Dragon Age 4 Should Answer One Big Question From Dragon Age 2
By Joshua Duckworth
As BioWare moves ahead with the development of Dragon Age 4, there's one lingering question from Dragon Age 2 that ought to be resolved.
Dragon Age 4 is in development, with a recent magazine leak confirming that it is one of 38 PS5 games currently in the works for the next-gen console. Of course, this means that it is likely releasing on Xbox Series X as well, and given what is known of its development, will probably be a complete next-gen title. That doesn't mean its previous iterations should be forgotten, however.
Dragon Age Inquisition is the only title of the franchise to release on current-gen consoles, with Dragon Age Origins and Dragon Age 2 releasing on the generation before. They can be played on current-gen consoles, but shy of any potential remaster or remake, there's likely many fans who have forewent these titles. The series, however, cannot forget the tragic events of Dragon Age 2's ending or allow Anders, the mage who started the rebellion, to go without answering for his crimes.
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Dragon Age 2: The Fate of Anders
Now, there are a variety of ways the Dragon Age 2 companion, Anders, does get closure. Players can choose to kill Anders, as Hawke, in a variety of ways whether he's become one with Justice (allies with Hawke) or is consumed by Vengeance (rivals with Hawke). If Anders is spared, Sebastian vows to return to Starkhaven, build an army, and raze Kirkwall to the ground. If Hawke sides with Templars but lets Anders live, Hawke later has to kill him in combat.
Another option in Dragon Age 2 is to convince Anders to fight and help the Templars, a soul-crushing move that results in Anders ending his own life later. Aiding the mages delights Anders and, if the two are romanced, he and Hawke can flee as a fugitive after the battle. Essentially, there are as many ways for Anders to die as there is to live, but if he lives, he becomes a big question mark.
In Dragon Age Inquisition, Anders' role is next to nill. Varric will comment that mages soon blamed him for becoming fugitives, forcing him to move on. Varric doesn't know where he is or what happened, adding that he doesn't care. If Hawke romanced Anders, they'll say he couldn't come near Corypheus (since Anders is a Grey Warden too), and if Hawke survives, Varric says Anders will join them at Weisshaupt. Players can also find a manifesto of his in the Storm Coast, but it's practically nonsense.
In short, assuming Anders survives the events of Dragon Age 2, it seems many just ignore what he did. That really doesn't seem feasible, and there's a lot of emphasis on his death, even in Dragon Age Inquisition. Giving him a passing death after his role in the franchise isn't really fitting, however.
Dragon Age Inquisition's Missed Opportunity
Perhaps one missed opportunity is the Inquisitor's Judgment in Dragon Age Inquisition. Players could have captured Anders through the War table or in a side quest, and gave him closure with a final judgment on his actions. Players judged everyone from Tevinter Magister Alexius to an Avvar Barbarian who threw carcasses at Skyhold's walls, and Anders would have fit right in. Romanced Hawke aside, which would likely complicate matters, players could have sent him back to the Templars, made him Tranquil, conscripted him, ended his life (yet again), or more, all to bring closure to the matter.
Dragon Age 4: A New War Begins
The Mage Rebellion ends one way or another in Inquisition, with Dragon Age 4 seemingly setting up yet another War-like scenario with Solas/the Dread Wolf. This means one of two things: Anders may just fade into obscurity, especially if he romanced Hawke and they died, but that feels like a big piece of the puzzle missing. Anders himself could somehow be involved in this new war, as Grey Wardens and the blight may somehow still be involved, but whatever the case, Dragon Age 4 needs to give Anders complete closure.
It's certainly harder in games where choice matters, but ending Anders life in Dragon Age 2 is the easy answer. Dragon Age 4 should give it a proper answer.
Dragon Age 4 is in development. PS5 is the only confirmed platform so far.
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Read NextAbout The Author
When Joshua Duckworth received Pokemon Yellow for Christmas at 5-years-old, his fate as a gamer was set. Since then, he's been involved with every step of the gaming industries' growth from the golden PS1 era and the dying days of the arcade to any current gaming trend. When he's not writing, playing his own games, or thinking about writing or playing his games, he's probably the second player to his son's Pokemon Let's Go, Pikachu! file. Joshua has an MA degree in English from Jacksonville State University, and the best way to contact him is at [email protected]
|Actor||Greg Ellis (Awakening) |
Adam Howden (DA2)
|Occupation||Circle Mage (Formerly) |
Grey Warden (Determinant)
|Family||Possible Lover - Hawke|
|First Appearance||Dragon Age Origins - Awakening|
|Last Appearance||Dragon Age II (Determinant)|
|Death||Dragon Age II (Determinant)|
Anders is a human mage determined to escape the Circle of Magi and the templars, with whom he has developed a rather antagonistic relationship. Nothing they have done to him has dampened his desire for personal freedom.
Although initially only concerned with his own freedom, he develops a passion to help the downtrodden and underprivileged and has an affinity for cats. He is a companion in Dragon Age II and a potential one in Dragon Age: Origins - Awakening. In the former he is also a romance option for Hawke.
Dragon Age: Origins - Awakening
The Warden-Commander first encounters Anders in Vigil's Keep during the assault on it. He is surrounded by dead darkspawn and templars, but claims he didn't kill the latter. Prior to the darkspawn attack, the templars recaptured him after his latest escape from the Circle and brought him to the Keep. If the main character is an imported Origins character of the Magi Origin Anders mentions remembering them from the Ferelden Circle Tower.
If, in later conversation, the Warden-Commander asks him to join the group, Anders does so. Alternatively, if the Warden-Commander tells him to flee, Anders is later found on the rooftop of the Vigil's Keep spying on The Withered and Varel. He warns the Warden-Commander about the danger ahead and confesses that he came back because he wanted to help kill the darkspawn. He automatically joins the party.
When the templar Rylock arrives with Alistair/Queen Anora, she wants to arrest Anders and claims that he killed the templars who were guarding him. If the Warden-Commander returns Anders to the templars' custody, he permanently leaves the party. Alternatively, the Warden-Commander (with subtle prompting from Alistair/Anora) can invoke the Right of Conscription. Rylock's objection to conscription will be overruled. Anders undertakes the Joining ritual and drops unconscious. He survives and becomes a Grey Warden.
If Ser Tamra isn't persuaded to reveal the conspiracy against the Warden-Commander when pledging the Oaths of Fealty, Anders will say that he heard ominous whispers from some nobles.
When the party visits the City of Amaranthine, the Warden-Commander encounters an elven woman named Namaya whom Anders appears to know. Anders explains that she is his friend and the reason he came to the city before being caught. During the Blight the templars moved their store of phylacteries to Amaranthine and Namaya learned that Anders' phylactery is among them. Anders asks the Warden-Commander to help him destroy it. Should the Warden-Commander refuse, the quest is completed.
Otherwise, the Warden-Commander follows Anders to the abandoned warehouse only to find Rylock waiting there with a group of templars. Rylock admits that the phylacteries were in the warehouse in the past, but none are there now. She demands that Anders is handed to the templars. If the Warden-Commander allows them to take him, Anders permanently leaves the party. If the Warden-Commander stands by him, the templars turn hostile and have to be killed. Anders subsequently thanks the Warden-Commander for help.
The Warden-Commander can give the kitten found in the Vigil's Keep to Anders. Anders names the kitten Ser Pounce-a-lot and intends to keep him for a while.
If Anders is present when Wynne informs the Warden-Commander that the Libertarians are going to propose to pull entirely from the Chantry at the forthcoming convening of the College of the Magi, he calls it a "recipe for disaster."
Along with the other companions of the Warden-Commander, Anders can meet the spirit of Justice. In their conversations, Anders wonders about the relation between spirits and demons. Justice in his turn wonders why Anders does nothing to help the other mages.
Anders is the only companion who prefers to stay at Vigil's Keep and disapproves of being taken to Amaranthine when the Warden-Commander receives news of the attack on the city. If in the party, Anders, Sigrun, and Justice approve of saving Amaranthine instead of going back to the Keep, and advocate for killing the Architect.
- If the Warden-Commander refused to help Anders, he is captured again when he resigns from the Wardens. With his phylactery secure, he is unable to evade the templars. After two subsequent escape attempts, he vanishes for a third and final time.
- If left to defend the Keep without enough upgrades to it, he is found dead with an arrow through his neck with hundreds of darkspawn dead in a circle around him; none were touched with a blade, but all were felled by magic.
- If left to defend the Keep, Anders is hailed a hero by the few survivors of Vigil's Keep by using his magic to hold off hundreds of darkspawn. He gets invited by the men to engage in a drinking contest. He loses.
- Anders remains with the Grey Wardens to train the Order's next generation of mages. When he is called by the Circle of Magi to deliver a lecture on the nature of the Architect, much to the templars' dismay, he tells the Commander of the Grey that his time with the Wardens is over. ◾(V1) Since he is no longer a part of the Wardens, the Chantry brands him an apostate, but never captures him. He is last seen on a pirate ship with a familiar woman.
- (V2) However, not two months later, he returns and the Wardens remain his home and lasting companions.
Dragon Age II
Anders has left the Wardens to live in Kirkwall, where he uses his healing abilities to aid Ferelden refugees free of charge. He can be found in Anders's Clinic in Darktown. Hawke is led to Anders by Varric Tethras and Lirene in the search for an entrance into the Deep Roads. Anders offers to trade Grey Warden maps showing such entrances for Hawke's assistance to his friend Karl who seeks to escape the Kirkwall Circle.
Upon arriving at the Chantry at night, Anders and Hawke discover that Karl has been made Tranquil and has lured Anders into a trap set by the templars. Enraged, Anders reveals himself to be possessed by Justice and kills the templars with Hawke's aid. Karl abruptly regains all his emotions, saying that Anders "brought a piece of the Fade into this world". He describes being Tranquil as a horrific experience and begs Anders to kill him before the effect wears off. Once Karl becomes Tranquil again, Anders stabs him before the party leaves the Chantry.
When Hawke visits Anders at his clinic, he explains that prior to the clash with Rolan he agreed to be Justice's host. He believed that together they could bring justice to every mage ever forced into the Circle. However, Anders' anger warped Justice into a force of Vengeance: Anders must now struggle to maintain control. Anders gives Hawke the maps and joins as a companion. The next time Hawke talks to Anders at his clinic, he apologises for putting his problems on Hawke. If Hawke replies with a diplomatic tone, Anders flirts with Hawke. Some replies lead to Vengeance manifesting again.
If Hawke takes both their sibling and Anders into the Deep Roads, Anders can prevent the tainted sibling from dying. Anders reveals that he stole the maps from a Grey Warden who came to Kirkwall: Anders wanted to know if the Warden was looking for him. In reality, the Wardens were planning their own expedition and Anders knows their location. Should Hawke choose to look for the Wardens, they will meet their leader Stroud, who is reluctant to help. Anders persuades him to allow the sibling undertake the Joining.
After the death of Karl Anders has joined the mage underground and is helping mages escape the Kirkwall Circle. Hawke keeps finding Anders' manifestos all over the High Town estate. Anders is still healing the refugees, but is getting few cases. When Hawke comes to visit Anders, he admits that he is losing control over Justice/Vengeance.
Later, Anders asks Hawke to help him investigate the plot of the templar Ser Alrik. Anders believes that he is working on a deliberate plan to turn all mages in the Free Marches Tranquil. If Hawke refuses, the quest is canceled. Otherwise, Hawke follows Anders as he descends into the tunnels leading to the Gallows that were built by lyrium smugglers. There, they encounter Ser Alrik with a group of other templars threatening to make an escaped mage girl Ella Tranquil. Angered, Justice takes control of Anders' body and attacks the templars. Once they are dead, Ella calls Justice "a demon", which further angers him.
If the amount of friendship/rivalry with Anders is not high enough, Hawke is helpless to act and Vengeance kills the girl. Alternatively, a special dialogue option becomes available and Hawke can persuade Anders not to harm her. As Anders regains control, he flees, terrified. Searching the bodies of dead templars, Hawke gets evidence that Ser Alrik's plan existed, but was rejected by both Meredith Stannard and the Divine.
Hawke finds Anders in his clinic trashing things. He is deeply upset and convinced that he and Justice have turned into a monster. If Hawke confronts Anders and tells him to go away, he permanently leaves the party. He still shows up in the end of Act 3. If Hawke comforts him or confronts him but asks him to stay, he wonders whether the "Tranquil Solution" was another of his delusions. Presented with Ser Alrik's papers, he is relieved and willing to speak to the Grand Cleric who "might be more reasonable" than he thought.
