Pcsx2 data directory

Pcsx2 data directory DEFAULT

Config Pcsx2

note: If inside you pcsx2 folder you do not see "portable.ini" go to (my)
documents and find PCSX2 there.
Find the folder "PCSX2" Inside you will find several folders (bios, plugins,
snaps, etc.) Locate "inis"
inside you'll see several files:

Code:
Directory of C:\Users\Saiki\Downloads\EmuCR-Pcsx2-SVN\inis

09/19/2010 02:58 AM 21 cdvdGigaherz.ini


07/01/2010 12:06 AM 13 Dev9null.ini
07/01/2010 12:06 AM 13 FWnull.ini
05/02/2011 07:46 PM 217 GOW.DAT -not official
06/05/2011 01:18 PM 307 GSDX-AC-ShadeBoost.ini -not official
01/22/2012 04:39 AM 578 GSdx-ShadeBoost.ini -not official
04/11/2012 05:01 PM 634 GSdx.ini
01/20/2011 03:55 PM 18 LayerBreakCache.ini -not official
04/11/2012 05:31 PM 5,540 LilyPad.ini
07/20/2010 07:19 PM 168 PadSSSPSX.cfg
03/26/2012 10:41 PM 3,327 PCSX2-os_ui.ini
03/26/2012 10:41 PM 1,832 PCSX2-os_vm.ini
04/07/2012 03:10 AM 4,476 PCSX2.ini
04/11/2012 06:23 PM 3,216 PCSX2_ui.ini
04/11/2012 06:23 PM 1,811 PCSX2_vm.ini
12/24/2011 11:58 PM 1,388 SPU2-X.ini
07/01/2010 12:06 AM 13 USBnull.ini
08/15/2010 07:08 AM 84 zerogs.ini
07/24/2010 01:39 PM 35 zerospu2.ini
08/15/2010 07:05 AM 108 zzogl-pg.ini

(now some might ask: why didn't you remove the unofficial ones? truth be told,
some games I still use them, and I'm not ashamed to say so. all tips given use
official ones however. consider my directory to be nothing more than an
example)

Match up the ini names with the ones I provide and follow instructions
carefully.

PCSX2 0.9.8.r4600 - compiled on Apr 27 2011. configuration for low-end PC


users

DO NOT POST BUG REPORTS USING THESE SETTINGS! They are unofficial.
(meaning NOT supported by the PCSX2 dev team)

First of all, my PC (as reported by PCSX2):

onto the actual pcsx2 configuration:

Listed are active options for all tabs:


EE/IOP - recompiler/recompiler, Chop/Zero, None
VUs - MicroVU Recompiler/MicroVU Recompiler, Chop/Zero, None
Speedhacks - EE Cyclerate:2 (33%),VU Cycle Stealing: 1 (mild), Enable INTS
Spin Detection. Enable Wait Loop Detection, Enable Fast CDVD, mVU Flag Hack

GSdx.ini configurations

Code:
[Settings]
Renderer=3
Interlace=0
AspectRatio=0
upscale_multiplier=1
windowed=0
filter=1
paltex=1
vsync=0
logz=1
fba=1
aa1=0
nativeres=1
resx=384
resy=384
swthreads=2
msaa=0
allowhacks=0
UserHacks_AlphaHack=0
UserHacks_HalfPixelOffset=0
UserHacks_SkipDraw=0
CaptureWidth=800
CaptureHeight=600
CaptureFileName=
CaptureVideoCodecDisplayName=
ModeWidth=0
ModeHeight=0
ModeRefreshRate=0
blur=0

Alternatively, set nativeres to 0 for more speed. (some images may appear
blocky)

GSdx DX9 HW

Code:
[Settings]
Renderer=0
Interlace=0
AspectRatio=0
upscale_multiplier=1
windowed=0
filter=1
paltex=1
vsync=0
logz=1
fba=1
aa1=0
nativeres=1
resx=384
resy=384
swthreads=2
msaa=0
allowhacks=0
UserHacks_AlphaHack=0
UserHacks_HalfPixelOffset=0
UserHacks_SkipDraw=0
CaptureWidth=800
CaptureHeight=600
CaptureFileName=
CaptureVideoCodecDisplayName=
ModeWidth=0
ModeHeight=0
ModeRefreshRate=0
blur=0

