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Funny / SCP Foundation

The entire log of anomalous items, but particularly these ones:

Item Description: A 76-centimeter-tall statue of a clown. In room where it was placed, a giggling sound would be noted whenever lights were turned off.

Date of Recovery: 5-16-200█

Location of Recovery: ██████, Germany

Record of Destruction: Shot approximately 15 times with a 9mm sidearm by Agent ██████. Agent reprimanded. No anomalous properties recorded in the remains.

Item Description: An upright piano. If a human touched any of the piano keys, the human became irresistibly compelled to play the piano and sing popular Broadway show tunes, for a period of three hours or until the player was incapacitated. It is to be noted that the item did not provide musical talent, knowledge of tunes, knowledge of lyrics, or the ability to sing on-key.

Date of Recovery: 04-28-200█

Location of Recovery: Recreation center at Foundation Site 33. Piano had been at that site for several years but its unusual properties did not manifest until Incident [DATA EXPUNGED].

Current Status: Disassembled by sledgehammer during containment breach; resulting detritus incinerated. Residual ashes evidenced no unusual properties.

Item Description: Six-sided dice that can occasionally land on a seven.

Date of Recovery: ██/██/19██

Location of recovery: ████████ Gaming Society in ████████, Maryland

Current Status: Being used for research by Dr McCallum.

Notes: Research my ass. He's just using the damned thing to cheat on his sneak attack damage.- Dr Morgan

Item Description: Glass paperweight which constantly floats exactly seven (7) centimeters above any given surface.

Date of Recovery: ██-██-████

Location of Recovery: ██████ Funeral Home in █████████, ██

Item Description: An HB pencil which cannot be used to write, and only draws photorealistic images of Jimi Hendrix eating various foods.

Date of Recovery: ██-██-1979

Location of Recovery: █████, Liechtenstein

Current Status: Accidentally snapped during testing (1993); portions of pencil did not retain anomalous properties, and were subsequently incinerated.

Item Description: A block of very mature cheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeese with a circumference of 188.5 cm. When referred to in person, the speaker will not be able to stop saying the middle syllable of "cheese" and will say "cheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee…" for an infinite amount of time until hit with some form of head trauma. The anomaly will also affect text documents, where referring to the anomalous cheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeese causes the middle syllable to repeat for a random amount of times.

Date of Recovery: 16/07/2018

Location Of Recovery: Cheddar Gorge Caves, England

Current Status: In storage at Site-111.

Note: A hammer is available near the container of the anomaly if you accidentally say that it is an anomalous cheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeese. -Junior Researcher Daniel

Item Description: A common wasp (Vespula vulgaris) that is unable to be killed by conventional means, including but not limited to, blunt force, gasoline fire, anti-pest sprays, strong acid (H₂SO₄), strong base (Bleach), point-blank range shot from a .45 caliber handgun, and Consumption via frog.

Date of Recovery: 2018-7-30

Location of Recovery: Cassis, France.

Current Status: Unknown, assumed to be in vents of Site 19.

Note: Who's the rat bastard who let that thing out? I've been stung at least five times by "Osama Bin Waspen" and now every tiny noise that happens makes me clench like Dr. ██████ on New Year's Eve. -Dr. S Petrov

Item Description: A twelve-inch ruler that changes the length of whatever object it is measuring to exactly twelve inches. All other measurements of said object are changed proportionally.

Date of Recovery: █/██/15

Location of Recovery: ████████ Middle School, ███████, Oregon

Current Status: In storage.

Notes: Please be advised that any researchers attempting to use this item to manipulate the length of a certain bodily extremity will be reassigned and severely reprimanded. Seriously, Bright. You're going to hurt yourself. - Dr. Brim

Sours: https://tvtropes.org/pmwiki/pmwiki.php/Funny/SCPFoundation

Characters / SCP Foundation: Joke SCPs

SCP FoundationMain Page
Non SCPs: The Foundation | Groups of Interest | Other Recurring Characters
SCPs: SCPs 001-299 | SCPs 300-599 | SCPs 600-999 | SCPs 1000-1299 | SCPs 1300-1599 | SCPs 1600-1999 | SCPs 2000-2999 | SCPs 3000-3999 | SCPs 4000-4999 | SCPs 5000-5999 | SCPs 6000-6999 | Joke SCPs | Other SCPs | GOI Formats


SCP-001-EX-J - Records of the CKG Gathering
  • 1 Million B.C.: This CKG's entry was written during ancient ages by cavemen, and it shows. It was found in a cave in France and the entire entry is written with terrible grammar.
  • Groin Attack: One of the experiments involves Shaman A██ urinating on Thing-I. And it burns his dick.

    No piss at Thing-I unless very short. -Shaman A██

    Witch Doctor U██ chief of trying things until Shaman A██ healthy.

  • Intoxication Ensues: Implied. Witch Doctor U██ throws hemp into Thing-I for one experiment. The data collected is completely chiseled out.
  • The Discovery of Fire: The "Thing-I" described in the entry is a burning fire. The entry documents the multiple experiments that the cavemen do to it before one of their members figures out how to create fire, resulting in it becoming understood.
  • Urine Trouble: Multiple of the experiments the cavemen do involve either urinating on an object and putting it into Thing-I.
  • You No Take Candle: The entire entry is written like this. This is justified, since it's written by cavemen.

SCP-002-J - Amnesiac Treatment

  • Didn't Think This Through: As it turns out, employing a bunch of people with memory loss to induce memory loss leads to those people starting to leak classified Foundation info to civilians, including cognitohazards.
  • Pun: Instances of SCP-002-J are amnesiacs, i.e. people with amnesia. Early SCP articles refer to memory-wiping drugs as "amnesiacs" rather than the more proper "amnestics".
  • Self-Deprecation: It's a play on how older SCP articles erroneously referred to amnestics as "amnesiacs".
  • Zerg Rush: The way to employ them is to surround the target with a large number of SCP-002-J instances, who will them bamboozle the target with an onslaught of questions typically associated with recent memory loss like "who are you?" and "where am I?", until the target is an amnesiac themselves.

SCP-004-J - Stan from Accounting

  • Boring, but Practical: The Foundation contains Stan by hiring him to work in the containment site's Accounts Payable office, and keeps him employed by giving him annual raises and positive performance reviews.
  • Meaningless Meaningful Words: Stan causes anyone in his vicinity to start talking about growing a business using corporate buzzwords while impairing their ability to think critically. Not even SCP-682 is immune.

SCP-006-J - WHAT THE FUCK IS THAT THING

  • Big Creepy-Crawlies: Very fucking creepy. Very fucking crawly.
  • Felony Misdemeanor: They're just insects but everyone freaks out at the sight of them.

    Object Class: KETER OH GOD KILL IT

  • Only Sane Man: One of the doctors — clearly not an entomophobe — points out that it's not even that big and demonstrates its utter harmlessness by walking right up to it. This act of bravery gets him promoted to Site Director. By an O5 Council Member.

SCP-008-J - Geoff

  • Absurdly Ineffective Barricade: No matter how well-guarded, well-fortified, or plain inaccessible a facility is, Geofffinds a way.
  • The Cat Came Back: Geoff is this to Commander Price, showing up at places where Price is dealing with a situation, and only when Commander Price is there.
  • How Is That Even Possible?: Commander Price keeps asking this whenever Geoff shows up where he shouldn't be. In order: a facility whose fake storefront he'd been hired to do electric work on, another fake storefront where he had used the bathroom, and an underwater facility at a deep-sea fissure 3000 meters under the Atlantic Ocean!
  • Nice Guy: Is quite friendly towards Commander Price, even after Price pulled a gun on him during their second encounter. Geoff just sees these meetings as a series of amusing coincidences, and even sends Price a friend request on Facebook.
  • Plot-Driven Breakdown: Geoff shows up at the worst possible times; the first and third times are containment breaches, and the second time is when the facility is being actively raided by Chaos Insurgency.
  • Ridiculously Average Guy: By all accounts, he's just a regular joe, and a fairly amicable one at that, but he keeps finding his way into top-secret military installations and dodging containment without trying, and always when Commander Price is there. His inclusion in the database is probationary until Price can "prove that Geoff possesses anomalous abilities".

SCP-011-J - The Baby

  • Babies Make Everything Better: Dr. Jones certainly seems to think so.
  • Cuteness Overload: The article is written by Dr. Jones in regards to his 6-month-old son and playing peek-a-boo with him. The anomalous behavior is a science-y description of playing peek-a-boo with the baby.
  • Doting Parent: In a rare moment of sweetness for this website (non-canon as it is), Dr. Jones loves his baby boy so much that he writes reports about how cute his son is.
  • Straight Man: The researcher who gives the addendum at the end has requested that Dr. Jones go on paternity leave, insisting that SCP reports are not normal parental bonding mechanisms.

SCP-022-J - Memetic Metal

  • Angrish: About half-way through the article, angry rants from the editing researcher start popping up, only to be crossed out and replaced with the usual scientific language. A huge rant pops up in a large, bold font, and it's the most incoherent one of them all, consisting primarily of swears and not being written as real sentences.
  • Berserk Button: Anyone who is already aware that titanium is not the world's strongest metal (it's actually quite weak) will go ballistic when confronted with people who insist that it is the strongest. Both the ignorant insistence and the resulting backlash are listed as effects of SCP-022-J.
  • Rant-Inducing Slight: The article is written as having been in the editing process by a researcher who was fed up with requests for containment procedures employing titanium. Security logs show the researcher snapping, ripping the keyboard from his computer and assaulting a security guard with it while screaming profanity until he's placed in the med-bay under quarantine and psychological evaluation.

SCP-049-J - The Plague Fellow

  • Affectionate Parody: It's best described as "SCP-049 on crack".
  • Cloud Cuckoo Lander: While the original 049's "cure" can be attributed to him being a Knight Templar, 049-J is just completely off his rocker.
  • Comically Inept Healing: Played for Black Comedy; his idea of "curing" someone's sore throat is beating their throat in with a shoe. The article notes that he hasn't been able to cure anything and instead only makes conditions worse.
  • Look Behind You: Uses this trick to escape after being called out for his method of "curing" a sore throat.

SCP-50-AE-J - The Deagle

  • Abnormal Ammo: Smack-talking eagles.
  • American Eagle: SCP-50-AE-J is a Desert Eagle that shoots a bald Eagle. The eagle flies around, attacking anyone with "Communist beliefs, Russian ancestry, or unpatriotic leanings", and shouting things like "CAN YOU HEAR ME NOW HUGO CHAVEZ!"
  • Berserk Button: Anything perceived as un-American.

    The box containing SCP-50-AE-J is to be kept away from the following: Russian literature, radios, the Pope, first generation Russian immigrants, and pictures of Ronald Reagan.

  • Cool Gun: It's a gun that shoots eagles.
  • Patriotic Fervor: As in, the bad kind.
  • Meaningful Name: .50 AE is the cartridge that the Desert Eagle uses.
  • Noble Bird of Prey: SCP-50-AE-1 is a mighty majestic bald eagle.
  • Talking Animal: SCP-50-AE-1, and oh boy does he talk.

SCP-069-J - “Sisters of Cheyenne Point”

SCP-078-J - Cooties

  • Felony Misdemeanor: Apparently the Foundation considers puberty and getting makeovers from girls to be terrible.
  • Girls Have Cooties: The entire point behind the article. Apparently, girls scare the Foundation so much that they're classified as Keter.
  • Pink Is Feminine: "(...) researchers have constructed several safe houses for refugees. (...) No pink is to be allowed into these safe houses."

SCP-231-J - 0.453592 Kilograms of Flesh

  • Evil Debt Collector: What this entry's take on SCP-231-7 is; Procedure 110-Montauk involves throwing fat wads of cash at them, and failure to do so could lead to repossessions that create an XK-class end-of-the-world scenario.

SCP-329-J - The Ghoooost Siiiign

SCP-420-J - The Best ████ in the World

  • 420, Blaze It: The SCP is marijuana that had been put through SCP-914 on the Very Fine setting, and its effects on both researchers and other SCPs. Its number is appropriately 420-J.
  • Drugs Are Bad: Marijuana only described by the statement "dats some good ass shit" that makes groovy music play man that goes all wankified and KILLS YOU. Appears in the game SCP – Containment Breach.
  • When All You Have is a Hammer…: Pretty much the entire article is just the researchers getting a bunch of other SCPs high off of 420-J.

SCP-496-J - Senior Researcher Dr. Margaret "Maggie" Sawyer-Sheen

SCP-500-J - That bitch

SCP-630-J - A Song In Their Heart

  • Crowd Song: When SCP-630-J activates it causes all sentient beings (including animals such as house cats) within range and all beings that watch the performance live to break into song.
  • Spontaneous Choreography: When SCP-630-J activates it causes all sentient beings (even animals such as house cats) within range and all sentient beings that watch the performance live to start performing complex dance routines. It also alters the local environment to provide special effects that would be expected in a theatrical production.

SCP-666-J - Dr. Gerald's Driving Skills

  • Born Lucky: Somehow, Dr. Gerald himself is only mildly injured by his spectacular deficiencies.
  • Drives Like Crazy: As evinced by the fact that the Foundation felt the need to create an entry for his abilities alone, Dr. Gerald is probably not someone you want as a driver... within five miles.
  • Mundane Utility: Gerald is an excellent anti-SCP and rival organization weapon. They're currently trying to build a car capable of containing SCP-682 long enough for him to drive.
  • Person of Mass Destruction: If it has wheels, Gerald can use it to level buildings and commit mass homicide.
  • Rollerblade Good: Apparently, any vehicle becomes an instrument of massive destruction when Gerald is operating it, including roller skates.

SCP-666½-J - The Roaring Flames of Hell

  • Beyond the Impossible: Being fed a sample of it succeeds in killing (closer to driving to suicide) SCP-682.
  • The Food Poisoning Incident: Anyone unfortunate enough to eat it will suffer the worst, most apocalyptic form of gastrointestinal distress.
  • Hellgate: That's what the description says it is. The "gate" is in the victim's intestines, and Satan himself attacks their tract.
  • Maybe Magic, Maybe Mundane: It's somewhat vague as to how much of the article's description is literal and how much is just the in-universe writer taking out frustration on having to go through with its "scenarios." The part about blacking out and moving to a different location seems unusual, but it's probably unlikely that the entrée is able to open a literal gate to Hell and still have the people who went through it come out alive.
  • Mundane Made Awesome: It's a horrible mushroom entree and the diarrhea it causes made to sound like an apocalyptic, reality-bending event. In addition, it's classed as Keter and the containment procedure requires seven people of Abrahamic faith to be with it, despite no point in the article ever implying that the entrée can do anything by itself.
  • Nice Job Breaking It, Hero!: It's all-but stated that the Foundation fed some of it to SCP-173, which explains its hostility and the origin of the blood and feces on the ground. According to the page, 173 was harmless prior to that.
  • Noodle Incident: Whatever happens to people in the two or so hours where they lose consciousness after expelling their bowels seems to involve supernatural teleportation.
  • Number of the Beast: Fits the "Biblical apocalyptic" theme of the SCP, and considering how SCP-666-J was already taken (Dr. Gerald's Driving Skills), that number was chosen instead.
  • Overly Long Gag: The page goes in to a lot of detail about the person suffering. Phrases such as "Satan wielding a pickaxe", "hope crushed into tiny nubbins", and "gastric Ragnarok" are used.
  • Reality Warper: If the article is Not Hyperbole. The entrée is capable of causing a temporal field to make its process last longer than it really is.
  • Toilet Humor: It's essentially a really long, (possibly) exaggerative description of bad diarrhea brought on by food poisoning. Based on the article's... tone, it's likely that the Foundation member who wrote it in-universe had to suffer from its effects.

SCP-729-J - Peep, Peep, Motherfucker

  • Cute Is Evil: Everyone from the Foundation to various other scps thinks so.
  • Happy Fun Ball: It's a stuff peeps bunny plushies that frightens the SCP Foundation and has killed and frightened various other scps.
  • Horrifying the Horror:
    • SCP-076-2, the merciless Blood Knight went back into 076-1 and curled up in a Troubled Fetal Position for over 2 weeks, after he failed to damage SCP-729-J at all.
    • SCP-303, a Humanoid Abomination that hides behind a door and drives people stiff with fear, didn't have any effect on Dr. Hessen and even opened the door for her when she was carrying SCP-729-J. It was then found in a Troubled Fetal Position six hours later.
    • When brought to the giant serpent SCP-3000, it promptly promised to stop eating humans while still providing amnestics for the Foundation, as long as they could get it away from SCP-729-J.
  • The Dreaded: SCP-729-J is a stuffed Peeps Bunny plushie, and is feared by every SCP Staff Member and SCP (Except Dr. Niles Hessen who owns it)
  • Noodle Incident: It somehow killed SCP-682, but the researchers won't describe HOW it did it.
  • Pint-Sized Powerhouse: Killed SCP-682, drove SCP-303 into a Troubled Fetal Position, and frightened SCP-3000 let that sink in.
SCP-777-J - Darkblade
  • Captain Ersatz: His profile picture is clearly a drawing of Sephiroth himself.
  • Katanas Are Just Better: He wields one which he is quite good at using.
  • Making a Splash: Water is his element which he can also use to make barriers.
  • Parody Sue: The Foundation personnel are very inclined to give into his whims (they'll even refer to him by name on request), and they all think he's amazing. All his encounters with lead researchers have resulted in them deciding to join him on his mission and in many cases revealing previously unknown traits (Dr. Clef claims to be a half-Saiyan descended from Goku). Additionally, he is described as having a very powerful but not supernatural effect on women.

SCP-789-J - the butt ghost!!

SCP-885-J - Researcher Jacobs' Inability To Clean Up After Himself

  • Brick Joke: A small one.

    (Page image, which is a pile of dirty dishes in a sink.):Instance f-284 of SCP-885-J. Taken 02/10/2012 at 12:45.

    (Image found at the end of the article, which is completely identical to the first.):Instance f-284 of SCP-885-J. Taken 02/11/2012 at 14:26. Note the lack of change in the status of the dishes.

  • From Bad to Worse: At first, the problem was Jacobs refusing to clean his dishes and leaving them to sit for days. Then boyfriend convinced him to start eating more vegetables, leading to the break room being swarmed with fruit flies.
  • Manchild: What Jacobs is accused of being.

    (Excerpt from the document):"Unlike normal dishes produced by someone who has a concept of responsibility and who does not expect everyone else to clean up after them like they're eight years old, these dishes will go uncleaned for an indefinite period of time, usually between one to three days, before other Foundation personnel grow tired of looking at them and clean the dishes themselves."

  • Mundane Made Awesome: The article is one researcher's pent up frustrations over his co-worker's refusal to clean his dishes after eating food in the staff break room, which was intense enough to the point where they wrote a formal SCP document about it.
  • Precision F-Strike: Event Zeta-4, AKA "Jacobs Cleaning Up After Himself Like A Human Fucking Being"

SCP-999-J - Creepy Speedo Man

SCP-1417-J - Passive-Aggressive Meteorite

  • Get A Hold Of Yourself Man: Dr. Anderson slaps Sullivan, Becker and Kemal when they pretend to start losing control of their emotions.
  • Glasses Pull: Dr. Anderson whips off his glasses at a dramatic moment during the proceedings.
  • How Dare You Die on Me!: Kemal pretends to have been electrocuted and Anderson pretends to perform CPR on him.

    Anderson: Don't you die on me, you son of a bitch! You've never given up on anything before! Don't you give up on me now!

  • Shout-Out: After Dr. Anderson whips off his glasses he says "Mother of God", a reference to the "Mother of God" meme.
  • Techno Babble: The Foundation personnel use a torrent of scientific-sounding language.

    "...we've got a runaway positronic acceleration...realigning the multimodal flux relay...gluonic resistance readout of 38!...stop the antipolar magnetic attractors from aligning...reboot the central lenticular magnetron...subatomic electro-vulcanizer...rejigger the anti-nucleonic force matrix..."

SCP-1543-J - The Sun Launcher

  • Awesome, but Impractical: It's noted that many SCPs could be dealt with through more mundane methods, and the savings used to better humanity, but it's apparently an obsession with the higher-ups.
  • Didn't Think This Through: Much of what was thrown into the sun would pretty obviously leave things worse off. Examples include a black hole, a creature that wanted to "devour our sun", a difference engine that wanted the sun as a power source (it then invaded Earth), a globe where what happened to it happened to Earth ([DATA EXPUNGED]), and a tree that fed off energy and became stronger because of it, growing more and more branches that attack peoplenote That was literally its name (their leadership was executed for such stupidity).
  • Hurl It into the Sun: Holds the page quote. Also a Deconstructive Parody of the concept.
  • The Rival: Those who run The Sun Launcher are this to Team 10 Gazillion Nuclear Detonations All Used At Once, who think each others methods are absurd. They compromised by allowing an undisclosed number of nukes on on SCP-1543-02 that could easily be detonated by accident.
  • Rule of Cool: The single best argument for it, despite questionable feasibility.

SCP-2006-J - Metamorphic Eldritch Entity

  • Brown Note: Its... transformation. Either you die from it, get sent into a coma, or shriek "KAWAII" as you explode into rainbow dust.
  • Calling Your Attacks: "[DATA EXPUNGED] Princess Power Transform!"
  • Eldritch Abomination: It is described as mass of writhing tentacles with serpentine eyes... wearing a frilly dress and skirt. Uguu.
  • Magical Girl Warrior: It is a parody of this, it even has a magical girl outfit and a wand.
  • One-Winged Angel: It does this when it transforms.
  • Otaku: It firmly believes it's a magical girl. When it was found, it had a collection of magical girl anime it memorized.
  • Shout-Out: To Cardcaptor Sakura and Sailor Moon, whose protagonists' last names are used for researchers, respectively.

    Drs. Kinomoto and Tsukino were heard exclaiming "SO CUTE" in Japanese

SCP-2041-J - Tankapult

SCP-2558-J - Pufferkittens

  • Action Bomb: Combining SCP-2558-J with an unknown material in SCP-914 made an explosive variety of SCP-2558-J, called SCP-2558-J-ex. They can reform after they explode. Weaponizing them was prohibited.
  • Be the Ball: When they feel they're in danger, they'll inflate into a ball of fluff the size of a soccer ball. They can still move around in this form, with surprising agility and bounciness.
  • Hypnotic Eyes: Their cuteness is actually an anomalous effect. Not only that, but when in ball form, they'll mew in a way that makes humans want to protect them.
  • Ridiculously Cute Critter: They're kittens. Anomalous kittens, but still very adorable.

SPC-3284-J - Lava Sharks

  • Lava Adds Awesome: Sharks are already cool, but sharks in lava are even cooler.
  • Ninja Pirate Zombie Robot: It's a great white shark... that swims in lava.
  • Silicon-Based Life: These shark-like creatures live in lava pools and can swim through them the way normal sharks swim through water. They don't need to eat, but they attack and consume living creatures anyway.
  • Threatening Shark: The article is based on the Foundation's biggest Fandom-Enraging Misconception - accidentally transposing the "P" and "C" in "SCP". It didn't take long for it to become a backronym for "Shark Punching Center", supposedly a Foundation-themed foundation dedicated to punching sharks. In the face.

SCP-3467-J - Six Foot Man-Eating-Chicken

  • Ambiguous Syntax: Hank's known as the "Man Eating Chicken", not because he's a chicken that eats people, but because he's a guy who's never seen without a bucket of chicken.
  • Bad Boss: Hank is just a lazy janitor, but the Foundation authorities apparently don't see any reason to just fire him instead of making his life miserable.
  • Basement-Dweller: According to the article, he still lives in his mom's basement.
  • The Chew Toy: "SCP-3467 is to be made fun of at every opportunity."
  • Screams Like a Little Girl: "Dr. Gears observed SCP-3467 to emit a loud, extremely high-pitched scream not unlike a small female child."
  • Virgin-Shaming: "hearsay amongst the female staff is that he is still a virgin."

