Mk3 sub zero

Mk3 sub zero DEFAULT

Ultimate Mortal Kombat 3 Special Moves and Finishers Guide

(The following moves are compatible with all versions of Ultimate Mortal Kombat 3. If some move is available only for a specific version this will be mentioned right after the key combination with an Abbreviation. If you find an error please inform us immediately.)

Kitana, Reptile, Sonya, Jax, Nightwolf, Jade, Scorpion, Kano, Mileena, Ermac, Classic Sub-Zero, Sub-Zero, Sektor, Sindel, Stryker, Cyrax, Kung Lao, Kabal, Sheeva, Shang Tsung, Liu Kang, Smoke, Human Smoke

Sega Genesis and SNES exclusives: Rain, Noob Saibot, Motaro, Shao Kahn

Abbreviations

AbbreviationMoveAbbreviationPlatform
BBackAArcade (Default)
FForwardSGSega Genesis
DDownSNSNES
UpUpSSSega Saturn
LPLow PunchXBXBox 360
HPHigh PunchPSPlayStation 2/3
LKLow KickNDSNintendo DS
HKHigh KickPCPC (Windows)
BLBlock
RRun

Hot To: Perform Animality

On the third round defeat your opponent and when you see Finish Him/Her press and hold Run and tap Down, Down, Down and release Run (past sweep). Then defeat your opponent again and perform the Animality. Animalities are not available in the Sega Genesis and SNES versions of the game.

Hot To: Perform Babality and Friendship

If you want to be able to perform a Babality or Friendship at the end of the match, don't block during the final round.

Advanced Kombo Guide

You can see our advanced combo guide for Ultimate Mortal Kombat 3 Arcade Revision 1.2 and all its ports here.

Kitana

Special Moves

Fan Lift: B, B, B, HP
Fan Toss: F, F, HP + LP (can be done in air too)
Air Punch: D, B, HP

Finishing Moves

Fatality 1: R, R, BL, BL, LK (close)
Fatality 2: B, D, F, F, HK (close)
Animality: D, D, D, D + R (between close and sweep) - A, SS, XB, PS, NDS, PC
Babality: F, F, D, F, HK
Friendship: D, B, F, F, LP
Brutality: HP, HP, BL, HK, BL, LK, BL, BL, LP, BL, HP, BL - SG, SN
Stage: F, D, D, LK

Kombos

HK, HK, LK, B + HK (23%)
HP, HP, B + LP, F + HP (25%)

Reptile

Special Moves

Acid Spit: F, F, HP
Fast Force Ball: F, F, HP + LP
Slow Force Ball: B, B, HP + LP
Invisibility: Up, D, HK
Reverse Elbow: B, F, LK
Slide: B + LP + BL + LK - A, SS, XB, SN, PS, NDS, PC
Slide: B + LP +BL or B + BL + LK - SG

Finishing Moves

Fatality 1: B, B, F, D, BL (outside sweep)
Fatality 2: Hold BL, F, F, Up, Up, release BL, HK (small distance)
Animality: D, D, D, Up, HK (close) - A, SS, XB, PS, NDS, PC
Babality: F, F, B, D, LK
Friendship: D, F, F, B, HK (close)
Brutality: HP, BL, HK, HK, BL, HP, LP, LK, LK, BL, LP - SG, NS
Stage: BL, R, BL, BL

Kombos

HP, HP, D + LP (18%)
HK, HK, B + HK (21%)
HP, HP, HK, B + HK (24%)

Sonya

Special Moves

Energy Rings: D, F, LP
Wave Punch: F, B, HP
Bicycle Kick: B, B, D, HK
Leg Throw: D + LP + BL

Finishing Moves

Fatality 1: Hold BL + R, Up, Up, B, D (half screen)
Fatality 2: B, F, D, D, R (more than half screen)
Animality: Hold LP, B, F, D, F, release LP (close) - A, SS, XB, PS, NDS, PC
Babality: D, D, F, LK
Friendship: B, F, B, D + R
Brutality: HP, LK, BL, HP, LK, BL, HP, LP, BL, HK, LK - SG, SN
Stage: F, F, D, HP

Kombos

HP, HP, LP, B + HP (22%)
HK, HK, HP, HP, LP, B + HP (31%)
HK, HP, HP, LP, B + HP (27%)
HK, HP, HP, U + LP (23%)
HP, HP, U + LP (18%)
HK, HP, HP, U + HP (23%)
HK, HK, HP, HP, U + LP (27%)
HK, HK, B + HK (19%)

Jax

Special Moves

Bionic Rush: F, F, HK
Single Shot: B, F, HP
Double Shot: F, F, B, B, HP
Ground Smash: Hold LK for 3 seconds, then release
Gotcha Grab: F, F, LP (keep pressing LP to keep punching)
Quad Throw: Throw and tap HP repeatedly
Backbreaker: BL (in air)

Finishing Moves

Fatality 1: Hold BL, Up, D, F, Up, release BL (close)
Fatality 2: R, BL, R, R, LK (full screen)
Animality: Hold LP, F, F, D, F, then release LP (close) - A, SS, XB, PS, NDS, PC
Babality: D, D, D, LK
Friendship: LK, R, R, LK
Brutality: HP, HP, HP, BL, LP, HP, HP, HP, BL, LP, HP - SG, SN
Stage: D, F, D, LP

Kombos

HK, HK, B + HK (19%)
HP, HP, BL, LP, B + HP (27%)
HK, HK, D + HP, HP, BL, LP, B + HP (33%)

Nightwolf

Special Moves

Shadow Shoulder: F, F, LK
Red Shadow Shoulder: B, B, F, HK - SG only
Arrow Shot: D, B, LP
Hatchet Swipe: D, F, HP
Projectile Reflection: B, B, B, HK

Finishing Moves

Fatality 1: Hold BL, Up, Up, B, F, release BL, BL (close)
Fatality 2: B, B, D, HP (sweep)
Animality: F, F, D, D (close) - A, SS, XB, PS, NDS, PC
Babality: F, B, F, B, LP
Friendship: R, R, R, R + D (sweep)
Brutality: HP, HP, HK, LK, LK, BL, BL, LP, LP, HP, HK - SG, SN
Stage: R, R, BL

Kombos

HK, HK, B + HK (19%)
HP, HP, LP, D, F + HP (23%)
HP, HP, LP, HK (22%)
LK, HP, HP, LP, D, F + HP (28%)
HK, HP, HP, LP, HK (27%)

Jade

Special Moves

High Boomerang: B, F, HP
Mid Boomerang: B, F, LP
Low Boomerang: B, F, LK
Projectile Invincibility: B, F, HK
Shadow Kick: D, F, LK
Return Low Boomerang: B, B, F, LP (Will only return if your opponent is human and if he ducks under the boomerang)

Finishing Moves

Fatality 1: Hold BL, Up, Up, D, F, HP (close)
Fatality 2: R, R, R, BL, R (close)
Animality: F, D, F, F, LK (close) - A, SS, XB, PS, NDS, PC
Babality: D, D, F, D, HK
Friendship: B, D, B, B, HK
Brutality: HP, LK, HP, LP, HK, HK, LK, BL, BL, HP, HK - SG, SN
Stage: B, F, D, R

Kombos

HP, HP, D + LP, D + HP (22%)
HK, HK, LK, B + HK (23%)
HP, HP, D + LP, LK, HK, B + LK, B + HK (25%) (34% CPU)

Scorpion

Special Moves

Spear: B, B, LP
Teleport Punch: D, B, HP (can be done in air)
Air Throw: BL (in air)

Finishing Moves

Fatality 1: D, D, Up, HK (past sweep)
Fatality 2: F, F, D, Up, R (close)
Animality: F, Up, Up, HK (close) - A, SS, XB, PS, NDS, PC
Babality: D, B, B, F, HP
Friendship: B, F, F, B, LK (close)
Brutality: HP, HP, BL, HK, HK, LK, HK, HP, HP, LP, HP - SG, SN
Stage: F, Up, Up, LP

Kombos

HP, HP, HK, B + HK (24%)
HK, HK, LK, LK (23%)
HP, HP, U + LP (18%)

Kano

Special Moves

Knife Throw: D, B, HP
Knife Uppercut: D, F, HP
Ball Roll: Hold LK for 3 seconds, then release
Upwards Ball Roll: F, D, F, HK
Grab and Shake: D, F + LP
Air Take Down: BL (in air)

Finishing Moves

Fatality 1: Hold LP, F, D, D, F, release LP (close)
Fatality 2: LP, BL, BL, HK (sweep)
Animality: Hold HP, BL, BL, BL (close) - A, SS, XB, PS, NDS, PC
Babality: F, F, D, D, LK
Friendship: LK, R, R, HK
Brutality: HP, LP, BL, LP, HP, BL, HK, LK, BL, HK, LK - SG, SN
Stage: Up, Up, B, LK

Kombos

HK, LP (15%)
HK, D + LP, D + HP (19%)
HK, HK, LK, B + HK (23%)
HP, HP, B + LP (18%)
HP, HP, D + LP, D + HP (22%)
HP, HP, HK, LK, B + HK (26%)

