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Characters / Crash Bandicoot

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A list of characters and tropes associated with the long-running Crash Bandicoot series.



Alternative Title(s):Crash Team Racing Nitro Fueled, Crash Bandicoot 1996, Crash Bandicoot 2 Cortex Strikes Back, Crash Bandicoot 3 Warped, Crash Team Racing, Crash Bash, Crash Bandicoot The Wrath Of Cortex, Crash Bandicoot The Huge Adventure, Crash Bandicoot 2 N Tranced, Crash Nitro Kart, Crash Bandicoot Purple Riptos Rampage, Crash Twinsanity, Crash Bandicoot N Sane Trilogy, Crash Mind Over Mutant, Crash Of The Titans, Crash Tag Team Racing, Crash Bandicoot 4 Its About Time

Sours: https://tvtropes.org/pmwiki/pmwiki.php/Characters/CrashBandicoot

Crash Bandicoot (character)

Fictional video game character

Crash Bandicoot is the title character and main protagonist of the Crash Bandicoot series. Introduced in the 1996 video game Crash Bandicoot, Crash is a mutanteastern barred bandicoot who was genetically enhanced by the series' main antagonist Doctor Neo Cortex and soon escaped from Cortex's castle after a failed experiment in the "Cortex Vortex". Throughout the series, Crash acts as the opposition against Cortex and his schemes for world domination. While Crash has a number of offensive maneuvers at his disposal, his most distinctive technique is one in which he spins like a tornado at high speeds and knocks away almost anything that he strikes.

Crash was created by Andy Gavin and Jason Rubin, and was originally designed by Charles Zembillas. Crash was intended to be a mascot character for Sony to use to compete against Nintendo's Mario and Sega's Sonic the Hedgehog. Before Crash was given his name (which stems from the visceral reaction to the character's destruction of boxes), he was referred to as "Willie the Wombat" for much of the duration of the first game's production. Crash has drawn comparisons to mascots such as Mario and Sonic the Hedgehog by reviewers. His animations have been praised, while his voice has faced criticism. He has been redesigned several times throughout many games, which have drawn mixed reactions.

Concept and creation[edit]

One of the main reasons Naughty Dog chose to develop Crash Bandicoot (at the time jokingly codenamed "Sonic's Ass Game"[2][3]) for the Sony PlayStation was Sony's lack of an existing mascot character that could compete with Sega's Sonic the Hedgehog and Nintendo's Mario.[4] By this time video game mascots were seen as increasingly unimportant, since they were overshadowed by cross-licensing and the aging games market meant most gamers were too old to find mascots appealing, but Sony were nonetheless interested in covering all bases.[5] Naughty Dog desired to do what Sega and Warner Bros. did with the hedgehog (Sonic) and the Tasmanian devil (Taz) respectively and incorporate an animal that was "cute, real, and no one really knew about". The team purchased a field guide on Tasmanian mammals and selected the wombat, potoroo and bandicoot as options. Andy Gavin and Jason Rubin went with "Willie the Wombat" as a temporary name for the starring character of the game. The name was never meant to be final, due both to the name sounding "too dorky" and to the existence of a non-video game property of the same name. The character was effectively a bandicoot by October 1994, but was still referred to as "Willie the Wombat" because a final name had not been formulated yet.[4] Wanting their mascot game to be multi-dimensional in character depth as well as gameplay, Gavin and Rubin chose not to base Willie around one attribute such as "fast" or "cute".[6] The team felt that Willie should be "goofy and fun-loving, and never talk"; the character's muteness was based on the theory that voices for video game characters were always "lame, negative, and distracted from identification with them."[4]

Concept art of Willie the Wombat or Wuzzy Wombat, who would later become Crash Bandicoot. The tail was later removed due to the graphical limitations of the PlayStation.

American Exitus artist Charles Zembillas was hired (alongside environmental artist Joe Pearson) and met with weekly to design and develop Willie and the other characters of the game.[2][7] It was decided early on that there would be no connection between the real animal and Willie's final design. Instead the design of the character was determined "51% by technical and visual necessity and 49% by inspiration". To determine the color of Willie's fur, Gavin created a list of popular characters and their colors, and then made a list of earthly background possibilities (such as forests, deserts, beaches, etc.). Colors that wouldn't look good on the screen were strictly outlawed, such as red, which would "bleed horribly" on older televisions. Orange was selected as the color of Willie's fur as the last available color. Willie's head was made large and neckless to counter the low resolution of the screen and allow Willie's facial expressions to be discernible. Jason Rubin noted the increased difficulty in turning Willie's head with this type of design. Small details such as the gloves, the spots on Willie's back and a light-colored chest were added to help the player determine what side of Willie was visible based on color. Willie was not given a tail or any flappy straps of clothing due to the PlayStation's inability to properly display such pixels without flickering. The length of Willie's pants was shortened to keep his ankles from flickering as they would with longer pants. Andy Gavin owns the original ink sketches of Crash by Charles Zembillas.[4]

Willie's final game model was made from 512 polygons with the only textures being for the spots on his back and his shoelaces. It took Andy Gavin a month to settle on that number of polygons. Because of the game's use of vertex animation, Willie was capable of more facial expressions than other video game characters at or before the time.[8] Willie's jumping, spinning and bonking mechanisms were refined as the Naughty Dog team developed the levels "Heavy Machinery" and "Generator Room".[9] While preparing for the game's demonstration at the Electronic Entertainment Expo, the team decided to finally rename the titular character "Crash Bandicoot" (the particular name being credited to Dave Baggett and Taylor Kurosaki[10]), with his surname being based on his canonical species and his first name stemming from the visceral reaction to the character's destruction of boxes ("Dash", "Smash" and "Bash" were other potential names).[7][10] The marketing director of Universal Interactive Studios insisted that the game and character be named "Wez/Wezzy/Wuzzle the Wombat" or "Ozzie the Otzel". The name Crash Bandicoot prevailed after Naughty Dog threatened to leave the production.[10]

After Naughty Dog presented Crash Bandicoot to Sony's Japanese division, the executives of Sony Computer Entertainment Japan stated their dislike of the character and were unimpressed by the renderings of the character made specifically for the meeting. During a break following the initial meeting, Andy Gavin approached Charlotte Francis, the artist responsible for the renderings, and gave her fifteen minutes to close Crash's huge, smiling mouth to make him seem less aggressive, change his eyes from green to "two small black "Pac-Man" shapes" and make his spike of hair smaller. Sony Japan bought Crash Bandicoot for Japanese distribution after being shown the modified printout.[11]

Crash served as a mascot for Sony Computer Entertainment from his creation until September 2000 when Universal Interactive Studios and Konami entered an agreement that would enable Konami to publish a Crash Bandicoot game (which would later become Crash Bandicoot: The Wrath of Cortex) for next-generation game systems, with Universal Interactive handling the production of the games; the agreement served to break the Crash Bandicoot franchise's exclusivity to Sony-produced consoles and effectively made Crash Bandicoot a mascot character for Universal rather than Sony.[12] Crash's game model in Crash Bandicoot: The Wrath of Cortex was composed of approximately 1,800 polygons, which allowed an increase in detail compared to past models, including a more complex and realistic tuft of hair, a visible uvula, stitching on his jeans and shoes and a designer label on his pants.[13]