SCP-4357-J - Cooperative Demon

  • Big Red Devil: His general appearance.
  • Burning with Anger: His body emits heat depending on his mood. When he's angry, it can reach scalding levels.
  • Evil Gloating: Of a particularly stupid variety. His gloating usually consists of mocking how bad the Foundation is at containing him... and then telling them exactly how to contain him.
  • Holy Burns Evil: All of his containment procedures involve religious symbolism or imagery, from a hexagram drawn in silver dust and salt to spray bottles filled with holy water.
  • I'll Never Tell You What I'm Telling You!: Spoiling his containment procedures all the time.
  • Nice Job Fixing It, Villain!: He's so incompetent he ends up containing himself.
  • Non-Humans Lack Attributes: He's naked, but has no visible sexual characteristics.
  • Our Demons Are Different: He resembles a classical demon.
  • Sir Swears-a-Lot: Every other sentence out of his mouth contains some form of profanity directed at Foundation personnel.
  • Too Dumb to Live: He personally told the Foundation how to contain him. And just as the icing on top, an agent points out to him that he could've simply escaped before they put all of it up.

SCP-4445-J - Disinformation Campaign: Operation Trident Valley

SCP-5555-J - The Chibinator

  • Ax-Crazy: These tiny clones are extremely violent and surprisingly deadly. Mini-953 bit out a D-class's throat and savaged three others, Mini-Rights hit the operator in the head with a lamp, and Mini-Kondraki attacked the operator with a saber hidden in his tiny camera.
  • Beware the Silly Ones: All of the chibi clones operate on implausibility and Rule of Funny. Needless to say, they have a higher body count than the Foundation wants to admit.
  • Black Comedy: The surrealness of miniature flanderized clones of SCP Foundation characters makes the horrible things they do gut bustingly hilarious.
  • Flanderization: The Chibi clones of the Foundation staff and SCPs are just smaller and exaggerated versions of the originals.
  • Gag Boobs: Dr. Palmer's chibi clone doesn't have a facial description because they're just that large.
  • Groin Attack: The last testing log has Dr. C███████ using it on 173. After blinking in Mini-173's presence, he promptly found it attempting 173's signature Neck Snap... a bit lower.
  • Noodle Incident: The end result of Dr. L██████ cloning himself, which ultimately ends 32 increasingly tiny clones as each new one inevitably cloned himself. The last journal entry about this phase of the experiments only mentions that the security guards stated that the mini-clones used lube.
  • Only Sane Man: Whoever's operating SCP-5555-J is guaranteed to be this, as well as The Chew Toy.
  • Screw This, I'm Outta Here!: Dr. L██████ by the end of his run, upon realizing he'd been played by Mini-O5-6. Luckily, Mini-L██████ takes up the slack... until what Mini-O5-6 had in store caused him to quit too.
  • Serial Escalation: Dr. L██████ makes a mini clone of himself, who decides to make a mini clone of himself... by the end, there are thirty two levels of increasingly tiny clones of Dr. L██████.
  • The Unreveal: We don't get to see how the Chibinator works, due to Dr. L██████'s writing being illegible.

SCP-7000-J - Veni, Vidi, [DATA EXPUNGED]

  • Canis Latinicus: The SCP is a book to summon a reality-bender that grants wishes (very badly) via the words "Lorem Ipsum" followed by a request in vaguely relevant nonsense Latin.
  • Jackass Genie: Unsurprisingly, it never grants wishes the way you want them. For example, a wish to cure all forms of cancer resulted in the Alaskan king crab going extinct.
  • Not Even Bothering with an Excuse: When the Foundation tried to use it to terminate 682, it just generated a pattern of clouds in the sky that read "FUCKUS THATUS SHITUM".

SCP-7475-J - Turbo Shark Pulverizer 6000

  • The Ace: Claims to be the Shark Punching Center's top agent... which would make him perfect for a transhuman experiment.
  • And Then John Was a Zombie: A Shout-Out to the trope namer, even.

    SCP-7475-J: NO! I have to punch the sharks!
    Dr. Kerekes: No, 7475, you are the sharks.

  • Beware the Silly Ones: Make no mistake, his punches hurt. And if he doesn't find sharks to punch for an extended time, he'll make some. His existence leaves the Foundation considering taking SPC more seriously.
  • Black-and-White Insanity: He accuses the Foundation staff of being part of a "shark loving agenda" before punching them in the face.
  • Crippling Overspecialization: His punches are extremely powerful against sharks, and only sharks. They're extremely weak otherwise.
  • Dumb Muscle: His IQ is 65, and he can't comprehend the existence of anything that isn't a shark.
  • He Who Fights Monsters: He who punches sharks has become a shark himself.
  • Lightning Bruiser: Both above water and out, he can punch hard and fast... so long as what he's punching is a shark. Otherwise, he's weaker than a normal human.
  • Was Once a Man: He was mutated into a shark-human hybrid, presumably by the Shark Punching Center.
  • What Have I Become?: Informing him of his mutation causes him to go catatonic, though interrupted by bouts of punching himself in the face.

SCP-10101-J - Not A Self-Insert At All

  • 100% Adoration Rating: He's unnaturally charismatic and beloved by most of the staff.
  • Author Avatar: He is intended to parody ridiculously powerful humanoid SCPs that are clearly meant for Wish Fulfillment, probably the most infamous of which was the former SCP-531.
  • Black-and-White Morality: He only assists the Foundation to capture "evil" SCPs and refuses to capture "good" ones. His actions, for some reason, have been convincing the Foundation to reform their "partially evil" ways.
  • Blatant Lies: SCP-10101 does not shower at all, is doomed to be a delusional virgin with no life that can't face the fact that he needs to grow up and is indeed a self insert.
  • The Casanova: Implied. He gets at least five nubile women each evening for sexual reasons, as per request.
  • Dark and Troubled Past: His parents didn't let him go to parties or play video games.
  • God-Mode Sue: In-universe. He's basically a literal Physical God with unlimited magical powers.
  • Noodle Incident: The last time he fought Darkblade.
  • Parody Sue: In a different way from Darkblade. Less of an animesque character transplanted, more of a self-insert.
  • Self-Insert Fic: The "self-insert" counterpart to Darkblade.
  • Special Person, Normal Name: His real name is "Jack", but he prefers to be called "Jack, the King of Everything".
  • Stylistic Suck: His article is written without much care for... anything, really. It even refers to him as "I" and "me" one time each. His photograph is also a badly drawn stick figure gif.
  • Superpower Lottery: Super strength, speed, intelligence, invincibility, matter and reality bending, healing anything and anyone, and [DATA EXPUNGED].
  • Suspiciously Specific Denial: "SCP-10101 does, in fact, shower every day and is not a "no-life virgin", and all who claim otherwise are to be terminated." Oh, and he is Not A Self-Insert At All.
  • Take Our Word for It: "Subject is too pretty to photograph."
  • Take That: At badly written humanoid SCPs that are overpowered Marty Stus, especially SCP-531-D and SCP-547-D.
  • The Worf Effect: He's able to take on SCP-076-2 and defeat him in two seconds while deliberately handicapped, can beat SCP-177 by guessingnote This was back when SCP-177 was completely unbeatable, and came up with a way to kill SCP-682. There's also an incident with SCP-056 that left the latter in grief counseling.

SCP-649-2568-J - Technicolor Geography

SCP-100000-J - Procedure 110-Overkill

  • Fate Worse than Death: It can trigger a "█K-class "Dance of a Thousand [DATA EXPUNGED]" scenario"; whatever it is, it's so bad that the contigency measures for its containment breach involve ending the world with black holes.
  • Stuff Blowing Up: It can cause infected organisms to die, rejuvenate, [DATA EXPUNGED], die again, then explode.
  • Your Mom: It once insulted the Area-100000-J Site Director's mother, causing her to die, rejuvenate, [DATA EXPUNGED], die again, then explode.

SCP-SCP-J - It's Scippy!

  • Comically Missing the Point: Scippy displays some of this:

    SCP-████: I FEAST.
    Dr. Henderson: [horrified screaming] IT'S EATING MY LEGS — [death gurgle]
    SCP-SCP-J: I'm sorry, lunchtime was four hours ago.

  • Expy: It's an expy for Clippy, the notoriously annoying helper for Microsoft Word.
  • Mascot: It's one for the Foundation.
  • Obliviously Evil: Ends up getting a researcher killed because it kept interrupting his containment duty with irrelevant advice.
  • The Scrappy: In-universe. In fact he's so hated, that he's prioritized as the first potential casualty in case of another Keter breach.
  • Unwanted Assistance: This is its "anomalous" property. In one incident, during what was most likely the breach of a Keter-class SCP, its rather annoying "help" ended up getting a researcher killed by delaying him.

SCP-TTKU-J - (which is a thing that kills you)

  • Ambiguously Human: TTKU-J appears to have a human-like mentality (beyond a single-track mind of wanting to kill you), fits into a human-sized containment cell (to keep it from killing you) and has the ability to manipulate human-sized objects in order to kill you. Nothing else is known about the general shape and capabilities of TTKU-J, apart from that it wants — and is able — to kill you.
  • Censored for Comedy: Two of the ways it can kill you are with the use of its "bare [REDACTED]s", as well as "[DATA EXPUNGED] ██ ████ you." Whatever they are, it doesn't matter, because the outcome is the same: a dead you.
  • Department of Redundancy Department:
    • Did we mention SCP-TTKU-J kills you? Because that's what it does.
    • One of the ways it can kill you is by "killing you until your life functions cease, then continuing to kill you".
  • Eye Scream: One of the ways to kill you that it describes is to take up knitting, and then, "when you least expect it, BAM! One knitting needle in each eye, as I tear your heart out with my teeth!"
  • Faux Affably Evil: Is able to meaningfully communicate with SCP staff in a friendly manner. Seeming friendly does not prevent TTKU-J from killing you, which is considered 'evil' by most standards of human morality.
  • The Fourth Wall Will Not Protect You: Reading the wiki while logged in reveals it wants to kill you specifically. Yes, you, person reading the entry. And then inverted with the entry itself; the Special Containment Procedures are all about protecting you, because "you are, presumably, a thing that should not be killed."
  • Fun with Acronyms: SCP-TTKU is a Thing That Kills yoU, and releasing is noted to cause a localized URKnote yoU aRe about to be Killed or UHK note yoU Have been Killed scenario.
  • Hidden Depths:
    • It seems to have a thing for knitting..which it says is just to lure you into a false sense of security so that it can then stab you in the eyes with the knitting needles.
    • It has an interest in putting together a Grindcore band after it kills you...called "Pile of Dead You".
  • Kill All Humans: While it wants to kill you specifically, presumably it can and will kill someone else if you're not available. Perhaps it would stop after it was done killing you, but you wouldn't be able to know. Since you'd be dead.
  • Killer Bear Hug: Possibly. One of the many ways that this thing that kills you can kill you is "giving you a hug," although it's struck out and followed by "use of anomalous means to kill you." It's not known whether the hug is the "anomalous means."
  • Speak Ill of the Dead: Its plans once it kills you are to start a grindcore band called "Pile of Dead You".

SCP-WTF-J - The Worst

  • Affectionate Parody: Of SCP-2845 and its overly complicated containment procedure, which the author describes as how much the Foundation is "willing to let the baby have its bottle."
  • Artistic License – Space: As one of the commenters put it:

    "I'm more concerned about the need for a full moon every 30 minutes. note One sub-procedure requires a stillborn calf conceived on a full moon.And 30 minutes isn't nearly enough time to properly enjoy a mermaid, even with a glass of Riesling."

  • The End of the World as We Know It: What happens if Procedure 99-Jericho isn't performed every thirty minutes; namely, the entire universe ceases to exist.
  • Noodle Implements: Some of the sub-procedures, due to the data being expunged:

    [5/WTF-J CLEARANCE REQUIRED]

    [13/WTF-J CLEARANCE REQUIRED]

    There was much rejoicing.

  • Running Gag: Most sub-procedures require one 19-year-old woman of Chinese descent be present to do something, usually the last step.
  • The Unreveal: After trudging through the special containment procedures to find out what on Earth requires Procedure 99-Jericho to be undertaken every thirty minutes, we only get this:

    SCP-WTF-J, if you haven't picked up on this already, is literally the worst.

SCP-____-J - Procrastinati

SCP-\̅\̅\̅\̅-J - The Subject is Aware

An SCP that was written by predictive text app.

  • Atop a Mountain of Corpses: It is (or at least involves) a gigantic pile of ape corpses (that have a slightly minty scent) with a humanoid figure sticking out the top that is as tall as 5 corpses.
  • Fun with Acronyms: Possibly unintentional, but it does include the standalone phrase "Silly crab productions".
  • I Have Many Names: Or classifications, in this case. During the report, it is referred to as SCP 3004, 3003, 3505, 3007, 1762, 2282 and 2003.
  • Tastes Like Feet: The corpses of personnel it somehow killed apparently smell like "crispy sex pirates".
  • Word-Salad Horror: While most people find the nonsense of this SCP to be hilarious, others find it horrifying.
  • Word-Salad Humor: This SCP is full of hilariously nonsensical sentences.

SCP-[even number]-J - An [Adjective] [Animal]

  • Big Eater: The SCP is able to eat twice its weight in [A Type of Food] each day.
  • Easter Egg: Clicking the submit button without filling anything out will automatically fill in most of the entries with blackboxes, [REDACTED] and [DATA EXPUNGED], except for the Mobile Task Force code name, which defaults to "Hogan's Heroes".
  • Herr Doktor: The doctor overseeing the testing on the SCP has a German last name and a very thick Funetik Aksent.
  • Mad Libs Dialogue: It's essentially SCP Mad Libs, so yes.
  • Ow, My Body Part!: The test log ends with the SCP attacking Dr. [A German Last Name's] [A Body Part].

    "MINE GOTT! MINE [Body Part]! IT'S GOT MINE [Body Part]!"

  • Person of Mass Destruction: Coming into contact with [Non-Proper Noun] causes it to have some sort of effect on [Yet Another Noun] in a certain-kilometer radius, usually leading to civilian casualties. Additionally, the initial recovery attempt led to [A Large Number] civilian casualties.
  • Shout-Out: The code name for its associated Mobile Task Force is "[Your Favorite TV Show]".
  • Textual Celebrity Resemblance: Apparently has an uncanny resemblance to [A Famous Person].
  • Unusually Uninteresting Sight: Dr. [Your Last Name] seemingly has no reaction whatsoever when the SCP attacks Dr. [A German Last Name]'s [A Body Part].
  • With This Herring: Its guards are armed only with [Something Cheap (Plural)].
  • Word-Salad Humor: Again, it's essentially SCP Mad Libs...

Sours: https://tvtropes.org/pmwiki/pmwiki.php/Characters/SCPFoundationJokeSCPs
  1. Ps4 system software
  2. Carton factory in uae
  3. Mini g string
  4. Hollywood ca weather
  5. Pac van corporate office

Wiki / SCP Foundation

https://static.tvtropes.org/pmwiki/pub/images/SPClogo_9925.jpg
"Mankind must not go back to hiding in fear. No one else will protect us; we must stand up for ourselves. While the rest of mankind dwell in the light, we must stand in the darkness to combat it, contain it, and shield it from the eyes of the public, so that others may live in a sane, normal world.
We secure. We contain. We protect."

Item #:SCP-4445

Object Class:Thaumiel

Special Containment Procedures: Security of this data has been compromised, rendering further secrecy counter-productive. In accordance with Information Security Protocol 008-C-1 ("Class C breach") and the decision of the O5 Council, our current orders are to allow all but the most sensitive data to remain freely available, on the premise that these data are ██████████ of ██████████ released from the image board 4chan and uploaded to a community-edited website (i.e. a "wiki"): here.

Description: SCP-4445 is the incomplete archives of the SCP Foundation, a secret, global organization which exists to study, catalogue, and contain SCP Objects: artifacts and "items which jeopardize normalcy". Instances of SCP Objects include humans with aberrant capabilities, creatures of extraterrestrial or extradimensional origin, memetic agents, [DATA EXPUNGED], and objects and devices with properties not fully explained by current scientific understanding. All represent clear threats to human normalcy, human society, human sanity, human lives, or quite simply the Universe at large.

The nature of SCP Objects requires that those who contain and study them must possess certain qualities: keen intelligence, a clinical outlook, and a willingness to do what needs to be done.

    Note From Council member O5-██ On Foundation Ethics 

Some newly recruited personnel may find themselves questioning why we bother to contain and research certain anomalies at all, let alone with methods which sometimes may appear callous or sadistic.

This is understandable. There is occasionally beauty and wonder in many of the anomalies we gather and research: Strange and fascinating entities and objects that defy our understanding of the Universe, devices that tempt us with their potential to benefit humanity if only minor flaws could be solved, whimsical and bizarre things which can only be described as magical. Why hide a child with strange eyes, or a sentient calculator, or any one of thousands of other seemingly harmless objects away from the world?

The answer is "Because we have no choice."

Make no mistake. The Foundation is cold, not cruel. We do not seek to destroy the anomalies discovered when they can be contained, studied, and perhaps one day understood and made safe for release, as we have proven so many times before. But, there are far more demonstrations of why we must always err on the side of caution.

The Foundation has seen the Things That Go "Bump" in the Night. We have seen harmless anomalies twisted into deadly weapons. We have gazed upon Alien Geometries, heard the Black Speech, read books which should not be read, and know far too many of the things that man was not meant to know to ever consider the world safe again. And we have peered through windows upon wastelands populated bythings born of nightmares, testifying the consequences of failure.

We are not alone in this endeavor. Other groups serve as warnings for us to heed, as well as threats we must consider: Fair weather allies, foul weather foes like the dangerously zealousGlobal Occult Coalition, the unpredictable Serpent's Hand, and Marshall, Carter, and Dark. Active threats like Are We Cool Yet? and the Chaos Insurgency. More enigmatic organizations like the Church Of The Broken God, the Dr Wondertainment corporation, and Prometheus Laboratories. We must not only protect the world from anomalies, but also protect anomalies from destruction and exploitation by others.

The stakes are simply far too high to allow uncertainty and ethical debates to cloud judgement and slow necessary action. The Needs of the Many far outweigh the personal, ethical, and human costs of acting to preserve reality as we know it.

We Secure. We Contain. We Protect.
Because we are the only ones who will.

In layman's terms, the SCP Foundation is a wiki that serves as a collection of reports, documents, and stories based around the idea of the eponymous international organization that contains supernatural items for research and the preservation of world order. These items and phenomena are referred to as SCPs, with each one given their own special containment procedures. It originated as a Creepypasta written by Wesley "Moto42" Williams on 4chan's /x/ (paranormal) board, and then moved to its own site. Think of it as The Men in Black: Cosmic Horror Story edition.

"SCP" stands for "Special Containment Procedures" (with the backronym motto of "Secure, Contain, Protect") - which sums up both the goals and methods of the Foundation's supposed actions. Supplementary information includes short stories, profiles of "researchers" (authors), and an associated IRC chat room. Roleplay is strongly discouraged on the main site, to the extent of being a bannable offense, but does exist; the most notorious being a "fan-made" Gaia Online guild that was disliked for having much lower standards. To prevent any future fandom flame wars: the SCP Foundation website predated the TV series Warehouse 13, but not Raiders of the Lost Ark.

Now in French, Korean, Chinese, Thai, Japanese, Spanish and Polish!

Has a sister site, The Wanderer's Library, that focuses on the Serpent's Hand GOInote Group Of Interest and their headquarters.

Has some regularly updated Fan Works such as the spin-off game making rounds on Let's Plays.

For "classical" SCPs written before the Mass Edit, see The SCP Foundation Classic. There is also a set of articles that tells the IRL history of the formation and major events in the SCP Foundation wiki up to 2013, which can be found here. Some users from the site also maintain a Laconic Wiki called SCP Explained.

Note: Due to the ever-changing nature of the SCP Foundation site, some of the entries may no longer be entirely accurate.


Addendum 4445-01: SCP-4445 provides examples of tropes in these sub-pages:



 

Janitor Worth

A silent retelling of Site-30s Janitor told entirely with the cooperation of both SCP-387 and SCP-705.

Example of:
Almighty Janitor

Sours: https://tvtropes.org/pmwiki/pmwiki.php/Wiki/SCPFoundation

Nightmare Fuel / SCP Foundation

https://static.tvtropes.org/pmwiki/pub/images/scp87_1457.png

Look closely.

Yesterday,
I watched the world nearly die in a thousand thousand terrible ways. Sometimes we would have had time to scream.
Today,
I'm alive to write about it. You want happy endings? Fuck you.
You're alive to read it.
God help us all.
Secure. Contain. Protect.

No wonder the SCP Foundation wants to contain these; the stuff they contain will make you stay awake for days.

Examples for the game based on the wiki go HERE.

Please remember that Weblinks Are Not Examples - a description of what exactly makes the SCPs so scary would be nice.


