Xbox Wireless Controller
*Compatible with select devices and operating system versions; learn more at xbox.com/controller-compatibility. Battery life varies significantly with headsets, additional accessories, usage, and other factors. Testing conducted by Microsoft using standard AA batteries in preproduction units. Button mapping available via Xbox Accessories app for Xbox Series X|S, Xbox One, and Windows 10/11; app for Windows 10/11 requires compatible USB-C cable (sold separately).
**Prices may vary
*** day Xbox Game Pass Ultimate trial: Not valid for current Xbox Game Pass or Xbox Live Gold members and previous trial users; redeem by 3/31/ Game catalogue varies over time (xbox.com/game-pass). Digital Direct: Game and membership are delivered directly to your console during set-up; no codes required. All included digital content will be attached to the first Microsoft Account that redeems it. xbox.com/digitaldirect
**** Battery life varies significantly with headsets, additional accessories, usage, and other factors. Testing conducted by Microsoft using preproduction units.
Xbox Wireless Controller
* Compatible with selected devices and operating system versions; learn more at xbox.com/controller-compatibility. Battery life varies significantly with headsets, additional accessories, usage and other factors. Testing conducted by Microsoft using standard AA batteries in preproduction units. Button mapping available via Xbox Accessories app for Xbox Series X|S, Xbox One and Windows 10; app for Windows 10 requires compatible USB-C cable (sold separately).
** Prices may vary
*** day Xbox Game Pass Ultimate trial: Not valid for current Xbox Game Pass or Xbox Live Gold members and previous trial users; redeem by 31/03/ Game catalogue varies over time (xbox.com/game-pass). Digital Direct: Game and membership are delivered directly to your console during set-up; no codes required. All included digital content will be attached to the first Microsoft Account that redeems it. xbox.com/digitaldirect
**** Battery life varies significantly with headsets, additional accessories, usage and other factors. Testing conducted by Microsoft using preproduction units.
Xbox Wireless Controller
Primary game controller for the Xbox platform
‹The templateInfobox information appliance is being considered for merging.›
A black Xbox Wireless Controller in the design
|Type||Video game controller|
|Generation||Eighth and ninth generation|
|Dimensions||in ×in ×in|
mm ×mm ×61mm
The Xbox Wireless Controller is the primary game controller for the Xbox One and Xbox Series X/Shome video game consoles, also commercialized for its use in Windows-based PCs, and compatible with other operating systems such as macOS, Linux, iOS and Android. The controller maintains the overall layout found in the Xbox controller, but with various tweaks to its design, such as a revised shape, redesigned analog sticks, shoulder buttons, and triggers, along with new rumble motors within the triggers to allow for directional haptic feedback.
It has had three revisions with several changes to the controller's design and functionality. Microsoft also markets the Elite Wireless Controller, a premium version geared towards professional gamers, including interchangeable parts and programmability features. In turn, each of the aforementioned variations has been offered in various color schemes, some featuring special designs tying into specific games. The Xbox Series X and Series S introduced an updated version of the controller, with further refinements to its shape and ergonomics.
The Xbox One controller retains roughly the same layout as the Xbox controller, including four main face buttons, two shoulder bumpers, two analog triggers, two analog sticks and a digital D-pad. The "Start" and "Back" buttons are replaced by "Menu" and "View" buttons, while the Guide button now consists of a white backlit Xbox logo, and does not feature the "ring of light" that served as an indicator for the controller's assigned number (1 to 4).
Microsoft invested over $million into refining the controller design for the Xbox One; internal designers had created prototypes with various tweaks and refinements to the design over the Xbox controller, along with those including unorthodox features such as embedded screens and speakers (which were rejected due to their effects on battery life, and redundancy to the main display and sound system), and the ability to emit odors.
The Xbox One controller maintains the overall layout found in the Xbox controller's design, but with enhancements such as redesigned grips, a smoother build, and the removal of the protruding battery compartment. The controller also contains light emitters that allow it to be tracked and paired using Kinect sensor, and to detect when it is not being held to automatically enter a low-power state. The controller contains a micro USB port, enabling wired use of the controller with the console or on computers running Windows 7 or later with drivers, and firmware updates. For communication, the controller uses a new proprietary protocol with a greater bandwidth than the wireless protocol used by the Xbox controller, reducing latency and allowing for higher quality headset audio.
The analog sticks feature a new textured rim, while the D-pad was changed to use a more traditional 4-way design rather than the circular 8-way design of the controller. This change was made partially due to criticism by players of fighting games who, despite the use of "sweeps" across the D-pad in these games being part of the motivation for the 8-way design, felt that the Xbox 's D-pad performed poorly in that type of game. The updated 4-way design is also better suited for use as individual keys in games that use them for item selection. The design of the face buttons was revised to improve their legibility, using a three-layer design consisting of a black background, colored letter, and a clear covering intended to make the letter appear to "hover" inside it. The buttons themselves are also spaced slightly closer together.
