Poe effective hp calculator

Poe effective hp calculator DEFAULT
Notes:Moved reddit thread to: ES = Energy ShieldHereEB = Eldritch BatteryMoM = Mind over Matter

Click on Download!!! to get the spreadsheet and use the tool.
Do not request access to edit.

If you want to be able to cast spells safely while still getting the maximum value out of MoM you should aim to have around 50% of your max HP in unreserved mana and or ES (EB)

Download!!!

LifeES (EB)Mana (Unreserved)Current Setup:Your:0Mind over Matter✔Cloak of DefianceXOptimal ES and mana:Divine GuidanceXvs. Lightning OnlyThe AylardexX6<-- Max # Power Chargesvs. All DamageMind of the CouncilX

(Lightning Only)

Excess/Short mana (+ES):

Corrupted Helmet ImplicitX3<-- % of manavs. Lightning OnlyWatcher's EyeXvs. All DamageeHP:Total Conversion for Lightning30%<-- Add a value to overridevs. Lightning Only

You need more mana and or ES (EB)

Total Conversion for All Damage

30%<-- Add a value to overridevs. All Damage

You need more mana and or ES (EB)

Sours: https://docs.google.com/spreadsheets/d/1P5ihV0OGVBAZaCZh2RRko68eP92i8RmmRqlQllNoBDU/edit

[ Video Guide] Blade Vortex Inpulsa Clear Speed Build [Elementalist]

For gameplay footage & verbally describing the build, check out this video guide: Blade Vortex Inpulsa Video Guide

For the Inquisitor version click HERE!
For the Trickster version click HERE!

Path of Building Link for the build: https://pastebin.com/w4ug94Y7
Simply go to "Import/Export Build" > Click the "Import from Pastebin" paste the link in there, and then click "Import"

If you have any questions you can always come to my twitch stream to get them answered or just to enjoy the stream:

Ghazzy&#;s Livestreaming Channel

__________________________________________________________________________



Is this build for you?

1. If you are looking for a top tier clear speed Blade Vortex build.

2. A build that is viable in both hardcore & softcore.

3. Insanely high clear speed with high eHP & strong defenses.

4. If you prefer a build guide that has a video linked to it.

__________________________________________________________________________


Build Enabling/Enhancing Items:

Inpulsa is the main big item we are using to enhance our general clear speed with. You can play the build without it but will be a bit slower.

The most important unique item is a super cheap pair of Hrimsorrow which converts 50% of your physical damage to cold, this combined with the support gem "Physical to Lightning" you are simply not dealing any physical damage at all, allowing you to run Physical Reflect rolled maps and you are both shocking & freezing your enemies reliably with crits.

Other enhancing items are the following:
Taste of Hate
Atziri&#;s Promise
Bisco&#;s Leash
Starkonja
Lightpoacher

__________________________________________________________________________


Defence & Utility

The build utilizes a lot of crits allowing you to reliably freeze & shock your enemies on top of a few other minor tweaks listed blow;

A simple CWDT setup combined with Immortal Call is there to help you vs Bone Husks & Porcupines.

Here is a link to a downloadable calculator for how much effective HP you&#;ll have with Mind Over Matter: Mind Over Matter eHP Calculator

__________________________________________________________________________

Pantheon Choices:

Pantheon List

Major God:

- Soul of the Brine King
Helps you avoid getting chain stunned.

Minor God:

- Soul of Shakari
Makes you immune to poison damage if you upgrade it.

__________________________________________________________________________

Skill-gems & Setups:

Blade Vortex:

- Blade Vortex,Controlled Destruction, Physical to Lightning, Increased Area of Effect, Increased Critical Strikes, Increased Critical Damage

Note;
Gems are listed in order of efficiency.
You can use Vaal Blade Vortex as well which is highly recommended for this build!


