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Six years of waiting and they did not take the things right.
Genre(s): Battle royale
Platform(s): macOS
Microsoft Windows
PlayStation 4
Xbox One
Nintendo Switch
Xbox Series X/S
PlayStation 5
Release date:

Fortnite: Battle Royale

macOS, Microsoft Windows, PlayStation 4, Xbox One
September 26, 2017
April 2, 2018
Nintendo Switch
June 12, 2018
August 9, 2018
Xbox Series X/S
November 10, 2020
PlayStation 5
November 12, 2020

Fortnite Creative
December 13, 2018
Fortnite: Save the World
June 29, 2020
Engine: Unreal Engine 4
Developer(s): Epic Games
Publisher(s): Epic Games
Gearbox Publishing(retail)
Made in: United States

Fortnite is a 2017 video game developed and published by Epic Games.

The game is available in three distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite: Save the World, a cooperative hybrid-tower defense-shooter-survival game for up to four players to fight off zombie-like creatures and defend objects with traps and fortifications they can build; Fortnite Battle Royale, a free-to-play battle royale game in which up to 100 players fight to be the last person standing; and Fortnite Creative, in which players are given complete freedom to create worlds and battle arenas. Save the World and Battle Royale were released in 2017 as early access titles, while Creative was released on December 6, 2018.

While the Save the World and Creative versions have been successful for Epic Games, Fortnite Battle Royale in particular became an overwhelming success and a cultural phenomenon, drawing more than 125 million players in less than a year, earning hundreds of millions of dollars per month, and $9 billion in revenue in its first two years.


  1. The controls, while decent and easy to use, have some bugs. The jump feels heavy and has little momentum and the characters run very slow, which is a problem when you have to escape the storm or escape an enemy. Also, the controls of the cars are not so good.
  2. The optimization, while nowhere near as bad as PlayerUnknown's Battlegrounds, leaves a bit to be desired, with optimization on PC versions being a bit worse.
    • The Nintendo Switch version has slightly gradient graphics and the lighting is sometimes very bright and sometimes very dark while the IOS and Android versions also have gradient graphics.
  3. While there is a great variety in the categories of weapons, they get boring fast and, depending on your point of view, some weapons can be flawed because there are only a few of them. Additionally, the recoil system isn't very good at all.
  4. In 2020, Epic Games tried to bypass the payment cut of App Store and Play Store by introducing its own payment choice, which caused the game to be banned from both store.
  5. While there are many skins that are very nice and cool, there are some ugly and unappealing skins (which used to be in the store before) these skins are not worth spending, there are some examples:
    • Mincemeat, an absolutely hideous and grotesque skin, which is a skin of a minced meat pie, but the terrible thing is that, its design is inconsistent, rather it looks like a chocolate pie, instead of a minced meat pie, it's so grotesque that some people will find it disgusting.
    • Dynamo, a skin that has a Mexican wrestler costume, however, the skin is terrible and unoriginal, since the colors that she brings in her costume look mediocre.
    • Fabio Sparklemane, a skin that looks like a unicorium and is in the battle pass of Season 8 of Chapter 2, although its design is not bad, it looks weird and unappealing, but is also considered as the worst skin of season 8 of chapter 2, and also it shows that nobody uses it.
    • Grimbles, a skin that has an ornate goblin design, however, the skin is ugly and disturbing, since seeing the goblin's face will scare you to see it, and it was even highly criticized for being one of the worst skin and its also the ugliest.

