Halo 4 midnight walkthrough

Halo 4 midnight walkthrough DEFAULT

Midnight/Walkthrough

This is a walkthrough for the Halo 4 campaign level Midnight. It is written for play at the Legendary difficulty, but contains notes for lower difficulties. It is important to note that as this walkthrough at the Legendary difficulty, all strengths of enemies reflected are at the Legendary level.

One Last Shot (Rally Point Alpha)[edit]

Blow this Thing and Go Home[edit]

This section is quite repetitive, so here are a few tips for getting past the trench:

  • Always destroy the point defense guns, especially when they are in your way or are clustered in one area. Doing so would lower the chances of getting hit.
  • Sometimes, there are some tunnels are on the sides and their entrances and exits are blocked by orange energy orbs. If you destroy them, you can use the tunnel as cover.
  • Boost if you are in open space, but beware of the moving doors.

Once you have made it past the "trench run", you will be deposited in the first real combat section. The large, bowl-like area you will find yourself in is the top of the Didact's ship, and your job is to get inside it. To do so, you must destroy the four anti-ship cannons around the ring of the bowl. Their power cores will be marked with way points; simply pick one to start with as a target and fly in a slow circle around the bowl. Along the way, destory any point defense guns that you can. Each one you take out reduces the amount of fire you have to dodge, meaning that you can destory the main power cores easier. The moment the last one is eliminated, a cutscene starts, ending the vehicle segment.

To the Grave (Rally Point Bravo)[edit]

Force Can At Least Be a Delay[edit]

You go on foot with a Battle Rifle and SAW, as well as a Hologram equipped. Walk through the doors on the left and destroy the three Watchers that appear in this room with the BR before they can spawn Beam Turrets. Go to the left to find the fourth Watcher, then destroy it. Take note of the "Nuclear Device Acquired" text on your HUD, as the Master Chief has already attached the HAVOK nuclear warhead onto his back.

At this point, your BR should be almost dry on ammo, and there's no use for it beyond this point, so swap it out for a LightRifle before entering the next room and later sections of the level. The LightRifle is an invaluable tool for this mission, so make sure to always have one equipped. It is also highly recommended to fire with the weapon scoped in.

The next room has two Knights, a standard one and a Battlewagon. This Battlewagon is always programmed to deploy his Watcher from a spot directly in front of where he spawns. Right as he deploys the Watcher, shower him with SAW bullets and Frag Grenades. However, if he didn't die, he will teleport away. The Watcher he deployed can be a serious problem, so destroy it immediately with the SAW. Once the Watcher is dead, eliminate the Battlewagon with the SAW and LightRifle, but be careful of his Scattershot, for he can instantly kill you from even a slight distance with it on Legendary. After killing the Battlewagon, pound away at his lesser LightRifle-armed comrade with the LightRifle until he falls. Before entering the next room, make sure to restock on LightRifle ammo and Pulse Grenades. You can also grab the Battlewagon's dropped Scattershot if you wish.

There are no Knights in the next room, only two Watchers who spawn in Crawlers. Kill the Watchers as quickly as possible in order to avoid having to fight the Crawlers. However, if the Crawlers do get spawned, kill them as well. At this point, it is highly recommended to use the Hologram to confuse the Prometheans to leave them open to your attacks. In the central structure of this room lies the seventh and last Terminal, so if you are planning on obtaining the "Terminus" achievement, do so now. Regardless, restock on LightRifle ammo before opening the next room.

There are two Knight Lancers armed with LightRifles and a Battlewagon. Activate the Hologram to confuse the Lancers and keep your distance from the Battlewagon as you take him down with a flurry of LightRifle rounds until he falls. Refill LightRifle ammo if needed and attack one of the Lancers. If he performs his zigzag charge attack, pull out a Scattershot and walk back so as to avoid dying to the Lancer's fatal charge. If he completes his zigzag charge but does not hit, shoot him with Scattershot rounds until he falls. Repeat this same process on the other Lancer. Alternatively, you can also blow up the nearby power core to deal extra damage to them, but make sure to not get too close.

