The Tracks Mushroom Cup
Mario Kart Stadium
The starting course of your Mario Kart 8 Deluxe career, the Mario Kart Stadium features long stretches of track connected by easy-to-drift-through turns. While it’s not a particularly difficult track to race on, it’s a good preview of what you can expect in later race courses in this cup and in future cups!
Caution: Roadside Unassistance
Pipes: Scattered on the grassy and sandy corners of the track are pipes. By themselves they are harmless, but if you’re trying to cut corners and end up hitting a pipe head-on, you’ll come to a complete stop!
Grass and Sand: All vehicles slow down when going off-road, but with the right parts you can limit how much speed you lose. Stay on the track unless you’re using a Mushroom to boost off-road to cut a corner.
The second turn of the race provides an example of a common Mario Kart 8 Deluxe dilemma: taking the corner wide will push you along a series of dash panels and a set of Coins. Taking the inside route is faster, but has no Coins. Your first laps in every race should be about building up your Coin count. Afterward, consider the inside path every time.
You can cut this corner with a Mushroom, if you have one. Just mind the pipes!
Just past the second turn is an antigravity panel that lets you stick to the track as it twists around. The next corner can also be cut with a Mushroom if you have one, and has a ramp you can Jump Boost off of.
The hairpin turn near the end of the antigravity section of track leads to a small ramp that will let you glide over a chasm. If you’re far behind and have a Lightning Bolt, you can send racers into the chasm as they try to glide across. Don’t miss collecting Coins on the way over the gap!
The last set of turns presents another split roadway, with the wider racing line taking you over a set of dash panels and more Coins. The wider line ends with a ramp you can Jump Boost off of for additional speed.
Alternatively, you can cut the corner even tighter by using a Mushroom and going through the sand. Many pipes are set up here, so be careful about how you blast through this area. This is also a good tactic to defeat incoming Red Shells, as they might hit the pipes.
Lap 1 of any Time Trial should be focused on snagging as many Coins as possible. Turn 1 has a pair of Coins to snag, followed by four more on the outside of Turn 2. It’s actually faster to ignore those Coins on the outside of Turn 2, and instead take the inside of the turn as close to the grass as possible. You can use a Mushroom to cut across the grass, but you might want to save that for later.
It is reasonable to want to use one of your Mushrooms to hit the ramp on the grass on the inside of Turn 3. However, this is not the best use of a Mushroom on this Time Trial.
Turn 4 has five Coins located on it: two on the inside line and three on the outside. Stay inside on the first lap, and every lap thereafter. Ideally you should have eight Coins after navigating this turn.
Set up your drift on the Turn 5 hairpin as early as you can. You can score a Super Mini-Turbo or Ultra Mini-Turbo and boost back downhill toward the glide ramp.
Mid-air from the glide ramp, you have some work to prepare for the end of the lap. On Lap 1, you can snag your final Coins to reach ten while in mid-air.
As you’re gliding down, avoid the ramp at the center of the course. As you pass up the ramp, drift toward the sand and the pipes on the inside of the final turn. You should be able to pull off a Mini-Turbo just as you reach the sand.
The scattered pipes on the sand can be devastating to hit during a Time Trial, but the best time to use Mushrooms is to blitz through this pipe forest across the sand. By doing this, you cut the corner and practically have a straight shot at the finish line!
An aptly named course, Water Park introduces a new twist to the gravity-defying racing in Mario Kart 8 Deluxe, while also having players deal with the changes to vehicle handling underwater.
Caution: Roadside Unassistance
Spin Boost Pillars: Found at the front of Sub Coasters that travel through a portion of the race course, these pillars give you a Spin Boost of speed at the cost of some control.
Water Hazards: A good chunk of this course takes place underwater, which will significantly change how your vehicle drives.
Just after the start line, you pass through one of three entrances under the Sub Coaster sign into a hard right turn. You can cut this turn significantly on the right side and line yourself up for the upcoming twin ramps.
The two ramps after the first right lead directly to an antigravity section of track. Be sure to Jump Boost off the ramp you choose for some extra speed going into the water.
The Sub Coaster can be encountered on almost any section of the antigravity track. If you brush past the front of the coaster, you can gain some speed from the Spin Boost pillars. Other coasters can traverse this section of the course, so keep an eye out for them.
The Marine Coaster track ends as it dips back into the water, straight into an S-curve that passes by an Aqua Cup ride. With a Mushroom, you can cut through the Aqua Cup area to avoid having to navigate the S-curve yourself.
The home stretch starts with a launch ramp that will deploy your glider. Guide yourself underneath the Ferris wheel to finish the lap, taking care to avoid the ticket booth just beyond it. It’s possible to land on top of the ticket booth, but beware of other racers setting Bananas there!
As soon as you start the Time Trial, collect one of the two Coins on either side of the track in front of the start line. Collect the other set during Lap 2.
Turn 1 can and should be cut extremely tight—the course is designed for it!