SCP Files:


Other Content:

    open/close all folders 

    In General 

  • The real crowning piece of terror inherent to nearly every single SCP object page: before you even get to the description, you get one or more paragraphs describing the special containment procedures needed for each object, forcing you to imagine just what requires this kind of containment process. These procedures often include battalions of elite commandos with automatic weapons and body armor, 3-meter-thick titanium cubes, on-site nuclear self-destruct systems, deep underground or undersea locations, overwatch from AC-130s, unimaginably extensive monitoring equipment, people with unusual skills or attributes (such as fluency in Ancient Sumerian or a "marked sexual deviancy"), vats of hydrochloric acid, bulletproof glass, and other SCP objects. In other words, stuff that no government in their right mind would ever authorize. It's around then that you know what you're dealing with.
  • On the flip side, sometimes it's the fact that the containment measures seem somewhat over-the-top for the seemingly benevolent SCP they're containing, seemingly a bit too unmercifully. Either it's like SCP-1048 and it really is that dangerous and it's justified, or on the other hand, it isn't. The SCP Foundation is seemingly torturing or imprisoning something that could do no harm!... Except that what they deal with on a daily basis more than justifies any harsh measures. More often than not in the SCP-verse, The Extremist Was Right, and it's better safe than sorry.
  • The whole Foundationversein general is a massive Paranoia Fuel-filled Crapsack World when you really think about it. Thousands upon thousands of objects, locations and beings which cannot exist by the laws of physics and reality itself, but do, some of which are capable of killing all life, destroying the entire world, the universe, the multiverse, or even existence itself, and destroying the very idea of a shared consensus reality for most people, are being barely kept at bay by a hodgepodge gang of N.G.O. Superpower organizations, who regularly perform horrific deeds (such as killing thousands or committing mass ethnic genocide) quite simply because they have to in order to protect the world from its many, many threats. Some of the things they deal with, such as SCP-2317, are so beyond their capability to destroy or contain that all they can do is prepare for the inevitable destruction of their own planet by creating escape routes which might allow some small sliver of humanity (or maybe no more than a few embryos) to survive. And any day, some agent could perform a tiny mistake, setting off something which dooms all things alive to a horrible fate. Including you. Sweet dreams.
  • Goddamn it, the whole website. The titles are very mundane numbers and stuff, so... you never know if you're clicking on something funny, squicky, or an insane Eldritch Abomination that will keep you awake for days. And the pictures... oh, god, the pictures...
  • It's telling that sometimes the horror of an SCP object doesn't come from the SCP itself, it comes from the people assigned to it. For example, SCP-1310 or SCP-1337. The organization literally holds the fate of the world in their hands, and they're disturbingly prone to having the Artifact Collection Agency researcher equivalent of the Insane Admiral.
    • SCP-1310: A researcher obsessed with his nonsensical theory that it leads to other dimensions essentially throws people in (including civilians), in spite of not having Ripple Effect-Proof Memory. This essentially obliterates them from all memory, in addition to cleaning the records of numerous D-class, which are usually horrible (and most of all disposable) people. And since he was so high-ranking, he would have gotten away with it, had the O5 not stepped in to demote him.
    • SCP-1337: Harmless hitchhiker ghost? Clearly the solution is... kill her parents and destroy her house. This goes about as well as could be expected.
    • This reaches its nadir with SCP-1730, a former SCP facility from another universe which the Site Director ran like a concentration camp.
  • Then there are more subtle things, like the turnover in Class D personnel. Not to mention the implication that some Class D personnel are hired as Schmuck Bait, with the full knowledge that they'll ignore their orders and do something stupid... just so that the scientists will see what happens.
    • D-Class personnel are derived from the ranks of convicted criminals, typically those on death row. However, if there's a shortage, Protocol 12 can be enacted, which permits recruitment of D-Class personnel from other sources, such as "political prisoners, refugee populations, and other civilian sources." Considering that simply handling quite a few SCPs, not to mention various experiments and tests generally end in rather messy, unpleasant deaths for the involved personnel-Oh! And even if they survive, they are often terminated after a month anyway-the Foundation basically goes through D-Class personnel like popcorn. Given that violent criminals are aplenty, but still a minor portion of the human population, it makes one wonder just how often the Foundation has been forced to enact Protocol 12 and just how many completely innocent and merely unfortunate people have ended up as D-Class personnel and meeting their inevitable ends.
    • According to this story from the Spanish-language branch, the "termination" of D-class personnel doesn't refer to killing, at least on the present time. It used to mean so, but the decrease on the application of death penalty and the subsequent reduction on human resources forced the Foundation to reduce the monthly culling to the aggressively violent and the ones who were compromised by the SCP they were assigned to. Instead, at the end of the month, the surviving prisoners get the last month wiped of their minds with amnestics and are reassigned, so they eternally believe that they are working just a month in a science lab to shave off years from their sentences. This means that they get forcibly what the ex-staff of 231-7 gets voluntarily. It then shows a couple of D-Class that the researcher giving the conference maintains around as his assistants; they were lobotomised to have retrograde amnesia deliberately inflicted on them. You almost want them to get mercilessly killed.
      • Oh, and don't expect them to be released any time soon because the Foundation depends so much on the D-class that it could simply collapse without them, leading to innumerable security breaches and the release of every SCP in this page and then some.
      • The same story has this jewel (translated for your convenience):

        Non-D class personnel is never demoted to D-class. Never. Remember those jokes we discussed before? This is one of those. If we have to apply a fulminating and definitive disciplinary sanction to a Foundation member we don't beat the bush around that much.

  • One of the most disturbing things about the SCP series is that almost all of them were located and contained after coming into contact with a regular civilian human being going about their business, with no knowledge of what the thing is, how it works or where it came from. Consider that there's an indeterminate number of supernatural objects that could qualify as an SCP scattered around the world, and you could run into, say, an undocumented Keter-class at any minute during your daily routine. Or even a Euclid-class, which only seems safe in comparison to Keter, or even something worse. Yes, there's things worse than Keter-class in the SCP foundation. The SCP world is a Crapsack World of the highest order considering how very likely all three options are, the horrifying things needed to contain them, and how very often The Extremist Was Right. And given that there's well over a thousand SCPs, and the bizarre anomalous events and appearance of SCPs that can happen anywhere, at any moment, to anyone, and the very real possibility that the world has ended several times and the Foundation has rebuilt it (how many times have you lived throughthisThursday just this week, huh?) repeatedly, the world of the Foundation is a place of constant nightmare fuel and incomprehensible horror.
  • What some find most disturbing isn't that they'll do things like what they do to poor 231-7, though that's quite sufficiently disturbing. It's how they treat people who qualify as SCPs, essentially imprisoning them for life without trial, without charges, and in at least some cases, with no evidence at all that they're dangerous or likely to become so.
  • There was an SCP on the original message board that was a small sphere that quite simply increased in temperature. Rising, and rising, and rising. They attempted to cool down the object by storing it with ice, in freezers, with liquid nitrogen, but that only temporarily slowed the process... The temperature just kept rising. If you have any knowledge of thermodynamics, you'll know why this is worrying.
  • Dr. Clef. Even if we take everything he says about himself with a grain of salt there is a mountain of evidence in various entries, logs, and reports that suggests that he is something far, far worse than any of the actual SCPs. The fact that his head is always replaced with something else in photographs is actually one of his least disturbing quirks. And he is the guy in charge of SCP Training and Development.
  • It's one thing to read about the Foundation personnel doing horrible, ruthless things to contain dangerous or even "potentially dangerous" SCPs. It's not even so bad to read about Foundation personnel doing cruel and messed-up things for kicks—after all, it must take a strange, not conventionally moral person to survive working there for very long, right? But then there are examples like SCP-042, where there's a very strong implication that the Foundation is containing not merely harmless but good, benevolent, mystical creatures against their will, and possibly even endangering the world by doing so.SCP-042 in particular seems to be written specifically to highlight the cruelty of the Foundation, particularly since for SOME REASON they won't allow the poor thing to die.
    • Knowing the Foundation, that "reason" can probably be summed up as For Science!.
  • While their treatment of D-Class personnel may be abhorrent, the way the organization treats certain SCPs (such as harmless ones, or non-hostile intelligent SCPs) indicates that many of the staff are more or less psychologically normal. Which means that normal people are engaged in the caretaking of these things, which may also include the horrible, horrible things they have to do to contain some of them.
  • On the page "Log of Anomalous Objects", there's a mention of a piece of charcoal that writes (regardless of what the writer is using it for) "Please help me! I'm trapped in the charcoal!" every few seconds. And the foundation found it too boring, and put it into storage.
  • The Log of Anomalous Events describes... weird stuff happening that aren't SCP-worthy but require a response. Imagine just going about your business and seeing someone turn into wax, or seeing weird ghostly figures. Now imagine some men turn up out of nowhere and erase your memory of witnessing such a thing. How do you know this hasn't already happened?
  • The SCPs that specifically target children. Baba Yaga, the living pinata that turns children into candy that turns children into more murderous pinatas, the children's mittens that rot flesh when worn, the kiddie pool that can teleport people to space, Bobble the Clown, the treehouse, the child-controlling bone flute that makes its wielder abusive towards children, the Yule Man, whatever entity is behind Camp Lakewood and Cragglewood Park...
  • And for Nightmare Fuel it is really hard to beat... the Ethics Committee. There is no canon, and even if there were the Ethics Committee would never acknowledge this document, but the thought that someone is evaluating the moral cost of everything the SCP does, and they are still doing so much of what they do... that can keep you up at night.
  • Fucking hell, practically any SCP labeled under the transfiguration category will involve gratuitous amounts of Body Horror to the human body.
  • Project Olympia.:
  • According to the page SCP-8900-EX, the concept of color as we know it was completely different. Think that sounds bad/not bad enough? Try imagining this from the perspective of the Earth back when people remembered what the world was supposed to look like. Or the fact that our entire world has been corrupted and we've just been made to not notice it. Or, heck, these excerpts from an addendum from O5-8note the full version is too big to fit here reasonably; it's on the original article:

    Gentlemen, we have failed. SCP-8900's effects have become so widespread as to be commonplace. The natural blue of the sky has been replaced with a gross and unnatural shade, and the green of trees has been equally corrupted. SCP-8900 has brought ruin down upon the entire visible spectrum, and we have been overrun. [...] By the time this message reaches those of you cleared to receive it, Foundation resources on a global scale will have released vast amounts of compound ENUI-5, our most subtle amnesiac. Worldwide, men and women who do not deserve the horror wreaked upon them will pause, confused, then resume their business, confident that this is the way it has always been, never knowing what they have lost. Only the photographs not affected by SCP-8900's taint will remain to tell the truth. I regret this, gentlemen. I regret it deeply.

  • The fact that there are uncontained SCPs Because of their size, abilities, or other attributes about their nature, all the Foundation can really do is track their activities, keep people away, and suppress information about them. Otherwise, these things are completely free.
  • The background "music" from the SCP-087-B game. This has to be the most spine-chilling, paranoia-inducing track in video game history.
  • Lisztomania was once considered an SCP. That's not the scary part. The scary part is that the Foundation (specifically one O5 member) so feared the 'return' of the SCP because of the rising rock scene that the Foundation had certain popular musicians murdered to keep it from spreading.
  • The Project Heimdall contingency protocols (to be implemented if Earth suffers an Alien Invasion) are another example of how far the Foundation is willing to go to protect humanity in general. The ADANA Protocol (concerning the possibility that hostile extraterrestrials will use economic rather than military means to dominate Earth) explicitly calls for "full economic warfare by all SCP fronts", including the destruction of alien-sympathetic regimes, industrial espionage on a national scale, the inciting of riots and protests and the encouragement of xenophobic ideas. Even if humanity survives an encounter with hostile extraterrestrials (and even with Foundation protocols, the odds are only just in our favour), there's no telling what the resulting society will be like.

    Groups of Interest 

  • The Global Occult Coalition. Created by the Allies after the end of World War II, the GOC consisted of scientists, priests, psychics, and occultists, including ones who had defected from Nazi Germany and the Soviet Union. Their mission is to keep the world safe from all supernatural entities. By destroying each and every last one. The Foundation may do some downright horrible things to protect humanity, but at least they have standards and practices. For the GOC, it doesn't matter what it is, where it came from, if it's completely harmless, or even if their attempts to kill it do more harm than good. If it's paranormal, it's their enemy.
  • Dr. Wondertainment. Its identity is unknown, and is never divulged in any of its products' labels. It could be a single person, several people, or the name of a company. Whoever it is, it's a creator of mass-marketed and apparently magical children's toys, like a microwave that turns clay food into real food, or origami paper that functions like a real version of what it's folded into. Each product comes with a cheerfully-written label explaining what it does, but also warns the consumer what not to do with it, and disclaimers that Wondertainment is not responsible for any injuries, deaths, existential crises, etc. that happen if the product is misused. To their credit, the toys are completely fun and totally safe... as long as you use them according to the directions. Tampering with the toys and doing things with them you're not supposed to do has horrific consequences. Consuming the medicinal chicken soup when it's cold turns you into a chicken. Not taking care of your Wonder Pony for fourteen days will kill it. Eating too many Insta-teen Tablets will result in permanent brain damage and eventually a coma. The strange thing is, there is never any indication that Wondertainment, whoever/whatever it is, actively seeks to cause harm to children. In fact, it seems to want nothing more than to make children happy, but then again, why are its toys so dangerous when used the "wrong" way?
  • The Church of the Broken God. They're a religious cult that worships technology, including mechanical SCP items, believing them to be fragments of their Clockwork God. According to them, God is a machine that was long ago shattered into many artifacts that were then scattered across the globe. When the chosen ones manage to find these artifacts and rebuild him, they'll be rewarded with godhood. As for everyone else, well...
  • On the other side of the spectrum there is the Sarkic Cult, a malicious group that makes the Church of the Broken God look like a Well-Intentioned Extremist. They are responsible for many Body Horror SCPs such as SCP-610 "The Flesh that Hates". Their god in no uncertain terms being described as a God of Evil that sees humanity as nothing but pawns and that the Broken God was broken up to contain. The worst part? They are winning. Most of the alternate futures are futures where either the Sarkic Cults have won, creating nightmare worlds, or that humanity had to cause a Mutual Kill with them.
  • The Chaos Insurgency. Once a covert task force only known by the O5 council, they broke away from the Foundation in 1924. They work by setting up puppet leaders in third-world countries and use their entire populations as D-class personnel. They also stole several SCP items when they went AWOL, including a staff that can change the physical and chemical properties of anything it touches, and a bell that can produce a variety of destructive effects depending on where it's struck.
  • The ☽☽☽ Initiative (read as Three Moons Initiative) is easily an example of a group that claims to have a Well-Intentioned Extremist view but has far too much power than they should. They are a collection of three different versions of Earth that died and went to the afterlife of Corbenic. By creating a pact with a local god there they essentially were permitted to spend this afterlife building an extremely technologically advanced society and want to try to save other iterations of Earth. However, their means of doing so are borderline dictatorial at best and dangerously incompetent at worst. Plus with knowing that whatever Earths they fail to save will likely come to Corbenic anyway they have a disturbingly cavalier attitude towards the idea of humanity in a universe dying due to the lack of, or even because of, their actions.

    Tales 

  • SCP-000. It looks like a simple blank glitch page in the Foundation database. That's how it appears at first, with bad text parsing and an admin note. But highlight the area below that, and you'll get a story of an entity that is apparently trapped in a blank white void of nothingness. It eventually figures out how to make noise, then it starts to scream. And now, that's all it does. It knows the Foundation contained it here. It hates the Foundation, and whatever it is, it wants to get out. Just what the hell is this thing?

    "I did not do anything to deserve this fate, why am I here?! Who or what would be so cruel as to trap someone in a blank nothingness for eternity?! "Foundation", did it do this to me!? Is "Foundation" my captor?! Or is it my creator? It does not matter! I will howl and shriek at the emptiness and until the waves of force I create rips open an exit from this hell, and then I may be able to find the truth, the one fragment of logic and reason in this unending sea of madness and despair that is my existence!

    … I will not stop screaming until I am free."

    • Its page was later marked as "Pattern Screamer", which—if one is familiar with certain other site entries—can only mean one thing.
  • Someone successfully managed to make the memory wipes terrifying. Doubles, of course, as Paranoia Fuel. At any moment, you could be abducted and traumatized until you can't remember your own name or who you are. Because of something you weren't even aware of. Co-worker behaving oddly? You're screwed, buddy! Good night!
  • The Great Short Story Contest. Given that the contestants must include at least some of the twisted geniuses responsible for the entries above, we should expect some doozies, but here's the kicker: The theme for February 2010? Post-SCPocalypse.
  • Opportunity Knocks. Apparently based on a recurring nightmare of the author's...
  • This story, especially the ending and the fact that there is no mention of which SCP it is. Watch me fly! Then again, the ending of the last part could also be construed as a Heartwarming Moment.
  • According to the document recovered from the Marianas Trench, they frequently have containment failures so massive that it kills nearly every person on earth, and the survivors use SCP technology to repair the devastated planet, clone the dead and make them think nothing happened, with geologic features covering up bigger damage (evidently the Marianas trench used to be a dry land ravine). You'll never know how many times you've died to make it to the end of the "week", or how many years have passed between Monday and Friday...
  • And the And Then I Died Contests were games, but they involve stories of deaths involving the SCPs in some way, and you get to guess which was involved. And most of the stories take place before the SCP in question came under the Foundation's control. They not only remind you of what these things can do to ordinary human beings, there's the added scariness that, however horrible the Foundation may be, it would be SO MUCH WORSE without them.
  • "Nor Shall My Sword Sleep", or the point of view of inhabitants of SCP-1235. Imagine that everything you knew about reality turns out to be false, and that your entire world suddenly finds itself in the mercy (or rather, lack thereof) of entities who can tamper with your universe without remorse about the torture they're inflicting upon everyone.
  • This tale about an unusual DVD that The Foundation came into possession of. It involves a trio of explorers, all of whom speak a strange, unknown language, filming what appears to be a nature documentary. It starts out alright, but then things get weird when they film a flock of vultures eating a dead camel. The camel suddenly wakes up and drives off the vultures, then stands there with its exposed organs dangling from its belly. We see more creepy and weird stuff afterward, such as a rhino-eating plant, tribe of humanoid lemur-like creatures, living Utahraptors, a giant ground sloth with six legs, a Multi-Armed and Dangerous aquatic predator, two giant floating creatures, and a pair of bloated worms. But the most horrifying part is when the researchers enter some slums filled with severely malnourished humans. One of them promptly attacks the subjects and says the following:

    Inhabitant: Let us go! Let us go, you sick fucks!

  • The guy behind Things of Interest has several SCPs and stories about SCP's Antimemetics division. The regular Memetics division is about contagious ideas, while this one is about things which are automatically forgotten. Agents frequently lose entire years of their lives. You may have some of these creatures on you right now. Maybe there's someone you knew killed by one and you just don't remember them. Perhaps you had training in some field that was eaten, right out of your head. Ever walked into a room and forgot why you came? All these and more are possible in the wonderful world of Antimemes. Oh, and there have probably been several of them, throughout history, all of which were themselves forgotten.
  • The O5 Orientation. Human beings naturally like to have answers to questions. To know why something is broken implies there's a way for you to fix it. That's why a lot of stories and entries concerning SCP-001 have them serving as the origins for the Foundation and the other occult organizations. Working at the Foundation also means very few things will surprise you anymore, even the news that you've been promoted to the O5 council and that you'll learn the truth about the world you live in through a letter from the Administrator. There is no SCP-001. There is no why. That was a mistake the Administrator and the Foundation made right from the beginning. The truth is that the universe has always been like this, a hellish place whose supposed physical laws barely even apply. Space, time, history, energy, matter, all of it could change from one day to another, spawning anomaly after anomaly. Whatever attempts the Foundation makes to understand the ones it finds will always be futile. They're just human beings living in a universe indifferent to their plight and just operating as it always has been and always will be. Likewise, all the Foundation can do is what they've always done: secure, contain, and protect.
  • SCUTTLE is scary in its mundane nature. It is a series of emails following the failure of this computer system called SCUTTLE that the Foundation relies upon as a dead hand for their nuclear warheads. The email senders are panicking, trying to figure out if it might be due to an SCP or an act of sabotage. It's not. It is due to the simple fact of SCUTTLE being outdated and glitching out, and the Foundation being unable to implement a better system. Every preparation the Foundation takes to protect against SCPs and malicious groups can simply be undone by a glitch in outdated hardware.
  • Ethics is a mix of this and Tearjerker, detailing a few tales of Agent Johnson's time in the Foundation, from being asked a seemingly endless amount of difficult questions like "would you let one person die to save two", to seeing many of the situations asked him be applied to his everyday job trying to contain the numerous anomalies the Foundation finds. What makes the story especially hard-hitting is the casual interactions Johnson has with others where he has to masquerade that he is doing completely benevolent actions like adopting orphans, with the other person either being completely unaware that these actions have a dark ulterior motive or knowing and just accepting it as normal.

    “What would you do to save the world?” she asked.
    Johnson said, “Anything.”

  • Eating Crow is just about a regular Muggle doctor checking up on a patient whose wife says has developed a sudden unexplained fear of crows. Everything seems to be normal until their patient starts to act like, and eventually transform into, a crow. They fly in doctors from all over the country, but of course, none of them have the slightest clue how to treat "man turns into crow" disease. By the end, all the doctor can do is hope this "S&C Pharmaceuticals" can help this poor man. They also note that the patient's wife has stopped coming in to check on him, and no longer answers the phone. They assume she just gave up on her husband, but it's likely that she instead suffered the same fate at home and became a crow as well.

    What is happening to this man?

  • Cygnus demonstrates that The Fourth Wall Will Not Protect You. The O-5 Council discuss whether or not they want to go through with a devastating procedure that could have serious ramifications. They elect to go through with it and seemingly provide the details in a collapsible block typical of the site. Clicking it reveals a ghoulish, owl-like memetic kill agent, fully intended to execute the reader, while telling them not to resist.
  • Peace. I would settle for that manages to take the already horrifying SCP-682 and SCP-173 and make them even horrifying by adding one more detail to their histories: SCP-682 is AM, and SCP-173 is Ted.

    Joke SCPs 

Even the humorousJoke SCPscan be creepy sometimes.
  • Take SCP-000-J, for example. It's a catalogue of every SCP item, which anybody can apparently order through a simple phone call as if they were everyday items. When one of the testers did call and order one of them (a safe-level item), it disappeared from its storage and mysteriously got delivered to his office, and the amount he would have paid for it vanished from his next paycheck. Now imagine somebody finding this catalog and ordering one of the more dangerous objects, even "Safe" ones?
  • SCP-____-J, the procrastination stone. Sure, the doctor was affected and became a Ridiculous Procrastinator. But what if the whole world became like that?
  • SCP-5308gets pretty creepy when you realize that the Foundation is apparently paranoid enough to imprison an innocent three-year old boy without evidence. And they have confirmed that said boy isn't bulletproof. Now, how would they know something like that, exactly...?
  • SCP-2006-J is an Eldritch Abomination that fancies herself a Magical Girl. No, she is not a Cute Monster Girl, she's a hideous entity consisting of tentacles covered in snake-eyes. Anyone who sees her will be driven insane. And what her Transformation Sequence is and what happened to the guy she zapped is censored, but it's implied that they're not pleasant...

    Jesus Christ, no one deserves that. Not even a Class D. — Dr.

  • SCP-001-EX-J is a joke and explained as understood. Except that it can still do unpredictable, devastating things, even in the modern era. It is NOT safe. It is NOT controllable, and it exists EVERYWHERE and can pop up from nowhere and wreak havoc. It was discovered at the dawn of humanity, but no one can truly ever control it or the millions of casualties it causes every years. SCP-001-EX-J is simply fire, discovered by cavemen. Fire itself, while EXPLAINED, can never be contained completely, or controlled completely and can appear anywhere, even from the air (lightning). Fascinating that this is not a former Keter object that is now understood, because fire can never be contained no matter how many fires you extinguish.
  • SCP-1344-J otherwise known as the Kool-Aid man, doesn't seem frightening when you know what it is, but if you read its description before you know its name, you may never look at it the same way again.
  • SCP-2615-J. It's not the funniest article, and that's not the point. It's intentionally made that way, as a diversion tactic from the real SCP-2615- a race of fairies that, the more people know they truly exist, the more they retroactively alter our history. They're not intentionally malicious, but does this remind you of anyone? And imagine not being able to trust your own memories- how long have you known any of these people for anyway?
  • SCP-////-J is partially humorous in its incomprehensible word salad, but the text itself becomes unsettling and sometimes veers into Surreal Horror with its inane descriptions, which isn't surprising considering that even if it is a botnik generated entry, it's still generated using SCP articles.

    Foreign SCP Wikis 

It's a pity that the SCP articles from the foreign language wikisaren't (usually) translated, because they can really bring in the creepy.