Curse on Hit Herald:

- Curse on Hit, Warlord&#;s Mark, Herald of Thunder


Mobility:

- Shield Charge, Fortify,Faster Attacks

Cast When Damage Taken:

- CWDT, Immortal Call, Warlord&#;s Mark, Increased Duration

Utility:

- Herald of Ice, Summon Lightning Golem, Flame Dash, Portal

OPTIONAL:

If you&#;re using Lightpoacher then you should get one with only 1 abyssal socket and link it with:

- Faster Projectile, Greater Multiple Projectiles, Physical to Lightning

This way you deal 0 physical damage with it & it deals good dmg on a wide spread area.

If you&#;re not using Lightpoacher then you can use what ever you want, another CWDT setup, curse on hit setups etc etc, or you can sort an Arcane Surge setup which would look something like this:

- Arcane Surge (lvl 9), Immortal Call, Increased Duration, Phase Run

Note;
The phase run only increases the duration of arcane surge when you cast Immortal Call if you have Frenzy charges.

__________________________________________________________________________


Skill-tree & Ascendancy Nodes:

Ascendancy Nodes:
The way you start this is completely up to you, you have 2 options:

1) Pendulum of Destruction over to Mastermind of Discord.
2) Shaper of Desolation over to Beacon of Ruin.

I prefer to do it in the listed order but either way works equally well.


Leveling skill-tree, 31 points

Leveling skill-tree, 44 points

Leveling skill-tree, 91 points

Finished skill-tree

Note:

1. Once the skill-tree is finished, just focus % on more jewel slots.

__________________________________________________________________________


Leveling Tips:

If you wish, as of patch we are able to rather smoothly lvl as Blade Vortex, in which case we start of by supporting it with gems like:
Added Fire,Added Cold,, Added Lightning.
The Cold & Lightning are later replaced by Controlled Destruction & Elemental Focus till we reach higher lvl & gearing to follow the gem section for the end-game gems.


Bandits:

- Kill them all, they don&#;t grant anything worth the skillpoints you&#;d lose

__________________________________________________________________________


Gearing & Stat Priorities

What base items to use:

The base items of this build really doesn&#;t matter as we don&#;t care about the base defensive stats such as armour(str), evasion(dex) or energy shield(int). So instead the base items will follow the stat priority listed in this guide.
However, the attribute requirement of the items will base how hard it is to chrome (color) which will be the only thing we will think about when planing our gearing.
So, if you need 4 blue sockets in an item the recommendation is to get an item that has Energy Shield (int) base or a hybrid base which includes Energy Shield (int).

By using this chrome calculating website: https://siveran.github.io/calc.html you can easily track how hard it will be to chrome the colors you need. This YouTube playlist can help a lot for new players and also includes a few tricks when coloring items with the "wrong attribute requirements" for your build: https://www.youtube.com/playlist?list=PLuu-MdPs0Af8A4e3gSsJ1xDKNNcdFwY1r


Defensive Stats:

1. Life
2. Mana
3. Resistances
4. Strength

Offensive Stats:

1. Critical Strike Chance for Spells
1. Critical Strike Multiplier
2. Elemental DMG (and elemental specific such as cold/lightning)
2. Spell DMG
2. Area DMG
3. Cast Speed

Jewels:

Same as the offensive stats unless you need defensive stats, then mix or follow that.

Flasks:

1x Seething Divine Life Flask of Staunching
1x w/e prefix Diamond Flask of Warding
1x Atziri&#;s Promise
1x Taste of Hate
1x Ample Quicksilver Flask of Heat

Note:
Before you can afford Taste of Hate, you could balance your resistances to use The Wise Oak

__________________________________________________________________________


Recommended Unique Items:
Taste of Hate
Atziri&#;s Promise
Inpulsa
Bisco&#;s Leash
Hrimsorrow or Hrimburn
Darkness EnthronedHeadhunter
Intuitive Leap


Recommended LvLing Uniques:
Frozen Trail
Wanderlust
Goldrim
Lifesprig
Tabula Rasa
Abberath&#;s Horn

__________________________________________________________________________


Outro:

For gameplay footage & verbally describing the build, check out this video guide: Blade Vortex Inpulsa Video Guide

For the Inquisitor version click HERE! The differences between Inquisitor & Elementalist version is this:
Inquisitor is faster in solo play and/or with an aurabot support, however, if you have someone in the party cursing, the elementalist will always be the stronger option.