Battle Royale

  1. In a nutshell, V-Bucks. Most, if not all, items cost V-Bucks to unlock, which costs real money. So basically, all items (which, let's not forget, are cosmetics) are locked behind a paywall. In fact, the only way to get free V-Bucks is through Save The World. Getting V-Bucks while levelling up is not a good idea since at level 100, you only get 500 V-Bucks in total and levelling up is very slow.
    • Even Save The World gives a few V-bucks. Usually, it gives 50 or 10 V-bucks.
  2. The "Fill" mode in Squads has a lot of leavers.
  3. The game tries way too hard to be hip with the kids, as many of the emotes are popular dances or dances from popular songs or memes like the Rickroll from "Never Gonna Give You Up" by Rick Astley.
    • Some emotes have questionable sound decisions. For example, the "Laugh It Up" emote has a donkey noise instead of a normal laugh and most players use it after they kill someone just to make them angry.
    • Speaking of which, they recently started adding all the dances that got popular on TikTok, which makes players question the originality that Epic Games haves when it comes to adding dances to the game.
    • In fact, the dances this game popularized to an insane extent, like the Floss, Hype, Orange Justice, and Take the L, were put in countless badly dated advertisements, TV shows, and movies made since 2018 due to them all including said dances to be hip with the youth, especially flossing. This is still done even to this very day, with several movies released this year still containing said dance moves.
    • As some of the dances containing copyrighted music like "Never Gonna Give You Up" when Rickrolling, you can get your stream near-instantly terminated by YouTube or Twitch for copyright violations while performing the dance.
    • Reportedly, Epic Games doesn't paid any royalty payment to the original dancers whose their dance were originated from.
  4. The world, while pretty big, is rather dull and there aren't other maps besides it. There are also too many empty and free spaces where there are almost no weapons and, depending on the gameplay of the game, you must act fast and get weapons.
  5. Overpriced micro-transactions even for a free-to-play game. Epic Games brought back the original Default skins (Agent Ramirez and Jonesy by their names in Save The World) with clothing variations for nostalgia-baiting. They were also 800 V-Bucks per skin, which is overly expensive for something that you already have. The only new thing you get from them is the different clothes they wear.
    • Speaking of which, it costs $10 to get 1000 V-Bucks. The more popular items usually cost 2000 V-Bucks ($20) or more, which is really expensive even for an in-game character.
    • Several items can even be found in bundles sold at retail, for about $30 or more.
    • In rare cases, some of these items are system locked, meaning that you have to buy a special edition Fortnite branded console (or controller in the case of the Neo Versa bundle) to get codes for certain items and some in-game currency for other items, some of which have currently expired. If you are absolutely lucky, you may find these codes individually on eBay.
  6. The balancing in the game has been extremely poor in the past.
    • The Infinity Blade item was controversial due to it being overpowered and capable of killing a player in one (or, if you're lucky enough, two) blows. It even ruined competitive tournaments.
    • Mechs in Season X were also extremely overpowered and made the game very unpopular.
      • It can be annoying to play against someone with the Mythic Chapter 2 weapons, especially the Mythic Superpowers, as lots of people will depend on them.
  7. Just like any other battle royale game, it is pretty RNG-based. You can land somewhere and you can be shot to death. Even the weapons are very RNG based.
  8. At the end of Season 10, after the black hole event had occurred, there was no warning given to players about the game going on maintenance to make preparations for Chapter 2, making them believe the game shut down.
  9. The building mechanic is pretty limited since you consume a lot of materials when building and have to collect more material. You also can't build some shapes due to the type of material you're currently using.
  10. The Playground mode arguably broke the skill level since players were able to practice building, allowing them to build tall towers in a matter of seconds. This has gotten so bad some have sworn off the game completely.
  11. The crossover/promotion events these days are overdone and way too invasive, and it makes this game feel more like advertisements for the things that they promote at times, like movies, tv shows, other games, applications/websites, companies, and even real life people. The worst offenders include everything from Marvel and DC. What's more, they don't really release many original skins anymore.
    • In August 2021, Epic Games introduced an in-game event in honour of the late civil rights activist Martin Luther King Jr.. However, controversy arises over the fact that Epic Games does not disable most of in-game dances and emotes in the event zone. Some example of the emote is downright offensive to the context of the event, such as the whip crack emote (in which Epic Games didn't disable this emote due to licensing issue, as this emote were introduced during a collab with DC's Catwoman).
  12. In July 2021, a new game mode was added called Impostors which is an exact copy of Among Us. To add more salt into the wound, according to Innersloth (the developer of Among Us), they have contracted Epic Games for making an official collab with Fortnite. However, Epic Games rejected the proposal and come up with the Impostors mode instead.

Save the World

  1. Save the World is pretty much dead, considering that the Battle Royale mode took over in terms of popularity. Epic Games also hasn't been updating Save the World that much, with Battle Royale getting the most updates.

Game Tips

  • Doors that are open mean that the house you want to loot is most likely already looted.
  • Be alert of any sound, players might be near and they might shoot you to death.
  • If you get lost in the storm, quickly sprint out of there. If you need to, use bandages to increase your chance of making it alive or, better yet, use a medkit. However, this isn't recommended since it will only waste time.

Electronic Arts

Electronic Arts

Electronic Arts Logo 2020.png


EA Sports logo logotype.png


Founded: May 27, 1982
Founder: Trip Hawkins
Headquarters: Redwood City, California, United States
Key people: Andrew Wilson (CEO and Chairman)
Blake Jorgensen (CFO and COO)
Services: EA Play
Subsidiaries: See List of subsidiaries
"When we live in an era marked by massive oil spills, faulty foreclosures by bad banks, and rampant consolidation in the airline and telecom industry, what does it say about EA’s business practices that so many people have—for the second year in a row—come out to hand it the title of Worst Company in America?"

The Consumerists on EA won their "Worst Company in America" poll for the second time in 2013

"[...] Electronic Arts? More like Electronic FAAAAAAARTS!"

The Angry Video Game Nerd

Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California.

Founded and incorporated on May 28, 1982 by Trip Hawkins and Bing Gordon, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games.

Currently, EA develops and publishes games of established franchises, including Battlefield, Need for Speed, The Sims, Medal of Honor, Command & Conquer, Dead Space, Mass Effect, Dragon Age, Army of Two, Titanfall, and Star Wars, as well as the EA Sports titles FIFA, Madden NFL, NBA Live, NHL, and EA Sports UFC. Their desktop titles appear on self-developed Origin, an online gaming digital distribution platform for PCs and a direct competitor to Valve's Steam and Epic Games' Store. EA also owns and operates major gaming studios such as EA Tiburon in Orlando, EA Vancouver in Burnaby, DICE in Sweden and Los Angeles, BioWare in Edmonton and Austin, and Respawn Entertainment in Los Angeles.

