Dont starve wormwood

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Though the circumstances of his creation were unusual at best, Wormwood came into this world full of optimism and curiosity, ready to make new friends and see all that life had to offer. But as time wore on and he experienced the cold sting of rejection, he came to learn what the moon above had always known: Wormwood the Lonesome does not belong here. - Lunar Roots official description

Wormwood is sentient grouping of vines born from lunar magic. He originally came from the jungles of Hamlet, a DLC for Don't Starve, where he found his only friends were really the plants he was made from. However, he found himself new friends in Don't Starve Together, and now has to survive under the Constant's new ruler.

In terms of base stats, he's not too crazy, sharing the same Health and Hunger as Wilson. He has a slightly higher sanity, sitting at 200. His favorite food, Cooked Cave Bananas, are out of the way, but that realistically only gives a total of 27.5 Hunger for our plant friend.
His major perks, however, come from his affinity with plants, and his unique crafting tab, the Green Thumb.
The first, and most obvious, thing about Wormwood is that, if you didn't notice, he is a plant. Because of this, he gets many unique abilities that tie him in with nature.
While Wormwood can't heal himself with food, he can heal himself with what's used to grow food, a.k.a. Fertilizers. Wormwood's healing from fertilizers is based on two things, it's manure level, for base health returned, and it's compost level, for health regenerated over time. I can list out the stats, but ultimately, most only give Wormwood back about 4-8 HP, really not worth it. It is good to note this, if you ever need a quick emergency heal.
Wormwood also does not gain a sanity drain from rain.

Being a plant, Wormwood can also bloom. Blooming gives Wormwood an increased movement speed, eventually giving him up to a 20% speed increase. This allows for our plant friend to explore a lot faster, as well as kite more efficiently in combat. Blooming also offers Wormwood 60% reduction from Overheating, making usual threats, such as Summer's wildfires and Dragonfly, much more manageable.
Blooming is triggered in two different ways. When it becomes Spring, Wormwood will start blooming, slowly going through his phases until finally fully blooming mid-Spring. After a few days, his blooming reverts, returning to his usual self shortly before the start of Summer. The other method is via Growth Formula. Growth Formula will temporarily give Wormwood a bloom, with the more fermented Formulas giving him longer duration, up to 4 minutes.

This chart shows off the stage of growth and the speed and hunger drain.

Movement Speed + Hunger Drain Rate

As stated, while Blooming, Wormwood will become hungrier and hungrier the further bloomed he is, so avoid blooming if food is low.
Also keep in mind, that Blooming also attracts bees. While this normally isn't that bad, he can quickly become bait for Killer Bees, enraged bees in Spring, as well as Grumble Bees, and the powerful Bee Queen.
Please use Growth Formula responsibly!
While being a plant, Wormwood is also bilingual, being able to interact with many other plants in unique ways.
Wormwood's affinity plants is a rather broad term, so I'll break it down. The first and most popular part, is Wormwood's ability to mass plant seeds without needing farms, aka, Wild Crops. These do not need ground tilled from a Garden Rigamajig, nor do they need a hoe to be tilled, while also plant faster than any other character.
If you are using a farm plot, Wormwood can tell what plants need to be happy, without the need for a Premium Gardeneer Helmet, which normally would need an Ancient Psuedo Science Station down in the Ruins to craft. So, when it comes to farming, Wormwood is the cream of the crop.

Wormwood's plant affinity also gives him +10 Sanity restored for every plant he plants. This includes:
  • Seeds of any type (whether planted in the ground or a farm)
  • Berry bushes of any type
  • Saplings
  • Grass Tufts
  • Spiky Bushes
  • Stonefruit Bushes
  • Tree Seeds of any type

Finally, a few plants are friendly towards Wormwood. Or rather, they don't try to absolutely destroy him when they see him.

The first, and more well known is the lureplant. Spawning only during Spring, lureplants are giant fleshy bulbs that create hordes of hostile eyeplants that attack anything and everything. However, they don't attack Wormwood, allowing you to go in, take the Leafy Meat, destroy the bulb, making the area safer for your teammates, and allow you start a Leafy Meat farm.

The second being Sea Weeds. Out in the Rough Ocean biome, you may find giant flowers growing on Sea Stacks, covered in barnacles. If other survivors came and tried to harvest the Barnacles, they would be attacked by the Sea Weeds, more than likely killing them, sinking their raft, or a combination of the two. Getting barnacles requires the Sea Weeds to be asleep and using a Razor, similar to a Beefalo. But Wormwood can just sail in, take the Barnacles, and leave. His plant friendship is great for getting higher quality recipes.

The next two plants aren't as huge a threat at the others mentioned, but can be rather detrimental to non-Wormwoods when it comes to farming. Fire Nettles can cause nearby players to overheat, which cause quite a few issues, especially in warmer seasons, like the end of Spring, Summer, and the start of Autumn. Bindweeds can ensnare nearby players in weed cages and dealing damage. This is on top of these plants being Nutrient sponges, making farming a bit of pain. Luckily, Wormwood is immune to effects, and can quickly take care of any and all issues with weeds.

Now, we can move onto Wormwood's biggest perk, his Green Thumb. The Green Thumb tab is a crafting tab exclusive to Wormwood, which allows him to craft some very useful items. These items not only benefit Wormwood, but also greatly help his team.

The first item, and arguably most useful item Wormwood can craft, is Living Logs. Living Logs are a widely used resource, used for many magic recipes. Normally, Living Logs are only obtainable from killing a select few enemies, Tree Guards and Poison Birchnuts, or from chopping down Totally Normal Trees, found in forests, with both methods being quite a pain to grind for. But for Wormwood, it only costs 20 HP to craft a Living Log. Up to 7 can be crafted at a time (from full HP), and having access to methods of healing can turn you into a Living Log farm. Who needs the Arboretum Experiment?

Here's a list of items that need Living Logs:
  • Shadow Manipulator (crafting station for Tier 2 Magic)
  • Shadow Sword (one of the strongest melee weapons in Don't Starve Together)
  • Thelucite Club (one of the strongest melee weapons in Don't Starve Together)
  • Bat Bat (heals you as it deals damage)
  • Deconstruction Staff (deconstructs items, hence the name)
  • Star Caller's Staff (summons a mini star that provides heat and light for 3.5 days. Can provide a total of 70 days' worth of heat and light).
  • Mushroom Planter (allows you to farm mushrooms. Needs to be refertilized with one living log every once in a while).
And that's just the list of more commonly used items. Bottom line, this is a massively beneficial recipe, and is great for even solo players of Wormwood.