Upon beginning development of Crash Nitro Kart, Vicarious Visions chief executive officer and chief creative officer Karthik Bala noted that Crash's physical appearance had been inconsistent since his debut in 1996 and decided to "explore the original vision of the character" in an attempt to bring him back to his roots. Charles Zembillas and Joe Pearson were tracked down and enlisted for guidance during development of the game and were faced with the challenge of evolving the character and the franchise visually while retaining their "cartoon-like charm". To redesign Crash and the other mainstay characters of the series for Crash Nitro Kart, the Vicarious Visions team reviewed a number of original development sketches from Zembillas's archives and then redesigned the main characters by incorporating details from the concept art and adding girth to the characters; Crash's appearance in the game, compared to the previous two games, sports a slightly larger nose, fuller eyebrows, and a far more textured body. Zembillas noted that "Crash is slimmer and more appealing now. There's also more emphasis on his eyes, and you can see the craftiness in his personality. That's Crash to me, and he's alive again in Nitro Kart".[14]

Voice portrayal[edit]

Crash has been voiced by several actors: Brendan O'Brien in Crash Bandicoot, Cortex Strikes Back, Warped, Crash Bash, The Wrath of Cortex, The Huge Adventure, N. Tranced, and Ripto's Rampage;[15]Chip Chinery in Crash Team Racing;[16]Steve Blum in Crash Nitro Kart;[17]Jess Harnell from Crash Tag Team Racing to Crash Team Racing Nitro-Fueled,[18][19][20] and by Scott Whyte in Crash Bandicoot 4: It's About Time.[21]Carlos Alazraqui provided his voice in promotional trailers for Cortex Strikes Back.[22][23]

In the Japanese versions of the games, he was voiced by Kappei Yamaguchi up until the release of Nitro Kart and the Pachislot gameCR Crash Bandicoot;[24][25] and by Makoto Ishii in Crash Boom Bang!.[26] In Skylanders Academy, he is voiced by Eric Rogers and later by Rhys Darby.[27][28]

Characteristics[edit]

Crash was genetically engineered through the use of Cortex and Doctor Nitrus Brio's Evolvo-Ray. Before escaping from Doctor Neo Cortex's island fortress, Crash became romantically attached to a female bandicoot named Tawna, who was another one of Cortex's experiments. Crash's separation from Tawna at the hands of Cortex serves as the primary root of Crash's antagonism of Cortex.[29] Crash is a very emotional character who is quick to laugh and quick to cry.[30] While he has a danger-loving, fearless nature and loves a good fight,[30][31] he prefers relaxing in the sun and rarely seeks out trouble deliberately.[30] To the ire of his friend Crunch, but the amusement of his sister Coco, Crash is prone to impolite personal habits such as belching[32] or scratching his posterior.[6]

Crash is generally depicted as a mute character, with the frequent exception of exclaiming "Whoa!" upon losing a life.[33] In the Radical Entertainment games, Crash speaks in unintelligible gibberish,[34] but gives a verbal exclamation of excitement in the ending sequence of Crash of the Titans.[35][36] In the Skylanders Academy web series, he speaks in full sentences with an Australian accent and frequently uses slang.[27][28] Crash narrates the epilogue of Crash Bandicoot 4: It's About Time in a fully articulate voice that Dalton Cooper of Game Rant described as "Morgan Freeman-esque".[37]

In the beginning of the series, Crash's sole offensive maneuvers were jumping onto his enemies and a distinctive technique in which he spins around like a tornado, kicking away anyone or anything that he strikes.[38] In later games Crash can expand his range of abilities by defeating boss characters.[39][40][41][42] The expanded abilities include a powerful splash, the ability to jump while in the air, the "Death Tornado Spin" (a variation of his spinning technique that allows him to hover through the air for a limited time), a bazooka that fires Wumpa Fruit, increased running speed, the ability to safely tip-toe on top of explosive crates, and the ability to jump at incredibly high heights.[39][40][41][43] The games Crash of the Titans and Crash: Mind over Mutant allow Crash to further expand his offensive abilities with new fighting moves learned from collecting a magical substance known as "Mojo".[44][45] In Skylanders: Imaginators, Crash has the ability to throw TNT crates, and can use his Yo-yo to bring in enemies to spin attack.[46]

Appearances[edit]

As seen in Crash Bandicoot, Crash was once an ordinary eastern barred bandicoot[47] before he was snatched from the wild by Doctor Neo Cortex and subjected to the Evolvo-Ray as part of Cortex's plan to make Crash the "general" of his "Cortex Commandos", which would be used to dominate the world.[48] However, he is later deemed unworthy of being in Cortex's army and escapes from Cortex's castle.[29] As an act of revenge and to rescue a female bandicoot named Tawna, Crash travels through the Wumpa Islands, defeating Cortex's henchmen along the way. He eventually defeats Cortex, steals his airship, and escapes alongside Tawna. A year later in Crash Bandicoot 2: Cortex Strikes Back, Crash is sent off to get a new laptop battery for his sister Coco, but is soon abducted by Cortex, who claims to have changed his ways. Crash is then ordered to gather Crystals for Cortex while fighting off opposition from Doctor Nitrus Brio. Once Cortex reveals his hidden intentions, Crash sends him flying off into space and aids Nitrus Brio in destroying the Cortex Vortex. In Crash Bandicoot: Warped, when the remains of the space station crash into Earth and set the demonic Uka Uka free, Crash is recruited by Aku Aku to use Doctor Nefarious Tropy's Time-Twisting Machine to gather the powerful Crystals in their original places before Cortex does. Crash eventually gathers all 25 Crystals and defeats Nefarious Tropy, causing the Time-Twisting Machine to implode on itself. In Crash Bandicoot: The Wrath of Cortex, Crash is recruited to gather Crystals and return a group of destructive masks named the Elementals to a hibernation state and stop Cortex's new superweapon Crunch Bandicoot. In Crash Twinsanity, after foiling another plot by Doctor Cortex to eliminate him, Crash teams up with Cortex in order to defeat the Evil Twins and restore the natural order of the universe.

In Crash of the Titans, Crash aids Coco in the development of a butter-recycling device.[32] This is interrupted when Neo Cortex arrives and kidnaps Aku Aku and Coco. Crash throws Coco's machine at Cortex's airship, severing the chain holding Aku Aku's cage, which causes the cage to fall into the nearby forest. After Crash rescues Aku Aku, they discover that Cortex and Uka Uka are stealing Mojo from a nearby temple and decide to stop them.[49] Crash is unable to rescue his sister but manages to defeat Cortex, and he begins his search for Coco, interrogating Dingodile, Tiny Tiger, N. Gin, and Uka Uka on her whereabouts. Crash finally confronts and defeats Nina Cortex inside of the Doominator robot, liberates his sister, and averts the destruction of Wumpa Island. Feeling happy for themselves, Crash and his family decide to celebrate their victory with pancakes, which he blurts out (speaking for the first time) in joy.[35] Soon after, in Crash: Mind over Mutant, the NV, a personal digital assistant that everyone must possess, is released to the public. However, this turns out to be a plot by Doctor Cortex and his old partner Doctor Nitrus Brio, who use the NV's Mojo-transmitting powers to control everyone who uses the device. Because Crash is unaffected by the NV,[50] he is able to free his friends from the control of the NV and stop Cortex's and Brio's plot.