It is the 2nd-largest gaming company in the Americas and Europe by revenue and market capitalization after Activision Blizzard and ahead of Take-Two Interactive and Ubisoft as of 2020.

Why They Didn't Challenge For Everything

  1. The main problem with this company is that their main priority is to earn as much money as possible. "Do you want five additional guns? You'll need to pay $10. Do you want more maps? Pay $25. Do you want the Ultimate Edition, which gets you a few free DLC packs? $100!"
    • On October 12, 2017, a customer complained about Star Wars Battlefront II on Reddit, asking why Darth Vader was locked despite paying $80 for the premium version of the game, and that review copies had Heroes at a lower cost. It was then revealed that unlocking Heroes would require either random luck or roughly 40 hours of grinding. An EA Community member replied to the thread with a poorly written excuse defending the game's loot box system and long grinding hours. Said comment has since become the most downvoted comment in Reddit's history, with over 667,825 downvotes as of June 25, 2020. As a result of this massive backlash, EA reduced the in-game cost of Heroes by 75% (it was later discovered that EA had sent out review copies of the game with the hero costs reduced by this much), but they also reduced the number of credits received from completing the game's campaign.
    • They also experienced heavy backlash for the implementation of loot boxes in the UFC 3 beta.
    • They, along with other AAA studios, defend microtransactions by claiming that games are becoming "too expensive for [them] to develop" as an excuse. But after the backlash over Battlefront II, they directly told their investors that microtransactions have no effect on profitability, confirming that the "too expensive" excuse is nothing but PR garbage. Moreover, the cost of developing games has actually gone down over the years, not up, due to the abandoning of convoluted proprietary console architectures with poorly-documented functions and ludicrous hardware bottlenecks, and use of powerful third-party tools and pre-built game engines with baked-in functions: in addition, shipping and packing costs have vastly decreased with the rise of digital distribution, and on top of that, they keep recycling many of their games (most notably the sports games), making it hard to believe that their games are expensive to make.
      • In 2018, it was ruled that FIFA 18 was in violation of Belgium's gambling legislation, thanks to its Ultimate Team Card packs (the game's loot boxes). Despite this, EA still tried to deny that their loot boxes are considered a form of gambling.
      • In October 2020, a Netherlands District Court fined EA 10 million euros for violating the country's Betting and Gaming Act.
      • Though European governments are starting to crack down on loot boxes, EA still tried to push them in future FIFA games, showing that they have learned nothing from the Star Wars Battlefront II Loot Boxes Controversy. This also shows that they refused to be subject to criminal law.
      • Even more damning is that because they refused to subject to gambling laws, the company was under criminal investigation in Belgium for violating said laws for a while, and if EA were to lose a court case over this, other countries will take notice and start applying similar regulations on loot boxes. Fortunately, they eventually caved, and removed all paid microtransactions from the game in the country, though not without trying to pat themselves on the back for doing so.
      • They (along with Activision Blizzard and Bethesda) are against the recent U.S Senate bill to ban loot boxes and pay-to-win microtransactions.
      • They tried to rename loot boxes as "Surprise Mechanics". Furthermore, they denied that pay-to-win loot boxes were unethical and had the nerve to compare them to Hatchimals and Kinder Surprise eggs. (Nevermind the fact that those makes it clear you're getting a plush and a toy along with chocolate while loot boxes are completely randomized, not to mention, physical as opposed to digital.)
    • One of the very few times they have lost a chance to earn money was the cancellation of Thrill Kill.
    • EA now defends loot boxes by claiming that they aren't a form of gambling. While there is something to this claim since products the user pays for while blind to their contents (such as Magic: The Gathering card packs) are not regarded as gambling, loot boxes skirt the line between what is legal and what is not. In addition, state gambling laws mean that gambling is whatever the local government says it is, not what EA says it is.
    • Their game presentations (like E3) and games are more catered towards pleasing investors rather than consumers, and it really shows in the products with their rampant monetization tactics. To EA, it is never enough to make a lot of money; they have to make all the money in the world.
    • When Microsoft revealed a new, consumer-friendly feature for the Xbox Series X called "Smart Delivery", where players will receive a next-gen version of a current-gen game for free, EA chose not to support this feature and instead created their own version of the feature with restricted dates. This means that players have to purchase their games by a certain date to be able to upgrade to their next-gen version for free, otherwise they will have to pay for the same game twice, they're now copying 2K's move, by making the free upgrade available only in special editions.
    • In 2020, they heavily overpriced their games on Steam in almost the entire world, their games now cost almost thousands of moneys, this make worse for anyone who doesn't like high prices. Thankfully, this isn't in USA region.[1]
  2. One of the worst customer service systems ever, which has received a lot of lawsuits from gamers.