Hawke can take Anders into the Fade so as to help Feynriel face his Night Terrors. There, Justice takes control of Anders again. A sloth demon Torpor offers a deal: should Hawke help the demon possess Feynriel, Hawke will receive power, knowledge, or magic in return. If the offer is accepted, Justice turns on Hawke and the Champion defeats him. If it is rejected, Anders can't be seduced by the remaining two demons as Justice protects him. If Anders was killed in the Fade, he feels angry and betrayed. However, if Hawke killed Torpor in the end instead of honoring the deal and uses the special dialogue option to tell Anders about it, Hawke gain Anders' friendship rather than rivalry.
Regardless of how Hawke handles Torpor, Anders admits he found it unnerving to be self-aware in the Fade and yet have no control over his body or Justice's responses and decisions, and that as a result he has been staying outside the Fade since the incident.
If Hawke takes Anders to Bartrand's Estate while assisting Varric with his family matter, Anders can temporarily cure Bartrand Tethras. If Anders is not in the party, Bartrand can't be healed.
The final conversation with Anders in Act 2 changes depending on the friendship or rivalry score:
- If a rival, he is writing a manifesto to convince Hawke to side with the mages. If prompted, he reads it aloud.
- If a friend, Anders is laying out milk for the cats. He thanks Hawke for Hawke's help and support.
In the beginning of the Act, Anders tells Hawke that in the past three years Meredith has destroyed the mage underground, and Anders is now preparing for the worst.
Later, Anders claims that he seeks to be separated from Justice. He asks for Hawke's help in obtaining ingredients for a Tevinter potion that will let them both free without killing either. If Hawke refuses, the quest is completed. Otherwise Hawke assists Anders in collecting "sela petrae" and drakestone.
After that, Anders asks Hawke to distract Grand Cleric Elthina for him to get inside the Chantry unseen. He confesses that he lied and there is no potion but refuses to reveal his plan. Anders insists that Hawke must help him if Hawke cares for the freedom of mages and for him personally. Hawke can refuse at this point, to which Anders angrily retorts that he has always been on his own, but only that he had forgotten for a time. Should Hawke agree, Anders promises that whatever happens, it's on his head.
If Hawke has decided not to help Anders from the beginning or not to distract Elthina, Hawke can warn Elthina via a special dialogue option. Otherwise, Hawke keeps Elthina busy discussing the mages and the templars until Anders shows up claiming that he was "looking for Hawke everywhere".
Hawke can subsequently talk to Anders only if all his requests were fulfilled:
- If Anders is not a 100% friend, Anders tells that the spirit inside him is exultant. He refuses to explain what happened in the Chantry, but says that the war will happen: the clock is ticking down and it will be midnight soon.
- If Anders is a 100% rival, Hawke tries to convince him that whatever he planned, it is not too late to stop it. Anders agrees that there is still time, then Justice takes over and demands that Hawke leave as "Anders has no need of [him/her]". As Anders regains control, he does not remember what he was saying and admits that he is having more and more blank spots in his memory. He tells Hawke that he tried his best to control Vengeance and asks Hawke not to blame him for failing.
- If Anders is a 100% friend, he hints that he is going to die for something that matters more than his life and thanks Hawke for standing by him when he gave Hawke every reason to turn away. He says that he hoped to find a better way, but states that Justice and Vengeance are too intertwined and he can't tell one from the other. Anders asks Hawke never to blame themselves for what will happen.
After any of these conversations the colour of Anders' coat changes to black.
The Last Straw
In the end, regardless of Hawke's previous actions, Anders blows up the Chantry, killing Grand Cleric Elthina and everybody else inside. Anders' magical blast was not contained, and the blast also rained deadly debris from the Chantry over half of Kirkwall. Both Meredith and Orsino leave Anders for the Champion to deal with.
Anders sits on a crate and talks facing away while he awaits Hawke's judgement:
- If Anders is Hawke's rival, he says that Vengeance took him over and expresses deep regret for his actions. He does not trust himself to control Vengeance any longer and begs Hawke to kill him "before there is nothing left of [him]". Hawke can tell Anders that they forgive him if the amount of rivalry is high enough.
- If Anders is Hawke's friend, he insists that the decision was his own as he and Justice are one now. He tells Hawke that he wanted to make Thedas see the injustice of the Circle and thus to change the world. Anders still wishes to be killed, seeing it as bringing justice to those who were sacrificed for his cause. If the amount of friendship is high enough, Hawke can tell Anders that they might have understood if he'd only told them.
Hawke has the following options:
- Whoever the Champion has chosen to support, Hawke can kill Anders by stabbing him in the back.
- If Anders is spared, Sebastian Vael leaves the party, vowing to return to Starkhaven and build an army to attack Kirkwall and avenge Grand Cleric Elthina. ◾If Hawke sides with the templars then allows Anders to walk away, he later confronts Hawke inside the Gallows and all dialogue options lead to Hawke having to kill him in combat.
- Anders maintains a firm conviction in his cause and refuses to turn against the mages, unless Hawke is his 100% rival and has previously spoken to him. If Hawke persuades him to atone for what he has done by helping the templars, he is crushed and hints at wishing to take his own life after the final battle if he is not killed first. A romanced Anders will exchange a final kiss with Hawke if the star option is chosen.
- If Hawke supports the mages then tells Anders to leave, he is later encountered again inside the Gallows, wanting to be a part of the battle. If his aid is accepted, he rejoins the party. If it is rejected, he wishes Hawke victory and leaves permanently.
- If Hawke asks Anders to defend the mages, he is surprised by Hawke allowing him to stay in addition to his life, but eagerly agrees to fight the templars; however, he admits that it is worse than he thought it would be. If he is in romance with Hawke, he offers Hawke to come on the run with him as a fugitive after the final battle.
Dragon Age: Inquisition
Anders is Alive
The Inquisitor can ask Varric Tethras about his fate. Varric will state that he fled with the Circle of Magi and stayed with them for awhile. A lot of mages blamed him for forcing them to live as fugitives and he had to move on. Varric then states he doesn't know his whereabouts or what happened to him after.
Later upon asking Hawke why s/he is alone, they will state that they've seen Corypheus affect Anders' mind before and if he was involved they couldn't risk it happening again.
Then in the fade, the Nightmare demon begins to taunt the party with things they fear. He says to Hawke: "Anders is going to die, just like your family and everyone else you ever cared about." Hawke quietly says "Of course a dream demon would know where to hurt us most. We must ignore it."
Anders is a romance option for both genders. If Hawke is male, he will mention that Karl was his "first." If Hawke is female, he does not mention Karl romantically. Hawke can announce interest in Anders after his personal quest, much to his surprise. Anders will say he should "check a looking glass more often." If Hawke chooses the 'good' dialogue options over the romantic ones, Anders will flirt with Hawke, and then apologize and berate himself.
In the beginning of the romance Anders will insist that he would hurt Hawke, saying that they might have been able to be together before he merged with Justice. A romance can still be pursued, however, if Hawke continues to flirt in later dialogue.
In Act 2, choosing certain dialogue options during Anders' personal quest will result in a later conversation that initiates the first real romance scene with him, in Questioning Beliefs. If Hawke continues to flirt here, Anders will kiss Hawke, then tell Hawke that he will come to the Hawke Estate at night. The next time Hawke enters the estate, Anders will be there and the romantic cutscene will be initiated. If Hawke has previously romanced another companion, Anders expresses skepticism that Hawke really wants him, which leaves Hawke with four options:
- If Hawke decides not to cheat on Fenris, Isabela or Merrill, Anders leaves and the romance is dropped.
- Hawke can deny that the other relationship existed.
- Hawke can claim that their involvement with the other companion was simply a dalliance, after which Anders decides not to push the issue.
- In the case of Fenris or Isabela Hawke can confirm that the other relationship took place, but claim it is now over because Fenris left Hawke, effectively ending their relationship, or because Isabela didn't want to tie herself down. In this case, Anders apologizes that his/her actions hurt Hawke, but admits he doesn't regret that this led Hawke to him.
Anders will confess to being in love with Hawke and, if certain dialogue options are chosen, will move in with Hawke at the beginning of Act 3. Note: During Questioning Beliefs, if Anders is a rival and Hawke asks what he is writing, then chooses the diplomatic option "It's a good argument," the conversation will not lead to the flirt options. It is unknown whether or not this effectively locks Hawke out of any further romance with Anders.
In Act 2 Anders can end the romance with Hawke in Anders in the Fade, which is available if a deal is made with Torpor the sloth demon during Night Terrors, and Hawke chooses not to kill the demon (instead killing Anders in the Fade). Accepting the demon's offer and not killing it will result in rivalry points with Anders, and he ends any possible romance, snidely advising that Hawke take up with Merrill instead due to their mutual deal with demons. The romance can be continued normally, even if Anders is killed in the Fade, by killing the demon in the end and afterwards telling Anders it was all a ruse, using the special option in the dialogue wheel.
Note: PC v1.04, If completed the romance after Questioning Beliefs, attacking Anders will end romance even if Hawke killed sloth demon. The special option is available but romance is ended and no flirt options are available afterwards, such as, when giving the Tevinter Chantry Amulet gift. However, if Night Terrors quest is done before Questioning Beliefs, then romance can continue as normal if Hawke killed Anders and then rejected demon's deal by using the special option "It was a ruse."
A conversation with Isabela can happen in Act 2 if Hawke is with Anders. This has no effect on either relationship.
A second companion quest inside the Check on Anders companion quest, called Key to Your Heart appears if Anders has moved in during Act 2. Hawke can give Anders a key to the underground passage that leads from the outside of his clinic to the Amell estate at the beginning of Act 3.
Note: If you sleep with Anders and immediately afterwards end the relationship it seems to give no rivalry points, even if you mock his performance. (Confirmed for PC v1.04)
After finishing Anders' personal quest in Act 3, Justice (Quest), he will apologise in advance for breaking Hawke's heart, presumably because of what he is planning to do with the Chantry. He will, however, continue to stay at the Hawke estate and tell Hawke that he values their support if in a friendmance or if in a rivalmance talk about how the Circle may really be able to be changed from the inside, although this has no effect on the game ending.
In the Gallows Prison, if Hawke chooses to side with the mages, Hawke can choose to run away with him after the battle, and the romance will be complete. If Hawke chooses to side with the templars, they will have what appears to be a final farewell kiss before the last battle and Anders is not mentioned in the epilogue. During the DLC Legacy, Anders will act as if no longer in a romance if you have sided with the templars and are playing after Act 3.
At the beginning of the DLC, Anders expresses worry that Hawke's pursuers can "get at" Hawke. During the course of events, he has some romance specific lines for Hawke, such as begging Hawke to help him overcome the voices and calling Hawke "love". In Mark of the Assassin, Anders can grow jealous if you flirt with Tallis, and worries over Hawke's safety when Hawke is captured with Tallis. He also makes some note of knowing what's coming or perhaps what has happened by saying "I wish we could stay like this forever, love" when clicked on.
- Dragon Age: Origins - Awakening
- Dragon Age II
- Heroes of Dragon Age
Dragon Age: Origins - Awakening
- David Gaider wrote Anders in Awakening.
- If Anders specializes in Blood Magic, the player can have another additional line of dialogue with Anders when speaking about Anders' past with the templars. When Anders remarks there really isn't much of a reason to arrest him, the Warden can point out that Anders is an actual blood mage now, to which Anders laughs
- Anders will recognise an imported mage Warden from the Circle in Awakening and certain dialogue choices with him are different in this case.
Dragon Age II
- The writers weren't sure Anders would be the Awakening character coming over to Dragon Age II and merging with Justice — for a while it was going to be Velanna.
- If Hawke invited Anders to move in and proposed that Orana work for Hawke, you can click on the lute in Hawke's bedroom to learn that "Anders may have talents, but playing the lute isn't one of them".
- Jennifer Hepler wrote Anders in Dragon Age II instead of David Gaider.
- During the events of Dragon Age II, while in the Fade, when Justice takes complete control, the passive spell Vengeance is active whether or not you have assigned it to Anders. It will remain unlocked after the quest is completed.
- David Gaider confirmed that if Hawke killed Anders, he is ultimately dead. Justice, however, may be another story.
- Anders uses the line "There can be no peace" in Act 3, as does Flemeth in the beginning of the game.
- Anders is the second character encountered who is both tainted and possessed after Sophia Dryden.
Characters / Dragon Age Anders
First Appearance: Dragon Age: Origins Awakening
Voiced by: Greg Ellis (Dragon Age Origins - Awakening), Adam Howden (Dragon Age II)
"Most people enjoy being kicked in the head to be woken up each morning. Me, I'm just so picky."