Alternatively, set nativeres to 0 for more speed. (some images may appear
blocky)

pcsx2_vm.ini

Code:
VUCycleSteal=0
fastCDVD=disabled
IntcStat=enabled
WaitLoop=enabled
vuFlagHack=enabled
vuThread=enabled
[EmuCore/CPU]
FPU.DenormalsAreZero=enabled
FPU.FlushToZero=enabled
FPU.Roundmode=3
VU.DenormalsAreZero=enabled
VU.FlushToZero=enabled
VU.Roundmode=3
[EmuCore/CPU/Recompiler]
EnableEE=enabled
EnableIOP=enabled
EnableEECache=disabled
EnableVU0=enabled
EnableVU1=enabled
UseMicroVU0=enabled
UseMicroVU1=enabled
vuOverflow=disabled
vuExtraOverflow=disabled
vuSignOverflow=disabled
vuUnderflow=disabled
fpuOverflow=disabled
fpuExtraOverflow=disabled
fpuFullMode=disabled
StackFrameChecks=disabled
PreBlockCheckEE=disabled
PreBlockCheckIOP=disabled
[EmuCore/GS]
SynchronousMTGS=disabled
DisableOutput=disabled
VsyncQueueSize=2
FrameLimitEnable=enabled
FrameSkipEnable=disabled
VsyncEnable=disabled
ManagedVsync=disabled
LimitScalar=1.0
FramerateNTSC=59.94
FrameratePAL=50.0
DefaultRegionMode=ntsc
FramesToDraw=2
FramesToSkip=2
[EmuCore/Gamefixes]
VuAddSubHack=disabled
VuClipFlagHack=disabled
FpuCompareHack=disabled
FpuMulHack=disabled
FpuNegDivHack=disabled
XgKickHack=disabled
IPUWaitHack=disabled
EETimingHack=disabled
SkipMPEGHack=disabled
OPHFlagHack=disabled
DMABusyHack=disabled
VIFFIFOHack=disabled
VIF1StallHack=disabled
GIFReverseHack=disabled
[EmuCore/Profiler]
Enabled=disabled
RecBlocks_EE=enabled
RecBlocks_IOP=enabled
RecBlocks_VU0=enabled
RecBlocks_VU1=enabled
[EmuCore/TraceLog]
Enabled=disabled
EE.bitset=0
IOP.bitset=0

GSdx.ini

Code:
[Settings]
Renderer=3
Interlace=0
AspectRatio=0
upscale_multiplier=1
windowed=0
filter=2
paltex=1
vsync=0
logz=0
fba=1
aa1=0
nativeres=1
resx=384
resy=384
swthreads=2
msaa=0
allowhacks=1
UserHacks_AlphaHack=0
UserHacks_HalfPixelOffset=0
UserHacks_SkipDraw=0
CaptureWidth=800
CaptureHeight=600
CaptureFileName=C:\Users\Saik\Videos\ff7-doc.avi
CaptureVideoCodecDisplayName=
ModeWidth=0
ModeHeight=0
ModeRefreshRate=0
blur=0
ShadeBoost_Contrast=50
ShadeBoost_Brightness=50
ShadeBoost_Saturation=50
UserHacks_MSAA=0
UserHacks_SpriteHack=0
UserHacks_WildHack=0
extrathreads=0
ShadeBoost=1
UserHacks=0