Before you start posting questions I would recommend checking the video. I am as always available in my stream!

Hope you guys will enjoy the build! Below you can access my other build guides:

Build Guides


//GhazzyTV
Due to popular demand and me not being a full-time streamer I&#;m unable to go through all forum threads as I used to, however, I still respond to every question on my YouTube videos!
Build Guides: https://www.pathofexile.com/forum/view-thread/
https://www.youtube.com/GhazzyTV
Ghazzy 님이 3. 오후 에 마지막으로 편집
마지막 추천 6. 6. 오전
* Reserved

NOTICE:

I&#;ve reached a point where I have too many build guides to keep up with responding personally on each comment as I&#;ve always done on my threads in the past. I will obviously continue doing this but on the youtube videos instead. I hope you guys will understand, sadly I&#;m not a fulltime streamer and for me to keep build guides like this posted this was an inevitable result!
Due to popular demand and me not being a full-time streamer I&#;m unable to go through all forum threads as I used to, however, I still respond to every question on my YouTube videos!
Build Guides: https://www.pathofexile.com/forum/view-thread/
https://www.youtube.com/GhazzyTV
Ghazzy 님이 6. 오전 에 마지막으로 편집
first?

thanks Gazzy been looking for a comprehensive BV guide for

Thoughts on BV as a leaguestarter?
vileArchon 님이 5. 오전 에 마지막으로 편집
Would you recommend the templar version of this build for someone who often doesnt complete uberlab quickly? I seem to have terrible RNG and have a hard time to get all 6 trials. Elementalist seems to require both the ele pen/reduced reservation and proliferation requiring 8 points where the last 2 for inquisitor dont seem as necessary?
One option with Elementalist is to pick one of the 4-point paths at first (probably Mastermind of Discord, but maybe Beacon of Ruin if you get an early Inpulsa), then pick up Paragon of Calamity with Merc Lab. It will cost you 10 refund points to spec out of it later, but that&#;s not a big deal. In the mean time, you&#;ll get % life leech and complete immunity to reflect, which helps out a lot in early mapping.
I&#;m curious about your thoughts on some other gem options for the last two links for Blade Vortex. I think the mandatory gems for this build in are BV, Spell Echo, Phys to Light, and Conc/Inc Area. For the last two, you&#;re using Inc Crit Strikes and Inc Crit Dmg. However, using your path of building, swapping those two out for Controlled Destruction and Efficacy increased the DPS from k to k (all lvl 20, 0 quality). At 20 quality on all gems, the DPS goes from k to k.

The downside, of course, is that Crit Chance (without Diamond Flask) drops from 66% to 37%. You state in your guide that you want crit chance high to constantly freeze and shock, but Elementalist gets Shaper of Desolation to guarantee chill and shock at least part of the time, and Inquisitor gets +% crit chance against enemies without elemental ailments. The upside from Efficacy is the quality of life from the 16% increased skill effect duration.

I&#;d also like to think ahead to , where we know that the maximum blades is dropping from 20 to 10, and we get a free +% crit chance at 10 blades. This may eliminate the need for spell echo, and I think the optimal 6 link might be something like:

BV - Phys to Light - Conc/Inc Area - Efficacy - Controlled Destruction - Inc Crit Damage

Hypothermia is also another option in the place of Controlled Destruction or Inc Crit Damage for similar DPS. However, you can&#;t guarantee Chill on endgame bosses outside of the conflux window, especially since the changes to BV have it hit more often but for less damage.

TL;DR you can get roughly 20% more DPS if you&#;re willing to give up about 40% less chance to freeze.
Hey Ghazzy,

Nice guide as always, this will be my third build of yours that i&#;m going to try out as the first two were spectacular.

As far as play style is concerned I was curious how something like this BV setup compares to a traditional RF build? I understand that the two skills are fundamentally different and that gearing and damage scaling are unrelated (crit based impulsa vs life and regen) but the game play looks similiar, at least from someone who mostly plays rangers and is inexperienced with these types of builds. Cast damage aura and shield charge into packs and watch things explode/melt seem at a glance similar.

