War Thunder Wiki Guide
What control device should players choose for War Thunder?
The best possible replacement for a joystick, if you simply don’t have one, is a gamepad. The keyboard and mouse can be rather effective for flying a bomber or an assault fighter. But a device with a stick gives an aerial advantage.
Gamepads (Xbox 360 for Windows for example) are comparable to some inexpensive joysticks (the kind that also requires a mouse and a keyboard). A gamepad can replace all of these devices, though some keys on the keyboard will have to be used. But still a gamepad is not as accurate as a stick.
For those who have nothing except mouse and keyboard and also has no experience in flight simulators, we've created our Mouse Aim* control system which with assistance of the virtual Instructor makes it easy to fly with a mouse and using the keys very rarely.
Can a player swap seats from the pilot’s position to the gunner’s position?
We are going to make it possible, but in the beginning only pilot cockpits will be available.
Will detectors and devices show the plane’s actual state when in cockpit view mode?
Here are a few tips to improve your bombing skills in war thunder. This is devoted to medium and heavy bombers.
- Use your bombsight and zoom in : This will give you a crosshair that will make your aim more accurate, try to toggle between normal view and zoomed to help align your targets.
It's best to bomb stationary targets like AA, pillboxes and bases makes aiming way easier.
If you decide to go for moving targets try to stay between 2000-3000 meters aiming ahead of the targets at first you'll be missing a lot, once you get the feel of it you'll be able to hit way more of those moving yellow dots.
When going for bases try to drop your bombs in the middle that's where they will deal the most damage.
- Facing enemy fighters : even at high altitude you'll encounter a few enemy fighters trying to take you down, your best chance of survival is to turn your back at them. Many times I've tried going for a head on, and about 80% of the time I ended up with a dead pilot.
When the enemy is about a km away, this is the time you want to man your guns and start opening fire usually this results in a kill or it scares him away.
I was able to take him out but sustained heavy damage due to the P38 centralized armament.
I still managed to stay in the sky for another 5 minutes before the second engine overheated.
- Don't dive bomb : You're big, heavy and slow diving down on targets or staying at low altitudes is a sure way to get yourself shot down easily. All you're doing is being an easy target for fighters and anti-aircraft.
I tried dive bombing managed to take out 5 AA and then a minute later I had 3 fighters on my six, and my plane was heading down towards earth in flames.
The higher up you are the better, enemy fighters will have a harder time getting to you and the less accurate AA fire is.
Just by maintaining high altitude I was able to stay alive and untouched the whole match, but If I dived down next to those enemy planes I wouldn't last more than 2 minutes.
- Use WEP: This will help you reach your destination a little faster, bombers are slower than any fighters you won't be able to outrun them. While climbing I've found it very efficient to climb at 10 degrees the entire flight.
Hope you enjoyed the tips, keep in touch for the next war thunder tips.
Bombers play an important role in War Thunder with a good majority of missions involving ground targets, they provide the firepower to effectively and efficiently deal with hardened and soft ground targets alike. Bombers primarily consist of multi-engined large framed aircraft, capable of carrying multiple free-fall bombs. They are significantly better armored than almost any other type of aircraft. Outside of bombs, bombers possess a number of turrets and may even have front facing machine guns and cannons, although their bulky size prevents them from being any competition in an actual dogfight.
There are 3 types of bombers in War Thunder: Light/Dive Bombers, Medium Bombers, and Heavy Bombers. Each one plays an important role.
Most light bombers are meant to be fast,maneuverable, and agile with light bomb loads usually around 500kg-1500kg. Most often, light bombers will only be guarded by 1-3 turrets, leaving these planes most vulnerable during a bombing run. To combat this, pilots will need to learn to utilize their maneuverability and to keep their rear gunners' field of fire clear.
Most medium bombers are meant to be a compromise between heavy bombers and light bombers. With a slightly larger bomb load of 1000kg-2500kg, these planes are meant to be serious ground bombers. Typically possessing 3-5 turrets, they pose a greater threat to some of the more careless pilots.