Sours: https://www.scribd.com/document/395336598/Config-Pcsx2
# This is the 1st commit message: Update linux-workflow.yml # The commit message #2 will be skipped: # Update linux-workflow.yml # The commit message #3 will be skipped: # Update appimage.sh # The commit message #4 will be skipped: # Update linux-workflow.yml # The commit message #5 will be skipped: # Update appimage.sh # The commit message #6 will be skipped: # Update appimage.sh # The commit message #7 will be skipped: # Update and rename linux-workflow.yml to appimage-workflow.yml # The commit message #8 will be skipped: # Create linux-workflow.yml # The commit message #9 will be skipped: # Update appimage.sh # The commit message #10 will be skipped: # Update AppRun # The commit message #11 will be skipped: # Update install-packages.sh # The commit message PCSX2#12 will be skipped: # Update appimage.sh # The commit message PCSX2#13 will be skipped: # Update appimage.sh # The commit message PCSX2#14 will be skipped: # Update linux-workflow.yml # The commit message PCSX2#15 will be skipped: # Update linux-workflow.yml # # 18.04 # The commit message PCSX2#16 will be skipped: # Update install-packages.sh # # update package names # The commit message PCSX2#17 will be skipped: # Update install-packages.sh # The commit message PCSX2#18 will be skipped: # Update linux-workflow.yml # The commit message PCSX2#19 will be skipped: # Update appimage.sh # The commit message PCSX2#20 will be skipped: # Update appimage.sh # The commit message PCSX2#21 will be skipped: # Update linux-workflow.yml # # test permissioons # The commit message PCSX2#22 will be skipped: # Update linux-workflow.yml # The commit message PCSX2#23 will be skipped: # Update appimage.sh # The commit message PCSX2#24 will be skipped: # Update linux-workflow.yml # The commit message PCSX2#25 will be skipped: # Update install-packages.sh # The commit message PCSX2#26 will be skipped: # Update appimage.sh # The commit message PCSX2#27 will be skipped: # Update appimage.sh # The commit message PCSX2#28 will be skipped: # Update appimage.sh # The commit message PCSX2#29 will be skipped: # Update appimage.sh # The commit message PCSX2#30 will be skipped: # Update appimage.sh # The commit message PCSX2#31 will be skipped: # Update linux-workflow.yml # The commit message PCSX2#32 will be skipped: # Update linux-workflow.yml # The commit message PCSX2#33 will be skipped: # Update appimage.sh # The commit message PCSX2#34 will be skipped: # Update appimage.sh # The commit message PCSX2#35 will be skipped: # Update linux-workflow.yml # The commit message PCSX2#36 will be skipped: # Update appimage.sh # The commit message PCSX2#37 will be skipped: # Update appimage.sh # The commit message PCSX2#38 will be skipped: # Update appimage.sh # The commit message PCSX2#39 will be skipped: # Update linux-workflow.yml # # upload only tar # The commit message PCSX2#40 will be skipped: # Update appimage.sh # The commit message PCSX2#41 will be skipped: # Update appimage.sh # The commit message PCSX2#42 will be skipped: # Update appimage.sh # The commit message PCSX2#43 will be skipped: # Update appimage-workflow.yml # The commit message PCSX2#44 will be skipped: # Update appimage-workflow.yml # # Move to Main branch # The commit message PCSX2#45 will be skipped: # Update docker.sh # # Temporary Workaround to find pacakaging script # The commit message PCSX2#46 will be skipped: # Update appimage-workflow.yml # # Rename to AppImage build
Sours: https://github.com/pcsx2/pcsx2/issues/36
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.P2S File Extension

File created by PCSX2, a PlayStation 2 (PS2) emulator; saves a snapshot of the state of the emulator while playing a game; allows players to load an emulated state and to continue from the state exactly as it was saved.

P2S files are saved by default to the \PCSX2\sstates\ directory, which is often located within the user's home directory. The filenames are saved with a combination of a game serial number and a CRC code, as well as a slot number. SLUS-12345_(0D386A2).00.p2s is an example filename, where "SLUS-12345" is the serial number, (0D386A2) is the CRC code, and "00" is the slot number.

The serial code prefixes (e.g., "SLUS") indicate the region for the game disc release. For example, "SLUS" refers to NTSC-US (U.S.) releases, "SCUS" refers to NTSC-U/C (U.S. plus Canada) releases, "SLES" and "SCES" refer to PAL-E (Europe) releases, and "SCPS," "SLPA," "SLPM," and "SLPS" refer to NTSC-J (Japan) releases.

The P2S format was introduced with PCSX2 version 0.9.8. These states are not compatible with older versions. Additionally, older save states, which do not use a file extension, are not compatible with the 0.9.8 version of PCSX2.