Other appearances in the series[edit]

Crash appears as a playable character in Team Racing and Bash. The epilogue of Team Racing states that Crash sold his life story, titled "The Color Orange", to a major film studio, set to be released by the Christmas season.[51] In The Huge Adventure, Crash is recruited to gather Crystals to power a device built by Coco that will reverse the effects of Cortex's Planetary Minimizer, which has shrunken the Earth to the size of a grapefruit. In N-Tranced, Crash is awoken from his nap by the kidnapping of Coco and Crunch by Nefarious Tropy and N. Trance. Crash is almost kidnapped himself before being rescued by Aku Aku. He is then sent off to rescue Crunch and Coco, recruit Fake Crash, and defeat N. Trance and Nefarious Tropy. Crash is a playable character in Nitro Kart, in which he is abducted (along with other characters) by Emperor Velo XXVII and forced to compete in the Galaxy Circuit. When Velo relinquishes his power to Crash, Crash seriously considers the possibility of ruling over Velo's empire, but he refuses the offer and leaves Velo with his empire. In Ripto's Rampage, Crash is tricked into thinking that Spyro the Dragon is attacking the Wumpa Islands, but he discovers the truth after a fight on a bridge, and teams up with Spyro to defeat the combined forces of Doctor Neo Cortex and Ripto. In Tag Team Racing, Crash is recruited (along with other characters) by Ebenezer Von Clutch to gather the stolen Power Gems of his amusement park and win the park's ownership. He also finds Von Clutch's lost Black Power Gem by the end of the game. Crash is a playable character in Boom Bang!, in which he interrupts the Viscount's wish to the Super Big Power Crystal and wishes for a vast amount of Wumpa Fruit.

[edit]

Crash makes a special guest appearance in Uncharted 4: A Thief's End in a playable recreation of the 'Boulder Dash' level from Crash Bandicoot. Additionally, Crash appears in Skylanders: Imaginators alongside Doctor Neo Cortex as a playable Skylander.[52] Here he is accompanied by Aku Aku, who serves as his translator. Crash also makes infrequent appearances in Skylanders Academy, being transported from his own world into the world of Skylands. Unlike his appearance in Skylanders: Imaginators, Aku Aku does not accompany him. Also unlike any of his other appearances, he speaks fluent English with an Australian accent, provided by showrunner Eric Rogers in the first season and by Rhys Darby in the third season.[27][28] Crash, Coco, Aku Aku, Cortex, and Kapuna-Wa appear in the PlayStation 4 "It's time to play" commercial alongside other gaming characters.[53] Crash and Aku Aku make a cameo appearance in Astro's Playroom.[54]

Cultural impact[edit]

Merchandise[edit]

Crash has been featured in two series of Crash Bandicootaction figures produced by the now-defunct Resaurus. For Crash Bandicoot 2: Cortex Strikes Back, Resaurus produced a "Jetboard Crash" (a Crash Bandicoot figure bundled with the jetboard seen in the game) and a "Jet Pack Crash" (a goggle-wearing Crash Bandicoot figure bundled with the jet pack seen in the game). The Crash Bandicoot: Warped series featured three different figures of Crash, including one bundled with Aku Aku and Coco Bandicoot figures.[55] A Crash figurine was released as part of the Skylanders: Imaginators starter pack for PlayStation 3 and PlayStation 4 in October 2016; he will be playable across all platforms.[19] To promote the series comeback, various shirts, keychains, and other types of merchandise was officially licensed from Activision with Numskull Product Design.[56] Additionally, First 4 Figures plans on producing a Crash Bandicoot statue.[57]

Paleontology[edit]

Paleontologists have named an extinct bandicoot from the Miocene of Australia after the character, Crash bandicoot. Although somewhat unusual for the scientific community, the name was used in an entirely unaltered form, without attempting to return to Latin or Greek roots.[58][59]

Reception[edit]

Crash's aesthetic design in the Radical Entertainment-developed games in the series has drawn mixed reactions from professional video game critics.

As a mascot character, Crash has drawn numerous comparisons to competing mascots such as Mario and Sonic by reviewers.[60][61][62]Dave Halverson of GameFan praised Crash's animations, appearance and mannerisms as "100% perfection".[63] A reviewer for GameRevolution praised Crash's "quirky mannerisms" as "always refreshing",[64] and John Broady of GameSpot described Crash as "disarmingly cute and fuzzy".[65] Doug Perry of IGN was critical of the character, seeing him as "insanely capitalistic", negatively comparing his voice to Luigi of the Mario series[66] and accusing him of being "the most see-through, copycat mascot that ever existed."[61] Louis Bedigian of GameZone also disliked Crash's voice, remarking "it is really annoying to hear a child say, 'Whoa!' every time you fall in the water, especially when you realize that the child's voice is supposed to be Crash".[33] Crash's animations, particularly in Crash Bandicoot: The Wrath of Cortex, have been praised as humorous by reviewers.[67][68] Ryan Davis of GameSpot analyzed Crash's "overextended running style and self-punishing attacks" as establishing him as an "empty-headed but enthusiastic character", and compared his facial contortions to those of comedian Red Skelton.[69] In a poll held by MSN in late 2008 to determine the most iconic video game character, Crash ranked at #8.[70] In the Guinness World Records Gamer's Edition from 2011, he was voted as the eleventh best video game character.[71] However, he also ranked eighth on IGN's top 10 list of video game characters who should die, adding that it would be a mercy killing. IGN editor Colin Moriarty stated that his games add little to innovate the series over the years, rendering the character useless.[72]HobbyConsolas also included Crash on their "The 30 best heroes of the last 30 years."[73]

Crash's aesthetic design in the games developed by Radical Entertainment has received mixed reactions from reviewers. Ravi Sinha of GamingBolt considered the design among the worst in video games, noting that the developers should not have tried "to make Crash look 'cool'".[74] Brian Rowe of GameRevolution noted that Crash's fingerless gloves have been replaced with "equally outdated" tribal tattoos and that Crash's personality had been altered from his "obnoxiously extreme attitude" to that of a "bluthering, googly-eyed idiot". Although Rowe wondered when and why the change happened, he concluded that "it's better than the popular goatee-of-rage that so many other platform giants are sporting these days".[75] Arnold Katayev of PSX Extreme, while admitting that the character detail on Crash was "pretty nice", expressed unhappiness with the artistic choices made for the character; he described Crash's tribal tattoos as "a little pretentious" and noted that the increased definition on his mohawk patch made Crash come off as "trying too hard to be cool". He added that Crash's new fighting style begot a stance that consists of Crash "putting up his dukes like a boxer", which he deemed "out of character" for Crash. Finally, while critiquing the voice acting in Crash of the Titans, he remarked that Crash "especially sounds awful, largely because he doesn't actually speak - he just blabs annoying gibberish, which makes him sound like he's an infant".[34] Matt Keller of PALGN also criticized Crash's voice, which he said made Crash sound "like a confused baby".[76] Louis Bedigian of GameZone stated that "Crash's character design has gone from cool to goofy and now to the dreaded place of being dorky" and said that the minute and gradual changes made to Crash's design throughout the series "have really hurt Crash's appearance as a leading game character".[77]GamePro named Crash's new design as the second worst video game character makeover ever.[78] Craig Harris of IGN was more positive on Crash's new appearance and noted that Crash "looks a little floofier and a lot edgier, gaining a spikier Mohawk and trading in his fingerless gloves for tribal ink all up and down his arms" while comparing his incoherent squawking vocalizations to Kazooie of the Banjo-Kazooie series. He concluded that "ultimately he's been changed for the better. He looks a little cooler and more appealing than his more 'Japanese-inspired' edits over the years".[79]

References[edit]