Next on the list is the Bramble Husk. Originally made to counter Brambles in Don't Starve's Hamlet DLC, Bramble Husks can help deal with any plant that likes to fight back. The Bramble Husk requires 2 Living Logs and 4 Bone Shards to craft.
Bramble Husks protect the wearer from any sort of damage the player would normally take from harvesting spiky plants, such as cactus, spiky bushes, and roses. This allows for any character, not just Wormwood, to go and harvest more valuable plants without worrying about losing a bit of health with each harvest.
The armor also does well for combat. While only providing 65% damage absorption, and only having 262.5 durability, the Bramble Husk deals a 22.5 hit in a radius around the wearer. This allows for extra damage towards hordes of enemies, such as bees, spiders and hounds, as well as just help deal a bit of damage for tanking some enemies.

Now, let's move onto the Bramble Trap. Bramble Traps are more of a later-game item, simply because there aren't too many instances where they are an absolute Godsend. Bramble Traps cost 1 Living Log, and 1 Stinger. Bramble Traps function similarily to their more famous cousin, Tooth Traps, once placed, an enemy can walk over them to take 40 damage. While this is weaker than the Tooth Trap's 60 damage, but just like the Bramble Husk, it deals damage in a radius allowing for multiple enemies to get hit by one trap. This allows players to kill mobs much faster, or at least weaken them down much more efficiently.
While the Bramble Trap seems like a healthy alternative to the standard Tooth Trap, it does come with a rather large downside: it can hurt players as well. While only non-players can activate the traps, any players within the radius of the activation will also take damage. This, luckily, can be avoided by wearing some Bramble Armor. Just strap some on, and be one with the Brambles.

Finally, we reach the end of the Green Thumb Tab, with the Compost Wrap. Needing 5 Manure, 2 Rot, and 1 Nitre, the Compost Wrap allows Wormwood to heal himself for 40 HP, starting with a base of 8 HP, and then another 32 HP over the next 32 seconds. This makes for a great healing item if the materials are abundant.
It can also double as a fertilizer for farms, providing a value of 24 for Growth Formula, 32 for Compost, and 24 for Manure, making it one of the best fertilizers in the game.
While Wormwood has a lot of strong perks, he has to have downsides, right? Well, as Bret Michaels from the American glam metal band, Poison, wrote in 1988, "Every Rose has it's Thorn". So this section will talk about the downsides to Wormwood, and how to circumvent them, so you don't have to have a bad break up with learning Wormwood, like our poor friend Bret Michaels did.

We'll start by addressing the Koalaphant in the room, and the big reason why many players are driven away from Wormwood. He can't heal from food. As his traits state, "Food fills his stomach, but not his heart". This means that while Wormwood can mass grow food and gather Leafy Meat and Barnacles en mass with no issue, their powerful healing properties do nothing for him. No Dragon Pie, no Beefy Greens, no Barnacle Nigiri, nothing. Combo this with Living Logs costing 20 HP to craft, what do you do to heal?

Well, there's a few options that require a bit of prep. Healing Salve is always a good choice, as the ingredients to make it are cheap, needing only 1 Rock, 1 Spider Gland, and 2 Ash. Glands will be collected en mass due to silk being a precious commodity from spiders, and Ash can be obtained easily from burning abundant resources like logs. Salve will heal 20 HP, so it'll be one per Living Log, not a bad trade off.

Honey Poultice is another good choice, being the bigger brother of Healing Salve. Needing more prep, Honey and non-replantable reeds for papyrus, Honey Poultice will heal for 30, giving you a bit more bang for your buck. Reeds are found in marshes, and while they can't be moved back home, are easy to get. Honey can be a bit more complex to get, needing to kill bees and build Bee Boxes to farm easily, but with the help of Bramble Armor, Wormwood can shred through even the biggest of bee swarms, making it easier to kill bees, and take down Killer Bee Hives. Bee Boxes are great to have because of this, just remember that in Spring, your little buzzy friends will turn killer in Spring.

The next, and in my opinion, the best option, is Sleeping! Tents are great, healing you for 2 HP and 1 Sanity at the cost of 1 Hunger. Costing only 6 Silk, 4 Twigs, and 3 Rope, this is a great way to heal during the night.
If you're constantly on the move, then the Fur Roll is another good choice for you! While it requires Bunny Tufts and and a Straw Roll to make, and has only 3 uses, this can be great for when you're out and about or in the Caves, and need to heal yourself. Alternatively, if there is a Walter on the server, he can craft you a Camper's Tent for a Straw Roll, 4 Twigs, and 2 Ropes. It has the same stats as as a Fur Roll, but has 10 uses.
However, with sleep, the best of the best is the Siesta-Lean-To. Costing only 2 Silk, 4 Boards, and 3 Ropes, you get 2 HP and 1 Sanity for only 0.33 Hunger, or 6 HP and 3 Sanity per Hunger. However, you'll only be able to use it during the Day, so plan your Evenings and Nights accordingly.

Beyond healing, Wormwood's other downsides aren't as detrimental. Due to him being friends with plants, the killing of plants give him sanity loss, varying from plant to plant. He does NOT have to be the one killing plants, so be aware of what other players are doing, especially Woodie and Maxwell.

Burnt Trees, Flowers, Crops, Saplings, and Grass Tufts
Trees, Saplings, and Grass Tufts being Uprooted by Natural Causes
Trees, Saplings, Crops, and Grass Tufts being Uprooted by Players
Chopping or Burning Down any Tree at any Growth Level

While this can be seen as a harsh punishment, planting anything will quickly restore your sanity. Trees at their tallest growth period (except for Evergreens) will always drop two or more tree seeds, allowing you to not only recover that sanity, but also replant nature in the process.
This Sanity loss can also allow for easy access to Nightmare Fuel from the various nightmares that appear when insane, and also allow for peaceful exploration of the Lunar Island by being able to easily reach zero sanity by simply chopping some trees.

