the console over the USB connection, rather than wirelessly. This also applies to the DualShock 3.

LEDs[edit]

The top of a DualShock 3 Sixaxis controller, LED lights on the right

On the top of the controller is a row of four numbered LEDs, which are used to identify and distinguish multiple wireless controllers. These are similar to the indicators found on the Wii remote and the ring of light Xbox 360 Controller. Since the PlayStation 3 supports up to 7 controllers, but the controller only features 4 LEDs, controllers 5, 6 and 7 are represented as the sum of two other indicators (for example controller 5 is represented by illuminating indicators '4' and '1' at the same time, since 4+1=5).[19] Sony also patented a technology to be able to track the motion of these LEDs with the PlayStation Eye camera for use alongside the PlayStation Move Controller.[20] Though this was never utilised with the DualShock 3, its successor, the DualShock 4, features a light bar used for motion tracking, as well as player identification.

See also[edit]

References[edit]

  1. ^Fahey, Rob (2006-05-12). "E³: Sony's Phil Harrison". GamesIndustry.biz. Archived from the original on February 25, 2008. Retrieved 2006-08-30.
  2. ^Totilo, Stephen. "Sony Non-Shocker: Sixaxis Discontinued". MTV News. Archived from the original on February 3, 2015.
  3. ^ ab"SCE Announces New Controller For Playstation 3"(PDF) (Press release). Sony Computer Entertainment Inc. 2006-05-09. Archived from the original(PDF) on 2011-08-25. Retrieved 2006-05-24.
  4. ^"Incognito Had 10 Days To Design Warhammer's Tilt-Sensitive Controls". Kotaku. 2006-05-12. Archived from the original on September 30, 2007. Retrieved 2007-01-01.
  5. ^"WarHawk dev knew about tilt". Eurogamer. 2006-07-03. Retrieved 2007-01-01.
  6. ^PlayStation.com - Playstation3 - Accessories - Sixaxis Wireless ControllerArchived January 29, 2010, at the Wayback Machine
  7. ^"Firmware v2.40 Walkthrough Part 2: Trophies". Sony. 2008-06-30. Retrieved 2008-06-30.
  8. ^"Immersion Obtains $90.7 Million Judgment in Patent Infringement Case Against Sony" (Press release). Immersion Corporation. 2005-03-08. Archived from the original on January 17, 2016. Retrieved 2006-07-01.
  9. ^Murdey, Chase (2006-05-17). "Ready to Rumble? Immersion's Victor Viegas on PlayStation 3's Lack of Vibration". Gamasutra. CMP Media LLC. Archived from the original on May 10, 2009. Retrieved 2006-07-01.
  10. ^"Immersion Corporation Introduces Next-Generation Vibration Technology for Video Console Gaming Systems" (Press release). Immersion Corporation. 2006-06-19. Archived from the original on 2006-09-23. Retrieved 2006-07-01.
  11. ^Block, Ryan (November 6, 2006). "The Engadget Interview: Peter Dille, Sony Computer Entertainment's SVP of Marketing". engadget.com.
  12. ^"Sony: Rumble is a 'Last Generation Feature'" (Press release). GameDaily BIZ. 2007-02-26. Archived from the original on January 6, 2010.
  13. ^"Use A Playstation 3 Controller On Your Mac With Bluetooth". Retrieved 2012-12-01.
  14. ^"Use PS3 Controller in Windows 7, Vista and XP (Wireless Bluetooth)". Archived from the original on March 29, 2010. Retrieved 2010-05-21.
  15. ^"Playstation 3 controller(Dualshock 3 or Sixaxis) driver for windows | MotionJoy". Archived from the original on March 2, 2015. Retrieved 2010-05-21.
  16. ^"Sixaxis Controller App". Retrieved 2012-07-13.
  17. ^"Sony to replace PS3 controllers // GamesIndustry.biz". gamesindustry.biz. Archived from the original on February 12, 2008.
  18. ^Chen, Jason. "PS3 SIXAXIS Controller's Battery Is Kinda Replaceable". gizmodo.com.
  19. ^"PS3™ - Reassign Controllers". manuals.playstation.net.
  20. ^Murph, Darren (December 14, 2006). "Sony patents LED-infused, motion-tracking controller". Engadget.

External links[edit]

Wikimedia Commons has media related to SIXAXIS.
Sours: https://en.wikipedia.org/wiki/Sixaxis
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How to Connect PS3 Controller to a PS4

PlayStation 3 controllers are not compatible with the PlayStation 4 by default; however, with the proper hardware and software, figuring out how to connect a PS3 controller to a PS4 console is pretty straightforward.

These instructions apply exclusively to the official Sony DualShock 3 and SixAxis controllers. Other PS3 controllers may not work with the PS4.

Can You Use a PS3 Controller With a PS4 Console?

The PS3 controller was not designed to work with PS4 games, so some game features might not function properly. For example, PS3 controllers lack the trackpad and share button found on the PS4's DualShock 4 controller. Nonetheless, you should have no problem using the PS3 controller with the appropriate adapter to play games designed for the PS2 or PS3.

Having trouble with your PS4 controller? Try resetting it

What You Need to Pair a PS3 Controller With a PS4

You need a special controller converter to use a PS3 controller with the PS4. Sony doesn't make such adapters, so you must purchase one from a third-party. Like the Gam3Gear Brook Super Converter, some adapters are for connecting PS3 controllers with the PS4, but others let you operate several different controllers with multiple devices. The former are generally less expensive than the latter. Each adapter comes with instructions and connection cables, and most of them require you to download additional software.

The 10 Best PlayStation 4 Games to Buy in 2021

The Cronusmax Plus Cross Cover Gaming Adapter, available from Amazon, is an excellent choice because it supports scripts that enable your PS3 controller to do anything a PS4 controller can do.

The Cronusmax Plus costs considerably more than a new PS4 controller. Still, it allows you to use your PS3 controller with other consoles and vice versa, so it's worthwhile for a gamer with multiple systems.

How to Unpair a PS4 Controller With the PS4

Before you begin, you should unpair any PS4 controllers currently connected to your PS4 console.