  1. ^Toys for Bob (October 2, 2020). Crash Bandicoot 4: It's About Time (PlayStation 4, Xbox One). Activision. Level/area: Cortex Vortex Pre-Check.
  2. ^ ab"From Rags to Riches: Way of the Warrior to Crash 3". Game Informer. 66 (October 1998): 18–19. 1998.
  3. ^Gavin, Andy (February 2, 2011). "Making Crash Bandicoot - part 1". All Things Andy Gavin. Retrieved February 7, 2011.
  4. ^ abcdGavin, Andy (February 3, 2011). "Making Crash Bandicoot - part 2". All Things Andy Gavin. Retrieved February 7, 2011.
  5. ^"Crash Bandicoot". Next Generation. No. 19. Imagine Media. July 1996. pp. 48–49.
  6. ^ ab"Crash Gallery - Character Sketches - Crash 1". Naughty Dog. Archived from the original on 2008-08-05. Retrieved 2009-02-01.
  7. ^ ab"Crash Bandicoot - Time Line". Naughty Dog. Archived from the original on July 29, 2008. Retrieved March 8, 2010.
  8. ^Gavin, Andy (February 4, 2011). "Making Crash Bandicoot - part 3". All Things Andy Gavin. Retrieved February 7, 2011.
  9. ^Gavin, Andy (February 5, 2011). "Making Crash Bandicoot - part 4". All Things Andy Gavin. Retrieved March 2, 2011.
  10. ^ abcGavin, Andy (February 7, 2011). "Making Crash Bandicoot - part 6". All Things Andy Gavin. Retrieved March 2, 2011.
  11. ^Gavin, Andy (February 6, 2011). "Making Crash Bandicoot - part 5". All Things Andy Gavin. Retrieved March 2, 2011.
  12. ^Harris, Craig (September 22, 2000). "IGN: Bandicoot Crashes the Game Boy Advance". IGN. Retrieved December 9, 2020.
  13. ^Boyer, Crispin (2001). "Crash Landing". Electronic Gaming Monthly. Ziff Davis. 142 (Crash Bandicoot PS2): 91.
  14. ^Moltenbrey, Karen (April 2004). "Crash Course". Computer Graphics World. Retrieved March 29, 2011.
  15. ^"Crash Bandicoot for PlayStation Information, Crash Bandicoot Specs". GameSpot. CBS Interactive. Archived from the original on October 16, 2011. Retrieved June 18, 2016.
  16. ^"CHIP CHINERY booking - Comedians - Corporate Entertainment Booking". Richard De La Font Agency. Retrieved July 2, 2019.
  17. ^"Crash Nitro Kart for PlayStation 2 - Technical Information, Game Information, Technical Support". GameSpot. CBS Interactive. Archived from the original on December 10, 2008. Retrieved June 18, 2016.
  18. ^Barratt, Charlie (January 16, 2009). "Characters you never knew had the same voice actor". GamesRadar. Future plc. Retrieved June 18, 2016.
  19. ^ abRobertson, Andy (June 16, 2016). "E3 2016: Skylanders plays the Crash card". The Telegraph. Telegraph Media Group. Retrieved June 18, 2016.
  20. ^Massie, Kara (February 16, 2017). "Crash Bandicoot N. Sane Trilogy releases 30th June". PlayStation Blog. Sony Interactive Entertainment. Retrieved October 18, 2017.
  21. ^Whyte, Scott (October 2, 2020). "Scott Whyte on Instagram". Instagram. Retrieved October 2, 2020.
  22. ^"Crash Bandicoot". Behind The Voice Actors. Retrieved 2021-05-24.
  23. ^Alazraqui, Carlos (August 24, 2017). "#TBT to the Crash Bandicoot and Taco Bell days... #90spic.twitter.com/XCh2iZ7hOR". @carlosalazraqui. Archived from the original on May 24, 2021. Retrieved April 15, 2021.
  24. ^Sources that refer to Kappei Yamaguchi voicing Crash in the Japanese versions of the games include:
    • Naughty Dog. Crash Bandicoot (PlayStation) (in Japanese). Universal Interactive Studios. Level/area: Credits.
    • Naughty Dog. Crash Bandicoot 2: Cortex Strikes Back (PlayStation) (in Japanese). Universal Interactive Studios. Level/area: Credits.
    • Naughty Dog. Crash Bandicoot 3: Warped (PlayStation) (in Japanese). Universal Interactive Studios. Level/area: Credits.
    • Naughty Dog. Crash Team Racing (PlayStation) (in Japanese). Sony Computer Entertainment. Level/area: Credits.
    • Eurocom. Crash Bash (PlayStation) (in Japanese). Universal Interactive Studios. Level/area: Credits.
    • Traveller's Tales. Crash Bandicoot: The Wrath of Cortex (PlayStation 2) (in Japanese). Universal Interactive Studios. Level/area: Credits.
    • Vicarious Visions. Crash Nitro Kart (Multiplatform) (in Japanese). Universal Interactive Studios. Level/area: Credits.
  25. ^"CR Crash Index". www.sammy.co.jp. Retrieved 2019-08-10.
  26. ^Dimps (October 10, 2006). Crash Boom Bang! (Nintendo DS). Sierra Entertainment. Level/area: Credits.
  27. ^ abcMakuch, Eddie (December 2, 2016). "Skylanders Academy Showrunner Responds to Crash Getting a Voice, Talks Season 2, and More". GameSpot. CBS Interactive. Retrieved October 18, 2017.
  28. ^ abcTrumbore, Dave (August 22, 2018). "New Skylanders Academy Showrunners Tease the Adventures Ahead in Season 3". Collider. Retrieved February 13, 2021.
  29. ^ abCrash Bandicoot Instruction Booklet. Sony Computer Entertainment. 1996. p. 4.
  30. ^ abc"Welcome to Crash Village". Sierra Entertainment. Archived from the original on January 30, 2009. Retrieved February 2, 2009.
  31. ^Crash Bandicoot Instruction Booklet. Sony Computer Entertainment. 1996. p. 19.
  32. ^ abRadical Entertainment (2007-10-04). Crash of the Titans (Multiplatform). Sierra Entertainment. Level/area: Episode 1: A New Hop.
  33. ^ abBedigian, Louis (December 3, 2001). "Crash Bandicoot: The Wrath of Cortex Review - PlayStation 2". GameZone. Archived from the original on June 10, 2009. Retrieved May 31, 2009.
  34. ^ abKatayev, Arnold (October 28, 2007). "PS2 Game Reviews: Crash of the Titans". PSX Extreme. Archived from the original on October 24, 2008. Retrieved February 3, 2009.
  35. ^ abRadical Entertainment (October 14, 2007). Crash of the Titans (Multiplatform). Sierra Entertainment. Level/area: Episode 20: Revengeance 2: The Revengicide.
  36. ^Amaze Entertainment (October 14, 2007). Crash of the Titans (Game Boy Advance). Sierra Entertainment. Level/area: Ending cutscene.
  37. ^Cooper, Dalton (October 6, 2020). "Crash Bandicoot 4 Ending Explained". Game Rant. Retrieved February 13, 2021.
  38. ^Crash Bandicoot Instruction Booklet. Sony Computer Entertainment. 1996. p. 8.
  39. ^ abCrash Bandicoot 3: Warped Instruction Booklet. Sony Computer Entertainment. 1996. p. 10.
  40. ^ abCrash Bandicoot: The Wrath of Cortex Instruction Booklet. Sony Computer Entertainment. 2001. p. 14.
  41. ^ abCrash Bandicoot: The Huge Adventure Instruction Booklet. Sony Computer Entertainment. 2002. p. 11.
  42. ^Crash Bandicoot 2: N-Tranced Instruction Booklet. Sony Computer Entertainment. 2003. p. 13.
  43. ^Crash Bandicoot 2: N-Tranced Instruction Booklet. Sony Computer Entertainment. 2003. p. 14.
  44. ^Crash of the Titans Instruction Booklet. Sierra Entertainment. 2007. p. 6.
  45. ^Crash: Mind over Mutant Instruction Booklet. Sierra Entertainment. 2008. p. 6.
  46. ^Rodriguez, David (June 13, 2016). "Skylanders Imaginators: Crashing Into Skylands". PlayStation Blog. Sony Interactive Entertainment. Retrieved June 18, 2016.
  47. ^"Crash Bandicoot - Twenty Questions". Naughty Dog. Archived from the original on 2008-08-22. Retrieved February 2, 2009.
  48. ^Naughty Dog. Crash Bandicoot (PlayStation). Sony Computer Entertainment America. Level/area: Opening sequence.
  49. ^Radical Entertainment (2007-10-04). Crash of the Titans (Multiplatform). Sierra Entertainment. Level/area: Episode 3: A Zero's Journey.
  50. ^De Marco, Flynn (2008-04-28). "Crash Bandicoot: Mind Over Mutant Impressions". Kotaku. Retrieved 2008-08-11.
  51. ^Naughty Dog. Crash Team Racing (PlayStation). Sony Computer Entertainment. Level/area: Epilogue.
  52. ^Paget, Mat (August 10, 2010). "Another Crash Bandicoot Character Is Playable in Skylanders Imaginators". GameSpot. Retrieved August 18, 2016.
  53. ^"PlayStation stars invade reality in fun 'It's Time to Play' commercial". Destructoid. Retrieved 2019-12-11.
  54. ^"Every cameraman reference in Astro's Playroom". Gamepur. Retrieved 2020-11-12.
  55. ^"Crash Bandicoot - Toys". Naughty Dog. Archived from the original on August 22, 2008. Retrieved June 15, 2009.
  56. ^"Officially Licensed Crash Bandicoot Merchandise & Clothing - Numskull". Numskull.
  57. ^"First 4 Figures". www.facebook.com.
  58. ^Travouillon, K. J.; et al. (March 2014). "Earliest Modern Bandicoot and Bilby (Marsupialia, Peramelidae, and Thylacomyidae) from the Miocene of the Riversleigh World Heritage Area, Northwestern Queensland, Australia". The Society of Vertebrate Paleontology. Retrieved 2014-08-24.
  59. ^"Palaeontologists unearth rare 15-million-year-old bilby". The University Of Queensland (Australia) UQ News. 2014-03-17. Retrieved 2014-08-26.
  60. ^MacDonald, Ryan (1998-11-05). "Crash Bandicoot 3: Warped for PlayStation Review - PlayStation Crash Bandicoot 3: Warped Review". GameSpot. Retrieved 2009-02-03.
  61. ^ abPerry, Doug (2000-11-08). "IGN: Crash Bash Review". IGN. Retrieved 2020-12-09.
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  63. ^Halverson, Dave. "PlayStation Reviews: Crash Bandicoot". GameFan. Archived from the original on July 23, 1997. Retrieved April 3, 2011.
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  69. ^Davis, Ryan (2004-10-05). "Crash Twinsanity for PlayStation 2 Review - PlayStation 2 Crash TwinSanity Review". GameSpot. Retrieved 2009-02-03.
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  75. ^Rowe, Brian (January 21, 2008). "Crash of the Titans video game review for the XBOX360". Game Revolution. Archived from the original on May 16, 2008. Retrieved February 3, 2009.
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  77. ^Bedigian, Louis (2008-10-07). "Crash: Mind over Mutant Review - Wii". GameZone. Archived from the original on 2009-02-02. Retrieved 2009-02-03.
  78. ^Shaw, Patrick (July 22, 2008). "The 8 Worst Game Character Makeovers Ever - Page 2 of 2". GamePro. GamePro Media. Archived from the original on September 26, 2010.
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External links[edit]