The split ramp jump into the water has three Coins on the upper ramp, so for Lap 1 you should take that path. For the following laps, keep to the inside racing line. Don’t forget to Jump Boost off the ramps!
This long antigravity curve is a good spot to use a Mushroom and fire off a Super Mini-Turbo or an Ultra Mini-Turbo.
Another chance to use one of your Mushrooms is when you re-enter the water near the Aqua Cup ride. You can cut across the spinning platform to the left of the S-curve, but you miss out on some Coins in the process. If you take this shortcut, start drifting right as you cross the ride to align yourself for the glide ramp.
The glide ramp that launches you toward the Ferris wheel is a critical point of the lap. If you have enough speed and are properly lined up, you’ll be able to land on top of the ticket booth beyond the Ferris wheel. Jump Boost off the edge of the booth for the final push to the finish line.
Sweet Sweet Canyon
A step up in challenge even over Water Park, this canyon is a sugary, high-speed course, featuring a massive jump that connects both halves. Numerous sharp hairpin turns await during the latter half. Sweet Sweet Canyon will teach you the importance of proper drifting and the use of Mini-Turbos, if you want to score a first-place finish.
Caution: Roadside Unassistance
Arguably Delicious Frosting: Going off-road here is sweeter, but not any faster than the dirt found outside of normal tracks. Much of the course is lined with frosting near the retaining walls.
No Walls: Portions of the course have no retaining walls. Mind your drifts in these situations!
The Long Jump: Early on in a lap, you cross a massive chasm via glider. Racers are vulnerable to Lightning Bolts, Red Shells, and Spiny Shells while crossing this gap.
Piranha Plants: The final set of curves are guarded by massive Piranha Plants, which will try to bite at any racer who gets too close.
The first turns of the course take you into the tunnel that will eventually launch you across the chasm to the main part of the course.
The chasm flight goes quickly, and you don’t have to worry about steering around obstacles. Your biggest threat will be other racers, particularly those with a Lightning Bolt or Spiny Shell. Getting hit by items here will send you into the waters below, and can send you back to the launch ramp!
The ice cream cones on the track here are harmless. You can easily bowl them over with no problems. Concentrate more on collecting the Coins lining the road here.
The antigravity section of the canyon offers you two routes, left and right. You can Jump Boost off the antigravity panels for some extra speed before starting these winding sections. They are essentially mirrors of each other, so there isn’t necessarily a best path to take.
Both of the antigravity track sections consist of three alternating sharp turns, the second of which you can cut across the frosting with a Mushroom if you wish. However, you may want to save your Mushroom for another, superior shortcut.
Jump Boost off the ramps at the end of the split track section, then get ready to avoid the Piranha Plants flanking the road. The S-curves here are easy to drift wide on if you’re careless, right into range of a Piranha Plant!
The most important shortcut of the track is just beyond the second Piranha Plant, marked by a donut arch. If you have a Mushroom, shoot through the donut, then make a sharp left and Jump Boost off the ramp to power across the finish line. Computer racers will try to use this shortcut often, so if you’re not able to take it, try to set Bananas on the approach to it to trip them up.
The last turn, if you can’t take the shortcut, is the sharpest on the track, and can be tougher for heavier-weight racers to drift through without hitting the walls. Start your drift early to hug the inside line.
Turns 1 and 2 are critical to your Time Trial. Mini-Turbo drift through Turn 1, and go for the Super Mini-Turbo drift on Turn 2. If you are aligned right, you can snag two of the four Coins before you reach the glide ramp.
After landing from the long jump, the massive curve follow-up has four Coins to collect. However, it is faster to hug the wall to the right and go for Mini-Turbos. It is possible to do a standard Mini-Turbo before trying for the Super Mini-Turbo before you get to the track split. It is also possible to do one Ultra Mini-Turbo here instead of two separate Mini-Turbos.
The split routes through and over the water are functionally the same. The right path tends to line you up better for the section beyond, but there is no best choice. Each route features three Coins to collect. If you reach this section on Lap 2 without ten Coins, remember to take the path that you missed to collect the Coins there.
This is where things get exciting. As you leave the split track, collect some Coins while avoiding the Piranha Plants on the side of the road. Your goal here is to line up for the donut shortcut on the off-road section of the track.
The shortcut requires you to use a Mushroom to boost through the donut hole. The real trick here is that as you’re boosting through the donut, you need to already be drifting to the left, otherwise you’ll be unable to correct your course in time and will likely hit the far wall. The Mini-Turbo off the drift should straighten you back out for the final stretch. Don’t forget to Jump Boost off that last ramp!
A fast course that favors aggressive risk taking, the Thwomp Ruins are a perfect finale to the Mushroom Cup. Featuring multiple routes to follow across many sections of the whole course, skilled racers are afforded many different ways to overtake their opponents with more than just items.
Caution: Roadside Unassistance
Thwomps: Big, blocky, and more than happy to crush you or otherwise impede your progress, Thwomps are scattered throughout the aptly named ruins.