An apostate who despises blood magic almost as much as the Chantry does. Despite this, the Chantry still sees him as a threat, and keeps him locked up. Since Anders values freedom above all else, he has made many, many, many escape attempts. He finally succeeds when the new Warden-Commander invokes the Right of Conscription to save him from being dragged back to the tower once again.
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Tropes In Dragon Age: Origins - Awakening
- Ambiguous Situation: While he claims to be innocent when accused directly, it's never revealed whether or not if he actually murdered his Templar captors, or just sat back to watch and let the Darkspawn do it for him.
- Appropriated Appellation: When he was initially brought to the Circle as a child, he refused to speak. Not knowing his true name, other apprentices started to call him "the Ander" because of his Anders heritage. This became the only name he later uses.
- Birds of a Feather: Tries to invoke this with Nathaniel, whom he notes is also hated for who he is. Nathaniel is slightly annoyed by the oversimplification.
- Boxed Crook: He can be saved from death sentence for the supposed murder of the templars who were guarding him, but only if the Warden invokes the Right of Conscription.
- Claustrophobia: If brought to the Deep Roads, he nervously notes the miles and miles of rock over the party's heads. "Is this a bad time to tell you I'm claustrophobic?" It's hard to say how serious he's being, but he claims to have spent a long time in solitary confinement - an entire year after his sixth unsuccessful escape attempt.
- Combat Medic: His default specialization is Spirit Healer.
- Crazy Cat Dude: He loves the kitty he can be given in Awakening, and reminisces fondly about his previous pet.
- Cute Kitten:
- He had one in the Circle called Mr. Wiggums, which later got possessed by a Rage Demon and killed at least three Templars before being defeated. Anders considers that Mr. Wiggums' proudest moment.
- Ser Pounce-A-Lot, the kitten that the Warden-Commander can give him. In Dragon Age II, he says that the Wardens made him give it up for "making him soft."
- Cuteness Proximity: Towards Ser Pounce-A-Lot.
- Deadpan Snarker
Nathaniel: Do you always wear robes?
Anders: Not when I'm naked, I don't.
- Determinator: "After my seventh escape attempt, you'd think they'd have given me credit for trying."
- Establishing Character Moment: He's introduced incinerating the Darkspawn who just killed his Templar handlers. Then he switches to dorkily wagging his fingers as though going "hot, hot, hot", before denying he killed the Templars and making a pretty dark joke about the noises they made when they went down.
Warden: That's inhuman!
Anders: That's what he would call me whenever he kicked me in the head, so I guess it was pretty accurate.
- If questioned, he reveals that he's actually really pissed off with the Templars and wishes he could have a harem, a banquet, and the ability to rain fireballs upon every Templar in creation. The latter basically sums up his personality and actions in Dragon Age II.
- He also makes the observation "Bet they regret that rule," when explaining that the only reason he's avoided being made Tranquil is that it's illegal to do that to a mage who has passed their Harrowing. In Dragon Age II, Anders rages that things are so far gone in the Kirkwall Circle that the Templars are disregarding that rule.
- There's a scene where the Warden-Commander destroys a religious statue, and Anders comments that he's "always up for a spot of light iconoclasm." Again, rather dark, considering his actions in the second game.
- After helping the Warden-Commander retake Vigil's Keep, his reaction to the Templar who attempts to arrest him and bring him back to the Circle to face justice for the Templars he (supposedly) "murdered" during his latest escape.
Anders: Oh, please, the things you know about justice would fit into a thimble...
- Formally Named Pet: Ser Pounce-a-Lot and Mr. Wiggums, although the latter got the name from an elf mage who liked hats with cat ears.
- Go Mad from the Isolation: Downplayed. His next-to-last escape from the Circle before the beginning of Awakening has earned him a year of solitary confinement, and the only living creature he was allowed to see during this time was a tower cat, which explains his affinity for them. He appears to be laid-back in his interactions with the Warden, but he occasionally lets slip that imprisonment had a profound negative effect on him:
Anders: If I didn't have perspective, I'd still be sitting in a templar dungeon drooling on my smallclothes.
- Happy Ending Override: The epilogues where he happily settles in with the Wardens, as they eventually countenance Templar harassment, attack him after he merges with Justice, and confiscate his pet cat.
- Healer Signs On Early: He is the second (first, if the player counts Mhairi's unfortunate demise) party member the Warden-Commander encounters during the opening, and he can be recruited pretty much straight away. He comes back shortly after Oghren's arrival even if the player decides to let him run.
- Hypocrite: While not nearly to the extent as the next game, Anders does lament what mages suffer this game, and dismisses an Elven Warden who tries to bring up that their people suffer too. "No one ever locks you up for being what you are." They're called alienages, Anders.
- Irony: If the player makes him a Blood Mage, he lampshades the irony of it all.
- Kind Hearted Cat Lover: Anders is very fond of cats.
- Living Legend: He's infamous among both Mages and Templars as the most prolific escape artist in the Ferelden Circle's history. According to Finn in Witch Hunt, Anders is the reason that Mages no longer do physical fitness exercises outside... after he ducked past the Templars, jumped off the dock, and swam across Lake Calenhad to freedom.
- Lovable Sex Maniac: Comes off as one. He claims that mages wear robes because it allows them to have illicit quickies without the fuss of buttons.
- Mind Rape: Suggested in his comments during the Joining that he may fear being made Tranquil, as further evidenced by what happens to mages in Kirkwall in Dragon Age II.
- Misery Poker: Again, not nearly to the extent of the next game, but he does engage in this a bit. If an Elven Warden tries to point out their people are oppressed too, Anders dismisses them by saying no one ever locks you up for what you are... seemingly forgetting what alienages are for.
- Mr. Fanservice: A surprising number of fangirls and fanboys wish Anders was a romance option. After Alistair and Zevran, he probably generates the most sexy fanart. Then Dragon Age II makes him a full love interest for both genders.
- No Good Deed Goes Unpunished: If you let him keep running after your first meeting, he comes back to help you anyway, as the darkspawn need to be stopped. This gives the templars a chance to catch up with him, paring his options down to "conscription" or "dragged back to the Circle."
- The Not-Love Interest: Anders is arguably the closest thing to a romance in Awakening, but even then it never actually goes anywhere with the female Warden-Commander.
- Not What It Looks Like: His Establishing Character Moment, no less! The Warden walks in on him using fire magic to burn Darkspawn to a crisp, with the charred corpses of Templars lying nearby. His response? "Uh, I didn't do it."
- Only Known by Their Nickname: Anders is not his real name; he was given the nickname because he was originally from the Anderfels. His real name is never revealed, not even in DAII.
- Perma-Stubble: Sports one of these.
- Prison Escape Artist: has escaped from the Circle Tower (which is on an island in the middle of a lake and heavily guarded by armed and armored Templars with Anti-Magic) seven times. Of course, he kept getting recaptured, and once spent a year in solitary, but...
- Puberty Superpower: His magical abilities first manifested at the age of 12 when he accidentally set a barn on fire.
- Sad Clown: There are a few scenes in Awakening which hint that the situation that mages face hurts him more than he lets on. His talkativeness can be also partially attributed to his previous isolation — he's been released from a year long solitary confinement shortly before the beginning of the game:
Anders: (sadly) Never mind me, now and again I recall that I'm not sitting in a cell and I have to smile, that's all.
- Ship Tease: His banter with the female PC is as close as Awakening gets to an actual romance.
Tropes In Dragon Age II
"There will always be mages born in Thedas. But Templars are made by men... and they can be unmade."
In Dragon Age II, Anders has left the Grey Wardens and come to Kirkwall to use his healing magic to help refugees. He is the current host of the Spirit of Justice. He is a romance option for a Hawke of either gender.
- Aesop Amnesia:
- If he's brought along for Legacy, the revelation of Corypheus' origins shakes him up so badly that he declares he will reconsider whether the Chantry might have a valid point about the danger of mages. He doesn't, of course.
- He experiences a combination of this and Ignored Epiphany after his personal quest in Act 2. If Ella survives, he tries to put aside his cause to learn to rein in Justice. Unfortunately, because of how bad the situation in Kirkwall has gotten by Act 3, the obsession soon returns worse than ever. If Ella dies, his Heroic BSoD is much worse, but he doesn't put aside his cause, instead throwing himself in more than ever so it won't all be in vain. It's very possible that Justice just flat out won't let these moments sink in.
- All Love Is Unrequited:
- It's implied that Anders falls in love with Hawke even if he is not romanced, as not starting his romance at the first opportunity nets rivalry points. Obviously, this is subverted if Hawke does romance him, where Anders states that he's been "aching for" Hawke for the past three years, pretty much proving that he falls in love with Hawke either way.
- This is implied to be true for both him and Justice, given Justice's comments on the nature of love in Awakening; he does not return the love of Kristoff's wife, but he still wants to experience such a love. However, Anders tells a romanced Hawke that "Justice disapproves of my obsession with you."
- Alternate Character Interpretation: In-Universe. By the time of Inquisition, just about every single character has VERY strong opinions on Anders and his actions, ranging from people seeing him as a brave freedom fighter to a monster. Depending on their relationship, Hawke can agree with any of these portrayals or argue that none of them properly capture Anders' complexities.
Inquisitor: What was he like?
Hawke: Complicated. It's... not like the minstrels make it out to be.
- Ambiguous Disorder: Displays quite a few bipolar symptoms (the Codex even explicitly mentions manic and depressive phases), though this may be a side effect of the possession. Word of God is a inconsistent - one writer says he's bipolar, but another says he wasn't written as mentally ill.
- And I Must Scream: Says this almost verbatim in a piece of banter with Merrill.
Anders: [Being an Abomination] is like being trapped in your own body. Seeing out your eyes, while someone else moves you like a puppet, and you're trying to scream, to move a single muscle, but there's no escape.
- Anti-Hero: To start with but he later slides down the scale until he becomes an Unscrupulous Hero, or goes through a straight up FaceHeel Turn, depending on the player's stance on the mage-Templar conflict.
- The Atoner:
- Can potentially become this if the player has him at high rivalry and tries to convince him that his merging with Justice was wrong and that there are other ways for mages to win their freedom, so that he will join Hawke when he sides with the Templars.
- Even if the player sides with the mages, Hawke (and Merrill) can choose to invoke this as a reason to spare him. He implies that he agrees with this, saying that he'll try not to make so much of a mess out of his second chance at life.
- Bag of Spilling: By the end of Awakening, Anders was an archmage who probably could have taken on Urthemiel single-handedly. In II, he joins the party with single-digit levels and only a basic healing, repulsion, and ice spell.
- Batman Gambit: He knew exactly how Meredith would react when he destroyed the Chantry and he was depending on it for his plan to work. It did.
- Beat the Curse Out of Him: During Legacy, Corypheus's influence briefly causes him to snap - Justice's voice takes over, but demons start appearing around him. After the fight, he stays lucid and on Hawke's side for the rest of the campaign.
- Berserk Button:
- The Templars, and the foundation upon which they stand, including the Circle and the Chantry. But especially Templars.
- Blood Magic as well, to a slightly lesser extent. Of course, part of why Blood Magic offends him so much is that it's the main thing the Templars use to justify confining mages.
- His reaction to Karl being made Tranquil, causing Justice to manifest;
Justice: You will never take another mage as you took him!
- Big Brother Mentor: To Bethany, though she finds him more reminiscent of her father than anything else. Sadly, he becomes rather snarky towards her if she goes to the Circle, which he sees as throwing away the kind of freedom he always wanted.
- Black-and-White Insanity: Anders becomes slowly more irrationally convinced that the cause of mage freedom, or at least his view of it, is the real distinguishing mark of morality and that anyone who disagrees (even other mages) is his enemy. This is a result of Justice exerting more and more influence.
- Blue-and-Orange Morality: More subtle than most, but the presence of Justice fundamentally alters Anders' viewpoints on a lot of things. Having a significant part of who and what you are made up of an entity formed around an unyielding concept, coupled with the lack of an understanding of time (time is irrelevant in the Fade, so Justice doesn't understand the concept of "waiting"), creates a distinct slant on his perceptions. It doesn't excuse his actions, but it does make them understandable.
- Brainwashed and Crazy:
- If brought along for Legacy, Anders becomes a thrall of Corypheus. He snaps out of it after a brief boss fight. If Anders is alive and in a relationship with Hawke at the time of Inquisition, Hawke says that Anders is being kept out of the action specifically to prevent this from happening again.
- One interpretation of his actions in Act 3 was that Justice pushed him to destroy the Chantry. During his speech to Meredith and Orsino, the player can hear Justice's deep voice intermixed with his words, implying that he's just below the surface and barely contained.
