No One’s Self Esteem Can Be Lower Than A Skyrim Dragon’s
Picture this: It’s a perfectly sunny day in Whiterun. Everyone is going about their business at the market. You see the blacksmith outside, peacefully hammering away. All is well, and it seems to be the ideal day in Skyrim. But suddenly, epic battle music begins blaring! You don’t see the threat yet, but you can hear its roar. The people around you burst into a frenzy. The Whiterun guards are all pulling out their bows and shooting into the sky. “Dragon!” they scream. This moment is built up to be one of the most epic moments in the game. The dragon is ready to obliterate everyone and everything with its remarkable power. And what do you do in this exhilarating moment?
You groan, heavily roll your eyes, and say, “great, this again.”
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The first few times I encountered a dragon in Skyrim, it was one of the most nerve-racking yet coolest experiences. The music got me pumped, and I was so on edge trying to make sure I didn’t die. Dragons were initially received exactly the way they were intended to be. But after only a few hours of gameplay, Skyrim dragons get demoted from Epic, Powerful Enemy to Irritating Nuisance. While the music and storyline both support the idea that dragons are supposed to be some of Skyrim’s most intimidating enemies, these poor creatures evoke nothing but annoyance from players who’ve touched the main storyline.
It’s not surprising that they show up so often; they’re desperately trying to prove their worth. If your sole purpose is to be a terrifying powerhouse but the reaction from the Dragonborn is to run away because they “have more important things to do,” it’s no wonder they follow your character everywhere. The desperate cry for recognition from Skyrim dragons has become a trademark of the game, and I cannot decide if that’s depressing or hilarious.
In seriousness though, dragons have managed to somehow become the best and worst part of Skyrim simultaneously. While we’ve gone over how annoying they can be, they are still entirely necessary to the main plot. Even if you have zero intention of completing the main storyline on a playthrough, most players still like to take advantage of using shouts. If you have no dragons, you have no shouts.
But more than just being a necessary part of the story, dragons also bring a feel that I love to playing Skyrim. Would it really feel the same to play through the game without dragon encounters? I imagine it would be great for a while. But eventually, you’re going to look up at the sky in a fond reminiscence and think, “It’s been a while since I’ve seen a dragon.”
Think of it this way—if you’ve ever lost someone close to you, you know that all their quirks you used to find annoying end up becoming some of the traits you miss the most. I try to keep this in mind while I play Skyrim. Without dragon encounters, I would start missing that epic music and feeling like a hero after I put them down. But damn is it difficult sometimes to give myself that reminder…
So, here’s to all the Skyrim dragons who thought they were created to be badasses, only to be ignored or sneered at by the Dragonborn. It must be rough to think you’re an epic being, only to be constantly reminded that you’re predominantly an inconsequential pest.
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Stephanie is an Editor at TheGamer, solidly aligned chaotic neutral. Though her favorite game is Fire Emblem: Three Houses, she vows to do everything in her power to one day see a Legend of Dragoon remake. Absolutely nothing can top her immense love for The Lord of the Rings.
Skyrim: Most Useful Dragon Shouts in the Game
By Charlie Stewart
The Thu'um is Skyrim's iconic mechanic, but some shouts can be far more useful to the Dragonborn than others if they know where to find them.
The Thu'um, also known as the Voice, is one of Skyrim's most iconic mechanics, and one of few Elder Scrolls 5 innovations unlikely to make an appearance in the next game. Once the player has made it far enough through the main quest to make dragon attacks a regular occurrence, it isn't long before they're farming dragon souls to unlock some of the game's most unique abilities.
Some shouts, however, are far more useful than others. Here are some of the shouts in Skyrim with the greatest utility as players travel the province, and where players need to go to unlock them.
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Disarm does exactly what it says on the tin, allowing Skyrim players to disarm any enemy below level Not only does this shout disarm foes, but it also staggers them. Their priority usually becomes picking up their weapon again, which often allows the player to attack them from behind. If the Dragonborn is quick enough, they can even pick up the enemy's weapon before their foe gets a chance, leaving them far less effective in combat.