Sours: https://en.wikipedia.org/wiki/Crash_Bandicoot_(character)
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List of Crash Bandicoot characters

Wikipedia list article

Crash Bandicoot is a series of platform video games created by Andy Gavin and Jason Rubin. Formerly developed by Naughty Dog from 1996 to 1999, by Traveller's Tales, Eurocom and Vicarious Visions from 2000 to 2004, and by Radical Entertainment from 2005 to 2008, the series is currently published by Activision. The series features a large cast of distinctive characters designed by numerous different artists, which include Charles Zembillas and Joe Pearson. It also features a cast of veteran voice actors.

The series centers on the conflicts between a mutated bandicoot named Crash Bandicoot and his creator, Doctor Neo Cortex. Crash acts as the main playable character of the series, though other characters have had occasional player access, such as Coco Bandicoot and Doctor Neo Cortex.

Protagonists[edit]

Crash Bandicoot[edit]

Main article: Crash Bandicoot (character)

Crash Bandicoot is the title character and main protagonist of the Crash Bandicoot series. Crash is a mutanteastern barred bandicoot who was genetically enhanced by the series' main antagonist Doctor Neo Cortex and soon escaped from Cortex's castle after a failed experiment in the "Cortex Vortex". Throughout the series, Crash acts as the opposition against Cortex and his schemes for world domination. While Crash has a number of offensive maneuvers at his disposal, his most distinctive technique is one in which he spins like a tornado at high speeds and knocks away almost anything that he strikes.

Aku Aku[edit]

Aku Aku is the guardian of the Wumpa Islands and the father figure of Crash and his friends. Aku Aku is the spirit of an ancient witch doctor encased in a floating, wooden mask. During Crash's missions to stop Doctor Neo Cortex, he scattered copies of himself throughout the travels in an effort to aid him in his mission. Whenever Crash possesses an Aku Aku mask, he will be shielded from one enemy attack or contact. Collecting three Aku Aku masks gives Crash temporary invulnerability from all minor dangers. Producer David Siller provided his "Ooga Booga" and gibberish voice clips.[3] His speaking voice was provided by Mel Winkler from Crash Bandicoot: Warped to Crash Twinsanity, by Cornell John in Crash Bash, and Greg Eagles from Crash of the Titans onwards.[3]

Aku Aku was named after a Polynesian restaurant near the Alewife station that featured giant tiki statues out front.[4] Steven Rodriguez of Nintendo World Report, in his review of Crash Nitro Kart, described Aku Aku's voice when giving advice between races as "sexy" and cited it as the best part of the game's audio, but admitted that "even he gets rather annoying."[5] In his review of Crash of the Titans, Brian Rowe of GameRevolution, while deeming the ability to "slap Aku Aku’s face into the ground and ride it like a surfboard" as "harshly inconsiderate", considered it "payback for his gratingly poor impersonations of that other floating head of wisdom – Frylock."[6] Lucas Sullivan of GamesRadar+, in a dedicated installment of the "Why I Love" series, compared Aku Aku's charm to that of Mumbo Jumbo of Banjo-Kazooie, adding that his vocalizations and protective hovering within Crash's vicinity exuded more personality than the power-ups in the Mario series. He also enjoyed Aku Aku's speaking role in the series' later installments, describing his voice as having a "vaguely Morgan Freeman-esque timbre".[7] The staff of GameRevolution included Aku Aku in a list of the best power-ups in video games, describing him as an "all-around swell guy".[8]

Coco Bandicoot[edit]

Coco Bandicoot is the younger sister of Crash Bandicoot. Just as her older brother, she was genetically engineered through the use of Doctor Neo Cortex's and Doctor Nitrus Brio's Evolvo-Ray.[9] Contrasting Crash, however, Coco was made highly intelligent,[9][10][11][12][13][14] and her intelligence quotient is said to be as much as 164.[15] Like her brother, Coco has a heroic personality and a fearless nature, as she is willing to take any chance to help her family save the world from evil, unafraid of making mistakes.[9] She is a fan of martial artsfilms,[9]wrestling[16] and NASCAR.[17] She is also shown to be a skilled scooter rider, using this talent to outrace a Japanesetsunami on one occasion.[9] Coco was designed by Charles Zembillas and Naughty Dog as a counterbalance to Tawna (Crash's girlfriend in the first game) that would appease Sony Computer Entertainment Japan, who were not comfortable with a "super sexy" character being alongside Crash.[18] Charles Zembillas' first sketches of Coco were drawn on March 18, 1997, when Crash Bandicoot 2: Cortex Strikes Back was in development.[19] She is voiced by Vicki Winters in Crash Bandicoot 2: Cortex Strikes Back,[20][21]Hynden Walch in Crash Team Racing,[22]Debi Derryberry from Crash Bandicoot: The Wrath of Cortex to Crash Bandicoot: On the Run!,[21][23]Tara Strong in the third season of Skylanders Academy,[21] and by Eden Riegel in Crash Bandicoot 4: It's About Time.[24]