    • Great example: Their Origin platform is awful. Not only is the security weak and collects profile info which is invading privacy, but if one were to so much as say something bad about EA or any of their subsidiaries, they get banned. In addition, while not confirmed, it may be possible for them to delete the entire Origin account if it is left unused for two years.
    • In April 2012, The Consumerist awarded EA with the title of "Worst Company in America" along with a ceremonial "Golden Poo" trophy, thanks in part to the massive outcry over Mass Effect 3's controversial original ending. EA earned the award again in 2013.
    • Recently, a customer wanted to get a refund for Star Wars Battlefront, but EA Support staff flat out refused to give him one despite the customer meeting the conditions to receive one. After insisting that the customer wasn't eligible for a refund (brushing off all of his troubles), the representative just hung up on him abruptly.
  3. They force their employees to work up to 100 hours every week, making this equal to four entire 24-hour days and four hours. Given that a human's average sleep is 56 hours per week, such a week leaves an employee with a whopping 12 hours of free time.
  4. They are often known for shutting down games at whatever time they please in favor of another game, like the fact that they shut down FIFA 13 and 14 out of nowhere because they wanted people to buy FIFA 18 and the later games instead, which angered fans of the games and figured it was because EA is trying to force you to play the later FIFA installments, which from FIFA 18, hasgonedownhill.
  5. They've started to release games in unfinished states, just like Capcom. This resulted in the terrible launch of Battlefield 4 which forced EA to allocate all of DICE's resources into attempting to resolve the problems with online multiplayer and EA to mend the bad publicity caused by the game being launched in an unacceptable state for release and lead to EA getting four lawsuits over it.
    • Sometimes, EA's games crash occasionally for five seconds and then speed up very fast. For example, this happens in Plants vs. Zombies: Garden Warfare 2 as a bug.
  6. EA is often criticized for buying smaller development studios primarily for their intellectual property assets and producing drastically changed games of their franchises. The most infamous example is Plants vs. Zombies, a real-time tower defense game from PopCap that EA created an online-only third-person shooter series called Plants vs. Zombies: Garden Warfare and also created a sequel of the original Plants vs. Zombies that is a freemium game Plants vs. Zombies 2, while is a good game is often criticized by some players for its reliance on microtransactions.
    • This later sparked a widespread rumor about EA firing Plants vs. Zombies creator George Fan for opposing microtransactions, which turned out to be false.
  7. They also kept acquiring big-name companies, such as Westwood Studios, Bullfrog, Origin Systems, and Maxis just to milk their franchises and shut them down just a few years later.
    • They converted great game franchises from other game companies they were given the rights to own and turned them into utter garbage with Ultima, Command & Conquer and Dungeon Keeper.
    • They also ruin and close down other third-party big-name companies (like Visceral Games and Pandemic Studios) just by sabotaging their products' marketing, such as the case when they sabotaged Oddworld: Stranger's Wrath, which almost reduced Oddworld Inhabitants to rubble.
    • Sometimes, they purchase a company and don't do anything with many of its properties or use them as little as possible. A good example is Origin Systems' Ultima franchise, which hasn't had a new game in over 20 years.
      • They did something similar to Slightly Mad Studios (developers of Need for Speed Shift, Shift 2 Unleashed, and the Project CARS series); EA offered them $1.5 million to fund Shift 3, only to immediately cancel it afterwards, and then tried to take SMS' technology for themselves. Luckily, Ian Bell revealed that he created his own clause in the contract that prevented EA from doing so. This scummy moves almost destroyed Slightly Mad Studios, who are lucky to still be around.
      • EA is known for forcing their own will upon third-party developers and interfering with their vision; they ruined Insomniac Games' Fuse by using Focus Groups consisting of 12-year-old kids who regularly played Call of Duty and Battlefield who called the studio's original concept "too childish", forcing them to alter the design into something that was generic and indistinguishable from other shooters like Gears of War.
    • They tried to make Command & Conquer Generals 2 (or just Command & Conquer as they put it) a client-based free-to-play game instead of it being a proper sequel to C&C Generals. It eventually got cancelled before any playable builds were released. Thankfully, sufficient deals of their game (such as units, support powers and characters) were made available to allow the C&C community to create a conversion mod for the game for Generals: Zero Hour and Red Alert 3.
    • EA has stated that "gamers don't know what they want" regarding Command & Conquer: Rivals, trying to justify their butchering of the franchise.
    • They even selfishly tried to secure sole rights to use the Porsche sports car brand in any of their racing games and forced all non-EA racing games to use third-party brands acting as original equipment manufacturers for the Porsche bodies, including but not limited to RUF, Gemballa, 9FF, and Rinspeed, as a workaround for their depiction of the vehicles until 2017. Ironically, RUF and 9FF vehicles can sometimes have better performance than Porsche's vehicles as they're essentially customized and enhanced models of Porsches. Also, with this licensing deal, they also limited the amount of Porsche cars featured in each Need for Speed game, like usually 6-7 Porsches per game (keep in mind, the fifth game in the series had nothing but Porsches).
