Epic seven wiki

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Epic Seven Wiki

Play alongside 3 million Heirs!

An animated RPG world in the palm of your hand

And thus began the 7th World...

Diche, the Goddess of Life, summoned all of her waning power

and once again gave shape to the Guardians and the Heir of the Covenant.

"My children, I entrust this world to you."

● Over 1,000 Stories

An epic for the modern age.

We invite you into the 7th World.

● Fully Playable 2D Animation

Dazzling skill animations in battle!

Cutscene-quality 2D animated graphics!

● Strategy Shaped by Story

Dual Attack system affected by relationships between characters.

Immerse yourself in all the stories and perfect your own strategy!

● Raid Labyrinth

In the depths of the Labyrinth, an ancient queen awakens from her slumber.

Embark on a monster hunt with incredible rewards.

● PvP Arena

Who will achieve fame and victory in the Arena?

Showcase your unique strategy to the world every season!

● For Guild and Glory!

Full of intense 3v3 battles, Guild Wars are here!

Work with your Guild members to become the strongest Guild!

● World Boss mode is here!

The World Boss has awakened!

Fight with up to 16 Heroes in a battle of epic proportions!

● World Arena now available!

Battle against players from all around the world in real time.

Challenge your fellow Heirs and prove your strength! Try it out now!

Flexible multilingual support: change display and voice language any time!

Display: English, Traditional Chinese, Korean, German, French, Spanish, Portuguese

Voice: English, Korean

*Application Permissions

No additional permissions are required.