Coco has been featured in two series of Crash Bandicoot action figures produced by Resaurus. For Crash Bandicoot 2: Cortex Strikes Back, Resaurus produced a Coco Bandicoot figure bundled with figures of a penguin and lizard from the game. The Crash Bandicoot 3: Warped series featured two different figures of Coco, including one bundled with Aku Aku and Crash Bandicoot figures.[25] Coco's inclusion and incorporation as a playable character in Crash Bandicoot: The Wrath of Cortex was met with a generally lukewarm response among critics. Hilary Goldstein of IGN felt that Coco was a "less powerful" and "less enjoyable" character than Crash and that "she was just not fun the way Crash is". On the subject, Hilary added that "Crash is a silly creature to look at. He's almost absurd, which works great with his various animations. Coco isn't really silly at all. The game isn't called Crash and Coco so why must I be forced to play her? Rather than add variety, Coco detracts from the only real selling point of the game – Crash Bandicoot."[26]Matthew Gallant of GameSpot noted that "When you play a level as Coco instead of Crash, there's no explanation or warning given – you'll simply enter the level's portal as Crash and come out the other end as Coco. It's not all bad, but compared with Super Mario Sunshine, it seems very uneven."[27] Matt Keller of PALGN felt that her voice in Crash of the Titans was "annoying".[28]

Crunch Bandicoot[edit]

Crunch Bandicoot is a large and muscular genetically altered bandicoot with bionic enhancements that was created by Doctor Neo Cortex to destroy Crash Bandicoot.[9] He first appeared in Crash Bandicoot: The Wrath of Cortex as the final boss of each level, teaming up the with The Elementals. After his defeat, Crunch had a change of heart and joined Crash's family. He is voiced by Kevin Michael Richardson in Crash Bandicoot: The Wrath of Cortex and Crash Nitro Kart,[29]Chris Williams in the Radical Entertainment games,[29] and Ike Amadi in Crash Team Racing: Nitro Fueled.[29]

Tawna[edit]

Tawna is the former love interest of Crash who first appeared in Crash Bandicoot. By the time of Crash's creation, she is the only other creature to not have been subjected to the Cortex Vortex. After Crash is ejected from Cortex's castle, Tawna spends her captivity matching wits with Cortex, attempting to reason with Brio, and fomenting rebellion amongst Cortex's henchmen. After Crash defeats Cortex and rescues Tawna, they live idyllically together until Tawna leaves Crash for Pinstripe preceding the events of Crash Bandicoot 2: Cortex Strikes Back.[31] She and Pinstripe later appear as playable characters in the party game Crash Boom Bang!.[32] An alternate version of Tawna is a playable character in Crash Bandicoot 4: It's About Time. She is originally from a dimension known as the “Tawnaverse”, where she is the protagonist of her home universe instead of Crash.[33]

During production of Crash Bandicoot, Tawna was originally named Karmen, and was based on actress Pamela Anderson, but her design was scaled back to be less provocative.[35] Naughty Dog omitted Tawna from further entries in the series based both on objections from Universal Interactive's marketing director for her perceived sexist nature and to appease the desire of Sony's Japanese marketing team for a more girlish female supporting character.[18][36] Tawna is voiced by Debi Derryberry in the N. Sane Trilogy,[37]Misty Lee in Crash Team Racing Nitro-Fueled[37] and by Ursula Taherian in Crash Bandicoot 4: It's About Time.[38]

Antagonists[edit]

Doctor Neo Cortex[edit]

Main article: Doctor Neo Cortex

Doctor Neo Cortex is the main antagonist of the Crash Bandicoot series and the archenemy of the titular character, Crash Bandicoot. Cortex is a mad scientist who seeks to achieve world domination as an act of vengeance for the ridicule he has suffered in the past. To achieve this goal, Cortex mutated a collection of animals into his soldiers. He eventually created Crash Bandicoot, but rejected him as unworthy of being in his army and removed him from his castle. As Cortex's actions endanger the sanctity of the islands the games are set in, Cortex's plans for world domination are often hampered by Crash along with other characters. Crash's constant interference has made eliminating Crash one of Cortex's top priorities along with world domination.

Uka Uka[edit]

Uka Uka is the evil younger twin brother of Aku Aku and the supervisor of Cortex's plots for world domination. He was sealed in an underground prison by Aku Aku many years ago, but was freed in Crash Bandicoot: Warped when the ruins of Cortex's space station plummeted to Earth and destroyed his prison. He was voiced by Clancy Brown from 1998 to 2003,[39] by Cornell John in Crash Bash, by Alex Fernandez in Crash Twinsanity,[39] and by John DiMaggio from Crash of the Titans onward.[39]

Dingodile[edit]

Dingodile is a former subordinate of Doctor Neo Cortex who is a mutated hybrid of a dingo and crocodile. He has often appeared as a boss or playable character in the series. In Crash Bandicoot 4: It's About Time, Dingodile has retired from Cortex's service in favor of operating a diner. Dingodile is voiced by William Hootkins in Crash Bandicoot 3: Warped,[40] by David Anthony Pizzuto in Crash Team Racing,[40] by Dwight Schultz in Crash Nitro Kart and Crash Twinsanity,[40] by Nolan North in the Nintendo DS version of Crash of the Titans,[40] and by Fred Tatasciore from Crash Bandicoot N. Sane Trilogy onwards.[38][40]

Dingodile was conceptualized by Naughty Dog employee Joe Labbe, who requested a character that was a cross between a dingo and a crocodile.[41] Charles Zembillas drew the first sketches of Dingodile on February 4, 1998.[42] At certain points, the character alternatively wore an Australian-style hat, had a "mop of scruffy hair" and walked on all fours.[43] Naughty Dog initially wanted Dingodile to be a fire-breathing character before Zembillas suggested giving him a flamethrower to make him "much more interesting". The final sketches of Dingodile were drawn on February 12, 1998. Zembillas has expressed happiness at Dingodile's enthusiastic following amongst fans.[44]

Doctor Nefarious Tropy[edit]

Doctor Nefarious Tropy is a pompous scientist who specializes in time travel and fights using a giant tuning fork. Tropy is voiced by Michael Ensign in the Naughty Dog games, Crash Nitro Kart and Crash Twinsanity, Corey Burton in Crash Bandicoot: The Wrath of Cortex, Crash Bandicoot N. Sane Trilogy and Crash Team Racing Nitro-Fueled, and JP Karliak in Crash Bandicoot 4: It's About Time,[45] with his female counterpart voiced by Sarah Tancer in It's About Time. Tropy was created by Naughty Dog as a time-traveling boss that would fit in a time-traveling plot.[41] Charles Zembillas drew the first sketches of Tropy (and the doodle he created as Naughty Dog was describing the character to him) on January 22, 1998.[46] Tropy's wearable time-traveling device was conceptualized early on in the character's design evolution and initially appeared as a belt-like contraption that featured a digital read out displaying the year Tropy intended to travel to.[47] At one point in its aesthetic development, Tropy's time machine was covered in clock gears and mechanisms, including a cuckoo clock on the machine's lower-right area;[48] Zembillas assumed that the details could be created as a texture in Adobe Photoshop and placed over the modeled character's polygon structure.[49] Furthermore, the pistons on the back of the machine were connected to each other through joint-like bearings.[48] These details were ultimately omitted for being too complex for the original PlayStation console to handle.[49] The exhaust pipes and pistons were retained due to their reflection of Tropy's unhealthy obsession with time.[41]