The shout's three parts are Zun, Haal, and Viik. They can be found at Eldersblood Peak, Silverdrift Lair, and Snow Veil Sanctum. This shout is a blessing when fighting Draugr Lords, and when aimed at a pack of bandits heading the player's way, it can be hilarious to watch as they scramble for their weapons.
Soul Tear is only unlocked in the Dawnguard DLC, but can be very useful to any Dragonborn that finds themself tearing through soul gems quicker than they can find or fill them. This is a shout which, on the surface, simply deals damage. However, if the shout is used to kill an opponent who is below level , not only does it have the same effect as the Soul Trap spell, but it reanimates their corpse for one minute to fight by the player's side.
The three components, Rii, Vaaz, and Zol, are all taught by the dragon Durnehviir after the player has used the Summon Durnehviir shout three times. Since the Summon Durnehviir shout itself requires 3 dragon souls to unlock, the player ultimately needs to kill 6 dragons to unlock this powerful ability, as well as making it to the Soul Cairn part of the Dawnguard quest. The shout itself can't be used on dragons beyond dealing damage, but it can be used to reanimate some of Skyrim's most powerful creatures, like giants, making it incredibly useful once unlocked. Although it might take some time to collect the necessary dragon souls, there's another shout which can speed up that process considerably.
Dragonrend forces dragons to land, and is gained during the main quest Alduin's Bane. Although the quest is relatively late in Skyrim's main questline, the player doesn't need to use any dragon souls to unlock it. Dragonrend becomes particularly useful after the main quest, allowing the player to farm dragon souls far more easily, unlocking more shouts.
Each part of the shout has the same effect, just for a shorter period of time, making it versatile in combat. Without this shout, many dragons won't land until they've reached at least half of their health. If the player has the Dragonborn DLC as well, this shout can also make capturing dragons to ride them go more smoothly.
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Slow Time, unsurprisingly, slows down time. Like Dragonrend, each part of the shout has the same effect, but using each additional word increases the duration. Each word also increases the extent to which time is slowed. The three words are Tiid, Klo, and Ul. They can be found at Hag's End, Korvanjund, and Labyrinthian. Tiid slows time by 70% for 8 seconds, Klo by 80% for 12 seconds, and Ul by 90% for 16 seconds. The shout can be particularly useful when fighting against enemies which can one-shot the player if they land a successful hit, like Skyrim's giants. Combined with the archery skill Steady Hand, this can be particularly powerful for bow-based players, allowing them to slow time practically to a stand-still.
Unrelenting Force is a classic Skyrim shout, but no list of the game's most useful shouts would be complete without it. All three parts are learned during Skyrim's main quest, and players need only get to the end of Bleak Falls Barrow to find the only word wall involved. Unrelenting Force's utility in the mountainous land of Skyrim is obvious, but there are ways to make Fus Roh Dah even more powerful. Players can gain the ability Dragonborn Force in the Dragonborn DLC, where it is one of the three abilities they can find during the quest The Gardener of Men. This adds the possibility that the shout will also simply disintegrate enemies.
There are few shouts in Skyrim more useful that Become Ethereal, as this shout makes the player completely immune to damage. The duration depends on how many of the three words - Feim, Zii, and Gron - are said, but it lasts 8, 13, or 18 seconds. Even the shortest version can be extremely useful for travel, allowing the player to throw themself from the highest mountains in Skyrim and take no fall damage, and is only broken early if the player attacks, casts a healing spell, or uses potions or poisons.
This shout is great for dungeons, allowing the player to run through any number of traps. It's also useful for mages, allowing them to charge up high-level spells without interruption, and can let the player run through the lava in the Aetherium Forge or the damage-dealing pools in Hermeaus Mora's Apocrypha. Become Ethereal might be the most useful shout in all of Skyrim, with utility in any situation where the player can take damage. Players can even meditate with Paarthurnax to increase the speed of their health regeneration in their ethereal form, allowing them to dive back into the fray as soon as the shout's effects are over. The words - Feim, Zii, and Gron - are found at Ironbind Barrow, Lost Valley Redoubt, and Ustengrav.
The Elder Scrolls 5: Skyrim is available now on PC, PS3, PS4, Switch, Xbox and Xbox One.