Heavy Bombers 
Heavy Bombers are the pinnacle of target bombing. They contain the largest bomb loads of all the bombers with around 2000kg up to 10000kg worth of bombs. Takes a lot of training, heavy bombers can be a burden to your team in most cases. The main point of the heavy bomber class is to destroy several groups in a single run, or even go after the coveted base destroyer.
Bombers start out at higher altitudes than any fighter, and should for the majority of the game, maintain high altitude or try to climb even higher (though not at the sacrifice of air speed). Maintaining a high altitude will lengthen the time it takes enemy fighters to get within firing range of the bomber, as bombers can't take much damage before breaking apart, it is very important that you keep the high altitude and maybe ask someone in the team to help you out . Additionally, high altitudes will also make it harder for Anti-aircraft guns stationed at enemy bases to hit the plane. When flying at high altitude the bombers should largely ignore smaller, and especially moving, targets such as tanks and pillboxes, as they will prove too hard to hit due to the large timespace from releasing the bomb until impact. Instead bombers should as a main priority aim for the enemy bases.
Also note that unlike Dive bombers, regular bombers will achieve the greatest bombing accuracy by keeping their plane leveled with sea level for as much as possible. As such, it is generally considered a bad move to dive in order to align the bomb reticule with the target, as this will not necessarily guarantee a hit, depending on altitude of the bomber at the time of release.
If the bomber possess considerable anti aircraft armaments in the form of fixed heavy machine guns or cannons, it may also prove to be a viable option to attack enemy bombers at the start of the match, in order to force them to drop to lower altitudes, where fighters can finish them off.
Before attempting to attack a bomber, a
The following things may impact the success of the attack.
- Since fighters and attackers start at a significantly lower altitude than bombers, there is a good chance the pilot will need to climb. As such, a plane with a very good climb rate as well as top speed should be reserved for this duty. Having a plane with a slow climb rate will result in spending too much time and airspeed trying to reach the bomber, which most likely could have been spent on fighting other fighters instead.
- Bombers are heavily armored, and their airframes can withstand a large amount of damage before being destroyed. In an attempt to attack a bomber the pilot should be aware of the current armaments on the plane he/she is currently flying, which should ideally be in possession of several powerful cannons or a multitude of 12.7mm machine guns. If a pilot is engaging with a plane like the Spitfire Mk. I, he/she will often find that even 3400 rounds of 7.7mm will prove to be insufficient to neutralize a bomber. More importantly, lacking the sufficient firepower to quickly destroy a bomber, will not only keep the player occupied from other tasks in which he/she might prove more useful, but also expose the pilot to turret-fire for a longer deal of time.
- Bombers often sport multiple turrets of varying calibers, distributed across various hard points depending on the bomber, and covering different angles. If a pilot is planning on tailing the bomber and destroying from behind (which means the attacker will be within a specific angle range for a relatively long period of time), it is important to know whether or not a turret will be able to return fire at that angle. As such, any turret which may be able to fire on the attacking plane's planned route should be disabled as soon as possible by firing upon with smaller sized cannons and machine-guns. While turrets on bombers may not destroy an attacking aircraft outright, the large majority of planes will have both their engines and pilot canopy mounted on the front of the aircraft, which are two vital points to the planes further operation, that are exposed during the pursuit.
- As bombers are heavily armored, it is absolutely vital to focus fire to places which, at the very least, are vital for the bomber in order to be able to deliver it's payload. It is recommendable to only damage one wing of the bomber first, as this will cause the bomber to fly at a misaligned angle with the water surface and thus make it harder for the bomber pilot to steer and drop bombs accurately. Firing on engines will have an increased chance of the bombers wing catching fire, and thus deal a significant amount of damage to the surrounding wing/fuselage/ other engines, in addition to slowing the plane down.
Part of The Complete Beginner’s Guide
If you’re a keen history buff you’re probably familiar with many of the planes in War Thunder, the vast majority were produced and used in quantity in World War II; there are also a few more unusual variants dotted around, and a couple that only reached prototype stage to keep things interesting. War Thunder doesn’t quite aim for the down-to-the-last-rivet level of realism of a really hardcore simulator and some of the battle scenarios are slightly implausible for the sake of gameplay, but a lot of work does go into the accuracy of the models and the way they behave, so real-life knowledge of planes, roles and tactics should broadly transfer into the game. If you’re not an aviation geek, here’s a quick overview of aircraft types.