Nina Cortex[edit]

Nina Cortex is the gothic niece of Doctor Neo Cortex who sometimes aids him in his quest for world domination. She is voiced by Susan Silo in Crash Twinsanity,[50] Amy Gross in the Radical Entertainment games,[50] and Debi Derryberry in Crash Team Racing Nitro-Fueled and the DS version of Crash of the Titans.[50] Nina Cortex was originally created and designed by Duke Mighten for Traveller's Tales as a playable character in Crash Nitro Kart before development duties of the game were transferred to Vicarious Visions.[51] During her conception it was undecided whether she would be Neo Cortex's daughter or niece, hence the deliberate discrepancies regarding her relationship with Cortex in Crash Twinsanity. As everyone kept referring to her as Neo's niece, the label stuck and became official. Her appearance was based on one of the designers working at Traveller's Tales.[52]

Nina's introduction in Crash Twinsanity was met with a positive response among critics. James B. Pringle of IGN said that Nina "almost steals the show with her sassy skip and her Bionic Commando-like extension arm" and admitted that he "actually wouldn't mind seeing more of Nina in the future."[53] Nick Valentino of GameZone praised her as "an inventive character", a "very welcome addition to the series" and "one of the many highlights this game has to offer". He also compared her bionic arms to Bionic Commando.[54]

Nitros Oxide[edit]

Nitros Oxide is the main antagonist of Crash Team Racing. He is an extraterrestrial from the planet Gasmoxia who claims to be the fastest driver in the galaxy, and challenges Crash and his friends to race him under the threat of the Earth being turned into a concrete parking lot and its inhabitants enslaved. He also appears as a boss character in Crash Bash and as a playable character in Crash Nitro Kart. He is voiced by David Anthony Pizzuto in Crash Team Racing,[55] by Quinton Flynn in Crash Nitro Kart,[55] and by Corey Burton from Crash Team Racing Nitro-Fueled onwards.[55]

Evil Twins[edit]

The Evil Twins, Victor and Moritz, are the main antagonists of Crash Twinsanity. Originally Cortex's pet parrots, they were transported to the Tenth Dimension during Cortex's first experiment with the Evolvo-Ray and mutated by the environment's "reverso-radiation". Years later, they attempt to exact revenge on Cortex and destroy the Wumpa Islands, but are defeated by Crash, Cortex and Nina, and they are eaten by an evil version of Crash. Both twins are voiced by Quinton Flynn.[56][57]

Supporting protagonists[edit]

Polar[edit]

Polar is a polar bear cub that Crash uses as a mount in certain levels of Crash Bandicoot 2: Cortex Strikes Back and the "Bears Repeating" level of Crash Bandicoot 4: It's About Time. He appears as a playable character in Crash Team Racing and Crash Nitro Kart. Polar is voiced by Debi Derryberry in Crash Nitro Kart and Misty Lee in Crash Team Racing Nitro-Fueled.[58]

Pura[edit]

Pura is a South China tiger cub that Coco uses as a mount in the China-themed levels of Crash Bandicoot: Warped. He appears as a playable character in Crash Team Racing, Crash Nitro Kart and Crash Boom Bang!. Pura is voiced by Paul Greenberg in Crash Nitro Kart and by Misty Lee in Crash Team Racing Nitro-Fueled.[59]

Baby T[edit]

Baby T is a young Tyrannosaurus that Crash uses as a mount in some prehistoric-themed levels of Crash Bandicoot: Warped. He appears as a playable character in Crash Team Racing Nitro-Fueled, in which he is voiced by Ike Amadi.[citation needed]

Quantum Masks[edit]

The Quantum Masks − consisting of Lani-Loli, Akano, Kupuna-Wa and Ika-Ika − are a group of extra-dimensional masks who appear in Crash Bandicoot 4: It's About Time and can give Crash and Coco a unique power. Lani-Loli is a worrisome, panic-prone mask who can phase objects in and out of existence. Akano is a stoic and terse mask who can grant Crash and Coco a powerful "Dark Matter Spin" that allows them to glide. Kupuna-Wa is an omniscient mask with an elderly woman's personality who can temporarily slow the flow of time. Ika-Ika is a two-faced mask with separate personalities − one a mild-mannered old man and the other a self-deprecating and negative young man − who can reverse gravity. Lani-Loli is voiced by Richard Steven Horvitz; Kupuna-Wa is voiced by Cherise Boothe; Akano is voiced by Fred Tatasciore and Ika-Ika's old and young halves are respectively voiced by Tatasciore and Zeno Robinson.[60]

Supporting antagonists[edit]

Doctor N. Gin[edit]

Doctor N. Gin is the ill-tempered right-hand man of Doctor Neo Cortex, replacing Doctor Nitrus Brio after Crash Bandicoot.[61] A former defense industry physicist, a nuclear missile lodged itself into his head during a failed experiment. N. Gin was able to retool the missile into a life support system, though the missile tends to go off during fits of anger. N. Gin often appears as a boss character, usually battling Crash and his friends with large mechas.

N. Gin is voiced by Brendan O'Brien in the Naughty Dog games, by Corey Burton in Crash Bandicoot: The Wrath of Cortex, Crash Bandicoot N. Sane Trilogy, Crash Team Racing Nitro-Fueled and Crash Bandicoot 4: It's About Time,[38] by Quinton Flynn in Crash Nitro Kart and Crash Twinsanity, and by Nolan North in the Radical Entertainment games. Matthew Hahn, in his book The Animated Peter Lorre, identified N. Gin as one of several animated caricatures of actor Peter Lorre.[62]

Tiny Tiger[edit]

Tiny Tiger is a hulking and brutish thylacine subordinate of Doctor Neo Cortex who often appears as a boss in the mainline games and as a playable character in spin-offs. He is voiced by Brendan O'Brien in the PlayStation games,[63] by John DiMaggio in Crash Nitro Kart, Crash Bandicoot N. Sane Trilogy and Crash Team Racing Nitro-Fueled, by Chris Williams in the Radical Entertainment games,[63] and by Nolan North in the Nintendo DS version of Crash of the Titans.[63]

Doctor Nitrus Brio[edit]

Doctor Nitrus Brio is a treacherous subordinate of Doctor Neo Cortex who created the Evolvo-Ray. He often appears as a boss character who uses chemical concoctions as a weapon and to increase his own power. Brio is voiced by Brendan O'Brien in the Naughty Dog games and Crash Bash; Maurice LaMarche in Crash: Mind over Mutant and Crash Bandicoot N. Sane Trilogy; Tom Kenny in Crash Team Racing Nitro-Fueled; and Roger Craig Smith in Crash Bandicoot 4: It's About Time.[64] Brio was created by Naughty Dog as a foil for Doctor Cortex: "meek to Cortex's strength, logical to Cortex's emotional, successful (his inventions work) to Cortex's failure".[35]

Ripper Roo[edit]