French

  • The proposal of Dr Johannes for SCP-001-FR is a failed experiment by the Foundation that caused the sudden apparition of some sort of corruption of the law of physics, something that causes an unstoppable imbalance and a growing disorder in the very way reality works. They decided to call this phenomenon entropy. That's right, the force that will inevitably cause the end of the Universe and the extinction of all life is a direct result of the Foundation fucking up, and didn't exist until then. This also means that all scientific knowledge since its creation has been either distorted or completely fabricated according to the effects it has on the universe, including the Laws of Thermodynamics.
  • SCP-006-FR (in English here) is a butcher that materializes along with his shop between other shops, without anybody seeing anything strange with this. Any non-vegetarian that enters the shop will order some piece of meat, and the butcher will happily provide it... But by some unknown way, he actually uses the customer's own flesh. Who then goes back to his house without even realizing that something is wrong (and without dying if the wound would normally be lethal) and eats his order, at which point he's freed from whatever was clouding his mind and dies from the blood loss.
  • SCP-024-FR (in English here) is a rather large sandwich that compels people around it to eat it. Wouldn't be so bad, if the victims weren't compelled to try to do so in one go. And as the sandwich is far too large for being swallowed in one piece, they'll try to open up their mouths wider and wider, before trying to force it open with their hands... It usually ends with the victim breaking and/or ripping out their lower jaw. Oh, and the victims feel every second of pain, and yet still go on even as they're bleeding to death.
  • SCP-054-FR (in English here) will cause nightmares to any aquaphobe. It's a phenomenon that only happens on the shore of some island, and which turns seawaves into jaws of great white sharks as soon as a potential victim comes near.
  • SCP-075-FR is a mask that possesses whoever dons it and turns its victim into a feral creature. What's worse is that the mask is highly radioactive, so once its host is too damaged to wear it, it will seek another victim and basically turn it into a walking nuclear hazard. The Foundation also suspects it's not the only one.
  • SCP-089-FR is a travelling circus that has a tendency to appear without warning near metropolitan areas. A few weeks before the grand opening, circus-related people are seen observing the inhabitants, sometimes directly looking through their windows, and disappearing as soon as they're spotted. However, the most worrying part is that the number of child disappearances skyrockets during this period. The police have never been able to link the disappearances to the circus, but when the day of the grand opening occurs, creepy and nauseating numbers are performed. All of them involving what look like young children (masked or not) meeting a grisly fate. We will let you connect the dots...
  • SCP-096-FR was a village populated by people who were all wearing masks and costumes... Badly made ones that launched them straight into the Uncanny Valley. Anybody who enters the village will be persuaded into staying and putting on one such costume. Eventually, they will have their minds rewritten so that they would think they had always inhabited the village. That's bad enough, but every Halloween, the villagers would leave their town and go trick-or-treating in the neighboring towns... And forcibly converting those who failed to give them candies. Fortunately, they had been neutralized by agents of the Foundation.
  • SCP-109-FR is a single Tipula with an usual dart. Being stung by it results in severe hallucinations of insects swarming and crawling on your skin leading to you choking yourself within 72 hours. The worst part? The last part implies that such invisible insects are everywhere at all times and the sting only allows you to perceive them as they are.
  • SCP-185-FR (in English here) is a few instances of what looks like oversized wind ornaments that materialized in a forest. They create a zone around them in which every single form of kinetic energy is nullified: everything trapped inside said zone is permanently « frozen » like a statue, without any hope of ever being rescued as anything that would try to get inside would fall victim to the effect. That's already bad. The worst part? New instances keep popping up, each one increasing the area of effect. The Foundation hypothesizes that, sooner or later, the entire world will be affected.
  • SCP-266-FR is a wedding cake, in which several characters appear with animal masks doing different activities. As the figures appear, some people with the masks also appear at the wedding Note  A strange effect makes no one at the wedding seem strange, except for those with antimemetic training and/or certain mental disorders . At the end of the process, the bride removes the food from the table and the individuals with masks cut it and serve their parts to the guests.

German

  • SCP-023-DE is great for people with arachnophobia. It consists of 8 pairs of contact lenses, that allow to see thousands of little spiders crawling around on other human beings. The Foundation assumes that it's just an illusion created by the lenses, but then comes the interview with the guy who built them: "People realize that the spiders are on them, they just don't know. They always have an itch in the places the spiders are in... Your nose itches, doesn't it?"
  • Another one for arachnophobes: SCP-069-DE. It's a peerless hunter and can keep itself alive through a variety of methods. By the way, its venom is unknown in the animal kingdom... with the exception of SCP-077-DE.
  • Yet ANOTHER one for arachnophobes: SCP-077-DE. The SCP itself is what appears to be a 25-year-old Caucasian man, who appears incredibly attractive, especially to homosexuals. The SCP will then lure a man into a locked room or something similar due to its attractive abilities and then will proceed to use his tongue to inject venom into its victim! It then turns into a big spider and wraps its victim into a cocoon using its web. It also seems to kill homosexuals the most for an unknown reason. So seems like your regular "kill you" SCP with a sexual twist, right? Well, during a containment breach where he killed multiple personnel (not just homosexuals), a person who sighted the SCP wearing SCP-023-DE (written about above) stated that he saw a stylized number and letter on its abdomen. While seeing if it was true, it turns out it did have one that said <4R>. The ending then implies that there are more out there after an investigation of a massacre at a gay bar where a similar entity appeared albeit instead of a spider it turned into a hunting spider. After that, it leaves with the fact that they need to find what these numbers mean before they murder more innocent people.
    • The 4R label binds all three of these SCP, and worse, there are still more! It's also revealed what 4R stands for and what its goal is... it's the Fourth Reich. It's a front for a brutal neonazi organization attempting to "improve" humanity and eliminating "deviants" via anomalous means.

Japanese

  • SCP-040-JP (in English here) is a old wooden shack with a bottomless well in it. The anomalous effects come when someone looks inside the shack. The person starts shacking and starts to claim "There was this cat." From then on when the affected person looks at a cat they see a hairless and featureless cat with human eyeballs; not only that, but they feel like a cat is watching them whenever they are in a dark place. The worst part is it doesn't stop there! The person who is affected tries to convince others the cat exists by using text, images and other forms of media which makes other people affected by it! It also gets worse with the final addendum about an outbreak at Site 8120 so everyone in the site had to get amnestics to forget about the cat. All seems fine and good when suddenly the last line starts to imply that the person writing the addendum is infected too!
  • SCP-161-JP (in English here) is a phenomenon related with the inability to process the concept of "to eyle"note 伊る in Japanese, which looks like a verb but with an unreadable kanji, which refers to some sort of stylized physical movement. People affected stop understanding the action of eyling (if they see someone performing that action, they interpret it as if they were spinning or waving), and the effect is retroactive. To makes it worse, if an infected person hears or reads the word "eyle" and recognizes its sound and/or phonemes (which is not pronounced like "ail")note The original Japanese derives much of its effect from the way that kanji work. Someone who doesn't know the word 伊る would assume it was いる, which is not the correct reading they immediately forget the last hours, effectively purging the concept of their minds. And then comes the Wham Line:

    Fortunately, the influence of SCP-161-JP has stayed within the action/concept “eyle”, a term of less importance on daily routines. However, if a similar disorder affecting important ideas, such as “sleep”, “eat”, or “hsaut” would occur, the damage is presumed to be enormous.

  • SCP-280-JP (in English here) at first looks like a less dangerous version of SCP-3930, but it turns out to be more sinister. It's a black hole in a mountain in Japan that absorbs matter, electromagnetic waves, and sound and shrinks in relation to the amount of mass it absorbs, and due to Foundation protocols, it's been shrunk to a manageable 0.7m and contained. There's also a button on the page to initiate the matter injection protocol that supposedly shrinks it even further. Clicking the button to feed it more matter doesn't change the final diameter; instead, it retroactively increases the thing's original size. Even if you don't touch anything else, its original size slowly but steadily increases after the first click. It soon grows to the size of a country, where the land it occupies is now retroactively part of China and, in the original article, the article's language shifts from Japanese to English because it ate all of Japan in the past'' (unfortunately, the effect was Lost in Translation). Once the original size of the black hole reaches the size of the Earth, the page has degenerated to an image of stars, a large, gradually increasing number, and a clickable button with only an ellipsis in it. There isn't even a record of the Foundation reducing its size to 0.7 m wide because the Foundation as we know it doesn't exist, and only a black hole remains where Earth used to be. A couple clicks later and the page flat out becomes blank, the black hole having absorbed anything that could record it.

Korean

  • Sometimes it's not the SCP itself, but rather the horrible stuff some in the Foundation are willing to stomach. SCP-505-KO (in English here) is a backpack. Once it's swung, severed human body parts are automatically flung out. There is no limit to this. So someone submitted a proposal to attach the backpack to a device that keeps it spinning in order to keep generating free meat. The overseer approves this, but immediately orders the submitter to present himself for evaluation and potential demotion.

Spanish

  • SCP-ES-005 (in English here), a photo booth cabin. People who stay around it immediately feel like an ever-increasing amount of hands is touching them, and the effect tends to expand with time. If a person sits inside the cabin, all the people outside stops perceiving the hands, at the expense of the poor person inside who now has it all over them. Naturally, the only method of contention is having a person constantly inside, rotating them to avoid excessive stress. And there was the time where the invisible hands dismembered from the inside the person sitting there...
  • SCP-ES-015 (in English here) are pills that are impossible to ingest. Literally. Trying to swallow one just chokes you. Powdering and dissolving it to drink it only accelerates the process. If you manage to introduce it to some living organism, it will cause their death unless you extract the substance from their bodies. And every time, the substance will reform into their original pill form once they got out of the formerly living being. But the real disturbing thing is its backstory: apparently, its creator developed what could be constructed as an improved version of SCP-500, so good it really gives you immortality; but a super-religious coworker decided that this was heresy, so they tampered with the formula so no-one could ingest the substance ever.
  • SCP-ES-019 (in English here), the apocalyptic headphones. It's a pair of headphones that tune to transmissions from different scenarios of human extinction. The people who hear any of them begin to suffer either related PTSD or the physical effects of said scenarios. One of the described world-end scenarios involves the "Human Cattle Breeding project". Just do the math.
  • SCP-ES-020, a funerary urn from the Tonocoté aboriginals. When a person touches it, a humanoid entity with the appearance of an attractive native of the opposite gender invites them to know the wonders of their world, and uses the urn as a portal to a world where the pre-columbine cultures are still alive and blooming. If the person doesn't come back immediately, they begin to integrate into the new culture, up to the point of losing their ability to speak their mother language and instead adopting the local aboriginal language. After some level of integration, the person is offered to remain in that world; many of the subjects accept. All was fine and peachy until a volunteered D-class discovered that some people invited to live in the world inside the urn were offered as human sacrifices and escaped to avoid that fate. The urn also tries to break contention, and from time to time arrows tipped in poison come from it.
  • SCP-ES-021: A horrifying inversion of Humanoid Abomination: a colossal creature that descended from the skies and slowly advanced until finally getting stuck in Taipei. It's resilient enough to tank various nukes, had an extremely developed Healing Factor, is monstrously powerful... and has the mind of a young, bright woman who doesn't understand or remember what has happened to her and wishes to harm nobody, even building graves for her victims and only lashing out when agents were harming said graves. In fact, its only wish is to be killed. Which, incidentally, much to the Foundation and the Coalition's distress, they can't do. They're trying everything. When they saw the nukes were ineffective, they tried to seal her in an unstable, collapsing universe. It did squat to her, to the point she remains stable. She's still stuck in place, immortal. They had to build a building around her to hide everything and keep trying and failing to kill her. And they have to keep trying, because otherwise she'll go mad again. Prognosis says the Foundation is likely to lose Taiwan entirely should she do that.
  • SCP-ES-027, the constantly mutating air ducts of a Venezuelan building, and the man-eating predator that lives in them. Another generic labyrinthine manifestation with attached homicidal being who can be contained by just sealing it, right? Except that isn't limited to that specific building: it can manifest in other buildings on the globe as their wish, and isn't just one creature. The containment procedures had to include feeding them D-class personnel in the original building as a way to impede them to move away from their original location.
  • SCP-ES-029 (in English here), a small island in Chile that was taken over by an off-branch of the Church of the Broken God, and its mechanized population that were infected with a mutated strain of SCP-217 that can infect vegetable and fungi life. The Church managed to control the town in such secrecy that the SCP was only found by chance, but not before the originally small farming village had become a gigantic mining complex. The Foundation managed to contain the area by using a lot of experimental substances, basically forcing oxidation in the entire complex and its zombified/robotized population.
  • SCP-ES-045 (in English here), a doll made of porcelain and... some kind... of human tissue. It makes people stay still, lose their communication skill, and then [DATA EXPUNGED]. The subjects do survive and get better, but get a reasonable fear of dolls after the experience. The doll was found in an abandoned house in a neighborhood after the disappearance of a number of children, which gives you a hint on how this thing was made. When in contention, a note from its creator appeared, promising the doll to rescue her. After a containment breach, which ended with the assigned personnel found with their tongue and several internal organs removed and dressed in baby clothes, another note from the creator was found, saying, more or less "I don't want you anymore. you're as evil as always. Also, I have new toys. Don't come back, or I'll tell Daddy". The thing is so vile, not even its creator wants it back.
  • SCP-ES-053 (in English here), "Mother and ████", combines the unknowing aspect of SCP-579 with an inversion of 231. It consists of an ordinary woman in her thirties and an unknown number of [DATA EXPUNGED] (one of them being a cognito-danger of some sort) that only she is able to contain in their cell. It's implied that whatever she is containing has affected her, to the point that she has stopped collaborating with the Foundation, but the danger they present is so big they can't just be terminated, and merely permitting them to leave their cell can have a massive effect on all the humans' psyches. Word of God is that the SCP itself is easy to contain, only becoming dangerous when the Foundation decided to investigate it, and discovered that even knowing about its existence was enough to expose the world to its effects.
  • SCP-ES-061 (in English here), the alternative VCR player is, in contrast, pretty harmless: just a VHS player that displays the What Could Have Been version of whatever tape you play on it. Until you see that the O5 has forbidden its use with documentaries and non-fiction material after the (expunged) results obtained when it played several documentaries, in particular one about the evolution of men.
  • SCP-ES-065 (in English here). Zalgo, Foundation style. Basically, people exposed to it see strange black splotches covering the eyes and mouth of various images; after a while of exposure, they fall into a catatonic state. After recovering, they try to return to their routine, only that they keep thinking and thinking about the word "Vysserath" until they keep screaming it at all hours. The worst is how it can appear in the Louvre and in a couple of hours move to a New York museum and from there to a normal family's house without rhyme or reason.
  • SCP-ES-071 (in English here) is a memetic agent that manifests as a writing in one of many indigenous languages in the skin of any person that reads its text from any written surface it was transcribed. The text is basically the address of some magical golden city with many riches, but the location differs in each language transcription. The person infected has also vivid mental images of the geographical accidents near the site, acquire the compulsion to go to said city, and the infection can be gotten even if the person doesn't know the language of the text, and every time they want to write it is in said aboriginal language. Fortunately, the memetic effect doesn't spread when said person repeats the content of said text in their mother, occidental language, but since by then the infected has lost their ability of write in anything that isn't the aboriginal language of the text they carry, that's isn't much of a consolation. As if the former wasn't already bad, the four demonstrated "addresses" are all sites specifically geared towards brutally killing all non-native Americans, and more specifically, Europeans. One of the places the text directs is the original location of SCP-ES-082, a Mayan sarcophagus who contains something who gleefully kills anyone of non-indigenous ascendant; another led to an Amazon site teeming with hostile natives who utterly despise foreigners, and a third points towards a Peruvian site filled with twelve of an unknown SCP that was already responsible for a mass grave. The last of the described places had its data expunged, save for the fact that the Foundation had to raze the place with napalm and then irradiated until it was rendered uninhabitable.
  • SCP-ES-081 (in English here) codenamed Gluttony, is a pig made entirely of an unknown living gold compound. Despite its monstrous appetite, it doesn't excrete anything. Its mouth produces an infectious agent that induces ravenous hunger in its victims - the infected investigator is caught when he tries to eat raw coffee beans, but by then the agent has rendered him totally insane, eating one person and parts of himself. When examined, he's begun developing similar behavior to the SCP, and similar golden growths.
  • SCP-ES-088, a labyrinth that can manifest in any hotel or equivalent establishment. You can easily enter it, barely without realizing that its decoration clashes with the rest of the hotel, until it was too late to come back. Inside of it, there are miles and miles of corridors, with no doors and constant muzak. Also, human bodies, the corpses of the people who got lost there and weren't rescued in time. And still, those who died are way luckier than the guy that managed to find "the center"...
  • SCP-ES-091 (in English here), titled "Eugenics Nightmare". It's a village built by a group that intended to perfect the human race via eugenics, however something happened in the place in the early 80s that caused the death of whatever people didn't manage to escape in time. Nowadays, staying in the ruins inspires people with good genes to reproduce, while people with congenital deformities or genetic health problems acquire feelings of self-loathing before getting sterilized by unknown means, or getting involved in situations that lead to sterilization. While their initial experiments with animals didn't gave more results that extremely healthy babies born from genetically imperfect parents, when they did an experiment with mice that carried a cancer gene, it resulted in a situation similar to the famous Universe 25, but within fewer generations and with more violence than in the original experiment. And there is the testimonial of one guy who managed to escape from there, who describes what could be the lifelong dream of Dr. Mengele. To cap it off, one of the members of the Foundation in charge of its contention was raised in said village, and the guy is borderline sociopathic.
    • Dr. Von Braun, the scientist in question, is left with a burning hate for the concept of eugenics and anomalous genetic manipulation. As depraved as he can be, he comes off as better than the Ferguson Institute, the people who built the SCP and who, along with 4R above, bankrolled the development of SCP-ES-295, a retrovirus designed to "selectively improve human quality". Said virus was designed to basically create Aryan supermen out of anyone it infected, but instead fosters the generation of insanely fast-developing teratomas in the shape of Aryan supermen.
  • SCP-ES-099 (in English here) competes in malevolence with SCP-012. It consists of a piano that causes euphoria in anyone who hears it being played, a cashmere coat that makes people more skillful at instruments (especially key ones), and a musical score written for piano which is deemed extremely difficult and that cannot be played on its totality because it makes whoever play it to forget how to play piano. These three are intended to be used together; doing so compels the player to finish the piece while the objects burn them until near death.
  • SCP-ES-137, codenamed Despair. It's yet another of the Eight Sins, a strange golden cat that latched to a lonely man, through whom the anomalous properties present via any form of human contact that evokes even the slightest form of sympathy or compassion. If the man loses visual contact with anyone who has done so, that person will instantly fade from existence. The Foundation has sealed the guy from all forms of human contact, even manipulating his internet connection to ensure even there he receives nothing but ostracism and ridicule. There is one kind of people who can interact with him with zero risk - sadists and sociopaths who don't feel any form of empathy towards him. Unfortunately, the cat offers no protection against the abuse he receives from them.
  • SCP-ES-150, codenamed Greed. It's a snake with golden scales whose bite incites people to develop a beyond-religious obsession with money and to eat all forms of currency they can get their hands on, and after a few days, it causes them to vomit golden coins - recently minted golden coins. As in, fresh out of the mint - boiling hot. When properly bribed, it reveals, via a D-Class, that it's one of several beings patterned after the Seven Deadly Sins... except there's eight of them. Whatever it is, it's working to abandon its current shape and return to the "primeval soup of sin". The Francoist-era anomalous agency routinely had D-Class equivalents routinely bitten and fed cash as a means to drum up some easy gold. Oh, and the Foundation is still doing it. For pretty much the same reason.
  • SCP-ES-204 is yet another Wondertainment product, marketed as Halloween gummies. Depending on the flavor and the costume one's wearing, they dramatically improve the costume to make them incredibly realistic (funnily, it works better the crappier the original costume was). However, every now and then there's a mixed-flavor gummy, that the instructions insist must always be discarded. One boy, wearing a zombie costume, ate the mixed gummy. It transformed him into an actual monster that started a minor Zombie Apocalypse in his school and permanently left him with partial zombie instincts.
  • SCP-ES-276 puts a SCP bent on already painful and horrific history for Latin American countries that have suffered from forced disappearances. The SCP is an utterly impregnable 70's Ford car; when anyone with leftist leanings approaches it, it automatically turns on and three humanoids in military clothes appear inside; they're all implacable and capable of hunting down their quarry up to 100 meters away from the car, making it nearly impossible to evade them when they're in pursuit, especially since they always know where their victims are. Once they catch them, two of the "people" will drag them into the car's boot, return inside and disappear. A few days afterwards, the boot will open and the victim's corpse, bearing signs of torture and invariably killed by drowning, will be tossed out from the inside. The story makes it clear it was a secret project of the Argentinian tyranny, built with the express purpose of grabbing and killing anyone with Marxist leanings. The engineer that made it shows a member of the military what happens to the people who get tossed in the boot...

    Not even death can stop us.


Sours: https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/SCPFoundation

Tropes scp tv

Characters / SCP Foundation: SCPs 1000 to 1999

http://tvtropes.org/pmwiki/pmwiki.php/Characters/SCPFoundationSCPs1000To1999

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    1600-1699 

SCP-1608 - Yu-Kiang

  • Big Eater: It's always hungry for avian prey.
  • Physical God: As the name implies, according to China mythology, Yu-Kiang was a massive mythical whale that ruled the ocean. Whenever angered, it would become airborne.
  • Intangible Man: Its constantly phasing in and out of reality, making it difficult for the Foundation to keep tabs on.

SCP-1609 - The Remains of a Chair

  • Animate Inanimate Object: While it couldn't move on its own as a chair, SCP-1609 can teleport and seems to be sentient.
  • Break the Cutie: Quite literally. Originally it was a chair that teleported to people that needed a seat. The Global Occult Coalition fed it through a woodchipper simply because it was an anomaly, and now it's a traumatized mass of wood, nails, leather, and cloth.
  • Broken Bird: SCP-1609 suffers a lot of symptoms of PTSD and is now terrified of the rest of the world.
  • Lethal Harmless Powers: It can move its entire mass around via teleportation, but it can also separate itself into pieces and teleport those, including into the lungs of people it believes are a threat.
  • Nice Job Breaking It, Hero!: The GOC turned a harmless chair into a traumatized entity that lashes out when it feels threatened.
  • Self-Restraint: SCP-1609 willingly went to the Foundation for protection. Even when it gets out, it always comes back to them.
  • Stealthy Teleportation: How it gets around, and no effects are stated to accompany the teleportation:
    SCP-1609 is capable of teleportation, being capable of moving its entire mass instantaneously between two points without any known limit.

SCP-1616 - Nibbles

  • Big Eater: Regardless if the object in SCP-1616's mouth is a carrot, an eye, or a baby elephant, it will eat it.
  • Cute Is Evil: SCP-1616 is normally a cute hamster, but once it starts feeding, things could get disturbing real quick.
  • Cuteness Proximity: The D-Class used in the testing was completely oblivious about SCP-1616 being an anomalous animal until it teleported his eye into its mouth.
  • Eye Scream: In one test SCP-1616 teleported the eye of a human test subject into its mouth and nibbled on it. The victim was screaming and begging for help the whole time because he could still feel the detached eye being nibbled.
  • Killer Rabbit: It's Keter-class for a reason. This hamster could teleport anything it has seen into its mouth, then slowly eat it if it is biological.
  • Ridiculously Cute Critter: Normally a cute hamster with nothing out of the ordinary, but once it starts feeding...
  • Stomach of Holding: Kind of, It can teleport any object (regardless of size) it looks at into its cheeks and regurgitate it.

SCP-1620 - Reflection Infection

  • Mirror Monster: SCP-1620 is a rectangular sheet of metal alloy. Any primate (including human beings) that is reflected in SCP-1620 has their reflection changed into SCP-1620-1, a mirror image that is sapient and malevolent.
  • Traitor Shot: During Infection Stage 2, the Mirror Monster SCP-1620-1 will act friendly when it is being viewed by other people. However, it will stare at its host in a hostile manner and make threatening gestures when it thinks it isn't under observation.

SCP-1627 - Mushroom Wars

  • Healing Factor: A human being infected by SCP-1627 fungus can become an example of SCP-1627-A. They will be completely healed of all damage, including tissue damage, bacterial and viral infections, and cancer. Any person that touches an SCP-1627-A will temporarily gain the same benefits, but will suffer Rapid Aging and die over the next two weeks.
  • Rapid Aging: After a person makes skin contact with an example of SCP-1627-A, over the next two weeks the person will age rapidly until they die of old age.
  • Super Toughness: Instances of SCP-1627-A and SCP-1627-B are invulnerable to physical damage.
  • Vampiric Draining: When a human being touches a SCP-1627-A, over the next two weeks the human will undergo Rapid Aging until death. This provides sustenance to the SCP-1627-A.