Aircraft in War Thunder are in three main groups: Fighters, Bombers and Attackers. For quick identification, aircraft names in e.g. tech trees and your hanger are colour coded: Fighters are yellowy-orange, Bombers are blue and Attackers are green. Within the main groups are several sub-classifications, and as per their historical counterparts many aircraft can fulfil multiple roles.
Fighters, as the name suggests, are designed to fight other aircraft. Most War Thunder fighters are single-engine single-seat planes, including many of the iconic aircraft of WWII such as the Spitfire, P-51 Mustang and A6M Zero. Early rank fighters mostly have a light machine gun based armament that isn’t ideal for bringing down large bombers (though lucky/accurate shots can take out pilots or key components, or enough bullets will get anything in the end); later models with cannon or larger batteries of heavy machine guns have a much greater weight of fire.
Messerschmitt Bf 110
Heavy Fighters are like Fighters, but heavier. They’re twin-engine, often twin-seat, aircraft such as the Bf 110, Beaufighter and Pe-3 and tend to pack heavier armament than single-engine fighters of the same rank at at the cost of manoeuvrability, so try and avoid dogfighting with more agile enemies. Rear gunners can offer a little protection, but one or two machine guns aren’t a terribly scary deterrent so don’t put too much faith in them. Heavy fighters are well suited to bomber hunting, where the lack of manoeuvrability isn’t an issue.
Medium / Heavy Bombers
The job of a bomber is to drop bombs; the clue is in the name, really. Medium and Heavy Bombers such as the Heinkel He 111, Lancaster and B-17 Flying Fortress are designed to drop bombs in level flight from medium-to-high altitude using the bombsight. There is a bombing tutorial, but if you skipped it the general technique for level bombing is to get a bit of altitude, line up a ground target, switch to the bombsight (F7):
Lining up a target in the bombsight
And when the target is in the sight, hit the space bar. In Arcade mode, as well as the bombsight you have a nice, big crosshair on the ground that shows where your bombs will land, if you prefer you can use that for aiming in the third person (third aeroplane?) view; after locking on to a ground target (middle mouse button by default) then you can centre the camera on that target (right mouse button by default) to keep it in focus while lining up a bombing run. The crosshair should be solid in level flight, as you climb and dive it opens up, representing bomb dispersion, you really want the crosshair completely solid for optimal accuracy.
Medium and Heavy Bombers are big, slow, lumbering targets. They have multiple gun turrets for defence, which can be quite effective with trained gunners, or if you man the rear guns yourself by pressing F6, but as fighter armament gets heavier it’s not often a duel you can win. If you want a friendly fighter escort you’ll probably need to bring a squad-mate, team co-ordination is something of a rarity in Arcade matches, so one way of trying to stay safe is to climb as high as you can, especially in the early ranks when less powerful engines mean it takes a long time for enemy fighters to gain altitude; if the enemy team are all distracted in low level engagements you can drop your bombs and potter around in safety waiting for them to reload, although if any enemy fighters also climb to high altitude at the start of the match you’re just postponing the inevitable. High altitude bombing works best against static targets such as strategic targets on Ground Strike maps, unless you can calculate how far a tank will move in the time it takes the bomb to fall and lead the target appropriately.
Some bombers such as the Ju 87 Stuka, SBD Dauntless and D3A Val are designed to deliver their bombs from a steep dive, unsurprisingly classified as Dive Bombers (this naming scheme is really quite straightforward once you get the hang of it). In a way their attack pattern is the opposite of the previous level bombers: in level flight the target reticle doesn’t show up on the ground at all, in a shallow dive it appears with wide crosshairs signifying inaccurate bombing:
Start of a dive, crosshairs open
And as the dive gets steeper, the crosshairs close up until they are solid for pin-point precision:
Steep dive, ready for release
Dive bombers can place their bombs accurately, so are well suited to attacking moving vehicles or ships, though you’ll still need to make some allowances for the motion of the target. Delivering ordnance from low level does make them vulnerable, though; I like to gain a decent amount of altitude and fly slightly past a target (as long as there aren’t any prowling fighters), so after the attacking dive you can use the speed you built up to continue back towards your home airfield and (hopefully) comparative safety as fast as possible, rather than bleeding that speed in a turn.
