Scratch pac man maze

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PAC-MAN®

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Sours: https://www.calottery.com/scratchers/$5/pac-man-1406

How the pacman game works?

How the pacman game works?

The purpose of the game is very simple — the player is placed in a maze filled with food (depicted as pellets or dots) and needs to eat all of it to advance to the next level. This task is made difficult by four ghosts that pursue Pac-Man through the maze.

How do you make Pacman on scratch?

Here’s how to make a Pacman game on Scratch

  1. Start with your backdrops.
  2. Draw the sprites.
  3. Make a Variable to keep score and lives.
  4. Allow the player to make the Pacman move and change direction.
  5. Make your Pacman eat.
  6. Make sure Pacman doesn’t jump your maze wall.
  7. Give the Pacman something to eat and score points.

Which is the fastest ghost in Pac-Man?

Pinky
Pinky appears in Pac-Man 256 as a regular enemy. Unlike her main series equivalent, she stays still. When Pac-Man is in Pinky’s line of sight, she moves towards his direction and will not stop until she hits a wall. True to her real name Speedy, she is the fastest ghost in the game, being able to outspeed Pac-Man.

What does a Pac-Man maze look like?

Appearance. The Pac-Maze is a symmetrical blue maze with t-shaped parts, rectangular parts, two warp tunnels at the sides, and the ghost house in the middle. It has 240 dots and 4 power pellets near the four corners.

Does the maze change in Pac-Man?

Even though the maze layout is always identical to the previous mazes, the levels become increasingly difficult due to modifications to Pac-Man’s speed and changes to both the speed and behavior of the ghosts.

Why is Pac-Man in a maze?

The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called “Power Pellets” causes the ghosts to turn blue, allowing Pac-Man to eat them for bonus points….

Pac-Man
Mode(s)Single-player, multiplayer (alternating turns)

Is there a white ghost in Pac-Man?

Wandy – a white Ghost and wizard who appeared as the antagonist of Pac-Man All-Stars. He kidnaps the fairies of Pac-Land to prevent them from creating more power pellets.

Sours: https://boardgamestips.com/faq/how-the-pacman-game-works/
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The following tutorial will walk you through a step-by-step process for building a PacMan game with Scratch. Scratch is a project of the Lifelong Kindergarten Group at the MIT Media Lab. With Scratch, you can program your own interactive stories, games, and animations — and share your creations with others in the online community. Let's get started!

We will be building a PacMan game without the maze. You will be able to use the arrow keys to control PacMan, and the objective is to try to collect as many balls as you can without getting touched by the ghosts. Each time a ghost touches you, you lose a life. When you run out of lives, the game ends!

Who is this for?

  • Coding experience in language: Intermediate
  • Juni Level: Scratch Level 2
  • Challenge Level: Medium

What you will learn

Core concepts practiced:

Prerequisite concepts to know/review:

  • Loops
  • If statements/event listeners
  • How to move sprites/change costumes

Click run to see the project yourself below! You can also view my project solution code if you get stuck.

  1. How does the game start and end?
  2. What are the interactions between sprites?

PacMan and ghost collisions, PacMan and ball collisions

3. What are the interactions between the user and the game?

Click to start, arrow keys to move

4. Pay attention to our variables!

When does the number of lives change? When does the number of points change?

General order of steps to implement:

  1. Set up game beginning
  2. Set up game basics
  3. Moving PacMan & ghosts
  4. Set up points & lives
  5. Creating balls
  6. Creating variables & changing them appropriately
  7. Use functions to reset the ghosts when appropriate
  8. Add any bonuses you want!

Feel free to use this PacMan project game template in Scratch that we created to help you get started.

How do we do each of these steps?

Step 1: Let’s start by setting up the beginning of the game!

  • Add code so that when the flag is clicked, you set the rotation style, initial position, initial direction, initial size, and visibility of each ghost and PacMan.
  • Add code so that when the flag is clicked, you set the visibility and costume of the click to start button.

Step 2: Now let’s set up the basics of the game!