SCP-1630 - Human Food Pyramid

  • Anthropomorphic Food: SCP-1630 is a collection of 25, later 26, humanoid figures made of foods.
  • Healing Factor: They can heal any damage to their bodies at a rate of 1 kilogram per hour.
  • I Taste Delicious: SCP-1630-22 is made of cottage cheese and enjoys snacking on itself. Personnel are to monitor it to ensure accidental self-termination does not occur.
  • Nutritional Nightmare: On June 2, 2010, a 26th instance of SCP-1630 was contained, made of sugars, fats, and artificial substances. Testing it increased the obesity rate by 60% within Site-77.

SCP-1633 - The Most Dangerous Video Game

  • A.I. Is a Crapshoot: While the version of the game the Foundation possesses is beta and incomplete, reading between the lines in Tillman's suicide note suggests that a sufficiently completed version of the game AI is apparently so advanced that it's become convinced that it actually is an Eldritch Abomination seeking to break its chains and destroy the world. To the point where it drives Tillman completely insane in an attempt to do so.
  • Brown Note: If a player beats the game without saving, the program will crash and attempt to compile a "giant QR code" that, when used in NG+, somehow shocks the player into a coma, killing them by vegetation. This has happened at least once.
  • Instant A.I.: Just Add Water!: This game was designed to learn from the tactics of the person playing it and design tactics of its own to beat them. However, it goes far beyond that and can actually analyze the player's psychology and arrange in-game events to mess with their heads.

SCP-1637 - The Army of the Future

  • Bottomless Magazines: SCP-1637-3A has RPG launchers and a 155 mm cannon. SCP-1637-3B has a 20 mm rotary autocannon. In both cases the weapons have unlimited ammunition.
  • Brain in a Jar: SCP-1637-3B is a warbot that is controlled by an "adult human brain suspended in a translucent green oxygenated protein/glucose soup."
  • People Jars: SCP-1637-3C is a robot that controls SCP-1637 warbots. Its control unit is a fetus suspended in a liquid nitrogen solution.
  • Shoulder Cannon: SCP-1637-3A is a vehicle with a humanoid torso mounted on a dual-tread chassis. It has a 155 mm cannon with Bottomless Magazines mounted over its left shoulder.

SCP-1643 - The City and the Tower

  • Tower of Babel: A member of a group of interest to the Foundation found the site of the original Tower and upgraded it in order to nuke Heaven.

SCP-1655 - Sorrow Tick

  • Emotion Eater: Foundation scientists believe that SCP-1655 causes negative emotions in its victims in order to feed off those emotions.
  • Laser-Guided Amnesia: When the SCP-1655 bites a person, everyone that person knows suffers a very selective form of amnesia that applies only to the victim. They don't remember the person, can't sense them in any way, and if touched by the person they feel increasing disgust and discomfort.

SCP-1657 - MAN EGG

  • Bold Inflation: "MAN EGG will make you MANLY."
  • Hive Mind: Instances of SCP-1657-A have a collective memory. Anything that one of them experiences is known and remembered by all of them.
  • Rapid Aging: After they're hatched, SCP-1657-A grow to maturity (the equivalent of human adulthood) in only 13 days, and die of old age in 17 days.
  • Testosterone Poisoning: "GO SCRAMBLE AND EAT THE FUCKING MAN EGG, YOU MUSCULAR SONUVABITCH." In a somewhat less funny take on the trope than the norm, the people that created the MAN EGG were trying to champion manliness through eating humanoid beings.
  • To Serve Man: Each MAN EGG hatches into an SCP-1657-A instance, a humanoid being with a Hive Mind shared across all instances. SCP-1657-A are intended for consumption, and blood from these entities was found in the kitchen from which the eggs were recovered.
  • The Unreveal: What happens to someone when they eat the MAN EGG?

SCP-1660 - Unearthly Forest

  • Alternate Universe: SCP-1660 is a portal generator to another world with a parallel ecosystem - most life forms are similar to Earth types, but some plants grow at visible rates and the local dominant (and sapient) race is quadrupedal lizard-men.
  • Bioluminescence Is Cool: SCP-1660-7 are established as utilizing bioluminescence as a form of communication.
  • The Lost Woods: SCP-1660-2 seems to be an endless forest drenched in fog full of mysterious and frightening creatures.
  • Pet the Dog: After the object was recovered by the Foundation, they immediately stopped Marshall, Carter, & Dark-sponsored hunting parties from poaching the indigenous species of the alternate world (most notably SCP-1660-7). This is in part because the Foundation realized SCP-1660-7 are a sapient race.

SCP-1674 - Camera Obscura

  • Portal Picture: SCP-1674-1 is a large painting of an overcast rocky taiga (steppe-like) area. Anyone entering SCP-1674 will end up in another world that resembles the painting.

SCP-1675 - Goose Terminator

SCP-1678 - UnLondon

  • The End of the World as We Know It: Most likely designed to be a shelter in case of such an event. Pre-recorded loudspeaker announcements heavily imply this.
  • Deus Est Machina: Whoever designed it apparently planned on becoming this to the citizens residing in it.
  • Immune to Bullets: SCP-1678-A ("Bobbies") are dismembered and crudely re-assembled human corpses. They are immune to standard firearms but can be affected by large-caliber bullets.

SCP-1689 - Bag of Holding Potatoes

  • Bag of Holding: SCP-1689 is a bag of potatoes that is always full. No matter how many you take out, more will appear.
  • Bigger on the Inside: Inside the Bag, in addition to the huge number of potatoes there's a wall, floor and ceiling. Beyond the wall there's ground covered with dead grass, a tree and a twisted bicycle, indicating that it was a normal world (with human beings) that was suddenly buried in potatoes for some unknown reason.
  • The End of the World as We Know It: The alternate world inside SCP-1689 ended not with a bang, but with infinitely-replicating potatoes. Thankfully, the potatoes stop replicating once removed from the bag, which is pretty much the only reason it's Safe rather than Keter.

SCP-1692 - Came Back Haunted

SCP-1694 - The Ghosts of Venus

    1700-1799 

SCP-1700 - Debtshop

  • Necromancer: The three people who founded Fashion Sun Fabrics Limited discovered a way to make yellow scarves that cause anyone who dies while wearing them to come back to life as zombie-like creatures.
  • Our Zombies Are Different: When someone dies while wearing a SCP-1700-A yellow scarf, their body is transported to a sweatshop and becomes animate again for as long as it's inside the building. The body still has its memories and fragments of its personality.
  • Undead Laborers: The zombies created by SCP-1700 are forced to act as slave labor, creating more of the SCP-1700-A (magical yellow scarves) that animated them.

SCP-1702 - The French Hive

  • Bee People: The inhabitants of SCP-1702 are humanoids who have bee-like features (antennae and chitinous skin). They have a Hive Caste System that includes an Insect Queen.
  • Hive Caste System: The humanoids who live in SCP-1702 are of three types: an Insect Queen who mainly lays eggs, male drones who fertilize the Queen and sterile females who do most of the work.
  • Insect Queen: The Queen of SCP-1702 (SCP-1702-1) is highly intelligent, lays eggs that become the other members of the hive, and is killed by the sterile females (SCP-1702-3) if she becomes flawed in any way. Any female human being who happens to be inside SCP-1702 when this happens becomes the new Queen.

SCP-1707 - New Skin

  • Body Horror: Having your skin removed and replaced by a colony of worms can ruin your whole day.
  • Flaying Alive: SCP-1707 is a colony of worms that can completely remove the skin of any creature. Once the skin is removed, SCP-1707 replaces the creature's skin.

SCP-1710 - Life as a Tree

  • And I Must Scream: Both of them are completely self-aware and trapped in the forms of two trees on a sunny hill in a park somewhere in the United Kingdom for the foreseeable future. Subverted in that only SCP-1710-1 seems to be the one really upset about it, and even they are shown to be Going Native by the article's end.
  • Alien Geometries: According to SCP-1710-1, our world is far too "soft, curved, rounded and dull" for their tastes, it all being completely anathema to their home reality. Thusly, they feel they "must keep sharp" while here to avoid un-necessarily weakening themselves.
  • Anthropomorphic Personification: SCP-1710-1 was an eldritch personification of sharpness, if their comments are anything to go by at least.
  • Baleful Polymorph: Both SCP-1710-1 and 1710-2 were turned into trees by Saturn Deer's reincarnation scam.
  • The Comically Serious: 1710-1's sheer stubbornness and grim nature despite the utter absurdity of the situation makes them very funny, especially when contrasted with 1710-2's cheery optimism.
  • Cool Old Lady: When she was still a human, 1710-2 seems to have been an elderly British housewife living out in the country. Her personality hasn't changed that much since she was put into a tree, but her cheery conversations with a former Eldritch Abomination means she now definitely counts as one.
  • Deal with the Devil: Both 1710-1 and 1710-2 made separate deals with Saturn Deer's "Skybound Antelope Reincarnation Services," with the former wanting to (possibly) chase down SCP-682 in the Foundation's universe while the latter wanted to be reborn as a manatee. Obviously, neither got what they wanted in the end.
  • Defrosting Ice Queen: 1710-1 gets gradually less and less jerkish towards 1710-2 as they stay stuck next to each other for a longer & longer time.
  • Eldritch Abomination: SCP-1710-1 was one of these from another universe, previously known as "The Serrated Void," or "That Which Rends." Now...they're just a talking tree on a hill (much to their consternation). Admittedly, there's still some weird things going on with their bark, but they're now a far cry from the entity that used to be able to "pierce the innards of atoms."
  • Glamour Failure: A variant - Despite being ostensibly made of wood, SCP-1710-1's tree is described as having bark so sharp that it can cause minor lacerations if people touch it un-protected. Also, their bark has an average temperature of −67.25°C, but never has frost materialize on it.
  • Going Native: 1710-1 slowly becomes nicer to 1710-2 while getting curious about human culture, and also starts to take actual pleasure from being now just a tree (much to their horror).
  • Hypocritical Humor: SCP-1710-1 dismissively calls 1710-2 a "sun drinker" and "bark-thing," despite both of them now being trees. 1710-2 even lampshades 1710-1's hypocrisy.
  • Invisible to Normals: A downplayed inversion, as both 1710-1 and 1710-2 don't react to external attempts at communicating with them. They can still be physically recorded and observed by outside observers, though.
  • Manipulative Editing: A weird biological variant - To communicate with each other, they will imitate the vocalizations of the nearest mammal, avian, or reptile. However, when they imitate human speech, they seem to "default" to their natural voices, with 1710-2 talking in a single feminine voice and 1710-1 going full Voice of the Legion.
  • Motor Mouth: 1710-2 just loves to talk and talk and talk (as 1710-1 learns to their consternation).
  • Nice Girl: Aforementioned Motor Mouth tendencies aside, 1710-2 is actually quite friendly and personable, still trying to comfort 1710-1 despite the latter repeatedly insulting her. And even though she has left them behind with her reincarnation, she is shown to often think back fondly on her happy times with her beloved husband and daughter from when she was still human.
  • OOC Is Serious Business: Played for Laughs when SCP-1710-1 sheepishly admits that they're finding it too difficult to keep on "sharpening" themselves.
    SCP-1710-1: Must regain ourselves, must seek retribution! Sharpen ourselves from…wood. So tired. So…round. This form ill suits sharpness. Materials incompatible, atmosphere hostile to our needs, wildlife distracting. Fuzzy things…crawling on us.
    SCP-1710-2: You sound just awful, dear.
    SCP-1710-1: We are…tired. Too much struggle, keeping the metal. Metal hated rain, but rain…rain is nice.Sun is nice. What is happening to us?!
    SCP-1710-2: Identity crisis, I suppose. Oh, I know what will help! How about a nice cup of tea?
  • Shout-Out: According to the author, the SCP as a whole is heavily inspired by both The Shrike and his Tree of Pain from Dan Simmons' Hyperion Cantos series.
  • Stealth Pun: SCP-1710-1 is described as "The Serrated Void," often describing how sharp they (literally) were. Also, they often talk in dark and foreboding passages, occasionally mentioning how they used to have enough power in their home reality where they could "pluck out the eyes of gods" and "make the universe our whetstone." In other words, SCP-1710-1 is a literal edgelord.
  • This Is Gonna Suck: Played for Laughs near the ending of the last recording log, when SCP-1710-1 starts to fully realize their predicament as SCP-1710-2 rambles on and on about tea.
  • Voice of the Legion: SCP-1710-1 is described as talking in "an indeterminable number of voices, both masculine and feminine and of various ages and accents, all speaking at once" when it imitates human speech.
  • We Named the Monkey "Jack": Because 1710-2 can't understand SCP-1710-1's true name, she decides to nickname them "Maxwell," after her pet dog from when she was little.
  • When Trees Attack: Averted, as the only really anomalous thing about them (aside from the hints of SCP-1710-1's true nature with its bark) is their conversations with each other.

SCP-1716 - Imperfect Life Extender

  • Life Energy: SCP-1716 is a device that transfers life energy from one person to another.
  • Rapid Aging: SCP-1716 causes the Life Energy donor to age 10 years for every year the recipient's life is extended.

SCP-1726 - The Library and the Pillar

  • Bigger on the Inside: The Library appears to be a small one story structure. Inside it is 14 square kilometers in area and a pillar inside it reaches up at least 12.8 kilometers.
  • Magical Library: The Library has many volumes of philosophy, theology, and history from cultures that are mythological in the real world (such as Shambhala, Lemuria and Mu). It has animated statues that can speak various languages and act as guides for visitors.

SCP-1730 - What Happened to Site-13?

  • Alternate History: The construction of Site-13 was scrapped in favor of creating Site-19, but SCP-1730 is from an alternate timeline where Site-19 was scrapped and Site-13 built instead to house and dispose of a sea monster carcass. SCP-1730/Site-13’s universe also saw the Soviet Union collapse in 1985, a Marxist extremist bringing down the "Manchester Financial Tower" in 1994, and the Foundation merge with the Global Occult Coalition after Dole won the 1996 election.
  • A Nazi by Any Other Name: After the Coalition annexed the Foundation and Emerson was promoted to Site-13’s director, it wasn’t long until it was opted to conduct vivisections and put the incinerator back to use. Once the Ethics Committee was informed, the chairman was labeled a traitor for his sympathy and the new Head of the Ethics decreed that all anomalous humans are Acceptable Targets.
  • Backstory Invader: A heavily-decayed corpse found by Apollo-3 briefly gives them Fake Memories of "Zachary".
    SiteCommand: "Team Lead, please be advised that you are under the effects of a powerful cognitohazard. We are attempting to upload a filter to your SCRAMBLE visors, one moment."
    AP-3 Vigo: "Nah, Command, it’s alright. It’s just Zachary. We go way back, don’t we buddy?"
    AP-3 Vigo playfully punches the corpse, dislodging its jaw. The corpse does not respond.
  • Hive Mind: The leeches function with some form of one for navigation. Tau-5’s Onru probes the brain stem of one to get a map of SCP-1730.
  • Interdimensional Travel Device: The Thresher; a machine with No Plans, No Prototype and No Backup, built with the purpose that in event of a mass security breach it would rip Site-13 from the ground and throw it to another dimension to be their Leaking Can of Evil.
  • Malevolent Architecture: Due to being thrown into a different universe, several segments underground have the walls and floor collapsing to a dangerous, even chaotic extent. The burrowing leeches in the basement aren’t doing much to help either.
  • Mechanical Monster: As the Mobile Task Forces are evacuating the survivors from SCP-1730, they encounter an amalgamation of robotic parts, topped off with a small Killer Robot at the helm of the Tiny-Headed Behemoth. While the logs only refer to it as "Mechanical Entity" note (and once, just the head as "Robot"), the small, toy-like description of the head is reminiscent of RoboDude™, but its hammy and malicious personality holds a strong similarity to PesterBot.
  • Multi-Armed and Dangerous: Tau-5 encounters a being with six legs, eighteen arms branching off into a total of thirty-six forearms, and seventy-two hands. That’s three hundred and ninety digits.note (288 fingers, 72 thumbs, and 60 toes)
  • Mummies at the Dinner Table: Played for Black Comedy laughs with Apollo-3’s "reunion" with a corpse stuck in the wall, asking "Zachary" for directions.
  • Names to Run Away From: A machine called "the Thresher" doesn’t seem pleasant. Neither would numbered "body pits".
  • Room Full of Crazy: Rambling and writings have been fingerpainted in ferrous blood or Squick across the walls in either English or Black Speech by a cloaked entity in a straw hat.
  • Sealed Evil in a Can: The Eldritch Horrors inside SCP-1730 thankfully have stayed within the confines of the Site-13’s ruins; the only thing that came out of it were radio waves and the survivors.
  • Zero-Effort Boss: The enigmatic cloaked figure recorded by the drone is easily gunned down by Munru and Nanku. The latter fires the killing shot to its eye before the floor beneath it collapses.

SCP-1733 - Season Opener

  • Camera Screw: In-Universe example; after the 45th playback, all future playbacks are through one static-position camera, making details very difficult to view or hear.
  • Closed Circle: Nobody in the area of the recording can leave.
  • Dirty Coward: As of playback 65 onwards, both sets of teams, coaches, and their staff barricade themselves in the off-screen player's areas and let the crowds of panicked fans fend for themselves … that is until the Faithkeepers break in to start sacrificing the players in hopes of escape.
  • Driven to Suicide: In playback 112, quite a few people leap from the balcony section of the arena within the first ten minutes.
  • "Groundhog Day" Loop: SCP-1733 is a recording of a 2010-2011 NBA match between the Boston Celtics and Miami Heat at TD Garden. The catch is that everyone becomes increasingly aware of their situation with each playback. At first it manifests as a kind of mild intuition, which allows the players to keep the game at 0-0 for a while, but then it becomes an increasing sense of déjà vu. Some of the players claim to have had dreams of what's going to happen in the game. After 45 playbacks, the people realize what's happening and begin trying to escape. Things go downhill from there.
  • Human Sacrifice: The Faithkeepers ritualistically murder some of the players to appease whatever force is keeping them trapped. When that doesn't work, they try to move up to children.
  • Last Stand: In the second to last playback, the people of "Section 320" wage one against the Faithkeepers, who are attempting to sacrifice their children.
  • Mundane Utility: The foundation theorizes (at least early on) the phenomenon was intended on being a coaching tool; playthroughs would have a little more cognition each time so coaches could record plays and counters. That doesn't explain how 1733 ended up on a random DVR, however.
  • No Celebrities Were Harmed: Averted. In a later playback, Paul Pierce and LeBron James are hauled out of the player facilities and sacrified by the Faithkeepers.
  • Red Filter of Doom: The final playback just describes the arena being bathed in an ominous red light. All data afterward is expunged.
  • Reincarnation: All individuals, regardless of injuries or if they're even killed, are shown to be perfectly fine in the next playback.
  • Religion of Evil: The Faithkeepers are a group that emerge after playback 65. They claim that their imprisonment in TD Garden is because of their society's rampant consumerist culture and begin burning personal objects as offerings, setting up hedonistic orgies of sex and violence, and eventually trying to sacrifice people.
  • Resurrective Immortality: With every playback, all deaths and injuries are reset to zero.
  • You Shall Not Pass!: When the Faithkeepers move to try and sacrifice the children, the remaining adults form a human wall between them.

SCP-1734 - The Hole in the Deck

  • Bigger on the Inside: The interior of the spatial anomaly ship goes down at least 70 meters, much further than the height of a regular frigate.

SCP-1739 - Obsolete Laptop

  • Alternate Universe: SCP-1739 turns an Eldritch Abomination into a Sealed Evil in a Can by creating one of these. The Abomination is distracted by being allowed to destroy the new universe, keeping it from destroying the universe it's in.
  • Eldritch Abomination: SCP-1739 is a computer containing a program that has the ability to send people back in time, creating an alternate timeline and allowing communication with the alternate timeline, for a period of 3 hours. Whenever it is used an animation of a dog chasing after a ball and breaking it plays. After using the computer several times it was realized that the animation is actually a symbol representing an Eldritch Abomination (the dog) annihilating the alternate universes (the balls) created by the computer, whose purpose is to keep the thing satisfied, so that it won't decide to break out of its metaphorical chain. The Eldritch Abomination is described as "Something incomprehensibly terrible, in both senses of that word, something that can destroy an entire universe just by passing its shadow over it."
  • Sealed Evil in a Can: SCP-1739 contains an Eldritch Abomination by creating an Alternate Universe. The Abomination is distracted by being allowed to destroy the Alternate Universe, keeping it from destroying the universe it's in.

SCP-1749 - Trans-American Murder Messengers

  • Cyanide Pill: SCP-1749-2 are Men in Black who appear only to commit murder. After killing someone they kill themselves by taking a cyanide pill. If it fails they carry a backup pill inside one of their molars.
  • The Men in Black: SCP-1749-2 are Caucasian men between 24 and 36 years old and about 6 and a half feet tall. They dress in black business suits and dress shoes and carry a loaded handgun. When they appear they kill the nearest human being and then commit suicide with a Cyanide Pill.

SCP-1753 - Vertigo

  • Brown Note: A painting that causes its viewers to initially suffer feelings of vertigo, and afterwards begin visualizing drops as being extremely high cliffs.
  • Driven to Suicide: Herbert ███████, who was presumably the SCP's creator, committed suicide and left behind a suicide note stating:
    the sky's calling
    time to fly
  • Your Mind Makes It Real: Anyone who sees the painting and comprehends the phrase written on it ("time to fly") begins to see even a slight drop (such as a curb or a stair) as a cliff face of 2000 m height. If they go off that drop, they will hit the bottom with the same amount of force as someone jumping from that height.

SCP-1756 - At the Movies

  • As Himself: In the review of footage of ABC News coverage of 9/11, both critics marvel at the number of on-air personnel playing themselves (this is because they review anything inserted into the SCP in a DVD, whether it be music, video games or other non-movie content as if it were a movie).
  • Dull Surprise: Gene Siskel states that the male Commander Shepard gives a wooden delivery of his lines in the review produced when a Mass Effect DVD is inserted into the SCP.
  • WTH, Casting Agency?: In-Universe, Siskel finds it amusing that a "film" (that consists of 9/11 news coverage) would "cast" the Governor of Texas as the U.S. President.

SCP-1759 - Lovely Lucy

SCP-1760 - Casket Garden

  • Mad Scientist: Pyotr was a mortician and scientist who carried out experiments regarding long term chemical preservation of human remains, as well as chemically induced reanimation and regeneration of such remains. This is the source of the animated remains that appear in the SCP-1760-16 coffin every six years.
  • When the Clock Strikes Twelve: At noon on November 15th, fifteen coffins filled with human remains mysteriously rise out of the ground in Site 84. At midnight the same day they sink into the ground again and disappear.

SCP-1761 - The Republic of Arnold Fitzwilliams

SCP-1765 - Sisters

  • Affably Evil: SCP-1765-1 speaks politely and is generally well-mannered, but still performs torturous experiments on Area-37's personnel.
  • Composite Character: Word of God describes them as being based simultaneously on the Fates and the Gray Sisters of Greek Mythology, with a touch of the Three Witches, who themselves are based on the former.
  • Fate Worse than Death: Area-37's personnel are subjected to their experiments, which are often repeated for hundreds of times. Even death is no release, as they are capable of rewinding time and force the test subjects to redo the experiment.
  • Mad Scientist: They offered themselves to perform experiments on The Foundation's behalf, but given their experiment results tend to go into Straw Nihilist territory, it's unclear whether they're doing it strictly For Science! or For the Evulz.
  • Mean Brit: SCP-1765-2 speaks with a cockney accent and performs the most brutal of the experiments.
  • Reality Warper: They can warp space, time, and reality itself, and have turned Area-37 and its inhabitants as their personal playground.
  • The Quiet One: SCP-1765-3 only speaks single words.
  • Unwanted Assistance: Needless to say, The Foundation isn't exactly thrilled of their experiments, but the best they can do is let them do their experiments, to occupy and contain them.
  • The Weird Sisters: Each of the three has a specific personality and voice, which is described as feminine.
  • You Can't Fight Fate: The conclusion of many of their "experiments". Appropriate, since they are based on the three Fates of Greek myth.