Wormwood is also, like all plants in Don't Starve, very flammable. While he won't burst into flames from simple Camp Fires like in Hamlet, he'll burn for a second longer than other players, making his burn time 4.4 seconds. He also takes 25% more damage from being on fire. This makes Summers and Dragonfly fights much harder for Wormwood. However, proper preparation, like Endothermic Fires, Fashion Melons, Umbrellas, Growth Formula, etc, can easily take care of this issue. While I personally don't care for the Oasis during Summer due to Sandstorms, Oasis Deserts can also negate this.
Now, while Wormwood is rather self sustaining, Don't Starve Together isn't about that. So what characters really play well with Wormwood?

The Don't Starve official master chef, Warly is the king of the Crock Pot, even bringing his own portable crockpot with it's own unique recipes. Due to the diversity of Don't Starve's crock pot recipes, over 50 being universal, and Warly adding another 11 recipes, which means a lot of food is necessary to really get cooking. Wormwood can help greatly in providg that, and get some nice food in return.
Warly and Wormwood is strong combo, just because Wormwood can easily provide tons of ingredients. The most important are Peppers and Garlic for Warly's seasonings, and Onions and Potatoes from the Warly-exclusive dish, Grim Galette. Grim Galette is the only food in the game that can heal Wormwood besides Jellybeans, and those require killing the Bee Queen. Grim Galette switches your health and sanity values, meaning you can have full sanity and 10 HP after making some Living Logs, eat the Galette, and be back up to full HP, and plant some trees to get full sanity again.

Another very apparent combo character for Wormwood. Wortox can effortlessly heal Wormwood back to full health using his soul healing, as long as there is an easy way to get souls (i.e. a butterfly farm). This can allow mass farming of Living Logs for zero effort. Wormwood can also grow pomegranates for Wortox, one of the few foods that that feeds Wortox without a hunger value reduction.

She's an okay choice, due to her unique ability to make the book, Horticulture, Abridged. This book allows for 10 food bearing crops (Farm Plants, Berry Bushes, Stonefruit Bushes), in a radius around the user. This book can be used by either Wickerbottom or Maxwell.

This one is a weird combo, but can work quite well with a skilled Wurt player. Once a Wurt has summoned the King of the Merms, a Wormwood with a Clever Disguise, a Wurt-exclusive item, can easily gain lots of seeds from feeding the King. On top of seeds, you can also get a good amount of rot, great for crafting a few items, like Compost Wraps and Mushroom Planters. Plus, Wormwood can more easily provide Wurt with Durians, her favorite food.
This section is dedicated to just little tips and tricks that have been discovered to really help Wormwood players do better in game.

  • Wormwood is NOT a farming-only character. While Wormwood does struggle more than others to heal himself, that does not make him a pacifist. You can still fight, explore, what have you, but you are not locked to base.
  • The Seed Pack-It is amazing for Wormwood. While it is a bit expensive, you can store up to 14 stacks of seeds, allowing you to free up fridges and chests. Leaving it near your farms also will allow other players to store seeds.
  • If the Seed Pack-It isn't available, and if resources allow it, build a personal fridge for seed storage.
  • Red Mushrooms and Monster Meat are great. Due to Wormwood taking no damage penalties from food, food that most players avoid to eat can be fed to Wormwood. Sanity loss is no issue for Wormwood, so monster meat is extra palatable. Ask your Warlys to make some Monster Tartare for you, as it's an excellent source of food.
  • Wormwood is a cave pro. Due to being able to restore is sanity by simply planting things, the sanity loss from caves isn't an issue. As long as you have a healthy source of plantables, you can survive down there with ease, with access to a lot of food, like carrots, red mushrooms, and even bananas.
  • Spiky bushes are the go-to for Wormwood when it comes to twigs. With bramble armor, he doesn't get pricked by them when harvesting, and they grow throughout winter.
  • When travelling through caves, use bramble armor when fighting big tentacles. You can easily shred through the babies that spawn, saving yourself time and resources.
  • Due to taking no sanity loss from being wet, Wormwood is great for sailing, and especially for Spring. Team up with a Wurt and laugh at all the peasants effected by water.
  • Beefalos are a good choice for combat with Wormwood. Taming one early on can not only give Wormwood a speed boost alternative, while also being able to negate taking damage from combat. Ozzey_Lee wrote a good guide for Beefalo taming:
For those wanting to learn how to farm effectively, here's a few guides from the Klei forums that can help you out!

Zeklo's Farming101:
QuartzBeam's Self-Sufficient Farm Guide:
lakhnish's Auto-Nutrient Guide:
Jazzy's Games Giant Crops Guide:
Thank you for taking your time to read this guide! I hope this opens the eyes for many players to the strength Wormwood has, as well as encourage more people to try him out! As time progresses, I plan on updating this guide, though I don't personally see Wormwood getting any major changes or anything, any time soon. If you want to suggest anything, please let me know in the comments!


- DST Survivors for helping with info collecting:
- Don't Starve Wikia for housing a lot of info for me to pick apart:


Guide Update Notes:
v 2.0 - 22 December, 2020 - Reap What You Sow
- Added and revised all info with farming changes with the Reap What You Sow update. This basically was a Wormwood refresh as well.
- Added more Tips, as well as Guides for Farming.

v 1.1.5 - 2 December, 2020 - Update and Prep
- Added Hallowed Nights skin to the gallery
- Fixed broken pics
- Prep for "Reap What You Sow" Update. This is behind the scenes, but I plan to update this the changes coming.

v 1.1.0 - 1 August, 2020 - Gallery Update
- Added a few more tips
- Added a gallery for Wormwood skins

v 1.0.0 - 11 July, 2020 - Release Day!
- Guide is now up!

Wormwood can plant Seeds directly in the ground without using Farms. In Spring, Wormwood blossoms, gaining increased movement speed, draining hunger faster, and attracting Bees.

Click to see full answer

Just so, what does wormwood do in don't starve together?

Wormwood can plant Seeds directly in the ground without using Farms. In Spring, Wormwood blossoms, gaining increased movement speed, draining hunger faster, and attracting Bees.

One may also ask, how do you gain health with wormwood? Wormwood's health is unaffected by food either positively or negatively, so you can eat monster meat/lasagne and only take sanity damage. You gain sanity by planting anything, so just plant any seeds you come across to counteract this.