Of Snipers and Incinerators[edit]

Once this room has been cleared, refill your Scattershot and LightRifle, and then grab an Autosentry if you wish to do so, although it's not exactly necessary. In this last room, Cortana will say, "I recommend entering the doorway to your left." Open up the door on the left and fall down the shaft. Don't worry about dying from fall damage here, as the gravity lift will slow your descent down. Run down the hallway to enter the room with a large chasm and a platform at the end with an activation port. Plug Cortana into this activation port and enter the portal to your left.

You will be teleported into a hallway filled with Crawlers, including one Crawler Snipe. Headshot the Crawlers that appear with the LightRifle and make sure to watch out for the Crawler Snipe, for he can score an instant kill on you on Legendary. Alternatively, you can use the Autosentry to kill the Crawlers and save ammo, although this is more difficult given the Autosentry's lack of resilience against the Binary Rifle. Either way, once you kill the Crawler Snipe and all the other lesser Crawlers in this hallway, drop your Scattershot for the fallen Snipe's Binary Rifle and make sure that you still have sufficient LightRifle ammo before entering the next portal.

The portal teleports you to the same platform that you saw earlier when you inserted Cortana into the system. This platform is filled with four Knights, including a Battlewagon, a Binary Rifle-armed Lancer, and the deadly Commander. If you didn't already fight Knight Commanders in the mission Shutdown, this mission will act as your introduction to these Knights. They are the highest-ranking Knights and are usually armed with the Incineration Cannon, which is an extremely powerful and deadly projectile launcher that can instantly kill you on any difficulty except Easy.

The Battlewagon, Lancer, and Commander deploy Watchers almost immediately after you spot them. Take them out with the Binary Rifle, and this should leave you with 3 (1 + 2) rounds left on it. Save the Binary Rifle for the Lancer. First, take out the Suppressor-armed Knight with the LightRifle and then refill your LightRifle. Immediately to the right of where the portal teleported you to is a weapons cache with two LightRifles (worth total rounds or 72 shots) and two Pulse Grenades.

When engaging the Lancer, stay in cover and headshot him twice with the Binary Rifle to kill him. If you did not land a killing blow on him with your second Binary Rifle shot, quickly switch to the LightRifle and shoot the Lancer in the head; however, fighting him with a LightRifle is not a wise idea due to his deadly attacks. Should you actually kill the Lancer, grab the Binary Rifle he dropped and use it to destroy the Commander by headshotting him, but watch out for his Incineration Cannon. If you think he is about to fire, immediately get to cover. Once the Commander is dead, grab his Incineration Cannon and then enter the portal to the armory.

Den of the Crawlers[edit]

In the armory, you will find various weapons, including Battle Rifles, Covenant Carbines, Plasma Grenades, and a Gravity Hammer. Take the Hammer now if you wish to use it to obtain the "Chief, Smash!" achievement, but it's not necessary and that achievement should be done on lower difficulties. Grab a Carbine and leave the room with full Carbine and Incineration Cannon ammo (90 Carbine rounds + 6 Incineration Cannon shots). Plasma Grenades are optional, but helpful.

The exit portal in the armory leads you back to the same platform you fought all four Knight classes on. Immediately in front of you is a Knight looking away from you; assassinate him and swap your Carbine for a LightRifle. You will now be traversing through this platform in reverse, fighting Crawlers, Watchers, and Knights. However, this section is easier because the Lancers are now armed with LightRifles. Prioritize LightRifle shots on the Crawlers and Watchers, and save the Incineration Cannon for the Knights, especially the Commander that comes up at the end of this platform. The Watchers must be destroyed first so that they cannot revive any dead Knights.

After killing the Watchers and Crawlers, blast the Knights to oblivion with the Incineration Cannon. If you miss, just hope that the weapon's submunitions damage them, then finish them off with the LightRifle. You can even take out some Crawlers as well if they get too close to your Incineration Cannon shots. Use up your remaining Incineration Cannon rounds on the Knight Commander to finish him off. If you didn't miss too many of your shots, you should be left with one or two extra rounds. Once the platform has been cleared, swap out your LightRifle for your Carbine and refill your Incineration Cannon ammo before entering the next portal.