Sours: https://mycryptowiki.com/wiki/1322399438/epic-seven
Buffs
  • Increase Attack
    Increases Attack by 50%.
  • Increase Evasion
    Increases Evasion by 50%.
  • Increase Evasion
    Increases Evasion by 50%. Cannot be dispelled.
  • Continuous Heal
    Recovers 15% of max Health at the start of every turn. This effect can stack.
  • Continuous Heal
    Recovers 15% of max Health at the start of every turn. This effect can stack. Cannot be dispelled.
  • Immune
    Unaffected by debuffs and some harmful effects.
  • Immune
    The target is not affected by any debuffs or harmful effects. Cannot be dispelled.
  • Reflect
    Reflects some of the damage taken when attacked. Reflected damage cannot be higher than the caster's max Health.
  • Reflect
    Reflects some of the damage taken when attacked. Reflected damage cannot be higher than the caster's max Health. Cannot be dispelled.
  • Immortal
    The target cannot be killed for a certain number of turns.
  • Immortal
    The target cannot be killed for a certain number of turns. Cannot be dispelled.
  • Stealth
    Cannot be selected as a target for attacks if there are other allies, and suffers decreased damage from AoE attacks. Dispelled after taking damage from a skill attack.
  • Stealth
    Cannot be targeted if there are other allies, and suffers decreased damage from AoE attacks. Dispelled after being attacked. Cannot be dispelled.
  • Revive
    Revives with 30% Health after being killed.
  • Revive
    Revives with 30% Health after being killed. Cannot be dispelled.
  • Increase Attack
    Increases Attack by 50%. Cannot be dispelled.
  • Increase Defense
    Increases Defense by 60%.
  • Increase Defense
    Increases Defense by 60%. Cannot be dispelled.
  • Increase Speed
    Increases Speed by 30%.
  • Rage
    Increases Attack and Speed by 10%. Rage cannot be dispelled.
  • Guardian Blessing
    Increases Attack and Critical Hit Chance by 20%.
  • Increase Speed
    Increases Speed by 30%. Cannot be dispelled.
  • Increase Critical Hit Chance
    Increases Critical Hit Chance by 50%.
  • Increase Critical Hit Resistance
    Increases Critical Hit Resistance by 50%.
  • Increase Critical Hit Resistance
    Increases Critical Hit Resistance by 50%. Cannot be dispelled.
  • Vigor
    Increases Attack and Defense by 30%. Cannot be dispelled.
  • Loveliness
    "Don't stop there, serve me already, meow!" Cannot be dispelled.
  • Idol
    "My live show won't stop until my turn is over!" Cannot be dispelled.
  • Increase Attack (Greater)
    Increases Attack by 75%.
  • Increase Attack (Greater)
    Increases Attack by 75%. Cannot be dispelled.
  • Increase Speed (Greater)
    Increases Speed by 45%.
  • Increase Speed (Greater)
    Increases Speed by 45%. Cannot be dispelled.
  • Skill Nullifier
    Negates damage from skills.
  • Skill Nullifier
    Negates damage from skills. Cannot be dispelled.
  • Berserk 1
    Increases Attack and Defense by 20%, and Speed by 10%.
  • Berserk 2
    Increases Attack and Defense by 40%, and Speed by 15%.
  • Berserk 3
    Increases Attack and Defense by 80%, and Speed by 20%.
  • Increase Critical Hit Chance
    Increases Critical Hit Chance by 50%. Cannot be dispelled.
  • Barrier
    Neutralizes some of the damage taken when attacked.
  • Berserk 4
    Increases Attack and Defense by 120%, and Speed by 30%.
  • Fury
    Defense and Effect Resistance increase by 30%. Cannot be dispelled.
  • Increase Effect Resistance
    Increases Effect Resistance by 50%.
  • Increase Effect Resistance
    Increases Effect Resistance by 50%. Cannot be dispelled.
  • Mind's Eye
    Increases Effectiveness and Effect Resistance by 30%. Cannot be dispelled.
  • Barrier
    Neutralizes some of the damage taken when attacked. Cannot be dispelled.
  • Invincible
    Neutralizes all of the damage taken when attacked.
  • Increase Effectiveness
    Increases Effectiveness by 50%.
  • Increase Effectiveness
    Increases Effectiveness by 50%. Cannot be dispelled.
  • Increase Defense (Greater)
    Increases Defense by 80%.
  • Increase Defense (Greater)
    Increases Defense by 75%. Cannot be dispelled.
  • Daydream
    When attacking, inflicts a random debuff on the target for 1 turn. Daydream cannot be dispelled.
  • Invincible
    Neutralizes all of the damage taken when attacked. Cannot be dispelled.
  • Counterattack
    Counterattacks with basic skill when attacked. Is not triggered by extra attacks or counterattacks.
  • Counterattack
    Counterattacks with basic skill when attacked. Is not triggered by extra attacks or counterattacks. Cannot be dispelled.
  • Regen
    Recovers 5% of max Health when attacked.
  • Regen
    Recovers 5% of max Health when attacked. Cannot be dispelled.
  • Increase Critical Hit Damage
    Increases Critical Hit Damage by 50%.
  • Increase Critical Hit Damage
    Increases Critical Hit Damage by 50%. Cannot be dispelled.
  • Random Buff
    Increased Attack, Critical Hit Chance, and Critical Hit Damage that cannot be dispelled
  • Berserk
    Greatly increases Attack and Speed.
  • Buff Restraint Aura
    At the start of an enemy's turn, decreases the enemy's buff durations by 1 turn. Unaffected by any effects related to buffs.
  • Battle Stance Level 1
    Attacks the enemy with the highest Attack when using Blink. Unaffected by any effects related to buffs.
  • Regeneration Aura
    At the start of an ally's turn, recovers Health of the ally. Unaffected by any effects related to buffs.
  • Battle Stance Level 2
    Attacks a random enemy when using Blink. Unaffected by any effects related to buffs.
  • Battle Stance Level 3
    Attacks the enemy with the highest max Health when using Blink. Unaffected by any effects related to buffs.
  • Berserk
    When attacked, increases Combat Readiness by 15% and grants stackable increased Attack. Unaffected by any effects related to buffs.
  • Rampage
    When the caster suffers a critical hit, has a 25% chance to grant an extra turn to the caster. Unaffected by any effects related to buffs.
  • Envoy's Authority
    Inflicts extinction when the enemy is defeated after the caster attacks. Unaffected by any effects related to buffs.
  • Healing Touch
    Recovers the caster's Health proportional to damage dealt. Unaffected by any effects related to buffs.
  • Spirit Shield
    Cannot be selected as a target for attacks, and cannot receive damage.