    • They also tried to acquire Take-Two Interactive in 2010, but fortunately lost their takeover attempt.
  8. They are known for lots of controversial advertising.
    • For their promotion for Dante's Inferno, they had a contest called sin to win and they hired some actors to act as Christians protesting at EA claiming EA stands for Electronic Anti-Christ which triggered a lot of Christians. They had to put out a big apology.
    • They also advertised FIFA 21 in a toy magazine, which marketing campaign team decided that it was a good idea.
  9. EA has succeeded in partially monopolizing the sports game market by buying exclusive licenses to certain sports leagues or teams, therefore obliterating the competition. The most infamous of these was the case when they destroyed the highly acclaimed NFL 2K series by buying the exclusive NFL license after they went nuts over sales of their then-released Madden NFL 2005 bombing due to the critical and commercial success of Sega's ESPN NFL 2K5 which was cheaper due to its price tag of $19.99. This also happened with Konami's Winning Eleven/Pro Evolution Soccer franchise, which was greatly damaged after EA bought exclusive licenses from almost every major soccer team to put them in the FIFA series, and also to Sierra's NASCAR Racing series, especially the latest-released and highly-acclaimed NASCAR Racing 2003 Season, which EA successfully killed off in March 2004, when they bought the exclusive NASCAR license. They held it from 2004 through 2009 until the exclusivity deal ended with the release of NASCAR 09, as well as NASCAR Kart Racing, a pathetic attempt at combining stock car racing with Mario Kart and offensive stereotypes.
    • EA Sports games are not up to technical standards set by games from years ago, such as sidelined and injured players acting unrealistically in Madden NFL 25 on eighth-generation consoles when an older football game on Xbox 360 not published by EA called Backbreaker had more realistic sideline and injury simulations.
    • EA Sports is responsible for sports game franchises that are released every year (or season in term of sports), such as FIFA, NFL, UFC, etc. They are notable for having many physical glitches that were never meant to be fixed. Even when EA announced that FIFA 17 would be using the Frostbite 3 engine used in the Battlefield series, it still has various physical bugs that have haunted the series for over 10 years.
    • A note on Madden, they take out many features from older iterations and label them as "new" for marketing in order for the Madden games to look fresh.
    • Their most recent sports games are basically nothing more than roster updates for Ultimate Team, Exhibition Mode and Franchise Mode.
    • EA snuck in-game advertisements into EA Sports UFC 4 a mere 2 weeks after the game launched, and tried to play it off like some freak accident.
    • All of their 2021 sports games have terrible cover arts, as it's basically poorly placed images slapped together of athletes, not even edited.
  10. They gave nearly no support for the Wii U and the PlayStation Vita. In fact, they discontinued making games for Wii U in 2013 and PlayStation Vita in 2014 as sales of the them were not as great as they had expected, their planned games for Wii U were also canceled, such as FIFA 14, Madden NFL 14, Battlefield 3, Battlefield 4, The Sims (2012), Crysis 3 and Harry Potter and the Deathly Hallows Part 2. As a result, only four EA games were released for Wii U: Mass Effect 3, Madden NFL 13, FIFA 13, and Need for Speed: Most Wanted U, six EA games were released for PlayStation Vita: Madden NFL 13, FIFA Soccer (2012), FIFA 13, FIFA 14, FIFA 15, and Need for Speed: Most Wanted (2012).
    • They've also ignored the Nintendo Switch, and as of February 2021, only twelve EA games have been released or announced for the console and lacking key brands like Madden, NHL, NBA Live, UFC, The Sims, etc:
      • FIFA 18 and 19 which is based on the Xbox 360/PS3 editions and not the PC/PS4/Xbox One edition, and FIFA 20 and 21 as a Legacy Edition Reskin.
      • Fe, an indie game that EA is publishing for the Switch and other consoles.
      • A late port of Unravel Two. (Though to be fair, they wanted to release this right after EA Play 2018, so the switch would have taken some time)
      • Burnout Paradise Remastered, which used to cost $50 at launch before being reduced to $30.
      • Apex Legends
      • Need for Speed: Hot Pursuit Remastered
      • Plants vs. Zombies: Battle for Neighborville as Complete Edition, in addition being the first Nintendo Switch game to use EA's proprietary Frostbite engine.
      • Knockout City
      • Lost in Random
    • It has been widely speculated that EA ignores Nintendo out of spite because Nintendo refused to implement their Origin system on their console. This is somewhat inaccurate, however; EA has never gotten along with Nintendo, going right back to the time when Sega let them manufacture Genesis cartridges in-house (the ones with a yellow tab on the side) while Nintendo refused to do the same.
    • Also related to the above, they refused to support the Sega Dreamcast after they were burnt from the Sega CD, Sega 32X, and Sega Saturn respectively, and the fact they did not want to compete with the much more successful Sega Sports' 2K games. The lack of support contributed to the Dreamcast's early demise.
  11. They refused to patch games that have game-breaking bugs, like Madden NFL 06 on PSP, which crashes on Franchise mode, and when EA was told to patch the game, they refused and told gamers to "deal with it".