In this next room, there will be a huge horde of Crawlers later on. As soon as the Knight Lancer appears in the room, destroy him with the Incineration Cannon and headshot the few Crawlers here with the Carbine. Cortana will alert you of reinforcements. The Incineration Cannon here is not really needed, so drop it and get a LightRifle from the nearby weapons cache and use it to kill the Crawlers that appear. The Crawlers spawn in small groups of two or three from afar, making them prime targets for your ranged weapons.

Eventually, Cortana will summon two Beam Turrets that will fire at all Crawlers that come in to stop you. However, you are still better off relying on your LightRifle to kill the Crawlers, as the turrets act as distractions for the Crawlers at best. If you ever run out of LightRifle ammo, grab a Boltshot and use it, as it has headshot capabilities. After a certain amount of time, Cortana will appear for you to grab her. Grab her and escape through the bridge, with your Carbine and Incineration Cannon ready because the Crawlers will spawn endlessly to stop you.

Drop the Crawlers with Carbine headshots. If you see a large group of them, burn them with the Incineration Cannon. Try to avoid reloading your Carbine as much as possible here, as the Crawlers will use that as an opportunity to end you. Once you get close to the portal at the end of the hallway, the Crawlers will stop spawning.

Old Friends (Rally Point Charlie)[edit]

Arrival at the Composer[edit]

Walk into the gravity lift and take the conveyor lift at the end of the ramp. At this point, upon taking the conveyor lift, you will automatically fly to the platform ahead of you. Enter the hallway and stop at the armory. If you didn't grab an Autosentry, grab one now. Here, you will need to grab a LightRifle and a Binary Rifle. Grab these weapons and the Autosentry, and then exit the armory. Approach the end of the platform to bring up a terminal. Plug Cortana into it and watch as she screams and duplicates herself. The platform leads to two routes: Route A, on the left, leading to a tower full of Knights; and Route B, on the right, leading to a tower full of Crawlers, including a Crawler Snipe.

Crawler Tower[edit]

Route B is the safer option, so turn right and take the conveyor lift to the tower of the Crawlers. Engage the Crawlers with the LightRifle, making sure to score headshots as much as possible, and destroy the Watchers with the Binary Rifle, although you should save the Binary Rifle for the Knight Commander in this tower. Follow the ramps, eliminate all hostiles, and hit the switch to activate the light bridge. If you still need Binary Rifle ammo, grab from the Crawler Snipe.

At the top floor of this tower, there are even more Crawlers and Watchers here. Kill them all and a Knight Commander will spawn in at the end of the platform. If you still have ammo on your Binary Rifle, use all of it on the Commander and make sure to land headshots. Once he falls, grab his Incineration Cannon and then plug Cortana into the terminal. You should soon see the Composer's shielding begin to weaken. Refill your LightRifle and Incineration Cannon with ammo from the lower floor before flying to the next structure.

If this mission is played on Heroic or lower, the Knight Commander in this section will not spawn.

Optional Prometheans[edit]

This structure has multiple Knights and many Crawlers, as well as Watchers that will summon Beam Turrets. Incinerate the Knights and take down the Crawlers, Beam Turrets, and Watchers with LightRifle rounds. Before you reach the Knight tower, refill your Incineration Cannon and LightRifle ammo. After all hostiles in this structure are down and you have restocked on ammunition, fly to the Knight tower.

Knight Tower[edit]

The Knight tower is arguably the most difficult section in the entire mission, as there are a lot of Knights, including Battlewagons, Lancers, and Commanders. Right as soon as you land on the entry platform to the Knight tower, a Knight will spawn in. Incinerate him, and then destroy the Watchers and Crawlers in this area with the LightRifle. Follow the ramp, and you will find a Battlewagon and a normal Knight to your left. The Incineration Cannon is your best friend against the Knights here, so keep your distance from the Battlewagons and Lancers and use it on them. This is also a great time to use Plasma Grenades and Pulse Grenades; use them all up if you need to. Make sure not to miss any shots, though, and always make sure to restock on LightRifle ammo.