  • Random Buff
    Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Invincibility, Increase Evasion, Continuous Healing, Immunity, Counterattack, Immortality, Stealth, Skill Nullifier
  • Random Buff
    Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Invincibility, Increase Critical Hit Damage, Increase Evasion, Continuous Healing, Immunity, Counterattack, Reflect, Immortality, Stealth, Revive
  • Random Buff
    Increase Attack, Increase Critical Hit Chance
  • Random Buff
    Increase Speed, Increase Defense
  • Random Buff
    Increase Speed, Increase Attack, Increase Critical Hit Chance
  • Random Buff
    Increase Defense, Continuous Healing, Immunity
  • Random Buff
    Increase Attack, Increase Defense, Increase Speed
  • Random Buff
    Increase Attack (Undispellable), Increase Critical Hit Chance (Undispellable), Increase Critical Hit Damage (Undispellable)
  • Random Buff
    Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance
  • Random Buff
    Increase Attack, Increase Defense, Increase Speed, Barrier
  • Random Buff
    Increase Defense, Increase Critical Hit Chance, Immunity, Barrier
  • Random Buff
    Increase Attack, Increase Defense, Increase Critical Hit Chance, Barrier
  • Random Buff
    Increase Attack, Increase Defense, Increase Critical Hit Chance, Increase Critical Hit Damage
  • Random Buff
    Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Immunity
  • Random Buff
    Increase Attack, Increase Speed, Increase Critical Hit Chance, Immunity, Barrier
  • Random Buff
    Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Barrier
  • Random Buff
    Increase Attack, Increase Speed, Increase Critical Hit Chance, Immunity, Reflect
  • Random Buff
    Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Damage, Barrier
  • Random Buff
    Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Immunity, Barrier
  • Random Buff
    Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Increase Critical Hit Resistance, Barrier
  • Random Buff
    Increase Attack, Increase Speed, Increase Critical Hit Chance, Immunity, Increase Attack (Greater), Barrier
  • Random Buff
    Increase Critical Hit Chance, Continuous Healing, Stealth, Revive, Increase Effect Resistance, Barrier
  • Random Buff
    Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Increase Critical Hit Resistance, Increase Attack (Greater)
  • Random Buff
    Increase Attack (Undispellable), Increase Defense (Undispellable), Increase Speed (Undispellable), Increase Critical Hit Chance (Undispellable), Increase Effect Resistance (Undispellable), Increase Effectiveness (Undispellable)
  • Random Buff
    Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Increase Evasion, Continuous Healing, Immunity
  • Random Buff
    Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Increase Evasion, Continuous Healing, Barrier
  • Random Buff
    Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Continuous Healing, Increase Critical Hit Resistance, Barrier
  • Random Buff
    Increase Attack, Increase Defense, Increase Critical Hit Chance, Immunity, Increase Speed, Revive, Counterattack
  • Random Buff
    Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Continuous Healing, Immunity, Stealth, Barrier
  • Random Buff
    Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Increase Evasion, Continuous Healing, Immunity, Barrier
  • Random Buff
    Increase Attack, Increase Defense, Increase Speed, Increase Critical Hit Chance, Increase Critical Hit Damage, Increase Evasion, Immunity, Barrier
  • Random Buff
    Increase Defense, Increase Critical Hit Chance, Increase Critical Hit Damage, Increase Evasion, Continuous Healing, Immunity, Increase Attack (Greater)
  • Random Buff
    Increase Attack (Greater), Increase Critical Hit Chance, Increase Critical Hit Damage, Increase Defense, Continuous Healing, Increase Evasion, Immunity
  • Random Buff
    Increased Attack, Increased Speed, Increased Critical Hit Chance, Increased Critical Hit Damage, Increased Defense, Barrier, Debuff Immunity
  • Fury
    Increases Attack, Defense, and Speed by 20%. Effect is dispelled upon suffering a critical hit three times. Unaffected by any effects related to buffs.
  • Random Buff
    Increase Attack, Increase Effectiveness, Increase Defense, Continuous Healing, Debuff Immunity
  • Random Buff
    Increase Attack, Increase Speed, Increase Critical Hit Chance, Continuous Heal, Increase Defense, Barrier, Increase Evasion, Debuff Immunity
  • Class Enhancement
    Thief, Warrior, Ranger, Mage: Increased Critical Hit Resistance Knight, Soul Weaver: Barrier (Barrier strength is proportional to the caster's max Health)
  • Berserk
    Grants stackable increased Attack and Speed when attacked.
  • Berserk 1
    Increases Attack by 10%, Defense by 5%, and Speed by 8%.
  • Berserk 2
    Increases Attack by 20%, Defense by 10%, and Speed by 16%.
  • Berserk 3
    Increases Attack by 30%, Defense by 15%, and Speed by 24%.
  • Berserk 4
    Increases Attack by 50%, Defense by 20%, and Speed by 32%.
  • Berserk
    After being attacked, increases Combat Readiness by 15%. Unaffected by any effects related to buffs.
  • Damage Reduction
    Increases Defense by 15% and decreases damage suffered by 35%. Unaffected by any effects related to buffs.
  • Air Bubble
    Increases Speed by 20%. After every fourth attack suffered, this effect is dispelled. This effect cannot be dispelled by a skill.
  • Mana Crystal
    When attacking, damage dealt and Critical Hit Chance increase by 20%. Can be stacked up to three times. Cannot be dispelled.
  • Rampage
    Decreases the caster's current Health at the end of the turn, and grants the caster stackable increased Critical Hit Chance and Speed.
  • Healing
    Recovers Health when attacked.
  • Cry of Allegiance
    Dispels one buff from one random enemy at the start of the caster's turn.
  • Berserk
    Increases Attack by 30% and Speed by 15%.
  • No elements found. Consider changing the search query.
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Debuffs
  • Decrease Attack
    Decreases Attack by 50%.
  • Decrease Attack
    Decreases Attack by 50%. Cannot be dispelled.
  • Decrease Defense
    Decreases Defense by 70%.
  • Decrease Defense
    Decreases Defense by 70%. Cannot be dispelled.
  • Decrease Speed
    Decreases Speed by 30%.
  • Decrease Speed