Regarding this, how do you get Wormwood in don't starve?

For all other players, Wormwood can be purchased through either the Wormwood Chest, which includes his Roseate skin set, or the Wormwood Deluxe Chest, which includes the Roseate, Oasis Bound and Hollow skin sets. He can also be woven with 2,700 Spools. when he himself plants them.

How do you unlock Wortox and wormwood?

Like Wormwood and Wurt, he needs to be unlocked, either by purchasing the Wortox Chest or Wortox Deluxe Chest, or by weaving him with 2700 Spools.

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local MakePlayerCharacter =require("prefabs/player_common")local assets ={Asset("SCRIPT", "scripts/prefabs/player_common.lua"),Asset("SOUND", "sound/wormwood.fsb"),Asset("ANIM", "anim/"),Asset("ANIM", "anim/"),Asset("ANIM", "anim/"),Asset("ANIM", "anim/"),Asset("ANIM", "anim/"),Asset("ANIM", "anim/"),Asset("ANIM", "anim/"),}local prefabs ={"wormwood_plant_fx",}local start_inv ={ default = { },}for k, v inpairs(TUNING.GAMEMODE_STARTING_ITEMS) do start_inv[string.lower(k)] = v.WORMWOODendprefabs =FlattenTree({ prefabs, start_inv }, true)local WATCH_WORLD_PLANTS_DIST_SQ =20*20local SANITY_DRAIN_TIME =5localfunctioncustomidleanimfn(inst)return inst.AnimState:CompareSymbolBuilds("hand", "hand_idle_wormwood") and"idle_wormwood"ornilendlocalfunctionOnEquip(inst, data)if data.eslot== EQUIPSLOTS.HEADandnot data.item:HasTag("open_top_hat") then--V2C: HAH! There's no "beard" in "player_wormwood" build.-- This hides the flower, which uses the beard symbol. inst.AnimState:OverrideSymbol("beard", "player_wormwood", "beard")endendlocalfunctionOnUnequip(inst, data)if data.eslot== EQUIPSLOTS.HEADthen inst.AnimState:ClearOverrideSymbol("beard")endendlocalfunctionSanityRateFn(inst, dt)local amt =0for i =#inst.plantbonuses, 1, -1dolocal v = inst.plantbonuses[i]if v.t> dt then v.t= v.t- dtelsetable.remove(inst.plantbonuses, i)end amt = amt + v.amtendfor i =#inst.plantpenalties, 1, -1dolocal v = inst.plantpenalties[i]if v.t> dt then v.t= v.t- dtelsetable.remove(inst.plantpenalties, i)end amt = amt + v.amtendreturn amtendlocalfunctionDoPlantBonus(inst, bonus, overtime)if overtime thentable.insert(inst.plantbonuses, { amt = bonus / SANITY_DRAIN_TIME, t = SANITY_DRAIN_TIME })elsewhile#inst.plantpenalties>0dotable.remove(inst.plantpenalties)end inst.components.sanity:DoDelta(bonus) inst.components.talker:Say(GetString(inst, "ANNOUNCE_GROWPLANT"))endendlocalfunctionDoKillPlantPenalty(inst, penalty, overtime)if overtime thentable.insert(inst.plantpenalties, { amt =-penalty / SANITY_DRAIN_TIME, t = SANITY_DRAIN_TIME })elsewhile#inst.plantbonuses>0dotable.remove(inst.plantbonuses)end inst.components.sanity:DoDelta(-penalty) inst.components.talker:Say(GetString(inst, "ANNOUNCE_KILLEDPLANT"))endendlocalfunctionCalcSanityMult(distsq) distsq =1-math.sqrt(distsq / WATCH_WORLD_PLANTS_DIST_SQ)return distsq * distsqendlocalfunctionWatchWorldPlants(inst)if inst._onitemplanted==nilthen inst._onitemplanted=function(src, data)if data ==nilthen--shouldn't happenelseif data.doer== inst thenDoPlantBonus(inst, TUNING.SANITY_TINY*2)elseif data.pos~=nilthenlocal distsq = inst:GetDistanceSqToPoint(data.pos)if distsq < WATCH_WORLD_PLANTS_DIST_SQ thenDoPlantBonus(inst, CalcSanityMult(distsq) * TUNING.SANITY_SUPERTINY*2, true)endendend inst:ListenForEvent("itemplanted", inst._onitemplanted, TheWorld)endif inst._onplantkilled==nilthen inst._onplantkilled=function(src, data)if data ==nilthen--shouldn't happenelseif data.doer== inst thenDoKillPlantPenalty(inst, data.workaction~=niland data.workaction~= ACTIONS.DIGand TUNING.SANITY_MEDor TUNING.SANITY_TINY)elseif data.pos~=nilthenlocal distsq = inst:GetDistanceSqToPoint(data.pos)if distsq < WATCH_WORLD_PLANTS_DIST_SQ thenDoKillPlantPenalty(inst, CalcSanityMult(distsq) * TUNING.SANITY_SUPERTINY*2, true)endendend inst:ListenForEvent("plantkilled", inst._onplantkilled, TheWorld)endendlocalfunctionStopWatchingWorldPlants(inst)if inst._onitemplanted~=nilthen inst:RemoveEventCallback("itemplanted", inst._onitemplanted, TheWorld) inst._onitemplanted=nilendif inst._onplantkilled~=nilthen inst:RemoveEventCallback("plantkilled", inst._onplantkilled, TheWorld) inst._onplantkilled=nilendendlocalfunctionOnBloomFXDirty(inst)local fx =CreateEntity() fx:AddTag("FX") fx:AddTag("NOCLICK")--[[Non-networked entity]] fx.entity:SetCanSleep(false) fx.persists=false fx.entity:AddTransform() fx.entity:AddAnimState() fx.AnimState:SetBank("wormwood_bloom_fx") fx.AnimState:SetBuild("wormwood_bloom_fx") fx.AnimState:SetFinalOffset(2)if inst.replica.rider~=niland inst.replica.rider:IsRiding() then fx.Transform:SetSixFaced() fx.AnimState:PlayAnimation(inst.bloomfx:value() and"poof_mounted_less"or"poof_mounted")else fx.Transform:SetFourFaced() fx.AnimState:PlayAnimation(inst.bloomfx:value() and"poof_less"or"poof")end fx:ListenForEvent("animover", fx.Remove) fx.Transform:SetPosition(inst.Transform:GetWorldPosition()) fx.Transform:SetRotation(inst.Transform:GetRotation())local skin_build =string.match(inst.AnimState:GetSkinBuild() or"", "wormwood(_.+)") or"" skin_build = skin_build:match("(.*)_build$") or skin_build skin_build = skin_build:match("(.*)_stage_?