The Knight tower is virtually identical to the Crawler tower, so once you get to the top floor, you will need to activate a switch to make a light bridge appear so you can get to the top platform in this tower. This part here is the most difficult part of the mission, as on Legendary difficulty, there are seven Knights on this platform. Incinerate the first one that charges at you on the light bridge and then take out the first Lancer with the LightRifle, making sure to avoid him and his zigzag charge attack. There are two Knights here; a standard one and another Lancer. Kill them from a distance and then destroy the next two Knights that spawn: a normal one and a Battlewagon, which should be dealt with using the Incineration Cannon. The last Knight in this area is a Commander; he spawns when you get close to where the terminal is. Once he spawns, destroy him with the Incineration Cannon, but watch out for his shots also. Once all the Knights are dead, restock on Incineration Cannon ammo and plug Cortana into the terminal.

After the cutscene ends, take the conveyor lift back to where you first arrived and four Knights will spawn, including a few Commanders. However, these Commanders are actually much easier to fight, as they only have LightRifles instead of Incineration Cannons. Regardless, destroy the Knights with the Incineration Cannon and any other weapon you still have and Cortana will create a gravity lift that will take you to the last light bridge.

Didact Quick Battle[edit]

Once the cutscene ends, you will begin the final part of the mission which behaves similarly to the climbing and Elite Storm quick-time events in the first mission. Climb up back to the light bridge with the left stick and plant a Pulse Grenade into the Didact's chest (default button: LT). He will break free from most of his constraints, but will eventually succumb to the Pulse Grenade and fall off the light bridge into the slipspace vortex below.

Immediately start crawling to the nuke and once prompted, press the melee button (default: RB) to detonate it and complete the mission.

Video Walkthrough[edit]

Sours: https://www.halopedia.org/Midnight/Walkthrough

Halo 4 Walkthrough Midnight

This Halo 4 walkthrough is divided into 8 total pages.

You can jump to nearby pages of the game using the links above.

Midnight

Halo 4 Walkthrough - Halo 4

The first part of this mission has you flying a fighter plane across the Didact's ship's hull. You'll be doing some serious maneuvering to stay alive here, which means you likely won't be looking at this walkthrough while you're doing this, so what I say here won't be of much help!

Halo 4 Walkthrough - Halo 4

Along the way, there will be turrets that shoot at you that are good to destroy when you can. There are also these balls of energy (or whatever) that you have to shoot and destroy at some points to proceed.

Halo 4 Walkthrough - Halo 4

Still alive after all that insanity? Good! In this large area at the end of the path, you'll have to destroy all of the guns so Infinity can punch a hole for you to get inside the ship. Nothing too tough here, just either avoid or destroy the turrets and you should be fine.

Halo 4 Walkthrough - Halo 4

You'll end up inside the ship with the bomb. Head forward through the doors. Be prepared for loads upon loads of Prometheans to be thrown at you this mission almost nonstop. Hey, at least there's no Covenant this time, right?

Halo 4 Walkthrough - Halo 4

Watchers in the next room. These ones can spawn defense turrets, so take them out quickly. Head through the door on the left afterward.

Halo 4 Walkthrough - Halo 4

As you advance through the next few rooms, you'll be attacked by tons of Watchers and Knights and some Crawlers. Get used to the Crawlers, they're going to be your worst nightmare this mission.

Halo 4 Walkthrough - Halo 4

When Cortana tells you to head through the door on the left, go through it and into the beam that will send you upwards.

Halo 4 Walkthrough - Halo 4

At the top, insert Cortana into the console, then run through the portal she opens up.

Halo 4 Walkthrough - Halo 4

Crawlers will attack you again, make your way through the next portal Cortana opens for you.