    Decreases Speed by 30%. Cannot be dispelled.
  • Stun
    The target becomes unable to act for a certain number of turns.
  • Stun
    The target becomes unable to act for a certain number of turns. Cannot be dispelled.
  • Sleep
    The target becomes unable to act for a certain number of turns. Decreases Critical Hit Resistance by 100%, and the effect is dispelled at the moment the target suffers damage from an attack.
  • Sleep
    The target becomes unable to act for a certain number of turns. Decreases Critical Hit Resistance by 100%, and the effect is dispelled at the moment the target suffers damage from an attack. Unaffected by any effects related to debuffs.
  • Sleep
    The target becomes unable to act for a certain number of turns. Decreases Critical Hit Resistance by 100%, and the effect is dispelled at the moment the target suffers damage from an attack. Cannot be dispelled.
  • Decrease Hit Chance
    Decreases Hit Chance by 50%.
  • Decrease Hit Chance
    Decreases Hit Chance by 50%. Cannot be dispelled.
  • Vampiric Touch
    Recovers 10% of the attacker's Health when attacking the target.
  • Vampiric Touch
    Recovers 10% of the attacker's Health when attacking the target. Cannot be dispelled.
  • Poison
    Receives damage equivalent to 5% of max Health at the start of the turn.
  • Poison
    Receives damage equivalent to 5% of max Health at the start of the turn. Cannot be dispelled.
  • Provoke
    Target attacks the enemy who provoked them with a basic skill at the start of the turn.
  • Provoke
    Target attacks the enemy who provoked them with a basic skill at the start of the turn. Cannot be dispelled.
  • Target
    Increases damage received by the target by 15%, while decreasing Evasion by 15%.
  • Target
    Increases damage received by the target by 15%, while decreasing Evasion by 15%. Cannot be dispelled.
  • Unhealable
    Makes the target unable to be healed.
  • Unhealable
    Makes the target unable to be healed. Cannot be dispelled.
  • Silence
    The target cannot use skills that require cooldowns.
  • Silence
    The target cannot use skills that require cooldowns. Cannot be dispelled.
  • Cannot Buff
    Makes the target unable to be buffed.
  • Cannot Buff
    Makes the target unable to be buffed. Cannot be dispelled.
  • Magic Nail
    When attacked, receives additional damage equivalent to 2% of max Health, with a 25% chance to be stunned for 1 turn.
  • Magic Nail
    When attacked, receives additional damage equivalent to 2% of max Health, with a 25% chance to be stunned for 1 turn. Cannot be dispelled.
  • Burn
    Target receives huge damage proportional to the caster's Attack at the start of the turn.
  • Burn
    Target receives huge damage proportional to the caster's Attack at the start of the turn. Cannot be dispelled.
  • Bleed
    Target receives damage proportional to the caster's Attack at the start of the turn.
  • Bleed
    Target receives damage proportional to the caster's Attack at the start of the turn. Cannot be dispelled.
  • Bomb
    At the end of the debuff duration, the target receives damage proportional to the caster's Attack and becomes unable to move for 1 turn. Debuff duration cannot be extended or decreased.
  • Bomb
    At the end of the debuff duration, the target receives damage proportional to the caster's Attack and becomes unable to move for 1 turn. Debuff duration cannot be extended or decreased. Cannot be dispelled.
  • Curse
    A portion of the damage inflicted on allies by Single Attacks will also be suffered by the target as additional damage at the end of the turn.
  • Curse
    A portion of the damage inflicted on allies by Single Attacks will also be suffered by the target as additional damage at the end of the turn. Cannot be dispelled.
  • Banshee Queen Curse
    Inflicts significant damage on all allies proportional to the caster's Attack at the start of the turn.
  • Restrict
    The target will receive no Combat Readiness increase/decrease effects other than those provided by their Speed stat.
  • Restrict
    The target will receive no Combat Readiness increase/decrease effects other than that provided by their Speed stat. Cannot be dispelled.
  • Redirected Provoke
    Target attacks the enemy with the highest max Health with a basic skill at the start of the turn.
  • Seal
    Passive skill effects do not activate. Effective only against Heroes.
  • Damage over Time
    Receives DoT from poison, bleeding, and burn debuffs.
  • Incapacitated
    The target becomes unable to act for a certain number of turns and cannot be defeated. Unaffected by any effects related to debuffs.
  • Flame Curse
    Upon death, dispels all buffs from all enemies, before inflicting huge damage. Ignores Effect Resistance. Unaffected by any effects related to debuffs.
  • Dark Incantation
    The target cannot use passive skills or be granted effects that decrease cooldown, reset cooldown, or cause cooldown not to occur.
  • White Incantation
    The target will receive no extra turns and no Combat Readiness increase effects other than those provided by their Speed stat.
  • Bloody Curse
    At the start of the turn, the target attacks the enemy who inflicted this debuff with a basic skill. The target receives all damage in place of the enemy who inflicted this debuff. This effect is dispelled when an ally uses a non-attack skill five times. Unaffected by any effects related to debuffs.
  • Incapacitated
    The target becomes unable to act for a certain number of turns. Unaffected by any effects related to debuffs.
  • Random Debuff
    Decreased Attack, Decreased Hit Chance, Decreased Defense, Decreased Speed, Burn
  • Random Debuff
    Silence, Decrease Defense, Decrease Attack, Unhealable
  • Random Debuff
    Silence, Decrease Defense, Decrease Attack, Unhealable
  • Random Debuff
    Decrease Attack, Decrease Hit Chance, Decrease Speed, Cannot Buff
  • Random Debuff
    Silence, Decrease Defense, Unhealable
  • Random Debuff
    Decrease Defense, Unhealable, Silence
  • Random Debuff
    Poison, Bleeding, Unhealable
  • Random Debuff
    Decrease Defense, Decrease Speed, Poison, Unhealable
  • Random Debuff
    Decrease Attack, Decrease Hit Chance, Silence, Bleeding
  • Random Debuff
    Decrease Attack, Decrease Speed, Decrease Hit Chance, Poison
  • Random Debuff
    Decrease Attack, Decrease Defense, Decrease Hit Chance, Unhealable