  1. Connect the PS4 controller to the CronusMax Plus adapter using the provided mini-USB cable.

  2. Plug the CronusMax Plus into one of the PS4 console's USB ports.

  3. Turn on the PS4.

  4. From your dashboard with all of your games, scroll up and to the right, then select Settings, represented by a briefcase icon.

  5. Select Devices > Bluetooth devices.

  6. Select DualShock 4 controller from the list.

  7. Select Forget Device from the list on the right.

  8. Select OK and disconnect the PS4 controller from the CronusMax Plus.

How to Connect a PS3 Controller to a PS4 Console

Do this after you've disconnected your PS4 controllers from the PS4 console.

  1. Connect the CronuxMax Plus to your PC using the provided mini-USB cable.

    The adapter doesn't always work when plugged into blue colored USB 3.0 ports, so connect it to a USB 2.0 port if possible.

  2. Download and install the free Cronus Pro software.

  3. Open Cronus Pro, then select Tools > Options.

  4. Select the Device tab, select the box under Output Protocol, then select PS4.

  5. Select the following options:

    • Enable remote control of slot on each device
    • The device will remember the last active slot when restarted
    • Inframe Out
    • 1ms Response
  6. Under Rumble Over Bluetooth, select DISABLED from the dropdown menu.

  7. Select the CMax Plus tab, then select Enable PS4 Partial crossover support.

  8. Select Close to exit the window and unplug the CronuxMax Plus from your PC.

  9. Plug the Cronusmax Plus back into your PS4 console.

  10. Connect your PS3 controller to the Cronusmax Plus with the mini-USB cable.

  11. The first LED light on your PS3 controller should light up, and the small screen on the CronusMax Plus should read '0.' You can now play games on your PS4 using the PS3 controller.

Using a Wireless PS3 Controller on PS4

Playing PS4 games wirelessly using a PS3 controller requires a bit more set up.

  1. With the CronusMax Plus adapter plugged into your PC, open the Cronus Pro software and go to Tools > Options > Device.

  2. Set the Output Protocol to PS4 using the dropdown menu, then select the following options:

    • Enable remote control of slot on each device
    • The device will remember the last active slot when restarted
    • Automatic DualShock3 Bluetooth pairing
    • Inframe Out
    • 1ms Response
  3. Under Rumble Over Bluetooth, select FULL SPEED.

  4. Select the CMax Plus tab, then select Enable PS4 Partial Crossover Support.

  5. Select Close to exit the windows, but leave Cronus Pro open.

  6. Plug the Bluetooth USB adapter that comes with the CronusMax Plus into the input port on the CronusMax Plus.

  7. In Cronus Pro, select Tools > DS3/SixAxis pairing.

  8. The DS3/SixAxis Bluetooth pairing wizard should appear. Select Next to continue.

  9. Follow the instructions on the next screen by removing the Bluetooth USB adapter from the CronusMax Plus and connecting your PS3 controller to the CronusMax Plus via the mini-USB cable.

  10. When the pairing is complete, select Finish to close the window.

  11. Disconnect the PS3 controller from the CronusMax Plus, and remove the CronusMax Plus adapter from your PC.

  12. Plug the CronusMax Plus into your PS4.

  13. Plug the Bluetooth USB adapter into the CronusMax Plus input port.

  14. Press the PS button on your PS3 contrholler to turn it on.

  15. The LED light on your PS3 controller should turn on, and the CronusMax Plus adapter screen should read '0.' You should now be able to play games wirelessly on your PS4 using the PS3 controller.

Thanks for letting us know!

Sours: https://www.lifewire.com/connect-ps3-controller-ps4-4582677

If you're waiting for Sony to finally release its new rumbling DualShock 3 wireless controller here in North America, you won't have much longer to go. Today, Sony announced that the wireless DualShock 3 will be available sometime in April with a somewhat hefty $54.99 price tag (the current nonrumble wireless controller has a list price of $5 less).

Sony also had a few other PlayStation-related announcements. To coincide with the much-anticipated North American launch of Metal Gear Solid 4: Guns of the Patriots in late Q2 2008, Sony said it will introduce a PS3 bundle that includes an 80GB PS3, MGS4, and a DualShock 3 wireless controller for $499 (MSRP).

In case you're wondering what "late Q2" means, think June. That's also when Sony will release a limited-edition God of War PSP Entertainment Pack for $199.99 (MSRP). According to the press release, the bundle will include a "'Deep Red' PSP with God of War himself, Kratos, silk-screened on the back of the unit," a copy of God of War: Chains of Olympus for PSP, the movie Superbad on UMD, and a PlayStation Network voucher to download Syphon Filter: Combat Ops from the PlayStation Store. The standalone version of God of War: Chains of Olympus arrives March 4.

What's this all add up to? Well, a little pressure for Microsoft and Nintendo. With Sony hot off its Blu-ray victory, a couple of AAA PS3 titles on the horizon, and a little rumble in its controllers, things are looking up for PlayStation fans. What do you think?

Sours: https://www.cnet.com/news/sony-puts-price-tag-and-april-launch-date-on-new-dualshock-3-wireless-controller/

New controller dualshock 3

DualShock 3

Overview[edit]

DualShock 3 X-rays photo
V3.5X board

CECH-ZC2J, CECH-ZC2JA, CECH-ZC2JB(CECH-ZC2U , CECH-ZC2E, CECH-ZC2J, CECH-ZC2H, CECH-ZC2M)
CECHZC2 (SCPH-98050, CBEH-1018: prototype)
FCC ID: AK8CECHZC2
ID: 409B-CECHZC2

MIC listings:

  • 007WWCUL0622 February 28, 2011 (CECHZC2JA)
  • 007WWCUL0622 April 12, 2012 (CECHZC2JA)
  • 007WWCUL0622 September 20, 2012 (CECHZC2JA)
  • 007-AB0090 April 26, 2013 (CECHZC2JA)
  • 007WWCUL0686 June 16, 2011 (CECHZC2JB)
  • 007WWCUL0241 October 3, 2007 (CECHZC2J)
  • 007WWCUL0281 April 22, 2008 (CECHZC2J)
  • 007WWCUL0324 October 21, 2008 (CECHZC2J)
  • 007WWCUL0477 February 24, 2010 (CECHZC2J)

Anatel:

Patent:

Model NumberName descriptionRelease dateNote
CECHZC2JBlack Black2007, November 11Japan
CECHZC2J SSSatin Silver Satin Silver2008, March 6Japan
CECH-ZC2J MBMetallic Blue Metallic Blue2009, October 29Japan
CECH-ZC2J DRDeep Red Deep Red2009, October 29Japan
CECH-ZC2J LWClassic White Classic White2010, July 29Japan
CECH-ZC2J CWCeramic White2009, November 11Japan
CECH-ZC2J CPCandy Pink Candy Pink2010, November 18Japan
CECH-ZC2J YBCandy Blue Candy Blue2011, April 21Japan
CECH-ZC2J JGJungle Green Jungle Green2011, February 24Japan
CECH-ZC2J CMUrban Camouflage Urban Camouflage2011, November 17Japan
Metallic Gold Metallic Gold2012, JuneEurope
CEJH-15017TALES OF XILLIA®2 X cross Edition2012, November 1Japan
Scarlet RedScarlet Red2011, November 17Japan
Titanium BlueTitanium Blue
Splash BlueSplash Blue2011, November 17Japan
Magical GoldMagical Gold
Black, GoldYakuza Gold
Black, WhiteFotNS
Gunmetal GreyGunmetal Grey
Sand, BrownUncharted 32011, November 2Japan
CEJH-15020God of War: Ascension bundle2013, March 14Japan
CECH-ZC2J MYMetallic Grey Metallic Grey2013, June 20Japan
CECH-ZC2J VTVita TV edition (White)2013, November 14Japan
CECH-ZC2J CYCrystal Crystal2013, December 19Japan
Crimson Red Crimson Red
Cosmic BlueCosmic Blue
MGR BlueMGR Blue2013, February 21Japan
Slate Grey Slate Grey
Pink, WhiteFF13Japan
White, Blue, BlackFF13-2Japan
  • Regions (last letter of the "model number"):
    • E Europe
    • H Hong Kong
    • HK Hong Kong
    • J Japan
    • K Korea
    • R Russia
    • T Taiwan
    • U United States & Canada
    • M Mexico (seen in Anatel.br)

Controller Components[edit]

Printed Circuit Board (PCB) versions[edit]

PCB evolution[edit]

MSU
Versions
PhotosMain
Controller
EEPROMPower
Control
Sticks
Control
Motors
Control
AccelerometerGyroscopeBT
Module
Notes
PP1.2Sixaxis-Dualshock 3 Engineering Sample - Front Board.jpgSixaxis-Dualshock 3 Engineering Sample - Back Board Copy.jpgToshiba
?
Renesas
504E
Texas Instruments
BKO
?
(3 pins pots)
2x Unknown
-KF (3 pins)
Hokuriku HDK
HAAM-325B
(offboard)
Murata
ENC-03R
(offboard)
?TYPE: Prototype
MCU: Sensors connected to pins 77, 78, 79, 80, this doesnt matches with other models
EEPROM: Renesas 504E, same one used in a lot of other next models
POWER: Texas Instruments BKO controlls battery/USB charge
STICKS: ALPS with 3 pins pots
MOTORS: The -KF transistor is similar to the one used later in DualShock 3
ACCEL: HDK 325 (added manually)
GYRO: Murata ENC-03R (added manually)
BT: ?
PP4.0 5MSU PP4.0 5 (Top).jpgMSU PP4.0 5 (Bottom).jpgToshiba
T6UM2EFG
0103
Texas Instruments
BKO
...and...
2x Ricoh
P0NT
...and...
2x KEC
ALG31
Texas Instruments
YA018
(3 pins pots)
NoHokuriku HDK
HAAM-325BA
ALPS
103A
TYPE: First retail sixaxis
STICKS: Texas Instruments YA018 added to control sticks
MOTORS: removed the -KF transistor and motors
PP4.0 9MSU PP4.0 9 (Top).jpgMSU PP4.0 9 (Bottom).jpgToshiba
T6UM3EFG
001
Hokuriku HDK
HAAM-325BA
...or...
Analog Devices
330K
Murata
ENC-03R ?
(offboard)
MCU: Toshiba controller was updated, maybe related with the new accelerometer
TESTPOINTS: same location than PP4.0 5, but some removed
PP4.0 11MSU PP4.0 11 (Top).jpgMSU PP4.0 11 (Bottom).jpgHokuriku HDK
HAAM-325BA
...or...
Kionix
KXPC4
TESTPOINTS: same location than PP4.0 9
V2 2.12MSU V2 2.12 (Top).jpgMSU V2 2.12 (Bottom).jpgToshiba
T6UN6EFG
001
Texas Instruments
BKO
...and...
NEC
871Y03
2x Toshiba
5W54
(4 pins pots)
Epson-Toyocom
X3500Z ?
(offboard)
ALPS
203A
MCU: Toshiba controller was updated, maybe related with updated power or sticks
POWER: NEC 871Y03 added
STICKS: since this point the ALPS pots has 4 pins
TESTPOINTS: new locations
V2 2.14MSU V2 2.14 (Top).jpgMSU V2 2.14 (Bottom).jpg2x Toshiba
763
(4 pins pots)
Epson-Toyocom
X3500Z ?
(onboard)
TESTPOINTS: same location as V2 2.12
V2.5 1.05MSU V2.5 1.05 (Top).jpgMSU V2.5 1.05 (Bottom).jpg2x Toshiba
5W54
(4 pins pots)
Kionix
KXPC4
Epson-Toyocom
X3500Z ?
(offboard)
ALPS
303A
TESTPOINTS: same location as V2 2.12, but some removed and some renamed
VX 1.03MSU VX 1.03 (Top).jpgMSU VX 1.03 (Bottom).jpgToshiba
T6UN6EFG
002
NEC
871Y03
2x Unknown
-KF ? (3 pins)
Kionix
KXSC4
Epson-Toyocom
X3500Z ?
(onboard)
TYPE: First retail DualShock 3
MCU: Toshiba controller was updated, maybe related with new motor controllers
TESTPOINTS: new locations
V3.5X 1.12MSU V3.5X 1.12 (Top).jpgMSU V3.5X 1.12 (Bottom).jpgTexas Instruments
B029
2x Unknown
KEX (5 pins)
Kionix
KXSC4
...or...
STMicroelectronics
32S3 ?
ALPS
413A
TESTPOINTS: new locations
V3.5X 1.14MSU V3.5X 1.14 (Top).jpgMSU V3.5X 1.14 (Bottom).jpgALPS
113A
TESTPOINTS: same location as V3.5X 1.12
VX3 0.07MSU VX3 0.07 (Top).jpgMSU VX3 0.07 (Bottom).jpgToshiba
T6UN6EFG
003
Seiko Instruments
S25C
Texas Instruments
SN84001
(4 pins pots)
Kionix
KXSC4
...or...
STMicroelectronics
unknown
ALPS
413A
MCU: Since this point pins 37, 38, 39, 40 are connected to a resistors network and to the sticks controller
TESTPOINTS: new locations
VX3 0.08MSU VX3 0.08 (Top).jpgMSU VX3 0.08 (Bottom).jpgTexas Instruments
B029A
Epson-Toyocom
X3500Z ?
(offboard)
TESTPOINTS: same location as VX3 0.07
VX3 0.11MSU VX3 0.11 (Top).jpgMSU VX3 0.11 (Bottom).jpgKionix
KXSC4
...or...
STMicroelectronics
32S3
Epson-Toyocom
X3500Z ?
(onboard)
TESTPOINTS: same location as VX3 0.07
VX4 0.09MSU VX4 0.09 (Top).jpgMSU VX4 0.09 (Bottom).jpgTexas Instruments
R2A20060
STMicroelectronics
Y35A ?
(offboard)
TESTPOINTS: new locations
VX4 0.10MSU VX4 0.10 (Top).jpgMSU VX4 0.10 (Bottom).jpgSeiko Instruments
S25C
...or...
STMicroelectronics
504RP
Texas Instruments
SN89062
STMicroelectronics
Y35A
(onboard)
TESTPOINTS: same location as VX4 0.09
VX5 0.05MSU VX5 0.05 (Top).jpgMSU VX5 0.05 (Bottom).jpgTexas Instruments
A6044A0
(power and 4 pins pots)
ALPS
603A
TESTPOINTS: new locations
VX5 0.06MSU VX5 0.06 (Top).jpgMSU VX5 0.06 (Bottom).jpgSTMicroelectronics
Y35A ?
(offboard)
TESTPOINTS: same location as VX5 0.05
VX6 0.06MSU VX6 0.06 (Top).jpgMSU VX6 0.06 (Bottom).jpgTexas Instruments
SN89062
?
(3 pins pots)
MCU: Since this point pins 37, 38, 39, 40 has been repurposed
TESTPOINTS: same location as VX5 0.05, but a lot of renamed
VX7 0.04MSU VX7 0.04 (Top).jpgMSU VX7 0.04 (Bottom).jpgSTMicroelectronics
504RP
2x Unknown
KE4 (5 pins)
STMicroelectronics
Y35A
(onboard)
TESTPOINTS: new locations
STICKS: Analogue sticks are no longer soldered, instead are now friction fit to the second ribbon cables with a piece of rubber.
PCB: Now uses a rubber piece instead of foam to hold the ribbon cables against the PCB.
VX8 0.14MSU VX8 0.14 (top).jpgMSU VX8 0.14 (bottom).jpg?STMicroelectronics
432RK
?CSR
BlueCore
Unknown
TESTPOINTS: new locations
Usually found in CECHZC2_A2 revision controllers
MSU
Versions
PhotosMain
Controller
EEPROMPower
Control
Sticks
Control
Motors
Control
AccelerometerGyroscopeBT
Module
Notes

