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This jad osrs quick guide should get your ready to face TzTok-Jad in the fight caves to get your firecape. You should practice using the jad simulator before facing him.
- Combat level: 702
- Max hit: 97
- Attack style: Stab/Magic/ranged
To face tztok-jad you will need at least 43 prayer so you can pray overhead and 61 ranged. Higher stats are of course highly recommended.
Gear for Jad is pretty self-explanatory. You want to max out on ranged attack bonus and prayer bonus.
This means that a blessed d’hide set is recommended over a regular d’hide set or even Karil’s armour. Armadyl armor is best in slot.
Recommended weapons for jad are (in this order): Tbow/blowpipe combination, blowpipe, karils crossbow, armadyl crossbow, or rune crossbow.
1 defence pure gear
- any god mitre (for prayer bonus)
- ava’s accumulator
- diamond dragon bolts (e) for jad
- armadyl crossbow/rune crossbow
- any god robe top (for prayer bonus)
- book of law
- black d’hide chaps/red d’hide chaps
- regen bracelet/mithril gloves/combat bracelet
- ranger boots/holy sandals
- archers ring (i)/ring of suffering/ring of the gods
For every gear setup, (and if you have 75 ranged) you should have a blowpipe in your inventory with at least adamant darts.
Purple sweets are recommended for 1 defence pures with little experience. Sweets are a stackable food source, though they are expensive.
Other than a blowpipe, your inventory should contain: 2 ranging potions and the remainder of the inventory filled with saradomin brews and super restores.
Jad spawns on wave 63 of the fight caves.
During the fight:
- Have auto retaliate on
- Focus on prayer switches (Jad’s max hit is 97)
Jad’s spawn is always random but it is possible to find out where Jad will spawn in your fight cave. Jad will always spawn where the level 360 spawns on wave 62. So if you pay attention to that spawn, you can predict jad’s spawn in wave 63.
Jad Safespot map
When jad reaches half his health, 4 levels 108 healers will spawn. This is the phase of the fight where most players make mistakes. Always prioritize your prayer switches over everything while fighting had.
Once healers spawn, it’s important that you get them off jad and on you, this way they will no longer heal the jad. If you have good enough armor and stats, you don’t even have to kill the healers at all and instead can tank the hits. Make sure to always line them up so they can’t heal him.
If you plan to log out before the fight, log out after finishing wave 61. Not during wave 62 as this might spawn you in the middle and unprepared for Jad’s first attacks.
The only way to defeat jad is by flicking prayers. Jad has two attack styles (ranged and magic) so you need to pray accordingly. Failing to do so will lead to a quick death. To get used to this prayer flicking you should be using the jad simulator.
The jad simulator by Runeapps is the best (and only) option for this available. This simulator is made for an rs3 variant of Jad but while the graphics and prayer icons are a bit different, the prayer flicking mechanism is identical to that of osrs.
To make the simulator look more osrs-like you should be selecting “prayers” instead of “curses”, other settings you can change to your preference or playing style.
Muscle memory plays a huge role in gaming, this is no different with bossing in osrs. Spending 10 minutes on the jad simulator won’t make you a prayer-flicking god. Spending 10 minutes every day for a week on the other hand will train your muscle memory and prepare you to face jad properly and with confidence.
Beware of downloadable jad simulators, these are keyloggers that want to steal your osrs password. Only use the jad simulator by runeapps which does not require a download.
Hopefully, this jad quick guide for osrs has been useful to prepare you for the fight caves. Don’t forget to check out the jad simulator and use it before doing so.
It is not easy to survive all 63 waves of the The TzHaar Fight Caves and then defeat “Jad”. It may take weeks of endless attempts to get anywhere near the end.
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The TzHaar Fight Caves is an Old School Runescape challenge in which you must battle through 62 waves of monsters and then defeat the Fight Cave’s final boss – TzTok-Jad.
Completing the fight caves awards one of the best melee capes in the game, the Fire Cape.