Rollers: The rollers don’t make their appearance until Lap 2, and only on a very specific stretch of the course. It’s possible to outrun them, or drive around them as necessary. Rollers can help open a path that can cut past parts of the track for a more direct route, so they are not all bad news.
The first turn just beyond the start line can be bypassed with a Mushroom. Aim for the stone ramp on the grassy field on the inside of Turn 1. Be careful for Bananas that computer drivers might try to use to block the approach to the ramp.
The cave you enter after Turn 2 at first seems rather barren. On Lap 2, rollers will start barreling through the center of the road on the ground. You can either stick to this main road or use the antigravity panels on the wall to the right to ride on the walls. It’s faster to stay on the ground and hug the inside of the turn with drifts and Mini-Turbos, but the wall is good for collecting Coins.
Exiting the cave gives players many optional paths to race through. You can either stick to the middle and dive into the water (4), take the roads on the side (5), or ride the walls on the side roads. Make sure to take advantage of any ramps and Jump Boost to keep up your speed.
On Lap 2, the rollers can knock down a wall at the center of the split in the road, where the small lake begins. Behind it is a glide ramp that can send you gliding over the water on a more direct path to the next cave. Just mind the Thwomp protecting the central island!
If you took the central route over and through the water, the stairs leading up from the depths can be Jump Boosted, which is a good way to speed into the second cave. You can also Jump Boost off the antigravity panel inside the cave itself.
Multiple Thwomps guard the stony S-curve just beyond the second cave. It’s safest to favor the inside racing line to avoid the Thwomps.
Staying on the inside line can also set you up for a risky shortcut over a narrow stone ramp. One false move will send you into the abyss and likely cost you a place or two. Be especially careful around heavier racers. They can push you off easily if you’re going in side by side.
The ramp, and the glide ramp it drops you next to, can be Jump Boosted. If you choose not to take this shortcut, be mindful of racers that do when you are taking the final turn, and be ready to use any items you have to ambush them if they land ahead of you.
The final stretch consists primarily of gliding over a chasm and down a hill toward the finish line. You can cancel the glide by landing early to Jump Boost off of one final ramp. If you time it right and land right on the ramp, and then jump just as you touch down, you’ll gain the speed boost and maintain the glider flight.
This is one of the most demanding Time Trials of all the Mushroom Cup courses, and arguably one of the most intense in the whole game.
From the moment you start (with a perfect Rocket Start of course), begin drifting left, while trying to keep traveling straight down the track.
The challenge here is to drift until you’re aligned with the ramp on the grass to the left (2). You should be able to Mini-Turbo off this drift. Ideally you are aimed perfectly straight at the ramp
Boost with a Mushroom across the grass, avoiding the ramp and aiming to collect some Coins on the track beyond it. Make sure you don’t hit the wall on the left side of the track.
Next, avoid going onto the wall on the right, and drift and Mini-Turbo on the ground level, hugging the wall as best you can. As you exit the turn, dive into the water at the center of the course to collect two of the Coins there. On later laps, the glide ramp over the water in the center of the next area will be opened by stone rollers, and will be a straighter, faster route.
The underwater section of the course is actually faster than the wall rides on either side of the track. You can snag two Coins on either side of the central platform, and score a Jump Boost as you hit the edge of the stairs while exiting the water.
Drift through this cave, hugging the turn as close to the wall as possible. You can make up for passing these Coins later.
The next few turns can and should be drifted and Mini-Turboed through as tight to the inside as possible, while avoiding the Thwomps. Your entire goal in this section is to set yourself up to use another shortcut.
Take this stone ramp as opposed to taking the much wider route to the right of it. Jump Boost off the ramp, which should carry you to the glide ramp on the main track.
You can get one last burst of speed by Jump Boosting off one of the ramps on the hill facing the finish line. Time your landing and jump off the ramp right—you’ll be able to glide farther.
Fictional character in Nintendo's "Mario" franchise
Toad (Japanese: キノピオ, Hepburn: Kinopio) is a fictional character who primarily appears in Nintendo's Mario franchise. A humanoid with a mushroom-like head, Toad was created by Japanese video game designer Shigeru Miyamoto, and is portrayed as a citizen of the Mushroom Kingdom and is one of Princess Peach's most loyal attendants, constantly working on her behalf. He is usually seen as a non-player character who provides assistance to Mario and his friends in most games, but there are times when Toad takes center stage and appears as a protagonist, as seen in Super Mario Bros. 2, Wario's Woods and Super Mario 3D World.