The bumpers and trigger buttons were overhauled with a new curved shape to improve their ergonomics, as the user's fingers now naturally lie at an angle upon them unlike the straighter design on Xbox controllers. The bumpers were also made flush with the triggers. The triggers themselves now have a smoother feel, and were made more accurate. Each trigger features independent rumble motors called "Impulse Triggers", which allows developers to program directional vibration. One trigger can be made to vibrate when firing a gun, or both can work together to create feedback that indicates the direction of an incoming hit.
Original version ()
The original controller launched with the Xbox One console in November was black, with colored face buttons. A commemorative white variant was issued to Microsoft employees at launch, but was not available to the public until almost a year later, initially bundled with a matching white console and Sunset Overdrive.
First revision ()
On June 9, , Microsoft unveiled a revised version of the standard controller, with model Its shoulder buttons were redesigned for improved responsiveness, a mm headphone jack was added near the controller's expansion port, and support for wireless firmware updates was added.
Externally, few changes were made; the main distinguishing feature of the revision (Model ) compared with the original (Model ) is the presence of the headphone jack on the bottom of the controller.
Second revision ()
A second revision of the controller, model , was introduced alongside the Xbox One S, an updated model of the Xbox One console unveiled in June It features textured grips, and additionally supports Bluetooth for use with compatible PCs and mobile devices. Users can also custom-order this controller revision via the "Xbox Design Lab" service, with their choice of colors, and an optional inscription of their Xbox Live screen name for an additional fee.
The second revision can be distinguished from prior revisions by the color and texture of the plastic surrounding the lighted Xbox/guide button. Prior controller models ( and ) have a separate piece of black glossy plastic, with the Model "Elite" also having a separate piece in black, dark red, or white. In the second revision (Model ) the front shell of the controller is a single piece, and the part surrounding the Xbox button now matches the texture and color of the controller. It has been made available in white, black, red, and blue colors, as well as other limited edition colors.
Third revision ()
A fourth revision of the controller was released in November , bundled with Xbox Series X and Series S, while still backwards compatible with existing Xbox One consoles. It has a refined build with a slightly smaller body, a "Share" button on the center of the controller below the "View" and "Menu" buttons, a circular dished D-pad similar to the Elite Controller, and a USB-C connector instead of USB Micro-B. The controller also supports Bluetooth Low Energy, and can be paired to a Bluetooth device and an Xbox device simultaneously. The controller also includes Dynamic Latency Input, sending controller information to the console more frequency and in time with the current framerate as to reduce the latency between user input and reaction in the game. Starting in September through the Xbox Insider program, Microsoft started rolling out the improved Bluetooth and latency features from these newer controllers to its official Xbox One controllers, including the Xbox Adaptive Controller.
Microsoft announced in June that the Xbox Design Lab will continue with the Series X/S controllers, allowing users to create their own custom designs.
All of the controllers in this table are fully compatible with any Xbox One consoles, up to X/S Series.
|No||No||Micro-B||Controllers packed with launch-day systems are marked "DAY ONE " with chrome d-pad.|
|Yes||No||Standard mm audio jack added to bottom of controller. Capable of receiving firmware updates wirelessly from Xbox One console.|
|"Elite"||Yes||No||Interchangeable thumbsticks and d-pad; detachable paddles on underside duplicating face buttons; rubberized grip; trigger locks. Standard color scheme is black and silver, but the Elite controller was later available in a predominantly red special edition Gears of War 4-branded theme and a Robot White theme.|
|—||Yes||Yes||Introduced with the Xbox One S. Distinguished from earlier versions by texture and color of plastic surrounding Xbox home button, which now matches the rest of the controller body. Includes Bluetooth wireless connectivity in addition to the prior proprietary wireless protocol.|
|[b] "Elite 2"||—||Yes||Yes||USB-C||Compared to the "Elite", "Elite 2" adds a third trigger lock position, adjustable thumbstick tension, extended rubber grip (wrapping around to the front side), Bluetooth connectivity, and an internal rechargeable battery.|
|—||Yes||Yes||Introduced with the Xbox Series X and Series S consoles, featuring a slightly smaller body, a "Share" button, a flat concave D-pad similar to the Elite Controller, and a USB-C connector.|
- ^The model number is printed on the sticker in the battery compartment.
- ^Because the Elite Series 2 has an internal battery, the model number is printed in black ink on the bottom of the controller.
Colors and styles
Main article: List of Xbox Wireless Controller special editions
Besides standard colors, "special" and "limited edition" Xbox Wireless Controllers have also been sold by Microsoft with special color and design schemes, sometimes tying into specific games.
Xbox Design Lab
Custom color combinations are available for the Xbox One S controller (Model ) at extra cost through the Xbox Design Lab service. According to Microsoft, there are approximately eight million different combinations. Access to the service began on June 13, , and customized controllers started to ship at the end of August; the initial pricing was $/$ (US/Canada), with an additional $/ (USD/CAD) fee for laser-engraved text up to 16 characters.