    • They also prevented Double Fine from fixing the 99% completion glitch for Brütal Legend, believing that they "only support games that have sold well".
    • They also ignore to fix problem with Titanfall 1, which the game server was appeared to be DDoSed and some servers got shutdown, EA still tends to ignore this and never fixes it, as a result, the game now have negative responses due to EA never fixes it.
  12. Electronic Arts have a massive disdain towards single-player experiences. Their reason for shutting down Visceral Games and cancelling its Uncharted-style Star Wars game was, according to them, that people don't enjoy single-player games anymore and multiplayer-only games are the future, citing a number of high-profile commercial failures/disappointments in 2016 and 2017, specifically citing Resident Evil 7 (successful but fell short of Capcom's predictions), Prey and Dishonored 2 (legitimate sales disappointments), and Deus Ex: Mankind Divided (well received, but was controversial for gamers for its poisonous microtransaction scheme and horribly buggy launch). This "reason" was heavily criticized by many gamers and even developers like CD Projekt Red, Cory Barlog (SIE Santa Monica Studios), and the best comeback being the trailer Bethesda released that showed Linda Carter defending single-player games and exposing EA as massive liars.
    • In all of this, they completely overlook single-player focused games that were, in fact, major successes, like Horizon Zero Dawn (10 million sold as of 28/02/2019), The Legend of Zelda: Breath of the Wild (11.6 million sold as of December 2018), Super Mario Odyssey (13.76 million sold as of December 2018), The Witcher 3, (10 million shipped by the end of 2017), Monster Hunter: World (12 million shipped by the end of 2018), and many other titles that provide amazing experiences without the need to exploit players through shady monetization. This hasn't stopped EA from cherry-picking the less successful titles to push their greedy narrative.
    • It was quickly discovered that the real reason EA doesn't like single-player games is that they cannot shove microtransactions or loot boxes into them as easily as they could with multiplayer games, yet it hasn't stopped them from trying.
    • They put almost no effort into creating a solid single-player campaign for the majority of their games nowadays, An example of this is Plants vs. Zombies: Garden Warfare 2 having an easy-to-complete campaign that can be beaten in a few hours with objectives that are nothing but Garden/Graveyard Ops missions and fetch quests, as well as enemy-killing quests that require you to defend something.
    • They even had the nerve to blame the single-player campaign and absence of the battle royale mode for Battlefield V's underwhelming performance, instead of, you know... getting political with your game and challenging fans to not buy said game if they didn't like it, and assuming that battle royale modes will make your game an instant mega-hit?
  13. They managed to cripple the once-beloved Mass Effect franchise for a while with the unmitigated disaster that was Mass Effect: Andromeda, a game plagued by countless behind-the-scenes problems including racist and sexist Social Justice Warrior developers, difficulties with the Frostbite game engine, rampant meddling by company higher-ups, and lack of a clear vision for the project which effectively led to the entire game being made in the last 18 months of the five-year development period. Fortunately, the epic sci-fi series hasn't been entirely ruined, as a Remastered trilogy has just came out and a brand new game in the main series is coming soon.
    • They have a division that's dedicated to diversity, which basically means they're catering to Social Justice Warriors. This speaks for itself.
  14. When Spore was going to be released, EA said that it would include a DRM system that required authentication every ten days, and also that the game's product key for each copy could only be used up to three times. This led to Spore becoming one of the most pirated video games of all time.
  15. EA has made single-player games with no microtransactions in the past but those games were TV licensed games that were rushed and the graphics in those games looked awful in the times they were released.
  16. Even back then, they published shovelware games like Sword of Sodan, Dark Castle and Shaq Fu (the former on the Sega Mega Drive, the latter on SNES first).
  17. Their E3 presentations (starting in 2016) tend to be very poor in quality. The most common issues with them are over-emphasis on their sports titles, too much talking, and insincere speeches about wanting to be better. Their 2018 E3 showing in particular was an utter disaster, even when compared to the previous years.
  18. EA has a history of trying to guilt and shame critics via misrepresentation to get its own way. Besides the incident of Mass Effect 3 where critics are simply labeled as "haters".
    • They are also barred a professional FIFA player for speaking out against them, showing how extremely sensitive they are to criticism.
  19. The publisher likes to use focus testing to determine the types of games they think they should make. One notorious example is what they did to Insomniac's Fuse, in which the design was pivoted and made into a generic gritty shooter more akin to a Gears of War title. They often use younger players as the target of their focus groups. Fuse ended up bombing critically, and commercially.
  20. Poor marketing tactics, with Soderlund claiming that "people who don't understand" have two choices: either accept it or don't buy the game. This is an exceptionally foolish move as unlike Rockstar Games who used the same tactic to defend its fans, EA is alienating its fans and pandering towards people who will never really play their game.