On release, the Fight Caves was for a very long time the most difficult challenge in Runescape. As time went on, new gear and more advanced tactics decreased the difficulty of the caves to the point that some veteran players can now complete the Fight Caves in under an hour using very few supplies, with powerful weapons like the Twisted Bow.
The most common tactic for completion of the Fight Caves is to use Ranged. Generally, players with 75 Ranged and above should be able to complete the Fight Caves with a bit of practice and a Toxic Blowpipe. This is a good challenge for new players who are looking to try out PVM in Old School Runescape.
At least 43 Prayer is highly recommended for all methods of completing the Fight Caves, as the full set of Protection prayers will be needed throughout.
Caves fastest osrs fight
For the minigame in which players fight against each other, see TzHaar Fight Pit.
"Fight Cave" redirects here. For its tougher sequel, see Fight Kiln.
|This is a safe minigame.|
If you die, you will not lose any of your items.
|This article has a strategy guide.|
All information on mechanics, setups, and strategy are on the subpage.
The TzHaar Fight Cave is a minigame in RuneScapereleased on 4 October2005. It involves single-handedly fighting off 62 waves of TzHaar creatures, not including a boss fight against one of the strongest monsters on RuneScape: TzTok-Jad, with a combat level of 702. Players will be rewarded with Tokkul for playing this minigame, and if they manage to defeat TzTok-Jad, they will be rewarded with the fire cape - the fourth strongest cape in the game after TokHaar-Kal, Max cape and the Completionist cape. Completing the entire TzHaar Fight Caves gives about 130,000 experience in combat skills and about 45,000 experience in constitution, giving roughly 175,000 experience total for completing the fight caves, including Jad. This is a safe minigame, as you will keep all your items if you die. However, you will not keep the ammo, food, and potions already used when you die, so doing the fight cave is not cost free.
Up until the release date of this minigame, the Kalphite Queen was the most powerful creature in RuneScape. The TzHaar Fight Cave introduced 2 higher-level monsters: TzTok-Jad and Ket-Zek, though the Kalphite Queen is widely regarded as more difficult to defeat than the Ket-Zek. TzTok-Jad was the strongest monster in the game for three years, until the release of the Corporeal beast. Many higher-levelled monsters have been released since, but TzTok-Jad is still one of the strongest monsters in terms of offensive powers, being able to one- or two-hit players. In February 2012 the Fight Kiln minigame was released, which introduced a stronger version of Jad: the TokHaar-Jad.
Playing this minigame until the end takes a considerable amount of time and resources; it can take anywhere from 30 minutes (with very strong gear and experience) to 2.5 hours of continuous playing and a considerable number of potions depending on levels, supplies, and method. At 70-80 range, it can take from 90–120 minutes to complete; at 90+ Ranged it can take as little as just over an hour to get to TzTok-Jad; at 99 attack and strength, with the use of Overloads, Turmoil and chaotic weaponry meleeing, it can take 35–50 minutes to complete. Familiars and pets are banned from the fight caves. Saving progress or taking breaks, can be done by logging out between waves, but is risky. A good Internet connection is also very helpful, as lag in the Fight Cave at the wrong moment can be deadly. Playing on a world with a low ping value and playing on a low-populated world decrease the chance of lag.
The Fight Cave is located in TzHaar City, deep under the ground of Karamja. First of all, the player has to travel to Karamja. There are a few ways to do this:
- Use the fairy rings (BLP) to teleport directly to TzHaar city.
- Use the Fight Caves option on the TokKul-Zo ring.
- Teleport with Karamja gloves, then pay 10 coins to travel by cart.
- Teleport using the Lodestone Network to the Karamja lodestone south-west of Brimhaven, then go north-east.
If using one of the 1st 3 options the player then has to make their way to Karamja volcano, east of Brimhaven and west of Musa Point. There are two dungeon entrances at the top of the volcano, the large entrance at the centre of the lava lake leads to the TzHaar City. Once inside, walk north and then turn west just before you reach the small summoning obelisk, look for the bank and minigame symbol on the minimap. This is the entrance to the Fight Caves.