- Break the Cutie: Anders was flirty and cheerful with a soft spot for cats in Awakening. Things change big time in this game... well, save for the love of cats.
- Broken Pedestal: Potentially with Hawke or Bethany. He places them on a high pedestal of living the ideal apostate life, having been trained by a loving father. Anders' image of them can come crashing down if Hawke is Pro-Circle or just disinterested. If Bethany joins the Circle, he acts a lot harsher towards her.
- Byronic Hero: He got into the cause for mage justice, freedom and equality with the best of intentions. As time goes on, those intentions drive him to increasingly ambiguous extremes (though the spirit/demon in his head helps some too) until he comes pretty damn close to the Point of No Return.
- Combat Medic: Still retains his healing powers. He uses them on sick refugees in Kirkwall.
- Crazy Jealous Guy: Whether romanced or not. If Hawke romances Merrill or Fenris, he states his disapproval in the bluntest and most hypocritical ways imaginable during "Justice" in Act 3.
- Cruel Mercy:
- Letting him live after he blows up the Chantry.
- Or even worse, convincing him to side with the Templars.
- Cynicism Catalyst: He comes to Kirkwall in the first place to rescue Karl, his friend and ex-lover... only to learn Karl has already been made Tranquil, and is being used to draw Anders and Hawke into an ambush by the Templars. After the fight, Anders gives him a Mercy Kill at his request. Anders is a lot grimmer after this.
- Dark Is Evil: He becomes noticeably more ruthless in Act 3, when his outfit turns black.
- Dark Messiah:
- Has hordes of the poor and needy willing to risk their lives to protect him? Check. Dedicated his life to creating a better system for his people? Check. Willing to sacrifice everything, including his own life and the lives of others, to achieve this? Oh so very much check. He even compares his situation to Andraste's once or twice, to Sebastian's disgust.
- Averted if Hawke is in a Rivalry with him, though; he breaks down and sees himself not as a savior, but as just another monstrosity to be put down.
- Dead Man Walking: By the third act, he's convinced that he is this. It turns out this is because he knows he will most likely be executed after igniting the mage/Templar war.
- Deadpan Snarker: Just don't ask him about the Chantry.
- Death Seeker: In the end, he wishes death regardless of Hawke's attitude towards him, but for different reasons:
- on Rivalry path, it is due to his difficulty in keeping Justice under control.
- on Friendship path, he wants the people whom he killed to receive justice as well.
- Demonic Possession: Originally, Anders allowed his friend Justice, who was a benign spirit, to possess him; but Anders' inherent anger at the injustices against mages perverted Justice into Vengeance. If Hawke has achieved full Rivalry with Anders, Justice will take over his body to stop him from going back on blowing up the chantry after Hawke convinces him not to. Before the final battle, Anders will straight up say Justice possessed him to do what he did while on the Friendship path Anders will claim full responsibility for blowing up the Chantry. Anders isn't using Justice's possession of him as an excuse to escape culpability. He considers himself a monster and asks Hawke to kill him and in one path hints he plans to kill himself afterwards.
- Distressed Dude: Should he be the hostage in "Best Served Cold," he's embarrassed that Hawke had to rescue him and quips that he's never thought of himself as a damsel in distress. On the other hand, see Nightmare Fetishist.
- Dreadful Musician: If he moves into the estate, Hawke notes that playing the lute isn't one of his many talents.
- Driven to Suicide: After he destroys the Chantry, he acknowledges that it's Hawke's duty to judge him for it, and is unsurprised - and possibly appreciative - if Hawke chooses to kill him. Also, if his Rivalry is at maximum, and he's convinced to side with the Templars, he implies as well that he will kill himself after the battle is done.
- Dr. Jerk: Variation. He's quite kind to his patients, to the point that they're willing to risk their lives for him. Everyone else who doesn't share his views, however, is open for jerkery and much worse.
- Enemy Mine: With Fenris, and Merrill to a lesser extent by Act 2. As time goes on and his paranoia increases, he starts treating everybody (aside from, possibly, Hawke and Varric) with suspicion.
- Evil Costume Switch: "Evil" is a simplification, but he switches to a black, buttoned-up version of his outfit after his Act 3 personal quest.
- The Extremist Was Right:
- Terrible as Anders' actions were, a lot of supplementary material suggests that escalating the mage/Templar conflict to open war was the right thing to do, since the status quo only weakened the mages' position. The events of Inquisition can further cement this idea; if Leliana is named Divine, one of her reforms to the Chantry is the dissolving of the Circle system, granting the mages their freedom and creating widespread mage acceptance, giving Anders (and the rebel mages who agreed with his points, if not his actions) everything he wanted. Even the endings that see the Circles rebuilt come with some major reformations.
- The flavor text of the Magehunter shield in Inquisition tells of a previous misuse of the Right of Annulment. In 3:09 Towers, twenty-five years after the Right was first granted, the Circle of Magi in Antiva City was annulled to cover up the fact that its Knight-Captain was a serial killer who murdered over a hundred mages out of pure bigotry. While the Seekers eventually hunted him down and punished him, they assisted the Templars in covering up the incident, leaving the rest of the Circles completely ignorant of the truth, and there is no mention of them punishing the Knight-Commander for Annulling a Circle under false pretenses. Given that background chatter in the second game reveals that Meredith had gone over Elthina's head and petitioned the Divine for the Right, it paints a very clear picture of what might have happened to the Gallows if Anders had not provoked Meredith into jumping the gun instead of waiting for the Divine's permission.
- Face Death with Dignity: Possibly subverted, as the player can choose not to kill him.
- Fate Worse than Death:
- He sees being made Tranquil as this, with plenty of corroboration from Karl.
- And if the player makes him side with the Templars through the rivalry route.
- Fallen Hero: Anders mostly just wanted to look out for numero uno back in Awakening, but he was also a fairly good-hearted guy happy to do the right thing. He hasn't quite become a villain, but it becomes readily apparent over time that he's slowly slipping into good intentions, very bad methods territory.
- Fighting from the Inside: Anders must constantly push back the influence of Justice or become a true abomination and lose himself.
- To Fenris, who loathes mages. Both have similar backgrounds as members of oppressed populations and share an unreasonable hatred of anybody belonging to the same groups as their oppressors. They both enjoy taking the opportunity to somewhat pettily snipe at anybody who disagrees with their views, especially each other. They also both particularly despise blood magic. The only notable difference between them, aside from their opinions, is that Fenris hasn't started a war yet.
- To Merrill. Even though he isn't a blood mage like she is, both of them dealt with potentially dangerous Fade spirits... with terrible consequences for themselves and others.
- To Aveline in that they are both devoted to their causes and have a lost love interest. The similarity increases if Aveline was the one to Mercy Kill Wesley.
- Foreshadowing: Check out the banter between him and Justice (as well as Justice and Nathaniel) in Awakening. Heads will explode.
- Freudian Excuse: Revealed to Hawke in brief rambling in his clinic. From a young age he was estranged from his home, terrorized and confined by Templars. If he had a sense of the injustice, it blurred with his lifelong grudge, begetting vengeance.
- A damaged journal found in Dragon Age: Inquisition that is implied to have been written by Anders suggests that his Harrowing was a particularly traumatic experience.
- The World of Thedas: Volume 2 gives us more insight. Before his magic manifested, he was a carefree, cheerful young boy, beloved by his parents and very popular with the other children in his village; the discovery of his magic and his subsequent abduction by the Templars took all of that away from him, causing him to resent his new loss of freedom even more strongly. On top of this, while he ran away several times when he was young, there was a period of time where he made no effort to leave due to having found something in the Circle that made him happy and grounded: his relationship with Karl. He started running away again when Karl was moved to the Kirkwall Circle, trying and failing to make passage to Kirkwall to be with his lover again. It's easier to see how he came to feel that the Circle system took away not just his freedom, but his loved ones as well.
- The Friend Nobody Likes: Most other party members don't like how he keeps talking about mages and Templars. Anders, for his part, agitates them by insulting or instigating fights with his fellow party members at every opportunity. The fact that he's possessed by a hostile Fade spirit doesn't help matters. By the time Act 3 rolls around, no one in the party can stand him. Not even Varric. When asked for opinions on whether to execute him, only Merrill says anything in his defense and she doesn't give any objections if you do decide to kill him. Isabela and Varric are neutral while Sebastian, Aveline and Fenris openly want to kill him.
- Fridge Horror:
- He gets an In-Universe one. For much of the game, he talks about how Justice used to be as though he were a paragon of virtue. After losing control of Justice and almost/killing a young girl, Merrill explains to him that there has never been a "good" spirit and that they are all dangerous. That he is totally silent after learning this says it all. Again, if Hawke is on a Rival path, he finally comes to terms with it after blowing up the Chantry.
- It gets worse at the beginning of Act 3. Anders confides that even he's scared that lately he's started experiencing blackouts, which previously had only happened when Justice took over, when Anders lost control. This implies that Justice is now manifesting at will, and now seeks to control Anders.
- Gay Option: For male Hawkes.
- Get Out!: Hawke can do this as a Cruel Mercy after blowing up the Chantry. If Hawke sides with the mages after doing this, Anders shows up at the Gallows, asking if he can help them fight. Hawke can refuse and tell him to leave again, at which point Anders finally gets the hint he is no longer welcome, bids Hawke good luck, and leaves permanently.
- Glowing Eyes of Doom: Whenever he starts losing himself to Justice, his eyes glow blue.
- Good Victims, Bad Victims: He's obsessed with helping mages until they turn out to blood mages—then their plight is their own fault. It even gets to the point that he tends to excuse all mage violence against Templars as "self-defense," but if a maleficar uses blood magic for the same reason he condemns it as actions that makes "good mages" like himself look bad. He also draws a clear line in the sand between mages communing with "good spirits" like he did (Justice), and "bad" demons like Merrill did (Audacity).
- Hair of Gold, Heart of Gold: Nicknamed "Blondie" by Varric, but the trope is continually zigzagged; he's grim and understands that change for mages will come slowly, if at all, though he does get a few kind moments in from time to time. By Act 3, very little of his kind-healer-fighting-against-his-darker-side persona remains.
- Headbutting Heroes:
- Hearing Voices: The rest of the party occasionally refer to Justice as a voice in Anders' head, though it's a bit more complicated than that. If he comes along for Legacy, he eventually starts hearing Corypheus' voice in his head as well and briefly is forced under his control.
- Heroic BSoD: When Justice (almost) kills a mage girl they had just saved from being made Tranquil, he realizes his control is slipping. While Hawke may help him through this (or not), the codex says he abandons the cause of mages for a few years in regret.
- Hero of Another Story: Though we never see it, and he never tells Hawke outright so they won't have to lie to Aveline, over the course of the game it is heavily implied that Anders has been doing things such as breaking into the Gallows, fighting Templars to rescue mages, helping apostates flee the cities, and other such dramatic actions. Not that Hawke's other companions have dull lives, but most aren't quite as fraught as his seems.
- Hero-Worshipper: Points out that Mage Hawke has done much to help the plight of mages in the city and could easily be the leader the Underground so desperately needs. Hawke's stubborn refusal to get into politics eventually forces Anders to implement his own "solution" to the problem.
- Hesitation Equals Dishonesty: First hint something's wrong during "Justice". He keeps glancing around nervously and sometimes just trails off or switches tracks in the middle of a sentence.
- He Who Fights Monsters: Eventually blows up the Chantry, with the Grand Cleric and more than a hundred people inside so that a compromise cannot be reached and the mages and Templars will have to fight a war. Not to mention turning Justice possessing him into Vengeance to use the phrase more literally.
Anders: I removed the chance of compromise, because there is no compromise!
- Hot-Blooded: Deconstructed. His passion for mage liberation is what kicks off the Mage-Templar war.
- Humanoid Abomination: He has been possessed by the Spirit of Justice, who becomes a Demon of Vengeance. If he's a Rival, he blames it on himself more than usual.
- Hurting Hero: He's not a very happy person, to say the least.
- Hypocrite: Oh, where do we even start?
- He criticizes Merrill about her obsession with the eluvian and her casual views on Fade spirits. She will in turn point out his own obsession with the Circle and how he willingly let a "good" spirit into his body. Anders is self-aware of this, and at one point wonders if this makes him unqualified to help mages.
- If Hawke romances Fenris, Anders claims that Fenris has "let one bad experience colour his entire world" and that he deserves Hawke's heart instead for being more "open-minded". This is despite how Anders disrespects Fenris for not sharing his pro-mage stance, which Fenris calls him out on if he is in the party.