While Toad is the name of an individual, it also refers to his entire race (much like Yoshi, Birdo and Kirby from the Kirby series). However, in early games, the species was called Mushroom Retainers, in Japan they were called Kinoko-zoku (キノコ族), literally "Mushroom People" (which is an alternate name used in earlier localizations, along with "Mushroom Retainers"). In the Mario franchise, there are also some other individual Toad characters (e.g., Toadette, Toadsworth, Toadbert, and Captain Toad). The most prominent trait of a Toad is its large head that resembles a mushroom in shape and color – historically speculated as them wearing a mushroom hat, as portrayed in the Super Mario Super Show, but eventually ruled out by Japanese video game designer Yoshiaki Koizumi. Another common point of most Toads is their traditional vest.
The Toads usually play assisting roles in the Mario franchise and its action games, such as Toadsworth introduced in Super Mario Sunshine and the Toad Brigade association in Super Mario Galaxy. Despite this, Toads also play the role as heroes in some games. Such a case included the 2 Toads (yellow and blue) who were featured as playable characters along with Mario and Luigi in New Super Mario Bros. Wii. The 2 Toads (yellow and blue) return as playable characters later on in New Super Mario Bros. U as well as New Super Luigi U. Toad himself (in a blue palette in reference to his original sprite from Super Mario Bros. 2) returns as one of the playable characters in Super Mario 3D World. Captain Toad: Treasure Tracker cast Captain Toad into the spotlight, thus marking it as the first game in 20 years (since Wario's Woods) to have a Toad as the star of a game, as well as the first game to have Toad as the titular character.
Concept and creation
Toad and the mushroom people were first seen in the game Super Mario Bros. where the species was revealed to comprise the majority of the population of the Mushroom Kingdom. Toad's design was made directly from the power-up, the Super Mushroom, as well as the game's general association with mushrooms.Shigeru Miyamoto, the creator of the Mario franchise, reasons that Toad's creation was that of being a character that has a simplistic design; yet, still appears cute and lovely and pleasing to everybody. In the game, the peaceful Toads of the Mushroom Kingdom had been turned into various objects such as bricks and pipes by the evil King Bowser; however, some of Princess Toadstool's loyal servants, known as the "Mushroom Retainers," were simply kidnapped. 
During the development of New Super Mario Bros. Wii, the developers at Nintendo decided between four characters to be playable in the game: Princess Peach, Toad, Wario and Waluigi (all suggestions made by fans). Two Toads (yellow and blue) were eventually included as playable characters in New Super Mario Bros. Wii due to their physical similarity to Mario and Luigi.
Toad's English name appears to have been inspired by the word "toadstool", a word used to describe mushrooms including those featuring umbrella-like cap-and-stem form characteristics which Toad's design portrays along with the character's general resemblance to a mushroom. Toad's Japanese name, "Kinopio", appears to be a combination of the Japanese word for mushroom ("kinoko") and the Japanese name for Carlo Collodi's character, Pinocchio ("Pinokio"), which both roughly blend together to form the meaning of "a real mushroom boy" (as evidenced through Pinocchio's dream to become a real boy in his own tale).
Though Toad's signature mushroom cap is a hat in the non-canon Mario cartoons, Super Mario Odyssey producer Yoshiaki Koizumi confirmed that since the creation of the character in 1985 the cap was intended to be part of his head.
During an interview in 2014, Nintendo director Koichi Hayashida who produced the game Captain Toad: Treasure Tracker, revealed that the appearance of a Toad does not represent his gender, explaining it has never been decided what gender could be associated with any Toad. He clarifies later that the gender of the Toads will remain a mystery.
Toad bears a similar appearance to the rest of his species with his large mushroom caps and clothes. He is very small in size, and has no legs visible, with just his typical brown shoes showing. Unlike other Toads, he features five red spots on his mushroom cap and wears a blue and yellow vest; however, his coloration will change if he gets a fire flower, as his cap's colors will be reversed while his clothes turn red. A yellow outline was added to his vest in the recent Mario games, starting with Super Mario Sunshine. Sometimes, Toad appears with a red vest, though he is most often seen with his blue vest. In the non-canonical Mario cartoons, Toad has on occasion removed his mushroom cap, revealing three strands of hair. Toad is also seen with pants of a white color that resemble the base of a mushroom or toadstool stalk.
At most times, Toad is portrayed as timid and cowardly. Despite his fears, in many games such as Super Mario 64 he is helpful to Mario and his crew on their search for Peach, supporting him on his adventures, from providing items to adventuring alongside the hero on his quest. Although he is usually seen as a cheerful character, he can become distressed when a major event occurs, such as the kidnapping of Princess Peach.
Toad demonstrates a strong loyalty to his Princess and friends and is depicted as hard working. In Luigi's Mansion, he is seen crying in certain places because he cares so much about Mario getting kidnapped by ghosts and fears he could get captured too. He was sent by Princess Peach to the mansion to look for Mario. In Luigi's Mansion: Dark Moon, five colored Toads are trapped in paintings by King Boo.