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Yes, you can play as a dragon in Skyrim. The bad news is that to do so, you require a couple of mods, its a bit buggy and you need to use the old version of Skyrim, not Special Edition. Its Legendary Edition only, folks. The good news is that the modded version is far better than the pitiful excuse for dragon riding that Bethesda added, and you actually get to be a dragon, rather than sitting mindlessly on a dragons back, only allowed to use a handful of spells. The bad news is that playing as a dragon kinda means you cant play as a human any more.
So what do you need? Firstly, you need Skyrim Script Extender (SKSE). This is available on Steam itself, you just install it and then run Skyrim Script Extender to run Skyrim. If youre someone who uses more than basic texture mods and followers, then youll most likely have SKSE already. If not, then you just want to hop onto Steam and download it from there, as the Steam downloader automatically installs everything you need.
When you have SKSE installed, remember to always use it to start Skyrim. Never load Skyrim from Steam, load Skyrim by loading SKSE, which will run and then load Skyrim for you! Unless you need to activate a mod and arent using a mod organizer.
I also recommend SkyUI, simply because it allows mods to have configuration menus, so you can change mod settings. Open Cities is also a valuable mod, one I discuss in more detail here.
Okay, with SKSE out of the way, you want the actual mod itself. Burning Skies is basically the only working play-as-a-dragon mod that Im aware of these days.
Now, there are two versions of the mod, Burning Skies itself and Playable Dragons Alpha. Burning Skies uses scripts and stuff and is a more finished product. Playable Dragons Alpha is much more fluid, but because its an alpha, its only really good if you want to be a dragon all the time. To clear things up, heres some pros and cons for each one.
Burning Skies Pros:
- You get to pick what dragon you are
- Everything is kinda all in one bundle
- Perch and roar animations
- Much more seamless changes between human and dragon
- Handful of extra spells for dragon-use only
Burning Skies Cons:
- Prone to crashing crashes may come completely out of the blue
- Slow and occasionally laggy, not worth using if youre already using a lot of mods with scripts
- No hovering or take off/landing animations
- Increasing/decreasing altitude sometimes takes forever
Playable Dragon Alpha Pros:
- More fluid flight
- Hover and take off/landing animations
- Faster and more responsive
- Faster switching between human and dragon
- Increasing/Decreasing altitude is easier
Playable Dragon Alpha Cons:
- Cant choose your dragon easily (you always use Odahviings model)
- You can soft-lock yourself
- Flight carries over into your mortal form
- Unless you disable falling damage, you may die as your normal self from falling from a great height
You want to go to Nexus Mods and download either the Burning Skies main file ORRRRRRR the Playable Dragons Alpha under Optional Files and save the download somewhere on your computer thats easy to access.
Burning Skies Normal Installation
If you want to use Burning Skies, then you can simply unzip the files and drop the Burning Skies files into your Skyrim/Data folder (i.e. wherever you have Skyrim installed, you drop the folder in there). Once thats all copied over, you want to launch the Skyrim Launcher (not via SKSE), go to Data Files and activate Burning Skies. Close Skyrim and then launch Skyrim via SKSE and load your game. OR install it normally using whatever mod manager you are using.
Once your game has loaded, it will take a moment for Burning Skies to register. If you have SkyUI then youll have an MCM menu to pick what features you want, choose your dragon and change key bindings. If you dont, then youll have both a configuration menu and the actual ability to turn into a dragon under Powers in the Magic menu.
The controls are a bit weird. By default, E is the key you use to land and take off, and Ctrl will make you either perch (if flying) or lay down (if on the ground). Space is used to increase altitude while X will decrease altitude. WASD are your basic movement controls. By default you can breathe fire by pressing Z but you can equip most shouts and use those instead.
Before you turn into a dragon, make sure you have no spells or weapons equipped, as these interfere with the melee attacks the bite and tail slam.
Playable Dragons Alpha Installation
Now, if you want to use Playable Dragons Alpha, things are a little bit more complicated. You see, the download from Nexus Mods doesnt work %, because the mod author forgot to package everything up properly. Luckily, Ive got the missing files and packed them all up. You can download them by clicking here.