- Anders also disapproves of Hawke romancing Merrill, alleging that she'll eventually turn on Hawke in favor of her demons. She calls him out on this if present for the conversation. The hypocrisy of this hits critical mass when you realize that he says this during a quest where he's tricking Hawke into helping him blow up the Chantry. Though to Anders' credit he seems aware of this, and opines that he doesn't deserve Hawke's love anyway if in a romance.
- Despite Anders being vehement about how wrong it is to enslave mages, he is the only companion to approve if Hawke sells Fenris back to Danarius. This is actually a fairly apt reflection of the "Night Terrors" quest, where Fenris will normally disapprove of Hawke making a deal with the sloth demon but approves if Anders is in the party just because it pisses off his rival.
- Anders believes that all mages' opinions should be heard... unless they actually enjoy being in the Circle (like Bethany does if she joins).
- While more downplayed than the above, relating back to his hypocrisy in Awakening he can suggest in party banter that elves should band together to help mages since they too are oppressed by the Chantry, yet Anders himself offers no help to elves.
- Hypocrite Has a Point: Despite his frequent hypocrisy on the matter, many of Anders's points about the Circle of Magi and its flaws are shown to be correct.
- Hypocritical Humour: There's a lot of this if the player looks closely. In Mark of the Assassin, there is a scene where Anders gets so exasperated with Fenris, he straight up begs him to shut up about how all mages are evil for one minute. The whole conversation is a brilliant jab at his own obsession with mage freedom.
Anders: Qunari give me the creeps. No one is that dedicated to some abstract ideal.
- I Am a Monster: He starts invoking this trope in Act 2, especially if Hawke fails to stop him from killing Ella. By the time Act 3 rolls around, he's pretty much resigned himself to being a monster. Though how much guilt he explicitly shows depends on whether Hawke has followed his rivalry path. If rivalry is not completed, Anders only seems to feel that blowing up the Chantry is an unfortunate necessity and only seems willing to let Hawke kill him so he can become a martyr for the Mage cause, even telling Hawke to hurry up and kill him at one point. However, if Anders' rivalry path is followed, he is genuinely horrified at what he's done and wants Hawke to kill him out of legitimate guilt. He is so shaken by what he's done that he'll even side with the Templars, something non-rivalry Anders will flat out refuse to do.
- I Can't Believe a Guy Like You Would Notice Me: Despite quickly developing a crush on Hawke, Anders makes it clear if Hawke romances him that he feels unworthy of their affection.
- I Did What I Had to Do: A non-rivalry Anders has this attitude about blowing up the Chantry. He is fully convinced he did the right thing and will refuse to help Hawke side with the Templars no matter what. Averted with rivalry Anders who is completely horrified by what he's done.
- An Ice Person: One of his starting spells is Winter's Grasp. It also makes for an interesting take on his character given that in Awakening, he was first seen using fire magic.
- Insecure Love Interest: While almost all the party members in this game have serious self-worth issues, Anders is probably the most vocal about it if Hawke tries to romance him, repeatedly telling them that he has nothing to offer and that Hawke should be free to have a normal life with someone else. If Hawke is not a mage, It's Not You, It's My Enemies also comes up, since Meredith starts declaring that anyone who shelters an apostate will face a death penalty.
- It's Not You, It's Me: He all but invokes this by name the first time Hawke tries to flirt with him, saying that there was a time when they could have had something, but he's no longer the same man he once was. (And yet, if Hawke doesn't flirt with him the first time it's possible, it causes a bit of rivalry.)
Anders: I'll break your heart — and that might kill me as surely as the Templars.
- I've Come Too Far: No matter how many times he screws up or fails to convince people of his cause, Anders just keeps pursuing his cause further and further, believing it's too late to stop now.
- Jacob Marley Warning: After "Dissent," he tries to invoke this with Merrill. She points out that she at least understands the dangers better than he did before merging with Justice.
- Jerk with a Heart of Gold: Anders can be very petty and hypocritical. But in the end, all he wants is to help people, and he's willing to go to grand lengths to do so. Unfortunately, he's not stable enough to always know how best to help people.
- An apt demonstration? After Merrill's Act 3 personal quest, which gets her mentor/surrogate mother figure killed to save her from the demon in the Eluvian, he starts out lambasting her for the consequences of it, which he thinks could have been easily avoided, before telling her to make up for her mistakes, reminding her that most blood mages don't get a second chance.
- There's also the fact that when he isn't running around with Hawke or helping the Mage Underground, he spends his free time attending poor people for free in his clinic in Darktown.
- Jerkass Has a Point: Anders may harp on and on (and on) about the cause of mages' freedom beyond a reasonable degree, but the game shows several times that his arguments are not baseless. Many Templars do abuse their authority; some of the apostates the party meets are just ordinary people who want to be left alone or take care of their families; he mentions how mages who get pregnant at the Circle have their babies taken away from them by the Chantry (which happened to Wynne); and the Rite of Tranquility is used by Templars to silence the dissenters or even for sexual abuse (as shown with Ser Alrik) and is revealed to be a horrific experience both by his friend and former lover, Karl and especially by Pharamond in Asunder.
Anders: The people fear what we can do, but to use that fear to bludgeon us into submission is wrong! And they do it with our blessing!
- Jumping Off the Slippery Slope: In the beginning of the game, as far as mages are concerned; while he firmly advocates their freedom and rejects turning them over to the Templars, Anders is actually quite reasonable. He outright condemns blood magic and demons, allows murder only as a last resort, and is perfectly willing to work with reasonable men like Thrask. By Act 3, that persona is all but gone, and he refuses to accept anything less than total freedom for all mages, no exceptions. Thus, "no compromise" when he blows up the Chantry.
- Karma Houdini: The decision to have him killed for the destruction of the Chantry rests with the player, so this trope can be played straight or subverted. But even if the player does decide to kill him, he gets the war he wanted. If he lives, Sebastian vows to make sure Anders will face justice someday.Word of God subverts this, though, saying he wants to die for what he's done, so that the people he's killed will get justice in kind.
- Kick the Dog: Several times.
- If he and Aveline are in the party, he may start making some very nasty comments on her and Wesley's sex life.
- If the player brings him along for Merrill's second companion quest, he'll flat-out say to her that she should have died instead of Keeper Marethari. Ouch.
- Approving of selling Fenris back to Danarius. The rest of the party unanimously disapprove.
- If Anders is brought along in the quest "All That Remains," perhaps more out of thoughtlessness than anything else, he may say, "I wonder if we'll find more than just a sack of bones this time." He says this while standing right next to a very distraught Hawke, who's desperately running around trying to find their mother after she's been kidnapped by a deranged serial killer. Definitely not the thing you should say, Anders.
- He claims that Fenris is really just jealous of mages when the party finds out Fenris's sister is a mage. It was a low blow considering Fenris had hoped to reunite with his sister only for her to betray him to Danarius. His timing could not have been any crueler.
- Kindhearted Cat Lover: Sadly, Anders had his cat Ser Pounce-A-Lot confiscated by the Grey Wardens after it nearly got him killed by accident. He's still very fond of cats, and puts out milk for the local strays. He even has banter with Merrill in which he wistfully longs for a tabby cat of his own. Ultimately subverted when Anders jumps off the slippery slope, though it's worth noting that he doesn't have his cat anymore by that time.
- Knight Templar: Becomes one, ironically, towards the Templars over the course of the game.
- Light Is Not Good: However, despite his black outfit, he is a healer mage, which invokes more light than dark.
- Love at First Sight: If Anders is romanced, after his first night with Hawke in Act 2, he tells them that he's "lain awake every night for the past three years, aching for you." Since it's been three years since they met, this trope is fairly strongly implied. There are other hints that Anders may be in love with Hawke the whole time even if he's not romanced.
- Love Makes You Crazy: Inverted; if his romance is pursued, his Act 3 codex entry explicitly states that he views Hawke as the one thing in his life keeping him sane. Not that it makes a difference in the end.
- Mage Born of Muggles: Anders was born to two perfectly normal parents. Being rejected by his father and forcibly separated from his mother when his magic manifested informs a lot of Anders's neuroses.
- Manifesto-Making Malcontent: In Act 2, he starts writing a manifesto calling for the abolition of the Circles of Magi and spreading it around Kirkwall (but mainly around Hawke's mansion). In Act 3, he stops working on it, and instead becomes a Bomb Throwing Anarchist.
- Manipulative Bastard: Anders lies to Hawke and co. to get them to help him gather reagents to blow up the Chantry, telling them it's for a potion to rid him of Justice. It especially stings if Hawke is in a relationship with him.
- The Masquerade Will Kill Your Dating Life: Starts off entirely open about his pro-mage agenda. Eventually, he becomes less than honest and uses Hawke for his own purposes. It very much seems, however, that he regrets doing this if nothing else.
- Misery Poker: Frequently dismisses the suffering of other groups (particularly slaves and elves) by stating or implying that Circle mages have it worse. This is also the root of his mutual rivalry with Fenris: Fenris often dismisses the plight of Southern Thedas mages on the grounds that he believes Tevinter slaves suffer worse under Tevinter magisters, while Anders frequently dismisses the plight of slaves like Fenris on the grounds that he believes Southern Thedas mages have it worse under the Templars. Their fighting can get vicious and personal about it.
- Mood-Swinger: Stated in the codex to suffer from manic and depressive phases as of Act 3. His dialogue throughout the game tends to reflect this, ranging from calm and caring, to cheerful and snarky, to obsessively focused on his goals, to self-righteously grandiose, to self-loathing and miserable, to vengeful and bloodthirsty, with alarming speed.
- Morality Pet: By Act 3, Varric and (possibly) Hawke have become this for him, as he is much more distant, if not hostile, toward the rest of the party at that point. He even admits to a romanced Hawke that they are one of the few things he thinks are keeping him sane.
- Mr. Fanservice: He falls under Troubled, but Cute for some, but even aesthetically he comes across as a rugged, handsome man. The Blooming Rose has apparently offered him a job enough times to get annoying.
- Mutually Exclusive Party Members: After he blows up the Chantry, if you spare him, Sebastian immediately abandons you.
- My Death Is Just the Beginning: If the player chooses to kill him after he blows up the Chantry.
- My Greatest Failure
- Allowing Justice to possess him, which turned one of his closest friends into a demon. Though this may not be his fault...
- During one of his companion quests, he loses control of Justice and threatens (possibly kills) an innocent girl.
- My God, What Have I Done?:
- He is overwhelmed at the end of "Dissent" in Act 2 after he's lost control and Vengeance attacked Ella, which is nine times worse if Ella actually ends up dead.
- He regrets blowing up the Chantry:
- If Hawke is on a Rivalry path with him, after completing "Justice," Hawke can convince Anders to undo whatever it was he was doing in the Chantry at the end of the quest, with Anders becoming horrified at the prospect of actually succeeding and running off to stop it before it is too late. Since the Chantry explosion still happens, it seems that Justice sabotaged this attempt. After the explosion, he expresses regret much more blatantly than on the Friendship path, and even states that Justice may have become a demon from the moment they merged. However, he's also much quicker to pin all the blame on "Vengeance", insisting that he had no control over the situation.
- If Hawke is on a Friendship path with him, he's more understated about his regret and isn't as visibly upset, but he doesn't shift responsibility, fully admits to his own role in what happened and calmly states that if Hawke were to execute him, Justice would be freed as a result.
- Necessarily Evil: He recognizes that blowing up the Chantry is a horrible thing to do, and does seem to feel guilty about it, but he honestly believes it's for the best. Subverted if he's in a Rivalry with Hawke; he becomes convinced that he's evil by the end.
- Never Gets Drunk: Justice doesn't let him get drunk anymore, making him a type 3. He still visits the Hanged Man occasionally, as it's the only place in town he can get a decent drink.
- Nightmare Fetishist: If romanced, he mentions in Mark of The Assassin that one of his sexual fantasies is being rescued by Hawke right before he's to undergo the Rite of Tranquility, and then expressing his gratitude in a myriad creative ways.
- No Canon for the Wicked: Like all mages in Awakening, he can be specialized as a Blood Mage. There's even a special branch of dialogue devoted to discussing that fact. In this game, however, he possesses no such powers, and takes an extremely dim view of Merrill's involvement in blood magic.
- No Place for Me There: He fully expects to be killed for the things he has done to free the mages.
- Not as You Know Them: Thanks to the fusion with Justice. If he's happy, some of the old Anders will resurface for a time.
- Not Good with Rejection: After finishing his first personal quest, Anders starts to flirt with Hawke. Hawke either has to flirt back or refuse his advances; choosing the latter causes him to react in a quite huffy manner, and it nets a fairly high amount of rivalry points. This is not the case with the other love interests, who won't hold it against Hawke if the player rejects their advances as no loss of approval occurs.
