Plays a specified sound at a player, in a location, and in a specific volume and pitch.
JE: : resource_location BE: : basic_string
Specifies the sound to play.
In Bedrock Edition, it must be either a single word (no spaces) or a quoted string. Can be a sound event defined in (for example, ).
In Java Edition, must be a resource location. Can be a sound event defined in (for example, ).
A sound event may be affiliated with multiple sounds, and the sound that is actually produced is chosen at random from them, modified by their "weight", just as the game normally would. For example, the sound event plays one of several pig sounds at random, because the event has multiple sounds associated with it.
Resource packs may add their own events to sounds.json; the command successfully plays these. File names are not used by this command; it strictly uses the events defined in sounds.json (which may not even be similar to the original file names and paths), and thus a resource pack adding new sound files must define events for them (this is not necessary when replacing old sounds already defined in events).
Specifies the music category and options the sound falls under. Must be , , , , , , , , , or .
JE: : entity BE: : CommandSelector<Player>
Specifies the sound's target.
Must be a player name, a target selector or a UUID. And the target selector must be of player type.
JE: : vec3 BE: : CommandPositionFloat
Specifies the position to play the sounds from.
Must be a three-dimensional coordinates with floating-point number elements. Accepts tilde and caret notations.
JE: : float BE: : float
Specifies the distance that the sound can be heard. If not specified, defaults to 1. For values less than 1, the volume diminishes. For values greater than 1, the sound does not actually grow louder, but its audible range (a 16-block radius at 1) is multiplied by volume. There is always a gradual falloff to silence based on distance from the center of the sphere. For values equal to or less than 0, no player can hear the sound.
Must be a Single-precision floating-point format number. In Java Edition, it must be greater than or equal to 0.0.
JE: : float BE: : float
Specifies the pitch of the sound. If not specified, defaults to 1.
Must be a Single-precision floating-point format number. In Java Edition, it must be between 0.0 and 2.0 (inclusive).
In Java Edition, values less than 0.5 are equivalent to 0.5. Values lower than 1 lower the pitch and increase the duration; values greater than 1 raise the pitch and reduce the duration. The pitch value is a multiplier applied to the frequency, so if a value from 0.5 to 1 is doubled, the pitch goes an octave higher. (See Note block § Usage for converting other intervals to pitch values, but be aware that 1 isn't F♯ for all sound effects.)
In Bedrock Edition, only values between 0 and 256 work. Values above 256 are equivalent to the default value; values less than or equal to 0 makes the sound inaudible.[more information needed]
JE: : float BE: : float
Specifies the volume for targets outside the sound's normal audible sphere. If a target is outside the normal sphere, the sound is instead centered some short distance (two blocks away) from the target, and this argument determines its volume. If not greater than 0, targets outside the normal audible sphere cannot hear the sound.
If not specified, defaults to 0.0.
Must be a Single-precision floating-point format number. In Java Edition, it must be between 0.0 and 1.0 (inclusive).
the arguments are not specified correctly
or fails to resolve to one or more online players
nobody can hear the sound ( or is not greater than 0.0, while all the targets are outside the normal audible sphere)
one of the specified players cannot hear the sound[needs testing]
[player] = Write the name of the player that should hear the sound. You can insert selectors as well. @p affects the nearest player, @a affects all the players, @r affects a random player.
[source] = Specifies from which sound option the sound can be heard. Example: If your music is turned off and you select "music" as a source, the sound cannot be heard because the MUSIC option is turned off. If you have your "blocks" sound option to 80% (or any %) and select "blocks" as source, then the sound can be heard. This selector is useful when for example you want to make a player hear a minecraft music. Usually most of players turn the minecraft music off but if you play a "music" sound with the "blocks" source then the music will be heard because the player is most likely having the "blocks" sounds on.
[x] [y] [z] = Specifies the position to play the sounds from. You can use tildes (~ ~ ~) to specify a position relative to the target.
[volume] = Specifies the distance that the sound can be heard. Insert a number between 0.0 and 10.0
[pitch] = This affects how fast or slow the sound will be played. Insert a number between 0.0 and 2.0
[minimum volume] = Specifies the volume for targets outside the sound's normal audible sphere. Insert a number between 0.0 and 1.0
For more info visit the official minecraft wiki page.
Here's how a playsound command looks: /playsound block.chest.open master @a ~ ~ ~ 10 1
In 1.9.3 and newer versions you can use the /stopsound command to choose which specific sounds should be stopped from playing:
/stopsound [player] [source] [sound]
Here's how a stopsound command looks like: /stopsound @a master block.chest.open
Sound list last updated for Minecraft Java 1.15.2.
What has changed? Music discs' sound name prefix changed from "record." to "music_disc.". Example: OLD SOUND NAME= record.chirp, NEW SOUND NAME= music_disc.chirp
The last thing Natasha wore were high-heeled shoes. Far from being tall, she always wanted to look taller in the eyes of others. After combing her hair and applying makeup, Natasha took one last look at herself in the mirror.
Command minecraft playsound
Yes, and Garik himself was a very handsome young man, enjoyed great success with women, but he himself was the faithful husband of the last bitch. He lay down on his side, as Pasha said, holding his stomach with his hand, which began to spasm again. Pasha took a cream from the bedside table and smeared it liberally on his index finger. Then he went to Garik, parted his round buttocks and put a finger to his anus.
- "What are you doing ?, completely surprised Garik exclaimed.
Minecraft PE Horror Sound (command block)
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At one o'clock in the morning, M woke up and asked for green tea with breadcrumbs. since that day it was changed, in general, right now, I'm walking with M. The best time for an enema is morning. My boyfriend and I have always followed all the instructions that were prescribed for this procedure. My boyfriend is a 3rd year student, and I am a 2nd year student of med.