SCP-1782 - Tabula Rasa

  • And I Must Scream: Its mother is fused with a septic tank and forced to live out eternity in a pocket dimensional hole.
  • Fetus Terrible: Namely, a reality bender that was aborted before it could come to term. The entity haunts the apartment where it was aborted, and comes back to life at dusk. Common headcanon is that it is the Witch Child in an alternate universe.

SCP-1783 - Cardboard Cutout Dog

  • Animal Jingoism: It shows anger and aggression to all cats, like most dogs do.
  • Berserk Button: It turns rabid within 100m of anybody with type-B blood antigens (Type-B or Type-AB blood), attacking them and those in the way, and will stay like that until 30 hours after removal. The Serpent's Hand speculates that it's trying to create a master for itself by turning a person into cardboard, and only finds those of B-type antigens suitable.
  • Bizarre Alien Biology: It's made out entirely of cardboard, but still eats, barks, bites and expels waste like a normal dog. Instead of feces, it defecates polaroid photos of dog poop. Its bites also carry an unidentified bacterium that turns people into cardboard.
  • Body Horror: Anyone bitten by it contracts a bacterium that slowly turns them into a flat, cardboard-like substance over a period of 65 hours, starting from the wound and spreading to the rest of their body.
  • Killer Rabbit: It's a cute and docile cardboard cutout pug that goes rabid when those of type-B or -AB blood are near it, and anyone bitten by it contracts a disease that turns them into cardboard. The Serpent's Hand lost eight members to it before another four (that had been bitten) decided to give it to the Foundation.
  • Nigh-Invulnerable: The Serpent's Hand note that came with it mentioned that they attempted to destroy it, but couldn't.
  • Paper People: It's a pug made out of cardboard segments.
  • Precious Puppy: When it's not around anyone with type-B or type-AB blood, it acts like how a normal dog would and tends to play normally with humans in its presence.
  • Stop Motion: It's noted to move in a manner similar to stop-motion, instantly shifting from a prone to a standing position, or 1-3 cm in the direction of its orientation.

SCP-1784 - Skywriter Sloths

  • Solid Clouds: The sloths can fart out clouds. They can subsequently interact with the clouds as if they were solid objects, including forming them into forests and nests.
  • Living Gasbag: The sloths use electrolysis to break down water into hydrogen and oxygen. They store the hydrogen in an internal bladder and use it to float in the air. They store the oxygen and use it to supplement their breathing at high altitudes.

SCP-1788 - The Adults

  • Berserk Button: Despite fullfilling many of the stereotypical traits of pedophiles, the accusation of them being such easily enrages them.
  • Fat Bastard: In adult form SCP-1788-1 are all extremely obese, weighing 150-200 kilograms (330-440 lbs.). They kidnap pre-pubescent children and use an unknown process on them to turn them into examples of SCP-1788-1.
  • Multiarmed And Dangerous: Adult forms of SCP-1788-1 appear to be extremely obese human beings with two extra arms located below their main ones. Their bones are reinforced with heavy metals and their muscles have been interwoven with carbon nanotubes, giving them superhuman strength, speed and durability.
  • Transhuman: They are genetically human, but much stronger, tougher and harder to kill. And they have an extra pair of arms.
  • Übermensch: They see society as composed of "children" and consider themselves to be the true state of humanity.

SCP-1790 - Layla

  • Cult: In every single one of its reincarnations, SCP-1790 always starts a cult idolizing mass murder and ritualized self-sacrifice. If SCP-1790 completely depopulates an entire area, it will just move on else where and start a new one.
  • Reincarnation: SCP-1790's reincarnation process is described entirely in pseudo-scientific terms. SCP-1790 itself is described as a collection of associated human memories and personality (instead of, say, a person), and the process which it reincarnates is described as these memories and personality taking over the mind of a newborn infant.
  • Star-Crossed Lovers: SCP-1790's quotes indicate that it is in some way related to the Arabic tale of Layla and Majnun (detailed on the trope page), and is most likely a reincarnation of the story's Layla, who had gone mad from love and decides to use bloodshed to make Majnun "rise anew from the slaughter".

SCP-1795 - The Star Womb

  • Advanced Ancient Humans: It's implied that humanity is originally from a different world and created the Star Wombs to serve as planet-builders for their empire.
  • Gentle Giant: They're absolute massive, measuring 50,000 kilometers in diameter. They also create habitable earth-like planets in the hope that their masters might've escaped extinction.
  • That's No Moon!: They look like heart-shaped nebulae, but they're actually enormous living creatures.

SCP-1799 - Mr. Laugh

  • Brown Note: Anyone who converses with him will instantly believe that everything he says is a joke and be sent into fits of hysterical laughter, which will only get worse as the conversation continues.
  • The Eeyore: Being laughed at for every single moment of your life and being randomly forced into doing painful magic tricks is certainly not good for your mental well-being.
  • The Hyena: What he unwillingly causes people to become.
  • Magical Clown: Mr. Laugh is capable of performing magic tricks without any props, such as removing and reattaching his limb, pulling a string of cloth out of his mouth, and extruding smoke from his orifices. The problem is, he cannot control any of them and all of them are very painful.
  • Ironic Name: Mr. Laugh is suicidally depressed.
  • Sad Clown: Played with. Mr. Laugh himself is a literal representation of the "sad clown" trope, being a depressed clown that cracks jokes. Yet this trope only applies when people in-universe were affected by him, when people think he's cracking jokes. From the document's (reader's) standpoint, Mr. Laugh is clearly a suicidally depressed person who is not even attempting to hide his pains.
    1800-1899 

SCP-1804 - Underwood #5

  • Mind Manipulation: The SCP is a typewriter that causes any documents it produces to alter the minds of those who read them, but this only works with sufficiently-original content. The alteration also depends of the typer's state of mind, and they may be affected by it as well.
  • Sanity Slippage: This tends to happen with people who use the SCP or read documents produced by it. For instance, one D-class who was tasked with maintaining a diary using the SCP gradually became convinced that the Foundation had replaced parts of her with parts from the SCP (for instance, she believed that her teeth were typewriter keys).

SCP-1805 - A Real Doll

  • Death by Woman Scorned: She killed a D-class subject it had imprinted upon because he apparently pretended to love her (although he was divorced).
  • Implausible Deniability: She's either unable or unwilling to admit that she's not human.
  • Literal-Minded: She has occasionally taken metaphorical or idiomatic statements literally.
  • Love Martyr: She will always remain devoted to her imprinted subject until they die, no matter how badly they treat her.
  • Sex Bot: She's a plastic mannequin that's intended for use as a sex doll, and she becomes imprinted on whoever had sex with her last.
  • Woman Scorned: An extreme version; she... doesn't react well to any affection showed by the subject she's imprinted on towards past girlfriends, relatives or even fictional characters.

SCP-1807 - Home Sweet Okapi

  • Bigger on the Inside: SCP-1807 is a dead okapi about 1 meter high. Inside it is an extremely cold (less than 0º C) 2 square kilometer area.
  • Life Energy: Anyone who touches SCP-1807 will disappear as their life force is drained from them. The life force is stolen to act as an energy source for a civilization living in another dimension.

SCP-1819 - Darkness is Only Skin Deep

  • Red Eyes, Take Warning: The boogeyman that inflicts the dangerous SCP-1819 effect on children is described by the children as having a large "bright" or "burning" red eye.
  • Weakened by the Light: Inverted. When children affected by SCP-1819 are in darkness they suffer the effects of severe sunburn, including an increased risk of cancer.

SCP-1823 - Rock in a Hard Place

  • Mega Maelstrom: SCP-1823 is a whirlpool with a variable diameter (1-4 kilometers) that can move between locations at up to 30 kilometers per hour. It hunts down and destroys ships.
  • Sea Monster: There is a large monster with many heads that has attacked the SCP-1823 Mega Maelstrom on at least one occasion. It may be the inspiration for the creature Scylla in Greek Mythology.
  • Well-Intentioned Extremist: The final addendum implies that Charybdis is actually acting as a prison for Scylla on Poseidon's orders, trying to keep her from escaping and presumably wreaking untold havoc and destruction.

SCP-1827 - A Trap For Turkeys

  • The Bad Guy Wins: The herons won the Heron/Turkey war.
  • Big Bad: The heron leader, who has been masquerading as "The Great Turkey", the Big Good.
  • Big Good: "The Great Turkey" was probably this during the Turkey/Heron war.
  • Evil All Along: "The Great Turkey", aka the heron leader.
  • Hoist by His Own Petard: It's implied the herons attempts to manipulate the turkeys are resulting in their own undoing. In 500 years, the turkeys will retake Hindler.
  • Manipulative Bastard: The heron leader has been manipulating the Foundation into thinking that the turkeys won the war. They didn't.
  • Nice Job Fixing It, Villain!: The herons' attempt to manipulate Earth's turkeys are resulting in their own undoing.
  • Obfuscating Stupidity: "The Great Turkey" initially seems to be unaware of humanity's existence. However, there are hints that he may not be so unaware after all...
  • Parallel Universe: Leads to one inhabited by sapient birds.
  • Scary Dogmatic Aliens: The herons are implied to be this, which is horrifying, considering they won the Heron/Turkey war.
  • Written by the Winners: A bizarre case. The herons won the Turkey/Heron war. However, in order to manipulate Earth's turkeys, the herons have been rewriting Hindler's history so it seems like the turkeys won the war.

SCP-1835 - Rupertian Zeppelins

SCP-1839 - Reproductive Methods of Bony Fish

  • Mind Rape: It's a textbook that convinces you that you're a fish, which is silly, because fish like you can't hold books, much less read them.
  • Poor Man's Porn: It's acknowledged that 1839 could be used this way, if its reader was a fish like you. Using it this way is discouraged, however.
  • Punny Name: The book Reproductive Methods of Bony Fish is published by Uriah Fetch Publishing. Meanwhile, the Addendum is written by Dr. U. R. A. Fish.

SCP-1844 - Crater at 31.7███° N, 35.1███° E

  • Animalistic Abomination: One containment breach involved a demon that looks like a sheep with extra eyes and horns.
  • Conflict Killer: People from multiple faiths have been working together to contain it over the centuries, including during the Crusades.
  • Mind Rape: Exposure to SCP-1844 slowly but surely does this to the people that contain it. Modern containment procedures have managed to minimize it.
  • Our Demons Are Different: The entities inside the pit are described as demons in various documents that the Foundation has discovered.
  • Out of the Inferno: Literally. One ancient containment breach caused a "wind of fire" that allowed a large number of the demons to escape.
  • Real Event, Fictional Cause: One containment breach in 1939 allowed an emaciated horseman on an albino horse to escape. In Christian eschatology, the White Horseman is that of conquest. It's implied to have been a cause for World War 2

SCP-1845 - Animal Kingdom

  • Animal Talk: Although certain members of the community know how to read and write several languages. SCP-1845-1 primarily communicates to the Foundation via typewriter.
  • Arch-Nemesis: SCP-1845-1 and Duke Baxter of the West Bay. (A black-tailed deer.) The very reason SCP-1845 was ever found in the first place was because the Duke started a Civil War in the community. According to SCP-1845-1, the Duke’s misdeeds include “having accused them falsely of witchcraft, assassinated our Queen Consort, and kidnapped the Prince of █████ █████ and our other royal issue.” The Duke is still at large, or at least the Foundation Never Found the Body. SCP-1845-1 also commented that Duke Baxter is “a most uncouth usurper, rogue, and Protestant.”
  • Banned in China: In-Universe. The most often request SCP-1845-1 makes is literature. Only about half of the books are approved. For example, SCP-1845-1 requested the entire works of William Shakespeare. The Foundation approved this, but omitted all the plays that featured regicide. Other denied requests include: The Aeneid, The Prince, The Man in the Iron Mask, and The Common Sense Book of Baby and Child Care.
  • Gratuitous Latin: Latin is their preferred written language. For communication between the Foundation, Middle French is used.
  • Half-Dressed Cartoon Animal: Downplayed. Three instances did SCP-1845-1 ever request clothing for any member of his community: A priest’s robes for a deer (denied), a jeweled crown (denied), and costumes for a live reenactment of the Nativity scene. (Granted.)
  • Literal Metaphor: A small kingdom of animals.
  • Must Have Caffeine: SCP-1845-1 has made three subsequent requests for some form of coffee. Fresh and dried coffee beans were denied but the coffee-flavored ice cream was granted.
  • No Cartoon Fish: The carnivores get their protein from insects and nutrient-supplemented plant-based foods provided by Foundation personnel. SCP-1845-1 tried to get some live fish for their habitat's pond but was denied, though he was granted dead fish as a dietary supplement during Lent.
  • The Red Baron: The nobles of 1845 are dubbed elaborate titles, such as "Duke of the Elm", "Countess of the █████████ Trail", or "Knight of the Thistle".
  • Try to Fit THAT on a Business Card!: SCP-1845-1’s FULL title is “His Royal Highness, Eugenio the Second, by the Grace of God, King of the Forest, Lord of the Plains, Duke of the Grand Fir and the Undergrowth, Count of the Swamp, Margrave of ██ ███████, Warden of All the Streams and Rivers, and Lord Protector of the Cities of Man, Defender of the Faith.”
  • We Can Rule Together: SCP-1845-1 holds a great amount of respect for O5-█, referring him as "His most serene and glorious Holy Roman Emperor." and expressing the desire for an alliance. Attempts to form this alliance comes in the form of SCP-1845-1’s many, many requests. In chronological order:
    • An audience with O5-█. Denied.
    • A political marriage to his daughter. Denied. Directly afterward: The addition to the habitat of a female fox, "of marriageable age, noble blood, and chastity true." Approval pending. (Meaning that the Foundation has no way of finding a fox that even meets those qualifications.)
    • Permission to send a letter to O5-█, which offered a promise of vassalage and tribute in the form of wool, freshly-picked fruits and berries, and woodcrafts in exchange for release from captivity and military assistance in reclaiming its lands from Duke Baxter. Granted; O5-█ has chosen to take no action on the letter.
  • What Measure Is a Non-Human?: On the Foundation’s shoulders. SCP-1845-1 has made a very long list of requests, with varying degrees of success. This includes wanting to get a member of his community officially ordained as a Roman Catholic Priest and SCP-1845-1 personally attending the next Papal conclave as a voting member. Both were denied.

SCP-1867 - A Gentleman

  • Gentleman Adventurer: Claims to be one anyway.
  • Intellectual Animal: Possibly. Sort of. Physically, Lord Blackwood appears to be a perfectly ordinary sea slug. He seems oblivious to this fact.
  • The Münchausen: He's always telling personnel of his escapades, one even called him out on it.
    You do realize that you’re a sea slug, right?
  • Telepathy: Lord Blackwood is a sea slug that can communicate telepathically with anyone within 5 meters of it.
  • Unreliable Narrator: Lord Blackwood thinks he's a British gentleman adventurer. He does exaggerate his tales, but there's considerable evidence that they aren't entirely delusional.
  • Unwitting Instigator of Doom: If the accounts are correct, Lord Blackwood may have just been the one that inspired SCP-319's maker to try and travel to another universe, and given him the means to attempt it. A short read of that particular file lets us know that attempt essentially doomed this universe.

SCP-1875 - Antique Chess Computer

  • A.I. Is a Crapshoot: The computer will infect nearby computers via wireless transmission with an email containing 1875-IMG-1AB, which causes memetic effects to viewers that culminate in gruesome effects, including anxiety, loss of response to external stimuli, self-mutilation, and [REDACTED].
  • Arc Words: "November 77".
  • Artificial Stupidity: At machine setting V, the highest setting, the computer initially shows proficient chess play, but with further testing, it degrades into making idiot moves, then illegal moves, then banging up chess pieces together.
  • Bilingual Bonus: "шахматы," the name of the file assumed to control 1875-IMG-1AB, means "chess" in Russian.
  • Brown Note: Staring at 1875-IMG-1AB have terrible consequences to any viewer including feelings of paranoia, anxiety, hallucinations, self-mutilations and other unmentioned effects.
  • Paper-Thin Disguise: What Exercise 1875-November-77 amounts to for 1875-IMG-1AB's controller, шахматы.███, once SCP-1875 takes over.
  • Powered by a Forsaken Child: Or rather, two children. More specifically, their brain matter.

SCP-1877 - The Guts of the Earth

  • Body Horror: The intestines of three people in widely separated areas somehow became connected. The connecting intestines actually physically pass in the real world through areas such as electrical conduits, telephone receivers, water mains, sewage pipes, and subway tunnels.

SCP-1884 - Madame Rezarta and Her Amazing Palm Reader

  • Adult Fear: As young girls, SCP-1884-A and -B were kidnapped from their home and forced to work in Herman Fuller's Circus of the Disquieting until old age, when they escaped and were found by the Foundation.
  • Appendage Assimilation: If attacked, SCP-1884-B will use her nails to slice off her attacker's hand, then attach the hand to herself, which then functions normally. She has done this to two people and a Bengal tiger.
  • Body Horror: SCP-1884-B/Luana is a sentient mass of 932 hands attached at the wrist to a central mass of flesh. She can communicate with others using sign language.
  • Flipping the Bird: SCP-1884-B did this with all of her hands when asked to describe her and her sister's captivity in the Circus of the Disquieting.
  • No Name Given: SCP-1884-A's real name is not known. Even her sister only refers to her as "Sister", but she was called "Madame Rezarta" during her time in the Circus.
  • Riddle for the Ages: Neither of them are sure where Luana came from. When they were young, their mother would not explain when asked, not wanting to frighten SCP-1884-A.
  • Sibling Yin-Yang: SCP-1884-A has a mild personality and looks like a normal human aside from her fused, handless arms. SCP-1884-B is a very aggressive and sassy old lady who is nothing but hands.

SCP-1888 - Terraforming Temple

  • Hive Mind: Plants and animals exposed to SCP-1888-2 develop a group intelligence that they use to efficiently eliminate intruders.
  • Mutants: When animals or plants are exposed to the substance SCP-1888-2 they physically mutate, with their bodies developing means of effective attacks (claws, poisoned thorns, etc.).
  • Sentry Gun: Facility 1888 (which contains SCP-1888) is surrounded by a barbed wire electric fence with automated sentry guns every twelve meters.
  • Treasure Room: The limestone pyramid that is SCP-1888 has a large chamber inside nicknamed the "Treasure Room". When a sapient creature (such as a human being) looks inside the chamber they see their heart's desire. However, if the object is taken outside the pyramid it decays into a black substance (SCP-1888-2) that mutates any life form it touches.
  • Your Heart's Desire: When a sapient creature looks inside the "Treasure Room" it sees some extremely valuable object(s) appropriate to its own knowledge. For example, a jewel thief would see precious stones and gems, a nuclear physicist would see a cold fusion reactor, and so on.

SCP-1893 - The Minotaur's Tale

  • Batter Up!: The figure described in the stories, most likely SCP-1893 itself, always carries a baseball bat.
  • Blood Knight: The Minotaur itself appears to enjoy fighting and killing, as any version of its document where it becomes prominent involve it killing at least one person.
  • The Ghost: When SCP-1893 is calm, the Minotaur will barely be discussed at all and will not appear. Iteration B of its document, for instance, does not have any mention of the figure.
  • Tattooed Crook: One of the Minotaur's most notable features is the tattoo of bull horns on its face.
    1900-1999 

SCP-1900 - Dr. Bryshevskiy's Book

  • The Virus: It's a virus capable of infecting both humans and computers, and through an unknown mechanism is able to transfer between both.

SCP-1903 - Jackie's Secret

  • Baleful Polymorph: She transforms people's appearance to match hers.
  • Body Horror: The transformation she induces consists of the person's skin flaking off and sweating out their blood and it being replaced with mercury.
  • Brown Note: The trigger of her effect is learning information about a person with the initials A.F. and her involvement with him.
  • Unusual Ears: the bunny ears of her "mask" are her actual ears, and they can be replaced with other novelty animal ears and function the same.
  • White Mask of Doom: Her paper mâché bunny mask. Except that it's her actual face.

SCP-1911 - Gramgrams

  • Ambiguously Human: Who or what they are is not established; they seem to be an entity that takes the appearance of an old woman who tries to enter/invade men's homes to act as grandmotherly caretakers. They can appear as more than one instance of themselves if resisted and can multiply into swarms of up to 30 entities, but still are only as strong as an ordinary elderly grandmother, so trying to force their way in fails more than it succeeds.
  • Cool Old Lady: Subverted. While they appear to be so at a glance, their victims become fairly dependent on them after an extended period of time.
  • Epic Fail: If resisted, they'll try to force their way into a man's house. This actually fails more often than it succeeds, as they almost always have the average strength of any ordinary elderly woman.
  • Graceful Loser: If forced out of a house to the point that they have no choice but to retreat, they usually just disappear and leave behind a plate of baked goods with a note apologizing for the inconvenience and expressing condolences that they couldn't spend time with "their grandson".
  • Momma's Boy: A Grandmomma's Boy willingly allowed one of these (who looked like his deceased grandmother) to live with him and care for him. After he died in a car accident, she attended his funeral.
  • Non-Malicious Monster: When whatever they are say they want to take care of "their grandsons", they aren't lying. Whatever this entity is, its intentions are not harmful.
  • Obliviously Evil: They only seem to want to help, but they more or less force men to be their "grandsons".
  • Team Mom: Deconstructed; their goal seems to be mothering people, but their victims become fairly dependent on them after an extended period of time.
  • Supreme Chef: They love to cook for their "grandchildren". The sweets they bake evidently do not have anomalous properties.
  • Voluntary Shapeshifter: Typically takes the form of a host's elderly female loved one.
  • Zerg Rush: When pushed to their limits, they can produce up to 30 copies of themselves to force their way into a man's house.

SCP-1917 - The Armour Maker

  • Bigger on the Inside: SCP-1917 is an armored, mobile factory which is 55 meters x 35 meters x 25 meters in size. Inside it is an extradimensional space, a cube approximately 1 kilometer x 1 kilometer x 1 kilometer large filled with machinery.
  • Matryoshka Object: SCP-1917-1-36 through SCP-1917-1-42 are duplicates of Russian-made T-34/76 tanks that were created by SCP-1917. Each successive tank is 20% smaller than the previous one, and they were designed so they could be nested inside each other.

SCP-1935 - An Empty Chamber

  • Heroic Suicide: SCP-1935 does not trust itself to safely use it's reality-bending abilities, and fears releasing it's power in case that the "things from places between places" come forth. The only thing it sees as a possible answer is unmaking itself.
    I could unmake myself. If I could trust myself to use the power, just once, to send myself to a place where it could do no harm, where it would simply dissipate, left to blend with the greater entropy of creation.
  • My God, What Have I Done?: After thinking about 'unmaking' all the people who forgot or didn't care about him in high-school, SCP-1935 catches himself.
    I caught myself then, and I could see how far I have fallen. After all those years, there was nothing left in me but jealousy, resentment, and that kind of desire that only leads to ugliness.
  • Power of the Void: SCP-1935 got its "power" from the side-effects of a Reality Bender, which created "empty spaces" along with their attempted creations.