Through the various games that Toad is playable in, he has been shown with different unique abilities that differ from the other characters in the series. In Super Mario Bros. 2, the game describes him as being the strongest and fastest character in the game with 5 out of 5 stars each, but with a weak jumping ability, rated at 2 stars. In Wario's Woods, Toad has the unique ability to run up walls and make strong kicks. Toad is once again given superhuman strength in the game, as he is able to lift and throw enemies around; however, these abilities have not been seen since this game. In New Super Mario Bros. Wii, Toad shares many of the moves and abilities of Mario and Luigi, such as the ground pound and wall jumping as represented by the yellow and blue Toads. Toad has access to Mario's power ups, but unlike the other games Toad has starred in, this game gives him all-round stats similar to those of the Mario Bros. In Super Mario 3D World, Toad is again the fastest playable character; however, his weakness includes his weaker jumps in comparison to the other playable characters.
In the Super Smash Bros. series, Toad is shown to emit spores like a real mushroom whenever he is attacked, as shown when Peach uses her standard special move. However, this has never been seen in the main Mario series games. Toad exhibits a similar technique in Mario Sports Mix where he is capable of using the spores to cause mushrooms to sprout from the ground, and his special move is also based on this skill. He is also capable of using these emitted spores as a shield against various attacks in this game.
Toad and his race of mushroom people made their debut appearance in Super Mario Bros. where they play a minimal role in the game. They appear at the end of every world as the Mushroom Retainers (who serve the princess) once Mario or Luigi defeats Bowser, rewarding the heroes with the message: "Thank you Mario! But our princess is in another castle!", and in the Japanese Super Mario Bros. 2 they maintain this role. In the American Super Mario Bros. 2, Toad got his first individual appearance and was given a bigger role as one of the four playable characters. In Super Mario Bros. 3, Toad appears in the Toad houses where he provides items and extra lives for Mario to take on his journey. He is the sole playable character in the puzzle game Wario's Woods, where he tries to prevent Wario from taking over the woods with the help of Birdo and a fairy named Wanda.
The 3D Mario games introduced Toad's role as a helper who would provide assistance to Mario if he needed it, thus making him a major allies. In Super Mario 64, Toad explains the backstory as well as explaining what Mario has to do to proceed. In the remake Super Mario 64 DS, he is given character-specific remarks, such as mistaking Luigi for Mario in green clothes or thinking that Wario would betray the rest of the group. In Luigi's Mansion, he appears in various parts of the mansion as a save point. Different colored Toads appear in Super Mario Sunshine as Peach's attendants. In Super Mario Galaxy, Toads appear in the beginning as citizens of Toad Town. Toad appears in the introduction, holding hands with Toadette as the two look at the night sky.
In New Super Mario Bros. Wii and U, there are two playable Toads (multi-player only), one blue and one yellow. The blue Toad has a similar appearance to the original Toad and shares the same voices as Toad in New Super Mario Bros. Wii. The yellow Toad has a higher pitched voice. Red spotted Toads are non-playable hosts of Toad houses and are strewn throughout levels that Mario must bring to the finish to save.
Toad plays a role in the 2011 3DS title Super Mario 3D Land in which he, upon his rescue at the end of World One, assists Mario throughout the rest of the adventure through the availability of Toad Houses, where he provides items and uncovering secrets in various levels. Toad appears as a prominent character in New Super Mario Bros. 2 again running the Toad Houses to assist both Mario and Luigi. In Super Mario 3D World, a blue Toad is a playable character.
In Luigi's Mansion: Dark Moon, Toad and four others (yellow, blue, green and purple) act as assistants to Professor E. Gadd, who had sent them to investigate the mansions before Luigi had arrived. Throughout the game, Luigi meets up with the Toads, who help him uncover secrets in the mansions.
Throughout the Mario RPG series, Toad is featured as more of a minor character due to the large amounts of generic Toads which appear in the games who seem to replace his role as a helper. In the times he does appear, Toad is once again a minor character who provides backstory to Mario and the others. In Super Mario RPG, he appears as a major NPC character who teaches Mario about the different skills to use in battles in the beginning as the duo heads to the Mushroom Kingdom (though Toad had to be saved by Mario along the way as he is kidnapped frequently by enemies). He appears more throughout the game, for example as part of Mario's nightmare. Toad appears as a playable character in Mario & Luigi: Superstar Saga for a short time when the player is exploring around Mario and Luigi's house. In Super Princess Peach, Toad is kidnapped earlier in the game along with Mario and Luigi by the Hammer Bros.. However, Toad appears as a playable character in two of the minigames in the game. Toad appears in Super Paper Mario in 3 aspects of the game. He appears in the intro, telling Mario and Luigi that Princess Peach has been kidnapped, and later appears in the Arcade mini-game Mansion Patrol. Additionally, Toad is one of the 256 Catch Cards in the game. In Mario & Luigi: Bowser's Inside Story, a mysterious infection called "The Blorbs" causes the Toads to inflate to many times their normal size and roll around uncontrollably. Recent games in the Paper Mario series, starting from Paper Mario: Sticker Star in 2012, have prominently featured Toads as the most common non-playable character (NPC) that Mario can interact with. This is due to the fact that Nintendo's intellectual property (IP) team refrains them from creating new characters that could possibly interfere with the Mario universe.