  • Random Debuff
    Decrease Attack, Decrease Defense, Unhealable, Silence
  • Random Debuff
    Decrease Attack, Decrease Defense, Decrease Speed, Decrease Hit Chance
  • Random Debuff
    Decrease Attack, Decrease Defense, Decrease Speed, Decrease Hit Chance, Burn
  • Random Debuff
    Decrease Attack, Decrease Defense, Unhealable, Silence, Cannot Buff
  • Random Debuff
    Decrease Attack, Decrease Defense, Decrease Speed, Unhealable, Cannot Buff
  • Random Debuff
    Decrease Attack, Decrease Defense, Decrease Speed, Decrease Hit Chance, Unhealable
  • Random Debuff
    Decrease Defense, Decrease Speed, Decrease Hit Chance, Unhealable, Silence
  • Random Debuff
    Decrease Attack, Decrease Speed, Stun, Sleep, Burn
  • Random Debuff
    Decrease Attack, Decrease Hit Chance, Poison, Unhealable, Bleeding
  • Random Debuff
    Decrease Attack, Decrease Defense, Decrease Speed, Decrease Hit Chance, Poison
  • Random Debuff
    Decrease Speed, Decrease Hit Chance, Poison, Unhealable, Bleeding
  • Random Debuff
    Decrease Attack, Decrease Defense, Decrease Speed, Decrease Hit Chance, Poison, Cannot Buff
  • Random Debuff
    Decrease Attack, Decrease Speed, Decrease Hit Chance, Poison, Unhealable, Bleeding
  • Random Debuff
    Decrease Attack, Decrease Speed, Decrease Hit Chance, Cannot Buff, Bleeding
  • Random Debuff
    Decrease Attack, Decrease Speed, Decrease Hit Chance, Unhealable, Silence, Cannot Buff
  • Random Debuff
    Decrease Attack, Decrease Defense, Poison, Unhealable, Cannot Buff, Bleeding
  • Random Debuff
    Decrease Attack, Decrease Defense, Decrease Speed, Decrease Hit Chance, Poison, Bleeding
  • Random Debuff
    Decrease Attack, Decrease Defense, Decrease Speed, Decrease Hit Chance, Poison, Unhealable, Silence, Cannot Buff
  • Random Debuff
    Decrease Attack, Decrease Defense, Decrease Speed, Decrease Hit Chance, Poison, Target, Unhealable, Bleeding
  • Random Debuff
    Decrease Attack, Decrease Defense, Decrease Speed, Decrease Hit Chance, Poison, Unhealable, Silence, Bleeding
  • Frost Essence Level 1
    When attacked by Zerato, stuns the target for 2 turns. Unaffected by any effects related to debuffs.
  • Frost Essence Level 2
    When attacked by Zerato, the level changes to 1. Unaffected by any effects related to debuffs.
  • Frost Curse
    When attacked, receives damage proportional to max Health and decreases Combat Readiness by 20%.
  • Frost Essence
    Every time the target is attacked by Zerato, the marked number decreases by 1, and when attacked by Zerato while the marked number is 1, the target becomes stunned for 2 turns.
  • Frost Essence
    Every time the target is attacked by Zerato, the marked number decreases by 1, and when attacked by Zerato while the marked number is 1, the target becomes stunned for 2 turns.
  • Incapacitated
    The target cannot move for a certain number of turns. This debuff cannot be dispelled or extended.
  • No elements found. Consider changing the search query.
  • List is empty.
filters.common
  • Immune
    Unaffected by debuffs and some harmful effects. This effect is unaffected by any effects related to buffs.
  • Immortal
    Cannot be defeated for a certain number of turns. Unaffected by any effects related to buffs.
  • Stealth
    Cannot be selected as a target for attacks when there are other allies. When attacked by an AoE attack, decreases damage suffered. This effect is dispelled after taking damage. Unaffected by any effects related to buffs.
  • Decrease Attack
    Decreases Attack by 50%. Unaffected by any effects related to debuffs.
  • Decrease Defense
    Decreases Defense by 70%. Unaffected by any effects related to debuffs.
  • Decrease Speed
    Decreases Speed by 30%. Unaffected by any effects related to debuffs.
  • Increase Attack
    Increases Attack by 50%. Unaffected by any effects related to buffs.
  • Stun
    The target becomes unable to act for a certain number of turns. Unaffected by any effects related to debuffs.
  • Restrict
    The target will receive no Combat Readiness increase effects other than those provided by their Speed stat. Unaffected by any effects related to debuffs.
  • Silence
    Cannot use skills that require cooldowns. Unaffected by any effects related to debuffs.
  • Cannot Buff
    Becomes unable to be buffed. Unaffected by any effects related to debuffs.
  • Dual Attack
    Chance to attack an enemy with basic skill after an ally has attacked them with basic skill, unless unable to act. Cannot be triggered by counterattacks.
  • Penetrate
    Ignores the target's Defense when inflicting damage.
  • Extra Turn
    Grants an extra turn.
  • Transfer
    Transfers debuffs from the caster to the target.
  • Escort
    When target is attacked, caster will receive the damage in their place.
  • Increase Attack (Greater)
    Increases Attack by 75%. Unaffected by any effects related to buffs.
  • Detonate
    Inflicts damage by activating any DoT effects inflicted on the enemy. Damage is proportional to the number of turns and number of effects.
  • Extinction
    The target cannot revive when killed by this skill.
  • Special Bomb
    At the end of the debuff duration, takes damage and becomes unable to move for 1 turn. Unaffected by any effects related to debuffs. Every time a special bomb is detonated, Defense is decreased. This effect can only be removed by Dark Klineode.
  • Soul Steal
    Removes Soul from the target. This effect is unaffected by Hit or Effect Resistance.
  • Increase Defense (Greater)
    Increases Defense by 80%. Unaffected by any effects related to buffs.
  • Berserk
    Attacks will always kill the enemy.
  • Injury
    Decreases max Health cumulatively, up to a maximum of 50%. Effective only against Heroes. Unaffected by Effect Resistance or whether or not the attack hits.
  • Invincible
    Neutralizes all damage taken. Unaffected by any effects related to buffs.
  • Counterattack
    Counterattacks with a basic skill when attacked. This effect is not triggered by extra attacks or counterattacks. Unaffected by any effects related to buffs.
  • Special Bomb
    At the end of the debuff duration, the target takes damage and becomes unable to move for 1 turn. This debuff cannot be dispelled and debuff duration cannot be extended or decreased. Every time a special bomb is detonated, Defense is decreased. This effect can only be removed by Dark Klineode.