- Only Known by Their Nickname: According to Word of God, Anders is a nickname because his family is from the Anderfels.
- Outlaw Couple: If Hawke romances Anders, spares his life after he blows up the Chantry, and commits to him before the Final Battle, the two of them will go on the run together, since he is now the most wanted man in Thedas.
- Perma-Stubble: He gets some light beard trimming along his jaw and on his chin.
- Pet the Dog:
- His treatment of the refugees, as well as the others forced to live in Darktown, to the point where they are willing to risk their lives for him.
- Alhough he always treats Aveline with suspicion due to the City Guards working with Templars on occasion, he is relatively lighthearted and supportive of her attempts to woo Donnic in Act 2.
- At the end of "All That Remains," if he goes to comfort Hawke and they yell at him for what an insane blood mage did to their mother, he only tells Hawke that if it helps, they should take their anger out on him. Also, despite his own distaste for blood magic, he doesn't gain rivalry points if Hawke allows Gascard to perform a blood ritual to find Hawke's mother, understanding how severe the situation is for Hawke.
- He's actually quite compassionate with Merrill when he tells her that he can't healPol. Of course, this is immediately subverted by the vicious way he chews her outthe entire trek back to camp.
- If Anders is romanced and moves in with Hawke, Bodahn comments on how nice it is having Anders around; both Bodahn and Sandal take quite a liking to him.
Bodahn: It's been quite pleasant having Master Anders staying here, messere.
Sandal: (happily) He's funny!
Bodahn: And he finds my boy's enchanting quite intriguing. That's the word he used! It's too bad he seems so... intent on whatever it is he works on.
- Powers via Possession: By inviting the spirit of Justice in and corrupting him, Anders gains access to the "Vengeance" mode that provides increased damage output, reduced spell cooldowns and Life Drain ability at the cost of increased damage intake and inability to be healed by conventional means.
- Principles Zealot: While not as bad about it as the Qunari (he compromises in "All That Remains" due to the serious circumstances), due to a glitch, he was the only party member who could not be convinced to side against his faction. This was fixed in a later patch.
- Properly Paranoid:
- Whether the player agrees with his solution or not, he's not wrong about the kind of abuses going on in the Gallows (or other Circles). There's also dialogue overheard from Templars that implies that Meredith was going to invoke the Rite of Annulment on the Kirkwall Circle anyway, which would have caused all the mages to be killed without any attention being drawn to it. The next game reveals that it wouldn't have been the first time that happened.
- Zigzagged with "The Tranquil Solution," which he panics over in Act 2, only to find out that the Divine rejected it. He is surprised and wonders if there is hope for negotiation after all... but he's not entirely convinced it isn't a threat, and there are other Templar characters (such as Cullen) who aren't entirely opposed to the idea.
Sebastian: The Chantry would never follow through with such a thing.
- Power Perversion Potential: A conversation with Isabela reveals that he uses magic for sexual applications. "Were you the runaway mage who could do that electricity thing? That was nice."
- Redemption Failure: After "Dissent", he distances himself from the mage underground and tries to find a way to control Justice or undo their merger. By Act 3, everyone he knows outside the party has been killed or forced into hiding, and he's only protected by his proximity to Hawke.
- Retcon: If Anders died in Awakening, it turns out the corpse Nathaniel found was badly burnt and they just assumed it was him.
- Rooting for the Empire: An In-Universe example. Almost every character the player comes across since Origins have described Tevinter as, if not evil, at least a dangerous place to be in given that there, mages have absolute freedom — which is why Anders sees Tevinter as an ideal place. Additionally, the only gift Hawke can give to him is a Tevinter Chantry amulet.
- Running Gag:
- Hawke manages to find bits of Anders' manifesto everywhere.
- He's terrible at card games, and everyone in the party knows it. In Mark of the Assassin, he proudly announces that he actually beat Isabela. With supernatural help, but hey, she was cheating too!
- Sanity Slippage:
- Compare his behavior in Act 1 to his behavior in Act 3.
- If brought along for Legacy, Corypheus' voice starts sounding in his head, which pushes him almost to the point of a complete breakdown. At one point he is forced under Corypheus' control, and the party has to fight him to get him to snap out of it.
- Self-Deprecation: There are times where he makes it plain he knows exactlyhowhecomes across, especially if Hawke is romancing him and even more so if they are Rivals. Sometimes he takes lighthearted jabs at his own behavior, but other times it's a bit more serious.
Varric: Fop. Um... Party.
Varric: Seriously, Blondie? No one ever invites you anywhere?
Anders: (softly) Would you?
- Shoot the Dog:
- His friend and lover Karl begs Anders to kill him rather than continue living as a Tranquil, when a Justice outburst momentarily reconnects Karl to Fade energies.
- He invokes this on himself after blowing up the Chantry in Act 3.
- Single-Issue Wonk: The plight of mages, especially those oppressed by the Chantry and Templars. Quickly became notorious for this in-universe and out. See The Friend Nobody Likes for more details.
Carver: I don't hate you because you're a mage. I hate you because you won't shut up about it. Oppression this, Templars that.
- Split Personality: Between his own mind and Justice.
- Squishy Wizard: He's a mage, and not a blood mage, so he'll likely have very little constitution. His vengeance talent increases his damage in exchange for damage resistance, thus making him even more of this, as well as a Glass Cannon.
- Suicide by Cop: After Anders commits his crime in Act 3, he doesn't try to run and is sitting lumpily on a crate instead, avaiting Hawke's judgement. He believes he deserves death, either to prevent Vengeance from wreaking more havoc (on a Rivalry path) or so that those he's just killed may have their justice (on a Friendship path). The trope is then played straight or averted depending on the player's choices.
- That Man Is Dead: Whatever name Anders's parents gave him is long forgotten. When he was first taken to the Circle Anders refused to speak, even to give is name. One of the few things anyone knew about him is that his father was originally from the Anderfels, so he was referred to as "that Anders boy". Eventually that shortened to "Anders" and just became his name.
- Token Evil Teammate: If the player chooses to spare him and keep him in Hawke's party in Act 3. Depending on the player's views, he can be this the entire game.
- Took a Level in Jerkass: Sort of. He starts out like a more cynical version of his Awakening persona in Act 1, but he ends up getting gradually nastier as the acts go on, though he never loses sight of his long-term goals.
- Tragic Hero: His intentions are good — very good, in fact — but his own methods for enacting them are not so noble and he occasionally shoots himself in the foot. Eventually he gets what he wants... but the cost of it is immense, and the general consensus is that it was not worth everything that happened, in the interim and afterwards.
- Tragic Keepsake: When the templars forcibly took him to the Circle, the only personal possession he was allowed to keep was a pillow hand-embroidered by his mother. Before he goes on his quest to blow up the Chantry, he offers the pillow to Varric, saying that the latter has been his good friend.
- Tragic Mistake: Unusually, it takes place between games at the midpoint of his story (so far). He genuinely wanted to help Justice, but neither of them were remotely prepared for the actual consequences of the merger.
- Troubled, but Cute: He has a few moments of this.
- Übermensch: His goals regarding the Mages are transformative, to say the least, and he breaks a lot of eggs to get there, knowing full well he will probably be either killed or hated for his actions. Nevertheless, in his mind, society has to change or he will make it change.
- The Unfettered: His self-restraint gradually erodes over the course of the game until he tears down the existing dynamic between the Chantry, the Templars, and the Circle to force them into conflict, and it seems Justice helped him get there.
- Was It All a Lie?: A romanced Hawke will ask this of him after he blows up the Chantry. The answer is that no, his love was not a lie.
- Welcome Back, Traitor:
- Can be either played straight or subverted. If Hawke tells him to run after he blows up the Chantry, he will still return to them in the Gallows. Naturally, what happens after that is up to the player.
- In Inquisition, Varric also notes that many of the mages in Kirkwall and its surrounding territory had this reaction upon seeing him. Turns out, some people aren't so happy when you put their lives at risk to purposely start a war. It got to the point Anders basically just left them alone because they wanted nothing to do with him.
- Well-Intentioned Extremist: He falls further and further into this as his efforts to help the mages fail to leave any impact, culminating in destroying the Kirkwall Chantry to force an open conflict.
- What the Hell, Hero?: Gives a big one to Hawke if they choose to let a demon possess Feynriel, and strikes down Justice when he objects. If he's in a romance with Hawke at this point, some fast talking will have to be done, or he'll break it off at once.
- Hawke can demand an explanation for blowing up the Chantry at the start of the endgame.
- If Hakwe supports the Templars, especially if they are a mage, he will call them out on it and say that they should use their influence and money to help mages in Kirkwall.
- Willing Channeler: After the events of the Awakening, Anders allowed his friend Justice, a spirit of the Fade possess himself so that Justice could remain in the physical world after the dead body the latter's been inhabiting started to crumble. This backfires by the time of Dragon Age II, when Anders's hatred of Templars has twisted the spirit of Justice into a force of Vengeance.
- With Great Power Comes Great Insanity: Justice's influence hasn't particularly been good for his host's mental state.
- With Us or Against Us:
- As part of his decline, by Act 3 he's become paranoid of anyone who does not explicitly share his views on granting mages immediate freedom. He gets very hostile towards even pro-mage Hawke if they suggest that some of his methods are too extreme, and treats everyone not firmly supporting his ideas as an enemy. Particularly Fenris, even approving of selling him back into slavery to get him out of the way. Anders goes so far as to blow up the Kirkwall Chantry alongside the only political figure capable of pacifying both Templars and mages, just to ensure that everybody would have to pick a side.
- This is downplayed in the Rivalry path, however, where Anders begins to have serious self-doubts and will outright agree with Hawke that he's taking things too far. Though elements are most certainly present (RE: Fenris).
- A Wizard Did It: Invoked. "A wizard did it" is his sarcastic reply if he's in the party when Hawke gives the Deep Roads maps to Bartrand. The reality is that he stole them - which actually makes it technically true.
- Woobie, Destroyer of Worlds: Becomes this by the end of the game. After a time growing up in the Mages Circle (a life stuck in a tower, bound to do whatever the Chantry asked of him), he escaped from the Templars... seven times. On the last time, he joined the Grey Wardens to escape more permanently. It's all downhill for him after that, unfortunately. His time there under the Warden-Commander is implied to be good; but once they leave, the Orlesian Grey Wardens who run Amaranthine in their absence consider him a wuss, and mock him enough that he bails. Then he lets a wayward Spirit of Justice (once a friend of his) into his body. The sheer dark magic of Kirkwall, in addition to Anders' own resentment and anger, corrupts Justice into a Demon of Vengeance. By the time Dragon Age II begins, he's constantly fighting for control over the influence of Justice. In the final act, though, he can't fight Justice off anymore, and destroys the local branch of the Chantry. Talk about a Trauma Conga Line. Ultimately, his fate is left up to Hawke.
- You Are What You Hate: Grows increasingly more militant and preachy about the mage cause throughout the game. His companions don't miss a beat in letting him know the irony.
- You Remind Me of X: He remarks to Hawke at one point that "I had a friend like you once. Got in all kinds of trouble, dragged me along." It's suggested, though never stated, that this friend was the Warden-Commander.
The Spirit of Justice
First Appearance: Dragon Age: Origins Awakening
Voiced by: Adam Leadbeater (Dragon Age Origins - Awakening), Adam Leadbeater and Adam Howden (Dragon Age II)
"I have no name, only a virtue to which I aspire."
A benevolent Fade Spirit trapped in the corpse of a Grey Warden named Kristoff who joins the Wardens party during the events of Dragon Age: Origins Awakening.
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Tropes In Dragon Age: Origins - Awakening
- Bald of Awesome: Kristoff was bald before Justice was trapped in his body.
- Berserk Button: Suggesting that he's no different from demons. This carries over to Dragon Age II, and can lead to him murdering an innocent young mage unless Hawke stops him.
- Character Development: Starting off as disdainful of the material world and more dutiful than anything else, Justice can eventually come to learn that the world is beautiful in its own way and be a true Knight in Shining Armor protecting that for which he has come to care.
- Chaste Hero: He has no clue as to why Oghren keeps asking him about his memories of Kristoff's marriage. It's a human desire, and benevolent spirits really don't go in for that.
- Dark Is Not Evil: His flesh is decaying and he wears the dark colored Armor of the Sentinel in his trailer.
- Does Not Understand Sarcasm: Comes with being Literal-Minded.
- Foreshadowing: His eventual transformation into Vengeance and connection to Anders in Dragon Age II is heavily foreshadowed in his dialogue, with Anders, Nathaniel, and the Warden-Commander. At several points, the Warden-Commander can even outright ask him if he desires vengeance for Kristoff.