Later in Super Mario Galaxy, a group of Toads appear as the Toad Brigade led by new character, Captain Toad, the captain of the brigade, who helps Mario or Luigi retrieve the Power Stars.
Captain Toad appears in the sequel, Super Mario Galaxy 2 with his brigade to again help Mario retrieve the Power Stars in order to save Princess Peach.
In Super Mario 3D World, Captain Toad appears in his own levels "The Adventures of Captain Toad" separate from the main playable characters. In "The Adventures of Captain Toad", Captain Toad must collect five Green Stars without jumping, and two hits will result in a life loss, but he can use his headlight to destroy any ghosts in his levels.
Captain Toad later starred in Captain Toad: Treasure Tracker a year after Super Mario 3D World was released.
A Mystery Mushroom costume based on Captain Toad from Captain Toad: Treasure Tracker was made available through an update to Super Mario Maker.
This section needs to be updated. Please help update this article to reflect recent events or newly available information.(October 2021)
Toad has appeared in many of the various Mario spin-off games. In the Mario Kart series, of which he has appeared in every installment, Toad is usually featured as a lightweight driver with good acceleration to compensate for his speed. His partner Toadette was created for Mario Kart: Double Dash!! and together they shared a special item, the Super Mushroom, which allowed them to take multiple boosts for a short while. The item reappears in later Mario Kart games, but is renamed the Golden Mushroom. Toadette, who has appeared in other spin-off games since her first appearance, was stated to be Toad's sister in an official Prima strategy guide for Mario Kart Wii (though this relationship between Toad and Toadette has yet to be confirmed by Nintendo itself). He appears in his own tournament for Mario Kart Wii, where the player goes through Mushroom Gorge backwards using Toad as their character. Toad even receives his own tracks throughout the installments such as his own circuit (named after himself) in Mario Kart 7. He appears in every Mario Party game; however, it is only from Mario Party 5 and on that he is playable (excluding Mario Party Advance), as he was a host for the earlier games in the series and Super Mario Party, and even a damsel in distress character for Mario Party 2 after several Baby Bowsers abduct him. Toad appears in the various Mario sports games. In Mario Superstar Baseball, Toad appears as a team member whose chemistry refers to his background; for example, he has good chemistry with Princess Peach and Toadette but bad chemistry with Wario. Toad also appears in the sequel, Mario Super Sluggers, again as a team member along with other differently colored toads. He also appears as a team member with good techniques in Mario Strikers and he also appears in its sequel Mario Strikers Charged with the same role. His sidekick role is retained in Dance Dance Revolution: Mario Mix, where he accompanies either Mario or Luigi to help get back the musical keys from the villains of the game. Mini Toads (toy versions of Toad) are included as playable characters throughout the Mario vs. Donkey Kong series, starting with Mario vs. Donkey Kong 2: March of the Minis. Mini Toads make a returning appearance in the 2010 release of Mario vs. Donkey Kong: Mini-Land Mayhem! as playable characters who assist Mario on his journey to rescue his friend Pauline from the clutches of Donkey Kong. Toad makes appearances in Super Mario Maker. A Mystery Mushroom costume based on Toad can be unlocked, and Toad appears at the end of the 10-Mario challenge and the easy mode of the 100-Mario challenge, saying that Princess Peach has been taken to another castle (kind of like what happened in Super Mario Bros.). In Super Mario Run, Toad is one of six playable characters and it can be unlocked by connecting a My Nintendo account. In addition, he is the referee of Toad Rally if players use Toadette.
In Mario & Sonic at the Olympic Games he is a referee along with Cream the Rabbit, a Lakitu, and other Mario and Sonic characters. In its sequel, Mario & Sonic at the Olympic Winter Games, Toad appears in the adventure mode and as well as a host. In Mario & Sonic at the London 2012 Olympic Games, Toad resumes his role as one of the main hosts; however, he plays a much larger role as a main protagonist within the story mode in the 3DS version of the game. He appears in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate as a sticker, trophy, spirit, and a counter-attack for Peach and Daisy.
In Kirby Super Star and Ultra, Toad appears as an audience member in the Megaton Punch minigame along with Mario, Luigi and Birdo. He also appears in Dedede Stadium along with Mario, Luigi, Wario and Peach. Toad appears as a main protagonist in the Game & Watch masterpieces in the Game & Watch Gallery series as well. Toad appears as one of the 11 Mario series characters that are playable in the Japan only game, Itadaki Street DS which was developed by Square-Enix. Toad is also playable in the international release of the Wii sequel Fortune Street. Toad had also appeared as a playable character in the Japanese sattellaview game Mario Excite Bike. Toad makes a playable appearance in the Nintendo Wii game Mario Sports Mix, and is classified as a speedy character in this game.