Mileena

Special Moves

Sai Throw: Hold HP for 2 seconds, then release (can be done in air)
Air Kick: F, F + LK
Ground Roll: B, B, D, HK

Finishing Moves

Fatality 1: B, B, B, F, LK (full screen)
Fatality 2: D, F, D, F, LP (close)
Animality: F, D, D, F, HK (close) - A, SS, XB, PS, NDS, PC
Babality: D, D, F, F, HP
Friendship: D, D, B, F, HP
Brutality: HP, LP, LP, HP, BL, HK, LK, HK, BL, HP, LP - SG, SN
Stage: D, D, D, LP

Kombos

HP, HP, Up + LP, D + LP (22%)
HK, HK, Up + LK, Up + HK (23%)
HP, HP, HK, HK, Up + LK, Up + HK (30%)
HP, HP, HK, HK, D - F + LK (24%)
HK, HK, D - F + LK (16%)

Ermac

Special Moves

Telekinetic Slam: B, D, B, HK
Green Blast: D, B, LP
Teleport Punch: D, B, HP (can be done in air too)

Finishing Moves

Fatality 1: D, Up, D, D, D, BL (sweep)
Fatality 2: R, BL, R, R, HK (close) - A, SS, XB, SG, PS, NDS, PC
Fatality 2: ??? (close) - SN
Animality: ??? - A, SS, XB, PS, NDS, PC
Babality: ???
Friendship: ???
Brutality: HP, HP, LP, BL, HK, LK, BL, HP, LP, LK, HK - SG, SN
Stage: R, R, R, R, LK

Kombos

HK, LP (15%)
HK, HK, LK, B + HK (23%)
HP, HP, B + LP, D, F, LP (19%)
HP, HP, B + LP, HK, B + LK (24%)

Classic Sub Zero

Special Moves

Freeze: D, F, LP
Ground Freeze: D, B, LK
Slide: B + LP + BL + LK - A, SS, XB, SN, PS, NDS, PC
Slide: B + LP +BL or B + BL + LK - SG

Finishing Moves

Fatality 1: D, D, D, F, HP (close)
Fatality 2: ???
Animality: ??? - A, SS, XB, PS, NDS, PC
Babality: ???
Friendship: ???
Brutality: HP, LP, HP, BL, LK, LK, HK, HK, LP, HP, LP - SG, SN
Stage: F, D, F, F, HP

Kombos

HP, HP, LK, B + HK, F + LK (26%)
LK, B + HK, F + LK (19%)
HP, HP, D + LP, D + HP (22%)

Sub Zero

Special Moves

Ice Blast: D, F, LP
Ice Clone: D, B, LP (can be done in air too)
Ice Shower:
Front: D, F, B, HP
Over: D, F, HP
Behind: D, B, F, HP
Slide: B + LP + BL + LK - A, SS, XB, SN, PS, NDS, PC
Slide: B + LP +BL or B + BL + LK - SG

Finishing Moves

Fatality1: B, B, D, B, R (sweep)
Fatality2: BL, BL, R, BL, R (close)
Animality: F, F, Up, Up (close) - A, SS, XB, PS, NDS, PC
Babality: D, B, B, HK
Friendship: LK, LK, R, R, Up
Brutality: HP, LK, HK, LP, HP, HK, HK, HP, HP, LP, HP - SG, SN
Stage: B, D, F, F, HK

Kombos

HP, HP, LK, HK, B + HK (26%)
HP, HP, B + HK (18%)
HK, HK, B + HK (19%)
HP, HP, LP, B + LK, B + HK, B + HK (23%) (Computer does 30%)
HP, HP, LP, B + HK (22%)

Sektor

Special Moves

Missile: F, F, LP
Heat Seeking Missile: F, D, B, HP - A, SS, XB, SN, PS
Heat Seeking Missile: D, B, HP - SG
Teleport Punch: F, F, LK (can be done in air too)

Finishing Moves

Fatality 1: LP, R, R, BL (sweep)
Fatality 2: F, F, F, B, BL (far)
Animality: F, F, D, Up (close) - A, SS, XB, PS, NDS, PC
Babality: B, D, D, D, HK
Friendship: R, R, R, R, D (half screen)
Brutality: HP, HP, BL, BL, HK, HK, LK, LK, LP, LP, HP - SG, SN
Stage: R, R, R, D

Kombos

HK, HK (15%)
HP, HP, HK, B + HK (22%)
HP, HP, HK, HK, B + HK (26%)
HP, HP, D + LP (18%)

Sindel

Special Moves

Fireball: F, F, LP
Air Fireball: D, F, LK (while jumping or floating)
Scream: F, F, F, HP
Float: B, B, F, HK (press BL to land)

Finishing Moves

Fatality 1: R, R, BL, R, BL (sweep)
Fatality 2: R, BL, BL, R + BL (close)
Animality: F, F, Up, HP (close) - A, SS, XB, PS, NDS, PC
Babality: R, R, R, Up
Friendship: R, R, R, R, R, Up
Brutality: HP, BL, LK, BL, LK, HK, BL, HK, LK, BL, LP, LP - SG, SN
Stage: D, D, D, LP

Kombos

HP, HP, D + HP (19%)
HP, HP, LP, HK (25%)
HK, HP, HP, D + HP (27%)
HK, HP, HP, LP, HK (33%)
HK, HK, B + HK (19%)

Stryker

Special Moves

Rushing Attack: F, F, HK
Baton Takedown: F, B, LP
Low Grenade: D, B, LP
High Grenade: D, B, HP
Gun: B, F, HP

Finishing Moves

Fatality 1: D, F, D, F, BL (close)
Fatality 2: F, F, F, LK (full screen)
Animality: R, R, R, BL (sweep) - A, SS, XB, PS, NDS, PC
Babality: D, F, F, B, HP
Friendship: LP, R, R, LP
Brutality: HP, LP, HK, LK, HP, LP, LK, HK, HP, LK, LK - SG, SN
Stage: F, Up, Up, HK

Kombos

HP, HP, LP (18%)
HK, HP, HP, LP (23%)
HK, LK, B + LP, B + HK (23%)
HK, LK, B + HK (19%)

Cyrax

Special Moves

Far Bomb Toss: Hold LK, F, F, HK
Near Bomb Toss: Hold LK, B, B, HK
Teleport: F, D, BL (can be done in air too)
Green Net: B, B, LK
Air Run: (When you are on ground, and victim is in air) D, F, BL (When your near the victim in mid air press B + LP to throw.)

Finishing Moves

Fatality 1: D, D, Up, D, HP (close)
Fatality 2: D, D, F, Up, R (close)
Animality: Up, Up, D, D (close) - A, SS, XB, PS, NDS, PC
Babality: F, F, B, HP
Friendship: R, R, R, Up
Brutality: HP, HK, HP, HK, HK, HP, HK, HP, HK, LK, LP - SG, SN
Stage: R, BL, R

Kombos

HP, HP, LP (18%)
HK, HK, B + HK (19%)
HP, HP, HK, HP, HK, B + HK (30%)

Kung Lao

Special Moves

Hat Throw: B, F, LP
Diving Kick: D, HK (in air)
Spinning Shield: F, D, F, R (tap R repeatedly)
Teleport: D, Up

Finishing Moves

Fatality 1: R, BL, R, BL, D
Fatality 2: F, F, B, D, HP (inside sweep)
Animality: R, R, R, R, BL (close) - A, SS, XB, PS, NDS, PC
Babality: D, F, F, HP
Friendship: R, LP, R, LK (past sweep)
Brutality: HP, LP, LK, HK, BL, HP, LP, LK, HK, BL, HP - SG, SN
Stage: D, D, F, F, LK

Kombos

LK, LK, B + HK (19%)
HP, LP, HP, LP, LK, LK, B + HK (34%)
HP, LK, B + HK (18%)

Kabal

Special Moves

Top Spin: B, F, LK
Fireball: B, B, HP (can be done in air too)
Ground Saw: B, B, B, R

Finishing Moves

Fatality 1: D, D, B, F, BL (far)
Fatality 2: R, BL, BL, BL, HK (close)
Animality: Hold HP, F, F, D, F, then release HP (close) - A, SS, XB, PS, NDS, PC
Babality: R, R, LK
Friendship: R, LK, R, R, Up (outside sweep)
Brutality: HP, BL, LK, LK, LK, HK, LP, LP, LP, HP, LP - SG, SN
Stage: BL, BL, HK

Kombos

HP, HP, D + HP (13%)
LK, LK, HP, HP, D + HP (15%)
HP, HP, HK, B + HK (25%)
HP, HP, D + LP, D + HP (17%)
LK, LK, HP, HP, D + LP, D + HP (17%)
LK, LK, HP, HP, HK, B + HK (18%)
HK, LK, B + HK (18%)
HK, LK, HK, B + HK (24%)

Sheeva

Note: This character is not available in the Sega Genesis and SNES versions of the game.