Lining up a torpedo run
Torpedo Bombers like the TBF Avenger, Swordfish and B5N Kate are bombers that carry… anybody? Award yourself five points if you said “a torpedo”. Though if being really pedantic, you could argue that a torpedo isn’t a bomb, so they should be called “Torpedoers”, but that sounds silly. Anyway, once again there’s a tutorial that covers torpedo attacks if you’d like to practise, it’s pretty easy; you get a nice big line showing where the torpedo will go that turns green when a target is lined up (if it’s not on screen look in the bottom right hand corner and it should explain why, usually either “Too High” or “Wrong Angle”. Alternatively you might not be carrying a torpedo, in which case you’re in quite the wrong section of the guide.) When you’re about half a kilometre away from your target, press space to drop the torpedo.
It’s quite straightforward to line up a torpedo attack, but flying straight and level at low altitude does make you vulnerable to both fighter attack and ack-ack fire from Destroyers and Battleships.
Attackers are ground attack aircraft that operate at low altitude, armed with cannons, rockets and/or bombs. Few aircraft were designed specifically for ground attack, the Il-2 Sturmovik being the definitive example; other Attackers in War Thunder include the German Hs 129 and American A-20 Havoc. General technique is to point yourself at a hapless tank/pillbox/artillery emplacement, shoot it with rockets or cannons, then pull up before you smash into its charred ruin; that last bit is particularly important. For dropping bombs they tend to be most accurate in a dive, keep an eye on the crosshairs in the bombing reticle. With their powerful guns Attackers can often be pressed into service in a Heavy Fighter role if there are no ground targets around; they don’t tend to come off too well against dedicated fighters, but anti-tank guns can really make a mess out of bombers.
Light Bombers are something of a mixed bag; some early war Light Bombers like the Blenheim operate in a similar way to their Medium and Heavy brethren, dropping bombs from altitude in level flight (just with a much smaller load), others like the Soviet Su-2 are more similar to Attackers, better suited to low level strikes. As the war progressed and engines became more powerful, dedicated Light Bombers generally became obsolete as Fighters could carry similar loads; the Rank III Typhoon fighter/bomber can carry twice the payload of the Blenheim.
Fighter: now with added bombs
Many aircraft can fulfil multiple roles, depending on weapon load; the Beaufighter Mk X, for example, is classified as a Heavy Fighter / Torpedo Bomber, but can also be fitted with rockets instead of a torpedo for more of an Attacker role. Most Torpedo Bombers can also carry conventional bombs, so they’re not completely useless on maps with no naval targets. The Soviet Ar-2 Dive Bomber / Medium Bomber can deliver its bombs either from level flight using the bombsight or in a dive. Perhaps most common, though, are Fighter-Bombers such as the Typhoon, P-47 Thunderbolt and the F-variant of the Fw 190.
Fighter-Bombers can attack ground targets like Attackers, at low altitude with rockets, bombs and/or cannon, dropping bombs from a dive, but are more capable in air-to-air fights. Hanging bombs from an aircraft will affect performance, though, so if air superiority is a priority (as it is in most Realistic Battles, or a Domination match after the ground targets have been destroyed) then just stick to guns. If you’re in a Ground Strike Arcade battle you might as well fit a bomb or two if you have the option, you can always just drop them if you find yourself in a frantic air fight (just be a bit careful you’re not over friendly ground forces at the time).
If you really excel at one particular aspect of the game you might want to concentrate on a single type of aircraft, but generally it’s useful to have a mix in your hanger to allow you to fulfil different roles within an Arcade mission, such as ground attack at the start of a Domination map to clear out some targets, then switching to a fighter to defend the airfields. With a selection of aircraft of different ranks you can make tactical choices, like starting off in your lowest rank fighter and hoping that everyone else gets their better aircraft shot down, so you’ll have more of an advantage later in your better planes, but then if everyone else is doing that then maybe you’re better starting in your top aircraft to rack up some easy kills…
Return to the index
View bomb war thunder
This is probably more important when attacking player-controlled ground targets (i.e in Ground RB/SB rather than in Air), but: bigger bombs have bigger AoE, so you don't need to be as accurate when attacking a moving armoured target, like a heavy tank or TD. For example, you need to drop a 100kg bomb right on top of a Tiger to take it out, but a 500kg bomb can take one out when detonated some 5 meters away - useful both if you go for a low release with a delayed fuse, or drop from significant altitude. It also makes it possible to kill several lightly-armoured targets with a single bomb. And, as SGR mentioned in a comment to your question, if you're under fire it is faster (and thus safer) to drop four bombs than try to get all 12 bombs on target.