Prototypes[edit]

PP1[edit]
  • Models

Notable differences include

  • Plastic finish being glossy
  • Player LEDs arranged in a square around the USB-mini port and includes a clear plastic shield over the opening for the LEDs
  • PS Home button is clear and retains a red LED underneath it
  • L2 and R2 buttons are present as opposed to Triggers
  • Motors are present
  • Battery inside contains a sticker with the date 2006/3/2 and the model of the batter appears to be longer
  • Lacks the pinhole and switch on the back
  • Label on the front reads Gセンサー搭載 Stick動作せず once roughly translated it reads Powered by the G Sensor, without moving the stick
  • Label on the back reads 0604KATA2
  • Toshiba MCU is on top side of the board (in all the other models is at bottom)
  • The main board was designed without gyroscope and without accelerometer sensors, it has a "children board" sticked on top manufactured by HDK (the first 2 letters of the "HDK" brand are partially visible etched on copper on the children board), this children board includes the accelerometer HDK HAAM 325B[1]. It outputs 3 signals on the 3 white wires "hand made" soldered to the TOSHIBA controller to retrieve the axis data. The other "hand made" soldered component uses 3 wires (black = ground, red = volts, and yellow soldered to TP26) seems to be a Murata ENC-03R Gyroscope Sensor [2]. It seems both components was integrated later in the circuit board of the controllers labeled "sixaxis"

Internally the Gyroscopic sensor for Sixaxis controllers is wired onto the board - presumably as a test for a sensor revision on a spare sample board. The sensor itself appears to be far from complete and very early. Windows (10) detects the controller when connected via USB; analog sticks do not get detected but all other buttons do. The controller does not work on DECHA00A/J units, but might work on DECR units or earlier.