Halo 4 Walkthrough - Halo 4

Fight your way through the swarms of Knights and Watchers as you make your way to the next portal higher up.

Halo 4 Walkthrough - Halo 4

In the next room, you'll have a minute to yourself to breathe and relax before the final plunge into insanity for the rest of the mission. You even have plenty of weapons to choose from in here! When you're ready, head through the portal.

Halo 4 Walkthrough - Halo 4

Next room: Knights, Crawlers, Watchers, the usual. Fight through them to the next portal.

Halo 4 Walkthrough - Halo 4

This room is where things really start to get real. Head forward and take out the Prometheans here.

Halo 4 Walkthrough - Halo 4

You'll now have to defend this area while Cortana finds the Composer. Get ready to be assaulted by more Crawlers than you can shake a stick at.

Halo 4 Walkthrough - Halo 4

It's good to take this lightrifle ammo, as it can usually one-shot Crawlers. Fight for your life. Eventually Cortana will take control of the defense turrets to give you a hand, which will help a little.

Halo 4 Walkthrough - Halo 4

Eventually Cortana will have you remove her from the system. When you do this, head across the bridge to the marked door while doing your best to push through the massive amounts of Crawlers coming at you. Get through the last portal!

Halo 4 Walkthrough - Halo 4

After going through the portal, head into the beam to be teleported up higher to the Composer.

Halo 4 Walkthrough - Halo 4

Head forward, launch forward with the grav lift, and head to the console in front of you and insert Cortana into it.

Halo 4 Walkthrough - Halo 4

Head to the right, take the grav lift to the structure ahead of you, and start fighting through the hordes of Prometheans as you head upward towards the objective marker.

Halo 4 Walkthrough - Halo 4

At the top, press the switch to activate a light bridge across and continue on.

Halo 4 Walkthrough - Halo 4

Prometheans will continue to assault you like crazy. Push your way through to the console up top, insert Cortana into it and let her do her thing. Afterward, jump down and take the next grav lift marked on your HUD.

Halo 4 Walkthrough - Halo 4

Again, Prometheans will assault you almost nonstop, but as long as you're patient and don't waste your ammo, you'll be fine. Head up the structure to the next marked grav lift and take it to the next structure.

Halo 4 Walkthrough - Halo 4

Again, at the top of the next structure, push the switch to activate another light bridge to continue on.

Halo 4 Walkthrough - Halo 4

Once you reach this dead end, you'll have to take down all the Knights here. Once you do that, the console will raise up and you can finally insert Cortana into the console and move on.

Halo 4 Walkthrough - Halo 4

Jump down and head into yet another grav lift to be sent to yet another structure. More Knights will attack, but at this point you should be able to handle anything as long as you're okay on ammo.

Halo 4 Walkthrough - Halo 4

Once the Knights are down, head into the beam and book it across the light bridge to take on the Didact.

Halo 4 Walkthrough - Halo 4

At this point, all you have to do is follow the on-screen button prompts. It may take a couple tries, but it's not bad when you know what's coming.

Halo 4 Walkthrough - Halo 4

And that's it, you beat Halo 4! Congratulations! Watch the ending cinematics and breathe, it's finally overfor now. Until Halo 5. Thanks for reading, hope this helped you a little!

More Halo 4 Walkthroughs

This Halo 4 walkthrough is divided into 8 total pages.

Sours: https://portforward.com/games/walkthroughs/Halo-4/Midnight.htm
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Halo 4 Wiki Guide

Complete Mission 8 on any difficulty.

You'll start this level in a Broadsword. This pilots much like the other vehicles in the game: Thrust with LEFT TRIGGER, switch guns with Y, fire with RIGHT TRIGGER.

The gauntlet you'll have to pilot the Broadsword through is filled with moving parts and, glowing orb forcefields (which you can shoot out) and turrets.

You need to boost through closing sections of the trench occasionally.

To avoid the turret fire, simply move around a lot. You can shoot them, but it's not necessary.