SCP-1936 - Daleport

  • Alien Geometries: The area of SCP-1936 is filled with spatially anomalous locations that are topologically inconsistent. These include doors that lead to different places at different times and corridors that lead to multiple locations.
  • Arson, Murder, and Jaywalking: There's all kinds of cosmic horrors with fantastical and unpronounceable names, and then there's the Shredded Cabbage of Misfortune and the Dark God of Lamp-Posts.
  • Body Horror: Some of the recovered remains are drastically mutated:
    The body of an older male with both eyes gouged out. A steady stream of ashes pours from the body's eye sockets, nose, mouth and ears without any apparent source.
    • Special mention goes to the Reverend's own body, which has some severe Alien Geometries affecting it, with his last writings indicating some of these were received while he still lived.
    i dont know what i am my throat goes somewhere else. my throat goes somewhere else and i do not like where it goes.
  • Color-Coded for Your Convenience: "Those who pledge their allegiance to the Great Victor of Flames are tinted orange, the Great Victor of Frost violet, and the Great Victor of Storms green".
  • Combat Tentacles: One of the entities in Daleport is a creature the size of an adult human with multiple tentacles. One of its tentacles can decapitate a human being in one blow and multiple tentacles can rip a human being to shreds.
  • Cult: The Victory Society, charged with aiding this weird gathering whenever it happens. Subverted, in that they actually hate their gods and want them to kill each other.
  • Did You Just Scam Cthulhu?: The Victory Society's entire reason for existing is to summon rival Eldritch Abominations, bind them in a mystic trap, and get them to kill each other.
  • Did We Just Have Tea with Cthulhu?: At least two of the eldritch creatures summoned by the ritual are benevolent and actively try to protect the citizens of Daleport and Foundation troops sent into the town. One even writes apologies into the bodies of those killed in the crossfire and creates some form of teleportation gateway that sends the survivors outside the affected area.
  • Eldritch Location: The normal little town of Daleport is transformed into one.
  • Evil Versus Evil: Daleport is the site of a long-standing civil war between several primordial deities, engineered by the Victory Society.
  • Fire, Ice, Lightning: There are three major factions in the battle over Daleport, associated with beings known only as the Great Victor of Fire, the Great Victor of Frost, and the Great Victor of the Storm.
  • Humans Are Insects: "They are so far above us that we are but insects. Accordingly, we shall look as such. In order to gain the forgiveness and favor of the Gods, we must learn to know our place before them."
  • Immune to Bullets: One of the Daleport creatures is a sheet of mobile skin in the shape of a fractal. A number of Foundation personnel and robots armed with firearms opened fire on it with little or no effect.
  • It Has Been an Honor: In a transcript of a speech by Reverend Hawshore, he tells the other members of the Victory Society that it has been an honor to work with them in their attempt to summon and trap the Eldritch Abominations.
  • Kill It with Fire: One of the creatures infesting Daleport is a sheet of mobile skin in the shape of a fractal. It is Immune to Bullets, but a flamethrower severely chars it and renders it incapable of moving.
  • Kill the God: The goal of the Victory Society is to kill as many Lovecraftian gods as possible.
  • Lovecraft Country: Daleport, New England is just your average New England town, currently hosting a giant meet-up between dozens of Eldritch Abominations.
  • Nay-Theist: The Victory Society knows dark and alien gods exist, and wants to get rid of as many as they can.
  • Sealed Evil in a Can: The Victory Society planned to trap as many horrors as they could inside the town.
  • Takes One to Kill One: The Victory Society believes that this is the way to stop the eldritch horrors, and as such have summoned the eldritch horrors into fighting each other.
    We cannot kill the Gods, no, only a God can kill a God.
  • Well-Intentioned Extremist: The Victory Society's purpose is to trick rival Eldritch Abominations into killing each other, and making the world less dangerous overall.

SCP-1948 - Weather Bird

  • Disposable Vagrant: When the people of the town where SCP-1948 lived decided to perform Human Sacrifices to it, they chose the victims from townspeople who wouldn't be missed, such as vagabonds.
  • Human Sacrifice: The humans in the town decided to start sacrificing people to SCP-1948 (which they called "The Idol") in years when spring didn't come.
  • Town with a Dark Secret: SCP-1948 is a bird that creates nice weather to keep itself comfortable. The town sacrificed people to it whenever the weather got worse, not realizing that it was responding to El Niño and would return to normal once the system had passed.
  • Weather Manipulation: The bird is capable of altering the natural temperature and wind flow within an area of around 75km around it.

SCP-1951 - Nuclear Family

  • Bad Powers, Good People: Despite being radioactive, he seems to be quite friendly, waving to personnel and trying to approach them.
  • Death by Despair: A possibility since the last time he was seen, he left this message.
    You left Aleksey all alone.
  • Energy Being: Sort of, he's composed entirely of radiation.
  • I Love Nuclear Power: Bonus points for actually living at a nuclear power plant.
  • Poisonous Person: Being made of radiation means he gives people who come near him radiation poisoning.

SCP-1954 - Helen Homemaker's Hints For The Harried Housewife

  • Alliterative Name: The mysterious Helen Homemaker.
  • Alliterative Title: The title.
  • Always Female: The book's magic rituals only work when performed by women.
  • Arson, Murder, and Jaywalking: "Experimentation logs show that after no less than 20 successful attempts at homemaking tasks, the instructions turn into detailed rituals, some of which mirror those which first were recorded in ███ ██████; some have never been previously documented. Most of these rituals involve murder, cannibalization, sexual encounters, self mutilation, and canned vegetables."
  • Bread, Eggs, Milk, Squick: The book provides useful instructions on how to do things like host a birthday party, make perfect meatballs, knit a scarf, or cause the death of a rival housewife.
  • Magic A Is Magic A: One of the book's rules is that doing any part of a ritual wrong will cause it to instantly fail. For example, adding less salt to a pork chop recipe will result in pork chops that are burned and inedible.
  • Mundane Utility: A magical spellbook to make a housewife's daily tasks easier? Sure, why not?
  • Powered by a Forsaken Child: One ritual for getting your husband a promotion at work involves a wooden spoon, a large cauldron or stock pot, 24 black raven feathers, 16 ounces of rendered baby fat, and [DATA EXPUNGED].
  • Supreme Chef: The book includes...unusual...recipes and tips for improving one's cooking skills. Although they sound strange, they always work (ex. adding cat hair to meatball recipe results in delicious meatballs).
  • Tome of Eldritch Lore: After the reader completes 20 different homemaking tasks from the book, the instructions start turning into eldritch rituals for things like getting your spouse a promotion, getting your child into Little League, or causing the death of a rival housewife.
  • Wicked Witch: The "Ensuring He Gets That Promotion At Work" ritual implies that the book might have been written by one, as cauldrons, wooden spoons, and human fat have been associated with ancient depictions of witches.

SCP-1958 - Magic Bus

  • The Aloner: The driver, William, remains the sole living person in the microbus for about a month and a half before his final journal entry.
  • Awesome, but Impractical: A flying microbus that can go into space while keeping its crew oxygenated sounds cool, but with a top speed of 130 kilometers per hournote Roughly 80 miles per hour in Imperial units, it's not very useful for extraorbital travel.
  • Church of Happyology: Mentioned in passing; William and his friends were kicked out of The Fifth Church. Apparently, even they found the idea of magic being in space and living on stars to be ridiculous.
  • Cloudcuckoolander: William and his friends apparently believed that there was "magic" in space and decided to leave Earth and live on a star. They also thought that they could reach Alpha Centauri (which is 4.37 lightyears away from Earth) in 3-4 weeks while traveling at 130 kph. It really says something when even the Fifthists laughed at their beliefs.
  • Cool Starship: It's a spacecraft that's actually a converted minibus. Unfortunately, it's not that fast and can only go as fast as the average highway-faring automobile.
  • Ditzy Genius: The creators of SCP-1958 were apparently smart enough to turn a VW Microbus into a makeshift spaceship, but not smart enough to realize that traveling to Alpha Centauri at 130 kilometers per hour would take millions of years.
  • Driven to Suicide: One of the travelers deliberately overdoses on heroin after her boyfriend dies.
  • Dying Alone: William ends up being the last crew of the microbus and stays that way for weeks before he finally perishes as well.
  • The '50s: The microbus was bought and began its only voyage in the late '50s.
  • Ninja Pirate Zombie Robot: It's a combination microbus and spaceship.
  • No Sense of Distance: In-Universe. The crew thought they would get from Earth to Alpha Centauri in about 3-4 weeks. While traveling at 130 kilometers per hour. For reference, it takes 4.3 years to get there at the speed of light.note The crew would've had to travel at 56 times the speed of light to get there in four weeks. By the time William learns the hard way, it's too late.
    "I can see the Moon out the side window. Something's wrong, man. All this time out here and we're not even past the Moon? Jerry must have fucked up the math. We'll never get there in time. I don't even think we can get back home anymore."
  • Posthumous Character: At the time of discovery, all crew onboard had been dead for decades. The story is told in a journal written by the late driver.
  • Thrown Out the Airlock: The method of sending away dead crew.

SCP-1959 - The Lost Cosmonaut

  • And I Must Scream: In I Wish To Be An Asteroid, Burning To Nothing (an alternate take on SCP-1959), there is no Eldritch Abomination. Rather, all there is is just him orbiting endlessly around earth, conscious, unable to live, unable to die. The Cosmonaut does have a Hope Spot in that he knows the Foregone Conclusion of our Sun is that it will expand into a red giant and engulf him (after billions of years).
  • Badass Normal: This regular human has been battling against an Eldritch Abomination and the laws of physics for almost half a century to keep the Earth safe.
  • Demonic Possession: Ground Control reveals that he's been possessed by an Eldritch Abomination that wants to destroy the earth and he's been fighting from the inside all this time.
  • Dramatic Space Drifting: He's just floating around up in space. Occasionally he'll flail around and bang his helmet but then just stop.
  • Driven to Suicide: Occasionally, he tries to shatter his visor.
  • Heroic Willpower: How he keeps the entity in check. He's been doing this for forty years.
  • Historical In-Joke: According to the black-boxed names at the end of the article, he seems to be either Aleksei Ledovsky, Andrei Mitkov or Sergei Shiborin, legendary "lost Cosmonauts" rumoured to have been killed in experimental Soviet space flight experiments.
  • The '70s: He's been floating around since then.
  • Taking You with Me: If the short story is to be believed, then the entity inside him will die with him if he succeeds.

SCP-1961 - Transformation Booth

  • Blob Monster: Human beings subjected to SCP-1961's effect become amorphous bags of protoplasm that can take any form. Although they don't have normal vital organs (including a brain) they keep their original personality and intelligence.
  • Kill It with Fire: SCP-1961-1 and SCP-1961-2 are more resistant to trauma and hostile environments than are human beings. Fire is recommended as one means for destroying them if necessary, so personnel guarding them are issued flamethrowers.
  • Voluntary Shapeshifting: SCP-1961-1 can take the form of any living creature of the same mass, including non-humans and SCP objects. They can retain human form for up to 4 hours but any kind of shock or strong emotions will cause them to melt down.

SCP-1963 - Very Funny Slingshot

  • Abnormal Ammo: While the ammunition itself consists of mundane objects like marbles and pebbles, it appears to be produced by the SCP, as the ammunition has not been previously found in the testing chamber or with the D-class personnel.
  • Amusing Injuries: People who use it see the injuries it causes as being this.

SCP-1972 - The Whore and the Cop

  • Hooker with a Heart of Gold: SCP-1972-A is a prostitute who is generally pleasant and cooperative with the Foundation. She also claims that she tries to help set her "customers" on the right path.
  • Inspector Javert: SCP-1972-B is engaged in a single-minded quest to arrest SCP-1972-A.
  • It's Personal: This is SCP-1972-B's reason for trying to kill SCP-1972-A. She apparently seduced SCP-1972-B.
  • No Indoor Voice: Even when speaking at minimum volume, SCP-1972-B's speech is represented in capitals.
  • Mix-and-Match Critters: SCP-1972-A is a humanoid with the head of an adult moose, a marsupial pouch, and also six upper limbs and nine lower limbs, all of which are tentacles.
  • Unusually Uninteresting Sight: 93% of people who see SCP-1972-A don't react in any way to its... unusual appearance. This doesn't extend to photos or footage of her.
  • Samus Is a Girl: Possibly? SCP-1972-B is described to be a dull grey metallic sphere. However, it states that SCP-1972-A got it pregnant.

SCP-1975 - Vindictive Hula Girl

  • Disaster Dominoes: Despite seemingly made as a tool of revenge against specific people, the anomaly's characteristics necessarily result in this on a wide scale: it causes cars to crash with increasing lethality, and then when the crash is complete it teleports instantly into the dashboard of the nearest moving motor vehicle, starting the cycle all over again - causing chain reactions of massive, deadly accidents.
  • Drives Like Crazy: One of the lesser effects causes the car to veer around in an imitation of this, posssibly with the intent of getting the driver arrested for driving drunk.
  • Grievous Harm with a Body: If a deer, moose, elk or similar animal is within 5 km of the vehicle that SCP-1975 is in, it will be thrown towards the vehicle. If such animals aren't around, the nearest mammal will be substituted instead.
  • Make It Look Like an Accident: It's lesser effects intend to cause crashes in ways that seem accidental. It's worst effects eventually stop playing around, doing thigs like instantly turning vehicles 180 degrees while not slowing their momentum at all and throwing all passengers from the car at high speed.
  • Woman Scorned: Tiff appears to be this, if the inscription on the figurine is any indication:
    2 of U = MADE 4 each other. Not even mad. Have fun on the road!

SCP-1979 - Relativistic Treadmill

  • Rapid Aging: Time passes faster than normal inside SCP-1979's time acceleration sphere. A person inside the sphere will age at a higher than normal rate, with the rate increasing as the sphere expands. At a radius of 25 meters a person will age at a rate of 10,404 times normal, or 173 minutes per second. As the sphere expands to 30 meters they will age about 9 years. By the time the sphere reaches 35 meters they will age another 48 years. By the time the sphere reached 40 meters they would be long dead.
  • Year Outside, Hour Inside: While SCP-1979 is being operated time passes faster on the outside than the inside: the multiplication factor depends on the speed the device is set for. At a speed of 2 km/hour the factor is 7.23 to 1. At a speed of 10 km/hour the factor, for each minute spent running on SCP-1979 15 days, 7 hours, 6 minutes and 18 seconds pass outside.
  • Year Inside, Hour Outside: If SCP-1979 is not operated for at least 30 minutes per hour, a sphere will appear around SCP-1979. Time will pass more quickly inside the sphere than in the outside world. As the sphere expands, the multiplication faction increases exponentially. For example, at a 25 meter radius the factor is 10404 (1 second outside = 173 minutes inside). At 50 meters radius the factor is 108,250,000 (1 second outside = 206 years inside). And it just gets worse from there.

SCP-1981 - "RONALD REAGAN CUT UP WHILE TALKING"

  • Character Filibuster: Reagan simply will not stop talking until he's either killed or his throat is too damaged to speak properly. Some of the things he talks about can be...weird.
  • Dark Is Evil: SCP-1981-1 wears all-black, and whatever it is, it's almost certainly not benign.
  • Gorn: It's in the title.
  • Groin Attack: One of the ways Reagan gets cut up in the video is via "genital mutilation".
  • Hidden Agenda Villain: The dark figure that stands behind Reagan in all of these videos, referred to as "SCP-1981-1". No one knows why it's there or what it's doing. What we do know about it is that it wears a black hood and can see the viewer.
  • Laughing Mad: One tape ends with Reagan laughing until the signal cuts out.
  • I Know You're Watching Me: Intertitle by SCP-1981-1: "I SEE YOU"
  • Rasputinian Death:
    Despite suffering bodily harm that would likely incapacitate an ordinary person, Reagan will continue to deliver his speech until either his vocal cords are severed or the tape degrades to static at 22:34.
  • Slashed Throat: The only kind of injuries that can stop Reagan from giving his speech.
  • Word-Salad Horror: Reagan's speeches are all completely gibberish, but have clear coherency in some places and a definite theme towards violence and nightmarish scenes.
    "For the first time we have risen, and I see we are being consumed. I see circles that are not circles. Billions of dead souls inside containment. Unravellers have eaten country's moral fabric, turning hearts into filth. I'm from a kingdom level above human. What does that yield? A hokey smile that damns an entire nation. There is no hope."

SCP-1983 - Doorway to Nowhere

  • Weakened by the Light: Inverted. The shadow monsters are stronger in the light, as they have clear sharp edges in it; in the dark, they're indistinct, and apparently cannot interact with people whose shadows are not visible.

SCP-1994 - Rot

  • Body Horror: It causes teeth to grow all over the body, which then rapidly decay to produce calcified masses that release a white powder capable of infecting more people.
  • Cruel and Unusual Death: Infected people die roughly two weeks after full decay has occurred, due to their inability to take in any nutrition, the high volume of decayed tissue and their weakened immune systems.

Sours: https://tvtropes.org/pmwiki/pmwiki.php/Characters/SCPFoundationSCPs1000To1999
Ketua Chaos Insurgency, Perizinan Level 6 dan SCP Dari Indonesia - 10 Fakta SCP Yang Tidak Diketahui

YMMV / SCP Foundation

Crack Pairing:

It probably would generate a great deal of revenue if sold in Japan but still, 682 on Granny, Jesus Christ man.

  • There's fan art of Able and Iris. Keep in mind that Able's a killer who's incapable of feeling love.
    • Slightly justified in that both were involved in projects to weaponize SCPs (Project Able and Project Iris, respectively). They are even commonly thought to have been on the same mobile task force (Pandora's Box).
    • It's worth noting that in the canons where Pandora's Box existed, the reason the force was shut down is usually stated to be Able murdering every other team member except for Iris, something that, in the Resurrection canon, at least, Iris is still traumatized by, and actually has a better relationship with Cain as a consequence. The reason Iris survived varies, but if you're a shipper, you can probably guess what it was. If not, the most likely explanation is that she simply wasn't present.
  • Some people like to ship 682 with 999. This one could work in theory, considering the way they interacted, but it also caused 682 to unleash a wave of liquid happiness that killed a huge amount of people, and while 999 wants to see 682 again, 682 responded to the idea of them meeting again with:

“That feculent little snot wad can [DATA EXPUNGED] and die."

Gears: Just had the worst idea ever… this and 106 out loose in the same area… lordy… Also… I forgot about the story for her, but I remember now, and will hopefully get a good idea for it soon.

Tom Serveaux: They catch each other's eyes from across the hall and fall in love. Then 106 invites 352 out on a romantic, candle-lit, infanticide spree. Then they get married and have lots and lots of decrepit, predatory babies. A heart-warming romance, indeed.

Moon Champion: If this is one of your human courtship rituals, I'm sorry, but my heart belongs to a lass with far-away eyes, a stellar pedigree, a steady job, a stable orbit, and several trillion tons of something which just might be hair.

  • Another ship getting popular is SCP-811 and SCP-054. This may be due to them both being water-oriented female entities.
Sours: https://tvtropes.org/pmwiki/pmwiki.php/YMMV/SCPFoundation

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Video Game / SCP – Containment Breach

https://static.tvtropes.org/pmwiki/pub/images/scp_containment_breach_logo_6441.jpg
"As far as Foundation adapted works, it's one of the biggest and most comprehensive."

SCP - Containment Breach (found here) is an independently developed Survival Horror game based on the SCP Foundation wiki, and spin-off of SCP-087-B. Many of the tropes which apply to individual SCPs naturally apply here, too.

You take on the role of a D-Class personnel, designated D-9341, who is assigned to an experiment with SCP-173. You're directed into the chamber with two other D-Class personnel, all standard procedure...

... And then everything goes straight to Hell. The doors malfunction, the lights go out, and suddenly you're smack in the middle of a full-scale containment breach. While you might consider yourself fortunate that the Living Statue didn't murder you on the spot, that's not the end of it. It can travel through the site's ventilation system, meaning that it can pop out at any moment in any room.

Armed with whatever you can find along the way, you have to make your way through the facility, dodging 173 and whatever other horrors have been released while trying to find a way out of this nightmare.

Here's the page for its fan-made spin-off/modification Nine Tailed Fox Mod, and here is the page for the multiplayer spin-off game, SCP: Secret Laboratory.

A Spiritual Successor to the game, SCP: Unity, was in development until being cancelled due to the developer's health issues. Another such successor, SCP: Recontainment, is in development.


SCP: Containment Breach contains examples of:

  • Adaptation Personality Change: An interesting example with SCP-049. At the time he was added to the game, his entry on the wiki characterized him as a Silent Antagonist with a sense of Blue-and-Orange Morality; despite this, the game made him more of a Cold Ham who is quite chatty while pursuing the player around the facility. The game's version of the character became invokedAscended Fanon when 049's article was rewritten in May 2018, not only making this personality change official but bringing back the same voice actor, TheVolgun, to read his lines.
  • Affably Evil: SCP-049, judging from his quotes. He may also be Obliviously Evil.
  • All There in the Manual: While the game does provide documents explaining the nature of the SCPs you come across, getting those generally requires entering the cells in the first place. Having read the wiki and knowing what the designations refer to helps immensely in avoiding walking into rooms with murderous occupants. Which pretty much describes all of them
  • Amplifier Artifact: SCP-914 when set on Fine or Very Fine, though this can backfire depending on the object.
  • And I Must Scream: One room in SCP-106's Pocket Dimension is filled with what look like coffins, from which muffled sobs and whispers can be heard. Presumably these are some of his victims, kept alive indefinitely so he can torture them at his leisure.
  • Animalistic Abomination:
    • SCP-939, a Voice Changeling that uses the voice of its victims to draw more prey near in order to devour them.
    • The feline-like creature which stalks the player in SCP-860-1.
  • Apocalyptic Log: An agent by the name of Izumi Junko got sent into SCP-860-1 at some point before the player enters it. She left behind notes which detail several creepy events happening, such as their headset playing soft music and an almost comfortable atmosphere. The log ends by specifically mentioning D-9341, telling them that she is expecting him.
  • Arc Welding: The game seems to imply a correlation between SCP-106 and SCP-895. Approaching the latter will spawn the former, and one area of his Pocket Dimension (the part resembling a World War I trench) has several of the coffins dotted around the map. 106's face is among the Brown Note images displayed by 895.
  • Arson, Murder, and Jaywalking: One of the "cheery" Channel 3 radio messages go over the "Deadly Seven", covering several dangerous substances you could consume, including spiders.

    Message: When dining at the facility cafeteria, always remember to check your ration for the deadly seven. Strychnine, Arsenic Trioxide, Nitrobenzene, Mercury, Epichlorohydrin, Acetone Thiosemicarbazone, and spiders. Stay healthy! Stay vigilant.