Appearances in other media
Toad appeared in the animated series The Super Mario Bros. Super Show! produced by DIC Entertainment in 1989. Although he usually tagged along with Mario and Luigi in cases where King Koopa had kidnapped Princess Peach, he sometimes got captured as well. Toad's role in the show was to be the sidekick to the Mario Bros. (as Luigi was a major character rather than a sidekick). He remained on the show when it spun off into The Adventures of Super Mario Bros. 3, allowing them to live in his house. During the show he got alternate forms such as The Toad Warrior, Fire Toad and even Baby Toad; however, these forms of Toad have not made an appearance outside of the show. Due to his absence in the Super Mario World game, Toad did not make an appearance in the TV show of Super Mario World with Yoshi and Oogtar (the latter having the same voice actor as Toad) instead taking his place. Toad appeared in the Super Mario Bros. comic books published by Valiant as well. In these comics, Toad often followed Mario on his adventures, seemingly replacing Luigi as the hero's sidekick. He was a regular companion for King Toadstool, and even indulged in the King's activities. Played by Mojo Nixon, Toad appeared as a street musician in the non-canon Super Mario Bros. film. In the film, Toad is arrested for singing a song that badmouths Koopa, who punishes him by having him turned into a Goomba. Despite this, the Goomba-fied Toad (portrayed by John Fifer) remains hating Koopa and still manages to help Princess Daisy escape and distract the other Goombas by playing his harmonica.
Toad also makes a cameo appearance in the Wii U version of Scribblenauts Unlimited, as a guest character from Nintendo's Super Mario series. A costume of Toad is also one of the exclusive Nintendo character costumes available to be equipped to various characters in the Wii U version of Tekken Tag Tournament 2.
Toad will be voiced by Keegan-Michael Key in the upcoming 2022 film adaptation.
Promotion and reception
As a character who appears frequently in the series, Toad is considered to be one of the major Mario franchise characters. He has appeared in much of the Mario merchandise in products ranging from toys to plushies and keychains, and is featured in Nintendo's board games such as being on the protagonist side in a Mario themed chess set and being a purchasable character in a Nintendo-themed monopoly game. In Animal Crossing: City Folk, Toad's hat is available after getting 3000 points in Tom Nook's Point Tracking system. The American Club Nintendo website, which is now closed, offered a special reward featuring Toad and some other major Mario characters in a folder set reward named as the "Toad & Friends Set with Bookmarks". The quote repeated by the Toads in Super Mario Bros., "Thank you Mario! But our princess is in another castle!", was ranked one of the most repeated video game quotes, and inspired a 2008 song by The Mountain Goats and Kaki King.
Toad ranked in the seventh slot on GameDaily's top 10 Nintendo characters that deserve their own games list; the site explained that he has a strong appeal that Nintendo has yet to tap into. Toad is listed in The Most Neglected Mario Bros. Characters list as a character whom Nintendo has ignored for quite a while due to his lack of starring roles in more recent games.IGN editor Matt Casamassina criticized Nintendo for including the two generic Toads over more notable characters (including the red-spotted Toad himself) in the Mario series for New Super Mario Bros. Wii, arguing that the developers were being lazy to not include other characters because the Toads were easier to make. IGN also listed Toad as one of the top ten characters needing a spin-off. In an Oricon poll conducted in Japan from 2008, Toad was voted as the eighth most popular video game character in Japan. Another poll (of over 1000 votes) conducted in Japan by NintendoWorldReport in concern to Japan's favorite Mario Kart racers listed Toad as the second most favorite Mario Kart racer in the country (only being beaten by Yoshi). Toad has been credited for being one of the celebrated characters in the twenty-fifth anniversary of the Super Mario Bros. games. MTV, when commenting on the wackiness of Super Mario 2 (Super Mario Bros. 2), called Toad "so awesome".UGO.com listed Toad on their list of "The Cutest Video Game Characters," stating "Once you get over his misleading name, you’ll find Toad to be quite the adorable mushroom."
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Mushroom Rallye Karting: a life-size Mario Kart race in Paris
Who has never dreamed of being Mario, Luigi or even Yoshi in Mario Kart? Come on, don’t lie, you’ve certainly already wanted to throw banana peels or shells to your opponent… If you did, be ready because your dream is about to come true!
After causing a sensation in the United states, the Mushroom Rallye Karting is coming to Europe with several legs including two exceptional dates planned in Paris. Meet on Saturday September 21 and Sunday 22, 2019 as well as on Saturday October 12 and Sunday 13, 2019 at ParisKart, the biggest indoor track in Ile de France for the first French edition of the Mushroom Rallye Karting.
But what is the Mushroom Rallye Karting? It's a huge dressed karting race inspired by the famous video game, Mario Kart.
Think a bit: proudly dressed up as your favorite video game hero to compete with your opponents and try to win this life-size race collecting as many stars as possible. But careful though, there are banana peels on the way!