Ripper Roo is a crazed kangaroo who was one of Cortex's first experiments with the Evolvo-Ray and Cortex Vortex. Following his initial transformation, Cortex impatiently subjected the dazed and unresponsive Ripper Roo to the Cortex Vortex and switched it to overload for 24 hours, resulting in Ripper Roo's chaotic mental state. Ripper Roo is perpetually bound in a straitjacket and is armed with razor sharp toenails. He is in a constant state of agitated motion, is unpredictable in his behavior and is prone to fits of maniacal chortling. Ripper Roo appears as a boss character in Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Team Racing,[66][67][68] and as an obstacle in the "El Pogo Loco" level of Crash Bash.[69] Ripper Roo's laughter in the original PlayStation titles is a sample of a hyena (voiced by Dallas McKennon) from the 1955 film Lady and the Tramp.[4] He is voiced by Jess Harnell in the Crash Bandicoot N. Sane Trilogy and by Andrew Morgado in Crash Team Racing Nitro-Fueled.[70][71]

Papu Papu[edit]

Papu Papu is the obese and short-tempered chief of N. Sanity Island's native tribe of Lemurian descendants. Although formerly a great warrior, he has become lazy and content to let Cortex's activities go unnoticed by his tribe, attributing the increasing pollution and shortage of fish to divine retribution. He appears as a boss character in Crash Bandicoot, Crash Team Racing and Crash Bash.[73][74][75] In Crash Twinsanity, he captures Cortex after he stumbles into his village, and orders Crash's capture after Crash rescues Cortex. Papu Papu is voiced by producer David Siller in Crash Bandicoot,[76] by David Anthony Pizzuto in Crash Team Racing[76] and by Dwight Schultz from Crash Twinsanity onwards.[76]

Komodo Brothers[edit]

The Komodo Brothers, Joe and Moe, are a pair of mutated scimitar-wielding Komodo dragons who appear as boss characters in Crash Bandicoot 2: Cortex Strikes Back and Crash Bash; Joe appears alone as a boss character in Crash Team Racing. Joe is lean and smart while Moe is large and strong. Joe is voiced by David Anthony Pizzuto in Crash Team Racing.[77] Moe is voiced by Brendan O'Brien in Crash Bandicoot 2: Cortex Strikes Back and Crash Bash.[77] Both brothers are voiced by Fred Tatasciore in the Crash Bandicoot N. Sane Trilogy and Crash Team Racing Nitro-Fueled.[77]

Pinstripe Potoroo[edit]

Pinstripe Potoroo is a potoroo clad in a red pinstripe suit and often armed with a tommy gun. He appears as a boss character in Crash Bandicoot and Crash Team Racing and as a playable character in Crash Boom Bang!. Pinstripe is voiced by Brendan O'Brien in Crash Bandicoot and Crash Team Racing,[78] by Jess Harnell in the Crash Bandicoot N. Sane Trilogy,[78] and by Robbie Daymond in Crash Team Racing Nitro-Fueled.[78]

Koala Kong[edit]

Koala Kong is a mutant koala who was Cortex's second experiment with the Evolvo-Ray, which granted him super-strength. As Cortex was reluctant to subject Kong to the Cortex Vortex following his failure with Ripper Roo, he allowed Kong's brain to develop at its own pace. Kong then acquired a fixation with the Rocky film series and adopted Rocky Balboa's persona, adopting a New York accent, addressing everyone he speaks to as "Adrianna", and a determination that makes him a durable foe. Koala Kong appears as a boss character in Crash Bandicoot and as a playable character in Crash Bash and Crash Team Racing Nitro-Fueled.[80][81] He is voiced by Fred Tatasciore in the Crash Bandicoot N. Sane Trilogy and Nitro-Fueled.[70]

Elementals[edit]

The Elementals − consisting of Rok-Ko, Wa-Wa, Py-Ro and Lo-Lo − are a group of evil masks revived by Uka Uka in Crash Bandicoot: The Wrath of Cortex to act as a power source for Crunch Bandicoot. They are sealed away once more by Crash's efforts. Rok-Ko, Wa-Wa, Py-Ro and Lo-Lo are respectively voiced by Thomas F. Wilson,[82]R. Lee Ermey,[83]Mark Hamill[84] and Jess Harnell.[85] They reappeared in Crash Bandicoot: On the Run as mini-bosses, working alongside Uka Uka.[86]

References[edit]

Citations[edit]

  1. ^ ab"Aku Aku Voices (Crash Bandicoot)". Behind The Voice Actors. Retrieved 2021-06-20.
  2. ^ abLoveridge, Sam (September 9, 2016). "20 things you didn't know about Crash Bandicoot". Digital Spy. Retrieved November 23, 2020.
  3. ^Steven Rodriguez (December 14, 2003). "Crash Nitro Kart Review". Nintendo World Report. Retrieved January 24, 2010.
  4. ^Brian Rowe (January 21, 2008). "Crash of the Titans review for the XBOX360". Game Revolution. Archived from the original on May 16, 2008. Retrieved June 3, 2009.
  5. ^Sullivan, Lucas (November 11, 2016). "Why I Love: Crash Bandicoot's wooden buddy Aku Aku". GamesRadar+. Future plc. Archived from the original on November 12, 2016.
  6. ^"Power Up with Surge - The Best Power-ups in Video Games". GameRevolution. August 4, 2020. Archived from the original on November 29, 2020.
  7. ^ abcdefCrash Bandicoot: The Wrath of Cortex Instruction Booklet. Sony Computer Entertainment. 2001. p. 17.
  8. ^Crash Team Racing Instruction Booklet. Sony Computer Entertainment. 1999. p. 24.
  9. ^Crash Bash Instruction Booklet. Sony Computer Entertainment. 2000. p. 16.
  10. ^Crash Bandicoot: The Wrath of Cortex Instruction Booklet. Sony Computer Entertainment. 2001. p. 6.
  11. ^Crash Bandicoot: The Huge Adventure Instruction Booklet. Sony Computer Entertainment. 2002. p. 18.
  12. ^Crash Nitro Kart Instruction Booklet. Sony Computer Entertainment. 2003. p. 20.
  13. ^Radical Entertainment. Crash Tag Team Racing (Multiplatform). Sierra Entertainment. Level/area: Any race.
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  22. ^Riegel, Eden [@edenriegel] (October 13, 2020). "I am really proud that I can now announce that I voiced #CocoBandicoot in new #CrashBandicoot4! I've been dying to share it with you all, and many of you smarties already guessed, but now I get to yell it. IT'S MEEE! @CrashBandicoot" (Tweet). Retrieved October 14, 2020 – via Twitter.
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  40. ^Charles Zembillas (April 28, 2013). "Crash Bandicoot - Origin of Dingodile - Part 5". Retrieved May 8, 2013.
  41. ^JP Karliak (October 2, 2020). "The new @crashbandicoot is out today! I play the delicious villain N. Tropy (Dr. Nefarious Tropy if you're nasty). It's hilarious and gorgeous and a great pick-me-up right now!". Retrieved October 3, 2020.
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  52. ^"Victor". Behind The Voice Actors. Retrieved 2021-06-20.
  53. ^"Moritz". Behind The Voice Actors. Retrieved 2021-06-20.
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Bibliography[edit]

Sours: https://en.wikipedia.org/wiki/List_of_Crash_Bandicoot_characters

And the father only grinned and kept saying: Don't be afraid, kitten, I won't hurt you. Relax your ass. Relax the hole. Now I'll put an enema in there, and I'll pour some water down your ass.

Characters crash bandicoot

A couple of days after this incident, Lyusin's mother, having come home from work, brought with her a plastic bag, from which a rubber device with a long hose and. A white tip at the end of it was sticking out. Here. "She said to her daughter, who was slightly amazed.

Crash Bandicoot Characters

But I taught her in good manners more than once. Nothing, it does not surprise me," I replied, when I was practicing in gynecology, the girls, age 1, 5-2 times older than your Tonya, often left. After an enema without saying goodbye.

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I even thought that this would be the last conquered peak in my life. Vultures sat on the stones and looked sideways in my direction, subtly feeling my condition. No, bitches, I definitely won't give myself up to you.



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