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Warzone Season 4 balance changes: All weapon buffs and nerfs

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by NikolaSavic

Warzone Season 4 is here, and below you can check out all Warzone Season 4 weapon balance changes, including all buffs and nerfs.

Published on June 17th, 2021

With every new Warzone season, most gamers have their eyes on all the great content added to the game. 

But highly competitive players know that often the most important news is the big balance changes that come with each new season.

Unlike regular weapon balance changes throughout a season, Warzone developers at Raven Software usually like to use the opportunity with the start of a new season and introduce some broader changes and redesigns, based on data and feedback from the previous season, which will allow for some rarely used and underperforming weapons to find their place in the meta, alongside nerfs or changes for the most dominating guns.

Warzone Season 4 patch notes all weapon buffs and nerfs

And things aren't different in Warzone Season 4, as the developers have drastically changed the way many of the game's guns work and they are going to shake it up further with even more "sweeping balance changes" expected in a future updateThe changes are meant to make even more guns viable and reduce the power of the most dominant weapons. 

There are also a number of attachment changes that are going to force many players to re-investigate the best loadout for their chosen weapon.

Warzone Season 4: All weapon buffs and nerfs

Warzone Season 4 weapon changes buffs and nerfs(Picture: Activision Blizzafrd)

  • Assault Rifles

    • CR-56 AMAX (MW)
      • Upper Torso Damage multiplier decreased from 1.2 to 1.1

      • The real strength of the CR-56 AMAX (MW) layed in its long-range viability and the consistency of its Time to Kill. While we have made several moves to reduce its power level, the third time is in fact, the charm. We love the CR-56 AMAX (MW) and we will likely see it return in the future when the massive balance overhaul takes place. Though for now, we would like to shake up the long-range space and see what rises to the top.
    • Groza (BOCW)
      • Minimum Damage increased from 18 to 23
      • Upper Torso Damage Multiplier increased from 1.1 to 1.2
      • Lower Torso Damage Multiplier increased from 1 to 1.1
      • Maximum Damage range decreased by 12%

      • As a relatively slow-firing, low damage Assault Rifle, it is no surprise that the Groza (BOCW) has underperformed since its preemptive balance adjustment at the beginning of Season Three. This tune up should put it in a solid position in short to mid-range mobility based AR builds.
    • Assault Rifle Golf (MW)
      • Neck Damage Multiplier increased from 1 to 1.5
      • Upper Torso damage multiplier increased from 1 to 1.2

      • We would like to avoid increasing the power level of a Qeapon to a point where we would need to reduce it shortly after in the following balance overhaul. With that being said, the Assault Rifle Golf (MW) may soon see another power increase in the near future, but we think an improvement to its average Time to Kill is a good place to start.
         
    • XM4 (BOCW)
      • Neck Damage Multiplier increased from 1 to 1.5

      • We consider increases to Neck Damage Multipliers a small buff realistically, as they make landing headshots only slightly more likely. We feel the XM4 (BOCW) is close to being in a great spot and we are aiming for this change to get it there.
  • Handguns

    • AMP63 (BOCW)
      • Maximum Damage increased from 30 to 33
      • Second Damage range increased by 14.3%
      • Upper Torso Damage Multiplier increased from 1 to 1.1
      • Extremities Damage Multipliers increased from .9 to 1
      • Head Damage Multiplier decreased from 1.4 to 1.3

      • The AMP63 (BOCW) did not have its fastest Time to Kill improved by these changes. Rather, its TTK breakpoints were shifted around and its Second Damage range was pushed out. A move we felt was necessary to help offset its limited magazine capacity and rate of fire. These changes should provide another compelling Secondary Weapon option alongside the Sykov (MW) to complement non-Overkill loadouts.
  • Melee

    • Ballistic Knife (BOCW)
      • Projectile Velocity increased by 25%
      • Neck Damage Multiplier increased from 1 to 1.3
      • Upper Torso Damage Multiplier increased from 1 to 1.23
      • Move Speed increased by 1.3%

      • The Ballistic Knife will become a desirable selection for melee aficionados following these changes. With additional mobility, improved Projectile Velocity, and more generous locational multipliers—letting someone wielding the Ballistic Knife get too close is a mistake you will only make once… or twice per game. 
  • Shotguns

    • Streetsweeper (BOCW)
      • Maximum Damage range decreased by 24%
      • Second Damage range decreased by 18%
      • Third Damage range decreased by 7%
      • Move Speed decreased by 1%

      • The Streetsweeper (BOCW) has one of the best short-range kill death ratios of any Weapon in Warzone. The issue is with the right Attachments that lethal range could be stretched out further than we would like. The Streetsweeper (BOCW) will still be very deadly, but will now require you to be a few steps closer to your target to maximize its effectiveness.
  • Sniper Rifles

    • Sniper Rifle Charlie (BOCW)
      • Bullet Velocity increased by 7.7%
      • Upper Torso Damage Multiplier increased from 1.1 to 1.25
      • Lower Torso Damage Multiplier increased from 1 to 1.15