As before, you want to download the Playable Dragons Alpha, unzip it and drop it into a folder on its own. Dont install the mod yet.
That zip folder you downloaded from here, you want to unzip it and drag the Meshes and SKSE folder and merge the files with the original files you downloaded from Nexus Mods, letting it overwrite anything if it needs to.
NOW you can install the mod into your Skyrim/Data folder, OR install it using whatever mod manager you are using.
Unlike Burning Skies, Playable Dragons Alpha doesnt have a mod menu to choose any settings. You get a Power (in the Magic menu) and you use it like a shout to turn yourself to and from a dragon.
Controls are a bit simpler. WASD control basic movement as before. Jump lets you take off and increase altitude. You fall naturally over time and can use Ctrl to make yourself fall faster and to land. Hovering is automatic. Youll have to manually select shouts to use.
When flying, make sure your crosshair is centered (by left-clicking) before you land, otherwise you get stuck in a hover animation and have to reload. Otherwise everything else kinda works fine. As with Burning Skies, before you turn into a dragon, make sure you have no spells or weapons equipped, as these interfere with the melee attacks.
Just so you know, because Playable Dragons Alpha is, well, an alpha, the increased jumping height from being a dragon carries over when youre human, meaning you always have super jumps. Luckily there is a mod that stops you taking falling damage.
If you want some extra shouts to use, enter the following codes into the console (which can be accessed by pressing the ~ or ` key). Or just use one of the many shouts that buffs Fire and Frost Breath into actually useful shouts.
Hopefully this covers everything. Have fun being a dragon!
Step 1)Install the 'Undeath' mod for Skyrim.
This mod will bring a lot to the game, including the option to become a lich, which is basically a dragon priest. You can find this mod on the nexus mod page located here:Undeath Mod. Keep in mind that you will require the Dawnguard and Dragonborn add ons in order to use this mod.
Step 2)Get to level
In order to start the quest chain for this mod you will be required to reach level Once you have done so through whatever means necessary, you will automatically be given the quest that starts the long quest chain for this mod.
Step 3)Complete the quest line and use the ritual yourself.
This is a long quest chain with several different dungeon crawls to accomplish. It's going to take you some time but for a mod the quests are all well designed and quite entertaining, just stick with them and you'll have a blast. At the end of it you'll have stopped a group of necromancers from performing a ritual to get everlasting life, as well as stolen all of the components for the spell, and how to complete the spell yourself. You could just let all those items sit on a shelf somewhere and go to waste, but what's the fun in that? Go ahead and follow the spells requirements and complete the ritual on your own.
Once the ritual is completed, you will receive a spell that can be activated like any of the shouts in game, when you activate this it will transform your physical appearance to that of a dragon priest lich, and any humans will be hostile to you for being an abomination against nature. You can still turn back into human form though, and there will be a cool down before you can change into the lich again, so you can still enter towns and pretend to be just a normal human from time to time.
Becoming dragon skyrim a
The Elder Scrolls V: Skyrim Wiki Guide
Once in the sky, the Dragon will begin a circular flight pattern, not unlike the Dragons you might see in the wild. You will not be able to directly control how the Dragon flies. It will stay in the area that you mounted it, unless directed to fly somewhere else via the world map. Note that you cannot fast travel on a Dragon to a major hold like Solitude or Whiterun, nor can you fly from the island of Solstheim to Skyrim or vice versa.
To land, simply interact with the Dragon again and a notification will pop up that the Dragon is searching for a place to land. Once it lands you will automatically disembark, though you can cancel the landing process at any time. After climbing off, the Dragon will either assist you with nearby enemies, or fly off to whence it came. There is a possibility if it has been sometime since taming the Dragon that it will become hostile once more.
Combat on a Dragon has its ups and downs. As you will not be able to directly control the Dragon, you can only fight enemies that are in range of the Dragon. By locking on to a target (Y on the X), the enemies health and name will appear below the compass, and both you and the Dragon will lock on to the target. You can switch targets by pressing left or right. The Dragon will begin a standard aerial attack pattern, sometimes landing to bite or use its breath on the ground. The player can assist the Dragon with certain projectile spells and shouts. Area of Effect spells and summons cannot be cast, and weapons are limited as well.