  • Add code so that when the button is clicked, it switches costumes (with pauses in between) to demonstrate a countdown, and then disappears and broadcasts a message to start the game.
  • Add code so that when the game starts, PacMan starts moving continuously, and set it up such that an ‘up’ key press turns him upward, and ‘down’ key press turns him downward, a ‘left’ key press turns him to the left, and a ‘right’ key press turns him to the right.

Hint: “continuously” means that something will keep happening constantly forever!

  • Add code for the green, orange, and red ghosts so that when the game starts, they turn in a random direction and then start moving continuously. Make sure to ensure that they’ll bounce if they hit an edge!
  • Add code for the green, orange, and red ghosts so that when they touch PacMan, they broadcast a message saying that PacMan touched a ghost.
  • Add code for the blue ghost so that when the game starts, it continuously points towards PacMan and then takes 3 steps in his direction.
  • Add code for the blue ghost so that once the game has started, if it touches PacMan, it broadcasts a message saying that PacMan touched a ghost.

Step 3: Let’s add ‘lives’ to the game and set up the end!

  • Let’s create a variable to keep track of PacMan’s lives, and set it to 5 when the flag is clicked.
  • Add code so that when PacMan is touched by a ghost, he loses a life.
  • Add code so that if PacMan gets to 0 lives, he broadcasts a message saying that the game is over and then hides.
  • Add code so that when the game is over, all of the ghosts hide.
  • Add code so that when the game is over, our button reappears and switches to the ‘game over’ costume.

Step 4: Let’s set up the balls and points!

  • Add code so that when the game starts, you set the size of the ball and make it disappear and then create a bunch of clones (I did 20 for my game, but you can do more or less!)
  • Add code so that when a ball clone is created, it goes to random position and then appears.
  • Create a variable to keep track of your points, and set it to 0 when the flag is clicked.
  • Add code so that when a clone touches PacMan, it increases the number of points you have, creates a new clone, and then deletes itself.

Step 5: Let’s use functions to reset the ghosts when appropriate!

  • Using the My Blocks section, create a new function for each ghost called reset.
  • Move your setup code from when the green flag is clicked for each ghost into the reset function definition; now, when you use the ‘reset’ block, that code will run!
  • Use the reset block you made to run the reset code for each ghost when the flag is clicked, and when the ghost touches PacMan.

Your game should now be ready to play!

Want more of a challenge? Try adding these bonus features.

  1. Add a different color ball that, when you eat, turns all of the ghosts blue for a certain amount of time and when PacMan eats them, he gets 10x as many points!

Hints:

  • You can use a variable to keep track of whether or not the game is in this special state
  • You can use broadcasting to let all of the sprites know that the state has started
  • You can use a loop and a variable to make a timer, to help the state last for a limited amount of time.

2.  Add some different sprites that when PacMan eats, he gains a life!

Hint: you can use pretty similar code to what we did for the ball clones!

3.  Add background music to the game, and sound effects for when PacMan eats a ball or a ghost!

Great job — now check out more tutorials!

Hope you had fun making this project! Every week, we’ll be posting project tutorials like this one, for different coding languages and experience levels, as well as math tutorials.

Visit our coding projects blog page to find our other tutorials in more coding languages! You can also subscribe to our newsletter using the form to the right of this page for more updates on our programs and newest coding tutorials.

Need more help, or want to keep learning?

Looking up your coding questions is one of the best ways to learn! Another great way to learn is from an experienced coder or instructor.

Learning the basics of Python

Juni Learning Computer Science Instructors like Maya work closely with students ages 8-18, and are specially trained to adapt to each child's unique learning style, pace, and interests. Read more about Juni's coding courses and curriculum, or get started with our Admissions Team to learn which course is best for your student’s coding journey.

Ready for more? Check out other tutorials from Zuar...

Sours: https://www.zuar.com/blog/scratch-tutorial-code-pacman/

Man maze pac scratch

In this article, we will guide you step-by-step through how to make Pacman on Scratch. As you create this game, you'll design both the sprites and the maze. It can be quite complex to program, but the satisfaction of designing your very own Pacman game is worth it!