Every once in awhile a waypoint marker will advise you to dip to a tunnel below, but for the most part this just takes quick reactions. Check out the video walkthrough for more detail.

Eventually you'll pilot the Broadsword out into an area where you can freely move about. Don't deviate: Head towards the center spire and take out the glowing point in the middle with your guns.

Now, head for the perimeter of the area. There are 4 massive turrets to take out, but you can only shoot their glowing orb bases from an open port on the the sides of each gun.

Follow the outer diameter of the ringed area and shoot out the smaller guns as you work your way around to destroy each orb. You can safely fly through the turrets' bases after the orb is destroyed.

Take out all four and a cutscene will begin.

Switch to your SAW and immediately take out the three Watchers in the first room. If you do this fast enough, they won't be able to complete the Beam Sentrys in the room.

The same goes for the next room -- but there are two Knights here your SAW will be especially useful at taking down quickly.

The Scattershot is actually a pretty good resource in this area for eliminating Watchers and even Beam Sentries, but the Lightrifle is best choice for keeping your distance and doling out damage, still.

After the room with the first Knights, you'll come to a room with the final Terminal!

Once you touch down on the Didact ship, you will enter a series of hallways with Watchers and Knights. When you first here Didact speak about stopping you by force, you will make a U turn through the passages with the first few enemies. In the U is a glowing blue set of spires. A terminal is nestled among them. This is right before Cortana advises you to turn left.

  • Domain Video Unlocked on Waypoint (You must download and install Halo Waypoint on your Xbox to watch this video outside of the game).

In the next room are three Knights, each with different, powerful weapons. You need to snipe these Knights on higher difficulties, and you can trick their AI a bit by staying on the other side of the door.

They won't advance through the door until you've taken their shields down, so it's a safe place to shoot from. Try using your Hologram to distract them -- but note that one of the Knights here holds the very important Auto Sentry, which you'll absolutely need on Legendary.

Enter the elevator, and, at the top, plug her into the column. Enter the portal.

The first portal leads to a room with a few Crawlers. The portal to the next area is ahead, but at its feet is a helpful Binary Rifle you won't want to miss.

Use the something other than the Binary Rifle for now in the next room on the 4 Knights and their Watchers. A rack with Light Rifles can be found at the bottom of the platform. The Auto Sentry can do much of the work in this area.

A final impediment before you reach the portal on a high platform across the area is a Knight with an Incineration Cannon. Use the Binary Rifle on this tricky enemy from very far away.

Grab this Achievement on Easy. You'll come to an armory while jumping through portals in this Mission 8 -- several out-of-place weapons can be found here, including the Gravity Hammer suspended in an orange beam. The area after this features many, many Crawlers invading a spot you must defend. After you retrieve Cortana, you'll cross a bridge covered in Crawlers -- if you haven't got the Achievement yet, you'll get it here!

Unless you are going for the Chief Smash Achievement, ignore the Gravity Hammer in the armory. Do pick up Plasma Grenades and a mid-range weapon like the Light Rifle or Battle Raffle. Absolutely take an Incineration Cannon.

As you walk through the portal, keep pressing forward and melee attack the unaware Knight at the bottom of the ramp.

You'll now be at the top of a slope, with four Knights -- two with Incineration Cannons -- between you and the next portal. Toss up your Auto Sentry and begin taking out Crawlers and Watchers.

The Knights are quite easy with an Incineration Cannon. They are especially vulnerable right after they warp, since they won't be warping again for a few seconds. Grab their Inceration Cannon ammo and load up on Lightrifle ammo for the next area. You can retrieve Cortana in the next area, but first you must defend a small area from dozens of Crawlers.

Cortana will activate some of the beam defenses in the room to back you up, and you can add your Auto Sentry to the mix to have a nice, defendable position on the raised platform with the glowing spot.

Here you can stock up on Lightrifle ammo and grenades if needed. Only use your Incineration Cannon on the biggest clumps of Crawlers -- and save two or three rounds.

Eventually Cortana will appear in a short pillar below the area you are defending. Retrieving her opens a portal at the far end of the ramp.