Starting in summer , additional color choices were added and the customization service was extended to countries in Europe. Starting price in the UK was GB£, with initial availability limited to the UK, France, and Germany starting in June ; the program was expanded to 24 more European countries starting August  Xbox partnered with McCann London to launch the "Xbox Design Lab Originals" program in ; the program, which McCann called "The Fanchise Model", allows consumers to earn a portion of the sales by creating and marketing their custom designs through Xbox Design Lab. Social media influencers began advertising the service on April 1, , and a feature that allowed consumers to "claim [their] design" was added to the store on May 1, with retail support commencing on May  It was credited with increasing controller sales by %; the campaign was awarded the Grand Prix at the Cannes Lions International Festival of Creativity in by the Creative eCommerce Lions and Clio Awards in multiple categories, including public relations and games.
The service was suspended temporarily from October 14,  to June 17, , when it restarted using the newest controller (Model ) introduced with the Series X/S; the price of a custom controller was reduced to US$ 14 of the 18 colors now are produced using plastic with 30% post-consumer recycled material, by weight; the exceptions are Robot White, Pulse Red, Zest Orange, and Regal Purple.
Elite on display at Gamescom , with accessories
Underside, with paddles installed and reduced trigger distance
On June 15, , during its E3 press conference, Microsoft unveiled the Xbox One Elite Wireless Controller, a new controller which Xbox division head Phil Spencer described as being "an elite controller for the elite gamer". It features a steel construction with a soft-touch plastic exterior, along with interchangeable rear paddle buttons (with either short or long forms), analog stick tops (original Xbox one stick, a convex dome, and an extended version for increased accuracy), and directional pad designs (either the traditional four-way design, or a concave disc-like design), and "hair trigger locks" for the triggers that allow users to reduce the amount of distance required to register a press. Through software, users can customize button and paddle mappings and adjust the sensitivity of the triggers and analog sticks. Two button profiles can be assigned to a switch on the controller for quick access. The Elite Controller was released on October 27, 
A special Gears of War 4-themed limited edition variant of the Elite controller was unveiled during Microsoft's E3 press conference. It features a rustic, dark red color scheme with a blood splatter effect and the series emblem on the rear of the controller, and a D-pad disc with weapon symbols corresponding to the in-game weapons bound to these controls.
A White Special Edition of the controller was announced on August 29, Although a revised Elite controller was leaked early in incorporating functional changes, the White Special Edition was another cosmetic variant of the original Elite.
Plans for a revised version of the Elite controller were leaked in January , with a number of new features, including USB-C connector, and other hardware improvements such as three-level Hair Trigger Locks, adjustable tension for the thumbsticks, revised rubber grips, three user-defined profile settings, and Bluetooth connectivity, which had been introduced with the revised Xbox One S controller in 
At E3 , Microsoft announced they would begin taking pre-orders for the Xbox Elite Wireless Controller Series 2; the controller would be available starting on November 4, at a suggested retail price of US$
Support on other platforms
Drivers were released in June to allow Xbox One controllers to be used over a USB connection on PCs running Windows 7 or later. The Xbox One Wireless Adapter for Windows is a USB dongle that allows up to eight controllers to be used at once wirelessly. Upon its release in October , it was supported only by Windows Drivers for Windows 7 and were released in December  An updated version of the adapter, with a smaller form factor, was released in August 
Per a partnership between Microsoft and Oculus VR, the Oculus Rift CV1virtual reality headset initially included an Xbox One controller, up until the launch of the Oculus Touchmotion controllers.
On Windows 10, support for the controller is built-in, including support for wireless audio when using the wireless dongle or USB cable (it is not supported over Bluetooth). The controller is also manageable via the Xbox Accessories app, whose features include button remapping (for both the regular and Elite controller), input tests, and firmware update. On Windows 7 or , drivers are required, and the aforementioned features are not available.
Microsoft also supports Bluetooth-enabled Xbox One controllers on Android, specifically listing support for Minecraft: Gear VR Edition on certain Samsung Galaxy devices.
On Linux, Xbox One controllers are supported by the xpad USB driver. There also exists an alternative xpadneo driver, which supports some controller revisions that are not supported by the xpad driver, as well as additional features. Some of these additional features, such as driver support for the trigger rumble motors, aren't even supported on Windows 
In June , Apple announced support for Bluetooth-enabled Xbox One controllers in iOS 13, macOS Catalina and tvOS 13, which became available in the fall of 
Stereo headset adapter
The Xbox One Stereo Headset Adapter allows the use of headsets with millimeter headphone jacks with the original Xbox One controller, which does not include a mm jack. An adapter for mm headphone jacks is also included.
A keyboard chatpad attachment, similar to the Xbox Messenger Kit, was unveiled at Gamescom on August 4, 
Play and Charge Kit
Similarly to the FEET version, the Play and Charge kit is the official rechargeable battery pack for Xbox One controllers. An updated version of the Play and Charge kit was required for the Series X/S controllers, as the regular Xbox One kits do not fit in the X/S controller's battery compartment. The Series X/S kit includes a USB-C cable instead of micro USB.
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