- 15 minutes per race, meaning 12 laps
- 20 people max per race
- Choose your favorite Mario Kart character and dress up for the race (the costume is provided)
On the spot, the event will also give several prizes to the winner, provide two hours of games and themed entertainments without forgetting food trucks and DJ sets.
For the most impatient ones, sign up now!
SUPER MARIOKART MUSHROOM CUP
Once in the Fortnite Lobby, head to the Discovery game selection screen.
Navigate to the Island Code tab and enter the copied Island Code:
5020-3893-6620Code has been copied to clipboard
If your Island Code is valid, then we will display the Island. Press Play to confirm the map, once you are back in the lobby, press play to load the Island.
Load Islands In-Game
Alternatively, you can walk up to any featured island in the Welcome Hub and enter the code there. After a brief load time, the game you’re looking for should display.
Mushroom mario kart
Mario Kart 8: Mushroom Cup Guide - Tracks, Shortcuts, Tips, Tricks & more
Mario Kart 8 Deluxe was released in 2017 on the Nintendo Switch to rave reviews from critics and fans alike, not to mention it has really stood the test of time and arguable maintains it's status as one of the Switch's best and most loved titles.
For those unfamiliar with the Switch version, the game takes on the classic Mario Kart 8 on the WiiU released in 2014, and revamps it with better graphics and new features.
The Mushroom Cup is one of the most brilliant series on the game.
This is everything you need to know.
Mario Kart Stadium
The first track up is the Mario Kart Stadium, this is a nice simplistic yet fun track to get you started and introduced to the game.
It is relatively smooth sailing to do well on this track, and contains a few shortcuts in the grassy areas to cut some time.
TRACK LAYOUT: This track is a simple one to get you started in the game.
The track has three main bends that are best dealt with by using drift to get across them as fast as possible to maintain momentum, another handy trick is to use mushroom power-ups to boost you even more when drifting around the corners to maximise the results.
DRIFTING MADNESS: You are going to want to take advantage of drift in this one
The first turn on the track features a shortcut that you are going to want to use to your advantage, and collect the coins along the way to boost your collection.
Other notable parts of the track include the U-turn that splits into three different paths, it is best for you to choose the blue path because it is the fastest of the three and contains a shortcut on the inside.
The second one you get to tackle is the Water Park track, a more complex track than the Mario Kart Stadium but a much more enjoyable thrill ride with the added benefit of having water to assist you.
TRACK LAYOUT: This elegant water-based track is simple yet wildly enjoyable
The track features a water amusement park backdrop and many areas with water and gives you the ability to really show off your anti-gravity skills with the huge upwards loop section.
READ MORE: Mario Kart Tour available on mobile!
A handy trick when racing this track is to take advantage of the submarines that appear on the water segments of the track if you touch their wheels you get a speed boost which is always a bonus.
ZERO GRAVITY: This track has zero gravity sections in abundance
Other notable parts of the track include the Ferris wheel during the gliding portion which can be a hazard if you don't get out of the way in time.
It's best to glide through it and keep on going, but watch out for the cars.
Sweet Sweet Canyon
The third and sweetest track in the cup is Sweet Sweet Canyon, a sickly sweet and eye-catching track full of sweet-themed elements such as sugary cones to designate turns.
However, don't be fooled by its sweet exterior, this track does have some tricky parts hidden within.
TRACK LAYOUT: This sweet and glorious track is surprisingly tricky in places
One of the best bits about the track is that it starts out by launching everyone in a cannon, giving you an instant boost and allowing you to glide with ease onto the first strait.
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After you have glided down from the cannon launch it's best to drift along the giant U-turn that greets you when you land. It's best to get as close to the wall as possible to keep the time down.
AIRBOURNE: Prepare for a lot of gliding in this track
Other notable areas of the track include the shortcut by the large Piranha plant, it's best to drift around the Piranha plant as best you can and then starting drifting again hard to go through the donut.
This one is a particularly difficult shortcut, but if you pull it off it can help you out in the long run.
The fourth and final track of the cup is Thwomp Ruins, probably the most devilish track from the cup due to the notorious Thwomp villains from Mario games that act as barriers at the end of the course.
This track has a great backdrop of ancient jungle ruins that allows for some quirky shortcuts and anti-gravity is a big feature in this one.
TRACK LAYOUT: This may look like a simple track but it has some tricks in store
Right off the bat, there is a shortcut you can use, you can use the grass at the side of the path, but unless you have a mushroom to boost you it could end up slowing you down, so be careful with this one.
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Once you get inside the tunnel you will see an anti-gravity section to the right, it's best not to use this as it will slow you down. Instead drift along the left side of the track until the sparks turn red and gain a speed boost.
BLOCKING THWOMPS: A potential hazard if you don't avoid them in time
Other important segments of the track include the outside portion of the track which feature the Thwomps.
These familiar foes act as bollards if you hit them, so to avoid them by taking the quickest route and head straight down the middle and bend round the Thwomp.
READ MORE: Mario Kart 8 Characters List
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