  • Rampage
    Increases Attack and Speed, and whenever somebody's turn ends, increases Combat Readiness by 15%. Unaffected by any effects related to buffs.
  • Rampage
    At the end of the turn, decreases current Health and grants stackable increased Attack and Speed. Unaffected by any effects related to buffs.
  • Otherworldly Power
    Upon death, inflicts a special effect on all enemies. Unaffected by any effects related to buffs.
  • Air Bubble
    Increases Speed by 20%. This effect is removed after every fourth attack suffered. Unaffected by any effects related to buffs.
  • Tranquility
    Can activate Tranquility. Unaffected by any effects related to buffs.
  • Immune
    Unaffected by debuffs and some harmful effects. This effect is unaffected by any effects related to buffs.
  • Fatigue
    Becomes unable to act for a certain number of turns. Decreases Speed by 100% and increases damage suffered by 30%. Unaffected by any effects related to debuffs.
  • Neurotoxin
    Receives damage equivalent to 90% of the caster's current Health at the start of the turn. Unaffected by any effects related to debuffs.
  • Offensive Posture
    Increases Attack, Critical Hit Chance, and Critical Hit Damage, and decreases Defense. Unaffected by any effects related to buffs.
  • Immunization
    Immune to neurotoxin for a certain number of turns. Unaffected by any effects related to buffs.
  • Death Stigma
    At the end of the debuff duration, dispels all buffs before killing the target. Can only be dispelled when the caster is killed. Unaffected by any effects related to debuffs.
  • Silence
    Cannot use skills that require cooldowns. Unaffected by any effects related to debuffs.
  • Damage Reduction
    Decreases damage suffered by 80%. Unaffected by any effects related to buffs.
  • Damage Reduction
    Decreases damage suffered by 90%. Unaffected by any effects related to buffs.
  • Enhanced Element
    When attacking, damage dealt is increased by 20% if the target is a Light elemental Hero. Unaffected by any effects related to buffs.
  • Enhanced Element
    When attacking, damage dealt is increased by 50% if the target is a Light elemental Hero. Unaffected by any effects related to buffs.
  • Enhanced Element
    When attacking, damage dealt is increased by 80% if the target is a Light elemental Hero. Unaffected by any effects related to buffs.
  • Enhanced Element
    When attacking, damage dealt is increased by 80% if the target is a non-Fire elemental Hero. When attacked, damage suffered is increased by 50% if the attacker is a Fire elemental Hero. Unaffected by any effects related to buffs.
  • Enhanced Element
    When attacking, damage dealt is increased by 50% if the target is a non-Fire elemental Hero. When attacked, damage suffered is increased by 50% if the attacker is a Fire elemental Hero. Unaffected by any effects related to buffs.
  • Enhanced Element
    When attacking, damage dealt is increased by 20% if the target is a non-Fire elemental Hero. When attacked, damage suffered is increased by 50% if the attacker is a Fire elemental Hero. Unaffected by any effects related to buffs.
  • Enhanced Element
    When attacking, damage dealt is increased by 80% if the target is a non-Ice elemental Hero. When attacked, damage suffered is increased by 50% if the attacker is an Ice elemental Hero. Unaffected by any effects related to buffs.
  • Enhanced Element
    When attacking, damage dealt is increased by 50% if the target is a non-Ice elemental Hero. When attacked, damage suffered is increased by 50% if the attacker is an Ice elemental Hero. Unaffected by any effects related to buffs.
  • Enhanced Element
    When attacking, damage dealt is increased by 20% if the target is a non-Ice elemental Hero. When attacked, damage suffered is increased by 50% if the attacker is an Ice elemental Hero. Unaffected by any effects related to buffs.
  • Enhanced Element
    When attacking, damage dealt is increased by 80% if the target is a non-Earth elemental Hero. When attacked, damage suffered is increased by 50% if the attacker is an Earth elemental Hero. Unaffected by any effects related to buffs.
  • Enhanced Element
    When attacking, damage dealt is increased by 50% if the target is a non-Earth elemental Hero. When attacked, damage suffered is increased by 50% if the attacker is an Earth elemental Hero. Unaffected by any effects related to buffs.
  • Enhanced Element
    When attacking, damage dealt is increased by 20% if the target is a non-Earth elemental Hero. When attacked, damage suffered is increased by 50% if the attacker is an Earth elemental Hero. Unaffected by any effects related to buffs.
  • Attack Count 1
    When the marked number is 1, the designated skill can be used. Unaffected by any effects related to buffs.
  • Spirit Shield
    Cannot be targeted for attacks, and does not receive any damage. Unaffected by any effects related to buffs.
  • Damage Reduction
    Decreases damage suffered from Single Attacks by 80%. Unaffected by any effects related to buffs.
  • Electrocute
    At the end of the turn, all allies receive damage proportional to their max Health. This effect is dispelled when the target uses a non-attack skill. Unaffected by any effects related to debuffs.
  • Danger Level
    When attacked, damage suffered increases by the danger level x 10%. The danger level does not change even after the target is defeated.
  • Danger Level
    When attacked, damage suffered increases by the danger level x 10%. When the danger level is 3 or higher, damage suffered from Caides is proportional to the danger level x max Health. The danger level does not change even after the target is defeated.
  • Berserk
    When attacked, grants stackable increased Attack and Speed. Unaffected by any effects related to buffs.
  • Incapacitated
    The target becomes unable to act for a certain number of turns and cannot be defeated. Unaffected by any effects related to debuffs.
  • Attack Count 3
    When the marked number is 1, the designated skill can be used. Unaffected by any effects related to buffs.
  • Attack Count 2
    When the marked number is 1, the designated skill can be used. Unaffected by any effects related to buffs.
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Sours: https://epicsevendb.com/heroes
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Epic7x