- Good Cannot Comprehend Evil: He states upfront that he doesn't understand what makes spirits become demons, and hopes he never finds out.
- Happy Ending Override: Nearly all of his endings have him leaving Kristoff's body and presumably returning to the Fade, but he always reappears merged with Anders in the next game.
- Honor Before Reason: As a sort of embodiment of justice, he believes that wrongdoers should be dealt with accordingly, even if it may not be the most pragmatic decision:
- Unless he's talked down, he'll turn against the Warden-Commander should the latter decide to ally with the Architect.
- After seeing the injustices mages face, he ends up causing his new host, Anders, to blow up the Kirkwall Chantry in Dragon Age II, and in doing so, ignite a world war between the mages and Templars throughout Thedas.
- Humanoid Abomination: A benevolent one, but still an alien entity that doesn't understand human attitudes occupying the shape of a human.
- Knight in Shining Armor: His true form and personality, though he starts off seeing it more as an obligation.
- Large Ham: In his spirit form. Considering the Spirit of Valor encountered in the Mage Origin, this may be common to all benevolent Fade spirits.
- Literal-Minded: It takes him a while to understand that Sigrun's death is symbolic.
- Magic Knight: His default specialization, Spirit Warrior.
- Motive Decay: In-Universe. His quest for Justice becomes one of Vengeance between games.
- Possessing a Dead Body: Justice is a spirit who was involuntarily expelled from the Fade and trapped in the body of the Grey Warden Kristoff. The body slowly decays, which drives Justice to seek a new host after the events of Awakening.
- Shout-Out: He's not the first embodiment of justice trapped in physical form after the physical form has died and begun to wither. He's just a lot nicer about it.
- Warrior Poet: "A world so full of beauty that beauty goes overlooked."
- What Is This Thing You Call "Love"?: Justice finds himself envious of the love between Kristoff and his widow Aura, but also associates such feelings with Desire Demons.
Tropes In Dragon Age II
"YOU WILL NEVER TAKE ANOTHER MAGE AS YOU TOOK HIM!"
After the end of the Darkspawn threat Anders became Justice's new human host in a joint effort to free mages from the Circle. But Anders' anger at this injustice corrupted the spirit; by the time Hawke meets them, he has become Vengeance.
- Ambiguously Evil: Did he become a Knight Templar but remain a spirit, or does he fall from grace and become a true demon? Anders' opinion changes depending on whether he's a Friend or a Rival, and it's up to the player to figure this out on their own as well.
- And I Must Scream: Anders talks about the terrifying sensation of being trapped inside his own body and unable to do or say anything after Justice briefly became the dominant personality during "Night Terrors," then remarks sadly that Justice must feel like that all the time. No wonder he's become a grouch.
- Berserk Button: Shares them with Anders, plus a bonus berserk - don't call hima demon.
- Beyond Redemption: Anders will consider Justice (and by extension himself) as such in Act 2 if he isn't restrained and ends up murdering a young girl. Even if Hawke does stop him, it still shocks him to the core. Justice, on the other hand, is much quicker to throw this label around.
- Black-and-White Insanity: Much of his morality can be seen as this. Add in some of the Blue-and-Orange Morality inherent with Fade spirits and you have an entity with an unbending idea of what it thinks is right but with zero concept of compassion or compromise.
- Blue-and-Orange Morality: Justice does not understand time (time doesn't matter in the Fade) and doesn't truly understand things like "mercy" or "forgiveness." Thus he is driven by the unyielding desire to constantly lash out at the injustices Anders perceives, regardless of who it ultimately hurts, and always immediately, never after some time to cool off.
- Break the Haughty: Justice's transformation into Vengeance. Could also count as Break the Cutie, personality-wise, seeing as he was an idealistic, good, poetic spirit before becoming twisted by hate.
- Enemy Within: For Anders.
- Fallen Hero: The difference between Vengeance and a true demon is practically non-existent.
- Foil: To Cole in Inquisition. One is a spirit of Justice turned Vengeance, while the other is a spirit of Compassion. However, Justice is corrupted by Anders' own need to avenge wronged mages, while Cole either becomes more pure of purpose in being compassionate, or transitions into being truly human.
- Foreshadowing: In Awakening, Anders and Justice had a conversation about the differences between spirits and demons and whether Justice could become a demon.
- Another conversation between Justice and Nathaniel about what would happen to Justice after the decay of Kristoff's body ends with him considering the idea of possessing a willing living human host...
- The Warden can even ask Justice if he desires revenge for what happened to Kristoff and tell him that there is a thin line between avenging a wrong and outright vengeance.
- The Friend Nobody Likes: While various party members have their own opinions on Anders, at least until Act 3, everyone seems very vocal in their clear dislike of Justice. Justice apparently returns the sentiment, even toward Hawke, the only person who might be willing to listen to Anders' lectures. Anders mentions that Justice feels (especially if romanced) that his obsession with and hero-worship towards them is distracting him from the cause.
- Guest-Star Party Member: During the sidequest "Night Terrors," Justice takes control of Anders and fights alongside Hawke.
- He Who Fights Monsters: Inverted. While Justice originally encouraged Anders to seek freedom for all mages, Anders wanted revenge more than justice, and Justice was corrupted.
- Hypocrite: When accused by a terrified mage of being a demon, due to his possession of Anders, he goes into a blind rage and attacks her for the insult. If Hawke fails to calm him, Justice will murder a mage he was supposed to be saving from corrupt Templars.
- Knight Templar: He still seeks to protect the weak and punish the wicked, but Anders' anger has made him completely merciless.
- Large Ham: As hammy as before.
- Not as You Know Them: Downplayed. Anders' repressed bitterness has turned Justice from "inflexible but good-hearted" to a trigger-happy Knight Templar with a heavy amount of Black-and-White Insanity who only manifests outside the Fade when he's completely enraged and Anders loses control. However, during the "Night Terrors", when he is in the Fade and not ticked off, Justice acts much more like his old self - just with a harsher view of right and wrong.
- Revenge Before Reason: Pretty much embodies this.
- Superpowered Evil Side: For Anders.
- Split-Personality Takeover:
- Before the endgame, Anders constantly fights to keep Justice under control - but occasionally Justice comes out. When he does, Anders' eyes glow blue and he shifts into Voice of the Legion. The outcome of this fight (takeover or merge) in endgame depends on Anders' relationship with Hawke.
- If Anders is a Rival to Hawke, during their last conversation before the Chantry explosion Justice takes over and demands that Hawke leave, saying "Anders has no need of you". A moment later, Anders does not remember what he was saying and reveals he's been suffering blackouts. He tells Hawke that he tried his best to control Vengeance and asks not to blame him for failing. After the explosion Anders outright states that Vengeance took him over. He does not trust himself to control Vengeance any longer and begs Hawke to kill him before there is nothing left of him.
- Split-Personality Merge: If Anders is a Friend to Hawke, during their last conversation before the Chantry explosion Justice doesn't manifest and Anders says that he hoped to find a better way, but Justice and Vengeance are too intertwined and he can't tell one from the other. After the explosion he insists that the decision was his own as he and Justice are one now. By then, he speaks about Justice in the past tense.
- Voice of the Legion: Speaks with both the booming, echoing voice of Justice, and Anders' voice underneath it. If the player listens closely, there are times where their tone of voice differs, hinting at the personality conflict.
- Volcanic Veins: It makes Anders' veins (and eyes) glow blue.
- What Have I Done: Anders blames himself for Justice's corruption. The Enigma of Kirkwall texts imply, however, that the Tevinter blood magic under Kirkwall may have been at the very least partly responsible, in addition to his own anger and resentment. And let's not forget about what's under Kirkwall...
- What the Hell, Hero?: Justice won't turn on Hawke in the Fade unless the player agrees to let a demon possess Feynriel.
- With Us or Against Us: Justice is significantly less discerning about who qualifies as ally or enemy than he used to be.
Anders (Dragon Age)
Anders is a fictional character in BioWare's Dragon Age franchise. The character made his debut in Dragon Age: Origins – Awakening as a human mage pursued by members of the Templar Order, the military arm of the Chantry, which is the dominant religious organization in the Dragon Age series. He joins the player character as a party member. He appears again as a companion character in 2011's Dragon Age II.
Although the character is initially depicted in Origins – Awakening to be only concerned about his own personal freedom, by Dragon Age II he has developed a zealous passion to help other mages who are oppressed by the Chantry. He later reveals to Hawke, the player character of the second game, that he has allowed himself to be possessed by a spirit prior to his relocation to Kirkwall, whose rigid belief in moral absolutes influenced his predominantly lighthearted and carefree disposition. Anders later orchestrates the destruction of the Kirkwall Chantry; with his actions, the Circles of Magi across Thedas began to rebel against the Templar Order and the Chantry, leading to all-out conflict across the regions of Thedas which later led to the Mage-Templar War in Dragon Age: Inquisition.
Anders' depiction in Dragon Age II has proven divisive among video game journalists and fans. Some found merit and nuance in his changed personality and antagonism against the templars, while others have disapproved of his darker characterization and suggested that his fanaticism lacked depth. His overt flirtation with Hawke, specifically a male player character, generated controversy as well as substantial discussion on the issue of LGBT themes in the Dragon Age series.
Anders is a wise-cracking human apostate mage who has escaped the Circle of Magi multiple times, only to be captured and brought back by the templars. Born and raised in Ferelden, his father was originally from the Anderfels, a kingdom in northwestern Thedas. He was brought to the Circle of Magi at Ferelden's Kinloch Hold after his magical powers manifested when he turned twelve. Anders initially refused to speak when he arrived there, not even to tell other apprentices his name. They began calling him "the Ander", referring to his Anders heritage; "Anders" would become the only name he'd use for the rest of his life. Having known friends, a loving family, and a life free of constant supervision during his childhood, the young mage was keenly aware of what he'd lost and constantly rebelled against the Circle's rules and restrictions, and eventually the very structure of the Circle itself. In Dragon Age II, Anders is depicted as very compassionate and eager to help the downtrodden, and he detests Kirkwall's Templar Order for their treatment of the local mages. Anders has an affinity for cats, and kept a stray kitten he found in the Vigil's Keep whom he named "Ser Pounce-a-lot".
Anders is a potential romance option for Hawke of either gender, whom he will usually develop feelings for even if the player do not flirt with him first. Unlike other companions in Dragon Age II, Anders is noted for being aggressive and proactive in his romantic pursuit for Hawke, who may respond by allowing or firmly rejecting any further flirtation. Rejecting his advances will yield rivalry points, which may be interpreted by some players as a measurable consequence on the avatar-NPC relationship, even though high rivalry scores unlock bonuses that can't be obtained through a friendship path and inspire companion loyalty just as effectively as high friendship scores. In Origins – Awakening, Anders presents himself as heterosexual. If Hawke is male, Anders will reveal that he and Karl were once lovers; if Hawke is female, Anders will omit any mention of his romantic past with Karl.
Creation and development
Jennifer Hepler, the writer for Anders in Dragon Age II, had intentionally written the character to be a polarizing figure, who would be deeply loved by some players and intensely despised by others. She drew inspiration from the "cursed romance" between Buffy Summers and Angel from Buffy the Vampire Slayer when writing the romance subplot for Anders and Hawke, noting that it was something Bioware had not done up until Dragon Age II.
Anders is voiced by Greg Ellis in Origins – Awakening, and by Adam Howden in Dragon Age II. Howden used his regular speaking voice for the role, with a slight "angsty" inflection. He did his voice recordings with Caroline Livingstone as the voice director. In preparation for the role, Howden also listened to Ellis' performance from Origins – Awakening, and he recognized that they both have a similar vocal quality. Noting that Anders had evolved from the previous installment where he was more carefree and easygoing, Howden explained that he went his own way with the character, as he "is written quite differently. He maintains a sense of humor but you learn so much more about him in DA2 and you see a much darker side to him."
Matt Rhodes, who is employed at Bioware as Art Director, uploaded unused concept art he completed during the development cycle of Dragon Age: Inquisition on his personal website, which depicts a disheveled Anders living in a cave as a hermit.
Anders is first encountered in Origins – Awakening fending off darkspawn on his own when the Warden-Commander arrives in the midst of an assault on Vigil's Keep, with several templars lying dead around him; Anders denies his culpability in the templars' demise. He revealed that he was in the midst of being taken back to the Ferelden Circle when darkspawn attacked Vigil's Keep, but offers to help repel the darkspawn attack. At the conclusion of the siege, the Warden-Commander has the option of conscripting him into the Grey Wardens in order to save him from the templars, who has accused him of murder. During this time he met Justice, a spirit from the metaphysical realm known as the Fade, who is stranded in the decomposing body of a dead Warden named Kristoff. The spirit struggled to understand the real world and its inhabitants, leading him to engage Anders in some in-depth discussions about the world's problems, and eventually about the plight of mages throughout Thedas. For his personal quest, he asks the Warden-Commander to help him find his phylactery, which allows the templars to trace his whereabouts, and destroy it.