Special Moves

Earthquake Stomp: B, D, B, HK
Fireball: D, F, HP
Teleport Stomp: D, Up

Finishing Moves

Fatality 1: F, D, D, F, LP (close)
Fatality 2: Hold HK, F, B, F, F, release HK (close)
Animality: R, BL, BL, BL, BL (sweep)
Babality: D, D, D, B, HK
Friendship: F, F, D, F, start, HP
Stage: D, F, D, F, LP

Kombos

HP, HP, LP, F + HP (25%)
HK, HK, LK, B + HK (27%)
HP, HP, LP, HK, HK, LK, B + HK (42%)

Shang Tsung

Special Moves

Single Fireball: B, B, HP
Double Fireballs: B, B, F, HP
Triple Fireballs: B, B, F, F, HP
Triple Ground Fireballs: F, B, B, LK

Finishing Moves

Fatality 1: Hold LP, D, F, F, D (close)
Fatality 2: Hold LP, R, BL, R, BL (close)
Animality: Hold HP, R, R, R (sweep) - A, SS, XB, PS, NDS, PC
Babality: R, R, R, LK
Friendship: LK, R, R, D
Brutality: HP, BL, BL, BL, LK, HP, LP, LP, BL, BL, BL - SG, SN
Stage: Up, Up, B, LP

Morphs:

Cyrax: BL, BL, BL
Classic Sub-Zero: BL, BL, R, R
Ermac: D, D, Up
Jade: F, F, D, D, BL
Jax: F, F, D, LP
Kabal: LP, BL, HK
Kano: B, F, BL
Kitana: F, D, F, R
Kung Lao: R, R, BL, R
Liu Kang: D, B, Up, F, D (360° forward)
Mileena: R, BL, HK
Nightwolf: Up, Up, Up
Noob Saibot: F, D, D, B, HK - SG
Rain: R, BL, LK - SG
Reptile: R, BL, BL, HK
Scorpion: D, D, F, LP
Sektor: D, F, B, R
Sheeva: Hold LK, F, D, F, release LK or F, D, F, LK, LK - A, SS, XB, PS, NDS, PC
Sindel: B, D, B, LK
Sonya: D + R + LP + BL
Smoke: F, F, LP - SG
Stryker: F, F, F, HK
Sub-Zero: F, D, F, HP

Kombos

HP, HP, LP, B + HK (22%)
HK, HK, B + HK (19%)
LK, HP, HP, LP, B + HK (27%)

Liu Kang

Special Moves

High Fireball: F, F, HP (can be done in air too)
Low Fireball: F, F, LP
Flying Kick: F, F, HK
Bicycle Kick: Hold LK for 3 seconds, then release

Finishing Moves

Fatality 1: F, F, D, D, LK
Fatality 2: Up, D, Up, Up, BL + R
Animality: D, D, Up (sweep) - A, SS, XB, PS, NDS, PC
Babality: D, D, D, HK
Friendship: R, R, R, D + R
Brutality: HP, LP, HP, BL, LK, HK, LK, HK, LP, LP, HP - SG, SN
Stage: R, BL, BL, LK

Kombos

HP, HP, B + LP (13%)
HK, LK, HK, LK (22%)
HP, LK, LK, HK, LK (25%)
HP, HP, BL, LK, LK, HK, LK (28%)
Jump Kick, High Fireball, Flying Kick (28%)

Smoke

Special Moves

Harpoon: B, B, LP
Teleport Uppercut: F, F, LK (can be done in air too)
Air Throw: BL (in air)
Invisibility: Hold BL, Up, Up, R

Finishing Moves

Fatality 1: Hold BL Up, Up, F, D (full screen)
Fatality 2: Hold R + BL, D, D, F, Up (sweep)
Animality: D, F, F, BL (full screen) - A, SS, XB, PS, NDS, PC
Babality: D, D, B, B, HK
Friendship: R, R, R, HK (full screen)
Brutality: HP, LK, LK, HK, BL, BL, LP, LP, HP, HP, BL, BL - SG, SN
Stage: F, F, D, LK

Kombos

HP, HP, LK, HK, LP (26%)
HK, HK, LP (19%)
HP, HP, HK (18%)
HP, HP, B + LP (18%)

Human Smoke

Special Moves

Spear: B, B, LP
Teleport Punch: D, B, HP (can be done in air too)
Air Throw: BL (in air)

Finishing Moves

Fatality 1: R, BL, R, R, HK (close)
Babality: D, B, B, F, HP
Brutality: HP, HP, BL, LK, HK, HP, HK, HP, HK, LP, LK - SG, SN
Stage: F, Up, Up, LP

Kombos

HK, LP (15%)
HK, D + LP, D + HP (18%)
HP, HP, U + LP (19%)
HP, HP, HK, B + HK (24%)
HK, HK, LK, B + HK (23%)

Rain

Note: This character is only available in the Sega Genesis and Super Nintendo versions of the game.

Special Moves

Mind Control Orb: D, F, HP
Super Roundhouse Kick: B + HK
Lighting Grab: B, B, HP

Finishing Moves

Babality: F, B, B, HP - SN
Brutality: HP, HP, BL, LK, HK, BL, LK, HK, BL, HP, LP
Stage: F, D, F, LK - SN

Kombos

HP, HP, LP, HP (22%)
HK, HK, LK, HK, B + HK (29%)
HK, HK, LP, HP (21%)

Noob Saibot

Note: This character is only available in the Sega Genesis and Super Nintendo versions of the game.

Special Moves

Clone Throw: F, F, HP
Teleport Slam: D, Up
No Block Ball: D, F, LP

Finishing Moves

Babality: F, F, F, LP - SN
Brutality: HP, LK, LP, BL, LK, HK, HP, LP, BL, LK, HK
Stage: D, F, BL - SN

Kombos

LK, LK, LK, LK (23%)
HP, HP, LP, HK (22%)

Motaro

Note: This character is only available in the Sega Genesis and Super Nintendo versions of the game.

Special Moves

Fireball: D, B, HP
Toss: F + LP (close)
Sweep: B + LK
Grab and Smack: F, F, LP
Teleport: D, Up

Shao Kahn

Note: This character is only available in the Sega Genesis and Super Nintendo versions of the game.

Special Moves

Hammer: B, F, HP
Fireball: B, B, F, LP
Shoulder: F, F, LP
Upwards Shoulder: F, F, HP
Insult: D, D, LK
Laugh: D, D, HK
Sours: https://www.mksecrets.net/umk3/eng/umk3-specialmoves.php
Umk3 usub-zero pose.png
Umk3 usub-zero stance.gif

Introduction

Unwilling to submit himself to the Cyber Initiative, Sub-Zero is exiled from the Lin Kuei and marked for death. As one of Raiden's chosen warriors he must now evade both the cyborg ninjas' pursuit and Shao Kahn's exterminations squads.

As a defensive character in the rushdown madness that is UMK3, Unmasked Sub-Zero struggles in a lot of matchups due to his low damage. However, creative use of all of his tools will still find him some success due to strong control of the screen with Ice Shower and Ice Klone.

Differences from MK3

  • Ice Clone no longer created if Sub is close to opponent (infinite combos gone)

Move List

Basic Moves

Sub-zero's basics are very good. His uppercut is excellent in virtually all situations, just generally hits the mark. His roundhouse is a bit sluggish and hits just a tad late, when used as anti air you have to be a bit early with it and a good distance away, or directly underneath. It would be a better idea to go for the anti air HP instead because his HPs are very good, and off them you can easily link a freeze even if you kara cancel the HP to avoid being hit during a snuffed HP, or if you aren't good at timing that yet, a standing HK will work just fine. His LPs have nice range and are good for run jabbing. His sweep, JK, standing HK, ducking LK, and straight up JK are all very good. His jump punch is a bit awkward, as the collision for it is very high in relation to where he can be hit, so it might be a good idea to cancel early HPs to iceclones whenever possible, but watch out for being scouted and countered. It is possible to freeze off his throw in the corner before they hit the ground and set up some tricky, but damage combos this way.

Kombo Strings

  • HP, HP, LK, HK, B + HK (26%)
  • HP, HP, B + HK (18%)
  • HK, HK, B + HK (19%)
  • HP, HP, LP, B + LK, B + HK, B + HK (23%)
  • HP, HP, LP, B + HK (22%)

Special Moves

Deep Freeze

  • D, F, LP
  • 0%
  • The Deep Freeze is an age old move that still has some benefits to it. It has a hit limit of 1, but breakable to 2, allowing up to 3 freezes per combo, but it's tricky timing and usually not worth it. Some characters are easier to glitch hit counter rule break than others, like the Robot Ninjas, Jax, and Stryker. You can use the freeze as an anti cross up. Scout a cross up jump kick, perhaps in a run jab situation, and run under their jump, and do the freeze as they kick, it'll freeze them in air and set up a decent combo. It's noticably faster than Classic Sub-zero's freeze and that is a plus of course. The freeze is OK for zoning, watch for jumping backwards opponents and freeze as you see them jump. Often times the freeze will hit in a situation where they are physically standing on the ground but cannot block, so watch for these situations. It will look like you should do an aaHPHP combo, but really you should go for a JK starter into his 6 hit ground combo. Take note that sometimes characters can be nabbed by a freeze when ducking in close range, especially Shang and Kano. If a person does a JK, block it and instantly do a freeze as soon as they hit the ground. This is uesful because it's rare a person does a jump kick and lands and doesn't continue pressure, the chance of them landing and just blocking are slim, and often time it happens more than once. This will either work almost everytime, or they will stop doing random jump kicks altogether, making them chance their strategy and psychologically giving Sub the upper hand. Sub can freeze within the amount of time it takes for them to land, and even if they block, he's relatively safe.