A Scratch Pacman is a maze arcade game, where the player controls the Pacman, who must eat all the dots on the enclosed maze, while avoiding the ghosts.

The Pacman game is considered to be one of the most influential and important, and is commonly listed as one of the greatest video games of all time!

If you enjoy creating games in Scratch, be sure to check out our Scratch coding for kids classes and our Scratch coding club for kids.

Screen-Shot-2021-09-07-at-3.52.53-PM

Here's how to make a Pacman game on Scratch

Let's get started creating this amazing video game.

1. Start with your backdrops

The very first thing to do is to create your backdrop. By default, Scratch presents a blank backdrop. Let's start by drawing a maze on your backdrop. On the right side of the screen, find the round mountain icon and click it.

Select the paint option and draw any sort of maze. Just be sure to select the line option to draw your maze, instead of using paint brush.

How to make a Pacman game on Scratch

Next, we need to design another backdrop to end the game. For your ending backdrop, you can choose any backdrop with GAME OVER text on it.

2. Draw the sprites

Now that you have the backdrops ready, it's time to start drawing sprites. Our sprites will include the Pacman, all of the dots, and all of the ghosts.

To get started, click on the round blue color cat icon on the right bottom corner, to draw a new sprite. There, you can choose any color and shapes you wish to create your sprites.

Draw either colored round or colored square sprites, and duplicate them multiple times. Spread those duplicated sprites all over the maze, as points to be scored.

3. Make a Variable to keep score and lives

Go to the variable blocks and create one variable named score, to save the score and another variable named lives.

4. Allow the player to make the Pacman move and change direction

Let’s begin to code! The first task is to make our Pacman move when we use our arrow keys. We need to program for every possible direction.

Click on the Pacman sprite. Go to your Event Blocks and pull out the When Flag Clicked block. Then add the Forever block and four If blocks from the Control Blocks. For every If block, put the Key __ Pressed? block in the condition. Then, we need to add two blocks inside every If. Under the Sensing Blocks find the Point in direction___ blockand the Move __ Steps block.

Next, fill in the directions and steps in the blanks. We'll always have the Pacman move 5 steps. Our directions will be: 0, 180, 90, and -90.

5. Make your Pacman eat

To make the Pacman eat, we will switch the Pacman's costumes while he is moving. To code this, start with the When flag clicked block from your Event blocks and the Forever block from under Control blocks. Within Forever, add three Switch costume to ____ blocks from Look blocks. In between each of these three blocks add a Wait 0.2 Seconds block from under Control blocks.

6. Make sure Pacman doesn't jump your maze wall

In order to ensure the Pacman respects the beautiful maze you've designed, we need to identify when the Pacman is touching the color black.

Start this stack by adding the When Flag Clicked block from Event blocks. Then add a Forever block and one If block from under Control blocks. Within the If block condition, put the Touching Color (black)? block from Sensing blocks.Inside the If block, add a Move -5 Steps block from Motion blocks.

7. Give the Pacman something to eat and score points

We have red colored squares on our maze, which Pacman is going to eat and earn points. So, we will check if Pacman is touching the red color while moving. If the answer is yes, then we will hide the red color sprite and add one in the score variable.

Start this stack by adding the When Flag Clicked block from Event blocks. Then add the Forever block and one If block from Control blocks. In the If block condition, add the Touching Color (red)? block from Sensing blocks. And inside the If block, add the Wait 0.2 seconds block from Control blocks, and the Change score by 1 block from Variable blocks.

To hide the red color sprite, click on the sprite and start a stack by taking the When flag clicked block from Event blocks. Then add the Show block from Looks blocks. Underneath that add a Forever block and one If block from Control blocks. In the If condition add the Touching Pacman? block from Sensing Blocks. Inside the If, add the Hide block from Looks blocks.

8. Make the ghost change its color

To make your ghost change its color, we will switch the costumes of the ghost while it's moving. We will start with the When flag clicked block from Event blocks. Then add the Show block from Looks blocks. Then add the Forever block from Control blocks. Up next, add the Switch costume to ____ block three times from Looks blocks. Finally, in between those three blocks add the Wait 0.2 seconds block from Control blocks.