  21. EA has no problem with releasing games in an unfinished state. They even admitted that Star Wars Battlefront (2015) was rushed to coincide with the theatrical premiere of The Force Awakens. This resulted in the game launching with no single-player campaign, and a bunch of other missing content that was later sold as DLC.
    • The best example of this is The Sims 4, a game in which EA not only had features removed from previous entries, but also sells the missing pieces as DLC. Even more ludicrous is that there are 4 DLC tiers as of 2020: Expansions, Game Packs, Stuff Packs, and Kits. In order to use the Stuff Packs, one would need to corresponding Expansion and Game Pack just to use it! Essentially, they are charging DLC for their DLCs!
    • Here's a quick rundown of how greedy this game is. There are:
      • 9 Expansion Packs, which cost $40 each.
      • 9 Game Packs, costing $20 each, and...
      • ...17 Stuff Packs, which are $10 each.
      • Do the math, and we have a game that not only charges a $60 entry fee, but charges $710 for the complete experience!
  22. EA has been making its studios (with Respawn Entertainment being an exception) develop games with their proprietary Frostbite engine. While powerful and capable of beautiful visuals, this engine was built specifically for Battlefield-type games.
    1. As a result, it has led to many developers having to make numerous assets from scratch, greatly increasing the length, cost, and difficulty of development. While few studios (such as PopCap Games because of Garden Warfare series) that got to work on games that the Frostbite engine is optimized, other studios, notably BioWare due to how complex RPGs can be. Manveer Heir, a former BioWare employee, has been particularly vocal about Frostbite's unreliability, claiming that something that takes 2 days to do in Frostbite, can be done in 2 hours on a more competent engine. It is heavily assumed that this is due to EA not wanting to pay licensing fees for a third-party engine such as Unreal. The Frostbite engine was one of the many problems that BioWare faced during the development of both Mass Effect: Andromeda and Anthem.
  23. Their extremely poor handling of the Star Wars license; only four AAA console/PC games have been released since the deal was signed in 2013, and two of them were poorly received by gamers for different reasons. Not to mention, both of these games are just generic shooters with Star Wars skins. Plus, they also outright cancelled the Star Wars game that EA Vancouver (originally developed by Visceral Games) was working on.
    • Also related, because of EA's exclusive Star Wars video game deal, the only other Star Wars video games we get are smaller scale cross-over projects like Angry Birds/Lego/Disney Infinity, or smaller-scale mobile/web browser/free to play PC games not related to the EA mobile projects, or the recent Bandai Namco Star Wars Battle Pod arcade game not getting a home port because of the EA exclusive deal.
  24. EA has also poorly handled The Simpsons license, to which they gained exclusivity in 2005. Since then, only one big project has been released, The Simpsons Game which itself is very good with the exception of three versions. To make matters worse, the rest of their Simpsons games have been nothing but mobile games all the way up to Tapped Out (which has microtransactions BTW), or vaporware projects like The Simpsons Game2 which got cancelled similar to the one Star Wars game that got cancelled twice! Due to EA's exclusivity for the franchise, Konami's The Simpsons Arcade Game PSN/XBLA ports were delisted only after being on the PSN/XBLA storefronts for a year and 10 months.
  25. When Anthem's release methods were revealed, they showed off when and how you could play the game using a rather complex and convoluted chart.
  26. They ruined The Sims Franchise with The Sims 4 by making turning it into a money grab by making players spend nearly $700 in buying DLC.
  27. They tried to trademark the word "Ghost". (See video below)
  28. They occasionally lean towards SJW sides, for example;
    • The controversy with Battlefield V is a perfect example, with chief creative officer Patrick Soderlund claiming that "[they] support the cause", "the cause" in this case is possibly a hyper-feminism and pro-SJW agenda featured within the game.
      • They proudly (and perhaps even tryingly) celebrated Battlefield V's failure by mocking its fans with #EveryonesBattlefield.
    • Their Berlin office announced that they are partnering with the Amadeu Antonio Foundation to silence gamers if their political views contain "racism, sexism, and antisemitism".
    • During George Floyd protests/riots, they forced BLM agenda down everyone's throat in games like Apex Legends and The Sims 4.
  29. They have made Madden Ultimate Team 20 end their new content early, like by cancelling major important promos like Position Heroes and Summer Blockbusters and released the Rookie Premiere program early on June 12, 2020, releasing the final Ultimate Legends on June 27 and releasing the final Power Up Expansions on July 7.
    • Despite the Power Up Expansion releases being praised for making gold 99 OVR possible on certain power ups, only 6 power up expansions were being released per week, the player selections heavily focused on players who are not as good as the top stars. (eg. Some players who are average or below average like Keanu Neal, Eddie Goldman, Lamarcus Joyner or Nickell Robey-Coleman get a gold 99 Power Up Expansion while Pro Bowl/All-Pro level players like Khalil Mack, Marshon Lattimore or Ezekiel Elliott are stuck with 95-97 OVR cards).