If the Dragon you are riding is low on health, it will attempt to land and continue fighting from the ground. If killed, you will automatically disembark and possibly be paralyzed for a few moments. You will however claim the Dragon's Soul.
For more information, a help article appears after you board your first Dragon.
In This Wiki Guide
The Elder Scrolls V: Skyrim
The Elder Scrolls: Skyrim - Dragon Rising Quest Guide
The Elder Scrolls V: Skyrim offered players plenty of action-packed dragon fights from the moment they were nearly executed at Helgen. While some are more important than others, the "Dragon Rising" quest launches the future Dragonborn onto their path to glory. After traveling to the village of Whiterun and attending to a quest assigned by the jarl's mage Farengar to retrieve a piece of the Dragonstone from Bleak Falls Barrow, the player seemed to return just in time to lend aid to Jarl Balgruuf's men at the western watchtower.
This dragon battle set the player character on the path to becoming the Thane of Whiterun and, eventually, the Dragonborn foretold in legends. First, they needed to defeat the dragon and absorb the essence of its soul, an event that alerted the reclusive Greybeards atop the Throat of the World that a Dragonborn had come and signaled that there might still be hope for the future of Tamriel.
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Mission: Speak with Jarl Balgruuf
After returning to Farengar in Dragonsreach with the Dragonstone, Jarl Balgruuf's housecarl, Irileth, enters to inform both the player and the court wizard that there has been a dragon sighted near Whiterun, and the jarl wishes to speak with them. Head out and follow Irileth up the stairs on the right to the war room. Approach Jarl Balgruuf, who is speaking with the Whiterun guard who claims to have seen the dragon circling overhead.
Jarl Balgruuf sends Irileth to gather men and head to the watchtower. He then directs the player to follow Irileth, since they seem to be the person with the most dragon experience after the incident at Helgen. Jarl Balgruuf says he hasn't forgotten what they have already done for Whiterun and grants them the ability to purchase property before gifting them a piece of equipment from his personal armory.
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Mission: Join Irileth at the Watch Tower
Follow Irileth outside and down to the gates where she has gathered men. Listen to her speech about defending Whiterun, then follow at a run as she and the guards begin heading toward the western watchtower. Arriving at the edge of the tower, speak to her to mark the quest to meet her complete, then spread out and search for survivors when she instructs the guards to do so. Draw your weapons and prepare for the fight to come.
Approaching the tower, a hidden guard calls out to turn back because the dragon is still there. This lone survivor recounts what he saw, but moments later, the great dragon (named Mirmulnir) begins flying in from the south. Head into the tower and begin climbing the stairs to reach the top to take advantage of the ranged weapons.
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Mission: Kill Mirmulnir
Remember that dragons have a particular pattern to their fighting style. They tend to land, fight, then fly off and attack from overhead. Since there are multiple guardsman in the area, attacking from the tower is a good strategy to avoid taking too much damage from the start. Attack with arrows and keep in mind that Mirmulnir is a fire-based dragon, meaning he's immune to fire attacks. This also makes him weak to frost damage, so if you have frost weapons or magic be sure to use them.
As Mirmulnir flies around, he may unleash fireball or fire breath shouts. Depending on his awareness of the player and the other attackers, ducking into the tower can protect against any fire breath damage. When the dragon is preparing to land, head down and out of the tower to launch a ground assault. Mirmulnir makes multiple wing and bite attacks when it melee combat range and will unleash potentially dangerous dragon shout attacks.
Once Mirmulnir is dead, his body bursts into flames and withers until there is nothing left but lootable bones and scales. As his essence leaves his body, the player character absorbs it, which prompts the guardsman to explain that the player is Dragonborn. Irileth dismisses the notion as myth, but they encourage the player to use their newly-powered dragon shout Unrelenting Force (obtained at Bleak Falls Barrow) to demonstrate the ability.
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Mission: Report Back to Jarl Balgruuf
Return to Whiterun to inform Jarl Balgruuf the dragon threat has been eradicated. On the trek back to Dragonsreach, thunderous voices echo the word "DOVAHKIIN" across the sky, trembling the ground in their wake. Enter Dragonsreach and approach the jarl's throne to give him details about the battle at the watchtower. When asking him about the thunderous voice, he will explain this to be the call of the Greybeards on High Hrothgar, summoning the Dragonborn to their monastery to learn more about their power and responsibilities.