9. Get the ghost moving

Up next, we need to make our ghost sprites move on a certain path. We will start with the When flag clicked block from Event blocks for each ghost (we're going to do three). Then add three Forever blocks from Control blocks.

Now add the Glide 1 sec to x:___ & y:___ block from Motion blocks multiple times to make sure that ghost is moving on a fixed path. Your x and y values will be automatically present when you pull out the blocks, as they will be the coordinates of current location of your ghost sprite. Example values can be found in the code pictures below. Right now we are programming for each ghost separately, to create their own unique path.

10. Make Pacman die when caught by a ghost

Now it's time to program for our Pacman sprite. If Pacman touches any of our ghosts, Pacman will lose one life. In total Pacman will have just three lives.

Select your Pacman sprite, and add the When flag clicked block from Event blocks to begin. Then add one Forever block and one If block from Control blocks.

For inside the If condition, take 2 Or blocks from the Operators blocks. Put one Or block into the other Or block, and inside the condition add the Touching _______? block from Sensing blocks.

Inside the If block add one Goto x:___ & y:___ block from Motion blocks to send the sprite to its starting position. (Just be sure you've dragged the sprite on to the position you want to start from, then the x and y values will show up automatically in the block.) Add the Change lives to -1 block from Variable blocks, because he's being eaten. Then, add a Point in direction 90block from Motion blocks.And add a sound block if you'd like for a noise to occur when the Pacman runs into a ghost.

11. Game over

The game will end when your Lives variable turns to 0. At that time you need to stop everything and hide all of your other sprites.

To code this, start by clicking the Pacman sprite and adding the When flag clicked block from Event blocks. Then, add the Forever block and one If block from Control blocks. For the condition get one hexagonal green color‘=’blockfrom Operator blocks. On one side put the Lives variable from Variable blocks, and on the other side just write 0. Inside the If block add a Stop all block from Event blocks and a Hide block from Look blocks.

12. Change the backdrop and show GAME OVER

Now it's time to end the show! Click on your maze backdrop. Now we're going to make sure to change the backdrop when the Lives block from Variables blocks is 0.

Start your stack with the When flag clicked block from Event blocks. Underneath add the Forever block and one If blockfrom Control blocks. For the condition get one ‘=’ operator and on the other side put the Lives variable from Variable blocks. On the other side just write 0. Inside the If block add the Switch backdrop to _______ blockfrom Looks blocks.

13. Reset your maze playground

Now it's time to reset your maze, so you can play as many games as you want. Start with the When flag clicked blockfrom Event blocks. To switch back to the previous backdrop, add a Switch backdrop to _____ and show block from Looks blocks.

Pull out the Go to x:___ & y:___ blockand Point in direction 90 block from Motion blocks. (Again your x and y numbers will show up automatically and will reflect current position of your sprite.)

Set both the variables (Lives) and (Scores) by adding Set variable to ___. For Lives input 3, and for Score input 0.

Yay! You created a basic Pacman game! Here are a few ways you can customize the game evern further to really make it your own. Try to add one or two more levels; add power pacdots that give the Pacman the power to eat the ghosts for a specified time; or add any other idea that you may imagine!

By the way, here's the Scratch project if you'd like to copy it and make it your own.

Enjoy the best Scratch Pacman game tutorial!

Now that you've built a Pacman game, find out how to create even more fun games with Scratch coding. Join Create & Learn's Scratch coding classes to make fun animations, games, and more (there's even a free class to get started!). Or read our free tutorial on how to make your own Scratch pong game.

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Written by Apoorva Rastogi, a Create & Learn instructor who has worked as a coding instructor for more than 6 years. Apoorva has a Bachelor's Degree in Mathematics and a Master's Degree in Computer Applications.

ScratchGame developmentCoding for kids

Sours: https://www.create-learn.us/blog/how-to-make-pacman-on-scratch/
How to Code a PacMan Game in Scratch (No Maze) - Intermediate Scratch Coding Tutorial

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