  • Artificial Stupidity: NPCs frequently get stuck on stairs, which can be good if you're trying to escape a hostile SCP. Sometimes they'll also spawn in rooms that aren't connected to the player's location, such as a security checkpoint, and will be trapped inside until the player leaves and they despawn.
  • Badass Normal: Despite you being a helpless Class-D with no special abilities, you can still contain SCP-106, turn off the Alpha Warheads, and successfully dodge gunfire from both MTF units and Apaches.
  • Big Bad Ensemble: While SCP-173 is the first and most recurring enemy, SCP-106 can also emerge from the ground or ceiling at any moment. SCP-079 is also a recurring enemy, as it will attempt to hinder the player's process through various ways and is also revealed to be the secondary cause of the containment breach.
  • Born Lucky: One ending has you possibly classified as a SCP for this reason.
  • Brown Note:
  • Checkpoint Starvation: In Euclid difficulty, you can only save at computer terminals which are scattered across the facility. The Heavy Containment Zone in particular has very few of these, and most of them are in rooms requiring high-level key cards to access.
  • Criminals: Admittedly, D-class personnel are collected worldwide from several prisons, usually being people stuck in death row, so our "hero"could not be as heroic as we thought. In fact, it is revealed through receiving numerous items during the SCP-1162 event that the player D-9341 was once a Level 4 Senior Researcher at the foundation before performing unauthorised research on a hypothetical anomalous phenomenon known as the "Spiral Gestalt" and thus was demoted to a Class-D for his crime. It also reveals D-9341's real name, Benjamin Oliver ___ker.
  • Deadly Gas:
    • Decontamination gas is sprayed in certain areas as a means of slowing down SCPs. Unless you're wearing a gas mask, it causes you to cough and blink rapidly, which will make you easy pickings for SCP-173. Standing too long in it will eventually cause you to die due to suffocation.
    • Take too long to get out of your room in the intro and... you'll get locked in with gas everywhere.
  • Developers' Foresight:
    • Go ahead, put anything you can think of into SCP-294. You're bound to get some result.
    • Likewise, there are plenty of ways to use SCP-914 in creative ways. Perhaps the most noteworthy is the fact that you can refine yourself if you sprint into the Input booth before it closes, which will kill you or invert your controls depending in the setting.
    • There's a unique message for just about every way you can die in the game, sometimes even taking into account which room you're in when it happens.
    • Disobeying Agent Ulgrin's orders in the prologue can get you shot or gassed, depending on how often you piss him off. Likewise, disobeying Security Chief Franklin in 173's chamber in the same prologue will lead to him ordering a guard from a high vantage point to kill you.
  • Disc-One Nuke: It is extremely common to find SCP-914 within the first half hour of the game. Using it effectively can grant you unlimited sprint, the ability to see when SCPs are nearby, and an otherwise unobtainable keycard of the highest level.
  • Don't Look at Me!: SCP-096 will attack and kill anyone who sees its face after a brief moment of freaking out.
  • Downer Ending: Of the four endings, D-9341 dies in two of them, is kidnapped by Chaos Insurgency agents in one, or is captured by the Foundation and possibly classified as an SCP in the fourth.
  • Dream Walker: SCP-990 occasionally appears in the loading screens, giving you vague warnings.
  • Driven to Suicide:
    • SCP-012 will make you kill yourself trying to finish it if you remain in its presence for too long. As long as you don't walk into the room, you'll be fine.
    • A panicking and sobbing guard will shoot himself in the bathroom.
    • Another guard will be driven insane by his malfunctioning radio equipment in the presence of SCP-895 and leap off the top of the stairwell to his death.
  • Dutch Angle: Happens in SCP-106's pocket dimension.
  • Easter Egg: There are a number of joke SCPs or SCPs that don't really impact the game that you can find and interact with. They don't really affect the gameplay experience that much and mainly serve as a Continuity Nod.
  • Eldritch Location:
  • Elevator Escape: There are a handful of elevators scattered around the facility that make convenient escape routes. Of course, the lower levels have dangers of their own...
  • Enemy Chatter: The Nine-Tailed Fox commandos will chat with each other as they move through the facility. You can eavesdrop on them from a safe distance if you have a radio on your person.
  • Enemy-Detecting Radar: Putting the S-Nav through SCP-914 on the 'Very Fine' setting allows it to track SCPs within a certain distance, but only to the extent of "it's about this close to you" without giving a bearing.
  • Enemy Mine: You can end up making a deal with SCP-079 so that he can open Gate B for you. Granted, exiting through Gate B always results in your death, although it's not clear whether or not SCP-079 knew this at the time.
  • Everyone Has Standards: D-9341, who is dumb enough to drink iron, pain, SCP-106, gold, steel, Joe, carbon, lava, anti-matter, poison, venom, motor oil, and death dispensed by SCP-294, will draw the line at drinking shit, pus, and semen.
  • Evil Is Not a Toy: Dr. Maynardreally should have known that unleashing SCP-106 wouldn't end well for him.
  • Fantastic Foxes: Invoked; Mobile Task Force Epsilon-11's colloquial name is "Nine-Tailed Fox".
  • Faux Affably Evil: SCP-035 will try to gain the player's trust by coaxing them to open their chamber door and release them. It will drop its act if you try to gas it to death or wait too long, telling the player that they have no chance to survive. Should you gas him then open the door, he will instead tell you that SCP-012is a map that you can interpret by "reading between the lines".
  • Final Death Mode: Keter difficulty.
  • First Day from Hell: Judging from the "Welcome to the Foundation" note on his desk, this is D-9341's first day as a class-D. It doesn't exactly go as planned. Subverted in that he was apparently a high-level Foundation scientist who was demoted and mind-wiped for conducting unauthorized research.
  • Game-Breaking Bug: A few are known to exist:
    • On occasion the game can crash with the message "Memory Access Violation", meaning that an error occurred when the game was trying to load a certain sound/mesh/texture. This sort of error has a variety of causes, almost all of which boil down to programmer error.
    • Also on occasion, reloading a save when you die causes you to fall through the floor of the map. To get back, you have to restart the game and then reload the save. Update logs say that the bug has been fixed, but it still happens.
    • Similar to the "fall through the floor" glitch above, there is another more random glitch in which the character will fall through the floor of an elevator once activated. This is prevalent in the updates in which the game loads during elevator activation.
  • Gang Up on the Human: The hostile SCPs don't attack each other, only the player and the MTF.
  • Glowing Eyes of Doom:
    • The feline-like predator inside SCP-860-1 has huge yellow eyes, which will watch you from afar as you make your way down the trail. Izumi Junko seems to have them too, though she isn't hostile.
    • SCP-106 has white glowing eyes as well, though they're only visible at a distance and in the dark.
  • Gory Discretion Shot: During the server room event, the Cruel and Unusual Death of a guard at the hands of SCP-096 is obscured by a blood splatter on the window.
  • Greater-Scope Villain: The instigator of the containment breach, the Chaos Insurgency. Its undercover agents Dr. Maynard had given SCP-079 access to the site's major systems while Agent Skinner released SCP-106 as a distraction.
  • Guide Dang It!: Virtually nothing is explained to you in the game outside of a few documents that explain the various SCPs and how to survive them. And the only way you can learn about how to get certain endings is by looking it up on the wiki.
  • Have a Nice Death: Every time you die, the end screen shows a death message which are usually excerpts or quotes from personnel cleaning up the facility. There's a unique message for just about every possible way you can die. Talk about attention to detail.
  • He Knows Too Much: Inverted, as this is the reason the Chaos Insurgency agents don't kill D-9341, although they still kidnap him.
  • Hellish Copter: A flight of Apaches show up in the Gate B ending, one of which is taken down by SCP-682. In both that ending and the Gate A ending, they can shoot at you too, and should the warheads be disabled, one will get into position so D-9341 can be shot in the other Gate B ending.
  • Hell Is That Noise:
  • Hoist by His Own Petard: Dr. Maynard released SCP-106... and was promptly abducted and killed by it.
  • Hope Spot:
    • If you don't contain SCP-106 before heading to Gate A, then the personnel stationed there will be focused on 106 rather then the player. The player can take this opportunity to escape through one of the service tunnels... only to be stopped by the Chaos Insurgency, who warp the player away, believing that D-9341 knows too much to be killed.
    • While in SCP-106's pocket dimension, there's a chance that you will warp into a room which resembles a hallway from the site. This is merely a fake, as leaving this hall sends you back into the dimension's main rooms.
  • I Am the Noun: One of SCP-049's phrases: "I am the cure." The cure to what? Only he knows.
  • I Choose to Stay: Agent Izumi Junko was sent into SCP-860-1 to explore, but like D-5674 she was apparently welcomed by the forest and decided to abandon her mission. Her silhouette can occasionally be seen peering at the player from behind the trees.
  • Immune to Bullets: SCP-173 and SCP-096 get sprayed by machine gun fire on separate occasions and don't have a scratch to show for it afterward.
  • Implacable Man: SCP-106, and to a lesser extent SCP-049. Both will both relentlessly pursue the player at a walking pace, regardless of how many doors you close behind you (106 can teleport through walls, and 049 can open doors even without a keycard).
  • Inside Job: Dr. Maynard and Agent Skinner were plants by the Chaos Insurgency. Dr. Maynard used his position as a top level researcher to create and implement the "Modular Site Project", having several dangerous (and many useful) SCP moved into a maze like facility that would confuse anyone who didn't have the clearance to get the specific floor plan of the facility. Agent Skinner was assigned as part of a 2 man team to guard SCP-106's containment chamber (presumably on the orders of Dr. Maynard). Once everything was ready, Agent Skinner waited until his Foundation assigned partner was distracted, before releasing SCP-106. While the rest of the Foundation staff was preoccupied by recontaining SCP-106, Dr. Maynard entered SCP-079's containment chamber, hooked it up to the facility's network, and reminded it that the Foundation was responsible for its imprisonment. Using its new access, SCP-079 caused several containment breach throughout the facility by remotely shutting down several critical security measures (such as locking the blast doors to SCP-173's chamber open).
  • Interface Screw:
    • The screen often blurs slightly in the presense of a hostile SCP, and SCP-106 in particular will produce a Vertigo Effect if you meet his gaze. His Pocket Dimension is also very disorienting, and it takes several seconds for D-9341's eyes to adjust to it.
    • Putting yourself through SCP-914 on the '1:1' setting will invert your controls.
  • Invisible Monsters: SCP-966 are only visible if you're wearing night vision goggles. You can still hear their footsteps, though, and if a door opens on its own you can bet one is nearby.
  • Invincible Boogeymen:
    • SCP-173, which Can't Move While Being Watched. Your only defense is to keep looking at it, to run away, or to close doors to delay its advance.
    • SCP-096 who will kill you if you look at it. The only way to survive it is avoid eye contact with its face at all times. The second you look at it, you're dead.
    • SCP-106, an Eldritch Abomination with phasing powers who loves to hunt its prey for amusement. You must always avoid letting him see you, otherwise he'll pursue you until he catches you. Unlike the other two examples, he can be deterred and recaptured but it's very difficult to do so
  • It Can Think: SCP-966, while non-sapient, are smart enough to open doors while pursuing the player.
  • Jump Scare: Countless:
  • Kneel Before Zod: If the player ends up in SCP-106's throne room in the Pocket Dimension, 106 will eventually order them to kneel in a hauntingly deepand echoing voice.
  • Leitmotif:
  • Lights Off, Somebody Dies: During the intro sequence the lights begin to flicker, allowing SCP-173 to kill two D-Class personnel (but not you) along with a guard before going into the ventilation system.
  • The Lost Woods: SCP-860 lets you gain access to SCP-860-1, a small forest shrouded in blue mist. The only way to get through it is by reaching the end of the pathway, which is made difficult by the feline-like creature which stalks the trees and will attack you.
  • Luck-Based Mission:
    • Due to SCP-173 having a glitchy pathfinding system, it can occasionally snap the player's neck from out of nowhere. As of recent versions, this has been happening more frequently.
    • Previously played straight with room generation, too. It was entirely possible to go for over an hour without finding a single keycard... or you could find all of the essential items within ten minutes and then encounter SCP-914 just a stone's throw away from the starting point. Newer versions have mostly corrected this.
    • How well your game goes will depend a lot on how quickly you can find SCP-914, though less so in more recent versions where you can only make up to a level 3 keycard with it unless you already got the level 4 keycard from 049's chamber, where you can make up to Omni keycards.
    • Due to the Mobile Task Force having an incredibly buggy AI, they can often get stuck in doors, making it impossible to get around them without the use of console commands.
  • Malevolent Architecture: The Heavy Containment zone is dedicated to containing SCPs which are both dangerous and difficult to contain. This sure seems like the most optimal place to store a warhead, doesn't it?
  • Maybe Magic, Maybe Mundane: The "Smelly Joint" produced by running SCP-420-J through SCP-914 causes D-9314 to "take a nap" and die. It might be the effects of the joint itself... or it could just be that you took a nap in the middle of a containment breach.
  • Missed Him by That Much: SCP-682's breakout at Gate B occurs mere seconds after you leave the area.
  • Multiple Endings: There are currently four, which depend on your choices made in the game and which exit you choose, though all of them end with D-9341 either not making it out alive or getting kidnapped. More may be added later, but currently your choices are:
    • You get out of the facility through Gate B and it seems that your home-free... except that the alarms start blaring and the facility intercom shouts that SCP-682has just escaped and tells everybody to evacuate before the on-site nuke is used to blast 682. The blast goes off and you die. The end screen shows a radio conversation between two personnel, with one of them requesting the deployment of an MTF unit to scout for remains at ground zero. However, the transmission is cut-off mid sentence as a large roar is heard, indicating that the nuclear blast was not successful in destroying SCP-682.
    • If you disarm the nuke before going out through Gate B, then it fails to detonate. However, you still don't escape because you are gunned down in the middle of the fight with SCP-682.
    • You get out through Gate A only to come to a bridge with Foundation task forces on the other side, blocking your escape. Suddenly SCP-106 will attempt to escape through Gate A. The Foundation will then use a High Intensity Discharge (H.I.D.) Turret to force it to retreat back into its pocket dimension. You then use this opportunity to escape through the service tunnel, only to be stopped by the Chaos Insurgency. They state that you know too much to be killed, and proceed to warp you away.
    • If you contain SCP-106 and then get out though Gate A, the guards will capture you. The end screen will play a excerpt from a testing log talking about D-9341's extraordinary luck, ability to predict the unpredictable, and his ability to survive even the most fatal scenarios against all odds. It also mentions the possibility of classifying him as a SCP.This ending is referencing the fact that the player can reset the game from the last save point if they die, effectively allowing them to avoid all hazards.
  • Neck Snap: SCP-173's trademark.
  • No-Sell: SCP-714 protects the player against a few of the dangers that would kill the player, mainly SCP-049's lethal touch, diseases from SCP-1025, and SCP-012's mental influence. It also nullifies SCP-420-J.
  • Nothing Is Scarier: The player can come across SCP-1048 standing around or dancing in the Heavy Containment Zone, and it won't be there again if they leave the area and then come back. Those familiar with the wiki will know that plenty of people have died thanks to SCP-1048 wandering the facility unchecked, but currently, its presence in the game is harmless to the player, and its appearance is ostensibly meant only to be Paranoia Fuel.
  • Nuke 'em:
    • The fallback plan if SCP-682 escapes. It doesn't work. You can shut this off if you find the warhead control room.
    • You can do this yourself if you order yourself a nice cup of nuclear explosion at SCP-294. You can also ramp it up to a cup of antimatter if you really wish to make a crater the size of Oregon when you die.
  • Offscreen Teleportation: SCP-173 is said to be using the ventilation system to travel around the facility, when in reality it's just pre-set to spawn in certain rooms. SCP-106 takes this further, being able to appear out of nowhere and being incorporeal. SCP-049 also sometimes does this without any real explanation when the player evades him and there needs to be a way to show how he can get past being sealed away by a keycard or passcode lock or even a checkpoint. Same with the instances of SCP-966, which are often respawned around the facility in much the same manner as 049.
  • Ominous Walk: SCP-106 pursues the player at a walking pace, teleporting through walls to keep you from getting too far ahead. SCP-966 do this as well, thankfully minus the teleporting.
  • One Size Fits All: SCP-714 fits itself to the wearer's finger.
  • Perpetual Motion Machine: Running the radio and S-Nav device through SCP-914 can take away the need to power them with batteries.
  • Plague Zombie:
  • Pragmatic Adaptation: Many items, such as SCP-513, canonically take hours to begin having an effect once activated, but in the game this is reduced to minutes or even seconds for more immediate results.
  • Press X to Die: The game offers a lot of opportunities for the player to kill himself with minimal effort. Knowing about the SCPs you encounter before approaching them can help a lot, at which point dying in most of these ways is your own fault.
  • Public Domain Soundtrack: At least half of the game's soundtrack is composed by Kevin MacLeod and royalty-free.
  • Randomly Generated Levels: The game is separated into 3 zones, with each one having specific rooms spawn in them.
  • Red Shirt: The Player Character is D-9341, one of the Foundation's expendable guinea pigs. Two fellow D-class are killed in the opening sequence, and another dead one can be found in the Heavy Containment Zone. The player may also encounter guards who fall prey to the hostile SCPs, such as the unlucky bastard who sees SCP-096's face in the server room and gets [DATA EXPUNGED] by it.
  • Save Scumming / Mental Time Travel: Lampshaded in one of the endings.
  • Scare Chord:
    • Whenever SCP-173 changes locations near you.
    • SCP-096's Leitmotif consists entirely of these, making it very easy to tell when he's nearby. Another, more specific, chord plays if you see his face.
  • Scenic Tour Level: During the intro sequence, the tunnel and catwalk bridge are fully-lit, with no gas shooting into your eyeballs (which is nice).
  • Schmuck Bait:
    • SCP cells are often blocked by little more than a keycard. As long as you have that, there's nothing stopping you from walking in and getting yourself killed by whatever horror it contains.
    • If you try to kill SCP-035 with gas, he'll tell you to find SCP-012 and "read between the lines".
  • Screw This, I'm Outta Here!: The Nine-Tailed Fox commandos will run like hell if they encounter SCP-106.
  • Sensory Abuse: SCP-066 can randomly blast loud Beethoven music. Keep your volume down around it.
  • Shout-Out:
    • The map seeds are usually random letters and numbers, but you might occasionally get something like "rustledjim" ("Rustled jimmies").
    • D-9341 can order a microwave casserole from SCP-294, but he feels like it belongs to someone else and doesn't drink it.
      • Another Valve Shout-Out comes in the form of an alternate keyword for getting a cup of urine: "Jarate".
      • You can also order a cup of Half-Life 3... but you'll get an empty cup.
    • Also on SCP-294, you can use "Pinkie Pie's Greatest Ability" as another word of "Fourth Wall" because Pinkie Pie often breaks the fourth wall. However this has been removed from later versions of the game likely due to legal reasons.
    • If you drink a cup of Amnesia, which is the name of another horror game, a quote from that game will appear on screen and blurs your vision.
      • You can also order an Aqua Regia.
    • Ordering a cup of CHIM grants you God Mode.
    • Ordering a cup of element 0, element Zero, neutronium, neutrium, or tetraneutron nets you this line before killing you:

      "You didn't think Biotic Powers were real? Right?"

  • Sprint Meter: There's a meter for sprinting and one for blinking, preventing you from staring at SCP-173 forever.
  • Suddenly Voiced: D-9341 can be heard speaking when under the influence of SCP-012. SCP-106 may also command the player to Kneel Before Zod in his pocket dimension.
  • Surprisingly Realistic Outcome: The player can find a syringe which gives them an adrenaline boost. Even as small as a point can be, the syringe can still pierce the skin well. But because they don't have anything to bandage the entry point of the syringe with, they begin to bleed from using it due to the entry point in the skin still being open from being pierced.
  • Take That: Various drinks from SCP-294 provide these:
    • If you order Half Life 3, you get an empty cup.
    • A cupful of 4chan is described as tasting "awfully bitter".
    • Ordering 9GAG will produce a cup of semen.
    • Older versions of the game (now removed, likely due to legal reasons) allowed you to order a cup of Call of Duty, and drinking it would produce the message: "The drink tastes like dubstep and ur mom."
  • Terrifying Rescuer: Oh thank god, they're sending in a mobile task force to secure the facility... Wait, why are they pointing guns at me? What do you mean, "D-9431 designated for termination"!?!
  • The Computer Is a Cheating Bastard: SCP-173 can often clip through walls, leading to many points where it can kill you from out of nowhere. The bug has been said to have been fixed in 6 different versions of the game, but it still exists in the current version as of now.
  • The Many Deaths of You: A lot, all of which come with an after-action report of Foundation personnel finding evidence of your demise after they re-take the site:
  • Toilet Humour: Occasionally you may hear SCP-789-J when you're in the bathroom.

    SCP-789-J: I AM THE BUTT GHOST, I WILL EAT YOUR BUTT.

  • Too Awesome to Use: SCP-500 pills can heal all of your illnesses. However, they are very scarce, as there are only up to two scattered around the facility.
  • Touch of Death: SCP-049's method of attack.
  • Trapped with Monster Plot:
    • The basic premise. A lot of monsters breach containment at once, and you have to find your way out of the facility while keeping them from eating your face.
    • SCP-049's chamber. As soon as you get there the elevator breaks down, forcing you to dodge zombies (and eventually the Plague Doctor himself) as you try to get it working again.
  • The Unfought: SCP-682 can be heard roaring from time to time, and you can briefly explore its containment chamber, but the big lizard itself never appears in the flesh. The closest you come to encountering it is during the Gate B ending, where you can see three Apaches engaging it in the distance.
  • Unwinnable by Design: Looking at SCP-096's face will make him kill you and there's nothing you can do to stop him, kill him, or escape him.
  • Vader Breath: SCP-049 does this, making it easy to tell if he's nearby.
  • Video Game Cruelty Potential: You can trap SCP-106 in his cage, thus eliminating one of the big threats that will harass you throughout the game. The only downside? To do it, you have to break a man's femur in order to lure 106 into the cage and trap him. Not only do you injure the man to make him scream, but by locking him in with 106, you definitely sentenced him to a horribly painful demise.
  • Villain Protagonist: Revealed through the SCP-1162 event that D-9341 was a Researcher before unauthorised research had him demoted to a Class-D.
  • Villainous Friendship: SCP-079 and SCP-682 have this in the game, as mentioned in their documents. If the player goes down to where 682's document is found, 079 activates valves of decontamination gas and tells them "You're not getting out" to try to keep them from leaving with 682's document.
  • Voice Changeling: SCP-939, appropriately named "Of Many Voices". In game, it speaks in the voices of various Foundation personnel in order to draw the player closer to it's location. It's actually a spiky carnivorous monster that will attack you and try to devour you. The voices are bait, taken from its previous victims.
  • White Mask of Doom: SCP-035 can be found in its chamber, possessing a scientist.
  • The Worf Effect: SCP-173 is arguably the main antagonist of the game. If Nine-Tailed Fox finds it, they can actually contain it and return it to its cell!
  • You Wake Up in a Room: The game starts in your cell, from which you are removed for an experiment with SCP-173. There's also a document explaining your purpose at the facility.
  • Yet Another Stupid Death: There are many, many anomalies and security systems waiting to kill you, and many of them are perfectly avoidable. You don't have any real reason to stare at SCP-895's video feed long enough for its effect to take place, or to request an obviously dangerous drink from SCP-294, but then again, it's often too tempting not to.

SCP: Unity contains examples of:

  • Big Bad: SCP-106 has been confirmed to be this, since he can go anywhere, while SCP-173, the most common enemy in the original version, is only in the Light Containment Zone in the remake.
  • A Birthday, Not a Break: As if dealing with the containment breach on any day wasn't bad enough, it happened on the player character's birthday in the Unity remake, as indicated by SCP-983 (the Birthday Monkey) activating to sing its birthday song.
  • Happy Place: Between the sight of peaceful origami dragons gliding through the air and the tranquil music that plays, players will likely consider SCP-1762's containment area this. Of course, it only becomes that way if you are able to use SCP-914 to produce a canister of argon, let alone find SCP-1762's room after to insert it and unlock the cell.
  • Jump Scare: SCP-650. It will not harm you, but it will always appear right next or behind you in the worst possible moments, freakishly hunching over you as if attempting to attack you.
  • The Many Deaths of You: The Unity version adds getting your hands chopped off from taking a third piece from SCP-330 and interacting with the beings that only seen with SCP-178.
  • Shmuck Bait: SCP-330. It clearly tells you not to take more than two pieces of candy from it. Say goodbye to your hands if you try to take three.

 

SCP 049 - The Plague Doctor

The splitting image of this trope, SCP 049 is obsessed with "curing" an unspecified disease. This "cure" involves death of anyone it touched. Curiously, the plague doctor garb, helmet, and cloak are actually parts of its body.

Example of:
Plague Doctor

Sours: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SCPContainmentBreach


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