Slide

  • B + LP + LK + BL
  • 8%
  • The Slide is good for adding damage to to juggle combos and as a wake up, but don't over abuse it, as it's easily punishable. It's the second fastest of the three slides with average range, making it questionable to use on juggle combos depending on distance. Sometimes you can stick one in for free after an uppercut as people tend to jump away, or sticking in an extra slide after one because often times people do not anticipate a second slide. Unmasked Sub's slide does not have the same collision detection trouble with certain characters like Classic Sub and Reptile's do. It is possible to break through the recovery of a comboer while blocking and slide inbetween hits, for example the female ninjas kick combo. It has a point of lag in the middle where you can actually go from standing block to ducking block, and if you time it right, the slide will come out here and you can beat them to their next hit. It's a great way to end a match if they are on danger, run in for a chip damage combo that will beat you, and you interrupt their last hit with a slide and win. You can also use the slide to escape run jabs and counter various basic moves before they recover, or on early jump kicks you can slide under and hit them from the other side. It has a lot of different uses.

Ice Clone

  • D, B, LP
  • 0%
  • The Ice Clone is a very unique and useful move. It is most important to use for zoning, and it should be out on the screen as often as possible. Cancel attacks with it and put it in the middle of the air to make the freezing area larger. Cancel standings HPs with it on jump ins just outside of the no freeze distance, this way they will land on the Clone in the air. If you do a Clone on the ground, it is possible for your opponent to jump on it and block it, if they do this, take this opportunity to start run jabbing them. When in the corner, it is a good idea to mix up run jabs with the Ice Clone by staying just outside the no freeze range, alternate single and double run jabs, then Ice Clone. Their options are now limited so you can move back in on them and continue. Mix in some standing HKs and uppercuts on possible jump outs when the Iceclone is near the wall. Try to use the Ice Clone specifically against teleporters but setting them up to land on it as they teleport. You might take a hit but it is worth giving sometimes back 40 %. It is possible to set up the ice clone high enough so that your opponent will run towards you, try and time and uppercut, roundhouse, or his 3 hit kick combo to knock them into the ice clone, then juggle from there.

Ice Shower

  • Standard Distance: D, F, HP
  • Front of Opponent: D, F, B HP
  • Behind of Opponent: D, B, F, HP
  • 0%
  • The Ice Shower is another interesting twist on his freeze move. It is excellent for zoning as people who jump forward and back are always in danger of being hit by it. If you choose to finish his 5 and 6 hit combos you might want to throw out an "in front of opponent" Ice Shower against non teleporters because of the tendency to jump forward. This sets up decent combo situations for sub. Against teleporters it's kind of a 50/50 situation. If they see you start to go for an iceshower, they have the choice to do a teleport punch and hit you for the free 9.5% and go into rub jabs, but if they hesitate and you do the "behind the opponent" Ice Shower, there is a chance you will hit them with it, and a teleport would not be worth it. If you do an infront of, or normal Ice Shower, you will get hit with the teleport punch no matter what, however if they think you might do the behind Ice Shower, they will instead commit to running in and comboing you, or doing a containment, which will result in more damage. It's all mind games with Sub-zero and it is important you know all your options, and their options. Occasionally in the corner you might want to intentionally do 3 LP run jabs in a row to force push back, then cancel this push back with an In Front Of Ice Shower, this way the person sees they are free to move, and they will either jump, or run in, with the results being an air freeze (very good situation in the corner for Sub) them getting frozen mid attack (good situation for Sub) or them having to block it and get stuck in run jabs again, and this also leaves time for you to recharge and Ice Clone.

Finisher Moves

Fatality 1

  • BL, BL, RUN, BL, RUN (Next to)
  • Sub-Zero picks his victim up over his head, and then freezes him. After freezing him he snaps the victim in two. There is a sound of an explosion and lots of blood and guts.

Fatality 2

  • B, B, D, B, RUN (Sweep)
  • Sub-Zero blows on the victim which freezes his opponent then the victim falls over and shatters.

Friendship

  • LK, RUN, RUN, U (No Block in Winning Round) (Past Sweep)
  • Sub-Zero turns him self into a snow man.

Animality

  • F, U, U (Mercy First) (Next to) (Hold Block)
  • Sub-Zero turns into a Polar Bear who then attacks his victim.

Babality

  • D, B, B, HK (No Block in Winning Round) (Past Sweep)

Mercy

  • Hold RUN, Wait 1 Second, D, D, Release RUN (Round 3) (Past Sweep)

Stage Fatal

Strategy

As Unmasked Sub-Zero

Unmasked Sub-zero is considered a low tier character in the 20s, perhaps even last, but there is a a certain level of effort behind this generally defensive character that can make him into a beast. When use to his fullest ability, he is an excellent counter character for Kabal, however, it requires a much patience and craftiness. Zoning is particularly important and this can be done with the ice clone and ice showers. Sub has some decent corner traps I will get into later, but overall his damage is low and requires some creativity to make up for it. In UMK3 his iceclone is relatively limited compared to that of MK3 since you cannot get the freeze effect from it if you are too close. Remember his freeze is very fast and catches character when ducking on occasion. Set up the best possible combos from these situations. You can eek out a little extra damage in the corner on his combos by putting in ducking LKs on everyone, but for example, Kabal can spin you for free after that, and the Robots can teleport uppercut you, so on Kabal, kara jab (cancel a LP with block) and try to bait a spin out of him, and then capitalize with a combo, and against the Robots you can stick in a standing LK after his combo to add 6% giving him a reasonable 40% off a freeze in or near the corner. Sub-zero can be easily juggle to max potential by all characters who have good juggle combos, so that hurts him. Remember that his 6 hit ground combo does less damage on its own than his 5 hit, but off a jump punch or JK starter, the 6 hit combo does a tad more than the 5 hit. Against the female ninjas you cannot link a starter to combo midscreen, so this is a time specifically when the 5 hit combo is beneficial. It is sometimes a good idea to leave off the roundhouse part of that combo and then stick in a HK afterwards as a wake up, or even blocked it will do more damage than the comboed roundhouse. Make sure you time this correctly or the other person will be able to HK you first if they what you're going to do. You might actually want to block the incoming HK and then try to freeze them before they recover.

VS Unmasked Sub-Zero

Combos

Basic Juggles:
1. aa freeze, aaHP, freeze, aa(HP,HP), JK, slide, 5 hits 43%
2. freeze, cross up jump kick, freeze, aa (HP HP), JK, slide 5 hits 33%
3. aaHP, freeze, cross up JK, aaHK or JK 36 and 37% (works well on characters who are harder to aaHPHP juggle)

Advanced Juggles:
1. aa freeze, aaHP, freeze, aaHP freeze(breaks a rule by canceling before the punch hits but still connecting)HP,HP, JK, slide, 6 hits 50% (BP)
2. aaHP, freeze, push corner, aaHP, (gc)freeze, aaHPHP, JK, HK, LK 7 hits 69% (leave off the last LK sometimes if the HK doesn't hit high enough, but a lot of position can be done during freezes, and if you aren't good at glitch canceling (gc) leave out the extra HP and you still get 50%
3. (freeze in air near corner), aaHP, freeze, aaHP (gc)freeze, aaHPHP, JK, HK, (6 hits 56%) it is possible on some characters to add a LK after the HK for 12% more (7 hits 69%)

Pointlessly Complicated Corner Throw Set Up Juggles that work against Jax, Stryker and some other characters.

1. throw into corner, freeze before opponent hits the ground, deep JK, freeze, RH, R HK 3 hits 47%
2. throw into corner, freeze before opponent hits the ground, deep JK, if too low to get a juggled HP, do a straight up JK into his 6 hit combo for 8 hits 50%
3. throw into corner, freeze before opponent hits the ground, deep JK, freeze, jump over opponent, aaHP glitch cancel to freeze out of corner, jump over opponent again, aa(HP HP), JK, aa HP, Slide 7 hits 65%
4. throw into corner, freeze before opponent hits the ground, deep JK, freeze, jump over opponent, aaHP glitch cancel to freeze out of corner, jump over opponent again, aa(HP HP), JK, HK, LK 7 hits 78%

Essentially what this does is gives you a free undamage protected air freeze in the corner, however very low to the ground. With the right timing, this will set up potentially big combos.