Basically are there any pro/cons to going BV as opposed to RF? Is one build specifically better at doing x in maps while the other excels at y?

Sorry if these are complete noob questions, and thanks again for taking the time to do these guides!
"
As far as play style is concerned I was curious how something like this BV setup compares to a traditional RF build?


I am also torn between these two builds for next league. I&#;m not an expert, but my impression is that the trade-off is between damage and survivability. With RF, your life pool, physical damage reduction, and regen are insane, but your damage is kind of low without some pretty extreme investments into life/str.

In comparison, BV is much more damage on a fairly low budget, but you don&#;t get a lot of the defensive layers. This build is better than most due to the high eHP using MoM.

If you want to be able to run uber lab, farm end game bosses, or play HC, I&#;d lean towards RF. If you want to clear maps quickly, play BV.
Thanks man, really appreciate you taking the time to respond. You have given me some food for thought, now I just need to figure out which one I want to go with.
"
first?

thanks Gazzy been looking for a comprehensive BV guide for

Thoughts on BV as a leaguestarter?


First indeed!

Awesome to hear, glad you&#;re enjoying it. I will be using this as my leaguestarter, and I believe that it will be VERY nice to use for it.


"
Would you recommend the templar version of this build for someone who often doesnt complete uberlab quickly? I seem to have terrible RNG and have a hard time to get all 6 trials. Elementalist seems to require both the ele pen/reduced reservation and proliferation requiring 8 points where the last 2 for inquisitor dont seem as necessary?


Inquisitor is closer to it&#;s full potential before Uberlab than the Elementalist. Basically you just increase your effective HP and a small portion of penetration via the Elementalist.
In general, the Inquisitor is faster and better solo or with an Aura support. However, if you have a curse support with you, the Elementalist will be a lot better.


"
One option with Elementalist is to pick one of the 4-point paths at first (probably Mastermind of Discord, but maybe Beacon of Ruin if you get an early Inpulsa), then pick up Paragon of Calamity with Merc Lab. It will cost you 10 refund points to spec out of it later, but that&#;s not a big deal. In the mean time, you&#;ll get % life leech and complete immunity to reflect, which helps out a lot in early mapping.


Absolutely a way to go :)


"
I&#;m curious about your thoughts on some other gem options for the last two links for Blade Vortex. I think the mandatory gems for this build in are BV, Spell Echo, Phys to Light, and Conc/Inc Area. For the last two, you&#;re using Inc Crit Strikes and Inc Crit Dmg. However, using your path of building, swapping those two out for Controlled Destruction and Efficacy increased the DPS from k to k (all lvl 20, 0 quality). At 20 quality on all gems, the DPS goes from k to k.

The downside, of course, is that Crit Chance (without Diamond Flask) drops from 66% to 37%. You state in your guide that you want crit chance high to constantly freeze and shock, but Elementalist gets Shaper of Desolation to guarantee chill and shock at least part of the time, and Inquisitor gets +% crit chance against enemies without elemental ailments. The upside from Efficacy is the quality of life from the 16% increased skill effect duration.

I&#;d also like to think ahead to , where we know that the maximum blades is dropping from 20 to 10, and we get a free +% crit chance at 10 blades. This may eliminate the need for spell echo, and I think the optimal 6 link might be something like:

BV - Phys to Light - Conc/Inc Area - Efficacy - Controlled Destruction - Inc Crit Damage

Hypothermia is also another option in the place of Controlled Destruction or Inc Crit Damage for similar DPS. However, you can&#;t guarantee Chill on endgame bosses outside of the conflux window, especially since the changes to BV have it hit more often but for less damage.

TL;DR you can get roughly 20% more DPS if you&#;re willing to give up about 40% less chance to freeze.


Spell Echo will have to go imo when hits.
Controlled Destruction will be a pretty solid choice when hits as well tbh. I&#;m not sure about the Efficacy vs inc Crit dmg. Keep in mind that crit dmg support gives more DPS with a higher crit chance in place.