answered Dec 20 '17 at 6:21
War Thunder Bomber Tips and Tricks
War Thunder Bomber Tips and Tricks by Madwolf
This is dedicated to all the heavy and level bombers in War Thunder in an effort to help out our fellow pilots. Here are my tips:
– Don’t “dive bomb,” maintain and gain altitude: The biggest mistake I see bomber pilots make is diving down on targets or hugging the Earth. This is simply a HUGE mistake. Bombers have a huge butt, like The Nutty Professor big, and the last thing you want to do is make yourself an easy target for fighters and anti-aircraft fire. The higher up you are the higher fighters have to climb to get you, and the less accurate AA fire is. I will tell you right now in most missions where I gain altitude, by climbing at about 10 degrees the entire flight I never even get looked at by enemy planes, and I’ve NEVER been shot down by AA from that height.
– Use your bombing view, and zoom in: This can be done by cycling your views or pressing “F7,” on your keyboard. It will give you a crosshair, which you can zoom in using “Z.” This makes your aiming A LOT more accurate. I generally toggle between the regular view and the zoomed view so I can line my targets up. The reason you want to zoom in is because it gives you a more precise bomb drop. Think of it this way. If you put a period in the center of a “O,” and the bomber will land somewhere in that circle, do you wan to use a big “O” or little “o” ?
– Have an entry and egress point: AKA, know where you’re going to start your bombing run at, and where you’re going to exit your run at and head back to safety. One of the biggest problems I initially had as a pilot was to bomb, maintain a course deeper into enemy territory, and then turn around once I was reloaded. This not only takes you farther from friendly air cover and deeper into enemy air cover, but it also keeps you under constant attack from AAA.
– Bomb stationary targets, and those that harass your friendly fighter and attack aircraft: First of all, moving targets are increasingly harder to hit the higher up you are, and harder to kill the smaller the bombs you have. As a bomber your first priority should be to kill all the stationary targets on the ground, including Pillboxes, Artillery, and AAA emplacements. Pillboxes and Artillery are a given, but AAA isn’t so obvious. The reason you need to kill these guys is that they are a major threat to your low flying friendlies. If you take them out it will be much easier for your team to take out the moving units such as Heavy Tanks, Armored Cars, etc. You can take a stab at those as well, but you have to learn how to lead your target based on your altitude, which can be difficult. By sticking with stationary targets you’ll end up with a higher kill count per bomb and the possibility of getting the XP bonus at the end for most ground targets destroyed. Try to avoid bombing ships until last as they’re very tough and hard to hit. When you attack ships attack them by literally flying right over top of them while headed the same direction, this will give you the highest chance to hit them.
– Use WEP: Your big and slow, you’re not going to outrun anything in the game, but you can’t get there a little faster.
– Don’t dive to run away from fighters: Like I said above, you’ve got a huge butt, which means a ton of drag, every fighter plane in this game will catch up to you in a dive. Use your rudder to face more of your guns towards your attacker.
– Man your guns: The AI gunners just blatantly suck, the best thing to do is jump in their seat yourself and defend your plane. Only do this though if you’re not on a bomber run and can maintain safe level flight without crashing.
- Ark center bosses
- Sachs 47cc engine
- Watch project runway
- Customer service assessment indeed
- Pyspark write csv
- Best value funds fidelity
- Cherokee xj transmission cooler
- Street signs custom
- Fnaf all characters
She breathed more and more, gasping, moaning hoarsely. Her fingers worked faster and harder. She knew from experience that this would increase the power of orgasm. Suddenly, the muscles of her vagina spasmodically clenched her fingers. "Oh.