Sours: https://srk.shib.live/w/Ultimate_Mortal_Kombat_3/Unmasked_Sub-Zero
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The ninja returns- unmasked. Betrayed by his own clan, the Lin Kuei, he broke sacred codes of honor by leaving his clan and is marked for death. But unlike the ninja of old, his pursuers comes as machines. He must not only defend himself against the Outworld menace, but he must also elude his soulless assassins.

Special Moves

Freeze:Down, Forward, Low Punch.
Ice Shower:Down, Forward, High Punch.
Front Ice Shower:Down, Forward, Back, High Punch.
Behind Ice Shower:Down, Back, Forward, High Punch.
Ice Clone:Down, Back, Low Punch.
Ground Slide:Back + Low Punch + Low Kick + Block.


Basic Combos

Combo 1:High Kick, High Kick, Back + High Kick.
Combo 2:High Punch, High Punch, Low Punch, Low Kick, High Kick, Back + High Kick.


Finishing Moves

Fatality 1:(Close) Block, Block, Run, Block, Run.
Fatality 2:(Outside Sweep) Back, Back, Down, Back, Run.
Animality:Forward, Up, Up.
Babality:Down, Back, Back, High Kick.
Friendship:Low Kick, Run, Run, Up.
Stage Fatalities:Back, Down, Forward, Forward, High Kick.
*Brutality:High Punch, Low Kick, High Kick, Low Punch, High Punch, High Kick, High Kick, High Punch, High Punch, Low Punch.


Ending

In vicious battle, Sub-Zero faces Cyrax and Sektor: but not alone. He finds his third Lin Kuei Assassin - the elusive Smoke. Before automation Smoke and Sub-Zero were allies. Sub-Zero helps Smoke recall his past and gains him as an ally once again.

Sub-Zero defeats his cyborg assassins with the help of Smoke and finds it takes all his own inner strengths to defeat Kahn and his Outworld Minions. The former ninja once again disappears into the shadows. His legacy known only by a select few.



* Brutalities can't be performed in MK3 or the arcade version of UMK3.

Back



Sours: https://legacy.mortalkombatonline.com/content/games/mk3/subzero/

Sub-Zero (Mortal Kombat)

Mortal Kombat character

Sub-Zero
Kuai Liang
SubZeroMKXrender.png

Sub-Zero in Mortal Kombat 11 (2019)

First appearanceMortal Kombat (1992)
Created byEd Boon
John Tobias
Designed byJohn Tobias (early games)
Allan Ditzig (MK:DA)
Luis Mangubat (MK:D)
Portrayed byFrançois Petit (1995 film)
Keith Cooke (Annihilation)
J.J. Perry (Conquest)
Eric Steinberg, Harry Shum (Legacy)
Joe Taslim (2021 film)
Voiced byJim Cummings (MK:TJB)
Luke Perry (MK:DotR)
John Tobias (MK4)
Ed Boon (MK:D)
Rom Barkhordar (2005–2006)
Jim Miller (2008–2011)
Steve Blum (2015–present)
Dimitri Vegas (MK11, DLC Skin)
Bayardo De Murguia (MKL:BotR)[1]
Motion captureDaniel Pesina (MK, MKII)
Joshua Y. Tsui (MKII)
John Turk (MK3, UMK3, MKT, MKM:SZMK4, MKG, MKA)
Tony Chung (MK11)[2]
SpeciesHuman with Cryomancer heritage
GenderMale
OccupationGrand Master
AffiliationLin Kuei
WeaponIce Scepter (MK4, MKG)
Kori Blade (MK:DA, MK:D, MK:U, MK:A, MKvs.DCU, MK9, MKX, Injustice 2)
Cybernetic Weapons (MK9)
Ice Daggers (MKX, Injustice 2)
Ice Hammer (MKX, Injustice 2)
Ice Pollaxe (MK11)
FamilyNoob Saibot (brother)
OriginChina (Earthrealm) [3]
NationalityChinese
Fighting stylesShotokan (MK:DA, MK:D, MK:U, MK:A)
Dragon (MK:DA, MK:D, MK:U)
Abilities

See list

    • Ice Blast (MK, MKII, MK3, UMK3, MKT, MKM:SZ, MK4, MKG, MK:DA, MK:D, MK:U, MK:SM, MK:A, MKvs.DCU, MK9, MKX, Injustice 2, MK11)
    • Slide (MK, MKII, MK3, UMK3, MKT, MKM:SZ, MK4, MKG, MK:SM, MKvs.DCU, MK9, MKX, Injustice 2, MK11)
    • Ground Ice (MKII, MKM:SZ, MK:SM, MK9, Injustice 2, MK11)
    • Ice Clone (MK3, UMK3, MKT, MKM:SZ, MK4, MKG, MK:D, MK:U, MK:A, MK9, MKX, Injustice 2)
    • Ice Shower (MK3, UMK3, MKT, MK:A)
    • Ice Shaker (MK:DA)
    • Tombstone Teleport (MKvs.DCU, MK9, Injustice 2)
    • Icy Counter (MKvs.DCU, MK9)
    • Ice Nugget (MKvs.DCU)
    • Ice Bomb (MK9)
    • Divekick (MK9)
    • Ice Burst (MKX, Injustice 2)
    • Frost Hammer (MKX)
    • Air Frost Hammer (MKX, Injustice 2)
    • Polar Puncture (MKX, Injustice 2)
    • Barrier of Frost (MKX, Injustice 2)
    • Frozen Aura (MKX, Injustice 2)
    • Cold Shoulder (MK:DA, MK:D, MK:U, MK:A, MK11)
    • Air Klone Kick (Injustice 2)
    • Klone Charge (Injustice 2)
    • Creeping Ice (MK11)
    • Rising Ice (MK11)
    • Frigid Storm (MK11)
    • Death-Cicle Barrage (MK11)
    • (Air) Polar Axe (MK11)
    • Arctic Trap (MK11)
Hair ColorBlack
Eye ColorBrown

Sub-Zero is a fictionalcharacter in the Mortal Kombatfighting game franchise by Midway Games and NetherRealm Studios. A warrior from the fictional Lin Kuei clan, the character is principally defined by his ability to control ice in many forms. He is the only fighter to appear in every main installment of the series, along with being featured as the protagonist of the action-adventure spin-off Mortal Kombat Mythologies: Sub-Zero (1997).

The franchise's main Sub-Zero is Kuai Liang (Chinese: 快凉; pinyin: Kuài Liáng). Debuting in Mortal Kombat II (1993), he has used the mantle in every chronological game since his introduction. The mantle was previously used in the original 1992 game and Mythologies by his older brother Bi-Han (Chinese: 避寒; pinyin: Bì Hán), who appears in subsequent installments as Noob Saibot. In contrast with Bi-Han's anti-heroic and later villainous role in the franchise, the main Sub-Zero is depicted as one of the heroic fighters defending Earthrealm against various threats. Sub-Zero also appears as both a rival and ally of the undead specterScorpion.

One of the Mortal Kombat franchise's signature characters, Sub-Zero has appeared in various related media outside of the games. He has received acclaim for his appearance, abilities, and Fatality finishing moves.

Appearances[edit]

Mortal Kombat games[edit]

The elder Sub-Zero appears as a playable character in the original 1992 Mortal Kombat game and the protagonist of the 1997 spin-off/prequel Mortal Kombat Mythologies: Sub-Zero.

In Mortal Kombat II (1993), the younger Sub-Zero is introduced. Upon his brother's death in the first tournament and Shang Tsung's survival, Sub-Zero is sent by the Lin Kuei to complete his brother's unfinished task,[4] but is thwarted by Scorpion, who mistakes him for his brother until he witnesses him spare an opponent's life; something the original Sub-Zero was not known to do. Scorpion eventually discovers the new Sub-Zero's true identity and, in return for taking his brother's life, vows to protect him forever.

In Mortal Kombat 3 (1995), Sub-Zero and his fellow Lin Kuei clansman Smoke attempt to escape from their clan after they start converting their warriors into cyborgs, but the latter ends up captured and turned into one anyway alongside Sektor and Cyrax; the former of whom was known to usurp Sub-Zero for his own benefit.[5] The three Cyber Lin Kuei ninjas are programmed to hunt and exterminate Sub-Zero, who by this time had received a vision from Raiden and agreed to join a rebellion against a new threat.[6] In addition to the current Sub-Zero, Ultimate Mortal Kombat 3 (1995) and Mortal Kombat Trilogy (1996) include a non-canonical playable character known as "Classic Sub-Zero".[7] His biography states that although he was believed to have died after the first Mortal Kombat tournament, he returned to assassinate Shang Tsung.[8] However, his ending states that he is not Sub-Zero; rather he is an unidentified warrior who was missing from the previous tournament.[9]

In Mortal Kombat 4 (1997), Raiden once again summons Sub-Zero to assist in defending Earthrealm, this time against Shinnok.[10] In the meantime, Sub-Zero fights Scorpion, who Quan Chi has tricked into believing the Lin Kuei warrior killed his family.[11]

In Mortal Kombat: Deadly Alliance (2002), Sub-Zero defeats Sektor in a fight for leadership of the Lin Kuei.[12] He also meets his apprentice Frost and takes her to fight alongside Earthrealm's warriors against the titular alliance of Shang Tsung and Quan Chi.[13]

In Mortal Kombat: Deception (2004), Sub-Zero joins the warrior Shujinko's group to defeat a new threat in the dragon king Onaga as well as confront Noob Saibot.[14][15] In both Deadly Alliance and Mortal Kombat: Unchained (2006), Sub-Zero battles Frost for the Lin Kuei's leadership and emerges victorious.[16][17]

In Mortal Kombat: Shaolin Monks (2005), which serves as a retelling of Mortal Kombat II, Sub-Zero first appears as a boss character, but then allies with the protagonists Liu Kang and Kung Lao for a short time during the search for his older brother. He is last seen pursuing Saibot in the Netherrealm.[18] Sub-Zero can also be unlocked as a playable character upon completing the game.