EventDescriptionDurationEnds in
The lone vagabond Ran visits Ezera once again. Recalling a young black-haired swordsman who was once his pupil, he heads to where they first met. Oct 14 - Oct 28
1% chance for Kise, 1.05% chance for Alabastron. 121 guaranteed pity summon! Oct 14 - Oct 21
1% chance for Ran, 1.05% chance for Sword of Winter Shadow. 121 guaranteed pity summon! Oct 14 - Oct 28
1% chance for Destina, 1.05% chance for Shimadra Staff. 121 guaranteed pity summon! Oct 07 - Oct 14
[LIMITED BANNER] 1% chance for Landy, 1.05% chance for Wall of Order. 121 guaranteed pity summon! Sep 30 - Oct 14
The night of the full moon is approaching Meldrec as the people are busy trying to regain stability following the war! To commemorate the end of the war and peace between the Muhrs, Khawazu decides to hold an even grander Full Moon Festival than before… Sep 30 - Oct 21
[LIMITED UNIT] 1% chance for Luna, 1.05% chance for Draco Plate. 121 guaranteed pity summon! Sep 23 - Oct 07
1% chance for Tenebria, 1.05% chance for Crimson Moon of Nightmares. 121 guaranteed pity summon! Sep 23 - Sep 30
1% chance for Ken, 1.05% chance for Samsara Prayer Beads. 121 guaranteed pity summon! Sep 16 - Sep 23
1% chance for Tamarinne, 1.05% chance for Idol's Cheer. 121 guaranteed pity summon! Sep 16 - Sep 23
Sours: https://epic7x.com/