The Fight Cave is a large cave that has three 'rocks' that can be used as
safe spots: Boot Rock (west), Lava Rock (north), Bottle Rock (east) and the corner of the lava pool to the south east which can trap even the small ones from the right angle. None of the safe spots work for small monsters, usually the tactic is to lure the monsters to a sharp corner. The entrance is located in the northeastern corner of the cave. The monsters spawn in specific locations on the map. Known locations are the centres of each corner-pocket, as well as some in the central area.
The rock outcrop to the west is excellent for trapping monsters. If the player stands at the two-square wide depression on the south side of the rock, only monsters from the south could attack them. This is also good for luring TzTok-Jad closer.
In this minigame, players must battle past waves of 6 types of monsters ranging from level 22 up to level 360, before facing the final boss, the level 702 TzTok-Jad. Each of these monsters require a different tactic by the player, though, due to the structure of the minigame, most of them are best fought from a distance. The monsters generally have high Attack and Strength, along with a special ability, but low life points and Defence. This means they will hit hard and often, but can be killed quite easily.
Monsters in the Fight Cave can be seen as representing powers of two minus one: each wave, monsters will spawn whose place values sum to the wave number, with the Tz-Kih(22) being worth 1, the Tz-Kek(45) 3, the Tok-Xil(90) 7, the Yt-MejKot(180) 15, the Ket-Zek(360) 31, and finally, the Tz-Tok Jad(702) 63. However, waves in the Fight Cave prefer to spawn high-level creatures (e.g. wave 31 spawns one Ket-Zek instead of 31 Tz-Kihs). For example, consider wave 47 as having 47 points: a Ket-Zek with a point value of 31 spawns, because that is the highest creature whose point value can fit in 47; then, of the remaining 16 point, a Yt-Mejkot with a value of 15 spawns, and a Tz-Kih spawns with the remaining 1 point. Thus wave 47 consists of one Ket-Zek, one Yt-MejKot, and one Tz-Kih. The final wave of the Fight Caves is wave 63, in which one Tz-Tok Jad, with a value of 63, spawns.
|Wave||Monsters||Advised overhead prayer/curse|
|4||1 Tz-Kek(45), 1 Tz-Kih(22)|
|5||1 Tz-Kek(45), 2 Tz-Kih(22)|
|8||1 Tok-Xil(90), 1 Tz-Kih(22)||>|
|9||1 Tok-Xil(90), 2 Tz-Kih(22)||>|
|10||1 Tok-Xil(90), 1 Tz-Kek(45)||>|
|11||1 Tok-Xil(90), 1 Tz-Kek(45), 1 Tz-Kih(22)||>|
|12||1 Tok-Xil(90), 1 Tz-Kek(45), 2 Tz-Kih(22)||>|
|13||1 Tok-Xil(90), 2 Tz-Kek(45)||>|
|16||1 Yt-Mejkot(180), 1 Tz-Kih(22)|
|17||1 Yt-Mejkot(180), 2 Tz-Kih(22)|
|18||1 Yt-Mejkot(180), 1 Tz-Kek(45)|
|19||1 Yt-Mejkot(180), 1 Tz-Kek(45), 1 Tz-Kih(22)|