In Mortal Kombat: Armageddon's Konquest mode (2007), Sub-Zero faces the warrior Taven, though both eventually decide to ally to stop the invading Saibot and Smoke. After defeating them, Sub-Zero stays with the unconscious Saibot to find a way to save him.[19]

Sub-Zero appears as a playable character in the non-canonical crossover title Mortal Kombat vs. DC Universe (2009), which concerns a war between the eponymous fictional universes. In Sub-Zero's ending, he realizes he is no longer the assassin he once was and leaves the Lin Kuei. Inspired by Batman, he becomes a superhero. Unbeknownst to him, the Lin Kuei are hunting him for deserting them.[20]

Both incarnations of Sub-Zero appear in the 2011 Mortal Kombat reboot game, with the younger assuming the mantle during standard gameplay. The reboot establishes the elder as Bi-Han and the latter as Kuai Liang, while also revealing that Liang used the codename "Tundra" before becoming Sub-Zero.[21] While Bi-Han is still killed by Scorpion and becomes Saibot,[22] Liang's fate changes in the second tournament due to Raiden's interference in an attempt to avert Armageddon. After he defeats Scorpion, Sub-Zero is captured and turned into a cyborg instead of Smoke and forced to serve the otherworldly dimension Outworld and its tyrannical ruler, Shao Kahn.[23] However, he is able to regain his mind and joins Raiden's warriors to stop Shao Kahn.[24] His reunion with Bi-Han as Saibot comes much earlier than it did in the original timeline when he attempts to prevent Quan Chi's Soulnado from forming. After defeating his brother, Sub-Zero is relieved by Native American warrior Nightwolf. However, Shao Kahn's wife, Sindel, electrocutes Sub-Zero before Quan Chi "resurrects" and enslaves him in the Netherrealm as an undead revenant.[25] Sub-Zero's background is further clarified during this installment as well, as it is revealed that the two brothers were in fact abducted by the Lin Kuei as infants after the clan murdered their parents.

In Mortal Kombat X, which takes place two years after the previous game, Sub-Zero continues to serve Quan Chi. It is explained in the tie-in comics that Quan Chi used his magic to recreate his original body to free him of his cyborg body. While serving in Quan Chi's attack on Earthrealm, Sub-Zero and Scorpion are resurrected by Raiden. Over the course of the following twenty-five years, Liang becomes the new grandmaster of the Lin Kuei after defeating Sektor with a computer virus provided by Kung Jin and Bo' Rai Cho; freeing Cyrax and the other cyberized Lin Kuei warriors. He also discovered Quan Chi's role in Bi-Han's downfall and made amends with Scorpion, now Hanzo Hasashi, after revealing Quan Chi and Sektor's involvement in the Shirai Ryu warrior's clan and family's deaths to him. Sub-Zero would later come to the aid of Cassie Cage's team after they are ambushed by Outworld forces while trying to stop Shinnok. While Sub-Zero appears as a playable character in his human form, his cybernetic form is reused as a hidden variation for the DLC character Triborg.

In Mortal Kombat 11, which takes place a further two years after MKX, the keeper of time Kronika brings a past version of Sektor to the present, who kidnaps Sub-Zero's Lin Kuei clansmen to forcibly convert them back into Cyber Lin Kuei and bolster Kronika's forces. In response, Sub-Zero works with Hasashi to infiltrate Sektor's factory and avenge his fallen clansmen, recruiting a time-displaced Cyrax to help them further. Along the way, they encounter Saibot and Frost, the latter whom had abandoned the Lin Kuei over being denied leadership and turned herself into a cyborg after becoming Sektor's second-in-command. Together, Sub-Zero and Hasashi defeat their enemies and force them to retreat before Cyrax shuts down the factory.[26] Due to his Lin Kuei base, among other locations, being compromised by Kronika's allies, Sub-Zero joins his fellow Earthrealm allies at the Shirai Ryu Fire Gardens to assist in formulating a plan to defeat Kronika.[27] At Hasashi's suggestion, he and Sub-Zero head to the Netherrealm to recruit the ferryman Kharon, whom they met while they were revenants.[28] However, Hasashi sends Sub-Zero back to tell Raiden that Kharon will help them while he saves the ferryman from Kronika's minion D'Vorah. When a time-displaced Scorpion arrives bearing news of Hasashi's death by D'Vorah's hand, Sub-Zero initially assumes he is lying and gets into a brief fight with him before realizing the truth with help from Liu Kang.[29][30] Sub-Zero later takes part in the final battle at Kronika's keep alongside the combined Earthrealm/Outworld armies.[31] In Aftermath expansion storyline, takes place after Scorpion keeps his late-present-self’s promise to join Raiden’s force, Sub-Zero forgives Scorpion when the latter confirms to have not expected Shang Tsung’s presence as well, nor being his ally, and both thought the sorcerer corrupted Fujin, until everything settled down once the Wind God and the sorcerer reveals the truth about the future where they came from, along with their successful preservation of Kronika’s crown from falling into Cetrion’s hand.[32] In Sub-Zero's non-canonical ending, after defeating Kronika, he considers Bi-Han and his time as Saibot, as well as learning his brother’s corruption was caused by Sektor earlier, and forges a new timeline where he is able to reform his brother and fight alongside him once again.

Other games[edit]

Sub-Zero has also featured as a guest/cameo character in three non-fighting Midway Games titles: NBA Jam Tournament Edition (1995), The Grid (2000),[33] and MLB Slugfest: Loaded (2004).

Sub-Zero makes a cameo appearance in Injustice: Gods Among Us (2013) during Scorpion's intro, in which the latter is about to perform a fatality on the former before being mysteriously pulled into the Injustice universe.

In the indie-game Punch Club, a ninja named Sub-273 serves as the game's final boss, with his character design based on the first Mortal Kombat film;[34] the "-273" being a reference to the Celsius representation of 0 kelvin, which is considered absolute zero.

Sub-Zero appears as a playable character alongside Raiden via downloadable content in the game's sequel, Injustice 2 (2017). Despite making references to Mortal Kombat vs. DC Universe, Sub-Zero's ending suggests he was also mysteriously pulled to the Injustice universe during the near-end events of Mortal Kombat X. In his arcade ending, following his victory over the alien Brainiac, Sub-Zero worked with Batman to find a way back to his universe. In the meantime, the former became a teacher to the latter's younger allies, while waiting for the gate to his home Mortal Kombat universe prepared. After the tyrannical Superman is accidentally freed from the Phantom Zone when the gate to Mortal Kombat dimension gone awry however, a duty-bound Sub-Zero chooses to stay for as long as he needs to so he can assist the Justice League in re-imprisoning him.[35]

Character design and gameplay[edit]

John Tobias' original concept art and idea notes for the "Lin Kuei / Ninja" character that would become Sub-Zero

Sub-Zero has Ice powers and was first conceived by Mortal Kombat co-creator John Tobias as a mysterious character named simply "Ninja".[36] According to Richard Divizio, the Lin Kuei idea was his input back at the very beginning of the development, in the project that had been cancelled by Midway Games before being restarted later, and in which "originally John [Tobias] had Japanese ninjas".[37] Tobias wrote this inspiration came from the controversial book The Chinese Ninja Connection by Li Hsing, which "posits historical evidence for the existence of the Lin Kuei and their influence on the Japanese ninja.[38] I was aware of there being some controversy about the author’s claims. So when we split the character in two for palette swaps,[39] I thought it would be fitting that one was of Chinese origin and the other Japanese to kind of embody the argument."[40] According to Tobias, the original "Hunter&Hunted concept was going [to be] about a ninja escaping from his clan and hunted by another member. We used that later for SZ in MK3."[41]Daniel Pesina recalled Tobias' idea involved two ninja brothers, one of whom "wants to lead the clan, so he kills the father who is their teacher".[37] Sub-Zero's early name had been Tundra,[42] but it was changed after a member of the design team saw the 1987 film The Running Man in which the first assassin fought by Arnold Schwarzenegger's character used the name (albeit not hyphenated).