Smilegate

Smilegate is a South Korean video game developer and publisher, which develops, publishes and services mobile and PC online games. It has five core business sectors: game development, publishing, platform, investment and social contribution. Established in Korea in 2002,[2] it is the creator of CrossFire, an FPS game with over six million concurrent players across the globe,[3] and many more distinguished titles.[4]

History[edit]

Smilegate was selected as Excellence Award recipient, ETRI IDC in 2003. Smilegate began developing Online FPS CrossFire production in 2006. And next year, Smilegate launched CROSSFIRE in China, Japan.[5] In 2009 recorded 1 million peak concurrent users in China, and 0.1 million peak concurrent users in Vietnam. And Smilegate honored with the Korea Digital Management Innovation Award(MCST Minister's Award), the 49th Annual Trade Day Merit Award (MKE Minister's Award)[6] CROSSFIRE won the President's Award for “2012 Contents Award” (MCST)[7] CROSSFIRE recognized as one of Most Earned 10 Best Games OF 2013.[8] Smilegate established Start-Up Eco System support & incubator program ORANGE FARM (in seocho, Busan, shinchon[9]) Also Smilegate invested $112 million in casual gaming company SUNDAYTOZ[10] Smilegate Megaport launched Mobile Service Platform 'STOVE' in June 2015.[11] Smilegate is teaming up with Hollywood production company 'Original Film' for the big screen adaptation of its mega-hit shooting game “Crossfire.”[12] Smilegate Entertainment has signed a $500 million exclusive publishing agreement with Oriental Shiny Star for the upcoming “Crossfire 2” online shooting game in China.[13]

In 2017, to serve CrossFire further in the European market, a new office was open in Berlin, Germany.[14] This office was closed in April 2018, as part of a company-wide restructuring process and all games operations were moved back to Smilegate West in Toronto.[15]

In July 2021, Smilegate made an investment of $100 million into startup developer That's No Moon formed by veterans of Naughty Dog and Infinity Ward.[16]

Games[edit]

These are the games developed or published by Smilegate. Publisher and release dates are for South Korea unless otherwise noted. Abbreviations: SM – Smilegate Megaport; SE – Smilegate Entertainment.

References[edit]

  1. ^Chung, Grace. "Online Hit Game CrossFire Mints South Korea's Richest Self-Made Billionaire".
  2. ^Yoon Sung-won. "Smilegate vows to revitalize online game sector". Korea times. Retrieved November 13, 2014.
  3. ^Lee Ji-yoon. "[Herald Interview] The woman behind success of 'Crossfire'". Korea herald. Retrieved May 20, 2015.
  4. ^hatake. "Cross Fire Developer SmileGate Takes Four New Games to Gstar 2014". mmosite.com. Retrieved November 7, 2014.
  5. ^Lee Ji-yoon. "[Herald Interview] The woman behind success of 'Crossfire'". Korea herald. Retrieved May 20, 2015.
  6. ^Seo Jeong-geun. "Neowiz Games and 2 billion Export Tower Award". dt.co.kr. Retrieved December 5, 2012.
  7. ^Huh. "Cross Fire, Tears of the Antarctic, Deep Rooted Tree, Chief Content 'tall'". inews24.com. Retrieved December 7, 2012.
  8. ^Paul Tassi. "CrossFire: Tencent's Top Earning Free-to-Play Game You've Never Heard Of". Forbes. Retrieved January 5, 2014.
  9. ^Yoon Sung-won. "Smilegate to expand startup support". Korea Times. Retrieved April 30, 2015.
  10. ^Steven Millward. "A clash of gaming worlds as Crossfire maker invests $112 million in casual gaming company". techinasia.com. Retrieved March 28, 2014.
  11. ^Cho Jin-young. "Mobile Gaming Industry Waging Platform War". businesskorea.co.kr. Retrieved June 5, 2015.
  12. ^Lee Ji-yoon. "Korea's mega-hit game 'Crossfire' goes Hollywood". Korea herald. Retrieved October 14, 2015.
  13. ^PR Newswire. "Qihoo 360's Joint Venture Signs Exclusive License Agreement for Cross Fire 2 in China". nasdaq. Retrieved November 25, 2015.
  14. ^"Smilegate opens European office to push Crossfire". GamesIndustry.biz. Retrieved 2017-06-15.
  15. ^"Smilegate to close Berlin office just over a year after it opened". GamesIndustry.biz. Retrieved 2019-12-28.
  16. ^"Why Smilegate poured $100m into That's No Moon and its AAA veterans".

External links[edit]

Sours: https://en.wikipedia.org/wiki/Smilegate

Wiki epic seven

Six. Seven. We'll have to come up. Surely Dimka or Svetka is calling.

RNGesus Takes the Wheel! Stream Highlights! - Epic Seven

I nodded. - The person who modified the primary laws of Asimov. His name is Igor Nate. I suddenly realized that a living electronic deity was sitting in my lap. She has answers to any questions.

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How good it is here. I didn't even want to go home. True, I kept silent about this when Budyonny summoned me for an examination. Due to the fact that I was the sickest person in the Belarusian Military District and in the armies of the Warsaw Pact countries in. General, he decided to keep my medical history and personally examine me.



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