As a reward for helping Whiterun defeat the dragon, Jarl Balgruuf names the player Thane of Whiterun and assigns the warrior Lydia to become their housecarl. Lydia is a potential marriage candidate and becomes an optional travel companion instantly from this point. Until Breezehome in Whiterun is purchased, she will remain at Dragonsreach when not traveling with the Dragonborn.
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Mortal Kombat Creator Shares Video of Scorpion's Iconic Kill Being CreatedAbout The Author
Artist, writer, avid gamer, lover of comics, manga and anime and all around nerd, Jennifer has been creating online content for numerous websites for over 15 years. She can generally be found on Tuesday nights playing Drow Warlock Zaelien Vel'rai in the So Many Levels D&D campaign on Twitch!
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Skyrims Hardest Boss Isn’t A Dragon
Surprisingly, the dragons aren't the hardest bosses in Skyrim. That title instead goes to Miraak, the main antagonist of the game's Dragonborn DLC.
There is a multitude of different bosses to defeat in Skyrim, from the main antagonist of the game to more minor encounters. While dragons are often considered among the hardest enemies to take on, many players would instead argue that the hardest boss isn't actually a dragon at all. Instead, it comes in the form of the Dragonborn Miraak.
Skyrim's other notorious boss battles primarily come from the Dawnguard DLC, such as the ancient dwemer Forgemaster and the vampire Lord Harkon. The most well-known, though, is the battle against the dragon Alduin, who appears twice throughout the main storyline of Skyrim to fight against the player. Both battles rely on the strategic use of Dragon Shouts in order to take him down. Arguably, the use of these shouts is what also gives dragons an edge in Skyrim's boss battles. Miraak also has the same abilities.
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Miraak is introduced during Skyrim's Dragonborn DLC, which doesn't begin until players have reached level 10 and traveled to Solstheim through the Windhelm docks. It's a relatively lengthy DLC, with a new primary questline to tackle as well as various secondary objectives, so it's a good idea for Skyrim players to wait until level 30 to 50 before tackling it. This is especially true given the difficulty of battling Miraak in Skyrim.
How To Defeat Miraak, The Hardest Boss In Skyrim
As the first Dragonborn, Miraak is objectively considered a true equal to Skyrim's protagonist in terms of power. His role as both a Dragonborn and a Dragon Priest not only gives him access to quite a few powerful Shouts, but also a significant supply of Magicka. Fortunately, the fight follows a fairly predictable pattern. Once Miraak's health has been drained to a significant point - typically somewhere under 50% - he will teleport to another area on the map and drain the soul of a nearby dragon in order to cure his wounds. This process repeats several times, making Miraak's boss fight one of the lengthier and more frustrating Skyrim battles to undertake.
There are quite a few tactics to utilize that make the process easier, though. Sticking close to Miraak is a good way to make things a little less challenging. He's more dangerous in a ranged fight than a close combat battle, particularly considering his array of powerful spells, including electricity-based ones. Wearing armor that defends against Destruction magic is also a good idea. It's also worth noting that the Dragonborn won't be the one to deliver the final blow against Miraak. Instead, the Daedric Prince Hermaeus Mora will appear to kill Miraak when there are no dragons left and his health is significantly low. This could be so that Miraak could continue to be viewed as the Dragonborn's true equal in Skyrim. Either way, it preserves his narrative and mechanical place as the hardest boss in the game.
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Red Dead Redemption Remaster Makes More Sense Than The GTA TrilogyAbout The Author
Ky Shinkle is a Senior Gaming Features Writer for Screen Rant as well as an overall avid gamer and writer. Her prior experience is primarily that of a narrative designer for video games, although her writing has covered all formats from screenplays and novels to stage scripts. A graduate of the Savannah College of Art and Design, when she isn't writing she works on digital media projects and other types of fiction writing. Ky currently works out of Ohio and enjoys spending her free time either playing RPGs or running with her dog.