The character has primarily been portrayed or voiced by non-Asian actors.[43]Midway Games later explained Sub-Zero's rather occidental appearance for a Chinese assassin by giving him a white mother. According to this new backstory, his father had a wife, two sons, and a daughter while he lived in America to hide his personal role as an assassin for the Lin Kuei.[44] Sub-Zero was originally portrayed by Daniel Pesina, who also first came up with the Lin Kuei idea. At first, Pesina was using a cheap store-bought ninja costume, purchased by him because of budget reasons, that was a size too small and thus caused problems during the filming session.[45] Midway Games programmer Josh Tsui portrayed the unmasked younger Sub-Zero in the character's Mortal Kombat II ending.[46]

Sub-Zero's early costumes have been very simple due to technical limitations.[47]Mortal Kombat co-creator Ed Boon noted that Kuai Liang's counterpart from DC Comics is Batman as both are "dark, mysterious, brooding characters".[48] Tobias said that Sub-Zero was unmasked in Mortal Kombat 3 in order to stir up fan speculation about the character's backstory.[42] The new Sub-Zero made his official debut on the cover of GamePro April 1995 issue, with Turk's red outfit tinted blue (as it was for the game), but the photo used was a reversed negative, as his scar was over his left eye.[49] Since Mortal Kombat 3, Sub-Zero has had a scar running down from his forehead and across his right eye as a mark of death. The scar was originally red, and later changed to blue in Mortal Kombat: Deadly Alliance as a result of Sub-Zero's enhanced powers. In Mortal Kombat: Deception, his scar has faded to the point where it can no longer be seen. He now wore an armored uniform heavily inspired by Dynastic era Chinese battle armor, though it was often criticized by fans as being too reminiscent of Teenage Mutant Ninja Turtles villain, the Shredder. However, Sub-Zero's alternate uniform was very reminiscent of Chinese culture, even featuring Sub-Zero without a cowl and a Qing Dynasty-era hairstyle. In Mortal Kombat: Armageddon, Sub-Zero reverts to his masked costume from Deadly Alliance, retaining the scar, which is not part of his alternate costume (which is the primary one from Deception). Since Deadly Alliance, Sub-Zero is the only character who has shown considerable signs of aging. Concept art from Deadly Alliance depicted him with a graying, receding hairline, and a more pale and gaunt face, while his scar was now blue and his forearms frozen over. Although Sub-Zero originally had blue eyes, they turned white after he obtained the Dragon Medallion in the game. Sub-Zero's appearance in Mortal Kombat: Shaolin Monks was one of the most revised ones from the title. Character lead Mark Lappin did almost ten passes on his design; producer Shaun Himmerick noted that "we went through literally 5-6 heads and styles of head costume on him" and commented that Sub-Zero's design in Mortal Kombat was difficult to make although most people called it "simple". In the end, the staff was satisfied with his final look in the game as it reminisces them to his classic outfit.[50] His appearance in Injustice 2 was redesigned by Jim Lee.[51]

When he first appeared in the first Mortal Kombat, Sub-Zero featured only two special moves: his ice blast and sliding kick. These moves have become Sub-Zero's trademark since then, being featured in every game that Sub-Zero has appeared in (Mortal Kombat II and subsequent games feature the younger Sub-Zero). Mortal Kombat II added his ground freeze move, and two new Fatalities including the now-famous one where he would freeze and shatter the victim. According to Boon, Sub-Zero's Freeze was originally omitted from the game in place of the Ice Shower, but was brought back in the next revision following fan feedback at a local arcade.[42] Sub-Zero's Predator-inspired[52] Fatality, the "Spine Rip," is considered by Boon to be his favorite Fatality from the first game as well as the most controversial.[53] Some home versions of the first game replaced the "Spine Rip" with another finishing move due to its violent content.[54] Unlike other returning characters whose moves remained intact, this Fatality was not carried over to Mortal Kombat II and Mortal Kombat 3,[55] but was brought back in Ultimate Mortal Kombat 3 as one of Classic Sub-Zero's finishers. However, the move was intentionally censored by Midway; right after he grabbed onto his opponent, the screen went black and only the resulting sound effects were heard. This was due to the development team choosing not to animate the spine rip fatality for each of the updated character sprites in the game. The Nintendo 64 port of Mortal Kombat Trilogy gives all of the younger Sub-Zero's special techniques and finishing moves to the classic masked version, due to the fact the N64's cartridge format had memory restrictions that did not allow the use of both masked and unmasked characters. The developers had to remove the "Spine Rip" from Mortal Kombat vs. DC Universe as that game was aimed at a younger audience.[56] Sub-Zero also gained a teleporting move in the game in which he freezes himself and falls back to the ground, appearing behind the foe.[48]

Sub-Zero is the only character to be playable in every iteration of the primary fighting game series. Mortal Kombat: Tournament Edition, one of the two Game Boy Advance ports of Deadly Alliance, is the franchise's only fighting game not to feature him as a player character, although the elder Sub-Zero is present in his Noob Saibot identity. The action-adventure spin-off Mortal Kombat: Special Forces is the only game entirely without Sub-Zero.

Other media[edit]

The Mortal Kombat 3 version of the younger Sub-Zero made a cameo appearance in the epilogue of Malibu Comics' 1995 Mortal Kombat: Battlewave miniseries, in which he froze a group of Lin Kuei while proclaiming that the clan was corrupted and no longer worthy of his services. This subplot was never developed as the Mortal Kombat comic book series folded shortly thereafter.

The elder Sub-Zero appears in the Mortal Kombat: Blood & Thunder comic series.

Elder Sub-Zero, appears in the animated film Mortal Kombat: The Journey Begins.

François Petit portrays the elder Sub-Zero in first Mortal Kombat film.

Ryan Watson portrayed the younger Sub-Zero in the theatrical show Mortal Kombat: Live Tour that emphasized getting young audiences into the martial arts, while the actors would travel to schools to give motivational speeches to students.

The younger Sub-Zero is one of the leading characters in the animated series Mortal Kombat: Defenders of the Realm, where he is voiced by Luke Perry.[57] There, Sub-Zero is a member of a good group of warriors assembled by Raiden to defend Earthrealm from invaders who entered through portals from various other dimensions, alongside Jax, Kitana, Liu Kang, Nightwolf, Sonya and Stryker.

The younger Sub-Zero made an appearance in Mortal Kombat: Annihilation, where he was portrayed by Keith Cooke, who had played Reptile in the first movie. After saving both Liu Kang and Kitana from an ambush by Smoke, Sub-Zero has an inconclusive fight with Scorpion, who kidnaps Kitana and escapes. He urges Liu Kang to seek out Nightwolf, as instructed by Raiden, before going after Kitana, then leaves Liu Kang to continue on his quest.[58]

An ancestor of the younger Sub-Zero is featured in two episodes of the live-action series Mortal Kombat: Conquest, and was played by J.J. Perry. He was a Lin Kuei assassin hired by Shang Tsung to defeat Great Kung Lao and retrieve a magic crystal from his home, which had the ability to transport its keeper to other dimensions.[59] Sub-Zero's rivalry with Scorpion was also featured, in which Scorpion murdered Sub-Zero's sister and Sub-Zero killed Scorpion's lover in retaliation. The two fought to a draw and Scorpion escaped when Kung Lao and his friends came to Sub-Zero's aid. Sub-Zero was subsequently berated by the Lin Kuei for his weakness, resulting in him killing the Grandmaster.[60]

Perry again portrayed the younger Sub-Zero in Mortal Kombat: Federation of Martial Arts.

A brief image of the younger Sub-Zero can be seen in the short film Mortal Kombat: Rebirth where dialogue implies a deadly rivalry between him and Hanzo Hasashi. He appears with Mileena in an Animation Domination High-Def sketch video.[61]

The elder Sub-Zero, appears in the seventh episode of the live-action series Mortal Kombat: Legacy portrayed by Kevan Ohtsji, assassinating a shogun whom Hanzo Hasashi was supposed to protect and fought against him at the end of part one. In the next episode it is revealed that Quan Chi impersonated him in order to deceive Scorpion into believing that Sub-Zero murdered his family and clan to enact a false sense of vengeance in him against Bi-Han and gain his allegiance for the upcoming Mortal Kombat tournament. In season two of Legacy, Eric Steinberg portrayed Bi-Han while his brother Kuai Liang was played by Harry Shum.[62] The relationship between Bi-Han and Hanzo is further explored, as they were childhood friends driven apart by the existing rivalry between their two clans, as well as the jealousy of Kuai Liang. When they become adults, Kuai Liang threatens Hanzo and his family while out for a walk and Hanzo is forced to kill Kuai Liang. Bi-Han, believing Hanzo was protecting his family, decides to end the feud between their two clans out of respect for his friend. He becomes saddened and enraged by the fact that his clan had supposedly killed Hanzo, his family, and his clan. He then discovers that Quan Chi had impersonated him. Having been chosen to fight for Earthrealm in Mortal Kombat, he encounters Hanzo on the battlefield. Bi-Han's efforts to explain himself to Hanzo are fruitless, as Hanzo is now an undead specter only responding to the name Scorpion, who then kills Bi-Han by ripping out his spine.