  • Front comparison next to a CECHZC2U

  • Back comparison next to a CECHZC2U

  • Top comparison to a CECHZC2U

  • Gyro Sensor. Click to see it in detail

Sixaxis[edit]

PP4[edit]
V2[edit]
  • Models

Notable differences

  • Sticks potenciometers with 4 legs, previous versions had 3 legs
V2.5[edit]
  • Models
    • MSU_V2.5 1.05
    • MSU_V2.5 1.06
  • MSU V2.5 1.05
    (Bottom) BIG

DualShock 3[edit]

VX[edit]

Notable differences

  • Added vibration motors
  • Updated wireless module
V3.5X[edit]
  • Models
    • MSU_V3.5X 1.12
    • MSU_V3.5X 1.14

Notable differences

  • Pressure connector for the buttons membrane
  • Dualshock 3 digital buttons and LED's interfacing
    MSU_V3.5X board

VX3[edit]
  • Models
    • MSU_VX3_0.07
    • MSU_VX3_0.08
    • MSU_VX3_0.11
VX4[edit]
  • Models
    • MSU_VX4_0.09
    • MSU_VX4_0.10
  • Dualshock 3 MSU VX4 buttons alternative points

VX5[edit]
  • Models
    • MSU_VX5_0.05
    • MSU_VX5_0.06

Notable differences

VX6[edit]

Notable differences

  • Sticks potenciometers with 3 legs, previous versions had 4 legs
  • Dualshock 3 VX6 board, accelerometer traces detail

VX7[edit]

PCB is multilayer

VX8[edit]

There is not much info about this model, so is not clear if is the official VX8 or a third party clone of VX7The VX8 is official, the board traces, testpoint locations, and the sensor chips has a lot of coincidences with VX7... the weird thing that is shocking is the toshiba chip and the alps bluetooth module has been replaced. The PCB has more than 2 layers (previous versions up to VX6 had only 2 layers)

Others[edit]

Asuka[edit]

The ASUKA boards made in china seems to be 3rd party (not sony official). At the time when was released sony was manufacturing the VX5 series... later sony continued with VX6, VX7, etc... ignoring the "ASUKA" labeling

  • Models
    • ASUKA REV: 1.05
    • ASUKA REV: 1.06
    • ASUKA REV: 1.07

PCB TestPoints[edit]

Controller TypePrototypeSixaxisDualShock 3ASUKA
TestPoints Relocations012345678NO
Board ModelPP1PP4-PP4+V2V2.5VXV3.5XVX3VX4VX5VX6VX7VX81.061.07
Total amount of testpoints2626264
USB +5VTP4 ?TP1TP1TP1TP1TP1TP1TP1TP1TP1TP1UNLT207
USB Data -TP2TP2TP2TP2TP2TP2TP2TP2TP2TP2TP2UNLT206
USB Data +TP3TP3TP3TP3TP3TP3TP3TP3TP3TP3TP3UNLT205
USB Ground (or Common Ground)4x GNDTP21, TP22, TP23, TP24TP4, TP5, TP6, TP74x GND4x UNLT509
Battery USB power good ?TP6 ?N/A
Battery charge start ?TP7 ?N/A
Battery charge setpoint pre ?TP9N/A
Battery charge setpoint post ?TP64 ?N/A
Battery status 1 ?TP8 ?TP8TP15TP31UNL
Battery status 2 ?TP10 ?TP9TP9TP32UNL
2.8V Switched. Power for vibration motors3.0V ?N/ATP42TP8TP25UNLT501
Bluetooth Module, unknownTP10TP11TP26T504 ?
2.8V Standby. Power for MCU, EEPROM, BT, Dualshock PS button, and 4x LEDTP10TP10TP62TP62TP62TP51TP11TP11TP10TP29T507T507
2.8V Switched. Power for Accelerometer and GyroscopeTP12TP12TP28UNLT506T506
2.8V Switched. Power for 4x Stick Left Stick, X axisLeft Stick, Y axisRight Stick, X axisRight Stick, Y axis potsTP13TP13TP13TP27UNLT505
3.7V Battery +TP5 ?TP14TP14TP14TP30UNLT508
COM 1. Common Line for Analog D-Pad LEFT ButtonD-Pad DOWN ButtonD-Pad RIGHT ButtonD-Pad UP ButtonDualshock L1 buttonDualshock L2 buttonTP21 ?TP17TP17TP25TP25TP25TP17TP17TP17TP17TP14UNLT101
COM 2. Common Line for Analog Dualshock square buttonDualshock cross buttonDualshock circle buttonDualshock triangle buttonDualshock R1 buttonDualshock R2 buttonTP22 ?TP18TP18TP26TP26TP26TP18TP18TP18TP18TP15UNLT102
COM 3. Common Line for Digital Dualshock L3 buttonDualshock select buttonDualshock start buttonDualshock R3 buttonTP60TP60N/A
Left Stick, X axis LX (Stick Left X axis 0V~2.8V)TP19 ?TP27 ?TP19 ?TP19 ?TP19 ?TP19 ?TP16 ?UNLT103
Left Stick, Y axis LY (Stick Left Y axis 0V~2.8V)TP20 ?TP28 ?TP20 ?TP20 ?TP20 ?TP20 ?TP17 ?UNLT104
Right Stick, X axis RX (Stick Right X axis 0V~2.8V)TP21 ?TP29 ?TP21 ?TP21 ?TP21 ?TP21 ?TP18 ?UNLT105
Right Stick, Y axis RY (Stick Right Y axis 0V~2.8V)TP22 ?TP30 ?TP22 ?TP22 ?TP22 ?TP22 ?TP19 ?UNLT106
Toshiba T6UN6EFG pin 69, unknownTP23N/A ?TP23TP23TP23TP20
Toshiba T6UN2EFG pin 68TP24TP24TP31 ?TP31 ?TP31 ?TP23 ?N/A
Unknown (Toshiba T6UN6EFG pin 67 ?)TP25TP25TP37 ?TP37 ?TP37 ?TP29 ?N/A
UnknownTP36TP36TP44 ?TP44 ?TP44 ?TP36 ?N/A
Dualshock PS button PlayStation (Home Button)TP26TP26TP32TP32TP32TP24N/A
Dualshock start button StartTP27TP27TP33TP33TP33TP25N/A
Dualshock R3 button R3 (Right Stick Press button)TP28TP28TP34TP34TP34TP26N/A
Dualshock L3 button L3 (Left Stick Press button)TP29TP29TP35TP35TP35TP27N/A
Dualshock select button SelectTP30TP30TP36TP36TP36TP28N/A
Dualshock square button SquareTP37TP37TP38TP38TP38TP30N/A
Dualshock cross button CrossTP31TP31TP39TP39TP39TP31N/A
Dualshock circle button CircleTP38TP38TP40TP40TP40TP32N/A
Dualshock triangle button TriangleTP39TP39TP41TP41TP41TP33N/A
Dualshock R1 button R1TP32TP32TP42TP42TP42TP34N/A
Dualshock R2 button R2TP33TP33TP43TP43TP43TP35N/A
Dualshock L1 button L1TP34TP34TP45TP45TP45TP37N/A
Dualshock L2 button L2TP41TP41TP46TP46TP46TP38N/A
D-Pad LEFT Button Left (D-pad Left)TP35TP35TP47TP47TP47TP39N/A
D-Pad DOWN Button Down (D-pad Down)TP42TP42TP48TP48TP48TP40N/A
D-Pad RIGHT Button Right (D-pad Right)TP43TP43TP49TP49TP49TP41N/A
D-Pad UP Button Up (D-pad Up)TP44TP44TP50TP50TP50TP42N/A
Bluetooth module (SPI unknown 1)S-CL ?CONTP74TP47UNLTP23UNL ?
Bluetooth module (SPI unknown 2)S-CS ?CONTP75TP48UNLTP24UNL ?
Bluetooth module (SPI unknown 3)S-MI ?CONTP76TP49UNLTP25UNL ?
Bluetooth module (SPI unknown 4)S-MO ?CONTP77TP50UNLTP26UNL ?
Accelerometer Y-Axis (raw signal)TP32TP32TP8UNLT302
Accelerometer X-Axis (raw signal)TP33TP33TP9UNLT303
Accelerometer Z-Axis (raw signal)TP34TP34TP10UNLT301
Accelerometer Y-Axis (filtered signal)TP54 ?TP35TP35TP11UNLT305
Accelerometer X-Axis (filtered signal)TP55 ?TP36TP36TP12UNLT306
Accelerometer Z-Axis (filtered signal)TP56 ?TP37TP37TP13UNLT304
Gyroscope (filtered signal)TP40TP40TP33
Gyroscope (raw signal)TP26 ?TP41TP41TP34
Enable Small motorTP54N/AN/A
Enable Big motorTP15N/AN/A