      • In a previous patch, the Sniper Rifle Charlie (BOCW) underwent a change to its identity. Now, as a slower firing Sniper Rifle, we feel it is necessary to increase its Damage and Bullet Velocity to compensate more adequately. We will be keeping a close eye on it to ensure it occupies this role successfully.
    • Swiss K31 (BOCW) 
      • Base Optic functionality improved
      • Base Reticle updated

  • Submachine Guns

    • Submachine Gun Alpha (MW)
      • Upper Torso Damage Multiplier increased from 1 to 1.1
      • Maximum Damage range increased by 10%

      • The Submachine Gun Alpha (MW) has a ludicrously fast Time to Kill when landing all headshots within its Maximum Damage range. However, outside of those two conditions, it performed far less reliably than its peers. While we do not expect this change to jettison the Submachine Gun Alpha (MW) to the top of SMG viability, we are positioning it to excel in our upcoming balance overhaul.
    • Bullfrog (BOCW)
      • Ironsights ADS position adjusted

      • These changes should allow for better ADS visibility without optics.
    • KSP 45 (BOCW)
      • Maximum damage range increased by 16.6%
      • Extremities multipliers increased from .9 to 1

      • The KSP 45 (BOCW) has a fast Time to Kill potential. Insomuch that when considering how to increase its effectiveness, we were concerned not to push it too hard, for fear of making it dominant. It is understandable why one would steer clear of a short to mid-range burst-fire Weapon considering how low the margin for error is in that engagement range. However, two well placed bursts with the KSP 45 (BOCW) will put someone out of commission faster than you might expect.
    • Milano 821 (BOCW)
      • Maximum Damage increased from 34 to 36
      • Minimum Damage increased from 25 to 30
      • Maximum Damage range increased by 23%
      • Upper Torso Damage Multiplier increased from 1 to 1.2
      • Lower Torso Damage Multiplier increased from 1 to 1.1
      • Extremities Damage Multipliers increased from .9 to 1

      • The Milano 821 (BOCW) needed a lot of love for it to reach a semi-viable state. We will see how it shapes up over the first half of Season Four and make any necessary changes at that time.
    • Submachine Gun Echo (MW)
      • Maximum Damage increased from 34 to 35
      • Extremities Damage Multipliers increased from .9 to 1

      • Much like its BOCW counterpart, the Submachine Gun Echo (MW) relies heavily on well-placed shots. These changes should make it a tad more forgiving.
  • Tactical Rifles

    • DMR 14 (BOCW)
      • Recoil magnitude decreased

      • Even after its falling out, the DMR 14 (BOCW) is still a respectable choice with the right Attachments. A little bump to help stay on target at a distance should help the DMR 14 (BOCW) hold its own in the face of fierce mid to long-range competition.
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Attachments

  • Barrels

    • Combat Recon (Snipers)

      • Pelington 703 (BOCW)
        • Bullet Velocity increased from 42.5% to 47.5%

      • Sniper Rifle Charlie (BOCW)
        • Bullet Velocity increased from 42.5% to 50%
           
      • Swiss K31 (BOCW)
        • Bullet Velocity increased from 43% to 50%
           
      • LW3 - Tundra (BOCW)
        • Bullet Velocity increased from 42.5% to 44%
           
      • ZRG 20mm (BOCW)
        • Bullet Velocity increased from 42.5% to 43%
           
    • These changes will bring the longest BOCW Sniper barrels much closer to parity with Modern Warfare equivalents.
    • Ranger (Assault Rifles)
      • Now increases Bullet Velocity by 50%
      • Now increases Vertical Recoil Control by 15%
      • Now increases Hip Spread by 20%
         
    • Takedown (Assault Rifles)
      • Now increases Effective Damage Range by 35%
      • Now increases Horizontal Recoil Control by 15%
      • Now increases Hip Spread by 20%
         
    • Reinforced Heavy/Match Grade (Assault Rifles, Light Machine Guns)
      • Now increases Bullet Velocity by 25%
      • Now increases Effective Damage Range by 17.5%
      • Now increases Horizontal Recoil Control by 7.5%
      • Now increases Vertical Recoil Control by 7.5%
      • Now decreases ADS Move Speed by 10%
      • Now decreases Sprint Speed by 2.5%
      • Now decreases ADS Speed by 3%
      • Now increases Hip Spread by 25%
         
    • Task Force/Spetsnaz RPK/CMV Mil-Spec (Assault Rifle, Light Machine Guns)
      • Now increases Bullet Velocity by 50%
      • Now increases Effective Damage Range by 35%
      • Now increases Horizontal Recoil Control by 15%
      • Now increases Vertical Recoil Control by 15%
      • Now decreases ADS Move Speed by 20%
      • Now decreases Sprint Speed by 5%
      • Now decreases ADS Speed by 6%
      • Now increases Hip Spread by 30%
         
    • Recoil Control has long been a detractor to the long-range viability of BOCW Weapons. These changes will help alleviate that and provide a more diverse selection of Weapons in that engagement space. 
       