%d$") or skin_buildif skin_build:len() >0then fx.AnimState:OverrideSkinSymbol("bloom_fx_swap_leaf", "wormwood"..skin_build, "bloom_fx_swap_leaf")endendlocalfunctionSpawnBloomFX(inst) inst.bloomfx:set_local(false) inst.bloomfx:set(inst.overrideskinmode==nilor inst.overrideskinmode=="stage_2")--Dedicated server does not need to spawn the local fxifnot TheNet:IsDedicated() thenOnBloomFXDirty(inst)end inst.SoundEmitter:PlaySound("dontstarve/wilson/pickup_reeds", nil, .6)endlocalfunctionOnPollenDirty(inst)local fx =CreateEntity() fx:AddTag("FX") fx:AddTag("NOCLICK")--[[Non-networked entity]] fx.entity:SetCanSleep(false) fx.persists=false fx.entity:AddTransform() fx.entity:AddAnimState() fx.AnimState:SetBank("wormwood_pollen_fx") fx.AnimState:SetBuild("wormwood_pollen_fx") fx.AnimState:PlayAnimation("pollen"..tostring(inst.pollen:value())) fx.AnimState:SetFinalOffset(2) fx:ListenForEvent("animover", fx.Remove) fx.Transform:SetPosition(inst.Transform:GetWorldPosition())endlocalfunctionDoSpawnPollen(inst)--This is an untracked task from PollenTick, so we nil check .pollentask instead.if inst.pollentask~=nilandnot ("nomorph") or"silentmorph") or"ghostbuild") or and inst.entity:IsVisible() then--randomize, favoring ones that haven't been used recentlylocal rnd =math.random() rnd =table.remove(inst.pollenpool, math.clamp(math.ceil(rnd * rnd *#inst.pollenpool), 1, #inst.pollenpool))table.insert(inst.pollenpool, rnd) inst.pollen:set_local(0) inst.pollen:set(rnd)--Dedicated server does not need to spawn the local fxifnot TheNet:IsDedicated() thenOnPollenDirty(inst)endendendlocalfunctionPollenTick(inst) inst:DoTaskInTime(math.random() * .6, DoSpawnPollen)endlocal PLANTS_RANGE =1local MAX_PLANTS =18localfunctionPlantTick(inst)if"ghostbuild") or ornot inst.entity:IsVisible() thenreturnendlocal x, y, z = inst.Transform:GetWorldPosition()if#TheSim:FindEntities(x, y, z, PLANTS_RANGE, { "wormwood_plant_fx" }) < MAX_PLANTS thenlocal map = TheWorld.Maplocal pt =Vector3(0, 0, 0)local offset =FindValidPositionByFan(math.random() *2* PI,math.random() * PLANTS_RANGE,3,function(offset) pt.x= x + offset.x pt.z= z + offset.zlocal tile = map:GetTileAtPoint(pt:Get())return tile ~= GROUND.ROCKYand tile ~= GROUND.ROADand tile ~= GROUND.WOODFLOORand tile ~= GROUND.CARPETand tile ~= GROUND.IMPASSABLEand tile ~= GROUND.INVALIDand#TheSim:FindEntities(pt.x, 0, pt.z, .5, { "wormwood_plant_fx" }) <3and map:IsDeployPointClear(pt, nil, .5)andnot map:IsPointNearHole(pt, .4)end )if offset ~=nilthenlocal plant =SpawnPrefab("wormwood_plant_fx") plant.Transform:SetPosition(x + offset.x, 0, z + offset.z)--randomize, favoring ones that haven't been used recentlylocal rnd =math.random() rnd =table.remove(inst.plantpool, math.clamp(math.ceil(rnd * rnd *#inst.plantpool), 1, #inst.plantpool))table.insert(inst.plantpool, rnd) plant:SetVariation(rnd)endendendlocalfunctionEnableBeeBeacon(inst, enable)if enable thenifnot inst.beebeaconthen inst.beebeacon=true inst:AddTag("beebeacon")endelseif inst.beebeaconthen inst.beebeacon=nil inst:RemoveTag("beebeacon")endendlocalfunctionEnableFullBloom(inst, enable)if enable thenifnot inst.fullbloomthen inst.fullbloom=trueif inst.pollentask==nilthen inst.pollentask= inst:DoPeriodicTask(.7, PollenTick)endif inst.planttask==nilthen inst.planttask= inst:DoPeriodicTask(.25, PlantTick)endendelseif inst.fullbloomthen inst.fullbloom=nilif inst.pollentask~=nilthen inst.pollentask:Cancel() inst.pollentask=nilendif inst.planttask~=nilthen inst.planttask:Cancel() inst.planttask=nilendendendlocalfunctionSetStatsLevel(inst, level)--V2C: setting .runspeed does not stack with mount speed inst.components.locomotor.runspeed= TUNING.WILSON_RUN_SPEED*Remap(level, 0, 3, 1, 1.2) inst.components.hunger:SetRate(Remap(level, 0, 3, TUNING.WILSON_HUNGER_RATE, TUNING.WILSON_HUNGER_RATE*2))endlocalfunctionSetUserFlagLevel(inst, level)--No bit ops support, but in this case, + results in same as |local flags = USERFLAGS.CHARACTER_STATE_1+ USERFLAGS.CHARACTER_STATE_2+ USERFLAGS.CHARACTER_STATE_3if level >0thenlocal addflag = USERFLAGS["CHARACTER_STATE_"..tostring(level)]--No bit ops support, but in this case, - results in same as &~ inst.Network:RemoveUserFlag(flags - addflag) inst.Network:AddUserFlag(addflag)else inst.Network:RemoveUserFlag(flags)endendlocalfunctionSetSkinType(inst, skintype, defaultbuild)--Return true if build change needs to spawn bloom FXlocal oldskintype = inst.components.skinner:GetSkinMode()if oldskintype ~= skintype andnot (skintype =="ghost_skin"and oldskintype =="normal_skin") andnot (oldskintype =="ghost_skin"and skintype =="normal_skin") then inst.components.skinner:SetSkinMode(skintype, defaultbuild)returntrueendendlocalfunctionSetBloomStage(inst, stage)--The setters will all check for dirty values, since refreshing bloom--stage can potentially get triggered quite often with state changes.local isghost = inst:HasTag("playerghost") or"ghostbuild")if isghost thenEnableBeeBeacon(inst, false)EnableFullBloom(inst, false)SetStatsLevel(inst, 0)SetUserFlagLevel(inst, 0)endif ("nomorph") or"silentmorph") ornot inst.entity:IsVisible()) andnot inst._forcestagethenreturnelseifnot isghost thenEnableBeeBeacon(inst, stage >0)EnableFullBloom(inst, stage >=3)SetStatsLevel(inst, stage)SetUserFlagLevel(inst, stage)endif stage <=0then inst.overrideskinmode=nilif isghost thenSetSkinType(inst, "ghost_skin", "ghost_wilson_build")elseifSetSkinType(inst, "normal_skin", "wilson") andnot (inst._loadingor inst._forcestageor thenSpawnBloomFX(inst)endelseif inst.overrideskinmode==nilandnot (isghost or inst._loading) then inst.components.talker:Say(GetString(inst, "ANNOUNCE_BLOOMING"))end inst.overrideskinmode="stage_"..tostring(stage +1)if isghost thenSetSkinType(inst, "ghost_skin", "ghost_wilson_build")elseifSetSkinType(inst, inst.overrideskinmode, "wilson") andnot (inst._loadingor inst._forcestageor thenSpawnBloomFX(inst)endendendlocalfunctionOnSeasonProgress(inst, progress)if TheWorld.state.isspringthenlocal progress =math.floor(progress *6)SetBloomStage(inst, progress <3and progress +1ormath.max(1, 6- progress))elseSetBloomStage(inst, 1)endendlocalfunctionOnNewState(inst)if inst._wasnomorph~= ("nomorph") or"silentmorph")) then inst._wasnomorph=not inst._wasnomorphifnot inst._wasnomorphthenif inst.bloomingthenOnSeasonProgress(inst, TheWorld.state.seasonprogress)elseSetBloomStage(inst, 0)--overrideskinmode == nil means successfully set bloom stage 0if inst.overrideskinmode==nilthen inst._wasnomorph=nil inst:RemoveEventCallback("newstate", OnNewState)endendend