Ribbon Circuit Boards[edit]

For any arcade stick builders soldering to the vias on the PCB board (in the models where there are no testpoints availables) isn't exactly the easiest thing to do, using the copper contacts for the ribbon board is really the best option. In some board models (VX3, VX4, VX5, VX6, VX8) the copper contacts are covered by a black carbon material that needs to be removed if these spots are to be used to solder in them, this can be done with an X-acto knife or some fine sandpaper, just be careful and when you get to the shiny copper, STOP, you're done. Tin it up with some solder and there are your spots to use. Try and use a 30awg wire, or 28awg at the largest, and make sure to secure the wiring with some hot glue after you make the connection, but don't glue over the solder joint you just made, secure the wire to the board back from the solder joint, in case you ever have to get to it again for any reason.

The pull-up 7.5k Resistors ("printed" on the ribbon circuit boards) also need to be put back in the circuit as they're built into the ribbon board and when it's removed they're not, and the controller will act up on you if these are not in the circuit. There needs to be 2 of these pull-up resistors installed, one goes from V_STBY to COM1, the other goes from V_STBY to COM2. If you don't have any 7.5k resistors you can use anything from 6.8k to 10k really, but they do need to be installed since the ribbon board is removed when building an arcade stick, all of the PS3 controllers are setup this way and need those pull-up resistors if the ribbon board is removed

PCBRibbonCompatibilityNotes
?SA1Q135Afor sixaxis
VXSA1Q146AThe first dualshock 3 model
VXSA1Q147AFound in a CECHZC2U (USA)
?SA1Q159AYes
?SA1Q160A
?SA1Q188A
VX4SA1Q189Ashipped with a CECH-2504 datecode 0C. Seems to be identical to SA1Q188A
VX5SA1Q194Anot compatible with previous models, PS button changes
VX6SA1Q195A
VX7 ?SA1Q222AYessuperslims date ?. Is composed by 2 separated ribbons
?SA1Q224Asuperslims date ?. Is composed by 2 separated ribbons

SA1Q135A[edit]

  • Sixaxis Ribbon Circuit Board SA1Q135A

SA1Q146A[edit]

SA1Q147A[edit]

SA1Q159A[edit]

  • Dualshock 3 Ribbon Circuit Board SA1Q159A

SA1Q160A[edit]

  • Dualshock 3 Ribbon Circuit Board SA1Q160A

Counting from left to right... pins 8 and 14 are connected together in the PCB and carries 2.8v stanbdy (in the PCB the copper traces are wider than the others for this reason), This means there is a voltage permanently on this ribbon, also the Dualshock PS button button "wakes up" the controller from standby by sending this voltage back to toshiba chip

SA1Q188A[edit]

  • Dualshock 3 Ribbon Circuit Board SA1Q188A

SA1Q189A[edit]

  • Dualshock 3 Ribbon Circuit Board SA1Q189A

SA1Q194A[edit]

  • Dualshock 3 Ribbon Circuit Board SA1Q194A

SA1Q195A[edit]

  • Dualshock 3 Ribbon Circuit Board SA1Q195A

SA1Q222A[edit]

  • Dualshock 3 Ribbon Circuit Board SA1Q222A

SA1Q224A[edit]

Battery[edit]

Li-Ion (Accupack)

LIP1359[edit]

Shipped with VX4 boards

MODEL LIP1359 Li-ion BATTERY PACK 3.7V(3,7V)570mAh/2.1Wh (typ. 610mAh) Maximun Charge Current: 0.4 A Maximun Charge Voltage: 4.2 V

LIP1472[edit]

Shipped with VX5 boards

MODEL LIP1472 Li-ion BATTERY PACK 3.7V(3,7V)570mAh/2.1Wh (typ. 610mAh) Maximun Charge Current: 0.7 A Maximun Charge Voltage: 4.25 V

LIP1859[edit]

MK11-2902[edit]

3.7V 610mAh

MK11-3023[edit]

3.7V 570mAh (typ. 610mAh)

Printed Circuit Board Components[edit]


MicroController Unit (MCU)[edit]