Programs that open PCSX2 Saved State

Sours: https://whatext.com/p2s

PCSX2

PCSX2(1) BSD General Commands Manual PCSX2(1) NAMEPCSX2 — PlayStation(R)2 Console Emulator SYNOPSISPCSX2 [-h] [--cfg=file] [--cfgpath=path] [--console] [--forcewiz] [--portable] [--profiling] [--elf=file] [--irx=file] [--nogui] [--noguiprompt] [--nodisc] [--usecd] [--fullscreen] [--windowed] [--nohacks] [--fullboot] [--gamefixes=string] [--gs=file] [--pad=file] [--spu2=file] [--cdvd=file] [--usb=file] [--fw=file] [--dev9=file] [iso] DESCRIPTIONPCSX2 is an open-source PlayStation 2 (AKA PS2) emulator. Its purpose is to emulate the PS2 hardware, using a combination of MIPS CPU interpreters, recompilers and a virtual machine that manages hardware states and PS2 memory. This allows you to play PS2 games on your PC, with many additional features and benefits. GENERAL OPTIONS-h, --help Displays the list of available command line options. --cfg=file Uses file instead of PCSX2_vm.ini as the configuration file. It does not affect plugins. --cfgpath=path Specifies path as the configuration file path. It affects both PCSX2 and the plugins. --console Forces the program log to be visible. --forcewiz Forces the First-Time Wizard to run. --portable Runs PCSX2 in portable mode. --profiling Makes it easier to use profiling tools. AUTO-RUN OPTIONSiso Loads and runs iso at startup using the PCSX2 internal ISO loader. --elf=file Executes file as an ELF image. --irx=file Executes file as an IRX image. --nogui Disables display of the GUI while running games. PCSX2 will terminate when the game window is closed. --noguiprompt Prompt before exiting when --nogui is used. --nodisc Boots with an empty DVD tray. Use this to boot into the PS2 system menu. --usecd Boots using the configured CDVD plugin instead of booting iso. --fullscreen Runs the game in fullscreen mode. --windowed Runs the game in windowed mode. COMPATIBILITY OPTIONS--nohacks Disables all speedhacks. --fullboot Disables the fast boot feature. --gamefixes=string Enable specific gamefixes for this session. string is a comma- separated list of gamefixes. Valid gamefixes: VuAddSub, VuClipFlag, FpuCompare, FpuMul, FpuNegDiv, XGKick, IpuWait, EETiming, SkipMpeg, OPHFlag, DMABusy,VIFFIFO, VIF1Stall, GIFFIFO, FMVinSoftware, GoemonTlb, ScarfaceIbit. PLUGIN OVERRIDES--gs=file Uses file as the GS plugin. --pad=file Uses file as the PAD plugin. --spu2=file Uses file as the SPU2 plugin. --cdvd=file Uses file as the CDVD plugin. --usb=file Uses file as the USB plugin. --fw=file Uses file as the FW plugin. --dev9=file Uses file as the DEV9 plugin. FILES $XDG_CONFIG_DIR/PCSX2 or $HOME/PCSX2 User configuration and data directory. AUTHORS PCSX2 Dev Team and many other contributors BUGS Bugs can be reported by submitting an issue at the PCSX2 GitHub issuetracker: https://github.com/PCSX2/pcsx2/issuesPCSX2 RELATED WEBSITESPCSX2 git repository: http://github.com/PCSX2/pcsx2PCSX2 website: http://pcsx2.netPCSX2 forums: http://forums.pcsx2.net BSD January 10, 2017 BSD

Sours: https://manned.org/PCSX2/e65b08e6

Directory pcsx2 data

He entered Stephen carefully, as for the first time, at the same time, then stroking his cock, then pinching his nipples, then. Kissing on the neck and go into the mouth, which Stephen substituted at the first request. They changed positions several times and finally Tom entered Steven for the last time and finished him with a powerful stream.

Cara Menggunakan Save Data Game di PCSX2 - Fixed not a ps2 memory card image

It was uncomfortable, but not painful. There was very little left, "Marina whispered. The water continued to flow, and I began to feel anxiety inside, it was very warm, tense, on the verge of pain. There was a squelching sound, and the stream stopped. Marina rolled me onto my back.

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He grabbed my tits and cunt, and then began slapping his butt with his palm. I was wildly delighted. And he looks like too. He spoke: One early spring, my wife and I decided to visit the resort.



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