Latest Update: Don’t Starve Together – Wormwood

In the latest update of Don’t Starve Together on June 6th, we saw the introduction of Don’t Starves latest character Wormwood. As with most of Don’t Starve’s characters, Wormwood comes with his own unique abilities and characteristics:

  • No need to use farms! Wormwood can plant seeds directly into the ground
  • Wormwood doesn’t need to be scared of eye plants as they are friendly towards him
  • During Springtime Wormwood gains increased movement speed, drains hunger quicker than normal and attracts bees
  • Food doesn’t heal Wormwood
  • Wormwood can use manure and Guano to restore 2 health
  • If Wormwood comes into contact with fire, he will take 25% more damage
  • Wormwood’s sanity will start to deplete if plants are destroyed near him
  • When plants are planted, Wormwood gains sanity

I personally cannot wait to get my hands on Wormwood! I picked up a Mandrake the other day in one of my games and Wormwood reminds me of my new love! I wasn’t aware Mandrake’s were so rare until now.

Don’t Starve Together: How to Unlock Wormwood

As with most Don’t Starve playable characters, Wormwood can either be bought as a paid additional extra or can be unlocked in the game, at the expense of in-game items.

If you’re wondering how to play as Wormwood in Don’t Starve Together, here’s how:

  • If you own Don’t Starve Hamlet on Steam, Wormwood is free for you
  • If you purchase the Wormwood chest for $6.99, you’ll get Wormwood
  • The Wormwood Deluxe chest also contains Wormwood (as well as skins) for $10.99
  • Wormwood can be weaved from 2700 spools

Wormwood is one of many unlockable playable characters in Don’t starve, you can see the full range of unlockable characters by visiting the Steam store, or the store for the console you are playing on.


Wormwood dont starve

Wormwood | Don’t Starve & DST Guide

I’ve recently been expanding my horizons and playing characters in Don’t Starve and Don’t Starve Together that aren’t considered overpowered, but instead provide a challenge for players. While it’s hard to say goodbye to my soulmate Wigfrid, I’ve been enjoying my time spent as the adorable Wormwood.

Wormwood is a character that was made available in the Hamlet DLC, while also playable in Don’t Starve Together, Wormwood costs 2,700 Spools to craft. Players will also receive Wormwood for free if they have purchased Hamlet DLC or can purchase Wormwood in various chests in Don’t Starve Together.

Wormwood doesn’t have too many downfalls, like Wes, but provides a change in playstyle like Wurt, Warly and Wortox. To be honest, Wormwood is by far one of the most unique characters in Don’t Starve and Don’t Starve Together


Hunger: 150

Sanity: 200

Health: 150


For those of you who play or have played Maxwell or Wickerbottom, you’re probably used to having a new tab specifically for your character. Well, Wormwood is another character who receives an extra tab to craft exclusive recipes to help him survive!

Wormwood’s new crafts can be found in the Green Thumb Tab, which is always accessible and does not require any items or stations nearby. The following are the items that are specific to Wormwood:


By far, one of the most useful items Wormwood can craft is the Living Log. To craft a Living Log, Wormwood players must forfeit 20 Health, which may seem steep to newer players. If players are prepared to lose this Health they can quickly regain it in a matter of seconds.

Living Logs are usually collected by killing Treeguards (including Palm Treeguards) in all versions of Don’t Starve (DS, DST, RoG, HAM, & SW) and Poison Birchtrees in Don’t Starve Together Reign of Giants. The only other way players will be able to receive Living Logs are by killing the Elder Mandrake, A Smashing Pot or by purchasing them in The Flying Pig Arcane Shop in the Hamlet DLC.