QFP package, 80pin

The pinout of the Toshiba T6UN6EFG-003 was traced in a VX4 board. Has not been verifyed if the pinout matches with T6UN6EFG-001 or T6UN6EFG-002 or other boards. It seems the pins can be remapped at bootloder as can be seen in the photos of the PP1 prototype (note the sensors in that photo are connected to pins 77, 78, 79, 80, this doesnt matches with newer dualshocks 3 models). Some people said in most older versions of the controller it was posible to update the controller firmware by USB with a tool that uploads a rom to the controller, this update procedure should be made by using the BT module because all USB connections are managed by it (so in some way it was the BT module the responsible to update the toshiba controller)

Toshiba T6UM2EFG[edit]

T6UM2EFG-0103

Toshiba T6UM3EFG[edit]

T6UM3EFG-001 Used in the sisaxis controllers shipped with the first european PS3 models

Toshiba T6UN6EFG[edit]



  • Submodels:
    • Toshiba T6UN6EFG-001
    • Toshiba T6UN6EFG-002
    • Toshiba T6UN6EFG-003
Pin #NamePortDescription
1GNDTo ground
2V_STBY2.8V Standby. Power for Toshiba T6UN6EFG, EEPROM, Dualshock PS button, and LED's
3GNDTo ground
4V_BATT2x Capacitor network to ground, and resistor to battery and Texas Instruments SN89062 pin 16 in VX4 boards
5V_STBY2.8V Standby. Power for Toshiba T6UN6EFG, EEPROM, Dualshock PS button, and LED's
6SENSOR_ACCL_XTo acccelerometer X axis through resistor
7SENSOR_ACCL_YTo acccelerometer Y axis through resistor
8SENSOR_ACCL_ZTo acccelerometer Z axis through resistor
9SENSOR_GYROTo gyroscope through resistor
10V_STBY2.8V Standby. Power for Toshiba T6UN6EFG, EEPROM, Dualshock PS button, and LED's
11SLAVES_RESETTexas Instruments SN84001 pin 2, and ALPS 413A pin 5 through resistor network in VX4 boards
12GNDTo ground
13BT_POWER_CTRL ?Texas Instruments SN89062, pin 4 in VX4 boards
14BT_UART_1 ?To BT module (ALPS 413A pin 8 in VX4 boards) through resistor
15BT_UART_2 ?To BT module (ALPS 413A pin 6 in VX4 boards) through 4x resistor network
16BT_UART_3 ?To BT module (ALPS 413A pin 9 in VX4 boards) through 4x resistor network
17BT_UART_4 ?To BT module (ALPS 413A pin 7 in VX4 boards)
18BT_UNK_1To BT module (ALPS 413A pin 14 in VX4 boards)
19BT_UNK_2To BT module (ALPS 413A pin 28 in VX4 boards)
20GNDTo ground
21V_STBY2.8V Standby. Power for Toshiba T6UN6EFG, EEPROM, Dualshock PS button, and LED's
22GNDTo ground
23LED_1To led 1 cathode through 4x resistor network (RN3 in VX4 boards)
24LED_2To led 2 cathode through 4x resistor network (RN3 in VX4 boards)
25LED_3To led 3 cathode through 4x resistor network (RN3 in VX4 boards)
26LED_4To led 4 cathode through 4x resistor network (RN3 in VX4 boards)
27Not connected ? (for the PS button backlight led in prototypes ?)
28MOTOR_SMALLSmall Motor + (rumble)
29MOTOR_BIGBig Motor + (rumble)
30EEPROM_SPI_CLOCKEEPROM, pin 6 in VX4 boards
31EEPROM_SELECTEEPROM, pin 1 in VX4 boards
32GNDTo ground
33V_STBY2.8V Standby. Power for Toshiba T6UN6EFG, EEPROM, Dualshock PS button, and LED's
34EEPROM_SPI_MOSIEEPROM, pin 5 in VX4 boards
35EEPROM_SPI_MISOEEPROM, pin 2 in VX4 boards
36STICKS_POWER_CTRL ?Texas Instruments SN89062, pin 17 in VX4 boards
37LX_V ?4x Resistor network (RN8 in VX4 boards), and then 2x Capacitor network to ground (CN9 in VX4 boards), and to Texas Instruments SN84001 pin 21 in VX4 boards
38LY_V ?4x Resistor network (RN8 in VX4 boards), and then 2x Capacitor network to ground (CN9 in VX4 boards), and to Texas Instruments SN84001 pin 20 in VX4 boards
39RX_V ?4x Resistor network (RN8 in VX4 boards), and then 2x Capacitor network to ground (CN10 in VX4 boards), and to Texas Instruments SN84001 pin 19 in VX4 boards
40RY_V ?4x Resistor network (RN8 in VX4 boards), and then 2x Capacitor network to ground (CN10 in VX4 boards), and to Texas Instruments SN84001 pin 18 in VX4 boards
41BATT_CHARGE_SETPOINTTexas Instruments SN89062, pin 21 in VX4 boards
42BATT_USB_POWER_GOOD ?Texas Instruments SN89062, pin 5 in VX4 boards
43BATT_CHARGE_START ?Texas Instruments SN89062, pin 2 in VX4 boards
44BATT_STATUS_1 ?Texas Instruments SN89062, pin 10 in VX4 boards (and TP8 in VX4 boards)
45BATT_STATUS_2 ?Texas Instruments SN89062, pin 12 in VX4 boards (and TP9 in VX4 boards)
46COM_3COM 3 (Common Line for Digital Dualshock L3 buttonDualshock select buttonDualshock start buttonDualshock R3 button))
47BUTTON_ANALOG_UPD-Pad UP Button
48BUTTON_ANALOG_RIGHTD-Pad RIGHT Button
49BUTTON_ANALOG_DOWND-Pad DOWN Button
50BUTTON_ANALOG_LEFTD-Pad LEFT Button
51V_STBY2.8V Standby. Power for Toshiba T6UN6EFG, EEPROM, Dualshock PS button, and LED's
52GNDTo ground
53BUTTON_ANALOG_L2Dualshock L2 button
54BUTTON_ANALOG_L1Dualshock L1 button
55Not connected ? (connected to something in PP1 and PP4 boards)
56BUTTON_ANALOG_R2Dualshock R2 button
57BUTTON_ANALOG_R1Dualshock R1 button
58BUTTON_ANALOG_TRIANGLEDualshock triangle button
59BUTTON_ANALOG_CIRCLEDualshock circle button
60BUTTON_ANALOG_CROSSDualshock cross button
61BUTTON_ANALOG_SQUAREDualshock square button
62Not connected ? (connected to something in PP1 and PP4 boards)
63Not connected ? (connected to something in PP1 and PP4 boards)
64BUTTON_DIGITAL_SELECTDualshock select button
65BUTTON_DIGITAL_L3
Sours: https://www.psdevwiki.com/ps3/DualShock_3
Shout does Testing of Third Party PS3 Controllers From Amazon