|20||1 Yt-Mejkot(180), 1 Tz-Kek(45), 2 Tz-Kih(22)|
|21||1 Yt-Mejkot(180), 2 Tz-Kek(45)|
|22||1 Yt-Mejkot(180), 1 Tok-Xil(90)||>|
|23||1 Yt-Mejkot(180), 1 Tok-Xil(90), 1 Tz-Kih(22)||>|
|24||1 Yt-Mejkot(180), 1 Tok-Xil(90), 2 Tz-Kih(22)||>|
|25||1 Yt-Mejkot(180), 1 Tok-Xil(90), 1 Tz-Kek(45)||>|
|26||1 Yt-Mejkot(180), 1 Tok-Xil(90), 1 Tz-Kek(45),|
|27||1 Yt-Mejkot(180), 1 Tok-Xil(90), 1 Tz-Kek(45),|
|28||1 Yt-Mejkot(180), 1 Tok-Xil(90), 2 Tz-Kek(45)||>|
|29||1 Yt-Mejkot(180), 2 Tok-Xil(90)||>|
|32||1 Ket-Zek(360), 1 Tz-Kih(22)||>|
|33||1 Ket-Zek(360), 2 Tz-Kih(22)||>|
|34||1 Ket-Zek(360), 1 Tz-Kek(45)||>|
|35||1 Ket-Zek(360), 1 Tz-Kek(45), 1 Tz-Kih(22)||>|
|36||1 Ket-Zek(360), 1 Tz-Kek(45), 2 Tz-Kih(22)||>|
|37||1 Ket-Zek(360), 2 Tz-Kek(45)||>|
|38||1 Ket-Zek(360), 1 Tok-Xil(90)||>|
|39||1 Ket-Zek(360), 1 Tok-Xil(90), 1 Tz-Kih(22)||>|
|40||1 Ket-Zek(360), 1 Tok-Xil(90), 2 Tz-Kih(22)||>|
|41||1 Ket-Zek(360), 1 Tok-Xil(90), 1 Tz-Kek(45)||>|
|42||1 Ket-Zek(360), 1 Tok-Xil(90), 1 Tz-Kek(45),|
|43||1 Ket-Zek(360), 1 Tok-Xil(90), 1 Tz-Kek(45),|
|44||1 Ket-Zek(360), 1 Tok-Xil(90), 2 Tz-Kek(45)||>|
|45||1 Ket-Zek(360), 2 Tok-Xil(90)||> OR|
|46||1 Ket-Zek(360), 1 Yt-Mejkot(180)||>|
|47||1 Ket-Zek(360), 1 Yt-Mejkot(180), 1 Tz-Kih(22)||>|
|48||1 Ket-Zek(360), 1 Yt-Mejkot(180), 2 Tz-Kih(22)||>|
|49||1 Ket-Zek(360), 1 Yt-Mejkot(180), 1 Tz-Kek(45)||>|
|50||1 Ket-Zek(360), 1 Yt-Mejkot(180), 1 Tz-Kek(45),|
|51||1 Ket-Zek(360), 1 Yt-Mejkot(180), 1 Tz-Kek(45),|
|52||1 Ket-Zek(360), 1 Yt-Mejkot(180),|
|53||1 Ket-Zek(360), 1 Yt-Mejkot(180),|
|54||1 Ket-Zek(360), 1 Yt-Mejkot(180),|
1 Tok-Xil(90), 1 Tz-Kih(22)
|55||1 Ket-Zek(360), 1 Yt-Mejkot(180), 1 Tok-Xil(90),|
|56||1 Ket-Zek(360), 1 Yt-Mejkot(180), 1 Tok-Xil(90),|
|57||1 Ket-Zek(360), 1 Yt-Mejkot(180), 1 Tok-Xil(90),|
1 Tz-Kek(45), 1 Tz-Kih(22)
|58||1 Ket-Zek(360), 1 Yt-Mejkot(180), 1 Tok-Xil(90),|
1 Tz-Kek(45), 2 Tz-Kih(22)
|59||1 Ket-Zek(360), 1 Yt-Mejkot(180), 1 Tok-Xil(90),|
|60||1 Ket-Zek(360), 1 Yt-Mejkot(180), 2 Tok-Xil(90)||> OR|
|61||1 Ket-Zek(360), 2 Yt-Mejkot(180)||>|
|63||1 TzTok-Jad(702), 4 Yt-HurKot(108)||OR|
The monsters are in order of appearance by wave number:
|First Wave||Level||Name||Life points||Attack style||Max hit (approx.)|
|3000||Melee||300||Uses melee attacks. Drains prayer points when attacking a player and has a minimum drain of +10 prayer points per attack; it is recommended to kill these as soon as possible unless they are trapped.|
Or are they afraid of someone else. Or even me. Or the one who lives in me.
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The guests are no less drunk and engaged in debauchery. Do you remember how in, Kalina red ", Yegor Prokudin, is invited to a banquet with an exclamation: The people are gathered for debauchery". Exactly.