"
Hey Ghazzy,

Nice guide as always, this will be my third build of yours that i&#;m going to try out as the first two were spectacular.

As far as play style is concerned I was curious how something like this BV setup compares to a traditional RF build? I understand that the two skills are fundamentally different and that gearing and damage scaling are unrelated (crit based impulsa vs life and regen) but the game play looks similiar, at least from someone who mostly plays rangers and is inexperienced with these types of builds. Cast damage aura and shield charge into packs and watch things explode/melt seem at a glance similar.

Basically are there any pro/cons to going BV as opposed to RF? Is one build specifically better at doing x in maps while the other excels at y?

Sorry if these are complete noob questions, and thanks again for taking the time to do these guides!


Hey,

Haha, that&#;s awesome to hear bro, thank you!
First of, never apologize for asking questions, I always make sure to respond to each and everyone to make sure everyone gets the help they need ^^

With that out of the way;
This BV build freezes and shocks enemies making it safe for speed mapping compared to a slightly slower generic RF build however, RF builds are in general much tankier which makes them excel vs bosses unlike this build which can still handle bosses very well.


"
"
As far as play style is concerned I was curious how something like this BV setup compares to a traditional RF build?


I am also torn between these two builds for next league. I&#;m not an expert, but my impression is that the trade-off is between damage and survivability. With RF, your life pool, physical damage reduction, and regen are insane, but your damage is kind of low without some pretty extreme investments into life/str.

In comparison, BV is much more damage on a fairly low budget, but you don&#;t get a lot of the defensive layers. This build is better than most due to the high eHP using MoM.

If you want to be able to run uber lab, farm end game bosses, or play HC, I&#;d lean towards RF. If you want to clear maps quickly, play BV.


^^^This^^^
Due to popular demand and me not being a full-time streamer I&#;m unable to go through all forum threads as I used to, however, I still respond to every question on my YouTube videos!
Build Guides: https://www.pathofexile.com/forum/view-thread/
https://www.youtube.com/GhazzyTV
Sours: http://poe.game.daum.net/forum/view-thread/
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[Tool] Effective Life Calculator

Effective Life and Recovery Calculator

Link to calculator: here

Features
* Calculate Effective Life and Recovery
* Calculate Mind over Matter
* Calculate Optimal Life/Mana ratio
* See how well your build defends against each damage type and source
* Adjust monster stats

What is it?
* Calculator designed to calculate the Effective Life and Recovery of a character.
* Effective Life is the theoretical maximum damage a character can take before dying.

* The higher the Effective Life of a character, the tankier the character is.
* Effective Recovery is calculated in a similar way to Effective Life, except uses your Recovery as a base.
* The higher the Effective Recovery of a character, the faster the character will Recover Effective Life.

How do I use it?
* Make a copy of this spreadsheet by going to File>Make a Copy to be able to edit.
* Input all the data that you have about your character into the grey cells, (you can get this info easily using Path of Building).
* Results will then be displayed in the preview section at the top of the Data sheet and more detailed results will be displayed in the Results sheet.
* At the top of the Data sheet is a section for Mind over Matter or other similar effects

* Adjust the weights for different Damage Types/Sources. The weight is the fraction of the frequency of that Damage Type/Source compared to the other Damage Types/Sources.
* Adjust the monster stats to see the affect on Armour, Evasion and Crit. The larger the hit the weaker the effect of Armour, the higher the Accuracy the less chance to Evade a hit.

Where can I get it?
You can access the calculator here:
https://docs.google.com/spreadsheets/d/1M2PGhs6YpAlsJL7balzfEqOSvowtzJ0ne69e9weosKw/edit?usp=sharing

Contact
If you find any bugs/miscalculations or feature requests/improvements leave a reply here or contact me on Discord:
madinsane#

Last edited by madinsane on Apr 4, , PM

Last bumped on Oct 16, , PM

Sours: https://www.pathofexile.com/forum/view-thread/

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