Redeeming Qualities

  1. Despite their reputation, EA does have good games under their name. Many of them were released during the sixth and the first half of the seventh console generations.
  2. In recent years, they have shown interest in helping indie developers grow, by offering funding and/or publishing for their games (such as Unravel, Fe, and A Way Out), without fully acquiring them. They do this under a program called EA Originals. A Way Out is a good example of an EA Originals title that was well received, and had no shady monetization schemes behind it.
  3. Sometimes, their contemporary games can be fun to play, despite having microtransactions and/or loot boxes.
  4. Some of their recent games don't have microtransactions, e.g. Star Wars Jedi: Fallen Order, Need for Speed: Heat, the remaster of Burnout Paradise,Star Wars: Squadrons and the Switch version of Plants vs. Zombies: Battle for Neighborville.
  5. Even though they can be extremely greedy, their games get price drops and sales, unlike many other greedy companies like Activision and Koei Tecmo (they even sometimes give away free DLCs and season passes for their games on all consoles and PC).
  6. EA created the Jacksonville Tribute in response to the Madden NFL 19 tournament shooting and pledged to donate a million dollars to the families of the two victims and the injured contestants.
  7. They donated $500k to #TeamTrees, a campaign hosted by Jimmy "MrBeast" Donaldson and Mark Rober to plant 20 million trees in 2019.
  8. Some people who work there are nice, like Will Wright, the creator of SimCity, Sims and Spore, though he left the studio in 2009.
  9. EA has announced recently that they have partnered with Valve. They are now starting again to bring their games on Steam. Even though DRM and Origin accounts are required, it is very nice for a change.
  10. Even though they had an exclusive licensing deal with Porsche, they shared the licensing deal with Forza for the first three games.
    • Also, they returned with as paid DLC in Forza Motorsport 4, Horizon 2 and Motorsport 6.
  11. EA has finally revived Command & Conquer franchises with Command & Conquer: Remastered Collection, which are very well received due to featuring several improvements over the original games, and does not feature any shady microtransaction and DLCs.
  12. Their EA Live Play event on June 18, 2020 was amazing.
  13. EA is slowly coming back to support Nintendo consoles, with games such as Burnout Paradise, Need for Speed: Hot Pursuit coming for the Nintendo Switch in 2020, with more coming in 2021 such as Apex Legends, Knockout City and Plants vs. Zombies: Battle for Neighborville (which supports offline play, along with motion controls, microtransactions get removed and an option to choose from and interact all 12 prize maps at any time unlike other versions.)
  14. As of November 2020, EA has partnered with Microsoft to add EA Play to the Xbox Game Pass. Meaning many of their games can be played for free on the service, and it expanded the library for it.
  15. They told BioWare to change Dragon Age 4 from live-service multiplayer to single-player game, thanks to the success of Star Wars Jedi: Fallen Order and the failure of Anthem.
  16. They allowed Motive Studios of Star Wars: Squadrons to release DLC for free despite not originally having any plan for post-launch content.


  • Contrary to popular belief, EA did not fire the Plants vs. Zombies creator George Fan for opposing microtransactions and pay-to-win mechanics. George Fan actually got laid off when a PopCap studio closed in 2012, and he never even worked on Plants vs. Zombies 2 aside from few conceptual levels.
  • The "EA Sports - It's in the game" intro became an internet meme.
  • This is the longest company-related page of the Crappy Games Wiki.


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Cyberpunk 2077

Main article: Cyberpunk 2077's launch

Before release, Cyberpunk 2077 was one of the most anticipated and hyped games of the 2010s decade. It won over a hundred awards during E3 2018,[1] and had far more pre-orders than The Witcher 3: Wild Hunt, with 8 million pre-orders compared to the 1 million pre-orders The Witcher 3: Wild Hunt had.[2][3]

Upon release however, Cyberpunk 2077 was met with mostly mixed reception, more specifically receiving a mixed-to positive reception on PC, while the console versions received mixed-to-negative reception. It is considered not only the most disappointing game of 2020, but also one of the most disappointing games of all time. On Metacritic, the PC port has a Metascore of 86/100 and a user score of 7.1/10.[4] The scores for the Xbox One and PlayStation 4 ports however, were much lower, with a Metascore of 57/100 for the PS4 port, a 61/10 for the Xbox One port, a user score of 3.6/10 for the PS4 port, and a 4.9/10 on the Xbox One port.[5][6]

Angry Joe gave the console ports a 2/10 before the patches, a 4/10 for the console ports after the patches, and the PC port a 6/10. During the review, Joe admitted that he didn't even want to play the game due to how disappointed he was with the game, let alone review it. The Act Man considers Cyberpunk 2077 to be the "one of the greatest disappointments in gaming history".


Pokémon Sword and Shield

Pokémon Sword and Shield takes place in the Galar region, a region where Pokémon battling is so important that it's infused into the region's culture. In this region, the Pokémon League is based around a professional yearly competition where sponsored trainers battle Gym Leaders on massive stadiums in televised matches for the chance to battle the region's champion, Leon.

Victor/Gloria is a young resident and close friend of Hop, Leon's younger brother. The two are given sponsorship from Leon to participate in this year's league as well as a starter Pokémon. Right after becoming trainers, however, the two are attacked by a mysterious wolf-like Pokémon that cannot be harmed before being rescued by Leon.

Victor/Gloria and Hop embark on a journey across the Galar region to compete in the Pokémon League, explore the secrets behind the Dynamaxing ability where Pokémon become temporarily extremely powerful and gigantic and learn the truth behind the mysterious wolf Pokémon with the help of the regional professor's granddaughter Sonia. On their way, they also meet new rivals such as Bede, an arrogant trainer sponsored by the league's chairman Rose, and Marnie, a timid Punk girl who has an obnoxious obsessive fanbase calling themselves Team Yell that goes out of their way to sabotage other trainers participating in the league.


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Well, for personal fun. Just to see how deep they go before going back to work here. Vince watched her closely. She swallowed nervously, or did he think.

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