He plays a supporting role in several issues of DC Comics' 2015 Mortal Kombat X: Blood Ties comic miniseries that is set before the events of the game.[63]

In Mortal Kombat Legends: Scorpion's Revenge (2020), the elder Sub-Zero is initially depicted as the ruthless killer of Scorpion's wife and son. He is killed by Scorpion during the Mortal Kombat tournament on Shang Tsung's island. At the end of the movie it is revealed that Quan Chi impersonated the original Sub-Zero through sorcery, convinced the Lin Kuei clan to assault the Shirai Ryu, and killed Scorpion's wife and son in order to manipulate Scorpion into becoming his champion.

Joe Taslim portrays the Bi-Han incarnation of Sub-Zero in the 2021 Mortal Kombat reboot film. Unlike in the games, Bi-Han and the Lin-Kuei serves Outworld willingly despite being from Earthrealm, and he also personally attacks and kills Hanzo Hasashi's family instead of being framed by Quan Chi.

The Kuai Liang incarnation of Sub-Zero appears in the 2021 sequel Mortal Kombat Legends: Battle of the Realms voiced by Bayardo De Murguia.[64]

Merchandise and promotion[edit]

Merchandise items of the character include action figures,[65][66] statues,[67][68][69][70] and a joystick released along with Mortal Kombat: Deception for the PlayStation 2.[71]

Reception[edit]

Deemed as one of the most popular and recognizable characters in the Mortal Kombat franchise, as well as in the fighting-genre as a whole, Sub-Zero is regarded as the franchise's most iconic character along with Scorpion. He was given the award of the best fighter of 1997 by SuperGamePower (readers vote).[72] His redesign in Mortal Kombat 3 was disliked by GamePro, which they deemed "suspenders" and compared his scar to a red smear.[73] However, his appearance in Deadly Alliance received praise by Gaming Age's Tim Lewinson noting that "Sub-Zero never looked so good."[74]GameDaily listed his appearance in Mortal Kombat Mythologies: Sub-Zero as one of his worst moments.[75] On the other hand, IGN staff liked how Sub-Zero was given his own video game, noting him to be one of the series' most popular characters, and that "it offers gamers a new look at Sub Zero."[76] A GamesRadar article from 2011 discussed his and Scorpion's evolution across the Mortal Kombat series, citing them as its two most popular characters.[54] The rivalry between Sub-Zero and Batman in Mortal Kombat vs. DC Universe was emphasized by IGN who noted that although both characters were extremely powerful, Sub-Zero's freezing skills were more entertaining than Batman's abilities.[77]Den of Geek listed the first Sub-Zero as the eighth best Mortal Kombat character, praising his role in Mythologies Sub-Zero whereas the second Sub-Zero was listed as the top Mortal Kombat based on many of his actions such as his rivalry with Batman, as well as his role in the series such as his relationship with the Lin Kuei.[78] Conversely, Hyper's John Dewhurst opined that what contributed to the failure of Mythologies Sub-Zero is that Sub-Zero's character alone "isn't that interesting without Johnny Cage and Kitana to bounce off."[79]

In 2010, UGO ranked Sub-Zero ninth on their top list of Mortal Kombat characters, noting his ninja costume as the most iconic from the series.[80] That same year, GamePlayBook ranked him as the best Mortal Kombat character, praising his freeze attacks and "Head Rip" Fatality,[81] but the unmasked version of Sub-Zero was ranked as the third worst Mortal Kombat character.[82] In 2011, ScrewAttack ranked Sub-Zero second in their Top 10 list of Mortal Kombat "kharacters"[83] while Anthony Severino of Game Revolution tied him with Scorpion at the top of their list of the best "old school" Mortal Kombat fighters, noting both of them as the most popular characters from the franchise.[84] In 2012, Sub-Zero placed third in UGO's list of top Mortal Kombat characters.[85] That same year, IGN's Brian Altano and Ryan Clements chose him as the most iconic character of Mortal Kombat to represent the series against Jin Kazama of Tekken and Ryu of Street Fighter.[86]

IGN included Sub-Zero's first incarnation at 85th place in their list of 100 video game villains.[87] He made it to the semifinals of GamesRadar's 2008 "Ultimate Character Battle!" poll, losing to Hulk.[88] In 2009, GameSpy named him one of the 25 "extremely rough brawlers" in gaming, praising his fighting style.[89]Complex ranked Sub-Zero as the fifth "most dominant" fighting game character in 2012,[90] as well as the 24th "most badass" video game character of all time in 2013.[91] The readers of Dorkly voted him the series' fourth (the elder Sub-Zero) and second (the younger) greatest character in a 2013 poll.[92] Together, Scorpion and Sub-Zero were voted the fifth most iconic characters in the two decades of the PlayStation by readers of PlayStation Official Magazine – UK in 2015.[93] Sub-Zero alone, ahead of Scorpion, placed third in a 2016 readers poll by Hobby Consolas for the most popular character in all fighting games.[94]

Sub-Zero was featured on numerous lists of the best video game ninja characters, including in these by CrunchGear (at number ten) in 2008,[95] by Unreality (at number four) in 2009,[96] and ScrewAttack (at number five) in 2010.[97] Scorpion and Sub-zero shared the fifth place on the top video game ninja list by PC World in 2009[98]Virgin Media too featured him on their list of "top ten ninjas",[99] while GamesRadar featured him in their 2008 article discussing the top video game assassins, stating that "his bloody ways and ability to freeze opponents solid enabled him to punch his way into the hearts of arcade gamers everywhere."[100] In 2012, BBC News mentioned Sub-Zero as a prominent example of "Western ninja-inspired nonsense" in popular culture.[101]

His ice-projectile technique has been noted by 1UP.com to be one of the best mechanics that changed video games due to how practical it is as it gives players the opportunity of making any move while the opponent is frozen.[102]Prima Games listed the same move as the 23rd in fighting games due to how it paralyses enemies, allowing the player to attack the enemy.[103] Additionally, the same site ranked his "Spinal Rip Fatality" 12th due to how Sub-Zero holds the enemy's head after decapitating him.[104] According to GameSpot's Jeff Gerstmann, the unlocking of the hidden character Classic Sub-Zero in Ultimate Mortal Kombat 3 was "annoying" to the point that players would not do it.[7] In 2010, ScrewAttack ranked Sub-Zero's original Fatality as the best in the series and credited its infamy with the creation of the ESRB video game ratings system.[105]

See also[edit]

References[edit]

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External links[edit]

Media related to Sub-Zero at Wikimedia Commons

Sours: https://en.wikipedia.org/wiki/Sub-Zero_(Mortal_Kombat)

Sub zero mk3

Thought to have been vanquished in the Shaolin Tournament, Sub-Zero mysteriously returns. It's believed this secretive member of the Lin Kuei, a legendary clan of Chinese "ninjas", has returned to again attempt an assassination of Shang Tsung. To do so, he must fight his way through Shao Kahn's tournament.

Special Moves

Freeze:Down, Forward, Low Punch.
Ground Freeze:Down, Back, Low Kick.
Slide:Back + Low Punch + Block + Low Kick.
(MKT N64) Ice Shower:Down, Forward, High Punch.


Basic Combos

Combo 1:Forward + Low Kick, Back + High Kick, Forward + Low Kick.
Combo 2:High Punch, High Punch, Down + Low Punch, Down + High Punch.
Combo 3:High Punch, High Punch, Low Kick, Back+High Kick, Forward+Low Kick.


Finishing Moves

Fatality 1:Down, Down, Down, Forward, High Punch.
Fatality 2:Unknown.
Animality:Unknown.
Babality:Down, Back, Back, High Kick.
Friendship:Unknown.
Stage Fatalities:Forward, Down, Forward, Forward, High Punch.
* Brutality:High Punch, Low Punch, High Punch, Block, Low Kick, Low Kick, High Kick, High Kick, High Kick, Low Punch, High Punch, Low Punch.


Ending

Having been killed in the first tournament, Sub-Zero somehow seems to have emerged to win the third tournament. However, upon removing his mask both the Outworld and the Earth-born warriors...

Are shocked to discover the true identity of this warrior. A warrior who has long been missing from a previous Mortal Kombat, and one who will return in the fourth tournament.



* Brutalities can't be performed in the arcade version of UMK3.



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Sours: https://legacy.mortalkombatonline.com/content/games/umk3/subzero/
Ultimate Mortal Kombat 3 Classic Sub Zero

", Gena tried to calm her down, you, most importantly, relax and think about something pleasant. What can be pleasant for me?" Olya grumbled. Well, for example. imagine that I am now lying after an enema, and you are holding my ass. ", the boy laughed.

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I replied that it was two or three days ago.Okay, we will. Make it so that you no longer suffer from constipation.He removed the thermometer and said, I see a stain on the thermometer, and I must examine you to find out the reason for this. I hear him putting on rubber gloves and says, Try to relax, I must examine your anus and rectum.



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