Dragon Age II reveals that Anders becomes a Grey Warden and survives the events of Origins – Awakening regardless of the player's choices, but he deserted from the order not long afterwards. He also agreed to host Justice as his new vessel, transferring the spirit from Kristoff's corpse into his own body, and relocated to the city of Kirwall in order to help mages fight for freedom from the Chantry. Hawke first meets Anders after Varric directs them to seek out a Grey Warden who possesses knowledge of the Deep Roads. He is found at his clinic in Kirkwall's Darktown giving aid to refugees, healing them free of charge. He convinces Hawke to help rescue his friend Karl from the templars in return for maps of the Deep Roads, but finds that he has been rendered Tranquil, effectively a form of lobotomy which renders the victim unable to feel any emotions. It is then revealed that the spirit of Justice now manifests itself as a spirit of Vengeance, an unintentional side effect of Anders' anger and hatred towards the templars. As a result, Anders struggles to maintain control of his own body and mind, and is eventually driven to become a terrorist in the name of mage rights. During the climax of Act III, Anders destroys the Kirkwall Chantry, killing the Grand Cleric and several others. This in turn gives Knight Commander Meredith the opportunity to invoke the Rite of Annulment, an order to kill all the mages in the Kirkwall Circle, without official sanction from a Grand Cleric or the Divine. Hawke has the option of executing Anders for his crime, banishing him, or ordering him to fight and make amends. Each companion will react to how Hawke chooses to deal with Anders' fate in their own way, positive or negative. Meredith's actions in response to Anders' terrorist act sparked the Kirkwall Rebellion, which eventually escalates into the Mage-Templar War observed in Dragon Age: Inquisition, the sequel to Dragon Age II.
Anders is a divisive character. Brice observed that Anders' actions intertwines anger and sympathy "in an uncomfortable knot", and that the general reception of his actions has been negative. Writing for Kotaku, Hayley Williams placed the character last on her 2015 list which ranked 51 companions from the Mass Effect and Dragon Age games. She complained that his "terrible characterization in Dragon Age II was only made worse by the fact that he was genuinely likable and interesting in his first appearance in Awakening", and insisted that there was no resemblance between the two iterations of the Anders character "aside from his odd feathery shoulders". John Walker from Rock, Paper, Shotgun contrasted the character's different characterization in Dragon Age II from his original appearance as "the formerly fantastically grumpy character from Awakenings", claiming "they emasculated him to become such a weedy drip". On the other hand, Ligman argued that Dragon Age II delivered "some of the strongest character-driven storytelling that we've seen out of a Bioware title" in spite of its limitations, noting that she would accept "poorer production values as a more than acceptable trade off" if she gets characters "even half as dynamic as Anders".PC Gamer's Chris Thursten empathized with Anders, appreciating the moments when his sense of humor "surfaces above the broody spirit of vengeance that inhabits him"; by contrast, "the final, tragic, explosive expression of his frustration at the treatment of mages" is considered a highlight by Thursten of Hawke's decade-long exploration of relationships with their companions in Kirkwall.
"The whole situation bothered me not because of what happened but because I condoned it. I was staring at Dragon Age’s universe’s equivalent of Osama bin Laden, and I could have killed him. There’s a point where he puts himself under my sword, but instead, I helped his cause out. To be quite frank, I didn’t see Anders as a terrorist, I saw him as a liberator."
— Gieson Cacho, "Terrorism and Dragon Age II"
Gieson Cacho, in a 2011 post for Mercury News' arts and entertainment blog, was of the view that Anders is the most fascinating aspect of Dragon Age II with regards to "how he sets up the conflict that’s central to the game". Cacho drew a comparison to Quentin Tarantino’s Inglourious Basterds, drawing attention to the similarity between both works where the narrative "turns the table on our perceptions of moral and immoral acts" over the notion that "protagonists can act like terrorists in certain circumstances and be justified". Cacho concluded that while BioWare's approach is flawed as they glossed over the results of the player's actions if they choose to sympathize with Anders, he considered the developers' attempt to be "brave" as they "broach the subject better than Infinity Ward did with Call of Duty: Modern Warfare 2".
Some sources compared Anders to Alistair, noting a resemblance in physical appearance and personality traits between both characters. Natania Barron of Wired commented that she "settled" for Anders and most likely chose him as her character's romance option for Dragon Age II because he reminded her of Alistair on a superficial level.
During an interview with Red Carpet News TV at the London Comic Con MCM Expo in October 2012, Howden noted that Anders was the role he was most recognized for at the time, and that he was the most frequent character fans would ask him to make an impression of when meeting him in person.
Mattie Brice, writing for PopMatters, provided an in-depth analysis of Anders' destruction of the Kirkwall Chantry and by extension, BioWare's statement on contemporary social issues. She suggests that a gut reaction shared by most players would be to reprimand Anders, with the notion that pushing back against violent oppressors until the oppressed themselves get violent. To compare mages to a contemporary social minority, Brice suggested, would lend a perspective which complicates the player's thinking of both Anders and social change. Brice concluded that what the game really compels the player to consider is whether "blowing up the Chantry is what’s necessary for the oppression to end", and that it is "a testament to the social relevance that games can have by its blurring of the players’ sense of right and wrong and by its translation of that new understanding into actual activism for issues that exist in reality".
Anders is cited as the most notable example of a character providing gendered responses in the Dragon Age series. Jessica Hylton interpreted this as Bioware's attempt to allow players to "use Anders' bisexuality to include LGBTQIA content or to eliminate it from their gameplay entirely", and suggested that BioWare attempted to overcompensate for the perceived discomfort with male-male romance in Origins by having Anders not only pursuing the player character aggressively, but also offering different versions of Anders' past relationship with Karl depending on the player character's gender. Evaluating that the relationship between Anders and Karl is not conditional but the revelation of its nature is contingent on the player character being female, Hylton called this approach "a strange way to hide homosexuality". Heather Alexandra, writing for Kotaku, notes that there is a clear parallel between real world queer experiences and the narrative of Dragon Age II, which illustrates how mainstream society of Thedas treats individuals born with magical talent, which led to Anders' path to violent revolution. Alexandra stressed that "it speaks volumes that Anders’ struggle, which borrows heavily from real world queer suffering to pack its emotional punch, requires that his gay lover die — perhaps even by Anders’ own hand". Kris Ligman from PopMatters noted that Anders makes multiple references within in-game dialog to the freeness of sexuality that he was used to in his youth, but in pursuing a romance with him, the player becomes keenly aware how closely the game's writing is in linking the gift of magical powers and sexuality".
Some players have made open objections towards Anders' unsolicited expression of romantic interest in a male player character. In early 2011, shortly after the release of Dragon Age II, one player made a forum post on Bioware's then-active social forums expressing their distaste for unwanted homosexual advances. The post, which is now inaccessible after EA shut down Bioware's forums, criticized the game's diversity in romances, and asked for a much bigger focus on straight male gamers as well as an option to remove homosexual content. Gaider responded to the forum post by saying the game is designed for everyone, ending his note with saying that "the person who says that the only way to please them is to restrict options for others is, if you ask me, the one who deserves it least." Other notable examples include a Ctrl+Alt+Del comic strip which lampoons Anders' alleged seduction of an unaware Hawke, and an open petition from a self-described gay player which called for Gaider's dismissal from Bioware over what they perceived to be negative representations of openly gay individuals.
Greg Armstrong-Morris from Xtra was annoyed by what he perceived to be overreaction by some gamers due to their inability to cope with Anders' flirting, and sarcastically proposed that a Kinsey scale which allows players to determine their in-game avatars' sexual orientation should be introduced to keep everyone happy. Ligman observed that Anders does not retaliate with insulting remarks when a protagonist spurns his advances; noting that even "rivals in the game respect Hawke", she contrasted this to the misogynistic treatment women may experience in the real world when placed in the same situation.Queerty staff approved of the game's same sex romances and singled out a potential romance scene between Anders and a male Hawke as a highlight, but also questioned whether aspects of his characterization as a bisexual man could be misconstrued as a sexual predator trope. Similarly, Hylton stated that Anders is an example of a "problematic bisexual character" and that the game's presentation played into the trope as a result of his writers' approach towards male-to-male flirtation.
Reflecting on her writing work for Anders in the 2016 publication Women in Game Development: Breaking the Glass Level-Cap, Hepler expressed bemusement that some players objected more fervently to Anders proactively flirting with a male player character compared to him "murdering a nun in order to start a religious war", noting that the character "has probably succeeded in being the most controversial character in BioWare history" from her perspective.
- ^ abcDragon Age: The World of Thedas. 2. Milwaukie, Oregon: Dark Horse Books. May 2015. ISBN .
- ^ abGreg Armstrong-Morris (May 31, 2011). "The challenge of Anders". Xtra. Retrieved March 13, 2020.
- ^ abcdKris Ligman (March 29, 2011). "Take Your Damn Rivalry Points Like a Man: The Non-Dialectic of 'Dragon Age II". PopMatters. Retrieved March 11, 2020.
- ^Jessica Enevold; Esther MacCallum-Stewart, eds. (January 9, 2015). Game Love: Essays on Play and Affection. CRC Press. ISBN . Retrieved March 6, 2020.
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- ^ abcJennifer Brandes Hepler, ed. (2016). Women in Game Development: Breaking the Glass Level-Cap. CRC Press. ISBN . Retrieved March 6, 2020.
- ^ ab"Adam Howden Voice Acting Interview". Red Carpet News TV. October 29, 2012. Retrieved April 1, 2020 – via YouTube.
- ^"ADAM HOWDEN (Page Profile)". Spotlight. Retrieved 19 August 2016.
- ^ abDave Ward. "Adam Howden Interview". RPG Site. Retrieved September 12, 2016.
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- ^ abc"Dragon Age II: Party Profiles: Mage". Escapist Magazine. March 18, 2011. Retrieved March 6, 2020.
- ^ abLorenzo Veloria (November 14, 2014). "6 vital Dragon Age choices to revisit in your Keep tapestry". Gamesradar. Retrieved March 6, 2020.
- ^Lucy K. Melocco (June 9, 2015). "The Definitive Ranking of Dragon Age and Mass Effect Companions: A Second Opinion". GameCrate. Retrieved March 6, 2020.
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- ^ abMattie Brice (February 13, 2012). "How Could He?: Exploring Social Issues Through 'Dragon Age II'". PopMatters. Retrieved April 1, 2020.
- ^Hayley Williams (December 15, 2015). "Dragon Age And Mass Effect Companions, Ranked". Kotaku. Retrieved March 6, 2020.
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- ^Chris Thursten (January 7, 2015). "Reinstall: Dragon Age 2". PC Gamer. Retrieved March 6, 2020.
- ^ abGieson Cacho (May 9, 2011). "Terrorism and Dragon Age II". Mercury News. Archived from the original on May 9, 2011. Retrieved March 12, 2021.
- ^ abNatania Barron (April 15, 2011). "An Ode to Alistair: Love, Lust, and Loss in Fereldan". Wired. Retrieved July 6, 2012.
- ^Andrew Burnes (February 3, 2010). "Dragon Age: Origins - Awakening Screenshots". VE3D. Archived from the original on February 8, 2010. Retrieved July 6, 2012.
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- ^"Interview with Adam Howden". MCM Buzz. October 28, 2012. Archived from the original on September 24, 2016. Retrieved September 18, 2016.
- ^Joseph Leray (March 24, 2011). "BioWare writer defends romance options in Dragon Age II". Destructoid. Retrieved April 21, 2021.
- ^Heather Alexandra (June 26, 2018). "Let Queer Characters Be Happy". Kotaku. Retrieved April 1, 2020.
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Age anders dragon
"-" Two weeks, Garik breathed out. - "Yes, not weak. You've never had this before!" - "Yes. And now, you see. I don't understand why.Dragon Age II - Anders Romance [Female Hawke - Friendship Romance]
I really wanted sex. I took off my panties, lay down on the sofa and spread my legs. Two stunned men looked at me with burning eyes, unable to move. I grinned and said: -Oleg, well, what are you.
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And then it was even more terrible when this bloated lump began to storm her fortress. Until now, it seemed, Lera felt the rapist's body on her. This, the onslaught of the entire long tense organ between your thighs. As his stubborn head slides between them, making his way to the most intimate.