Here you will encounter heavy Crawler resistance, so have your Incineration Cannon at the ready to vaporize large groups. Enter the portal at the end of the line.

Cross the large gap by stepping into the launcher. You'll land in another armory. Grab a Light Rifle and a Binary Rifle for the next fight.

After depositing Cortana in the column, you'll have a choice of paths -- go right.

Launch over to the massive island in the distance. You'll first encounter a Watcher and several Crawlers. There is a small doorway off to the side that leads to a room with PrometheanWeapons, including an Incineration Cannon -- you won't need this now, but remember its location.

Many, many Crawlers and a few Watchers block your path up the floating island you are on. Take it slow, and hit them with Lightrifle Binary Rifle rounds. You'll have to use a button to extend a bridge across to the target area.

More Crawlers line the walls here -- when you run out of Lightrifle ammo, switch to the Boltshot. After accessing the marked panel, you can head to the next island. But before you go, grab that Incineration Cannon!

The launcher to cross to the next island is below. Use it, and as soon as you land, target the Knight along the back wall and destroy it. This Knight has a Lightrifle, which you should grab.

Before you can do that there are about a dozen Crawlers to take care of. Destroy the nearby ones, then dash for the overhang. The Crawlers above can't target you here.

At the top of this area is a Beam Sentry. Expend another Incineration Cannon round on it. Beneath its location at the pinnacle of the island you can stock up on both Lightrifle and Incineration Cannon ammo.

From this high point you can also skip the remaining enemies on the island and make a dash to the next launcher.

Save your Incineration Cannon ammo for now. Use the Lightrifle on the many enemies as you work your way up the familiar island. Again, there is a small ammo cache along the wall on the middle level -- this time it only holds Scattershots, which are very risky on harder difficulties.

The final battle is at the top of the floating island. There are 7 or 8 Knights with all manner of weapon -- Scattershot, Lightrifle, Incineration Cannon -- guarding the top area. To make them appear you'll have to once again extend the bridge.

Here's where lugging that Incineration Cannon around pays off. While sniping from across the bridge and throwing grenades can help thin out the Knights, crossing the bridge and filling the columned hallway with Incineration Cannon death is an easy way to handle this area.

If you run out of Incineration Cannon ammo, rely on the Lightrifle (one of the first Knights that appears on the far side of the bridge drops one). Again, the Auto Sentry is invaluable in this final fight, as it draws fire.

Once every Knight is down -- and only then -- a spot appears on your HUD at the end of the hallway. Access it and look for ammo for the Incineration Cannon near the downed Knight who previously used one.

There are three more Knights on the final island to contend with. Hopefully you have enough Incineration Cannon ammo to make this easy, but if not, you know the drill by now.

At the top of the island is blue bridge leading to the central area.

It's not over yet! You'll have to use the LEFT STICK, the LEFT TRIGGER and the RIGHT TRIGGER when prompted to eliminate Didact and detonate the nuclear device.

Sours: https://www.ign.com/wikis/halo-4/Mission_8_Midnight

Just don't twitch and breathe deeply. These words were the accompaniment of a sequence of actions. The little blond cherub was quickly undressed, thrown over the knee, crucified so that the whole butt was widely parted, and the tip.

Walkthrough halo 4 midnight

"I believe. Although, from the smells walking in the station square, drool is already on my shoulders. " Angela, my angel, bring I have a hundred cognac. She brought it. Even in a glass of cognac.

[WORLD RECORD] Halo 4: \

Oh, it was a sooooo violent orgasm, because of the contractions, even the tip of the mug almost fell out of my slippery hole, and a little water spurted. Out of my ass into the bathroom. I'm afraid the neighbors heard my moan. :) By that time, the mug was empty and I really wanted to go to the toilet.

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So on two members, she moved from one to the other, impaled as on a spit. A little later, the Caucasian twitched and began to drive a member into her ass more rhythmically, emitting a heart-rending roar. He began to pour everything into the ass out of habit.



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