As you can tell, the sources of Living Logs tend to be more difficult to grind out, primarily because many sources rely on chance or RNG. Even with Woodie on your team, chances are you’re going to have a much easier time crafting Living Logs with Wormwood.

Focusses when using Living Logs include the Shadow ManipulatorDark SwordBat Bat (which can actually heal Wormwood) and the rest of Wormwood’s exclusive crafts. Similar to Telltale Hearts in Don’t Starve Together, a Wormwood player should keep a few Living Logs on hand or craft them whenever at high Health.


One of my favourite things about being a Wigfrid main is always having access to her Battle Helm, especially while playing Don’t Starve Together. The Battle Helm provides players with 80% protection and only takes 2 Gold Nuggets and 2 Rocks to craft. Useful, right?

I can’t say that the same thing is true of the Bramble Husk. The Bramble Husk takes 4 Bone Shards and 2 Living Logs to craft and only provides players with 65% protection, though the Bramble Husk does cause the attacker to take 22.5 damage per hit. The Bramble Husk also only has 375 HP in Hamlet and 262.5 HP in Don’t Starve Together. Pretty crap, eh?

While the Bramble Husk can’t really be used as your primary armour source, it can be useful for players who are more experienced. The Bramble Husk is most useful for players who have a handle on healing who want to deal some extra damage when they make a mistake while kiting. Although 22.5 damage isn’t the highest amount of damage, it is a bit lower than a follower’s damage and attacks all mobs in a 1 tile radius.

One of the most interesting perks of wearing the Bramble Husk is that players do not receive damage when harvesting Spiky BushesBramblesBramble BloomsBramble TrapsCactus (RoG), and Roses (DST). Taking damage from resources and your traps can be annoying, making the Bramble Husk valuable, especially in Don’t Starve Together. Build your teammates one of these bad guys and make sure no one takes excess damage.


By far, the most interesting craftable object Wormwood can craft is the Bramble Trap. Using only 1 Living Log and 1 Stinger, these traps cause 40 damage in a one-Pitchfork radius.

Bramble Traps have 10 uses, but prove to be extremely effective, especially against seasonal giants and Hound waves. It’s important to remember that Bramble Traps can damage the player, so players will want to have a Bramble Husk on. Bramble Husks do not lose any durability when players walk through a Bramble Trap.

Unfortunately, Bramble Traps do not trigger on every Mob. The following are the Mobs that do not trigger Bramble Traps:






Dragonfly (RoG & DST)


Glommer (RoG & DST)

Gnat Swarms (HAM)

Killer Bees



Mounted Beefalo

Packim Baggims (SW)

Poison Mosquitoes (SW)

Shadow Creatures

Vampire Bats

While Bramble Traps deal less damage than their counterparts the Tooth Trap, which deals 60 damage, Bramble Traps are much more affordable. Tooth Traps require 1 Log, 1 Rope and 1 Hound Tooth and players cannot avoid damage using a Bramble Vest.

In my opinion, I’d rather have more traps out than have fewer traps. Get to that easy farming!


In my opinion, Compost Wraps aren’t all that interesting, mainly because they aren’t the only way Wormwood can heal.

Compost Wraps cost 5 Manure, 2 Rot and 1 Nitre and only give players 30 Health. I personally prefer using my Manure on other things and quite frankly don’t have the patience to wait for Rot.

While Compost Wraps can heal mobs in Don’t Starve (HAM & DST) they cannot heal other characters in Don’t Starve Together (DST).

Compost Wraps heal 8+32 Health over 32 Seconds in Don’t Starve Together (DST).


One of the most annoying types of damage players can receive in games is damage over time, especially when that damage seemingly lasts forever. In Don’t Starve: Hamlet, players can be afflicted by Poison which lasts for 3 in-game days. Poison will reduce a player’s Sanity by 6 per Minute and Health by 0.1-0.8 per second.

It seems like Klei has been gracious to Wormwood players, realizing how difficult it can be to regain Health and granting us the ability to craft Poison Balm with 1 Venom Gland and 1 Living Log. Poison Balm will cure poison the same way that Anti Venom (3 Seaweed, 2 Coral, 1 Venom Gland) does, although costing far fewer resources.


One of the most annoying aspects of Wormwood is that he suffers from Sanity loss whenever he chops down a Tree, digs up a plant or picks Flowers.

Wormwood will lose 2 Sanity for each burning Tree, Flower, Seed, Sapling or Grass Tuft, 5 Sanity for digging said resources and 15 Sanity for each Tree chopped.

The only plants that do not cause Sanity drain are Weathered Trees, Ferns and SSpiky BUshes.

As a positive, Wormwood players gain 10 Sanity from replanting said plants, making this con reasonably minimal. When running low on Sanity plant all of the seeds that you have in your inventory or while playing Don’t Starve: Hamlet dig through a Dung Pile.

Dung Piles will give Wormwood players 30 Sanity when dug up with a Shovel. Dung Piles will also give players up to 3 items.

The only plants that will not provide Sanity gain are Butterflies, which are used to plant Flowers. Similarly, Flower Petals will not provide Sanity or Health to Wormwood players.


In the first few weeks of playing Don’t Starve or Don’t Starve Together, don’t waste your time and resources building farms. Instead, spend your time planting seeds directly into the ground for an array of fruits and vegetables.

Although seeds will take four days to grow to full size, paired up with Wickerbottom, Wormwood becomes overpowered.

Being able to plant seeds anytime, anywhere, comes in extremely helpful, especially if you have multiple bases around your world. If you have a Bird Cage focus on planting Pumpkins since they provide players with a significant amount of Health, you can also focus on Dragonfruit for Dragon Pies.

Wormwood is unable to plant Mushrooms, so you’re going to want to make some Mushroom Planters if you want that juicy Sanity.

Also, note that Wormwood will not be able to plant crops in Summer as the plants will become withered. Make sure you take advantage of Spring and leave the yummies in the Ice Box for the blazing heat.

Wormwood players will also not need a Garden Hoe in order to prepare the ground, making him very useful from Day 1.


The roughest aspect of Wormwood, especially for newer players, is the fact that he cannot heal by using food. I thought it was rough not being able to use Trail Mix with Wigfrid, but not being able to heal yourself at all with food is rougher.

As a trade-off, players can use Manure, Guano, or Bucket-o-poop to regain 2 Health.