How to use a PS3 controller on PC

The Playstation 3's controller, the Dualshock 3, isn't the easiest pad to get working on the PC. So why bother when it's so much easier to use something newer? Well, in some ways, the PlayStation 3 controller is still special. The Dualshock 3 has something the best PC controllers don't have: Pressure-sensitive analog face buttons. That makes the Dualshock 3 the best choice for playing emulated PS2 games in the PCSX2 emulator. Metal Gear Solid 3, for example, just doesn't play right without those analog buttons.

And if you simply prefer the feel of Sony's older controllers over the redesigned Dualshock 4, this is the perfect controller for playing those classic Final Fantasy games on Steam. Here's the best way to get your PS3 controller working on PC, using an open source tool called ScpToolkit.

Note: Steam actually has native support for the DualShock 3, meaning you can simply plug the controller in and set it up through the Big Picture mode Controller settings menu. However, Steam does not support the DualShock 3's gyro controls or (more importantly!) its analog face buttons, which are what we're really after. Follow this guide to get the PS3 controller working on PC with those buttons working, too.

Setup

What you need

Hardware

  • Dualshock 3 and mini-USB cable
  • Optional: Bluetooth dongle

Software

Software installation

ScPToolkit installation guide

1. Download the software linked above, and start by installing the four Microsoft packages. If you're on a Windows 7 PC, you'll also need to install the Xbox 360 controller driver. On Windows 8 and 10, it's already built in!

2. Important step: plug your Dualshock 3 into your PC with a mini-USB cable. Now we can start making it work.

Bluetooth installation note: if you also want to be able to use the controller wirelessly, make sure you have a Bluetooth dongle plugged in or your motherboard's Bluetooth enabled. ScpToolkit notes you need a Bluetooth 2.0 or higher dongle that supports Enhanced Data Rate (EDR).

3. Download ScpToolkit and run the installer. After accepting the terms and choosing your install location, you'll get a menu of all the options to install, as in the screenshot above. I recommend leaving this to the default. Click Install to begin the installation.

Bluetooth installation note: Make sure the ScpToolkit Bluetooth Pair Utility option is ticked.

4. After about 30 seconds, ScpToolkit will be installed, and you'll see this screen, with a big green button that says Run Driver Installer. Since this is a fresh install, that's what we want to do. Click the button. 

5. This screen may look intimidating, but it's still pretty simple! Check the boxes for the drivers you want to install. In this case, we want to make sure Install Dualshock 3 driver is checked (it should be by default). Now click the arrow next to "Choose Dualshock 3 controllers to install" to see a dropdown list of USB devices attached to your computer. Find the PlayStation 3 controller in the list and check it.

Bluetooth installation note: Make sure the "Install Bluetooth driver" box is checked. Like you did with the Dualshock 3, click the arrow next to "Choose Bluetooth dongles to install" and find your Bluetooth device in the list. Check it.

Note: If you're on Windows Vista, check the box for "Force Driver Installation." Otherwise, leave it unchecked. Click Install. 

6. Watch the SCP Toolkit run through its installation process. You'll see lots of pop-ups on the side of your screen as it detects your hardware. Scroll to the bottom of the log and you should hopefully see "Dualshock 3 USB Driver installed" (and "Bluetooth Driver installed" if you chose to), signifying a successful installation. If all went well, click Exit. 

7. Now that it's installed, you'll see ScpToolkit as an icon in your system tray. Look in your Start Menu for ScpToolkit Settings Manager. Here you can change some settings like disabling rumble, adjusting analog stick deadzones, and more. Most of these settings you should be able to leave alone.

ScpToolkit starts up with Windows by default, and also plays some sound effects that you might find obnoxious. To disable them, click the Sound settings tab and uncheck "Enable notification sounds."

PCSX2 emulator note: The PCSX2 settings tab allows you to patch the emulator's LilyPad controller plugin to support the pressure sensitive buttons. If you plan to use your PS3 controller with the emulator, click Browse to navigate to your PCSX2 installation folder, then click Enable to install the patch. Voila!

Using it

Using your Playstation 3 controller on PC

Now that it's installed, the Dualshock 3 should behave like an Xbox 360 controller. Any game with native XInput support—pretty much any modern PC game that supports gamepads—should recognize it without a hitch. Unfortunately, this means that it won't register as a PlayStation controller to the few games that have native DualShock 4 support, so you won't get the correct Square/Cross/Triangle/Circle button icons by default. Some games let you manually choose your button icons, though. Look for that in game settings! 

If you ran into issues installing ScpToolkit or using the controller, you can try posting in the official thread at the PCSX2 forums, but you may not get an answer. 

Bluetooth

How to connect your PS3 controller via Bluetooth

If you're not about that wired business, and followed all the Bluetooth installation steps above, you should be able to simply unplug the controller, and after a couple seconds it will sync via Bluetooth. You'll get a notification in the system tray when it does. Cool!

This works after a reboot, too. If you allow ScpToolkit to start with Windows, you should simply be able to plug in your PS3 controller again and it'll instantly be recognized. Once the LED is on, unplug the controller, and it'll once again be synced via Bluetooth.

If you have issues with Bluetooth, it could be that your dongle isn't supported. You may also find help in ScpToolkit's Github discussions. Bluetooth can be finicky, and any problem you run into could be due to hardware, or your particular version of Windows, or drivers… in other words, good luck. 

Not a controller person? Here's a round-up of the best gaming keyboards, and best gaming mouse.

When he's not 50 hours into a JRPG or an opaque ASCII roguelike, Wes is probably playing the hottest games of three years ago. He oversees features, seeking out personal stories from PC gaming's niche communities. 50% pizza by volume.
Sours: https://www.pcgamer.com/ps3-controller-on-pc-guide/

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