  • Optics

    • Most BOCW Reticles have been updated.

    • Axial Arms 3x
    • Royal & Kross 4x
  • Underbarrels

    • Bruiser Grip (Snipers)
      • Aiming Stability increased from 10% to 19%
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Sours: https://www.ginx.tv/en/call-of-duty/warzone-season-4-balance-changes-all-weapon-buffs-and-nerfs

Two of the most powerful guns have been hit in a huge secret Warzone nerf.

Game balancing is a big issue with all multiplayer games, and Warzone is no different. Everyone gravitates towards the most powerful guns, and the game can become stale without any changes to the meta.

Warzone went through multiple metas since its launch in March. The Grau and the Bruen were both very popular until their nerfs, but now few people use them.

This new weapon nerf had initially gone under the radar as Warzone players enjoyed the amazing new Rebirth Island map, but players have started to notice the popular guns feeling not quite right.

Nerfs to Warzone’s Kilo and R9-0?

Amos Hodge, Creative Director at Raven, revealed earlier in the week that Raven nerfed two fan-favorite guns. This change didn’t appear in the latest patch notes, so it was a big surprise to players.

The two guns in question are the Kilo assault rifle and the R9-0 shotgun, which fans have dubbed the “doof doof.” Raven has also nerfed Dragon’s Breath incendiary shotgun rounds too, so the “doof doof” era might finally be over.

Amos Hodge revealing the Warzone nerf

The Kilo’s Warzone Nerf

The meta Kilo loadout before the Warzone nerf

The Kilo’s Warzone damage range took a hit with this update. It’ll still barely have any recoil – but it might take an extra shot or two to kill at long ranges.

Expect this gun to stay in the meta, but it may not be the king of long-range beaming any more.

The R9-0’s Warzone Nerf

The meta R9-0 loadout before the Warzone nerf

The R9-0 paired with the Dragon’s Breath rounds has suffered even more, though. Both the max weapon damage and the tick damage from the burning have been reduced.

It won’t be as easy to down a player in one burst now, putting it in line with other shotguns in Warzone.

This news is music to the ears of players and content creators alike. NICKMERCS asked to remove or nerf the gun as recently as last week.

What Warzone Guns Can Replace the Kilo and R0-0?

Players are theorizing that a new overpowered Season 1 battle pass weapon, the MAC-10, will take over the close range meta. Find out how to level up the battle pass as quickly as possible.

Raven also buffed the agency suppressor attachment for Cold War guns in Warzone. This change essentially makes it equivalent to the always popular monolithic suppressor found on Modern Warfare guns.

This should make the Cold War guns added to Warzone a lot more viable as now they have a suppressor that can actually increase the damage range of guns.

If the Kilo or R9-0 were one of your go-to Warzone weapons, now might be the best time to give a load of new weapons a go in the Warzone Christmas Double XP period.

Although it’s challenging to enjoy the battle royale at all right now, as Warzone’s infinite Stim exploit is breaking the game. Hopefully, Raven Software will be able to come out with a fix faster than they resolved the Warzone invisibility glitch.

Sours: https://gamingintel.com/warzone-developer-confirms-secret-nerfs-to-two-popular-guns/
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The Warzone Kilo nerf is one of, if not the most, closely watched topics in Call of Duty at the moment.

With the major updates in recent months, Warzone players have seen the meta shift the top dog of Verdansk from the Grau 5.56, to the Bruen MK9, and to the Kilo 141. Leading up to the Season One update, many speculated that the Kilo's time at the top would soon be coming to a close. It appears a nerf has secretly been put out in recent days.

Warzone Kilo Nerf: Dev Leaks Secret Update?

On Dec. 18, Raven Software Creative Director Amos Hodge tweeted some major details regarding Warzone weapon balancing that appeared to have been accidentally left out on the recent update's official patch notes.

While the tweets have since been deleted, Hodge said that the Warzone-specific range buff on the Kilo 141 has been reduced, potentially hindering some of the gun's notorious ability to beam players from longer ranges.

Additionally, it seems an announcement on nerfs for the heavily-criticized R9-0 Shotgun is in the works as Hodge mentioned that its base max damage and Dragon's Breath rounds' tick damage had been reduced for Season One as well.

Lastly, it's interesting to note that Hodge also added that the Black Ops Cold War Agency Suppressor was "brought in line" with the Monolithic Suppressor.

This would be a move that would likely be well-received as the 1980s weapons have struggled to keep up with the existing Modern Warfare weapons in Warzone due to their weaker bullet velocity and damage at longer distances.

For more on the Kilo 141 in Warzone, feel free to check out our assault rifles tier list for Season One.

Sours: https://www.dbltap.com/posts/warzone-kilo-nerf-dev-leaks-secret-update-01esycq2cywt

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Nerf warzone kilo

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Vanguard Weapons are Now Usable in Warzone - How to Use STG/M1Garand \u0026 Are Meta?

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