I still recommend sticking to Honey Poultice or Healing Salves for healing, though using Manure in the early game can come in handy. Players can also use a Tent or Siesta Lean-to to regain health.

If you’re not a lazy player like I am, try crafting yourself some Compost Wraps.

The best part of this perk is that Wormwood also doesn’t take any damage from food, making Peppers, Monster Lasagna and other odd foods acceptable to eat.


A new perk to Wormwood is that he can now use Fertilizers to heal himself, gaining an instant heal based on the Nutrient Value of the fertilizer he uses.

Players can use the following objects to heal Wormwood:


Using a single piece of Manure on Wormwood will provide him with 2 Health.


Using a single use of the Bucket-o-poop on Wormwood will provide him with 3 Health.


Using a single piece of Guano on Wormwood will provide him with 3 Health.


Using a single piece of Compost on Wormwood will provide him with 8 Health over an 8 second period.


Using a single piece of Rotten Egg on Wormwood will provide him with 6 Health over 6 seconds.


Using a single piece of Roton Wormwood will provide him with 4 Health over 4 seconds.


Using a single piece of Compost Wrap on Wormwood will provide him with 8 Health immediately and 32 Health over a 32 second period.


Using a single piece of Glommer’s Goop on Wormwood will provide him with 2 Health instantly and 4 Health over 4 seconds.


Although Wormwood is adorable when in full-bloom, the whole mechanic isn’t beneficial for players.

Wormwood has four bloom stages, each affecting his movement speed and Hunger drain. A visual change signifies each bloom stage on Wormwood’s body, including leaves, a closed flower and a bloomed flower.

While Wormwood is in the 3rd bloom stage, a trail of grass and flowers will follow him. Although these flowers and pieces of grass cannot be picked for resources, they do still attract bees. Wormwood himself will attract Bees for the whole Spring, Monsoon and Lush season.

Luckily Wormwood has a bit more speed to run away from bees, and with the help of a Walking Cane, players can completely avoid bees.

As for whether the Flowers are usable by Bees? No, unfortunately, Wormwood’s Flowers cannot be used to help produce Honey in Bee Boxes.

The following are the modifiers players will receive while in each of the 4 stages of bloom:

StageMovement Speed BonusHunger Drain

In DST Wormwood can now bloom in all seasons, however, he will bloon 25% slower in Winter and the bloom will last half as long.

Wormwood will also be able to tend plants better while in bloom.


If players are looking for a way to force Wormwood’s Bloom they can now force it to take place by using one of the following items:


If players use a Growth Formula Starter on Wormwood he will bloom for 1 minute.


If players use a Fermenting Growth Formula on Wormwood he will bloom for 2 minutes.


If players use a Fermented Growth Formula on Wormwood he will bloom for 4 minutes.


If players use a single use of Super Growth Formula on Wormwood he will bloom for 4 minutes.


If players use a Spoiled Fish on Wormwood he will bloom for 2 minutes.


If players use a Spoiled Fish Morsel on Wormwood he will bloom for 1 minute.


If players use a Compost Wrap on Wormwood he will bloom for 4 minutes.


If players use a Glommer’s Goop on Wormwood he will bloom for 1 minutes.


A shockingly overpowered aspect to Wormwood is how many mobs are completely neutral towards him.

Neutral Mobs include:


Snaptooth Seedlings (Hamlet)

Snaptooth Flytraps (Hamlet)

Hanging Vines (Hamlet)

The most interesting neutral mob is the Lureplant, which can be used to make automatic farms or as a form of damage to difficult mobs.

Using Lureplants and Eyeplants as a farm makes teaming up with Wickerbottom even more useful. Get Wickerbottom or Maxwell to read Birds of the World and enjoy your endless supply of Morsels!


If you’re a bit of a Pyromaniac, I would probably stay away from Wormwood because he takes 25% more damage from fires and burns for slightly longer than the default character. If Wormwood is on fire, he can be frozen using an Ice Flingomatic, and this will come in very handy in the Summer. Just like other plants, Wormwood has a chance to catch fire in the Summer, so be very careful.

Think of Wormwood as the Willow of the Summer, making him much more vulnerable even when it comes to Overheating.


As mentioned a few times in the post, Wickerbottom and Wormwood tend to be a great team composition; however, a team composition you may not immediately think about is Wortox and Wormwood.

Since players cannot heal using food with Wormwood, players can team up with Wortox in hopes of receiving that extra healing they need, especially when crafting Living Logs.

Otherwise, Wormwood is a bit of a Lonestar, helping out his fellow survivors as much as he can.


If players are looking for more stats from food when it comes to Wormwood, they should really feed him Cooked Bananas.

Instead of providing 12.5 Hunger, they will provide Wilson with 27.5 Hunger.


I absolutely love Wormwood, and he’s been a great addition to my roster of characters to play, primarily because he provides a different playstyle without being overbearing.

Wormwood can get somewhat abusive in Don’t Starve Together, especially if you pair him up with the right teammates.

As for single-player Don’t Starve, I find Wormwood fairly challenging to play and quite frankly, I don’t enjoy the experience quite as much as Don’t Starve Together. Mechanics are less abusable in single-player, and my gameplay would leave me to recommend benching Wormwood until you’re more comfortable with the gameplay.

So, I’m curious, what are your thoughts on this little green fellow? Do you find him as useful as I do? Is Wormwood too much of a challenge? Let me know in the comments below!

Filed Under: Co-Op, Console, Desktop, Don't Starve (Together), Multiplayer, Open World, Singleplayer, Strategy, Survival, Team-Based

Don't Starve Together: Lunar Roots [Wormwood Animated Short]

Then on the pussy hole and tried to invade her, but the entrance to the pussy was very narrow, he had to catch it to get there. The question of the condom did not even come up, we tried with her and she didnt like this gum, you see, the. Sensations are not the same and rubbing, although shes a fool of course.

So at that moment she was standing with cancer on a chair, and all yearned for when he would come in. After some.

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There was a nasty, harsh taste of sweet-salty soap or something similar in my mouth, and I could feel the movement of this taste. Down to the stomach. My cock stood like a stake. But it turned out that this is not all. Despite my words about the burning ass, they put me on the bed on my back and began to fuck with.

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